After the arguments on the Warlord Handbook thread, I thought it was worth doing to extra detail about basic attacks.
As
with Zelink, I have university and exams are coming up, so this will
happen slowly but I promise it will be completed and maintained.
So without further ado, I give you:
Back to Basics - A Guide to Basic Attacks
"Everything should be made as simple as possible, but not simpler."
This handbook will use the following system for ratings:
Red: Garbage, or completely overshadowed by another option.
Purple: Situationally useful, but overall pretty meh.
Black: OK. You could do worse than pick this.
Blue: Good stuff. You probably want this.
Sky Blue: You want this. Period.
Gold: Why haven't you taken this yet? A defining choice for a build, or even the whole class.
Please note these terms are relative to other things in the same genre (there are very few unusually basic attacks - some are just better than others).
Thanks to:
Lordduskblade - the basic handbook layout
Zelink - his Warlord thread started this whole thing.
Those who created and maintain the other handbooks - I crossreference my ratings for powers with their's.
Purple: Situationally useful, but overall pretty meh.
Black: OK. You could do worse than pick this.
Blue: Good stuff. You probably want this.
Sky Blue: You want this. Period.
Gold: Why haven't you taken this yet? A defining choice for a build, or even the whole class.
Please note these terms are relative to other things in the same genre (there are very few unusually basic attacks - some are just better than others).
Sources
AP - Arcane Power
AV - Adventurer's Vault
AV 2 - Adventurer's Vault 2
D XXX - Dragon Magazine, issue XXX
DMA 2009 - Dragon Magazine Annual 2009
DP - Divine Power
DSCS - Dark Sun Campaign Setting
FRPG - Forgotten Realms Player's Guide
HoS - Heroes of Shadow
HotEC - Heroes of the Elemental Chaos
HotF - Heroes of the Feywild
HotFK - Heroes of the Forgotten Kingdoms
HotFL - Heroes of the Fallen Lands
MM - Monster Manual
MM 2 - Monster Manual 2
MOTP - Manual of the Planes
MP - Martial Power
MP 2 - Martial Power 2
PHB - Player's Handbook
PHB 2 - Player's Handbook 2
PHB 3 - Player's Handbook 3
PHH 1 - Player's Handbook Heroes: Series 1
PHH 2 - Player's Handbook Heroes: Series 2
PHR: DB - Player's Handbook Races: Dragonborn
PHR: TF - Player's Handbook Races: Tieflings
PrP - Primal Power
AV - Adventurer's Vault
AV 2 - Adventurer's Vault 2
D XXX - Dragon Magazine, issue XXX
DMA 2009 - Dragon Magazine Annual 2009
DP - Divine Power
DSCS - Dark Sun Campaign Setting
FRPG - Forgotten Realms Player's Guide
HoS - Heroes of Shadow
HotEC - Heroes of the Elemental Chaos
HotF - Heroes of the Feywild
HotFK - Heroes of the Forgotten Kingdoms
HotFL - Heroes of the Fallen Lands
MM - Monster Manual
MM 2 - Monster Manual 2
MOTP - Manual of the Planes
MP - Martial Power
MP 2 - Martial Power 2
PHB - Player's Handbook
PHB 2 - Player's Handbook 2
PHB 3 - Player's Handbook 3
PHH 1 - Player's Handbook Heroes: Series 1
PHH 2 - Player's Handbook Heroes: Series 2
PHR: DB - Player's Handbook Races: Dragonborn
PHR: TF - Player's Handbook Races: Tieflings
PrP - Primal Power
Glossary
AP - Action point.
BBEG - Big bad evil guy.
Bravelord - Refers to a Warlord with the Bravura Presence class feature.
Burst/Nova/Spike Damage - Generally understood to mean the highest amount of damage a character can inflict in the space of a single round. Usually, calculations for this allow 1 round of setup before the actual damage.
CA - Combat advantage.
DPR - Damage per round, which is generally meant to mean the character's expected damage value using At-Will powers against a standard enemy of the same level (eloquently described by Adslahnit as the Official CharOp Inanimate Block of TofuTM).
ED - Epic destiny.
HP - Hit points.
Lazylord - Refers to a build of Warlord that avoids attacking directly, instead taking powers that enable his allies to attack.
LX - Level X.
MAD - Multiple attribute dependency, which is defined as needing 3 or more ability scores for a given build.
MBA - Melee basic attack.
MC - Multiclass or multiclassing.
NAD - Non-AC defense.
OA - Opportunity attack.
PP - Paragon path.
RBA - Ranged basic attack.
Reslord - Refers to a Warlord with the Resourceful Presence class feature.
SAD - Single attribute dependency, which is defined as a build that really only needs 1 ability score.
Taclord - Refers to a Warlord with the Tactical Presence class feature.
THP - Temporary hit points.
BBEG - Big bad evil guy.
Bravelord - Refers to a Warlord with the Bravura Presence class feature.
Burst/Nova/Spike Damage - Generally understood to mean the highest amount of damage a character can inflict in the space of a single round. Usually, calculations for this allow 1 round of setup before the actual damage.
CA - Combat advantage.
DPR - Damage per round, which is generally meant to mean the character's expected damage value using At-Will powers against a standard enemy of the same level (eloquently described by Adslahnit as the Official CharOp Inanimate Block of TofuTM).
ED - Epic destiny.
HP - Hit points.
Lazylord - Refers to a build of Warlord that avoids attacking directly, instead taking powers that enable his allies to attack.
LX - Level X.
MAD - Multiple attribute dependency, which is defined as needing 3 or more ability scores for a given build.
MBA - Melee basic attack.
MC - Multiclass or multiclassing.
NAD - Non-AC defense.
OA - Opportunity attack.
PP - Paragon path.
RBA - Ranged basic attack.
Reslord - Refers to a Warlord with the Resourceful Presence class feature.
SAD - Single attribute dependency, which is defined as a build that really only needs 1 ability score.
Taclord - Refers to a Warlord with the Tactical Presence class feature.
THP - Temporary hit points.
Thanks to:
Lordduskblade - the basic handbook layout
Zelink - his Warlord thread started this whole thing.
Those who created and maintain the other handbooks - I crossreference my ratings for powers with their's.