Appetite for Destruction: The Barbarian's Handbook
Gather 'round the fire, young ones. No, you're not here to eat, put that meat away! You are here because I am going to teach you how to destroy things. Why, you ask? Because some things in this world can only be solved by destruction, and I get the fun secondary task of knocking you senseless while I teach you that. Now, get as angry as you can. I'm gonna show you how to turn that anger into power!
Since there are more Strikers than any other class in the system, the Barbarian has to be good at something in order to merit being picked over another class. Here are some perks to life as a Barbarian:
Barbarians hit hard - Even by Striker standards, you will pack a wallop when you hit someone, especially if you decide to focus on charging into the fray and taking the fight to the enemy. Your specialty is usually producing explosive bursts of offense that shorten encounters, though you can produce a consistently high offensive output by continually charging about the battlefield.
Barbarians can take hits - A prominent feature of the Primal power source is the ability to take a solid hit and keep on going, and you are no exception. You are able to withstand more punishment than most other Strikers, which helps you get your damage across, so this class appeals to those of you who aren't fond of the "glass cannon" archetype.
Barbarians work well in a team - A final note on Barbarian is how effectively they incorporate aspects of other roles into their game plan. Barbarians in general feature a prominent secondary role they can use to reinforce a party, and the streaky nature of their powers means you are much more dangerous when you have allies to support you.
Red: Garbage, or completely overshadowed by another option.
Purple: Situationally useful, but overall pretty meh.
Black: OK. You could do worse than pick this.
Blue: Good stuff. You probably want this.
Sky Blue: You want this. Period.
Gold: Why haven't you taken this yet? A defining choice for a build, or even the whole class.
AP - Arcane Power
AV - Adventurer's Vault
AV 2 - Adventurer's Vault 2
D XXX - Dragon Magazine, issue XXX
DMA 2009 - Dragon Magazine Annual 2009
DP - Divine Power
DSCS - Dark Sun Campaign Setting
FRPG - Forgotten Realms Player's Guide
HoS - Heroes of Shadow
HotFK - Heroes of the Forgotten Kingdoms
HotFL - Heroes of the Fallen Lands
MM - Monster Manual
MM 2 - Monster Manual 2
MOTP - Manual of the Planes
MP - Martial Power
MP 2 - Martial Power 2
PHB - Player's Handbook
PHB 2 - Player's Handbook 2
PHB 3 - Player's Handbook 3
PHH 1 - Player's Handbook Heroes: Series 1
PHH 2 - Player's Handbook Heroes: Series 2
PHR: DB - Player's Handbook Races: Dragonborn
PHR: TF - Player's Handbook Races: Tieflings
PrP - Primal Power
PsP - Psionic Power
Everyone posting
Here comes the pain|You're destruction manifest... -Slayer, Here Comes the Pain
Gather 'round the fire, young ones. No, you're not here to eat, put that meat away! You are here because I am going to teach you how to destroy things. Why, you ask? Because some things in this world can only be solved by destruction, and I get the fun secondary task of knocking you senseless while I teach you that. Now, get as angry as you can. I'm gonna show you how to turn that anger into power!
Selling Points: Why You Would Want To Play A Barbarian
Since there are more Strikers than any other class in the system, the Barbarian has to be good at something in order to merit being picked over another class. Here are some perks to life as a Barbarian:
Barbarians hit hard - Even by Striker standards, you will pack a wallop when you hit someone, especially if you decide to focus on charging into the fray and taking the fight to the enemy. Your specialty is usually producing explosive bursts of offense that shorten encounters, though you can produce a consistently high offensive output by continually charging about the battlefield.
Barbarians can take hits - A prominent feature of the Primal power source is the ability to take a solid hit and keep on going, and you are no exception. You are able to withstand more punishment than most other Strikers, which helps you get your damage across, so this class appeals to those of you who aren't fond of the "glass cannon" archetype.
Barbarians work well in a team - A final note on Barbarian is how effectively they incorporate aspects of other roles into their game plan. Barbarians in general feature a prominent secondary role they can use to reinforce a party, and the streaky nature of their powers means you are much more dangerous when you have allies to support you.
This Handbook will use the following system for ratings:
Red: Garbage, or completely overshadowed by another option.
Purple: Situationally useful, but overall pretty meh.
Black: OK. You could do worse than pick this.
Blue: Good stuff. You probably want this.
Sky Blue: You want this. Period.
Gold: Why haven't you taken this yet? A defining choice for a build, or even the whole class.
