Update: RIP Arcane Slasher
Update: created Shift Slasher, worth over 1k dpr before errata(900+ after)
Arcane Slasher
The
Arcane Slasher is based around the Paragon Path feature Slashing Wake
of the Warlock's Feytouched PP and the similar feature of the Long Night
Scion, both of which which deal auto-damage to all squares surrounding a
square they teleport away from. Like the feycharger, there are a
number of possible combinations that can take advantage of this, but I
have chosen Swordmage|Warlock for a number of reasons, not least of
which is the Con synergy between classes and large number of teleport
powers both possess (plus I just love swordmages).
I have manipulated these to create a build using a minimum of cheesy mechanics, which yields 549.072 dpr all day and 584.072 dpr after reaching a milestone.
I owe a debt of gratitude to Saturno for the Apocalypse Twins, the discussion of which ignited my interest in Slashing Wake, to Nelphine for being my first exposure to the Long Night Scion, and to borg285 for pointing out
the synergy between the Radiant One and Radiant Advantage, which
provided the key to unlocking the full damage potential of
teleportation. A nod to Nifft for the first exploitation of
Slashing Wake with Infinite Minion Bamfing.
Also to SongNSilence for picking up the Feycharger version where I've
not had the will to work on it. Thank you to Nox_noctis for making
me reevaluate the shadowrift blade and for pointing out bloodied boon,
which together allowed the build to surpass all standing dpr builds,
including the current feychargers. Thank you to SongNSilence,
borg285 and all others who have been helpful sources of criticism.
Also a tip of my hat to Auspex7, who beat me to the punch by throwing up his Catch-22 build a day before I finished the Slasher.
Arcane Slasher cheese-free variant
One
of the biggest advantages of the Arcane Slasher is the fact that it
need not rely on Windrise Ports, Salves of Power, Roundabout
Charge/Eladrin Swordmage advance, or Fey Charge in general, yet remains
nearly competitive with Fey Chargers in terms of single target DPR, and
meanwhile adds a lot of AOE potential with the repeated trigger of
Slashing Wake (Winter Winds).
Arcane Slasher, level 30
Githyanki, Swordmage|Warlock, Long Night Scion, Radiant One
Background: Tarmalune (regional)
Swordmage Aegis (Hybrid): Aegis of Assault
Eldritch Strike: Eldritch Strike Constitution
Eldritch Pact (Hybrid): Infernal Pact (Hybrid)
Hybrid Warlock: Hybrid Warlock Will
Hybrid Talent: Swordmage Warding
Arcane Admixture Damage Type: Arcane Admixture Cold
FINAL ABILITY SCORES
Str 12, Con 28, Dex 12, Int 24, Wis 13, Cha 10.
STARTING ABILITY SCORES
Str 10, Con 18, Dex 10, Int 14, Wis 11, Cha 8.
