Beowulf, Master of Grabs: Fighter/Kensei/Ceaseless Guardian
This build uses the following sources:
AV - Adventurer's Vault
AV 2 - Adventurer's Vault 2
D XXX - Dragon Magazine, issue XXX
HotFL - Heroes of the Fallen Lands
HotFK - Heroes of the Forgotten Kingdoms
MP - Martial Power
MP 2 - Martial Power 2
PHB - Player's Handbook
PHB 2 - Player's Handbook 2
PHB 3 - Player's Handbook 3
Build Goal and Tactics
The goal of this build is to be a lockdown Defender. To accomplish this, it employs an unorthodox but powerful strategy, which is to grab his opponent and force him to stay adjacent. To successfully pull this off, it raises its Fortitude defense to soaring heights, and also employs the Brawling Fighter's excellent free hand fighting style. Toss in a way to suppress teleportation and it's pretty apparent no one is getting away from this Fighter once he's established a hold.
This build's tactics are generally to rush in (via a high spot on the initiative order) and lock down an opponent via a grab power. Then, it employs other powers to knock the enemy prone and drag him across the battlefield, either to set him up for your allies to take down or so you can engage another enemy and lock him down as well. Don't think it's all about control here, though: the Brawler power line actually has a few offensive gems available to it, so you can enjoy punching your opponent in the face.
Questions, thoughts, and comments are welcome.
This build uses the following sources:
AV - Adventurer's Vault
AV 2 - Adventurer's Vault 2
D XXX - Dragon Magazine, issue XXX
HotFL - Heroes of the Fallen Lands
HotFK - Heroes of the Forgotten Kingdoms
MP - Martial Power
MP 2 - Martial Power 2
PHB - Player's Handbook
PHB 2 - Player's Handbook 2
PHB 3 - Player's Handbook 3
Level 1 Snapshot
Race: Human (PHB)
Class: Fighter (PHB)
Combat Feature: Combat Superiority (PHB)
Fighter Talent: Brawler Style (MP 2)
Background: Auspicious Birth (D 366)
Ability Scores, with racial adjustments:
Strength 20 (+5)
Constitution 12 (+1)
Dexterity 12 (+1)
Intelligence 8 (-1)
Wisdom 12 (+1)
Charisma 10 (+0)
HP: 40 --> 15 base, +20 Strength, +5 Toughness
Bloodied: 20 HP or less
Healing Surges: 10 --> 9 base, +1 Constitution
Healing Surge Value: 10 HP
AC: 18 --> 10 base, +7 armor, +1 Brawler Style
Fortitude: 20 --> 10 base, +5 ability (Strength), +2 class, +2 Brawler Style, +1 racial
Reflex: 12 --> 10 base, +1 ability (Dexterity), +1 racial
Will: 12 --> 10 base, +1 ability (Wisdom), +1 racial
Initiative: +1 --> +1 ability (Dexterity)
Speed: 5 --> 6 base, -1 armor
At-Will Attack Powers:
L1 - Dual Strike (MP)
L1 - Grappling Strike (MP 2)
L1 - Knockdown Assault (PHH 1)
Encounter Attack Powers:
L1 - Funneling Flurry (MP)
Daily Attack Powers:
L1 - Seize and Stab (MP 2)
Skills:
Athletics (+10) --> +5 ability (Strength), +5 trained
Endurance (+6) --> +1 ability (Constitution), +5 trained
Heal (+6) --> +1 ability (Wisdom), +5 trained
Intimidate (+5) --> +0 ability (Charisma), +5 trained
Feats:
L1 - Inescapable Hold (MP 2)
L1 - Toughness (PHB)
Gear (Expected GP = 100):
Javelin (5) (PHB) (5 gp each, 25 total)
Scale armor (PHB) (45 gp)
Spiked gauntlet (2) (AV) (5 gp each, 10 gp total)
Standard adventurer's kit (PHB) (15 gp)
5 gp
Discussion:
The ability score array is absolutely key in the development of Beowulf. Strength gets cranked up as high as it can go (16 out of 22 points, for an 18 before racial modifier), because just about everything you do depends on that ability score, including your attack rolls, damage rolls, and your Fortitude defense, which is key to keep opponents from escaping your grabs. Constitution, Dexterity, and Wisdom share the rest of the points evenly (2 out of 22 points each, for a 12 before racial modifiers) for a host of reasons: Dexterity bolsters your Reflex defense and some secondary effects specific to the Brawler Style, Constitution toughens you up somewhat, and Wisdom enhances your Will defense, as well as the accuracy on your Opportunity Attacks.
One of the priorities for Beowulf is to make it as hard as possible to escape your grabs. To that end, you focus on improving your Fortitude defense as much as possible, then using the Inescapable Grab feat to make sure that all escape attempts have to go through there. After that, the Toughness feat makes you better able to absorb the attacks you are working so hard to direct towards you.
On the subject of powers, being Human gets you a nice toolbox to play with: Dual Strike provides a multimarking benefit, Grappling Strike is your bread-and-butter way to hold people down, and Knockdown Assault provides a change-of-pace option that will provide further use later on. Funneling Flurry gives you a multimark with some kick along with a slide, and Seize and Stab gives you a grab that is very hard to escape.
Race: Human (PHB)
Class: Fighter (PHB)
Combat Feature: Combat Superiority (PHB)
Fighter Talent: Brawler Style (MP 2)
Background: Auspicious Birth (D 366)
Ability Scores, with racial adjustments:
Strength 20 (+5)
Constitution 12 (+1)
Dexterity 12 (+1)
Intelligence 8 (-1)
Wisdom 12 (+1)
Charisma 10 (+0)
HP: 40 --> 15 base, +20 Strength, +5 Toughness
Bloodied: 20 HP or less
Healing Surges: 10 --> 9 base, +1 Constitution
Healing Surge Value: 10 HP
AC: 18 --> 10 base, +7 armor, +1 Brawler Style
Fortitude: 20 --> 10 base, +5 ability (Strength), +2 class, +2 Brawler Style, +1 racial
Reflex: 12 --> 10 base, +1 ability (Dexterity), +1 racial
Will: 12 --> 10 base, +1 ability (Wisdom), +1 racial
Initiative: +1 --> +1 ability (Dexterity)
Speed: 5 --> 6 base, -1 armor
At-Will Attack Powers:
L1 - Dual Strike (MP)
L1 - Grappling Strike (MP 2)
L1 - Knockdown Assault (PHH 1)
Encounter Attack Powers:
L1 - Funneling Flurry (MP)
Daily Attack Powers:
L1 - Seize and Stab (MP 2)
Skills:
Athletics (+10) --> +5 ability (Strength), +5 trained
Endurance (+6) --> +1 ability (Constitution), +5 trained
Heal (+6) --> +1 ability (Wisdom), +5 trained
Intimidate (+5) --> +0 ability (Charisma), +5 trained
Feats:
L1 - Inescapable Hold (MP 2)
L1 - Toughness (PHB)
Gear (Expected GP = 100):
Javelin (5) (PHB) (5 gp each, 25 total)
Scale armor (PHB) (45 gp)
Spiked gauntlet (2) (AV) (5 gp each, 10 gp total)
Standard adventurer's kit (PHB) (15 gp)
5 gp
Discussion:
The ability score array is absolutely key in the development of Beowulf. Strength gets cranked up as high as it can go (16 out of 22 points, for an 18 before racial modifier), because just about everything you do depends on that ability score, including your attack rolls, damage rolls, and your Fortitude defense, which is key to keep opponents from escaping your grabs. Constitution, Dexterity, and Wisdom share the rest of the points evenly (2 out of 22 points each, for a 12 before racial modifiers) for a host of reasons: Dexterity bolsters your Reflex defense and some secondary effects specific to the Brawler Style, Constitution toughens you up somewhat, and Wisdom enhances your Will defense, as well as the accuracy on your Opportunity Attacks.
One of the priorities for Beowulf is to make it as hard as possible to escape your grabs. To that end, you focus on improving your Fortitude defense as much as possible, then using the Inescapable Grab feat to make sure that all escape attempts have to go through there. After that, the Toughness feat makes you better able to absorb the attacks you are working so hard to direct towards you.
On the subject of powers, being Human gets you a nice toolbox to play with: Dual Strike provides a multimarking benefit, Grappling Strike is your bread-and-butter way to hold people down, and Knockdown Assault provides a change-of-pace option that will provide further use later on. Funneling Flurry gives you a multimark with some kick along with a slide, and Seize and Stab gives you a grab that is very hard to escape.
Level 2
Changes:
+6 HP
+1 to attacks, defenses, and checks
New Feat: Brawler Guard (MP 2)
New Utility Power: Forceful Drag (MP 2)
Magic Items (Expected GP = 1,920):
L2 (520 gp): +1 Cloak of Resistance (PHB)
L2 (520 gp): +1 Dwarven Scale Armor (PHB)
L1 (360 gp): +1 Magic Spiked Gauntlets (PHB)
TOTAL: 1,400 gp
Discussion:
At this level, you pick up some welcome extra AC in the Brawler Guard feat, a nice way to move grabbed opponents where you need them to go in the Forceful Drag power, and a full complement of magic items to buff your damage and defenses, as well as have a couple of emergency buttons to save yourself from a bad day.
