Barbarian Bruiser: Barbarian/Kensei/Reincarnate Champion
This Build uses the following sources:
AV - Adventurer's Vault
AV 2 - Adventurer's Vault 2
D XXX - Dragon Magazine, issue XXX
EPG - Eberron Player's Guide
HotFL - Heroes of the Fallen Lands
MP - Martial Power
MP 2 - Martial Power 2
PHB - Player's Handbook
PHB 2 - Player's Handbook 2
PHB 3 - Player's Handbook 3
PrP - Primal Power
NOTE: All DPR calculations are made against an enemy of an AC equal to the character's level + 14, and other defenses equal to the character's level + 12.
Build Goal and Tactics:
The goal for this build is straight-forward; hit like a truck, and live to talk about it. To that end, the Barbarian works well, as he is among the most durable (if not the most durable) Strikers in the game, and we go for the strategy which they do best, which is to charge right into his enemies. That being said, this build becomes a very capable secondary Defender, because his charging abilities deal a lot of damage and make it hard for the target of the onslaught to get too far away from the Barbarian, forcing them to engage him (something this Barbarian is well-prepared for).
This build is meant to be in the frontline, charging in and taking out its target. You are likely among the toughest (if not the toughest) of your party members, so don't be surprised if you're asked to hold down the frontline from time
This Build uses the following sources:
AV - Adventurer's Vault
AV 2 - Adventurer's Vault 2
D XXX - Dragon Magazine, issue XXX
EPG - Eberron Player's Guide
HotFL - Heroes of the Fallen Lands
MP - Martial Power
MP 2 - Martial Power 2
PHB - Player's Handbook
PHB 2 - Player's Handbook 2
PHB 3 - Player's Handbook 3
PrP - Primal Power
NOTE: All DPR calculations are made against an enemy of an AC equal to the character's level + 14, and other defenses equal to the character's level + 12.
Level 1 Snapshot
Race: Goliath (PHB 2)
Class: Barbarian (PHB 2)
Feral Might: Rageblood Vigor (PHB 2)
Ability Scores, with racial adjustments:
Strength 18 (+4)
Constitution 16 (+3)
Dexterity 14 (+2)
Intelligence 8 (-1)
Wisdom 13 (+1)
Charisma 10 (+0)
HP: 31 --> 15 base, +16 ability (Constitution)
Bloodied: 15 HP or less
Healing Surges: 11 --> 8 base, +3 ability (Constitution)
Healing Surge Value: 7 HP
AC: 16 --> 10 base, +3 armor, +2 ability (Dexterity), +1 Barbarian Agility
Fortitude: 16 --> 10 base, +4 ability (Strength), +2 class
Reflex: 13 --> 10 base, +2 ability (Dexterity), +1 Barbarian Agility
Will: 12 --> 10 base, +1 ability (Wisdom), +1 racial
Initiative: +2 --> +2 ability (Dexterity)
Speed: 6 --> 6 base
Howling Strike: +7 vs. AC; Rampage: +7 vs. AC
Hit: 1d12+1d6+4 damage
Critical: 1d12+22 damage
Rampage, Hit: 1d12+4 damage
Rampage, Critical: 1d12+16 damage
DPR: (0.60)*(14) + (0.05)*(28.5) + (0.05)*(0.60)*(10.5) + (0.05)*(0.05)*(22.5) = 10.20 DPR
Howling Strike (Charge): +8 vs. AC; Rampage: +7 vs. AC
Hit: 1d12+1d6+4 damage
Critical: 1d12+22 damage
Rampage, Hit: 1d12+4 damage
Rampage, Critical: 1d12+16 damage
DPR: (0.65)*(14) + (0.05)*(28.5) + (0.05)*(0.60)*(10.5) + (0.05)*(0.05)*(22.5) = 10.90 DPR
Racial Powers:
Stone's Endurance (PHB 2)
At-Will Attack Powers:
L1 - Howling Strike (PHB 2)
L1 - Pressing Strike (PHB 2)
Encounter Attack Powers:
L1 - Desperate Fury (PrP)
Daily Attack Powers:
L1 - Swift Panther Rage (PHB 2)
Skills:
Athletics (+10) --> +4 ability (Strength), +5 trained, +2 racial, -1 armor
Endurance (+7) --> +3 ability (Constitution), +5 trained, -1 armor
Nature (+8) --> +1 ability (Wisdom), +5 trained, +2 racial
Feats:
L1 - Weapon Proficiency (Fullblade) (PHB)
Gear (Expected GP = 100):
Fullblade (AV) (30 gp)
Javelin (4) (PHB) (5 gp each, 20 gp total)
Hide armor (PHB) (30 gp)
Standard adventurer's kit (PHB) (15 gp)
5 gp
Discussion:
The initial ability score distribution is important for our novice Bruiser. Strength gets the great majority of the build points (9 out of 22, for a 16 before racial modifiers) because most of the attack rolls this character will make are modified by that ability. Dexterity and Constitution follow (5 out of 22 each, for a 14 before racial modifiers) for different reasons: Constitution will help out with a few feats and make you tougher, whereas Dexterity will help your Reflex and AC. Wisdom gobbles up the remaining points (3 out of 22, for a 13 before racial modifiers) to help patch up your Will defense and qualify for a feat or two. Intelligence and Charisma have little relevance here, so the remaining 10 and 8 can go in either.
Early in our Bruiser's career, we want to establish two things: accuracy (accomplished by favoring Heavy Bladess), and damage (by picking the most damaging Heavy Blade - the Fullblade). You can't ignore Ranged combat, though, so the Javelins made their way into the build. The skills were taken based on synergy with the character’s primary ability scores and racial bonuses.
As far as powers go, the at-will power Howling Strike is an absolute no-brainer for a damage-based character, especially one who likes to charge. Pressing Strike provides the power of versatility to supplement that. Desperate Fury is a Striker power through and through: big damage, and the possibility of a reroll. Swift Panther Rage also offers hefty damage, and it also allows you to charge continuously without leaving yourself open to be interrupted.
Race: Goliath (PHB 2)
Class: Barbarian (PHB 2)
Feral Might: Rageblood Vigor (PHB 2)
Ability Scores, with racial adjustments:
Strength 18 (+4)
Constitution 16 (+3)
Dexterity 14 (+2)
Intelligence 8 (-1)
Wisdom 13 (+1)
Charisma 10 (+0)
HP: 31 --> 15 base, +16 ability (Constitution)
Bloodied: 15 HP or less
Healing Surges: 11 --> 8 base, +3 ability (Constitution)
Healing Surge Value: 7 HP
AC: 16 --> 10 base, +3 armor, +2 ability (Dexterity), +1 Barbarian Agility
Fortitude: 16 --> 10 base, +4 ability (Strength), +2 class
Reflex: 13 --> 10 base, +2 ability (Dexterity), +1 Barbarian Agility
Will: 12 --> 10 base, +1 ability (Wisdom), +1 racial
Initiative: +2 --> +2 ability (Dexterity)
Speed: 6 --> 6 base
Howling Strike: +7 vs. AC; Rampage: +7 vs. AC
Hit: 1d12+1d6+4 damage
Critical: 1d12+22 damage
Rampage, Hit: 1d12+4 damage
Rampage, Critical: 1d12+16 damage
DPR: (0.60)*(14) + (0.05)*(28.5) + (0.05)*(0.60)*(10.5) + (0.05)*(0.05)*(22.5) = 10.20 DPR
Howling Strike (Charge): +8 vs. AC; Rampage: +7 vs. AC
Hit: 1d12+1d6+4 damage
Critical: 1d12+22 damage
Rampage, Hit: 1d12+4 damage
Rampage, Critical: 1d12+16 damage
DPR: (0.65)*(14) + (0.05)*(28.5) + (0.05)*(0.60)*(10.5) + (0.05)*(0.05)*(22.5) = 10.90 DPR
Racial Powers:
Stone's Endurance (PHB 2)
At-Will Attack Powers:
L1 - Howling Strike (PHB 2)
L1 - Pressing Strike (PHB 2)
Encounter Attack Powers:
L1 - Desperate Fury (PrP)
Daily Attack Powers:
L1 - Swift Panther Rage (PHB 2)
Skills:
Athletics (+10) --> +4 ability (Strength), +5 trained, +2 racial, -1 armor
Endurance (+7) --> +3 ability (Constitution), +5 trained, -1 armor
Nature (+8) --> +1 ability (Wisdom), +5 trained, +2 racial
Feats:
L1 - Weapon Proficiency (Fullblade) (PHB)
Gear (Expected GP = 100):
Fullblade (AV) (30 gp)
Javelin (4) (PHB) (5 gp each, 20 gp total)
Hide armor (PHB) (30 gp)
Standard adventurer's kit (PHB) (15 gp)
5 gp
Discussion:
The initial ability score distribution is important for our novice Bruiser. Strength gets the great majority of the build points (9 out of 22, for a 16 before racial modifiers) because most of the attack rolls this character will make are modified by that ability. Dexterity and Constitution follow (5 out of 22 each, for a 14 before racial modifiers) for different reasons: Constitution will help out with a few feats and make you tougher, whereas Dexterity will help your Reflex and AC. Wisdom gobbles up the remaining points (3 out of 22, for a 13 before racial modifiers) to help patch up your Will defense and qualify for a feat or two. Intelligence and Charisma have little relevance here, so the remaining 10 and 8 can go in either.
Early in our Bruiser's career, we want to establish two things: accuracy (accomplished by favoring Heavy Bladess), and damage (by picking the most damaging Heavy Blade - the Fullblade). You can't ignore Ranged combat, though, so the Javelins made their way into the build. The skills were taken based on synergy with the character’s primary ability scores and racial bonuses.
As far as powers go, the at-will power Howling Strike is an absolute no-brainer for a damage-based character, especially one who likes to charge. Pressing Strike provides the power of versatility to supplement that. Desperate Fury is a Striker power through and through: big damage, and the possibility of a reroll. Swift Panther Rage also offers hefty damage, and it also allows you to charge continuously without leaving yourself open to be interrupted.
Level 2
Changes:
+6 HP
+1 to attacks, defenses, and checks
New Feat: Master at Arms (HotFL)
New Utility Power: Shrug it Off (PrP)
Magic Items (Expected GP = 1,920):
L3 (680 gp): +1 Bestial Hide Armor (AV)
L3 (680 gp): +1 Vanguard Fullblade (AV)
L2 (520 gp): +1 Badge of the Berserker (AV 2)
TOTAL: 1,880 gp
Discussion:
At this level, some major changes occur. You pick up Master at Arms for some additional accuracy, Shrug it Off provides you with a way to escape nasty effects, and you get your first taste of magic items. While not everyone can cherry pick their lists, you should strive for a Vanguard Fullblade for the time being: that extra charging damage can come in handy, as can the ability to ignore OA's via the Badge of the Berserker. Last but not least, the Bestial Hide Armor provides some nice extra punch once per day.
Changes:
+6 HP
+1 to attacks, defenses, and checks
New Feat: Master at Arms (HotFL)
New Utility Power: Shrug it Off (PrP)
Magic Items (Expected GP = 1,920):
L3 (680 gp): +1 Bestial Hide Armor (AV)
L3 (680 gp): +1 Vanguard Fullblade (AV)
L2 (520 gp): +1 Badge of the Berserker (AV 2)
TOTAL: 1,880 gp
Discussion:
At this level, some major changes occur. You pick up Master at Arms for some additional accuracy, Shrug it Off provides you with a way to escape nasty effects, and you get your first taste of magic items. While not everyone can cherry pick their lists, you should strive for a Vanguard Fullblade for the time being: that extra charging damage can come in handy, as can the ability to ignore OA's via the Badge of the Berserker. Last but not least, the Bestial Hide Armor provides some nice extra punch once per day.
Level 3
Changes:
+6 HP
New Encounter Attack Power: Brutal Slam (PrP)
Magic Items (Expected = 2,560):
L3 (680 gp): +1 Bestial Hide Armor (AV)
L3 (680 gp): +1 Vanguard Fullblade (AV)
L2 (520 gp): +1 Badge of the Berserker (AV 2)
L2 (520 gp): +1 Farbond Spellblade Fullblade (AV 2)
TOTAL: 2,400 gp
Discussion:
At this level, Brutal Slam provides you with an excellent way to set yourself up for some charging space, and the Farbond Spellblade enchantment gives you a legitimate Ranged option.
Changes:
+6 HP
New Encounter Attack Power: Brutal Slam (PrP)
Magic Items (Expected = 2,560):
L3 (680 gp): +1 Bestial Hide Armor (AV)
L3 (680 gp): +1 Vanguard Fullblade (AV)
L2 (520 gp): +1 Badge of the Berserker (AV 2)
L2 (520 gp): +1 Farbond Spellblade Fullblade (AV 2)
TOTAL: 2,400 gp
Discussion:
At this level, Brutal Slam provides you with an excellent way to set yourself up for some charging space, and the Farbond Spellblade enchantment gives you a legitimate Ranged option.
Level 4
Changes:
+6 HP
+1 to attacks, defenses, and checks
Ability Score Boosts: +1 Strength (19), +1 Dexterity (15)
New Feat: Weapon Focus (Heavy Blades) (PHB)
Magic Items (Expected GP = 3,200):
L3 (680 gp): +1 Bestial Hide Armor (AV)
L3 (680 gp): +1 Vanguard Fullblade (AV)
L2 (520 gp): +1 Badge of the Berserker (AV 2)
L2 (520 gp): +1 Farbond Spellblade Fullblade (AV 2)
TOTAL: 2,400 gp
Discussion:
At this level, you start investing in your Strength and Dexterity scores, and you pick up a neat damage bonus in Weapon Focus. As far as items go, it's better to sit and wait for a while here.