AC: 44 Fort: 40 Reflex: 38 Will: 35
HP: 186 Surges: 16 Surge Value: 46
TRAINED SKILLS
Endurance +28, Arcana +28, Athletics +21, Religion +28
UNTRAINED SKILLS
Acrobatics +16, Bluff +15, Diplomacy +15, Dungeoneering +17, Heal +17, History +25, Insight +17, Nature +17, Perception +17, Stealth +16, Streetwise +15, Thievery +16
FEATS
Level 1: Hybrid Talent
Level 2: Weapon Proficiency (Fullblade)
Level 4: Focused Expertise (Fullblade)
Level 6: Weapon Focus (Heavy Blade)
Level 8: White Lotus Riposte
Level 10: White Lotus Enervation
Level 11: Twofold Pact(fey)
Level 12: White Lotus Master Riposte
Level 14: Arcane Admixture
Level 16: Lasting Frost
Level 18: Mark of Finding
Level 20: Arcane Familiar(claw/hand)
Level 21: Student of the Sword
Level 22: Acolyte Power (Martial Supremacy)
Level 24: Darren Gambler
Level 26: [open]
Level 28: Charging Aegis
Level 30: [open]
POWERS
Hybrid at-will 1: Sword Burst
Hybrid at-will 1: Eldritch Strike
Hybrid encounter 1: Vampiric Embrace
Hybrid daily 1: Armor of Agathys
Hybrid utility 2: Eyes of the Spider Queen
Hybrid encounter 3: Blazing Lunge
Hybrid daily 5: Energy Theft
Hybrid utility 6: Armathor's Step
Hybrid encounter 7: Infernal Moon Curse
Hybrid daily 9: Glamor Blade
Hybrid utility 10: Ethereal Sidestep
Hybrid encounter 13: Coldfire Vortex (replaces Infernal Moon Curse)
Hybrid daily 15: Caution of Dispater (replaces Energy Theft)
Hybrid utility 16: Shield of Besieged Tower
Hybrid encounter 17: Necromantic Disruption (replaces Vampiric Embrace)
Hybrid daily 19: Bane Blade (replaces Caution of Dispater)
Hybrid utility 22: Giant's Might --> Martial Supremacy
Hybrid encounter 23: Spiteful Darts (replaces Blazing Lunge)
Hybrid daily 25: Quicksilver Blade (replaces Glamor Blade)
Hybrid encounter 27: Dimensional Charge (replaces Coldfire Vortex)
Hybrid daily 29: Silver Lightning Assault (replaces Bane Blade)
ITEMS
Main Weapon: Subtle Bastard Sword +6
Offhand weapon: Shadowrift Dagger +3
Feet: Planestrider Boots (paragon tier)
Ring 1: Eladrin Ring of Passage (paragon tier)
Ring 2: Ring of Free Time (epic tier)
Armor: Shadow Warlock Starleather Armor +6
Divine symbol: Symbol of Divine Light +4
Arms: Iron Armbands of Power (epic tier)
Hands: Gloves of Ice (epic tier)
Divine Boon: Pelor's Sun Blessing (level 3)
Head: Horned Helm (epic tier)
Waist: Belt of Breaching (paragon tier)
Neck: Cloak of Translocation +6
Dragonshard: Siberys Shard of Merciless Cold (epic tier)
Sheathed: Bastard Sword of the Eldritch Knight
Rod of Corruption +1
Rod of Starlight +5
Incisive Dagger +2
Dancing Bastard Sword +4 (5)
Quickcurse Rod +1 (10)
Tattoo of Vengeance (paragon tier)
Assumption: we hit on the first round with something. We need it to trigger frost vulnerability.
All attacks and mbas are made with Eldritch Strike unless otherwise noted.
Charge
15 + 9(con) + 6(enh) + 3(prof) + 3(focused exp) + 2(ca) +1(wle) + 1(charge) =40
Crit chance: .051
Hit chance: .929
MBA
40 - 1(charge) =39
Crit chance: .0519
Hit chance: .9106
Dancing Weapon
15+9(con)+4(enh)+3(prof)+3(foc exp)+2(ca)+1(wle) =37
Crit chance: .0544
Hit chance: .8581
Charge
No radiant vuln: 2d12 + 1d10(ankhmon) + 9(con) +7(radiant one) + 6(enh) + 3(wf) + 6(radwpn) + 4(gloves of ice) + 5(shard) + 5(lasting frost) + 3d6(helm) = 74
Crit, no vuln: 24(fullblade)+10(ankhmon) +9+7+6+3+6+4+5+5+18(helm)+6d6(radiant weapon) +3d12(high crit)=137.5
With radiant vuln: 74 + 9(pelor) + 5(starlight) =88
Crit with vuln: 137.5+9+5=151.5
MBA
No radiant vuln: 74(charge) -10.5(helm)=63.5
Crit, no vuln: 137.5-18(helm)=119.5
With radiant vuln: 63.5+9(pelor)+5(starlight)=77.5
Crit with vuln: 119.5+9+5=133.5
Dancing
No radiant vuln: 58.5(mba) -2(enh) -6(radiant weapon)=50.5
Crit, no vuln: 114.5-2-6=106.5
With radiant vuln: 77.5(mba) -2(enh) -6(radiant weapon)=69.5
Crit with vuln: 133.5-2-6=125.5