Changes:
+6 HP
+1 to attacks, defenses, and checks
New Feat: Brawler Guard (MP 2)
New Utility Power: Forceful Drag (MP 2)
Magic Items (Expected GP = 1,920):
L2 (520 gp): +1 Cloak of Resistance (PHB)
L2 (520 gp): +1 Dwarven Scale Armor (PHB)
L1 (360 gp): +1 Magic Spiked Gauntlets (PHB)
TOTAL: 1,400 gp
Discussion:
At this level, you pick up some welcome extra AC in the Brawler Guard feat, a nice way to move grabbed opponents where you need them to go in the Forceful Drag power, and a full complement of magic items to buff your damage and defenses, as well as have a couple of emergency buttons to save yourself from a bad day.
Level 3
Changes:
+6 HP
New Encounter Attack Power: Bull Charge (MP 2)
Magic Items (Expected GP = 2,560):
L4 (840 gp): Casque of Tactics (Heroic Tier) (AV)
L2 (520 gp): +1 Cloak of Resistance (PHB)
L2 (520 gp): +1 Dwarven Scale Armor (PHB)
L1 (360 gp): +1 Magic Spiked Gauntlets (PHB)
TOTAL: 2,240 gp
Discussion:
At this level, the Bull Charge power gives you a powerful option to start an encounter with. Additionally, you pick up the Casque of Tactics for some neat initiative.
Changes:
+6 HP
New Encounter Attack Power: Bull Charge (MP 2)
Magic Items (Expected GP = 2,560):
L4 (840 gp): Casque of Tactics (Heroic Tier) (AV)
L2 (520 gp): +1 Cloak of Resistance (PHB)
L2 (520 gp): +1 Dwarven Scale Armor (PHB)
L1 (360 gp): +1 Magic Spiked Gauntlets (PHB)
TOTAL: 2,240 gp
Discussion:
At this level, the Bull Charge power gives you a powerful option to start an encounter with. Additionally, you pick up the Casque of Tactics for some neat initiative.
Level 4
Changes:
+7 HP
+1 to attacks, defenses, and checks
Ability Score Boosts: +1 Strength (21), +1 Dexterity (13)
New Feat: Pin Down (D 368)
Magic Items (Expected GP = 3,200):
L4 (840 gp): Casque of Tactics (Heroic Tier) (AV)
L2 (520 gp): +1 Cloak of Resistance (PHB)
L2 (520 gp): +1 Dwarven Scale Armor (PHB)
L1 (360 gp): +1 Magic Spiked Gauntlets (PHB)
TOTAL: 2,240 gp
Discussion:
At this level, you pick up the Pin Down feat, which allows you to hold a grappled and prone opponent down (a nice complement to your powers that knock prone), and you put some points in Strength and Wisdom for future investment.
Changes:
+7 HP
+1 to attacks, defenses, and checks
Ability Score Boosts: +1 Strength (21), +1 Dexterity (13)
New Feat: Pin Down (D 368)
Magic Items (Expected GP = 3,200):
L4 (840 gp): Casque of Tactics (Heroic Tier) (AV)
L2 (520 gp): +1 Cloak of Resistance (PHB)
L2 (520 gp): +1 Dwarven Scale Armor (PHB)
L1 (360 gp): +1 Magic Spiked Gauntlets (PHB)
TOTAL: 2,240 gp
Discussion:
At this level, you pick up the Pin Down feat, which allows you to hold a grappled and prone opponent down (a nice complement to your powers that knock prone), and you put some points in Strength and Wisdom for future investment.
Level 5
Changes:
+6 HP
New Daily Attack Power: Rain of Steel (PHB)
Magic Items (Expected GP = 4,480):
L6 (1,800 gp): Iron Armbands of Power (Heroic Tier) (AV)
L4 (840 gp): Casque of Tactics (Heroic Tier) (AV)
L2 (520 gp): +1 Cloak of Resistance (PHB)
L2 (520 gp): +1 Dwarven Scale Armor (PHB)
L1 (360 gp): +1 Magic Spiked Gauntlets (PHB)
TOTAL: 4,040 gp
Discussion:
At this level, you get a big offensive upgrade in the Rain of Steel Daily Stance (this power is even easier to use for you than it is for most other Fighters, because a target grabbed by you is not going anywhere), as well as the Iron Armbands of Power Arms Slot Item.
Changes:
+6 HP
New Daily Attack Power: Rain of Steel (PHB)
Magic Items (Expected GP = 4,480):
L6 (1,800 gp): Iron Armbands of Power (Heroic Tier) (AV)
L4 (840 gp): Casque of Tactics (Heroic Tier) (AV)
L2 (520 gp): +1 Cloak of Resistance (PHB)
L2 (520 gp): +1 Dwarven Scale Armor (PHB)
L1 (360 gp): +1 Magic Spiked Gauntlets (PHB)
TOTAL: 4,040 gp
Discussion:
At this level, you get a big offensive upgrade in the Rain of Steel Daily Stance (this power is even easier to use for you than it is for most other Fighters, because a target grabbed by you is not going anywhere), as well as the Iron Armbands of Power Arms Slot Item.
Level 6
Changes:
+6 HP
+1 to attacks, defenses, and checks
New Feat: Master at Arms (HotFL)
New Utility Power: Glowering Threat (HotFL)
Magic Items (Expected GP = 6,400):
L7 (2,600 gp): +2 Dwarven Drakescale Armor (PHB)
L6 (1,800 gp): Iron Armbands of Power (Heroic Tier) (AV)
L4 (840 gp): Casque of Tactics (Heroic Tier) (AV)
L2 (520 gp): +1 Cloak of Resistance (PHB)
L1 (360 gp): +1 Magic Spiked Gauntlets (PHB)
TOTAL: 6,120 gp
Discussion:
At this point, Glowering Threat makes sure that enemies fixate on you and only you (at least for a turn), and the Master at Arms feat gives a welcome bonus to attack rolls. We also get some nice new armor here too.
Changes:
+6 HP
+1 to attacks, defenses, and checks
New Feat: Master at Arms (HotFL)
New Utility Power: Glowering Threat (HotFL)
Magic Items (Expected GP = 6,400):
L7 (2,600 gp): +2 Dwarven Drakescale Armor (PHB)
L6 (1,800 gp): Iron Armbands of Power (Heroic Tier) (AV)
L4 (840 gp): Casque of Tactics (Heroic Tier) (AV)
L2 (520 gp): +1 Cloak of Resistance (PHB)
L1 (360 gp): +1 Magic Spiked Gauntlets (PHB)
TOTAL: 6,120 gp
Discussion:
At this point, Glowering Threat makes sure that enemies fixate on you and only you (at least for a turn), and the Master at Arms feat gives a welcome bonus to attack rolls. We also get some nice new armor here too.
Level 7
Changes:
+6 HP
New Encounter Attack Power: Come and Get It (PHB)
Magic Items (Expected GP = 9,600):
L8 (3,400 gp): +2 Steadfast Amulet (AV)
L7 (2,600 gp): +2 Dwarven Drakescale Armor (PHB)
L6 (1,800 gp): Iron Armbands of Power (Heroic Tier) (AV)
L4 (840 gp): Casque of Tactics (Heroic Tier) (AV)
L1 (360 gp): +1 Magic Spiked Gauntlets (PHB)
TOTAL: 9,000 gp
Changes:
At this level, one of the pillars of the class in Come and Get It is made available to you, and you upgrade your armor and Neck Slot Item to a Steadfast Amulet, which can protect you against daze or stun effects.
Changes:
+6 HP
New Encounter Attack Power: Come and Get It (PHB)
Magic Items (Expected GP = 9,600):
L8 (3,400 gp): +2 Steadfast Amulet (AV)
L7 (2,600 gp): +2 Dwarven Drakescale Armor (PHB)
L6 (1,800 gp): Iron Armbands of Power (Heroic Tier) (AV)
L4 (840 gp): Casque of Tactics (Heroic Tier) (AV)
L1 (360 gp): +1 Magic Spiked Gauntlets (PHB)
TOTAL: 9,000 gp
Changes:
At this level, one of the pillars of the class in Come and Get It is made available to you, and you upgrade your armor and Neck Slot Item to a Steadfast Amulet, which can protect you against daze or stun effects.
Level 8
Changes:
+7 HP
+1 to attacks, defenses, and checks
Ability Score Boosts: +1 Strength (22), +1 Wisdom (13)
New Feat: World Serpent's Grasp (HotFK)
Magic Items (Expected GP = 12,800):
L8 (3,400 gp): +2 Steadfast Amulet (AV)
L7 (2,600 gp): +2 Dwarven Drakescale Armor (PHB)
L6 (1,800 gp): +2 Magic Spiked Gauntlets (PHB)
L6 (1,800 gp): Iron Armbands of Power (Heroic Tier) (AV)
L4 (840 gp): Casque of Tactics (Heroic Tier) (AV)
TOTAL: 10,440 gp
Discussion:
At this level, you get another boost to Strength (and that one raises the modifier), as well as some investment in Wisdom. The World Serpent's Grasp feat gives you an easier way to knock grabbed enemies prone, and you also pick up a bit of extra damage by upgrading your Spiked Gauntlets.
Changes:
+7 HP
+1 to attacks, defenses, and checks
Ability Score Boosts: +1 Strength (22), +1 Wisdom (13)
New Feat: World Serpent's Grasp (HotFK)
Magic Items (Expected GP = 12,800):
L8 (3,400 gp): +2 Steadfast Amulet (AV)
L7 (2,600 gp): +2 Dwarven Drakescale Armor (PHB)
L6 (1,800 gp): +2 Magic Spiked Gauntlets (PHB)
L6 (1,800 gp): Iron Armbands of Power (Heroic Tier) (AV)
L4 (840 gp): Casque of Tactics (Heroic Tier) (AV)
TOTAL: 10,440 gp
Discussion:
At this level, you get another boost to Strength (and that one raises the modifier), as well as some investment in Wisdom. The World Serpent's Grasp feat gives you an easier way to knock grabbed enemies prone, and you also pick up a bit of extra damage by upgrading your Spiked Gauntlets.