Changes:
+6 HP
+1 to attacks, defenses, and checks
Ability Score Boosts: +1 Strength (19), +1 Dexterity (15)
New Feat: Weapon Focus (Heavy Blades) (PHB)
Magic Items (Expected GP = 3,200):
L3 (680 gp): +1 Bestial Hide Armor (AV)
L3 (680 gp): +1 Vanguard Fullblade (AV)
L2 (520 gp): +1 Badge of the Berserker (AV 2)
L2 (520 gp): +1 Farbond Spellblade Fullblade (AV 2)
TOTAL: 2,400 gp
Discussion:
At this level, you start investing in your Strength and Dexterity scores, and you pick up a neat damage bonus in Weapon Focus. As far as items go, it's better to sit and wait for a while here.
Level 5
Changes:
+6 HP
New Daily Attack Power: Rage of the Crimson Hurricane (PrP)
Magic Items (Expected GP = 4,480):
L6 (1,800 gp): Iron Armbands of Power (Heroic Tier) (AV)
L3 (680 gp): +1 Bestial Hide Armor (AV)
L3 (680 gp): +1 Vanguard Fullblade (AV)
L2 (520 gp): +1 Badge of the Berserker (AV 2)
L2 (520 gp): +1 Farbond Spellblade Fullblade (AV 2)
TOTAL: 4,200 gp
Discussion:
This is a big level for you offensively; not only do you pick up your second Rage power in the Rage of the Crimson Hurricane, but you also get the welcome extra damage that is the Iron Armbands of Power.
Changes:
+6 HP
New Daily Attack Power: Rage of the Crimson Hurricane (PrP)
Magic Items (Expected GP = 4,480):
L6 (1,800 gp): Iron Armbands of Power (Heroic Tier) (AV)
L3 (680 gp): +1 Bestial Hide Armor (AV)
L3 (680 gp): +1 Vanguard Fullblade (AV)
L2 (520 gp): +1 Badge of the Berserker (AV 2)
L2 (520 gp): +1 Farbond Spellblade Fullblade (AV 2)
TOTAL: 4,200 gp
Discussion:
This is a big level for you offensively; not only do you pick up your second Rage power in the Rage of the Crimson Hurricane, but you also get the welcome extra damage that is the Iron Armbands of Power.
Level 6
Changes:
+6 HP
+1 to attacks, defenses, and checks
New Feat: Reckless Charge (PrP)
New Utility Power: Combat Surge (PHB 2)
Magic Items (Expected GP = 6,400):
L6 (1,800 gp): Horned Helm (Heroic Tier) (PHB)
L6 (1,800 gp): Iron Armbands of Power (Heroic Tier) (AV)
L3 (680 gp): +1 Bestial Hide Armor (AV)
L3 (680 gp): +1 Vanguard Fullblade (AV)
L2 (520 gp): +1 Badge of the Berserker (AV 2)
L2 (520 gp): +1 Farbond Spellblade Fullblade (AV 2)
TOTAL: 6,000 gp
Discussion:
A big offensive jump for your character, you get another handy bonus to charging damage in the Horned Helm, as well as some extra accuracy on those charges via Reckless Charge, and an emergency reroll in Combat Surge.
Changes:
+6 HP
+1 to attacks, defenses, and checks
New Feat: Reckless Charge (PrP)
New Utility Power: Combat Surge (PHB 2)
Magic Items (Expected GP = 6,400):
L6 (1,800 gp): Horned Helm (Heroic Tier) (PHB)
L6 (1,800 gp): Iron Armbands of Power (Heroic Tier) (AV)
L3 (680 gp): +1 Bestial Hide Armor (AV)
L3 (680 gp): +1 Vanguard Fullblade (AV)
L2 (520 gp): +1 Badge of the Berserker (AV 2)
L2 (520 gp): +1 Farbond Spellblade Fullblade (AV 2)
TOTAL: 6,000 gp
Discussion:
A big offensive jump for your character, you get another handy bonus to charging damage in the Horned Helm, as well as some extra accuracy on those charges via Reckless Charge, and an emergency reroll in Combat Surge.
Level 7
Changes:
+6 HP
New Encounter Attack Power: Curtain of Steel (PHB 2)
Magic Items (Expected GP = 9,600):
L8 (3,400 gp): +2 Vanguard Fullblade (AV)
L6 (1,800 gp): Horned Helm (Heroic Tier) (PHB)
L6 (1,800 gp): Iron Armbands of Power (Heroic Tier) (AV)
L3 (680 gp): +1 Bestial Hide Armor (AV)
L2 (520 gp): +1 Badge of the Berserker (AV 2)
L2 (520 gp): +1 Farbond Spellblade Fullblade (AV 2)
TOTAL: 8,720 gp
Discussion:
At this level, you upgrade your Vanguard Fullblade, and you pick up a fearsome reprisal power in Curtain of Steel.
Changes:
+6 HP
New Encounter Attack Power: Curtain of Steel (PHB 2)
Magic Items (Expected GP = 9,600):
L8 (3,400 gp): +2 Vanguard Fullblade (AV)
L6 (1,800 gp): Horned Helm (Heroic Tier) (PHB)
L6 (1,800 gp): Iron Armbands of Power (Heroic Tier) (AV)
L3 (680 gp): +1 Bestial Hide Armor (AV)
L2 (520 gp): +1 Badge of the Berserker (AV 2)
L2 (520 gp): +1 Farbond Spellblade Fullblade (AV 2)
TOTAL: 8,720 gp
Discussion:
At this level, you upgrade your Vanguard Fullblade, and you pick up a fearsome reprisal power in Curtain of Steel.
Level 8
Changes:
+6 HP
+1 to attacks, defenses, and checks
Ability Score Boosts: +1 Strength (20), +1 Dexterity (16)
New Feat: Battle Awareness (Intimidate) (MP)
Magic Items (Expected GP = 12,800):
L8 (3,400 gp): +2 Vanguard Fullblade (AV)
L7 (2,600 gp): +2 Badge of the Berserker (AV 2)
L7 (2,600 gp): +2 Marauder's Hide Armor (AV 2)
L6 (1,800 gp): Horned Helm (Heroic Tier) (PHB)
L6 (1,800 gp): Iron Armbands of Power (Heroic Tier) (AV)
L2 (520 gp): +1 Farbond Spellblade Fullblade (AV 2)
TOTAL: 12,720 gp
Discussion:
At this level, you pick up an offensive and defensive boost via the increase in modifier to what are arguably your two most important ability scores, and you upgrade your armor to the excellent defensive property of Marauder's Hide (which helps counteract the detriment of Reckless Charge), as well as your Neck Slot Item. Last but not least, the Fighter Multiclass feat gives you a free attack once per encounter and access to a really good Paragon Path list.
Changes:
+6 HP
+1 to attacks, defenses, and checks
Ability Score Boosts: +1 Strength (20), +1 Dexterity (16)
New Feat: Battle Awareness (Intimidate) (MP)
Magic Items (Expected GP = 12,800):
L8 (3,400 gp): +2 Vanguard Fullblade (AV)
L7 (2,600 gp): +2 Badge of the Berserker (AV 2)
L7 (2,600 gp): +2 Marauder's Hide Armor (AV 2)
L6 (1,800 gp): Horned Helm (Heroic Tier) (PHB)
L6 (1,800 gp): Iron Armbands of Power (Heroic Tier) (AV)
L2 (520 gp): +1 Farbond Spellblade Fullblade (AV 2)
TOTAL: 12,720 gp
Discussion:
At this level, you pick up an offensive and defensive boost via the increase in modifier to what are arguably your two most important ability scores, and you upgrade your armor to the excellent defensive property of Marauder's Hide (which helps counteract the detriment of Reckless Charge), as well as your Neck Slot Item. Last but not least, the Fighter Multiclass feat gives you a free attack once per encounter and access to a really good Paragon Path list.
Level 9
Changes:
+6 HP
New Daily Attack Power: Oak Hammer Rage (PHB 2)
Magic Items (Expected GP = 16,000):
L8 (3,400 gp): +2 Vanguard Fullblade (AV)
L7 (2,600 gp): +2 Badge of the Berserker (AV 2)
L7 (2,600 gp): +2 Farbond Spellblade Fullblade (AV 2)
L7 (2,600 gp): +2 Marauder's Hide Armor (AV 2)
L6 (1,800 gp): Horned Helm (Heroic Tier) (PHB)
L6 (1,800 gp): Iron Armbands of Power (Heroic Tier) (AV)
TOTAL: 14,800 gp
Discussion:
At this level, Oak Hammer Rage's At-Will prone shenanigans make it easier to generate enough space to charge, and you upgrade your backup weapon as well.
Changes:
+6 HP
New Daily Attack Power: Oak Hammer Rage (PHB 2)
Magic Items (Expected GP = 16,000):
L8 (3,400 gp): +2 Vanguard Fullblade (AV)
L7 (2,600 gp): +2 Badge of the Berserker (AV 2)
L7 (2,600 gp): +2 Farbond Spellblade Fullblade (AV 2)
L7 (2,600 gp): +2 Marauder's Hide Armor (AV 2)
L6 (1,800 gp): Horned Helm (Heroic Tier) (PHB)
L6 (1,800 gp): Iron Armbands of Power (Heroic Tier) (AV)
TOTAL: 14,800 gp
Discussion:
At this level, Oak Hammer Rage's At-Will prone shenanigans make it easier to generate enough space to charge, and you upgrade your backup weapon as well.
Level 10
Changes:
+6 HP
+1 to attacks, defenses, and checks
New Feat: Wintertouched (PHB)
New Utility Power: Reactive Surge (PHB 3)
Magic Items (Expected GP = 22,400):
L10 (5,000 gp): Boots of the Mighty Charge (D 381)
L8 (3,400 gp): +2 Vanguard Fullblade (AV)
L7 (2,600 gp): +2 Badge of the Berserker (AV 2)
L7 (2,600 gp): +2 Farbond Spellblade Fullblade (AV 2)
L7 (2,600 gp): +2 Marauder's Hide Armor (AV 2)
L6 (1,800 gp): Horned Helm (Heroic Tier) (PHB)
L6 (1,800 gp): Iron Armbands of Power (Heroic Tier) (AV)
TOTAL: 19,800 gp
Discussion:
At this level, the Wintertouched feat will be a harbinger of great changes to come, and the Reactive Surge skill power gives you an excellent durability tool. Finally, the incredible Boots of the Mighty Charge lets you set up some vicious charging combos with your Encounter powers.
Changes:
+6 HP
+1 to attacks, defenses, and checks
New Feat: Wintertouched (PHB)
New Utility Power: Reactive Surge (PHB 3)
Magic Items (Expected GP = 22,400):
L10 (5,000 gp): Boots of the Mighty Charge (D 381)
L8 (3,400 gp): +2 Vanguard Fullblade (AV)
L7 (2,600 gp): +2 Badge of the Berserker (AV 2)
L7 (2,600 gp): +2 Farbond Spellblade Fullblade (AV 2)
L7 (2,600 gp): +2 Marauder's Hide Armor (AV 2)
L6 (1,800 gp): Horned Helm (Heroic Tier) (PHB)
L6 (1,800 gp): Iron Armbands of Power (Heroic Tier) (AV)
TOTAL: 19,800 gp
Discussion:
At this level, the Wintertouched feat will be a harbinger of great changes to come, and the Reactive Surge skill power gives you an excellent durability tool. Finally, the incredible Boots of the Mighty Charge lets you set up some vicious charging combos with your Encounter powers.