Winter Winds (slashing wake)
No radiant vuln: 9(con) + 7(radiant one) + 5(frost)=21
With radiant vuln: 9(con) + 7(radiant one) + 9(pelor) + 5(frost) + 5(starlight)=35
White Lotus Riposte
No radiant vuln: 9(con) + 7(radiant one) + 5(frost)=21
With radiant vuln: 9(con) + 7(radiant one) + 9(pelor) + 5(frost) + 5(starlight)=35
Pre-Milestone
.051*(147.5+35+70)+.929*(86+70)=157.8015
.0519*(137+35+70)+.9106*(75.5+70)=145.0521
.0544*(129+35+70)+.8581*(67.5+70)=130.7184
35+35+35=105
157.8015+145.0521+130.7184+10.5+105=549.072
Post-Milestone
.051*(147.5+35+70)+.929*(86+70)=157.8015
.0519*(137+35+70)+.9106*(75.5+70)=145.0521
.0544*(129+35+70)+.8581*(67.5+70)=130.7184
35+35+35+35=140
157.8015+145.0521+130.7184+10.5+140=584.072
The Plan:
Round 1:
1. Draw Quickcurse Rod, curse all minions in sight.
2. Stow the rod, draw our subtle bastard sword (or incisive dagger, depending).
3. Activate Martial Supremacy
4. Pop Armathor's Step, attack the target. Do what we must, just HIT. This is needed to add our lasting frost damage.
Round 2+:
Free action: Draw Quickcurse Rod and Rod of Starlight, curse uncursed minions and our chosen target(giving them radiant vulnerability).
Free action: Stow the rods, draw our incisive dagger.
Move: Ethereal Sidestep. Split into two, each half ending adjacent to target, which will focus the full might of our slashing wake. Pre-milestone, end the teleport away from the target.
Minor: Activate or sustain our dancing bastard sword.
Minor(after a milestone): Teleport via eldritch panoply doing a slash and taking us away from the target.
Free action: stow our dagger, draw our subtle bastard sword and shadowrift dagger.
Standard: Charge. On a hit, trigger the shadowrift teleport and split it for 2 slashes. On a crit, trigger shadowrift and exultant shadow step for 3 slashes. Take 5 damage which is resisted by our ring.
Dancing MBA(after a milestone): let the dancing weapon have its mba. Trigger slashes as per our charge.
Enemy's turn: The enemy is in a double bind: attack you and take a Riposte+Master Riposte, or try to attack someone else and take an Assault+Slash. Moving away will be hard as he is slowed from Winter Winds, and Attacking someone else is at a -3 penalty, not to mention he'll probably be eating an OA in the process. If he tries to shift the Mark of Finding will let us keep pace with him. DPR assumes he will try to attack SOMEONE. If he does not, it becomes a form of control, and he is effectively out of the fight as long as he refuses to take his licks, and is still taking heavy dpr from us. Again, trigger teleports as per our charge.
Build Highlights:
-We need to make sure we move 3 squares in a turn, a trivial exercise as long as we are teleporting. This will grant us Shadow Walk concealment, which will give us CA against our curse targets.
-Quickcurse Rods + Rod of Starlight can be drawn/stowed for free by our hand familiar, and allow us to throw up radiant vulnerability on our targets.
-Bloodied Boon will give us a free teleport and wipe our mark when our target is first bloodied, allowing us to throw up another 2 rounds of vulnerability.
-Fey pact as our Twofold curse is a strategic decision to access Misty Step, despite the uselessness of eyebite to a build that dumps cha. If you prefer the temp hp from infernal, it is available. You probably shouldn't though, as every misty step is another 1-2 slashes. If you'd rather, once a minion dies you can take a little time to go Nightcrawler on any remaining minions and bamf them all at once. While not the focus of the build, this enables the Arcane Slasher to murder entire armies, as long as they contain a large enough percentage of minions. More a curiosity than anything, I don't recommend trying it more than once lest your DM ban slashing wake entirely.