Level 9
Changes:
+6 HP
New Daily Attack Power: Bare-Knuckled Rebuke (MP 2)
Magic Items (Expected GP = 16,000):
L9 (4,200 gp): +2 Feyslaughter Spiked Gauntlets (AV)
L8 (3,400 gp): +2 Steadfast Amulet (AV)
L7 (2,600 gp): +2 Dwarven Drakescale Armor (PHB)
L6 (1,800 gp): Iron Armbands of Power (Heroic Tier) (AV)
L4 (840 gp): Casque of Tactics (Heroic Tier) (AV)
TOTAL: 12,840 gp
Discussion:
At this level, the Bare-Knuckled Rebuke power gives you a welcome option to reprise against enemies who decide to attack you (which is the ultimate goal, after all), and you pick up a very nice property for teleport-stuffing in the Feyslaughter Weapon.
Changes:
+6 HP
New Daily Attack Power: Bare-Knuckled Rebuke (MP 2)
Magic Items (Expected GP = 16,000):
L9 (4,200 gp): +2 Feyslaughter Spiked Gauntlets (AV)
L8 (3,400 gp): +2 Steadfast Amulet (AV)
L7 (2,600 gp): +2 Dwarven Drakescale Armor (PHB)
L6 (1,800 gp): Iron Armbands of Power (Heroic Tier) (AV)
L4 (840 gp): Casque of Tactics (Heroic Tier) (AV)
TOTAL: 12,840 gp
Discussion:
At this level, the Bare-Knuckled Rebuke power gives you a welcome option to reprise against enemies who decide to attack you (which is the ultimate goal, after all), and you pick up a very nice property for teleport-stuffing in the Feyslaughter Weapon.
Level 10
Changes:
+6 HP
+1 to attacks, defenses, and checks
New Feat: Improved Grab (PHB 2)
New Utility Power: Body Shield (MP 2)
Magic Items (Expected GP = 22,400):
L10 (5,000 gp): Diamond Cincture (Heroic Tier) (AV 2)
L9 (4,200 gp): +2 Feyslaughter Spiked Gauntlets (AV)
L9 (4,200 gp): Boots of Eagerness (AV)
L8 (3,400 gp): +2 Steadfast Amulet (AV)
L7 (2,600 gp): +2 Dwarven Drakescale Armor (PHB)
L6 (1,800 gp): Iron Armbands of Power (Heroic Tier) (AV)
L4 (840 gp): Casque of Tactics (Heroic Tier) (AV)
TOTAL: 22,040 gp
Discussion:
At this level, the Improved Grab feat makes a basic grab action a legitimate option, the Body Shield power gives you an out-of-turn grab that can even redirect damage coming at you, the Diamond Cincture gives you a bonus to your favorite defense (Fortitude), as well as an emergency healing power, and the Boots of Eagerness give you a neat mobility power.
Changes:
+6 HP
+1 to attacks, defenses, and checks
New Feat: Improved Grab (PHB 2)
New Utility Power: Body Shield (MP 2)
Magic Items (Expected GP = 22,400):
L10 (5,000 gp): Diamond Cincture (Heroic Tier) (AV 2)
L9 (4,200 gp): +2 Feyslaughter Spiked Gauntlets (AV)
L9 (4,200 gp): Boots of Eagerness (AV)
L8 (3,400 gp): +2 Steadfast Amulet (AV)
L7 (2,600 gp): +2 Dwarven Drakescale Armor (PHB)
L6 (1,800 gp): Iron Armbands of Power (Heroic Tier) (AV)
L4 (840 gp): Casque of Tactics (Heroic Tier) (AV)
TOTAL: 22,040 gp
Discussion:
At this level, the Improved Grab feat makes a basic grab action a legitimate option, the Body Shield power gives you an out-of-turn grab that can even redirect damage coming at you, the Diamond Cincture gives you a bonus to your favorite defense (Fortitude), as well as an emergency healing power, and the Boots of Eagerness give you a neat mobility power.
Level 11 Snapshot
Race: Human (PHB)
Class: Fighter (PHB)
Combat Feature: Combat Superiority (PHB)
Fighter Talent: Brawler Style (MP 2)
Paragon Path: Kensei (PHB)
Background: Auspicious Birth (D 366)
Ability Scores, with racial adjustments:
Strength 23 (+6)
Constitution 13 (+1)
Dexterity 14 (+2)
Intelligence 9 (-1)
Wisdom 14 (+2)
Charisma 11 (+0)
HP: 108 --> 15 base, +60 levels, +23 Strength, +10 Toughness
Bloodied: 54 HP or less
Healing Surges: 10 --> 9 base, +1 Constitution
Healing Surge Value: 27 HP
AC: 27 --> 10 base, +8 armor, +5 levels, +2 enhancement, +1 shield, +1 Brawler Style
Fortitude: 31 --> 10 base, +6 ability (Strength), +5 levels, +2 enhancement, +2 class, +2 feat, +2 Brawler Style, +1 racial, +1 Diamond Cincture
Reflex: 23 --> 10 base, +2 ability (Dexterity), +5 levels, +2 enhancement, +2 feat, +1 racial, +1 shield
Will: 22 --> 10 base, +2 ability (Wisdom), +5 levels, +2 enhancement, +2 feat, +1 racial
Initiative: +8 --> +2 ability (Dexterity), +5 levels, +1 item
Speed: 5 --> 6 base, -1 armor
At-Will Attack Powers:
L1 - Dual Strike (MP)
L1 - Grappling Strike (MP 2)
L1 - Knockdown Assault (PHH 1)
Encounter Attack Powers:
L1 - Funneling Flurry (MP)
L3 - Bull Charge (MP 2)
L7 - Come and Get It (PHB)
L11 - Masterstroke (PHB)
Daily Attack Powers:
L1 - Seize and Stab (MP 2)
L5 - Bare-Knuckled Rebuke (MP 2)
L5 - Rain of Steel (PHB)
Utility Powers:
L2 - Forceful Drag (MP 2)
L6 - Glowering Threat (HotFL)
L10 - Body Shield (MP 2)
Skills:
Athletics (+16) --> +6 ability (Strength), +5 trained, +5 levels
Endurance (+13) --> +1 ability (Constitution), +5 trained, +5 levels, +2 item
Heal (+12) --> +2 ability (Wisdom), +5 trained, +5 levels
Intimidate (+10) --> +0 ability (Charisma), +5 trained, +5 levels
Feats:
L1 - Inescapable Hold (MP 2)
L1 - Toughness (PHB)
L2 - Brawler Guard (MP 2)
L4 - Pin Down (D 368)
L6 - Master at Arms (HotFL)
L8 - World Serpent's Grasp (HotFK)
L10 - Improved Grab (PHB 2)
L11 - Improved Defenses (HotFL)
Changes:
+12 HP
Ability Score Boosts: +1 Strength (23), +1 Constitution (13), +1 Dexterity (14), +1 Intelligence (9), +1 Wisdom (14), +1 Charisma (11)
New Encounter Attack Power: Masterstroke (PHB)
New Feat: Paragon Defenses (PHB 2)
New Paragon Path: Kensei (PHB)
Magic Items (Expected GP = 32,000):
L10 (5,000 gp): Diamond Cincture (Heroic Tier) (AV 2)
L9 (4,200 gp): +2 Feyslaughter Spiked Gauntlets (AV)
L9 (4,200 gp): Backlash Tattoo (AV 2)
L9 (4,200 gp): Battle Standard of the Hungry Blade (D 381)
L9 (4,200 gp): Boots of Eagerness (AV)
L8 (3,400 gp): +2 Steadfast Amulet (AV)
L7 (2,600 gp): +2 Dwarven Drakescale Armor (PHB)
L6 (1,800 gp): Iron Armbands of Power (Heroic Tier) (AV)
L4 (840 gp): Casque of Tactics (Heroic Tier) (AV)
TOTAL: 30,440 gp
Discussion:
At this moment, you get some major upgrades. The ability score bonuses give you a bonus to your Reflex and Will defenses, the Kensei Paragon Path nets you a neat bonus to hit with your Spiked Gauntlets, and Improved Defenses gives you even more non-AC defenses.
As far as items are concerned, the Backlash Tattoo gives you an aggressive means of response when you get bloodied, and the Battle Standard of the Hungry Blade can help you yank enemies to you.