Level 11 Snapshot
Race: Goliath (PHB 2)
Class: Barbarian (PHB 2)
Feral Might: Rageblood Vigor (PHB 2)
Multiclass: Fighter (PHB)
Paragon Path: Kensei (PHB)
Ability Scores, with racial adjustments:
Strength 21 (+5)
Constitution 17 (+3)
Dexterity 17 (+3)
Intelligence 9 (-1)
Wisdom 14 (+2)
Charisma 11 (+0)
HP: 92 --> 15 base, +17 ability (Constitution), +60 levels
Bloodied: 46 HP or less
Healing Surges: 11 --> 8 base, +3 Constitution
Healing Surge Value: 23 HP
AC: 25 --> 10 base, +5 levels, +3 armor, +3 ability (Dexterity), +2 enhancement, +2 Barbarian Agility
Fortitude: 24 --> 10 base, +5 ability (Strength), +5 level, +2 enhancement , +2 class
Reflex: 22 --> 10 base, +3 ability (Dexterity), +5 level, +2 enhancement, +2 Barbarian Agility
Will: 20 --> 10 base, +2 ability (Wisdom), +5 level, +2 enhancement, +1 racial
Initiative: +8 --> +3 ability (Dexterity), +5 level
Speed: 6 --> 6 base
Howling Strike: +20 vs. AC with CA; Rampage: +20 vs. AC with CA
Hit: 1d12+2d6+19 cold damage
Critical: 2d12+2d6+43 cold damage
Rampage, Hit: 1d12+19 cold damage
Rampage, Critical: 2d12+2d6+31 cold damage
DPR: (0.75)*(32.5) + (0.05)*(63) + (0.05)*(0.75)*(25.5) + (0.05)*(0.05)*(51) = 29.51 DPR
Howling Strike (Charge): +22 vs. AC with CA; Rampage: +20 vs. AC with CA
Hit: 1d12+3d6+19 cold damage
Critical: 2d12+2d6+49 cold damage
Rampage, Hit: 1d12+19 cold damage
Rampage, Critical: 2d12+2d6+31 cold damage
DPR: (0.85)*(36) + (0.05)*(69) + (0.05)*(0.75)*(25.5) + (0.05)*(0.05)*(51) = 36.03 DPR
Racial Powers:
Stone's Endurance (PHB 2)
At-Will Attack Powers:
L1 - Howling Strike (PHB 2)
L1 - Pressing Strike (PHB 2)
Encounter Attack Powers:
L1 - Desperate Fury (PrP)
L3 - Brutal Slam (PrP)
L7 - Curtain of Steel (PHB 2)
L11 - Masterstroke (PHB)
Daily Attack Powers:
L1 - Swift Panther Rage (PHB 2)
L5 - Rage of the Crimson Hurricane (PrP)
L9 - Oak Hammer Rage (PHB 2)
Utility Powers:
L2 - Shrug it Off (PrP)
L6 - Combat Surge (PHB 2)
L10 - Reactive Surge (PHB 3)
Skills:
Athletics (+16) --> +5 ability (Strength), +5 trained, +5 level , +2 racial, -1 armor
Endurance (+12) --> +3 ability (Constitution), +5 trained, +5 level, -1 armor
Intimidate (+10) --> +0 ability (Charisma), +5 trained, +5 level
Nature (+14) --> +2 ability (Wisdom), +5 trained, +5 level , +2 racial
Feats:
L1 - Weapon Proficiency (Fullblade) (PHB)
L2 - Weapon Expertise (Heavy Blades) (PHB 2)
L4 - Weapon Focus (Heavy Blades) (PHB)
L6 - Reckless Charge (PrP)
L8 - Battle Awareness (Intimidate) (MP)
L10 - Wintertouched (PHB)
L11 - Lasting Frost (PHB)
Changes:
+7 HP
Ability Score Boosts: Strength +1 (21), Constitution +1 (17), Dexterity +1 (17), Intelligence +1 (9), Wisdom +1 (14), Charisma +1 (11)
New Encounter Attack Power: Masterstroke (PHB)
New Feat: Lasting Frost (PHB)
New Paragon Path: Kensei (PHB)
Magic Items (Expected GP = 32,000):
L11 (9,000 gp): Gloves of Ice (Paragon Tier) (AV 2)
L10 (5,000 gp): Boots of the Mighty Charge (D 381)
L8 (3,400 gp): +2 Frost Fullblade (PHB)
L7 (2,600 gp): +2 Badge of the Berserker (PHB)
L7 (2,600 gp): +2 Farbond Spellblade Fullblade (AV 2)
L7 (2,600 gp): +2 Marauder's Hide Armor (AV 2)
L6 (1,800 gp): Horned Helm (Heroic Tier) (PHB)
L6 (1,800 gp): Iron Armbands of Power (Heroic Tier) (AV)
L2 (520 gp): Siberys Dragonshard of Merciless Cold (Heroic Tier) (EPG)
TOTAL: 29,320 gp
Discussion:
A huge amount of change goes on at this level; the first thing is that Lasting Frost incites you to swap your Vanguard Fullblade for a Frost one, and thus enjoy the huge amount of free damage it provides (further enhanced by the Gloves of Ice and the Siberys Dragonshard). Finally, the Kensei Paragon Path provides you with even more accuracy, which makes you a very precise engine of destruction.
Race: Goliath (PHB 2)
Class: Barbarian (PHB 2)
Feral Might: Rageblood Vigor (PHB 2)
Multiclass: Fighter (PHB)
Paragon Path: Kensei (PHB)
Ability Scores, with racial adjustments:
Strength 21 (+5)
Constitution 17 (+3)
Dexterity 17 (+3)
Intelligence 9 (-1)
Wisdom 14 (+2)
Charisma 11 (+0)
HP: 92 --> 15 base, +17 ability (Constitution), +60 levels
Bloodied: 46 HP or less
Healing Surges: 11 --> 8 base, +3 Constitution
Healing Surge Value: 23 HP
AC: 25 --> 10 base, +5 levels, +3 armor, +3 ability (Dexterity), +2 enhancement, +2 Barbarian Agility
Fortitude: 24 --> 10 base, +5 ability (Strength), +5 level, +2 enhancement , +2 class
Reflex: 22 --> 10 base, +3 ability (Dexterity), +5 level, +2 enhancement, +2 Barbarian Agility
Will: 20 --> 10 base, +2 ability (Wisdom), +5 level, +2 enhancement, +1 racial
Initiative: +8 --> +3 ability (Dexterity), +5 level
Speed: 6 --> 6 base
Howling Strike: +20 vs. AC with CA; Rampage: +20 vs. AC with CA
Hit: 1d12+2d6+19 cold damage
Critical: 2d12+2d6+43 cold damage
Rampage, Hit: 1d12+19 cold damage
Rampage, Critical: 2d12+2d6+31 cold damage
DPR: (0.75)*(32.5) + (0.05)*(63) + (0.05)*(0.75)*(25.5) + (0.05)*(0.05)*(51) = 29.51 DPR
Howling Strike (Charge): +22 vs. AC with CA; Rampage: +20 vs. AC with CA
Hit: 1d12+3d6+19 cold damage
Critical: 2d12+2d6+49 cold damage
Rampage, Hit: 1d12+19 cold damage
Rampage, Critical: 2d12+2d6+31 cold damage
DPR: (0.85)*(36) + (0.05)*(69) + (0.05)*(0.75)*(25.5) + (0.05)*(0.05)*(51) = 36.03 DPR
Racial Powers:
Stone's Endurance (PHB 2)
At-Will Attack Powers:
L1 - Howling Strike (PHB 2)
L1 - Pressing Strike (PHB 2)
Encounter Attack Powers:
L1 - Desperate Fury (PrP)
L3 - Brutal Slam (PrP)
L7 - Curtain of Steel (PHB 2)
L11 - Masterstroke (PHB)
Daily Attack Powers:
L1 - Swift Panther Rage (PHB 2)
L5 - Rage of the Crimson Hurricane (PrP)
L9 - Oak Hammer Rage (PHB 2)
Utility Powers:
L2 - Shrug it Off (PrP)
L6 - Combat Surge (PHB 2)
L10 - Reactive Surge (PHB 3)
Skills:
Athletics (+16) --> +5 ability (Strength), +5 trained, +5 level , +2 racial, -1 armor
Endurance (+12) --> +3 ability (Constitution), +5 trained, +5 level, -1 armor
Intimidate (+10) --> +0 ability (Charisma), +5 trained, +5 level
Nature (+14) --> +2 ability (Wisdom), +5 trained, +5 level , +2 racial
Feats:
L1 - Weapon Proficiency (Fullblade) (PHB)
L2 - Weapon Expertise (Heavy Blades) (PHB 2)
L4 - Weapon Focus (Heavy Blades) (PHB)
L6 - Reckless Charge (PrP)
L8 - Battle Awareness (Intimidate) (MP)
L10 - Wintertouched (PHB)
L11 - Lasting Frost (PHB)
Changes:
+7 HP
Ability Score Boosts: Strength +1 (21), Constitution +1 (17), Dexterity +1 (17), Intelligence +1 (9), Wisdom +1 (14), Charisma +1 (11)
New Encounter Attack Power: Masterstroke (PHB)
New Feat: Lasting Frost (PHB)
New Paragon Path: Kensei (PHB)
Magic Items (Expected GP = 32,000):
L11 (9,000 gp): Gloves of Ice (Paragon Tier) (AV 2)
L10 (5,000 gp): Boots of the Mighty Charge (D 381)
L8 (3,400 gp): +2 Frost Fullblade (PHB)
L7 (2,600 gp): +2 Badge of the Berserker (PHB)
L7 (2,600 gp): +2 Farbond Spellblade Fullblade (AV 2)
L7 (2,600 gp): +2 Marauder's Hide Armor (AV 2)
L6 (1,800 gp): Horned Helm (Heroic Tier) (PHB)
L6 (1,800 gp): Iron Armbands of Power (Heroic Tier) (AV)
L2 (520 gp): Siberys Dragonshard of Merciless Cold (Heroic Tier) (EPG)
TOTAL: 29,320 gp
Discussion:
A huge amount of change goes on at this level; the first thing is that Lasting Frost incites you to swap your Vanguard Fullblade for a Frost one, and thus enjoy the huge amount of free damage it provides (further enhanced by the Gloves of Ice and the Siberys Dragonshard). Finally, the Kensei Paragon Path provides you with even more accuracy, which makes you a very precise engine of destruction.
Level 12
Changes:
+6 HP
+1 to attacks, defenses, and checks
New Feat: Deadly Rage (PHB 2)
New Utility Power: Ultimate Parry (PHB)
Magic Items (Expected GP = 48,000):
L13 (17,000 gp): +3 Frost Fullblade (PHB)
L11 (9,000 gp): Gloves of Ice (Paragon Tier) (AV 2)
L10 (5,000 gp): Boots of the Mighty Charge (D 381)
L7 (2,600 gp): +2 Badge of the Berserker (PHB)
L7 (2,600 gp): +2 Farbond Spellblade Fullblade (AV 2)
L7 (2,600 gp): +2 Marauder's Hide Armor (AV 2)
L6 (1,800 gp): Horned Helm (Heroic Tier) (PHB)
L6 (1,800 gp): Iron Armbands of Power (Heroic Tier) (AV)
L2 (520 gp): Siberys Dragonshard of Merciless Cold (Heroic Tier) (EPG)
TOTAL: 42,920 gp
Discussion:
At this level, you pick up a nice extra punch feat in Deadly Rage, a solid defensive utility in Ultimate Parry, and an uprgrade for your main weapon as well.
Changes:
+6 HP
+1 to attacks, defenses, and checks
New Feat: Deadly Rage (PHB 2)
New Utility Power: Ultimate Parry (PHB)
Magic Items (Expected GP = 48,000):
L13 (17,000 gp): +3 Frost Fullblade (PHB)
L11 (9,000 gp): Gloves of Ice (Paragon Tier) (AV 2)
L10 (5,000 gp): Boots of the Mighty Charge (D 381)
L7 (2,600 gp): +2 Badge of the Berserker (PHB)
L7 (2,600 gp): +2 Farbond Spellblade Fullblade (AV 2)
L7 (2,600 gp): +2 Marauder's Hide Armor (AV 2)
L6 (1,800 gp): Horned Helm (Heroic Tier) (PHB)
L6 (1,800 gp): Iron Armbands of Power (Heroic Tier) (AV)
L2 (520 gp): Siberys Dragonshard of Merciless Cold (Heroic Tier) (EPG)
TOTAL: 42,920 gp
Discussion:
At this level, you pick up a nice extra punch feat in Deadly Rage, a solid defensive utility in Ultimate Parry, and an uprgrade for your main weapon as well.
Level 13
Changes:
+6 HP
New Encounter Attack Power: Storm of Blades (PHB 2) (replaces Desperate Fury)
Magic Items (Expected GP = 64,000):
L13 (17,000 gp): +3 Frost Fullblade (PHB)
L12 (13,000 gp): +3 Badge of the Berserker (AV 2)
L12 (13,000 gp): +3 Marauder's Earthhide Armor (AV 2)
L11 (9,000 gp): Gloves of Ice (Paragon Tier) (AV 2)
L10 (5,000 gp): Boots of the Mighty Charge (D 381)
L7 (2,600 gp): +2 Farbond Spellblade Fullblade (AV 2)
L6 (1,800 gp): Horned Helm (Heroic Tier) (PHB)
L6 (1,800 gp): Iron Armbands of Power (Heroic Tier) (AV)
L2 (520 gp): Siberys Dragonshard of Merciless Cold (Heroic Tier) (EPG)
TOTAL: 63,720 gp
Discussion:
At this level, you pick up the mighty Storm of Blades power, which has some downright enormous burst damage potential, and you upgrade your armor and Neck Slot Item as well.
Changes:
+6 HP
New Encounter Attack Power: Storm of Blades (PHB 2) (replaces Desperate Fury)
Magic Items (Expected GP = 64,000):
L13 (17,000 gp): +3 Frost Fullblade (PHB)
L12 (13,000 gp): +3 Badge of the Berserker (AV 2)
L12 (13,000 gp): +3 Marauder's Earthhide Armor (AV 2)
L11 (9,000 gp): Gloves of Ice (Paragon Tier) (AV 2)
L10 (5,000 gp): Boots of the Mighty Charge (D 381)
L7 (2,600 gp): +2 Farbond Spellblade Fullblade (AV 2)
L6 (1,800 gp): Horned Helm (Heroic Tier) (PHB)
L6 (1,800 gp): Iron Armbands of Power (Heroic Tier) (AV)
L2 (520 gp): Siberys Dragonshard of Merciless Cold (Heroic Tier) (EPG)
TOTAL: 63,720 gp
Discussion:
At this level, you pick up the mighty Storm of Blades power, which has some downright enormous burst damage potential, and you upgrade your armor and Neck Slot Item as well.
Level 14
Changes:
+6 HP
+1 to attacks, defenses, and checks
Ability Score Boosts: +1 Strength (22), +1 Dexterity (18)
New Feat: Improved Initiative (PHB)
Magic Items (Expected GP = 80,000):
L13 (17,000 gp): +3 Frost Fullblade (PHB)
L12 (13,000 gp): +3 Badge of the Berserker (AV 2)
L12 (13,000 gp): +3 Farbond Spellblade Fullblade (AV 2)
L12 (13,000 gp): +3 Marauder's Earthhide Armor (AV 2)
L11 (9,000 gp): Gloves of Ice (Paragon Tier) (AV 2)
L10 (5,000 gp): Boots of the Mighty Charge (D 381)
L9 (4,200 gp): Backlash Tattoo (AV 2)
L6 (1,800 gp): Horned Helm (Heroic Tier) (PHB)
L6 (1,800 gp): Iron Armbands of Power (Heroic Tier) (AV)
L5 (1,000 gp): Ruby Scabbard (AV)
L2 (520 gp): Siberys Dragonshard of Merciless Cold (Heroic Tier) (EPG)
TOTAL: 75,120 gp
Discussion:
At this level, you upgrade your backup weapon, get some significant ability score bumps, you get a feat that betters your odds of starting the fight with a bang in Improved Initiative, and you upgrade your backup weapon and a mean way to respond to getting Bloodied in the Backlash Tattoo and a minor bonus in the Ruby Scabbard.