-The Shadowrift blade in our offhand allows us to trigger a split teleport off any hit we make, which is invaluable for the slasher. As we are using a +3 version, the damage it deals to us is only 5, which is absorbed by the Ring of Free Time.
-Exultant Shadow Step triggers a slash every time we crit.
The rest of the build is fairly straightforward.
Arcane Slasher with some cheese, 774.6656/813.6656 dpr
This build adds some cheese in the interests of theoretical optimization:
-Replace Tarmalune with Windrise Ports
-Take Cleric MC as our second multiclass
-Use the recently revived interpretation of damage adding keywords to get the radiant keyword on our powers with Radiant One.
-Tie our Quickcurse rods and shortswords to our armor, so we don't need to stow them...just grab them. Which our battle harness lets us grab as a free action.
====== Created Using Wizards of the Coast D&D Character Builder ======
level 30
Githyanki, Swordmage|Warlock, Long Night Scion, Radiant One
Swordmage Aegis (Hybrid): Aegis of Assault
Eldritch Strike: Eldritch Strike Constitution
Eldritch Pact (Hybrid): Infernal Pact (Hybrid)
Hybrid Warlock: Hybrid Warlock Will
Twofold Pact: Fey Pact
Arcane Admixture Damage Type: Arcane Admixture Cold
Arcane Admixture Power: Eldritch Strike
Background: Windrise Ports (Windrise Ports Benefit)
FINAL ABILITY SCORES
Str 12, Con 26, Dex 15, Int 26, Wis 13, Cha 10.
STARTING ABILITY SCORES
Str 10, Con 16, Dex 13, Int 16, Wis 11, Cha 8.
AC: 42 Fort: 39 Reflex: 41 Will: 35
HP: 184 Surges: 15 Surge Value: 46
TRAINED SKILLS
Athletics +21, Endurance +28, Arcana +28, Religion +28
UNTRAINED SKILLS
Acrobatics +17, Bluff +15, Diplomacy +15, Dungeoneering +16, Heal +16, History +25, Insight +16, Intimidate +15, Nature +16, Perception +16, Stealth +17, Streetwise +15, Thievery +17
FEATS
Level 1: Deva Heritage
Level 2: Radiant Recovery
Level 4: Focused Expertise (Longsword)
Level 6: White Lotus Evasion
Level 8: White Lotus Riposte
Level 10: Two-Weapon Fighting
Level 11: Twofold Pact
Level 12: Vicious Advantage
Level 14: Nimble Blade
Level 16: White Lotus Master Riposte
Level 18: Bloodied Boon
Level 20: Lasting Frost
Level 21: Charging Aegis
Level 22: Brawling Warrior
Level 24: Acolyte Power
Level 26: Arcane Admixture
Level 28: Two-Weapon Opening
Level 30: Initiate of the Faith
POWERS
Hybrid at-will 1: Sword Burst
Hybrid at-will 1: Eldritch Strike
Hybrid utility 6: Armathor's Step
Hybrid utility 10: Ethereal Sidestep
Hybrid utility 16: Aegis of Lost Souls
Hybrid utility 22: Giant's Might
ITEMS