Race: Human (PHB)
Class: Fighter (PHB)
Combat Feature: Combat Superiority (PHB)
Fighter Talent: Brawler Style (MP 2)
Paragon Path: Kensei (PHB)
Background: Auspicious Birth (D 366)
Ability Scores, with racial adjustments:
Strength 23 (+6)
Constitution 13 (+1)
Dexterity 14 (+2)
Intelligence 9 (-1)
Wisdom 14 (+2)
Charisma 11 (+0)
HP: 108 --> 15 base, +60 levels, +23 Strength, +10 Toughness
Bloodied: 54 HP or less
Healing Surges: 10 --> 9 base, +1 Constitution
Healing Surge Value: 27 HP
AC: 27 --> 10 base, +8 armor, +5 levels, +2 enhancement, +1 shield, +1 Brawler Style
Fortitude: 31 --> 10 base, +6 ability (Strength), +5 levels, +2 enhancement, +2 class, +2 feat, +2 Brawler Style, +1 racial, +1 Diamond Cincture
Reflex: 23 --> 10 base, +2 ability (Dexterity), +5 levels, +2 enhancement, +2 feat, +1 racial, +1 shield
Will: 22 --> 10 base, +2 ability (Wisdom), +5 levels, +2 enhancement, +2 feat, +1 racial
Initiative: +8 --> +2 ability (Dexterity), +5 levels, +1 item
Speed: 5 --> 6 base, -1 armor
At-Will Attack Powers:
L1 - Dual Strike (MP)
L1 - Grappling Strike (MP 2)
L1 - Knockdown Assault (PHH 1)
Encounter Attack Powers:
L1 - Funneling Flurry (MP)
L3 - Bull Charge (MP 2)
L7 - Come and Get It (PHB)
L11 - Masterstroke (PHB)
Daily Attack Powers:
L1 - Seize and Stab (MP 2)
L5 - Bare-Knuckled Rebuke (MP 2)
L5 - Rain of Steel (PHB)
Utility Powers:
L2 - Forceful Drag (MP 2)
L6 - Glowering Threat (HotFL)
L10 - Body Shield (MP 2)
Skills:
Athletics (+16) --> +6 ability (Strength), +5 trained, +5 levels
Endurance (+13) --> +1 ability (Constitution), +5 trained, +5 levels, +2 item
Heal (+12) --> +2 ability (Wisdom), +5 trained, +5 levels
Intimidate (+10) --> +0 ability (Charisma), +5 trained, +5 levels
Feats:
L1 - Inescapable Hold (MP 2)
L1 - Toughness (PHB)
L2 - Brawler Guard (MP 2)
L4 - Pin Down (D 368)
L6 - Master at Arms (HotFL)
L8 - World Serpent's Grasp (HotFK)
L10 - Improved Grab (PHB 2)
L11 - Improved Defenses (HotFL)
Changes:
+12 HP
Ability Score Boosts: +1 Strength (23), +1 Constitution (13), +1 Dexterity (14), +1 Intelligence (9), +1 Wisdom (14), +1 Charisma (11)
New Encounter Attack Power: Masterstroke (PHB)
New Feat: Paragon Defenses (PHB 2)
New Paragon Path: Kensei (PHB)
Magic Items (Expected GP = 32,000):
L10 (5,000 gp): Diamond Cincture (Heroic Tier) (AV 2)
L9 (4,200 gp): +2 Feyslaughter Spiked Gauntlets (AV)
L9 (4,200 gp): Backlash Tattoo (AV 2)
L9 (4,200 gp): Battle Standard of the Hungry Blade (D 381)
L9 (4,200 gp): Boots of Eagerness (AV)
L8 (3,400 gp): +2 Steadfast Amulet (AV)
L7 (2,600 gp): +2 Dwarven Drakescale Armor (PHB)
L6 (1,800 gp): Iron Armbands of Power (Heroic Tier) (AV)
L4 (840 gp): Casque of Tactics (Heroic Tier) (AV)
TOTAL: 30,440 gp
Discussion:
At this moment, you get some major upgrades. The ability score bonuses give you a bonus to your Reflex and Will defenses, the Kensei Paragon Path nets you a neat bonus to hit with your Spiked Gauntlets, and Improved Defenses gives you even more non-AC defenses.
As far as items are concerned, the Backlash Tattoo gives you an aggressive means of response when you get bloodied, and the Battle Standard of the Hungry Blade can help you yank enemies to you.
Level 12
Changes:
+6 HP
+1 to attacks, defenses, and checks
New Feat: Persistent Threat (D 383)
New Utility Power: Ultimate Parry (PHB)
Magic Items (Expected GP = 48,000):
L12 (13,000 gp): +3 Dwarven Wyvernscale Armor (PHB)
L10 (5,000 gp): Diamond Cincture (Heroic Tier) (AV 2)
L9 (4,200 gp): +2 Feyslaughter Spiked Gauntlets (AV)
L9 (4,200 gp): Backlash Tattoo (AV 2)
L9 (4,200 gp): Battle Standard of the Hungry Blade (D 381)
L9 (4,200 gp): Boots of Eagerness (AV)
L8 (3,400 gp): +2 Steadfast Amulet (AV)
L6 (1,800 gp): Iron Armbands of Power (Heroic Tier) (AV)
L4 (840 gp): Casque of Tactics (Heroic Tier) (AV)
TOTAL: 40,840 gp
Discussion:
At this level, Persistent Threat gives you a way to do your job even when you get hammered by a deleterious effect, plus you get a neat armor boost and a nice defensive power in Ultimate Parry.
Changes:
+6 HP
+1 to attacks, defenses, and checks
New Feat: Persistent Threat (D 383)
New Utility Power: Ultimate Parry (PHB)
Magic Items (Expected GP = 48,000):
L12 (13,000 gp): +3 Dwarven Wyvernscale Armor (PHB)
L10 (5,000 gp): Diamond Cincture (Heroic Tier) (AV 2)
L9 (4,200 gp): +2 Feyslaughter Spiked Gauntlets (AV)
L9 (4,200 gp): Backlash Tattoo (AV 2)
L9 (4,200 gp): Battle Standard of the Hungry Blade (D 381)
L9 (4,200 gp): Boots of Eagerness (AV)
L8 (3,400 gp): +2 Steadfast Amulet (AV)
L6 (1,800 gp): Iron Armbands of Power (Heroic Tier) (AV)
L4 (840 gp): Casque of Tactics (Heroic Tier) (AV)
TOTAL: 40,840 gp
Discussion:
At this level, Persistent Threat gives you a way to do your job even when you get hammered by a deleterious effect, plus you get a neat armor boost and a nice defensive power in Ultimate Parry.
Level 13
Changes:
+6 HP
New Encounter Attack Power: Bash and Pummel (MP 2) (replaces Funneling Flurry)
Magic Items (Expected GP = 64,000):
L13 (17,000 gp): +3 Steadfast Amulet (AV)
L12 (13,000 gp): +3 Dwarven Wyvernscale Armor (PHB)
L11 (9,000 gp): Dice of Auspicious Fortune (D 381)
L10 (5,000 gp): Diamond Cincture (Heroic Tier) (AV 2)
L9 (4,200 gp): +2 Feyslaughter Spiked Gauntlets (AV)
L9 (4,200 gp): Backlash Tattoo (AV 2)
L9 (4,200 gp): Battle Standard of the Hungry Blade (D 381)
L9 (4,200 gp): Boots of Eagerness (AV)
L6 (1,800 gp): Iron Armbands of Power (Heroic Tier) (AV)
L4 (840 gp): Casque of Tactics (Heroic Tier) (AV)
TOTAL: 63,440 gp
Discussion:
At this level, the sweet Bash and Pummel power adds a lot more condition-imposing power to your arsenal, and the Neck Slot Item keeps them from doing the same to you. Also, you pick up the Dice of Auspicious Fortune to have a neat way to defy probability.
Changes:
+6 HP
New Encounter Attack Power: Bash and Pummel (MP 2) (replaces Funneling Flurry)
Magic Items (Expected GP = 64,000):
L13 (17,000 gp): +3 Steadfast Amulet (AV)
L12 (13,000 gp): +3 Dwarven Wyvernscale Armor (PHB)
L11 (9,000 gp): Dice of Auspicious Fortune (D 381)
L10 (5,000 gp): Diamond Cincture (Heroic Tier) (AV 2)
L9 (4,200 gp): +2 Feyslaughter Spiked Gauntlets (AV)
L9 (4,200 gp): Backlash Tattoo (AV 2)
L9 (4,200 gp): Battle Standard of the Hungry Blade (D 381)
L9 (4,200 gp): Boots of Eagerness (AV)
L6 (1,800 gp): Iron Armbands of Power (Heroic Tier) (AV)
L4 (840 gp): Casque of Tactics (Heroic Tier) (AV)
TOTAL: 63,440 gp
Discussion:
At this level, the sweet Bash and Pummel power adds a lot more condition-imposing power to your arsenal, and the Neck Slot Item keeps them from doing the same to you. Also, you pick up the Dice of Auspicious Fortune to have a neat way to defy probability.
Level 14
Changes:
+7 HP
+1 to attacks, defenses, and checks
Ability Score Boosts: +1 Strength (24), +1 Dexterity (15)
New Feat: Armor Specialization (Scale) (PHB)
Magic Items (Expected GP = 80,000):
L13 (17,000 gp): +3 Steadfast Amulet (AV)
L12 (13,000 gp): +3 Dwarven Wyvernscale Armor (PHB)
L12 (13,000 gp): Battlestrider Greaves (PHB)
L11 (9,000 gp): Dice of Auspicious Forutne (D 381)
L10 (5,000 gp): Diamond Cincture (Heroic Tier) (AV 2)
L9 (4,200 gp): +2 Feyslaughter Spiked Gauntlets (AV)
L9 (4,200 gp): Backlash Tattoo (AV 2)
L9 (4,200 gp): Battle Standard of the Hungry Blade (D 381)
L6 (1,800 gp): Iron Armbands of Power (Heroic Tier) (AV)
L4 (840 gp): Casque of Tactics (Heroic Tier) (AV)
TOTAL: 72,240 gp
Discussion:
At this level, you get a welcome AC boost in Armor Specialization (Scale), and a speed boost in the Battlestrider Greaves and the elimination of the speed penalty. Additionally, a Strength boost also nets you some increased competence.