Changes:
+6 HP
+1 to attacks, defenses, and checks
Ability Score Boosts: +1 Strength (22), +1 Dexterity (18)
New Feat: Improved Initiative (PHB)
Magic Items (Expected GP = 80,000):
L13 (17,000 gp): +3 Frost Fullblade (PHB)
L12 (13,000 gp): +3 Badge of the Berserker (AV 2)
L12 (13,000 gp): +3 Farbond Spellblade Fullblade (AV 2)
L12 (13,000 gp): +3 Marauder's Earthhide Armor (AV 2)
L11 (9,000 gp): Gloves of Ice (Paragon Tier) (AV 2)
L10 (5,000 gp): Boots of the Mighty Charge (D 381)
L9 (4,200 gp): Backlash Tattoo (AV 2)
L6 (1,800 gp): Horned Helm (Heroic Tier) (PHB)
L6 (1,800 gp): Iron Armbands of Power (Heroic Tier) (AV)
L5 (1,000 gp): Ruby Scabbard (AV)
L2 (520 gp): Siberys Dragonshard of Merciless Cold (Heroic Tier) (EPG)
TOTAL: 75,120 gp
Discussion:
At this level, you upgrade your backup weapon, get some significant ability score bumps, you get a feat that betters your odds of starting the fight with a bang in Improved Initiative, and you upgrade your backup weapon and a mean way to respond to getting Bloodied in the Backlash Tattoo and a minor bonus in the Ruby Scabbard.
Level 15
Changes:
+6 HP
New Daily Attack Power: Thunderfury Rage (PHB 2) (replaces Swift Panther Rage)
Magic Items (Expected GP = 112,000):
L13 (17,000 gp): +3 Frost Fullblade (PHB)
L12 (13,000 gp): +3 Badge of the Berserker (AV 2)
L12 (13,000 gp): +3 Farbond Spellblade Fullblade (AV 2)
L12 (13,000 gp): +3 Marauder's Earthhide Armor (AV 2)
L12 (13,000 gp): Siberys Dragonshard of Merciless Cold (Paragon Tier) (EPG)
L11 (9,000 gp): Dice of Auspicious Fortune (D 381)
L11 (9,000 gp): Gloves of Ice (Paragon Tier) (AV 2)
L10 (5,000 gp): Boots of the Mighty Charge (D 381)
L9 (4,200 gp): Backlash Tattoo (AV 2)
L6 (1,800 gp): Horned Helm (Heroic Tier) (PHB)
L6 (1,800 gp): Iron Armbands of Power (Heroic Tier) (AV)
L5 (1,000 gp): Ruby Scabbard (AV)
TOTAL: 100,800 gp
Discussion:
At this level, Thunderfury Rage will give you a mean disincentive against your enemies, As far as items go, you upgrade your Dragonshard for even more damage and you grab some luck alteration in the Dice of Auspicious Fortune.
Changes:
+6 HP
New Daily Attack Power: Thunderfury Rage (PHB 2) (replaces Swift Panther Rage)
Magic Items (Expected GP = 112,000):
L13 (17,000 gp): +3 Frost Fullblade (PHB)
L12 (13,000 gp): +3 Badge of the Berserker (AV 2)
L12 (13,000 gp): +3 Farbond Spellblade Fullblade (AV 2)
L12 (13,000 gp): +3 Marauder's Earthhide Armor (AV 2)
L12 (13,000 gp): Siberys Dragonshard of Merciless Cold (Paragon Tier) (EPG)
L11 (9,000 gp): Dice of Auspicious Fortune (D 381)
L11 (9,000 gp): Gloves of Ice (Paragon Tier) (AV 2)
L10 (5,000 gp): Boots of the Mighty Charge (D 381)
L9 (4,200 gp): Backlash Tattoo (AV 2)
L6 (1,800 gp): Horned Helm (Heroic Tier) (PHB)
L6 (1,800 gp): Iron Armbands of Power (Heroic Tier) (AV)
L5 (1,000 gp): Ruby Scabbard (AV)
TOTAL: 100,800 gp
Discussion:
At this level, Thunderfury Rage will give you a mean disincentive against your enemies, As far as items go, you upgrade your Dragonshard for even more damage and you grab some luck alteration in the Dice of Auspicious Fortune.
Level 16
Changes:
+6 HP
+1 to attacks, defenses, and checks
New Feat: Armor Specialization (Hide) (PHB)
New Utility Power: Spur the Cycle (PHB 2)
Magic Items (Expected GP = 160,000):
L16 (45,000 gp): Iron Armbands of Power (Paragon Tier) (AV)
L13 (17,000 gp): +3 Frost Fullblade (PHB)
L12 (13,000 gp): +3 Badge of the Berserker (AV 2)
L12 (13,000 gp): +3 Farbond Spellblade Fullblade (AV 2)
L12 (13,000 gp): +3 Marauder's Earthhide Armor (AV 2)
L12 (13,000 gp): Siberys Dragonshard of Merciless Cold (Paragon Tier) (EPG)
L11 (9,000 gp): Dice of Auspicious Fortune (D 381)
L11 (9,000 gp): Gloves of Ice (Paragon Tier) (AV 2)
L10 (5,000 gp): Boots of the Mighty Charge (D 381)
L9 (4,200 gp): Backlash Tattoo (AV 2)
L6 (1,800 gp): Horned Helm (Heroic Tier) (PHB)
L5 (1,000 gp): Ruby Scabbard (AV)
TOTAL: 144,000 gp
Discussion:
At this level, you pick up some extra damage via the Kensei feature and the Iron Armbands of Power upgrade, as well as some potential havoc-wreaking via Spur the Cycle and some AC in Armor Specialization.
Changes:
+6 HP
+1 to attacks, defenses, and checks
New Feat: Armor Specialization (Hide) (PHB)
New Utility Power: Spur the Cycle (PHB 2)
Magic Items (Expected GP = 160,000):
L16 (45,000 gp): Iron Armbands of Power (Paragon Tier) (AV)
L13 (17,000 gp): +3 Frost Fullblade (PHB)
L12 (13,000 gp): +3 Badge of the Berserker (AV 2)
L12 (13,000 gp): +3 Farbond Spellblade Fullblade (AV 2)
L12 (13,000 gp): +3 Marauder's Earthhide Armor (AV 2)
L12 (13,000 gp): Siberys Dragonshard of Merciless Cold (Paragon Tier) (EPG)
L11 (9,000 gp): Dice of Auspicious Fortune (D 381)
L11 (9,000 gp): Gloves of Ice (Paragon Tier) (AV 2)
L10 (5,000 gp): Boots of the Mighty Charge (D 381)
L9 (4,200 gp): Backlash Tattoo (AV 2)
L6 (1,800 gp): Horned Helm (Heroic Tier) (PHB)
L5 (1,000 gp): Ruby Scabbard (AV)
TOTAL: 144,000 gp
Discussion:
At this level, you pick up some extra damage via the Kensei feature and the Iron Armbands of Power upgrade, as well as some potential havoc-wreaking via Spur the Cycle and some AC in Armor Specialization.
Level 17
Changes:
+6 HP
New Encounter Attack Power: Iron Breaker's Shout (PrP) (replaces Brutal Slam)
Magic Items (Expected GP = 240,000):
L18 (85,000 gp): +4 Frost Fullblade (PHB)
L16 (45,000 gp): Iron Armbands of Power (Paragon Tier) (AV)
L12 (13,000 gp): +3 Badge of the Berserker (AV 2)
L12 (13,000 gp): +3 Farbond Spellblade Fullblade (AV 2)
L12 (13,000 gp): +3 Marauder's Earthhide Armor (AV 2)
L12 (13,000 gp): Siberys Dragonshard of Merciless Cold (Paragon Tier) (EPG)
L11 (9,000 gp): Dice of Auspicious Fortune (D 381)
L11 (9,000 gp): Gloves of Ice (Paragon Tier) (AV 2)
L10 (5,000 gp): Boots of the Mighty Charge (D 381)
L9 (4,200 gp): Backlash Tattoo (AV 2)
L6 (1,800 gp): Horned Helm (Heroic Tier) (PHB)
L5 (1,000 gp): Ruby Scabbard (AV)
TOTAL: 212,000 gp
Discussion:
At this level, you get an awesome power in Iron Breaker's Shout, and you upgrade your main weapon.
Changes:
+6 HP
New Encounter Attack Power: Iron Breaker's Shout (PrP) (replaces Brutal Slam)
Magic Items (Expected GP = 240,000):
L18 (85,000 gp): +4 Frost Fullblade (PHB)
L16 (45,000 gp): Iron Armbands of Power (Paragon Tier) (AV)
L12 (13,000 gp): +3 Badge of the Berserker (AV 2)
L12 (13,000 gp): +3 Farbond Spellblade Fullblade (AV 2)
L12 (13,000 gp): +3 Marauder's Earthhide Armor (AV 2)
L12 (13,000 gp): Siberys Dragonshard of Merciless Cold (Paragon Tier) (EPG)
L11 (9,000 gp): Dice of Auspicious Fortune (D 381)
L11 (9,000 gp): Gloves of Ice (Paragon Tier) (AV 2)
L10 (5,000 gp): Boots of the Mighty Charge (D 381)
L9 (4,200 gp): Backlash Tattoo (AV 2)
L6 (1,800 gp): Horned Helm (Heroic Tier) (PHB)
L5 (1,000 gp): Ruby Scabbard (AV)
TOTAL: 212,000 gp
Discussion:
At this level, you get an awesome power in Iron Breaker's Shout, and you upgrade your main weapon.
Level 18
Changes:
+6 HP
+1 to attacks, defenses, and checks
Ability Score Boosts: +1 Strength (23), +1 Dexterity (19)
New Feat: Improved Defenses (HotFL)
Magic Items (Expected GP = 320,000):
L18 (85,000 gp): +4 Frost Fullblade (PHB)
L17 (65,000 gp): +4 Marauder's Darkhide Armor (AV 2)
L16 (45,000 gp): Horned Helm (Paragon Tier) (PHB)
L16 (45,000 gp): Iron Armbands of Power (Paragon Tier) (AV)
L12 (13,000 gp): +3 Badge of the Berserker (AV 2)
L12 (13,000 gp): +3 Farbond Spellblade Fullblade (AV 2)
L12 (13,000 gp): Siberys Dragonshard of Merciless Cold (Paragon Tier) (EPG)
L11 (9,000 gp): Dice of Auspicious Fortune (D 381)
L11 (9,000 gp): Gloves of Ice (Paragon Tier) (AV 2)
L10 (5,000 gp): Boots of the Mighty Charge (D 381)
L9 (4,200 gp): Backlash Tattoo (AV 2)
L5 (1,000 gp): Ruby Scabbard (AV)
TOTAL: 307,200 gp
Discussion:
At this level, you upgrade both your armor, your ability score, your Horned Helm, and your NADs via the Paragon Defenses feat.
Changes:
+6 HP
+1 to attacks, defenses, and checks
Ability Score Boosts: +1 Strength (23), +1 Dexterity (19)
New Feat: Improved Defenses (HotFL)
Magic Items (Expected GP = 320,000):
L18 (85,000 gp): +4 Frost Fullblade (PHB)
L17 (65,000 gp): +4 Marauder's Darkhide Armor (AV 2)
L16 (45,000 gp): Horned Helm (Paragon Tier) (PHB)
L16 (45,000 gp): Iron Armbands of Power (Paragon Tier) (AV)
L12 (13,000 gp): +3 Badge of the Berserker (AV 2)
L12 (13,000 gp): +3 Farbond Spellblade Fullblade (AV 2)
L12 (13,000 gp): Siberys Dragonshard of Merciless Cold (Paragon Tier) (EPG)
L11 (9,000 gp): Dice of Auspicious Fortune (D 381)
L11 (9,000 gp): Gloves of Ice (Paragon Tier) (AV 2)
L10 (5,000 gp): Boots of the Mighty Charge (D 381)
L9 (4,200 gp): Backlash Tattoo (AV 2)
L5 (1,000 gp): Ruby Scabbard (AV)
TOTAL: 307,200 gp
Discussion:
At this level, you upgrade both your armor, your ability score, your Horned Helm, and your NADs via the Paragon Defenses feat.
Level 19
Changes:
+6 HP
New Daily Attack Power: Desert Wind Rage (PrP) (replaces Rage of the Crimson Hurricane)
Magic Items (Expected GP = 400,000):
L18 (85,000 gp): +4 Frost Fullblade (PHB)
L17 (65,000 gp): +4 Badge of the Berserker (AV 2)
L17 (65,000 gp): +4 Marauder's Darkhide Armor (AV 2)
L16 (45,000 gp): Horned Helm (Paragon Tier) (PHB)
L16 (45,000 gp): Iron Armbands of Power (Paragon Tier) (AV)
L15 (25,000 gp): Sapphire Scabbard (AV)
L12 (13,000 gp): +3 Farbond Spellblade Fullblade (AV 2)
L12 (13,000 gp): Siberys Dragonshard of Merciless Cold (Paragon Tier) (EPG)
L12 (13,000 gp): Stone of Earth (AV 2)
L11 (9,000 gp): Dice of Auspicious Fortune (D 381)
L11 (9,000 gp): Gloves of Ice (Paragon Tier) (AV 2)
L10 (5,000 gp): Boots of the Mighty Charge (D 381)
L9 (4,200 gp): Backlash Tattoo (AV 2)
TOTAL: 396,200 gp
Discussion:
At this level, you pick up the awesome autodamage of Desert Wind Rage, an upgrade for your neck item, another way to beat the odds in the Stone of Earth, and an upgrade for your scabbard, too.