This Handbook covers the following sources:
AP - Arcane Power
AV - Adventurer's Vault
AV 2 - Adventurer's Vault 2
D XXX - Dragon Magazine, issue XXX
DMA 2009 - Dragon Magazine Annual 2009
DP - Divine Power
DSCS - Dark Sun Campaign Setting
FRPG - Forgotten Realms Player's Guide
HoS - Heroes of Shadow
HotFK - Heroes of the Forgotten Kingdoms
HotFL - Heroes of the Fallen Lands
MM - Monster Manual
MM 2 - Monster Manual 2
MOTP - Manual of the Planes
MP - Martial Power
MP 2 - Martial Power 2
PHB - Player's Handbook
PHB 2 - Player's Handbook 2
PHB 3 - Player's Handbook 3
PHH 1 - Player's Handbook Heroes: Series 1
PHH 2 - Player's Handbook Heroes: Series 2
PHR: DB - Player's Handbook Races: Dragonborn
PHR: TF - Player's Handbook Races: Tieflings
PrP - Primal Power
PsP - Psionic Power
Glossary
AP - Action point.
BBEG - Big bad evil guy.
Burst/Nova/Spike Damage - Generally understood to mean the highest amount of damage a character can inflict in the space of a single round. Usually, calculations for this allow 1 round of setup before the actual damage.
CA - Combat advantage.
DPR - Damage per round, which is generally meant to mean the character's expected damage value using At-Will powers against a standard enemy of the same level (eloquently described by Adslahnit as the Official CharOp Inanimate Block of TofuTM).
ED - Epic destiny.
HP - Hit points.
LX - Level X.
MAD - Multiple attribute dependency, which is defined as needing 3 or more ability scores for a given build.
MBA - Melee basic attack.
MC - Multiclass or multiclassing.
NAD - Non-AC defense.
OA - Opportunity attack.
Permafrost - the combination of Wintertouched, Lasting Frost, and a Frost Weapon to impose permanent combat advantage and cold vulnerability 5 on an enemy.
PP - Paragon path.
RBA - Ranged basic attack.
SAD - Single attribute dependency, which is defined as a build that really only needs 1 ability score.
THP - Temporary hit points.
AP - Action point.
BBEG - Big bad evil guy.
Burst/Nova/Spike Damage - Generally understood to mean the highest amount of damage a character can inflict in the space of a single round. Usually, calculations for this allow 1 round of setup before the actual damage.
CA - Combat advantage.
DPR - Damage per round, which is generally meant to mean the character's expected damage value using At-Will powers against a standard enemy of the same level (eloquently described by Adslahnit as the Official CharOp Inanimate Block of TofuTM).
ED - Epic destiny.
HP - Hit points.
LX - Level X.
MAD - Multiple attribute dependency, which is defined as needing 3 or more ability scores for a given build.
MBA - Melee basic attack.
MC - Multiclass or multiclassing.
NAD - Non-AC defense.
OA - Opportunity attack.
Permafrost - the combination of Wintertouched, Lasting Frost, and a Frost Weapon to impose permanent combat advantage and cold vulnerability 5 on an enemy.
PP - Paragon path.
RBA - Ranged basic attack.
SAD - Single attribute dependency, which is defined as a build that really only needs 1 ability score.
THP - Temporary hit points.
References
Barbarian Bruiser, by me:
Crush, by Gnoob:
Identity of a Hero: A Guide to Themes, by Lord_Ventnor:
I Like 'Em Big - Hammer Barbarian, by Grey_Warden:
Improved Initiative v. Quick Draw v. Danger Sense, by various posters:
Melee Weapon Damage Output, by WWAD:
November Errata Mini Item Guide, by Outshined:
The New Bleeder, by VanTrellen:
The Raging Blizzard, by me:
The San Diego Supercharger, by ShakaUVM:
Theoretical Optimization: The Supercharger, by Xantos000:
Barbarian Bruiser, by me:
Crush, by Gnoob:
Identity of a Hero: A Guide to Themes, by Lord_Ventnor:
I Like 'Em Big - Hammer Barbarian, by Grey_Warden:
Improved Initiative v. Quick Draw v. Danger Sense, by various posters:
Melee Weapon Damage Output, by WWAD:
November Errata Mini Item Guide, by Outshined:
The New Bleeder, by VanTrellen:
The Raging Blizzard, by me:
The San Diego Supercharger, by ShakaUVM:
Theoretical Optimization: The Supercharger, by Xantos000:
Props to:
Everyone posting