Changes:
+7 HP
+1 to attacks, defenses, and checks
Ability Score Boosts: +1 Strength (24), +1 Dexterity (15)
New Feat: Armor Specialization (Scale) (PHB)
Magic Items (Expected GP = 80,000):
L13 (17,000 gp): +3 Steadfast Amulet (AV)
L12 (13,000 gp): +3 Dwarven Wyvernscale Armor (PHB)
L12 (13,000 gp): Battlestrider Greaves (PHB)
L11 (9,000 gp): Dice of Auspicious Forutne (D 381)
L10 (5,000 gp): Diamond Cincture (Heroic Tier) (AV 2)
L9 (4,200 gp): +2 Feyslaughter Spiked Gauntlets (AV)
L9 (4,200 gp): Backlash Tattoo (AV 2)
L9 (4,200 gp): Battle Standard of the Hungry Blade (D 381)
L6 (1,800 gp): Iron Armbands of Power (Heroic Tier) (AV)
L4 (840 gp): Casque of Tactics (Heroic Tier) (AV)
TOTAL: 72,240 gp
Discussion:
At this level, you get a welcome AC boost in Armor Specialization (Scale), and a speed boost in the Battlestrider Greaves and the elimination of the speed penalty. Additionally, a Strength boost also nets you some increased competence.
Level 15
Changes:
+6 HP
New Daily Attack Power: Unyielding Avalanche (PHB) (replaces Rain of Steel)
Magic Items (Expected GP = 112,000):
L14 (21,000 gp): +3 Feyslaughter Spiked Gauntlets (AV)
L13 (17,000 gp): +3 Steadfast Amulet (AV)
L12 (13,000 gp): +3 Dwarven Wyvernscale Armor (PHB)
L12 (13,000 gp): Battlestrider Greaves (PHB)
L12 (13,000 gp): Stone of Earth (AV 2)
L11 (9,000 gp): Dice of Auspicious Fortune (D 381)
L10 (5,000 gp): Diamond Cincture (Heroic Tier) (AV 2)
L9 (4,200 gp): Backlash Tattoo (AV 2)
L9 (4,200 gp): Battle Standard of the Hungry Blade (D 381)
L6 (1,800 gp): Iron Armbands of Power (Heroic Tier) (AV)
L4 (840 gp): Casque of Tactics (Heroic Tier) (AV)
TOTAL: 102,040 gp
Discussion:
Here, we finally upgrade the Feyslaughter Spiked Gauntlets, and we also pick up a heck of an upgrade for Rain of Steel in Unyielding Avalanche, and the Stone of Earth gives you more ways to fiddle with your attack rolls.
Changes:
+6 HP
New Daily Attack Power: Unyielding Avalanche (PHB) (replaces Rain of Steel)
Magic Items (Expected GP = 112,000):
L14 (21,000 gp): +3 Feyslaughter Spiked Gauntlets (AV)
L13 (17,000 gp): +3 Steadfast Amulet (AV)
L12 (13,000 gp): +3 Dwarven Wyvernscale Armor (PHB)
L12 (13,000 gp): Battlestrider Greaves (PHB)
L12 (13,000 gp): Stone of Earth (AV 2)
L11 (9,000 gp): Dice of Auspicious Fortune (D 381)
L10 (5,000 gp): Diamond Cincture (Heroic Tier) (AV 2)
L9 (4,200 gp): Backlash Tattoo (AV 2)
L9 (4,200 gp): Battle Standard of the Hungry Blade (D 381)
L6 (1,800 gp): Iron Armbands of Power (Heroic Tier) (AV)
L4 (840 gp): Casque of Tactics (Heroic Tier) (AV)
TOTAL: 102,040 gp
Discussion:
Here, we finally upgrade the Feyslaughter Spiked Gauntlets, and we also pick up a heck of an upgrade for Rain of Steel in Unyielding Avalanche, and the Stone of Earth gives you more ways to fiddle with your attack rolls.
Level 16
Changes:
+6 HP
+1 to attacks, defenses, and checks
New Feat: Improved Initiative (PHB)
New Utility Power: Mighty Surge (D 379)
Magic Items (Expected GP = 160,000):
L15 (25,000 gp): Ring of the Dragonborn Emperor (AV)
L14 (21,000 gp): +3 Feyslaughter Spiked Gauntlets (AV)
L14 (21,000 gp): Casque of Tactics (Paragon Tier) (AV)
L13 (17,000 gp): +3 Steadfast Amulet (AV)
L12 (13,000 gp): +3 Dwarven Wyvernscale Armor (PHB)
L12 (13,000 gp): Battlestrider Greaves (PHB)
L12 (13,000 gp): Stone of Earth (AV 2)
L11 (9,000 gp): Dice of Auspicious Fortune (D 381)
L10 (5,000 gp): Diamond Cincture (Heroic Tier) (AV 2)
L9 (4,200 gp): Backlash Tattoo (AV 2)
L9 (4,200 gp): Battle Standard of the Hungry Blade (D 381)
L6 (1,800 gp): Iron Armbands of Power (Heroic Tier) (AV)
TOTAL: 147,200 gp
Discussion:
At this level, you pick up a huge initiative bonus, courtesy of a Casque of Tactics upgrade and the Improved Initiative feat, Mighty Surge provides a quality self-healing power, and the Ring of the Dragonborn Emperor gives you the ability to reprise when bloodied.
Changes:
+6 HP
+1 to attacks, defenses, and checks
New Feat: Improved Initiative (PHB)
New Utility Power: Mighty Surge (D 379)
Magic Items (Expected GP = 160,000):
L15 (25,000 gp): Ring of the Dragonborn Emperor (AV)
L14 (21,000 gp): +3 Feyslaughter Spiked Gauntlets (AV)
L14 (21,000 gp): Casque of Tactics (Paragon Tier) (AV)
L13 (17,000 gp): +3 Steadfast Amulet (AV)
L12 (13,000 gp): +3 Dwarven Wyvernscale Armor (PHB)
L12 (13,000 gp): Battlestrider Greaves (PHB)
L12 (13,000 gp): Stone of Earth (AV 2)
L11 (9,000 gp): Dice of Auspicious Fortune (D 381)
L10 (5,000 gp): Diamond Cincture (Heroic Tier) (AV 2)
L9 (4,200 gp): Backlash Tattoo (AV 2)
L9 (4,200 gp): Battle Standard of the Hungry Blade (D 381)
L6 (1,800 gp): Iron Armbands of Power (Heroic Tier) (AV)
TOTAL: 147,200 gp
Discussion:
At this level, you pick up a huge initiative bonus, courtesy of a Casque of Tactics upgrade and the Improved Initiative feat, Mighty Surge provides a quality self-healing power, and the Ring of the Dragonborn Emperor gives you the ability to reprise when bloodied.
Level 17
Changes:
+6 HP
New Encounter Attack Power: Vicious Uppercut (MP 2) (replaces Bull Charge)
Magic Items (Expected GP = 240,000):
L17 (65,000 gp): +4 Dwarven Wyrmscale Armor (PHB)
L15 (25,000 gp): Ring of the Dragonborn Emperor (AV)
L14 (21,000 gp): +3 Feyslaughter Spiked Gauntlets (AV)
L14 (21,000 gp): Casque of Tactics (Paragon Tier) (AV)
L13 (17,000 gp): +3 Steadfast Amulet (AV)
L12 (13,000 gp): Battlestrider Greaves (PHB)
L12 (13,000 gp): Stone of Earth (AV 2)
L11 (9,000 gp): Dice of Auspicious Fortune (D 381)
L10 (5,000 gp): Diamond Cincture (Heroic Tier) (AV 2)
L9 (4,200 gp): Backlash Tattoo (AV 2)
L9 (4,200 gp): Battle Standard of the Hungry Blade (D 381)
L6 (1,800 gp): Iron Armbands of Power (Heroic Tier) (AV)
TOTAL: 199,200 gp
Discussion:
At this level, you pick up the frankly incredible Vicious Uppercut power, which adds a stunning multiattack to your repertoire. You also upgrade your armor and pick up an emergency reroll in the Stone of Earth here.
Changes:
+6 HP
New Encounter Attack Power: Vicious Uppercut (MP 2) (replaces Bull Charge)
Magic Items (Expected GP = 240,000):
L17 (65,000 gp): +4 Dwarven Wyrmscale Armor (PHB)
L15 (25,000 gp): Ring of the Dragonborn Emperor (AV)
L14 (21,000 gp): +3 Feyslaughter Spiked Gauntlets (AV)
L14 (21,000 gp): Casque of Tactics (Paragon Tier) (AV)
L13 (17,000 gp): +3 Steadfast Amulet (AV)
L12 (13,000 gp): Battlestrider Greaves (PHB)
L12 (13,000 gp): Stone of Earth (AV 2)
L11 (9,000 gp): Dice of Auspicious Fortune (D 381)
L10 (5,000 gp): Diamond Cincture (Heroic Tier) (AV 2)
L9 (4,200 gp): Backlash Tattoo (AV 2)
L9 (4,200 gp): Battle Standard of the Hungry Blade (D 381)
L6 (1,800 gp): Iron Armbands of Power (Heroic Tier) (AV)
TOTAL: 199,200 gp
Discussion:
At this level, you pick up the frankly incredible Vicious Uppercut power, which adds a stunning multiattack to your repertoire. You also upgrade your armor and pick up an emergency reroll in the Stone of Earth here.