Changes:
+6 HP
New Daily Attack Power: Desert Wind Rage (PrP) (replaces Rage of the Crimson Hurricane)
Magic Items (Expected GP = 400,000):
L18 (85,000 gp): +4 Frost Fullblade (PHB)
L17 (65,000 gp): +4 Badge of the Berserker (AV 2)
L17 (65,000 gp): +4 Marauder's Darkhide Armor (AV 2)
L16 (45,000 gp): Horned Helm (Paragon Tier) (PHB)
L16 (45,000 gp): Iron Armbands of Power (Paragon Tier) (AV)
L15 (25,000 gp): Sapphire Scabbard (AV)
L12 (13,000 gp): +3 Farbond Spellblade Fullblade (AV 2)
L12 (13,000 gp): Siberys Dragonshard of Merciless Cold (Paragon Tier) (EPG)
L12 (13,000 gp): Stone of Earth (AV 2)
L11 (9,000 gp): Dice of Auspicious Fortune (D 381)
L11 (9,000 gp): Gloves of Ice (Paragon Tier) (AV 2)
L10 (5,000 gp): Boots of the Mighty Charge (D 381)
L9 (4,200 gp): Backlash Tattoo (AV 2)
TOTAL: 396,200 gp
Discussion:
At this level, you pick up the awesome autodamage of Desert Wind Rage, an upgrade for your neck item, another way to beat the odds in the Stone of Earth, and an upgrade for your scabbard, too.
Level 20
Changes:
+6 HP
+1 to attacks, defenses, and checks
New Daily Attack Power: Weaponsoul Dance (PHB)
New Feat: Avalanche Reaver (MP 2)
Magic Items (Expected GP = 560,000):
L18 (85,000 gp): +4 Frost Fullblade (PHB)
L17 (65,000 gp): +4 Badge of the Berserker (AV 2)
L17 (65,000 gp): +4 Farbond Spellblade Fullblade (AV 2)
L17 (65,000 gp): +4 Marauder's Darkhide Armor (AV 2)
L16 (45,000 gp): Horned Helm (Paragon Tier) (PHB)
L16 (45,000 gp): Iron Armbands of Power (Paragon Tier) (AV)
L15 (25,000 gp): Sapphire Scabbard (AV)
L13 (17,000 gp): Ring of Giants (D 378)
L12 (13,000 gp): Siberys Dragonshard of Merciless Cold (Paragon Tier) (EPG)
L12 (13,000 gp): Stone of Earth (AV 2)
L11 (9,000 gp): Dice of Auspicious Fortune (D 381)
L11 (9,000 gp): Gloves of Ice (Paragon Tier) (AV 2)
L10 (5,000 gp): Boots of the Mighty Charge (D 381)
L9 (4,200 gp): Backlash Tattoo (AV 2)
TOTAL: 465,200 gp
Discussion:
At this level, you pick up the solid Avalanche Reaver feat for pushing after a charge, the Kensei offers its final gift in the Path Daily, and your backup weapon gets upgraded, plus you pick up a neat item in the Ring of Giants.
Changes:
+6 HP
+1 to attacks, defenses, and checks
New Daily Attack Power: Weaponsoul Dance (PHB)
New Feat: Avalanche Reaver (MP 2)
Magic Items (Expected GP = 560,000):
L18 (85,000 gp): +4 Frost Fullblade (PHB)
L17 (65,000 gp): +4 Badge of the Berserker (AV 2)
L17 (65,000 gp): +4 Farbond Spellblade Fullblade (AV 2)
L17 (65,000 gp): +4 Marauder's Darkhide Armor (AV 2)
L16 (45,000 gp): Horned Helm (Paragon Tier) (PHB)
L16 (45,000 gp): Iron Armbands of Power (Paragon Tier) (AV)
L15 (25,000 gp): Sapphire Scabbard (AV)
L13 (17,000 gp): Ring of Giants (D 378)
L12 (13,000 gp): Siberys Dragonshard of Merciless Cold (Paragon Tier) (EPG)
L12 (13,000 gp): Stone of Earth (AV 2)
L11 (9,000 gp): Dice of Auspicious Fortune (D 381)
L11 (9,000 gp): Gloves of Ice (Paragon Tier) (AV 2)
L10 (5,000 gp): Boots of the Mighty Charge (D 381)
L9 (4,200 gp): Backlash Tattoo (AV 2)
TOTAL: 465,200 gp
Discussion:
At this level, you pick up the solid Avalanche Reaver feat for pushing after a charge, the Kensei offers its final gift in the Path Daily, and your backup weapon gets upgraded, plus you pick up a neat item in the Ring of Giants.
Level 21 Snapshot
Race: Goliath (PHB 2)
Class: Barbarian (PHB 2)
Feral Might: Rageblood Vigor (PHB 2)
Multiclass: Fighter (PHB)
Paragon Path: Kensei (PHB)
Epic Destiny: Reincarnate Champion (PrP)
Past Life Race 1: Dragonborn (PHB)
Ability Scores, with racial adjustments:
Strength 24 (+7)
Constitution 18 (+4)
Dexterity 20 (+5)
Intelligence 10 (+0)
Wisdom 15 (+2)
Charisma 12 (+1)
HP: 153 --> 15 base, +18 ability (Constitution), +120 levels
Bloodied: 76 HP or less
Healing Surges: 12 --> 8 base, +4 ability (Constitution)
Healing Surge Value: 38 HP
AC: 37 --> 10 base, +10 levels, +4 enhancement, +4 armor, +5 ability (Dexterity), +3 Barbarian Agility, +1 feat
Fortitude: 36 --> 10 base, +10 levels, +7 ability (Strength) , +4 enhancement, +3 feat, +2 class
Reflex: 34 --> 10 base, +10 levels, +5 ability (Dexterity), +4 enhancement, +3 Barbarian Agility, +3 feat
Will: 31 --> 10 base, +10 levels, +2 ability (Wisdom), +4 enhancement, +3 feat, +1 racial
Initiative: +23 --> +5 ability (Dexterity), +10 levels, +8 feat
Speed: 6 --> 6 base
Howling Strike: +30 vs. AC with CA; Rampage: +30 vs. AC with CA
Hit: 2d12+3d6+34 cold damage
Critical: 3d12+4d6+84 cold damage
Rampage, Hit: 2d12+34 cold damage
Rampage, Critical: 3d12+4d6+66 cold damage
DPR: (0.70)*(57.5) + (0.10)*(117.5) + (0.10)*(0.70)*(47) + (0.10)*(0.10)*(99.5) = 56.29 DPR
Howling Strike (Charge): +32 vs. AC with CA; Rampage: +30 vs. AC with CA
Hit: 2d12+5d6+34 cold damage, and the target is pushed 1 square
Critical: 3d12+4d6+96 cold damage, and the target is pushed 1 square
Rampage, Hit: 2d12+34 cold damage
Rampage, Critical: 3d12+4d6+66 cold damage
DPR: (0.80)*(64.5) + (0.10)*(129.5) + (0.10)*(0.70)*(47) + (0.10)*(0.10)*(99.5) = 72.04 DPR
Racial Powers:
L1 - Stone's Endurance (PHB 2)
L21 - Dragonfear (D 388)
At-Will Attack Powers:
L1 - Howling Strike (PHB 2)
L1 - Pressing Strike (PHB 2)
Encounter Attack Powers:
L7 - Curtain of Steel (PHB 2)
L11 - Masterstroke (PHB)
L13 - Iron Breaker's Shout (PrP)
L13 - Storm of Blades (PHB 2)
Daily Attack Powers:
L9 - Oak Hammer Rage (PHB 2)
L15 - Thunderfury Rage (PHB 2)
L19 - Desert Wind Rage (PrP)
L20 - Weaponsoul Dance (PHB)
Utility Powers:
L2 - Shrug it Off (PrP)
L6 - Combat Surge (PHB 2)
L10 - Reactive Surge (PHB 3)
L12 - Ultimate Parry (PHB)
L16 - Spur the Cycle (PHB 2)
Skills:
Athletics (+24) --> +7 ability (Strength), +5 trained, +10 level, +2 racial
Endurance (+19) --> +4 ability (Constitution), +5 trained, +10 level
Intimidate (+16) --> +1 ability (Charisma), +5 trained, +10 level
Nature (+19) --> +2 ability (Wisdom), +5 trained, +10 level, +2 racial
Feats:
L1 - Weapon Proficiency (Fullblade) (PHB)
L2 - Weapon Expertise (Heavy Blades) (PHB 2)
L4 - Weapon Focus (Heavy Blades) (PHB)
L6 - Reckless Charge (PrP)
L8 - Battle Awareness (Intimidate)
L10 - Wintertouched (PHB)
L11 - Lasting Frost (PHB)
L12 - Deadly Rage (PHB 2)
L16 - Armor Specialization (Hide) (PHB)
L18 - Improved Defenses (HotFL)
L20 - Avalanche Reaver (MP 2)
L21 - Heavy Blade Mastery (PHB)
L21 - Superior Initiative (PHB 3)
Changes:
+12 HP
Ability Score Boosts: Strength +1 (24), Constitution +1 (18), Dexterity +1 (20), Intelligence +1 (10), Wisdom +1 (15), Charisma +1 (12)
New Epic Destiny: Reincarnate Champion (PP)
New Feats: Heavy Blade Mastery (PHB), Superior Initiative (PHB 3) (replaces Improved Initiatve)
Magic Items (Expected GP = 800,000):
L21 (225,000 gp): Gloves of Ice (Epic Tier) AV 2)
L18 (85,000 gp): +4 Frost Fullblade (PHB)
L17 (65,000 gp): +4 Badge of the Berserker (AV 2)
L17 (65,000 gp): +4 Farbond Spellblade Fullblade (AV 2)
L17 (65,000 gp): +4 Marauder's Darkhide Armor (AV 2)
L16 (45,000 gp): Horned Helm (Paragon Tier) (PHB)
L16 (45,000 gp): Iron Armbands of Power (Paragon Tier) (AV)
L15 (25,000 gp): Sapphire Scabbard (AV)
L13 (17,000 gp): Ring of Giants (D 378)
L12 (13,000 gp): Siberys Dragonshard of Merciless Cold (Paragon Tier) (EPG)
L12 (13,000 gp): Stone of Earth (AV 2)
L11 (9,000 gp): Dice of Auspicious Fortune (D 381)
L10 (5,000 gp): Boots of the Mighty Charge (D 381)
L9 (4,200 gp): Backlash Tattoo (AV 2)
TOTAL: 681,200 gp
Discussion:
This is a big level in your development: you grab the awesome Reincarnate Champion Epic Destiny to grab racial goodies from other races to suit your purpose, plus you get improved criticals in the form of Heavy Blade Mastery and a significant boost to your initiative in Superior Initiative.
On the item front, it's upgrade time for your Gloves of Ice: now they provide a whopping +4 to damage, or penetrate 10 points of cold resistance.