Shadowrift Blade Short sword +3, Shadowrift Blade Short sword +6, Siberys Shard of Merciless Cold (epic tier) (2), Charger's Headdress (paragon tier), Fleece of Renewal +6, Gloves of Ice (epic tier), Iron Armbands of Power (epic tier), Eladrin Ring of Passage (paragon tier), Ring of Free Time (epic tier), Belt of Breaching (paragon tier), Blade of the Eldritch Knight Longsword +3, Swordwing Armor of Dark Deeds +6, Planestrider Boots (paragon tier), Symbol of Divine Light +4, Tattoo of Vengeance (epic tier), Pelor's Sun Blessing (level 3), Battle Harness Swordwing Armor +6
====== Copy to Clipboard and Press the Import Button on the Summary Tab ======erdana, Arial, Helvetica, sans-serif; font-size:12px">
15+8(con)+6(enh)+3(exp)+3(prof)+1(nb)+1(charge)+2(ram)+2(ca)+1(wle)=42
Hit: (1-(.1*.1))-(.05+.05*.1*.1)=0.9395
Crit: .05+.05*.1*.1=0.0505
Mba:
42-3(charge)=39
Hit: (1-(.25*.25))-(.05+.05*.25*.25)=0.8844
Crit: .05+.05*.25*.25=0.0531
Dancing weapon:
39-2(enh)=37
Hit: (1-(.35*.35))-(.05+.05*.35*.35)=0.8214
Crit: .05+.05*.35*.35=0.0561
Offhand mba:
37-1(enh)=36
Hit: (1-(.4*.4))-(.05+.05*.4*.4)=0.782
Crit: .05+.05*.4*.4=0.058
Mainhand:
7+8(con)+6(enh)+6(arm)+4(glove)+5(frost)+5(shard)+8(starborn)+5(starlight)+8(pelor)+5(symbol)
7+8+6+6+4+5+5+8+5+8+5=67
12+8+6+6+4+5+5+8+5+8+5+21=93
Offhand:
67-3(enh)=64
93-3(enh)=90
Dancing Weapon:
67-2(enh)=65
93-2(enh)=91
Slash/Riposte:
8(int/con)+8(starborn)+8(pelor)+5(starlight)+5(symbol)+5(frost)=39
Before a milestone:
3*39 +.0505*(4*39 +93 +.058*(4*39 +90) +.782*(4*39 +64)) +.9395*(4*39 +67) +.0531*(4*39 +93 +.058*(4*39 +90) +.782*(4*39 +64)) +.8844*(4*39 +67) +.0561*(4*39 +91 +.058*(4*39 +90) +.782*(4*39 +64)) +.8214*(4*39 +65)=774.6656
After
a milestone: 4*39 +.0505*(4*39 +93 +.058*(4*39 +90) +.782*(4*39 +64))
+.9395*(4*39 +67) +.0531*(4*39 +93 +.058*(4*39 +90) +.782*(4*39 +64))
+.8844*(4*39 +67) +.0561*(4*39 +91 +.058*(4*39 +90) +.782*(4*39 +64))
+.8214*(4*39 +65)=813.6656
Total DPR= 774.6656/813.6656
Arcane Slasher, Level 16
====== Created Using Wizards of the Coast D&D Character Builder ======
arcane slasher level 16, level 16
Githyanki, Swordmage|Warlock, Long Night Scion
Swordmage Aegis (Hybrid): Aegis of Assault
Eldritch Pact (Hybrid): Infernal Pact (Hybrid)
Eldritch Strike: Eldritch Strike Constitution
Hybrid Warlock: Hybrid Warlock Will
Hybrid Talent: Swordmage Warding
Twofold Pact: Fey Pact
Arcane Admixture Damage Type: Arcane Admixture Cold
Arcane Admixture Power: Eldritch Strike
FINAL ABILITY SCORES
Str 11, Con 24, Dex 11, Int 20, Wis 12, Cha 9.
STARTING ABILITY SCORES
Str 10, Con 18, Dex 10, Int 14, Wis 11, Cha 8.