Level 18
Changes:
+7 HP
+1 to attacks, defenses, and checks
Ability Score Boosts: +1 Strength (25), +1 Wisdom (15)
New Feat: Weapon Focus (Unarmed) (PHB)
Magic Items (Expected GP = 320,000):
L18 (85,000 gp): +4 Steadfast Amulet (AV)
L17 (65,000 gp): +4 Dwarven Wyrmscale Armor (PHB)
L15 (25,000 gp): Ring of the Dragonborn Emperor (AV)
L14 (21,000 gp): +3 Feyslaughter Spiked Gauntlets (AV)
L14 (21,000 gp): Casque of Tactics (Paragon Tier) (AV)
L12 (13,000 gp): Battlestrider Greaves (PHB)
L12 (13,000 gp): Stone of Earth (AV 2)
L11 (9,000 gp): Dice of Auspicious Fortune (D 381)
L10 (5,000 gp): Diamond Cincture (Heroic Tier) (AV 2)
L9 (4,200 gp): Backlash Tattoo (AV 2)
L9 (4,200 gp): Battle Standard of the Hungry Blade (D 381)
L6 (1,800 gp): Iron Armbands of Power (Heroic Tier) (AV)
TOTAL: 267,200 gp
Discussion:
Here, you put some investment in your Strength and Wisdom scores, you pick up a welcome damage bonus in Weapon Focus, and you upgrade your Neck Slot Item to make yourself even tougher to escape.
Changes:
+7 HP
+1 to attacks, defenses, and checks
Ability Score Boosts: +1 Strength (25), +1 Wisdom (15)
New Feat: Weapon Focus (Unarmed) (PHB)
Magic Items (Expected GP = 320,000):
L18 (85,000 gp): +4 Steadfast Amulet (AV)
L17 (65,000 gp): +4 Dwarven Wyrmscale Armor (PHB)
L15 (25,000 gp): Ring of the Dragonborn Emperor (AV)
L14 (21,000 gp): +3 Feyslaughter Spiked Gauntlets (AV)
L14 (21,000 gp): Casque of Tactics (Paragon Tier) (AV)
L12 (13,000 gp): Battlestrider Greaves (PHB)
L12 (13,000 gp): Stone of Earth (AV 2)
L11 (9,000 gp): Dice of Auspicious Fortune (D 381)
L10 (5,000 gp): Diamond Cincture (Heroic Tier) (AV 2)
L9 (4,200 gp): Backlash Tattoo (AV 2)
L9 (4,200 gp): Battle Standard of the Hungry Blade (D 381)
L6 (1,800 gp): Iron Armbands of Power (Heroic Tier) (AV)
TOTAL: 267,200 gp
Discussion:
Here, you put some investment in your Strength and Wisdom scores, you pick up a welcome damage bonus in Weapon Focus, and you upgrade your Neck Slot Item to make yourself even tougher to escape.
Level 19
Changes:
+6 HP
New Daily Power: Smash and Grab (replaces Bare-Knuckled Rebuke)
Magic Items (Expected GP = 400,000):
L19 (105,000 gp): +4 Feyslaughter Spiked Gauntlets (AV)
L18 (85,000 gp): +4 Steadfast Amulet (AV)
L17 (65,000 gp): +4 Dwarven Wyrmscale Armor (PHB)
L16 (45,000 gp): Iron Armbands of Power (Paragon Tier) (AV)
L15 (25,000 gp): Ring of the Dragonborn Emperor (AV)
L14 (21,000 gp): Casque of Tactics (Paragon Tier) (AV)
L12 (13,000 gp): Battlestrider Greaves (PHB)
L12 (13,000 gp): Stone of Earth (AV 2)
L11 (9,000 gp): Dice of Auspicious Fortune (D 381)
L10 (5,000 gp): Diamond Cincture (Heroic Tier) (AV 2)
L9 (4,200 gp): Backlash Tattoo (AV 2)
L9 (4,200 gp): Battle Standard of the Hungry Blade (D 381)
TOTAL: 394,400 gp
Discussion:
At this level, Smash and Grab provides a mean Daily to sit down and pound your opponent with, and the Feyslaughter Gauntlets and Iron Ambands of Power upgrades add some more kick to your attacks.
Changes:
+6 HP
New Daily Power: Smash and Grab (replaces Bare-Knuckled Rebuke)
Magic Items (Expected GP = 400,000):
L19 (105,000 gp): +4 Feyslaughter Spiked Gauntlets (AV)
L18 (85,000 gp): +4 Steadfast Amulet (AV)
L17 (65,000 gp): +4 Dwarven Wyrmscale Armor (PHB)
L16 (45,000 gp): Iron Armbands of Power (Paragon Tier) (AV)
L15 (25,000 gp): Ring of the Dragonborn Emperor (AV)
L14 (21,000 gp): Casque of Tactics (Paragon Tier) (AV)
L12 (13,000 gp): Battlestrider Greaves (PHB)
L12 (13,000 gp): Stone of Earth (AV 2)
L11 (9,000 gp): Dice of Auspicious Fortune (D 381)
L10 (5,000 gp): Diamond Cincture (Heroic Tier) (AV 2)
L9 (4,200 gp): Backlash Tattoo (AV 2)
L9 (4,200 gp): Battle Standard of the Hungry Blade (D 381)
TOTAL: 394,400 gp
Discussion:
At this level, Smash and Grab provides a mean Daily to sit down and pound your opponent with, and the Feyslaughter Gauntlets and Iron Ambands of Power upgrades add some more kick to your attacks.
Level 20
Changes:
+6 HP
+1 to attacks, defenses, and checks
New Daily Attack Power: Weaponsoul Dance (PHB)
New Feat: Brutal Brawler (MP 2)
Magic Items (Expected GP = 560,000):
L20 (125,000 gp): Diamond Cincture (Paragon Tier) (AV 2)
L19 (105,000 gp): +4 Feyslaughter Spiked Gauntlets (AV)
L18 (85,000 gp): +4 Steadfast Amulet (AV)
L17 (65,000 gp): +4 Dwarven Wyrmscale Armor (PHB)
L16 (45,000 gp): Iron Armbands of Power (Paragon Tier) (AV)
L15 (25,000 gp): Ring of the Dragonborn Emperor (AV)
L14 (21,000 gp): Casque of Tactics (Paragon Tier) (AV)
L12 (13,000 gp): Battlestrider Greaves (PHB)
L12 (13,000 gp): Stone of Earth (AV 2)
L11 (9,000 gp): Dice of Auspicious Fortune (D 381)
L9 (4,200 gp): Backlash Tattoo (AV 2)
L9 (4,200 gp): Battle Standard of the Hungry Blade (D 381)
TOTAL: 519,400 gp
Discussion:
At this level, you pick up some versatility in Weaponsoul Dance, as well as some extra inescapability via a Diamond Cincture upgrade and the Brutal Brawler feat.
Changes:
+6 HP
+1 to attacks, defenses, and checks
New Daily Attack Power: Weaponsoul Dance (PHB)
New Feat: Brutal Brawler (MP 2)
Magic Items (Expected GP = 560,000):
L20 (125,000 gp): Diamond Cincture (Paragon Tier) (AV 2)
L19 (105,000 gp): +4 Feyslaughter Spiked Gauntlets (AV)
L18 (85,000 gp): +4 Steadfast Amulet (AV)
L17 (65,000 gp): +4 Dwarven Wyrmscale Armor (PHB)
L16 (45,000 gp): Iron Armbands of Power (Paragon Tier) (AV)
L15 (25,000 gp): Ring of the Dragonborn Emperor (AV)
L14 (21,000 gp): Casque of Tactics (Paragon Tier) (AV)
L12 (13,000 gp): Battlestrider Greaves (PHB)
L12 (13,000 gp): Stone of Earth (AV 2)
L11 (9,000 gp): Dice of Auspicious Fortune (D 381)
L9 (4,200 gp): Backlash Tattoo (AV 2)
L9 (4,200 gp): Battle Standard of the Hungry Blade (D 381)
TOTAL: 519,400 gp
Discussion:
At this level, you pick up some versatility in Weaponsoul Dance, as well as some extra inescapability via a Diamond Cincture upgrade and the Brutal Brawler feat.