Race: Goliath (PHB 2)
Class: Barbarian (PHB 2)
Feral Might: Rageblood Vigor (PHB 2)
Multiclass: Fighter (PHB)
Paragon Path: Kensei (PHB)
Epic Destiny: Reincarnate Champion (PrP)
Past Life Race 1: Dragonborn (PHB)
Ability Scores, with racial adjustments:
Strength 24 (+7)
Constitution 18 (+4)
Dexterity 20 (+5)
Intelligence 10 (+0)
Wisdom 15 (+2)
Charisma 12 (+1)
HP: 153 --> 15 base, +18 ability (Constitution), +120 levels
Bloodied: 76 HP or less
Healing Surges: 12 --> 8 base, +4 ability (Constitution)
Healing Surge Value: 38 HP
AC: 37 --> 10 base, +10 levels, +4 enhancement, +4 armor, +5 ability (Dexterity), +3 Barbarian Agility, +1 feat
Fortitude: 36 --> 10 base, +10 levels, +7 ability (Strength) , +4 enhancement, +3 feat, +2 class
Reflex: 34 --> 10 base, +10 levels, +5 ability (Dexterity), +4 enhancement, +3 Barbarian Agility, +3 feat
Will: 31 --> 10 base, +10 levels, +2 ability (Wisdom), +4 enhancement, +3 feat, +1 racial
Initiative: +23 --> +5 ability (Dexterity), +10 levels, +8 feat
Speed: 6 --> 6 base
Howling Strike: +30 vs. AC with CA; Rampage: +30 vs. AC with CA
Hit: 2d12+3d6+34 cold damage
Critical: 3d12+4d6+84 cold damage
Rampage, Hit: 2d12+34 cold damage
Rampage, Critical: 3d12+4d6+66 cold damage
DPR: (0.70)*(57.5) + (0.10)*(117.5) + (0.10)*(0.70)*(47) + (0.10)*(0.10)*(99.5) = 56.29 DPR
Howling Strike (Charge): +32 vs. AC with CA; Rampage: +30 vs. AC with CA
Hit: 2d12+5d6+34 cold damage, and the target is pushed 1 square
Critical: 3d12+4d6+96 cold damage, and the target is pushed 1 square
Rampage, Hit: 2d12+34 cold damage
Rampage, Critical: 3d12+4d6+66 cold damage
DPR: (0.80)*(64.5) + (0.10)*(129.5) + (0.10)*(0.70)*(47) + (0.10)*(0.10)*(99.5) = 72.04 DPR
Racial Powers:
L1 - Stone's Endurance (PHB 2)
L21 - Dragonfear (D 388)
At-Will Attack Powers:
L1 - Howling Strike (PHB 2)
L1 - Pressing Strike (PHB 2)
Encounter Attack Powers:
L7 - Curtain of Steel (PHB 2)
L11 - Masterstroke (PHB)
L13 - Iron Breaker's Shout (PrP)
L13 - Storm of Blades (PHB 2)
Daily Attack Powers:
L9 - Oak Hammer Rage (PHB 2)
L15 - Thunderfury Rage (PHB 2)
L19 - Desert Wind Rage (PrP)
L20 - Weaponsoul Dance (PHB)
Utility Powers:
L2 - Shrug it Off (PrP)
L6 - Combat Surge (PHB 2)
L10 - Reactive Surge (PHB 3)
L12 - Ultimate Parry (PHB)
L16 - Spur the Cycle (PHB 2)
Skills:
Athletics (+24) --> +7 ability (Strength), +5 trained, +10 level, +2 racial
Endurance (+19) --> +4 ability (Constitution), +5 trained, +10 level
Intimidate (+16) --> +1 ability (Charisma), +5 trained, +10 level
Nature (+19) --> +2 ability (Wisdom), +5 trained, +10 level, +2 racial
Feats:
L1 - Weapon Proficiency (Fullblade) (PHB)
L2 - Weapon Expertise (Heavy Blades) (PHB 2)
L4 - Weapon Focus (Heavy Blades) (PHB)
L6 - Reckless Charge (PrP)
L8 - Battle Awareness (Intimidate)
L10 - Wintertouched (PHB)
L11 - Lasting Frost (PHB)
L12 - Deadly Rage (PHB 2)
L16 - Armor Specialization (Hide) (PHB)
L18 - Improved Defenses (HotFL)
L20 - Avalanche Reaver (MP 2)
L21 - Heavy Blade Mastery (PHB)
L21 - Superior Initiative (PHB 3)
Changes:
+12 HP
Ability Score Boosts: Strength +1 (24), Constitution +1 (18), Dexterity +1 (20), Intelligence +1 (10), Wisdom +1 (15), Charisma +1 (12)
New Epic Destiny: Reincarnate Champion (PP)
New Feats: Heavy Blade Mastery (PHB), Superior Initiative (PHB 3) (replaces Improved Initiatve)
Magic Items (Expected GP = 800,000):
L21 (225,000 gp): Gloves of Ice (Epic Tier) AV 2)
L18 (85,000 gp): +4 Frost Fullblade (PHB)
L17 (65,000 gp): +4 Badge of the Berserker (AV 2)
L17 (65,000 gp): +4 Farbond Spellblade Fullblade (AV 2)
L17 (65,000 gp): +4 Marauder's Darkhide Armor (AV 2)
L16 (45,000 gp): Horned Helm (Paragon Tier) (PHB)
L16 (45,000 gp): Iron Armbands of Power (Paragon Tier) (AV)
L15 (25,000 gp): Sapphire Scabbard (AV)
L13 (17,000 gp): Ring of Giants (D 378)
L12 (13,000 gp): Siberys Dragonshard of Merciless Cold (Paragon Tier) (EPG)
L12 (13,000 gp): Stone of Earth (AV 2)
L11 (9,000 gp): Dice of Auspicious Fortune (D 381)
L10 (5,000 gp): Boots of the Mighty Charge (D 381)
L9 (4,200 gp): Backlash Tattoo (AV 2)
TOTAL: 681,200 gp
Discussion:
This is a big level in your development: you grab the awesome Reincarnate Champion Epic Destiny to grab racial goodies from other races to suit your purpose, plus you get improved criticals in the form of Heavy Blade Mastery and a significant boost to your initiative in Superior Initiative.
On the item front, it's upgrade time for your Gloves of Ice: now they provide a whopping +4 to damage, or penetrate 10 points of cold resistance.
Level 22
Changes:
+6 HP
+1 to attacks, defenses, and checks
New Feats: Long Step (PHB 3), Second Skin (PrP) (replaces Armor Specialization (Hide))
New Utility Power: Unexpected Clarity (PrP)
Magic Items (Expected GP = 1,200,000):
L23 (425,000 gp): +5 Frost Fullblade (PHB)
L21 (225,000 gp): Gloves of Ice (Epic Tier) AV 2)
L17 (65,000 gp): +4 Badge of the Berserker (AV 2)
L17 (65,000 gp): +4 Farbond Spellblade Fullblade (AV 2)
L17 (65,000 gp): +4 Marauder's Darkhide Armor (AV 2)
L16 (45,000 gp): Horned Helm (Paragon Tier) (PHB)
L16 (45,000 gp): Iron Armbands of Power (Paragon Tier) (AV)
L15 (25,000 gp): Sapphire Scabbard (AV)
L13 (17,000 gp): Ring of Giants (D 378)
L12 (13,000 gp): Siberys Dragonshard of Merciless Cold (Paragon Tier) (EPG)
L12 (13,000 gp): Stone of Earth (AV 2)
L11 (9,000 gp): Dice of Auspicious Fortune (D 381)
L10 (5,000 gp): Boots of the Mighty Charge (D 381)
L9 (4,200 gp): Backlash Tattoo (AV 2)
TOTAL: 1,021,200 gp
Discussion:
At this level, you pick up some charging consistency in the Long Step feat, which allows you to generate the necessary distance for a charge essentially at will, as well as some extra AC in the Second Skin feat. You also gain some nova power in Unexpected Clarity and some more overall punch from a main weapon upgrade.
Changes:
+6 HP
+1 to attacks, defenses, and checks
New Feats: Long Step (PHB 3), Second Skin (PrP) (replaces Armor Specialization (Hide))
New Utility Power: Unexpected Clarity (PrP)
Magic Items (Expected GP = 1,200,000):
L23 (425,000 gp): +5 Frost Fullblade (PHB)
L21 (225,000 gp): Gloves of Ice (Epic Tier) AV 2)
L17 (65,000 gp): +4 Badge of the Berserker (AV 2)
L17 (65,000 gp): +4 Farbond Spellblade Fullblade (AV 2)
L17 (65,000 gp): +4 Marauder's Darkhide Armor (AV 2)
L16 (45,000 gp): Horned Helm (Paragon Tier) (PHB)
L16 (45,000 gp): Iron Armbands of Power (Paragon Tier) (AV)
L15 (25,000 gp): Sapphire Scabbard (AV)
L13 (17,000 gp): Ring of Giants (D 378)
L12 (13,000 gp): Siberys Dragonshard of Merciless Cold (Paragon Tier) (EPG)
L12 (13,000 gp): Stone of Earth (AV 2)
L11 (9,000 gp): Dice of Auspicious Fortune (D 381)
L10 (5,000 gp): Boots of the Mighty Charge (D 381)
L9 (4,200 gp): Backlash Tattoo (AV 2)
TOTAL: 1,021,200 gp
Discussion:
At this level, you pick up some charging consistency in the Long Step feat, which allows you to generate the necessary distance for a charge essentially at will, as well as some extra AC in the Second Skin feat. You also gain some nova power in Unexpected Clarity and some more overall punch from a main weapon upgrade.
Level 23
Changes:
+6 HP
Magic Items (Expected GP = 1,600,000):
L23 (425,000 gp): +5 Frost Fullblade (PHB)
L22 (325,000 gp): +5 Badge of the Berserker (AV 2)
L22 (325,000 gp): +5 Marauder's Stalkerhide Armor (AV 2)
L21 (225,000 gp): Gloves of Ice (Epic Tier) AV 2)
L17 (65,000 gp): +4 Farbond Spellblade Fullblade (AV 2)
L16 (45,000 gp): Horned Helm (Paragon Tier) (PHB)
L16 (45,000 gp): Iron Armbands of Power (Paragon Tier) (AV)
L15 (25,000 gp): Sapphire Scabbard (AV)
L13 (17,000 gp): Ring of Giants (D 378)
L12 (13,000 gp): Siberys Dragonshard of Merciless Cold (Paragon Tier) (EPG)
L12 (13,000 gp): Stone of Earth (AV 2)
L11 (9,000 gp): Dice of Auspicious Fortune (D 381)
L10 (5,000 gp): Boots of the Mighty Charge (D 381)
L9 (4,200 gp): Backlash Tattoo (AV 2)
TOTAL: 1,541,200 gp
Discussion:
At this level, the Encounter powers are disappointing, so we're standing pat. Additionally, your Neck and armor are both upgraded.
Changes:
+6 HP
Magic Items (Expected GP = 1,600,000):
L23 (425,000 gp): +5 Frost Fullblade (PHB)
L22 (325,000 gp): +5 Badge of the Berserker (AV 2)
L22 (325,000 gp): +5 Marauder's Stalkerhide Armor (AV 2)
L21 (225,000 gp): Gloves of Ice (Epic Tier) AV 2)
L17 (65,000 gp): +4 Farbond Spellblade Fullblade (AV 2)
L16 (45,000 gp): Horned Helm (Paragon Tier) (PHB)
L16 (45,000 gp): Iron Armbands of Power (Paragon Tier) (AV)
L15 (25,000 gp): Sapphire Scabbard (AV)
L13 (17,000 gp): Ring of Giants (D 378)
L12 (13,000 gp): Siberys Dragonshard of Merciless Cold (Paragon Tier) (EPG)
L12 (13,000 gp): Stone of Earth (AV 2)
L11 (9,000 gp): Dice of Auspicious Fortune (D 381)
L10 (5,000 gp): Boots of the Mighty Charge (D 381)
L9 (4,200 gp): Backlash Tattoo (AV 2)
TOTAL: 1,541,200 gp
Discussion:
At this level, the Encounter powers are disappointing, so we're standing pat. Additionally, your Neck and armor are both upgraded.
Level 24
Changes:
+6 HP
+1 to attacks, defenses, and checks
Ability Score Boosts: +3 Strength (27), +1 Dexterity (21)
New Feat: Draconic Arrogance (MP)
Magic Items (Expected GP = 2,100,000):
L23 (425,000 gp): +5 Frost Fullblade (PHB)
L22 (325,000 gp): +5 Badge of the Berserker (AV 2)
L22 (325,000 gp): +5 Farbond Spellblade Fullblade (AV 2)
L22 (325,000 gp): +5 Marauder's Stalkerhide Armor (AV 2)
L21 (225,000 gp): Gloves of Ice (Epic Tier) AV 2)
L16 (45,000 gp): Horned Helm (Paragon Tier) (PHB)
L16 (45,000 gp): Iron Armbands of Power (Paragon Tier) (AV)
L15 (25,000 gp): Sapphire Scabbard (AV)
L13 (17,000 gp): Ring of Giants (D 378)
L12 (13,000 gp): Siberys Dragonshard of Merciless Cold (Paragon Tier) (EPG)
L12 (13,000 gp): Stone of Earth (AV 2)
L11 (9,000 gp): Dice of Auspicious Fortune (D 381)
L10 (5,000 gp): Boots of the Mighty Charge (D 381)
L9 (4,200 gp): Backlash Tattoo (AV 2)
TOTAL: 1,801,200 gp
Discussion:
At this level, the Draconic Arrogance feat provides you with some extra damage on a charge (since they already push), and you upgrade your backup weapon as well.
Changes:
+6 HP
+1 to attacks, defenses, and checks
Ability Score Boosts: +3 Strength (27), +1 Dexterity (21)
New Feat: Draconic Arrogance (MP)
Magic Items (Expected GP = 2,100,000):
L23 (425,000 gp): +5 Frost Fullblade (PHB)
L22 (325,000 gp): +5 Badge of the Berserker (AV 2)
L22 (325,000 gp): +5 Farbond Spellblade Fullblade (AV 2)
L22 (325,000 gp): +5 Marauder's Stalkerhide Armor (AV 2)
L21 (225,000 gp): Gloves of Ice (Epic Tier) AV 2)
L16 (45,000 gp): Horned Helm (Paragon Tier) (PHB)
L16 (45,000 gp): Iron Armbands of Power (Paragon Tier) (AV)
L15 (25,000 gp): Sapphire Scabbard (AV)
L13 (17,000 gp): Ring of Giants (D 378)
L12 (13,000 gp): Siberys Dragonshard of Merciless Cold (Paragon Tier) (EPG)
L12 (13,000 gp): Stone of Earth (AV 2)
L11 (9,000 gp): Dice of Auspicious Fortune (D 381)
L10 (5,000 gp): Boots of the Mighty Charge (D 381)
L9 (4,200 gp): Backlash Tattoo (AV 2)
TOTAL: 1,801,200 gp
Discussion:
At this level, the Draconic Arrogance feat provides you with some extra damage on a charge (since they already push), and you upgrade your backup weapon as well.
Level 25
Changes:
+6 HP
New Daily Attack Power: Stone Tempest Rage (PHB 2) (replaces Oak Hammer Rage)
Magic Items (Expected GP = 2,800,000):
L25 (625,000 gp): Belt of Titan Strength (PHB)
L23 (425,000 gp): +5 Frost Fullblade (PHB)
L22 (325,000 gp): +5 Badge of the Berserker (AV 2)
L22 (325,000 gp): +5 Farbond Spellblade Fullblade (AV 2)
L22 (325,000 gp): +5 Marauder's Stalkerhide Armor (AV 2)
L22 (325,000 gp): Siberys Dragonshard of Merciless Cold (Epic Tier) (EPG)
L21 (225,000 gp): Gloves of Ice (Epic Tier) AV 2)
L16 (45,000 gp): Horned Helm (Paragon Tier) (PHB)
L16 (45,000 gp): Iron Armbands of Power (Paragon Tier) (AV)
L15 (25,000 gp): Sapphire Scabbard (AV)
L13 (17,000 gp): Ring of Giants (D 378)
L12 (13,000 gp): Stone of Earth (AV 2)
L11 (9,000 gp): Dice of Auspicious Fortune (D 381)
L10 (5,000 gp): Boots of the Mighty Charge (D 381)
L9 (4,200 gp): Backlash Tattoo (AV 2)
TOTAL: 2,738,200 gp
Discussion:
At this level, Stone Tempest Rage offers an improved critical rate for an entire encounter, and an upgrade to your Dragonshard as well as picking up the Belt of Titan Strength means you pack plenty more punch.