AC: 30 Fort: 28 Reflex: 26 Will: 25
HP: 112 Surges: 14 Surge Value: 28
TRAINED SKILLS
Athletics +13, Endurance +20, Arcana +18
UNTRAINED SKILLS
Acrobatics +9, Bluff +7, Diplomacy +7, Dungeoneering +9, Heal +9, History +16, Insight +9, Intimidate +7, Nature +9, Perception +9, Religion +14, Stealth +9, Streetwise +7, Thievery +9
FEATS
Level 1: Hybrid Talent
Level 2: Bloodied Boon
Level 4: Focused Expertise (Longsword)
Level 6: White Lotus Riposte
Level 8: Arcane Familiar
Level 10: Weapon Focus (Heavy Blade) (retrained to Arcane Admixture at Level 11)
Level 11: Twofold Pact
Level 12: Weapon Focus (heavy blades)
Level 14: Lasting Frost
Level 16: White Lotus Master Riposte
POWERS
Hybrid at-will 1: Eldritch Strike
Hybrid at-will 1: Sword Burst
Hybrid utility 6: Armathor's Step
Hybrid utility 10: Ethereal Sidestep
ITEMS
Quickcurse Rod +1 (10)
Rod of Starlight +2
Incisive Dagger +2
Gloves of Ice (paragon tier)
Shadowrift Dagger +3
Radiant Longsword +3
Shadow Warlock Leather Armor +3
Planestrider Boots (paragon tier)
Iron Armbands of Power (heroic tier)
Charger's Headdress (paragon tier)
Fleece of Renewal +3
Eladrin Ring of Passage (paragon tier)
Ring of Giants (paragon tier)
Belt of Blood (heroic tier)
Pelor's Sun Blessing (level 3)
====== Copy to Clipboard and Press the Import Button on the Summary Tab ======
Charge Hit
8+7(con)+3(enh)+1(headdress)+1(ram)+3(prof)+2(expertise)+1(charge)+2(ca)
8+7+3+1+1+3+2+1+2=28
Crit: .05 Hit: .85
MBA hit
8+7+3+3+2+2=25
Crit: .05 Hit: .7
Melee damage
1d8+7(con)+3(enh)+3(radiant)+2(armbands)+2(gloves)+5(frost)+7(pelor)+5(starlight)+2(weapon focus)=
4.5+7+3+3+2+2+5+7+5+2=40.5
Crit: 8+7+3+3+2+2+5+7+5+2+10.5(crit)+6(ring)=60.5
Slash damage
7(con)+5(frost)=12
Riposte damage
7+5+7+5=24
DPR
.05*(60.5+24)+.85*(40.5+24)+.05*(60.5+24)+.7*(40.5+24)=108.425
12+12+12=36
108.425+36=144.425 if he does not attack us.
144.425+24=168.425 if he does attack us.
Feycharger Slasher
Yes,
I have been playing around a bit with switching race to eladrin and
trying for a feycharger variant. I think in the end it would add
some dpr, but because the double esa application requires multiclassing
in both fighter and rogue, it won't ever be a full feycharger build.
Meanwhile, SongNSilence has added some elements of the Slasher to
his Arcane Feycharger, though the build remains more feycharger than
arcane slasher.
Additions with Potential:
-We
are getting feat-starved. There are a number of great feats that
will benefit the build, including(but not limited to):
-Dual Implement Spellcaster(currently +3 to damage rolls, +4 if we spring for a +4 shadowrift blade)
-Cursed Spells (currently +7 dpr)
Finding ways to swap out current feats without losing their benefits would let us tag on these or others
-Taking
windrise ports for cleric MC+Symbol of Divine Light is now a very large
benefit. With full vulnerability and a larger number of teleports
from the Shadowrift Blade, that's a boost of 59/64 dpr. If you can find room for the MC feat, that is.
Standing Issues:
***There
has arisen an issue with my chosen method of applying radiant
vulnerability, as Warlock's Curse can not be simply re-applied.
Alternative suggestions that don't involve Morninglord would be
welcome.
-Itemization. I may be a bit(maybe a lot) over on the wealth cap.
-Level
contraction. The build operates at lower levels, but I am not
sure how well. Fortunately, the build can operate fairly well as a
simple swordmage|warlock prior to picking up the necessary stuff.
-We
are still looking for an alternative means to apply radiant
vulnerability, as we currently have to hold off on applying our curse so
that we can get our vulnerability bonuses on the important 2nd and 3rd
rounds.
-This is way too much damage. Something in this build
is doomed, but it's hard to say what. My money is on the Dancing
Weapons as part of the "using multiple copies of an item" issue.
Please Critique the build, lend me your thoughts, and give any suggestions you might have!