Level 21 Snapshot
Race: Human (PHB)
Class: Fighter (PHB)
Combat Feature: Combat Superiority (PHB)
Fighter Talent: Brawler Style (MP 2)
Paragon Path: Kensei (PHB)
Epic Destiny: Ceaseless Guardian (D 387)
Background: Auspicious Birth (D 366)
Ability Scores, with racial adjustments:
Strength 28 (+9)
Constitution 14 (+2)
Dexterity 16 (+3)
Intelligence 10 (+0)
Wisdom 16 (+3)
Charisma 12 (+1)
HP: 178 --> 15 base, +120 levels, +28 Strength, +15 Toughness
Bloodied: 89 HP or less
Healing Surges: 11 --> 9 base, +2 Constitution
Healing Surge Value: 44 HP
AC: 39 --> 10 base, +10 levels, +11 armor, +5 enhancement, +1 feat, +1 shield, +1 Brawler Style
Fortitude: 48 --> 10 base, +10 levels, +9 ability (Strength), +4 enhancement, +4 Epic Fortitude, +3 feat, +2 class, +2 Brawler Style, +2 Diamond Cincture, +1 racial, +1 Nagascale Armor
Reflex: 32 --> 10 base, +10 levels, +3 ability (Dexterity), +4 enhancement, +3 feat, +1 racial, +1 shield
Will: 31 --> 10 base, +10 levels, +3 ability (Wisdom), +4 enhancement, +3 feat, +1 racial
Initiative: +23 --> +3 ability (Dexterity), +10 levels, +8 feat, +2 item
Speed: 8 --> 6 base, +1 Guardian Mindfulness, +1 item
At-Will Attack Powers:
L1 - Dual Strike (MP)
L1 - Grappling Strike (MP 2)
L1 - Knockdown Assault (PHH 1)
Encounter Attack Powers:
L7 - Come and Get It (PHB)
L11 - Masterstroke (PHB)
L13 - Bash and Pummel (MP 2)
L17 - Vicious Uppercut (MP 2)
Daily Attack Powers:
L1 - Seize and Stab (MP 2)
L15 - Unyielding Avalanche (PHB)
L19 - Smash and Grab (MP)
L20 - Weaponsoul Dance (PHB)
Utility Powers:
L2 - Forceful Drag (MP 2)
L6 - Glowering Threat (HotFL)
L10 - Body Shield (MP 2)
L10 - Mighty Surge (D 379)
L12 - Ultimate Parry (PHB)
Skills:
Athletics (+24) --> +9 ability (Strength), +5 trained, +10 levels
Endurance (+21) --> +2 ability (Constitution), +5 trained, +10 levels, +4 item
Heal (+18) --> +3 ability (Wisdom), +5 trained, +10 levels
Intimidate (+16) --> +1 ability (Charisma), +5 trained, +10 levels
Feats:
L1 - Inescapable Hold (MP 2)
L1 - Toughness (PHB)
L2 - Brawler Guard (MP 2)
L4 - Pin Down (D 368)
L6 - Master at Arms (HotFL)
L8 - World Serpent's Grasp (HotFK)
L10 - Improved Grab (PHB 2)
L11 - Improved Defenses (HotFL)
L12 - Persistent Threat (D 383)
L14 - Armor Specialization (Scale) (PHB)
L18 - Weapon Focus (Unarmed) (PHB)
L20 - Brutal Brawler (MP 2)
L21 - Epic Fortitude (PHB 2)
L21 - Superior Initiative (PHB 3)
Changes:
+12 HP
Ability Score Boosts: +3 Strength (28), +1 Constitution (14), +1 Dexterity (16), +1 Intelligence (10), +1 Wisdom (16), +1 Charisma (12)
New Epic Destiny: Ceaseless Guardian (D 387)
New Feats: Epic Fortitude (PHB 2), Superior Initiative (PHB 3) (replaces Improved Initiatve)
Magic Items (Expected GP = 800,000):
L22 (325,000 gp): +5 Dwarven Nagascale Armor (PHB)
L20 (125,000 gp): Diamond Cincture (Paragon Tier) (AV 2)
L19 (105,000 gp): +4 Feyslaughter Spiked Gauntlets (AV)
L18 (85,000 gp): +4 Steadfast Amulet (AV)
L16 (45,000 gp): Iron Armbands of Power (Paragon Tier) (AV)
L15 (25,000 gp): Ring of the Dragonborn Emperor (AV)
L14 (21,000 gp): Casque of Tactics (Paragon Tier) (AV)
L12 (13,000 gp): Battlestrider Greaves (PHB)
L12 (13,000 gp): Stone of Earth (AV 2)
L11 (9,000 gp): Dice of Auspicious Fortune (D 381)
L9 (4,200 gp): Backlash Tattoo (AV 2)
L9 (4,200 gp): Battle Standard of the Hungry Blade (D 381)
TOTAL: 774,400 gp
Discussion:
More major upheaval occurs at this level: the Ceaseless Guardian Epic Destiny nets you a welcome Strength bonus as well as some extra speed, your Fortitude defense is bolstered in a major by the influx of the above mentioned Strength bonus, as well as the arrival of the Epic Fortitude and Robust Defenses feats, making you almost impossible to hurt with attacks targeting that defense, as well as making your grabs virtual death sentences. Last, but not least, you armor is upgraded at this level.
Race: Human (PHB)
Class: Fighter (PHB)
Combat Feature: Combat Superiority (PHB)
Fighter Talent: Brawler Style (MP 2)
Paragon Path: Kensei (PHB)
Epic Destiny: Ceaseless Guardian (D 387)
Background: Auspicious Birth (D 366)
Ability Scores, with racial adjustments:
Strength 28 (+9)
Constitution 14 (+2)
Dexterity 16 (+3)
Intelligence 10 (+0)
Wisdom 16 (+3)
Charisma 12 (+1)
HP: 178 --> 15 base, +120 levels, +28 Strength, +15 Toughness
Bloodied: 89 HP or less
Healing Surges: 11 --> 9 base, +2 Constitution
Healing Surge Value: 44 HP
AC: 39 --> 10 base, +10 levels, +11 armor, +5 enhancement, +1 feat, +1 shield, +1 Brawler Style
Fortitude: 48 --> 10 base, +10 levels, +9 ability (Strength), +4 enhancement, +4 Epic Fortitude, +3 feat, +2 class, +2 Brawler Style, +2 Diamond Cincture, +1 racial, +1 Nagascale Armor
Reflex: 32 --> 10 base, +10 levels, +3 ability (Dexterity), +4 enhancement, +3 feat, +1 racial, +1 shield
Will: 31 --> 10 base, +10 levels, +3 ability (Wisdom), +4 enhancement, +3 feat, +1 racial
Initiative: +23 --> +3 ability (Dexterity), +10 levels, +8 feat, +2 item
Speed: 8 --> 6 base, +1 Guardian Mindfulness, +1 item
At-Will Attack Powers:
L1 - Dual Strike (MP)
L1 - Grappling Strike (MP 2)
L1 - Knockdown Assault (PHH 1)
Encounter Attack Powers:
L7 - Come and Get It (PHB)
L11 - Masterstroke (PHB)
L13 - Bash and Pummel (MP 2)
L17 - Vicious Uppercut (MP 2)
Daily Attack Powers:
L1 - Seize and Stab (MP 2)
L15 - Unyielding Avalanche (PHB)
L19 - Smash and Grab (MP)
L20 - Weaponsoul Dance (PHB)
Utility Powers:
L2 - Forceful Drag (MP 2)
L6 - Glowering Threat (HotFL)
L10 - Body Shield (MP 2)
L10 - Mighty Surge (D 379)
L12 - Ultimate Parry (PHB)
Skills:
Athletics (+24) --> +9 ability (Strength), +5 trained, +10 levels
Endurance (+21) --> +2 ability (Constitution), +5 trained, +10 levels, +4 item
Heal (+18) --> +3 ability (Wisdom), +5 trained, +10 levels
Intimidate (+16) --> +1 ability (Charisma), +5 trained, +10 levels
Feats:
L1 - Inescapable Hold (MP 2)
L1 - Toughness (PHB)
L2 - Brawler Guard (MP 2)
L4 - Pin Down (D 368)
L6 - Master at Arms (HotFL)
L8 - World Serpent's Grasp (HotFK)
L10 - Improved Grab (PHB 2)
L11 - Improved Defenses (HotFL)
L12 - Persistent Threat (D 383)
L14 - Armor Specialization (Scale) (PHB)
L18 - Weapon Focus (Unarmed) (PHB)
L20 - Brutal Brawler (MP 2)
L21 - Epic Fortitude (PHB 2)
L21 - Superior Initiative (PHB 3)
Changes:
+12 HP
Ability Score Boosts: +3 Strength (28), +1 Constitution (14), +1 Dexterity (16), +1 Intelligence (10), +1 Wisdom (16), +1 Charisma (12)
New Epic Destiny: Ceaseless Guardian (D 387)
New Feats: Epic Fortitude (PHB 2), Superior Initiative (PHB 3) (replaces Improved Initiatve)
Magic Items (Expected GP = 800,000):
L22 (325,000 gp): +5 Dwarven Nagascale Armor (PHB)
L20 (125,000 gp): Diamond Cincture (Paragon Tier) (AV 2)
L19 (105,000 gp): +4 Feyslaughter Spiked Gauntlets (AV)
L18 (85,000 gp): +4 Steadfast Amulet (AV)
L16 (45,000 gp): Iron Armbands of Power (Paragon Tier) (AV)
L15 (25,000 gp): Ring of the Dragonborn Emperor (AV)
L14 (21,000 gp): Casque of Tactics (Paragon Tier) (AV)
L12 (13,000 gp): Battlestrider Greaves (PHB)
L12 (13,000 gp): Stone of Earth (AV 2)
L11 (9,000 gp): Dice of Auspicious Fortune (D 381)
L9 (4,200 gp): Backlash Tattoo (AV 2)
L9 (4,200 gp): Battle Standard of the Hungry Blade (D 381)
TOTAL: 774,400 gp
Discussion:
More major upheaval occurs at this level: the Ceaseless Guardian Epic Destiny nets you a welcome Strength bonus as well as some extra speed, your Fortitude defense is bolstered in a major by the influx of the above mentioned Strength bonus, as well as the arrival of the Epic Fortitude and Robust Defenses feats, making you almost impossible to hurt with attacks targeting that defense, as well as making your grabs virtual death sentences. Last, but not least, you armor is upgraded at this level.