Changes:
+6 HP
New Daily Attack Power: Stone Tempest Rage (PHB 2) (replaces Oak Hammer Rage)
Magic Items (Expected GP = 2,800,000):
L25 (625,000 gp): Belt of Titan Strength (PHB)
L23 (425,000 gp): +5 Frost Fullblade (PHB)
L22 (325,000 gp): +5 Badge of the Berserker (AV 2)
L22 (325,000 gp): +5 Farbond Spellblade Fullblade (AV 2)
L22 (325,000 gp): +5 Marauder's Stalkerhide Armor (AV 2)
L22 (325,000 gp): Siberys Dragonshard of Merciless Cold (Epic Tier) (EPG)
L21 (225,000 gp): Gloves of Ice (Epic Tier) AV 2)
L16 (45,000 gp): Horned Helm (Paragon Tier) (PHB)
L16 (45,000 gp): Iron Armbands of Power (Paragon Tier) (AV)
L15 (25,000 gp): Sapphire Scabbard (AV)
L13 (17,000 gp): Ring of Giants (D 378)
L12 (13,000 gp): Stone of Earth (AV 2)
L11 (9,000 gp): Dice of Auspicious Fortune (D 381)
L10 (5,000 gp): Boots of the Mighty Charge (D 381)
L9 (4,200 gp): Backlash Tattoo (AV 2)
TOTAL: 2,738,200 gp
Discussion:
At this level, Stone Tempest Rage offers an improved critical rate for an entire encounter, and an upgrade to your Dragonshard as well as picking up the Belt of Titan Strength means you pack plenty more punch.
Level 26
Changes:
+6 HP
+1 to attacks, defenses, and checks
New Feat: Overpowering Charge (PrP)
New Utility Power: Swift Reincarnation (PrP)
Magic Items (Expected GP = 4,000,000):
L26 (1,125,000 gp): Iron Armbands of Power (Epic Tier) (AV)
L25 (625,000 gp): Belt of Titan Strength (PHB)
L23 (425,000 gp): +5 Frost Fullblade (PHB)
L22 (325,000 gp): +5 Badge of the Berserker (AV 2)
L22 (325,000 gp): +5 Farbond Spellblade Fullblade (AV 2)
L22 (325,000 gp): +5 Marauder's Stalkerhide Armor (AV 2)
L22 (325,000 gp): Siberys Dragonshard of Merciless Cold (Epic Tier) (EPG)
L21 (225,000 gp): Gloves of Ice (Epic Tier) AV 2)
L16 (45,000 gp): Horned Helm (Paragon Tier) (PHB)
L15 (25,000 gp): Sapphire Scabbard (AV)
L13 (17,000 gp): Ring of Giants (D 378)
L12 (13,000 gp): Stone of Earth (AV 2)
L11 (9,000 gp): Dice of Auspicious Fortune (D 381)
L10 (5,000 gp): Boots of the Mighty Charge (D 381)
L9 (4,200 gp): Backlash Tattoo (AV 2)
TOTAL: 3,818,200 gp
Discussion:
Here, the Swift Reincarnation gives you an emergency button to press, the Overpowering Charge feat adds a combination of extra control and damage, and you pick up the final version of the Iron Armbands of Power.
Changes:
+6 HP
+1 to attacks, defenses, and checks
New Feat: Overpowering Charge (PrP)
New Utility Power: Swift Reincarnation (PrP)
Magic Items (Expected GP = 4,000,000):
L26 (1,125,000 gp): Iron Armbands of Power (Epic Tier) (AV)
L25 (625,000 gp): Belt of Titan Strength (PHB)
L23 (425,000 gp): +5 Frost Fullblade (PHB)
L22 (325,000 gp): +5 Badge of the Berserker (AV 2)
L22 (325,000 gp): +5 Farbond Spellblade Fullblade (AV 2)
L22 (325,000 gp): +5 Marauder's Stalkerhide Armor (AV 2)
L22 (325,000 gp): Siberys Dragonshard of Merciless Cold (Epic Tier) (EPG)
L21 (225,000 gp): Gloves of Ice (Epic Tier) AV 2)
L16 (45,000 gp): Horned Helm (Paragon Tier) (PHB)
L15 (25,000 gp): Sapphire Scabbard (AV)
L13 (17,000 gp): Ring of Giants (D 378)
L12 (13,000 gp): Stone of Earth (AV 2)
L11 (9,000 gp): Dice of Auspicious Fortune (D 381)
L10 (5,000 gp): Boots of the Mighty Charge (D 381)
L9 (4,200 gp): Backlash Tattoo (AV 2)
TOTAL: 3,818,200 gp
Discussion:
Here, the Swift Reincarnation gives you an emergency button to press, the Overpowering Charge feat adds a combination of extra control and damage, and you pick up the final version of the Iron Armbands of Power.
Level 27
Changes:
+6 HP
New Encounter Attack Power: Hurricane of Blades (PHB 2) (replaces Iron Breaker's Shout)
Magic Items (Expected GP = 6,000,000):
L28 (2,125,000 gp): +6 Frost Fullblade (PHB)
L26 (1,125,000 gp): Iron Armbands of Power (Epic Tier) (AV)
L25 (625,000 gp): Belt of Titan Strength (PHB)
L22 (325,000 gp): +5 Badge of the Berserker (AV 2)
L22 (325,000 gp): +5 Farbond Spellblade Fullblade (AV 2)
L22 (325,000 gp): +5 Marauder's Stalkerhide Armor (AV 2)
L22 (325,000 gp): Siberys Dragonshard of Merciless Cold (Epic Tier) (EPG)
L21 (225,000 gp): Gloves of Ice (Epic Tier) AV 2)
L16 (45,000 gp): Horned Helm (Paragon Tier) (PHB)
L15 (25,000 gp): Sapphire Scabbard (AV)
L13 (17,000 gp): Ring of Giants (D 378)
L12 (13,000 gp): Stone of Earth (AV 2)
L11 (9,000 gp): Dice of Auspicious Fortune (D 381)
L10 (5,000 gp): Boots of the Mighty Charge (D 381)
L9 (4,200 gp): Backlash Tattoo (AV 2)
TOTAL: 5,518,200 gp
Discussion:
A big boost for your offense, this level features the astounding damage of Hurricane of Blades along with your final weapons upgrade.
Changes:
+6 HP
New Encounter Attack Power: Hurricane of Blades (PHB 2) (replaces Iron Breaker's Shout)
Magic Items (Expected GP = 6,000,000):
L28 (2,125,000 gp): +6 Frost Fullblade (PHB)
L26 (1,125,000 gp): Iron Armbands of Power (Epic Tier) (AV)
L25 (625,000 gp): Belt of Titan Strength (PHB)
L22 (325,000 gp): +5 Badge of the Berserker (AV 2)
L22 (325,000 gp): +5 Farbond Spellblade Fullblade (AV 2)
L22 (325,000 gp): +5 Marauder's Stalkerhide Armor (AV 2)
L22 (325,000 gp): Siberys Dragonshard of Merciless Cold (Epic Tier) (EPG)
L21 (225,000 gp): Gloves of Ice (Epic Tier) AV 2)
L16 (45,000 gp): Horned Helm (Paragon Tier) (PHB)
L15 (25,000 gp): Sapphire Scabbard (AV)
L13 (17,000 gp): Ring of Giants (D 378)
L12 (13,000 gp): Stone of Earth (AV 2)
L11 (9,000 gp): Dice of Auspicious Fortune (D 381)
L10 (5,000 gp): Boots of the Mighty Charge (D 381)
L9 (4,200 gp): Backlash Tattoo (AV 2)
TOTAL: 5,518,200 gp
Discussion:
A big boost for your offense, this level features the astounding damage of Hurricane of Blades along with your final weapons upgrade.
Level 28
Changes:
+6 HP
+1 to attacks, defenses, and checks
Ability Score Boosts: +1 Strength (28), +1 Dexterity (22)
New Feat: Fierce Charge (D 367)
Magic Items (Expected GP = 8,000,000):
L28 (2,125,000 gp): +6 Frost Fullblade (PHB)
L27 (1,625,000 gp): +6 Marauder's Elderhide Armor (AV 2)
L26 (1,125,000 gp): Horned Helm (Epic Tier) (PHB)
L26 (1,125,000 gp): Iron Armbands of Power (Epic Tier) (AV)
L25 (625,000 gp): Belt of Titan Strength (PHB)
L22 (325,000 gp): +5 Badge of the Berserker (AV 2)
L22 (325,000 gp): +5 Farbond Spellblade Fullblade (AV 2)
L22 (325,000 gp): Siberys Dragonshard of Merciless Cold (Epic Tier) (EPG)
L21 (225,000 gp): Gloves of Ice (Epic Tier) AV 2)
L15 (25,000 gp): Sapphire Scabbard (AV)
L13 (17,000 gp): Ring of Giants (D 378)
L12 (13,000 gp): Stone of Earth (AV 2)
L11 (9,000 gp): Dice of Auspicious Fortune (D 381)
L10 (5,000 gp): Boots of the Mighty Charge (D 381)
L9 (4,200 gp): Backlash Tattoo (AV 2)
TOTAL: 7,898,200 gp
Discussion:
At this point, we get our final ability score upgrade, our final armor upgrade, and some planning for the future in the Fierce Charge feat.
Changes:
+6 HP
+1 to attacks, defenses, and checks
Ability Score Boosts: +1 Strength (28), +1 Dexterity (22)
New Feat: Fierce Charge (D 367)
Magic Items (Expected GP = 8,000,000):
L28 (2,125,000 gp): +6 Frost Fullblade (PHB)
L27 (1,625,000 gp): +6 Marauder's Elderhide Armor (AV 2)
L26 (1,125,000 gp): Horned Helm (Epic Tier) (PHB)
L26 (1,125,000 gp): Iron Armbands of Power (Epic Tier) (AV)
L25 (625,000 gp): Belt of Titan Strength (PHB)
L22 (325,000 gp): +5 Badge of the Berserker (AV 2)
L22 (325,000 gp): +5 Farbond Spellblade Fullblade (AV 2)
L22 (325,000 gp): Siberys Dragonshard of Merciless Cold (Epic Tier) (EPG)
L21 (225,000 gp): Gloves of Ice (Epic Tier) AV 2)
L15 (25,000 gp): Sapphire Scabbard (AV)
L13 (17,000 gp): Ring of Giants (D 378)
L12 (13,000 gp): Stone of Earth (AV 2)
L11 (9,000 gp): Dice of Auspicious Fortune (D 381)
L10 (5,000 gp): Boots of the Mighty Charge (D 381)
L9 (4,200 gp): Backlash Tattoo (AV 2)
TOTAL: 7,898,200 gp
Discussion:
At this point, we get our final ability score upgrade, our final armor upgrade, and some planning for the future in the Fierce Charge feat.
Level 29
Changes:
+6 HP
New Daily Attack Power: World Serpent Rage (PHB 2) (replaces Thunderfury Rage)
Magic Items (Expected GP = 10,000,000):
L28 (2,125,000 gp): +6 Frost Fullblade (PHB)
L27 (1,625,000 gp): +6 Badge of the Berserker (AV 2)
L27 (1,625,000 gp): +6 Marauder's Elderhide Armor (AV 2)
L26 (1,125,000 gp): Horned Helm (Epic Tier) (PHB)
L26 (1,125,000 gp): Iron Armbands of Power (Epic Tier) (AV)
L25 (625,000 gp): Belt of Titan Strength (PHB)
L25 (625,000 gp): Diamond Scabbard (AV)
L22 (325,000 gp): +5 Farbond Spellblade Fullblade (AV 2)
L22 (325,000 gp): Siberys Dragonshard of Merciless Cold (Epic Tier) (EPG)
L21 (225,000 gp): Gloves of Ice (Epic Tier) AV 2)
L13 (17,000 gp): Ring of Giants (D 378)
L12 (13,000 gp): Stone of Earth (AV 2)
L11 (9,000 gp): Dice of Auspicious Fortune (D 381)
L10 (5,000 gp): Boots of the Mighty Charge (D 381)
L9 (4,200 gp): Backlash Tattoo (AV 2)
TOTAL: 9,798,200 gp
Discussion:
At this level, the prize is the excellent World Serpent Rage, plus the upgrade to your Neck item. Eternity beckons...
Changes:
+6 HP
New Daily Attack Power: World Serpent Rage (PHB 2) (replaces Thunderfury Rage)
Magic Items (Expected GP = 10,000,000):
L28 (2,125,000 gp): +6 Frost Fullblade (PHB)
L27 (1,625,000 gp): +6 Badge of the Berserker (AV 2)
L27 (1,625,000 gp): +6 Marauder's Elderhide Armor (AV 2)
L26 (1,125,000 gp): Horned Helm (Epic Tier) (PHB)
L26 (1,125,000 gp): Iron Armbands of Power (Epic Tier) (AV)
L25 (625,000 gp): Belt of Titan Strength (PHB)
L25 (625,000 gp): Diamond Scabbard (AV)
L22 (325,000 gp): +5 Farbond Spellblade Fullblade (AV 2)
L22 (325,000 gp): Siberys Dragonshard of Merciless Cold (Epic Tier) (EPG)
L21 (225,000 gp): Gloves of Ice (Epic Tier) AV 2)
L13 (17,000 gp): Ring of Giants (D 378)
L12 (13,000 gp): Stone of Earth (AV 2)
L11 (9,000 gp): Dice of Auspicious Fortune (D 381)
L10 (5,000 gp): Boots of the Mighty Charge (D 381)
L9 (4,200 gp): Backlash Tattoo (AV 2)
TOTAL: 9,798,200 gp
Discussion:
At this level, the prize is the excellent World Serpent Rage, plus the upgrade to your Neck item. Eternity beckons...
Level 30 Snapshot
Race: Goliath (PHB 2)
Class: Barbarian (PHB 2)
Feral Might: Rageblood Vigor (PHB 2)
Multiclass: Fighter (PHB)
Paragon Path: Kensei (PHB)
Epic Destiny: Reincarnate Champion (PP)
Past Life Race 1: Dragonborn (PHB)
Past Life Race 2: Gnoll (D 367)
Ability Scores, with racial adjustments:
Strength 28 (+9)
Constitution 18 (+4)
Dexterity 22 (+6)
Intelligence 10 (+0)
Wisdom 15 (+2)
Charisma 12 (+1)
HP: 207 --> 15 base, +18 ability (Constitution), +174 levels
Bloodied: 103 HP or less
Healing Surges: 12 --> 8 base, +4 ability (Constitution)
Healing Surge Value: 51 HP
AC: 47 --> 10 base, +15 levels, +6 enhancement, +5 armor, +6 ability (Dexterity), +3 Barbarian Agility, +2 feat
Fortitude: 45 --> 10 base, +15 levels, +9 ability (Strength) , +6 enhancement, +3 feat, +2 class
Reflex: 43 --> 10 base, +15 levels, +6 enhancement, +6 ability (Dexterity), +3 Barbarian Agility, +3 feat
Will: 37 --> 10 base, +15 levels, +6 enhancement, +2 ability (Wisdom), +3 feat, +1 racial
Initiative: +29 --> +6 ability (Dexterity), +15 levels, +8 feat
Speed: 6 --> 6 base
Howling Strike: +39 vs. AC with CA; Rampage: +39 vs. AC with CA
Hit: 2d12+3d6+42 cold damage
Critical: 3d12+6d6+96 cold damage
Rampage, Hit: 2d12+42 cold damage
Rampage, Critical: 3d12+6d6+78 cold damage
DPR: (0.70)*(65.5) + (0.10)*(136.5) + (0.10)*(0.70)*(55) + (0.10)*(0.10)*(118.5) = 64.54 DPR
Howling Strike (Charge): +41 vs. AC with CA; Rampage: +39 vs. AC with CA
Hit: 2d12+6d6+60 cold damage, and the target is pushed 1 square and knocked prone
Critical: 3d12+6d6+132 cold damage, and the target is pushed 1 square and knocked prone
Rampage, Hit: 2d12+42 cold damage
Rampage, Critical: 3d12+6d6+78 cold damage
DPR: (0.80)*(94) + (0.10)*(172.5) + (0.10)*(0.70)*(55) + (0.10)*(0.10)*(118.5) = 97.49 DPR
Racial Powers:
L1 - Stone's Endurance (PHB 2)
L21 - Dragonfear (D 388)
L24 - Ferocious Charge (D 367)
At-Will Attack Powers:
L1 - Howling Strike (PHB 2)
L1 - Pressing Strike (PHB 2)
Encounter Attack Powers:
L7 - Curtain of Steel (PHB 2)
L11 - Masterstroke (PHB)
L13 - Storm of Blades (PHB 2)
L27 - Hurricane of Blades (PHB 2)
Daily Attack Powers:
L19 - Desert Wind Rage (PrP)
L20 - Weaponsoul Dance (PHB)
L25 - Stone Tempest Rage (PHB 2)
L29 - World Serpent Rage (PHB 2)
Utility Powers:
L2 - Shrug it Off (PrP)
L6 - Combat Surge (PHB 2)
L10 - Reactive Surge (PHB 3)
L12 - Ultimate Parry (PHB)
L16 - Spur the Cycle (PHB 2)
L22 - Unexpected Clarity (PrP)
L26 - Divine Regeneration (PHB)
Skills:
Athletics (+34) --> +9 ability (Strength), +5 trained, +15 level, +3 item, +2 racial
Endurance (+24) --> +4 ability (Constitution), +5 trained, +15 level
Intimidate (+21) --> +1 ability (Charisma), +5 trained, +15 level
Nature (+24) --> +2 ability (Wisdom), +5 trained, +15 level, +2 racial
Feats:
L1 - Weapon Proficiency (Fullblade) (PHB)
L2 - Master at Arms (HotFL)
L4 - Weapon Focus (Heavy Blades) (PHB)
L6 - Reckless Charge (PP)
L8 - Battle Awareness (Intimidate) (MP)
L10 - Wintertouched (PHB)
L11 - Lasting Frost (PHB)
L12 - Deadly Rage (PHB 2)
L18 - Improved Defenses (HotFL)
L20 - Avalanche Reaver (MP 2)
L21 - Heavy Blade Mastery (PHB)
L21 - Superior Initiative (PHB 3)
L22 - Long Step (PHB 3)
L22 - Second Skin (PP)
L24 - Draconic Arrogance (MP)
L26 - Overpowering Charge (PrP)
L28 - Fierce Charge (D 367)
L30 - Brutal Charge (D 367)
Changes:
+6 HP
+1 to attacks, defenses, and checks
New Feat: Brutal Charge (D 367)
Magic Items (Expected GP = 14,625,000):
L28 (2,125,000 gp): +6 Frost Fullblade (PHB)
L27 (1,625,000 gp): +6 Badge of the Berserker (AV 2)
L27 (1,625,000 gp): +6 Farbond Spellblade Fullblade (AV 2)
L27 (1,625,000 gp): +6 Marauder's Elderhide Armor (AV 2)
L27 (1,625,000 gp): Shadow Band (AV)
L26 (1,125,000 gp): Horned Helm (Epic Tier) (PHB)
L26 (1,125,000 gp): Iron Armbands of Power (Epic Tier) (AV)
L26 (1,125,000 gp): Violet Solitaire (AV)
L25 (625,000 gp): Belt of Titan Strength (PHB)
L25 (625,000 gp): Diamond Scabbard (AV)
L22 (325,000 gp): Siberys Dragonshard of Merciless Cold (Epic Tier) (EPG)
L21 (225,000 gp): Gloves of Ice (Epic Tier) (AV 2)
L13 (17,000 gp): Ring of Giants (D 378)
L12 (13,000 gp): Stone of Earth (AV 2)
L11 (9,000 gp): Dice of Auspicious Fortune (D 381)
L10 (5,000 gp): Boots of the Mighty Charge (D 381)
L9 (4,200 gp): Backlash Tattoo (AV 2)
L3 (680 gp): +1 Blood Fury Fullblade (AV 2)
TOTAL: 13,848,880 gp
Discussion:
This is basically a victory-lap level; your feats are picked, and all your items are fully upgraded and ready to go. Enjoy your pinnacle of power.
Race: Goliath (PHB 2)
Class: Barbarian (PHB 2)
Feral Might: Rageblood Vigor (PHB 2)
Multiclass: Fighter (PHB)
Paragon Path: Kensei (PHB)
Epic Destiny: Reincarnate Champion (PP)
Past Life Race 1: Dragonborn (PHB)
Past Life Race 2: Gnoll (D 367)
Ability Scores, with racial adjustments:
Strength 28 (+9)
Constitution 18 (+4)
Dexterity 22 (+6)
Intelligence 10 (+0)
Wisdom 15 (+2)
Charisma 12 (+1)
HP: 207 --> 15 base, +18 ability (Constitution), +174 levels
Bloodied: 103 HP or less
Healing Surges: 12 --> 8 base, +4 ability (Constitution)
Healing Surge Value: 51 HP
AC: 47 --> 10 base, +15 levels, +6 enhancement, +5 armor, +6 ability (Dexterity), +3 Barbarian Agility, +2 feat
Fortitude: 45 --> 10 base, +15 levels, +9 ability (Strength) , +6 enhancement, +3 feat, +2 class
Reflex: 43 --> 10 base, +15 levels, +6 enhancement, +6 ability (Dexterity), +3 Barbarian Agility, +3 feat
Will: 37 --> 10 base, +15 levels, +6 enhancement, +2 ability (Wisdom), +3 feat, +1 racial
Initiative: +29 --> +6 ability (Dexterity), +15 levels, +8 feat
Speed: 6 --> 6 base
Howling Strike: +39 vs. AC with CA; Rampage: +39 vs. AC with CA
Hit: 2d12+3d6+42 cold damage
Critical: 3d12+6d6+96 cold damage
Rampage, Hit: 2d12+42 cold damage
Rampage, Critical: 3d12+6d6+78 cold damage
DPR: (0.70)*(65.5) + (0.10)*(136.5) + (0.10)*(0.70)*(55) + (0.10)*(0.10)*(118.5) = 64.54 DPR
Howling Strike (Charge): +41 vs. AC with CA; Rampage: +39 vs. AC with CA
Hit: 2d12+6d6+60 cold damage, and the target is pushed 1 square and knocked prone
Critical: 3d12+6d6+132 cold damage, and the target is pushed 1 square and knocked prone
Rampage, Hit: 2d12+42 cold damage
Rampage, Critical: 3d12+6d6+78 cold damage
DPR: (0.80)*(94) + (0.10)*(172.5) + (0.10)*(0.70)*(55) + (0.10)*(0.10)*(118.5) = 97.49 DPR
Racial Powers:
L1 - Stone's Endurance (PHB 2)
L21 - Dragonfear (D 388)
L24 - Ferocious Charge (D 367)
At-Will Attack Powers:
L1 - Howling Strike (PHB 2)
L1 - Pressing Strike (PHB 2)
Encounter Attack Powers:
L7 - Curtain of Steel (PHB 2)
L11 - Masterstroke (PHB)
L13 - Storm of Blades (PHB 2)
L27 - Hurricane of Blades (PHB 2)
Daily Attack Powers:
L19 - Desert Wind Rage (PrP)
L20 - Weaponsoul Dance (PHB)
L25 - Stone Tempest Rage (PHB 2)
L29 - World Serpent Rage (PHB 2)
Utility Powers:
L2 - Shrug it Off (PrP)
L6 - Combat Surge (PHB 2)
L10 - Reactive Surge (PHB 3)
L12 - Ultimate Parry (PHB)
L16 - Spur the Cycle (PHB 2)
L22 - Unexpected Clarity (PrP)
L26 - Divine Regeneration (PHB)
Skills:
Athletics (+34) --> +9 ability (Strength), +5 trained, +15 level, +3 item, +2 racial
Endurance (+24) --> +4 ability (Constitution), +5 trained, +15 level
Intimidate (+21) --> +1 ability (Charisma), +5 trained, +15 level
Nature (+24) --> +2 ability (Wisdom), +5 trained, +15 level, +2 racial
Feats:
L1 - Weapon Proficiency (Fullblade) (PHB)
L2 - Master at Arms (HotFL)
L4 - Weapon Focus (Heavy Blades) (PHB)
L6 - Reckless Charge (PP)
L8 - Battle Awareness (Intimidate) (MP)
L10 - Wintertouched (PHB)
L11 - Lasting Frost (PHB)
L12 - Deadly Rage (PHB 2)
L18 - Improved Defenses (HotFL)
L20 - Avalanche Reaver (MP 2)
L21 - Heavy Blade Mastery (PHB)
L21 - Superior Initiative (PHB 3)
L22 - Long Step (PHB 3)
L22 - Second Skin (PP)
L24 - Draconic Arrogance (MP)
L26 - Overpowering Charge (PrP)
L28 - Fierce Charge (D 367)
L30 - Brutal Charge (D 367)
Changes:
+6 HP
+1 to attacks, defenses, and checks
New Feat: Brutal Charge (D 367)
Magic Items (Expected GP = 14,625,000):
L28 (2,125,000 gp): +6 Frost Fullblade (PHB)
L27 (1,625,000 gp): +6 Badge of the Berserker (AV 2)
L27 (1,625,000 gp): +6 Farbond Spellblade Fullblade (AV 2)
L27 (1,625,000 gp): +6 Marauder's Elderhide Armor (AV 2)
L27 (1,625,000 gp): Shadow Band (AV)
L26 (1,125,000 gp): Horned Helm (Epic Tier) (PHB)
L26 (1,125,000 gp): Iron Armbands of Power (Epic Tier) (AV)
L26 (1,125,000 gp): Violet Solitaire (AV)
L25 (625,000 gp): Belt of Titan Strength (PHB)
L25 (625,000 gp): Diamond Scabbard (AV)
L22 (325,000 gp): Siberys Dragonshard of Merciless Cold (Epic Tier) (EPG)
L21 (225,000 gp): Gloves of Ice (Epic Tier) (AV 2)
L13 (17,000 gp): Ring of Giants (D 378)
L12 (13,000 gp): Stone of Earth (AV 2)
L11 (9,000 gp): Dice of Auspicious Fortune (D 381)
L10 (5,000 gp): Boots of the Mighty Charge (D 381)
L9 (4,200 gp): Backlash Tattoo (AV 2)
L3 (680 gp): +1 Blood Fury Fullblade (AV 2)
TOTAL: 13,848,880 gp
Discussion:
This is basically a victory-lap level; your feats are picked, and all your items are fully upgraded and ready to go. Enjoy your pinnacle of power.
Build Goal and Tactics:
The goal for this build is straight-forward; hit like a truck, and live to talk about it. To that end, the Barbarian works well, as he is among the most durable (if not the most durable) Strikers in the game, and we go for the strategy which they do best, which is to charge right into his enemies. That being said, this build becomes a very capable secondary Defender, because his charging abilities deal a lot of damage and make it hard for the target of the onslaught to get too far away from the Barbarian, forcing them to engage him (something this Barbarian is well-prepared for).
This build is meant to be in the frontline, charging in and taking out its target. You are likely among the toughest (if not the toughest) of your party members, so don't be surprised if you're asked to hold down the frontline from time