Level 22
Changes:
+6 HP
+1 to attacks, defenses, and checks
New Feats: Rapid Combat Challenge (D 387)
New Utility Power: Unyielding (MP)
Magic Items (Expected GP = 1,200,000):
L23 (425,000 gp): +5 Steadfast Amulet (AV)
L22 (325,000 gp): +5 Dwarven Nagascale Armor (PHB)
L20 (125,000 gp): Diamond Cincture (Paragon Tier) (AV 2)
L19 (105,000 gp): +4 Feyslaughter Spiked Gauntlets (AV)
L16 (45,000 gp): Iron Armbands of Power (Paragon Tier) (AV)
L15 (25,000 gp): Ring of the Dragonborn Emperor (AV)
L14 (21,000 gp): Casque of Tactics (Paragon Tier) (AV)
L12 (13,000 gp): Battlestrider Greaves (PHB)
L12 (13,000 gp): Stone of Earth (AV 2)
L11 (9,000 gp): Dice of Auspicious Fortune (D 381)
L9 (4,200 gp): Backlash Tattoo (AV 2)
L9 (4,200 gp): Battle Standard of the Hungry Blade (D 381)
TOTAL: 1,114,400 gp
Changes:
At this level, you make good strides in your defending ability with the ability to tag two marked targets simultaneously, a Neck Slot Item upgrade, and a great way to respond to an attack against you in Unyielding.
Changes:
+6 HP
+1 to attacks, defenses, and checks
New Feats: Rapid Combat Challenge (D 387)
New Utility Power: Unyielding (MP)
Magic Items (Expected GP = 1,200,000):
L23 (425,000 gp): +5 Steadfast Amulet (AV)
L22 (325,000 gp): +5 Dwarven Nagascale Armor (PHB)
L20 (125,000 gp): Diamond Cincture (Paragon Tier) (AV 2)
L19 (105,000 gp): +4 Feyslaughter Spiked Gauntlets (AV)
L16 (45,000 gp): Iron Armbands of Power (Paragon Tier) (AV)
L15 (25,000 gp): Ring of the Dragonborn Emperor (AV)
L14 (21,000 gp): Casque of Tactics (Paragon Tier) (AV)
L12 (13,000 gp): Battlestrider Greaves (PHB)
L12 (13,000 gp): Stone of Earth (AV 2)
L11 (9,000 gp): Dice of Auspicious Fortune (D 381)
L9 (4,200 gp): Backlash Tattoo (AV 2)
L9 (4,200 gp): Battle Standard of the Hungry Blade (D 381)
TOTAL: 1,114,400 gp
Changes:
At this level, you make good strides in your defending ability with the ability to tag two marked targets simultaneously, a Neck Slot Item upgrade, and a great way to respond to an attack against you in Unyielding.
Level 23
Changes:
+6 HP
New Encounter Attack Power: Warrior's Urging (PHB) (replaces Come and Get It)
Magic Items (Expected GP = 1,600,000):
L24 (525,000 gp): +5 Feyslaughter Spiked Gauntlets (AV)
L23 (425,000 gp): +5 Steadfast Amulet (AV)
L22 (325,000 gp): +5 Dwarven Nagascale Armor (PHB)
L20 (125,000 gp): Diamond Cincture (Paragon Tier) (AV 2)
L16 (45,000 gp): Iron Armbands of Power (Paragon Tier) (AV)
L15 (25,000 gp): Ring of the Dragonborn Emperor (AV)
L14 (21,000 gp): Casque of Tactics (Paragon Tier) (AV)
L12 (13,000 gp): Battlestrider Greaves (PHB)
L12 (13,000 gp): Stone of Earth (AV 2)
L11 (9,000 gp): Dice of Auspicious Fortune (D 381)
L9 (4,200 gp): Backlash Tattoo (AV 2)
L9 (4,200 gp): Battle Standard of the Hungry Blade (D 381)
TOTAL: 1,534,400 gp
Changes:
At this level, you swap the awesome Come and Get It for the even more awesome Warrior's Urging, and you also upgrade your weapons here.
Changes:
+6 HP
New Encounter Attack Power: Warrior's Urging (PHB) (replaces Come and Get It)
Magic Items (Expected GP = 1,600,000):
L24 (525,000 gp): +5 Feyslaughter Spiked Gauntlets (AV)
L23 (425,000 gp): +5 Steadfast Amulet (AV)
L22 (325,000 gp): +5 Dwarven Nagascale Armor (PHB)
L20 (125,000 gp): Diamond Cincture (Paragon Tier) (AV 2)
L16 (45,000 gp): Iron Armbands of Power (Paragon Tier) (AV)
L15 (25,000 gp): Ring of the Dragonborn Emperor (AV)
L14 (21,000 gp): Casque of Tactics (Paragon Tier) (AV)
L12 (13,000 gp): Battlestrider Greaves (PHB)
L12 (13,000 gp): Stone of Earth (AV 2)
L11 (9,000 gp): Dice of Auspicious Fortune (D 381)
L9 (4,200 gp): Backlash Tattoo (AV 2)
L9 (4,200 gp): Battle Standard of the Hungry Blade (D 381)
TOTAL: 1,534,400 gp
Changes:
At this level, you swap the awesome Come and Get It for the even more awesome Warrior's Urging, and you also upgrade your weapons here.
Level 24
Changes:
+7 HP
+1 to attacks, defenses, and checks
Ability Score Boosts: +1 Strength (29), +1 Wisdom (17)
New Feats: Crushing Grab (D 368), Martial Mastery (MP) (replaces Persistent Threat)
Magic Items (Expected GP = 2,100,000):
L24 (525,000 gp): +5 Feyslaughter Spiked Gauntlets (AV)
L23 (425,000 gp): +5 Steadfast Amulet (AV)
L23 (425,000 gp): Eye of Awareness (AV)
L22 (325,000 gp): +5 Dwarven Nagascale Armor (PHB)
L20 (125,000 gp): Diamond Cincture (Paragon Tier) (AV 2)
L16 (45,000 gp): Iron Armbands of Power (Paragon Tier) (AV)
L15 (25,000 gp): Ring of the Dragonborn Emperor (AV)
L12 (13,000 gp): Battlestrider Greaves (PHB)
L12 (13,000 gp): Stone of Earth (AV 2)
L11 (9,000 gp): Dice of Auspicious Fortune (D 381)
L9 (4,200 gp): Backlash Tattoo (AV 2)
L9 (4,200 gp): Battle Standard of the Hungry Blade (D 381)
TOTAL: 1,938,400 gp
Discussion:
At this level, you put some investment in Strength and Wisdom, swap out the now obsolete Persistent Threat (thanks to the Ceaseless Guardian's L24 feature) for some sweet power recovery in Martial Mastery, put some genuine threat into your grabs with Crushing Grab, and upgrade your Head Slot item to the awesome Eye of Awareness.
Changes:
+7 HP
+1 to attacks, defenses, and checks
Ability Score Boosts: +1 Strength (29), +1 Wisdom (17)
New Feats: Crushing Grab (D 368), Martial Mastery (MP) (replaces Persistent Threat)
Magic Items (Expected GP = 2,100,000):
L24 (525,000 gp): +5 Feyslaughter Spiked Gauntlets (AV)
L23 (425,000 gp): +5 Steadfast Amulet (AV)
L23 (425,000 gp): Eye of Awareness (AV)
L22 (325,000 gp): +5 Dwarven Nagascale Armor (PHB)
L20 (125,000 gp): Diamond Cincture (Paragon Tier) (AV 2)
L16 (45,000 gp): Iron Armbands of Power (Paragon Tier) (AV)
L15 (25,000 gp): Ring of the Dragonborn Emperor (AV)
L12 (13,000 gp): Battlestrider Greaves (PHB)
L12 (13,000 gp): Stone of Earth (AV 2)
L11 (9,000 gp): Dice of Auspicious Fortune (D 381)
L9 (4,200 gp): Backlash Tattoo (AV 2)
L9 (4,200 gp): Battle Standard of the Hungry Blade (D 381)
TOTAL: 1,938,400 gp
Discussion:
At this level, you put some investment in Strength and Wisdom, swap out the now obsolete Persistent Threat (thanks to the Ceaseless Guardian's L24 feature) for some sweet power recovery in Martial Mastery, put some genuine threat into your grabs with Crushing Grab, and upgrade your Head Slot item to the awesome Eye of Awareness.
Level 25
Changes:
+6 HP
New Daily Attack Power: Relentless Headlock (MP 2) (replaces Seize and Stab)
Magic Items (Expected GP = 2,800,000):
L24 (525,000 gp): +5 Feyslaughter Spiked Gauntlets (AV)
L24 (525,000 gp): Boots of Caiphon (AV 2)
L23 (425,000 gp): +5 Steadfast Amulet (AV)
L23 (425,000 gp): Eye of Awareness (AV)
L22 (325,000 gp): +5 Dwarven Nagascale Armor (PHB)
L20 (125,000 gp): Diamond Cincture (Paragon Tier) (AV 2)
L16 (45,000 gp): Iron Armbands of Power (Paragon Tier) (AV)
L15 (25,000 gp): Ring of the Dragonborn Emperor (AV)
L12 (13,000 gp): Stone of Earth (AV 2)
L11 (9,000 gp): Dice of Auspicious Fortune (D 381)
L9 (4,200 gp): Backlash Tattoo (AV 2)
L9 (4,200 gp): Battle Standard of the Hungry Blade (D 381)
TOTAL: 2,450,400 gp
Discussion:
At this level, you pick up another punishing grab Daily in Relentless Headlock, and you upgrade your Feet Slot Item into the Boots of Caiphon.
Changes:
+6 HP
New Daily Attack Power: Relentless Headlock (MP 2) (replaces Seize and Stab)
Magic Items (Expected GP = 2,800,000):
L24 (525,000 gp): +5 Feyslaughter Spiked Gauntlets (AV)
L24 (525,000 gp): Boots of Caiphon (AV 2)
L23 (425,000 gp): +5 Steadfast Amulet (AV)
L23 (425,000 gp): Eye of Awareness (AV)
L22 (325,000 gp): +5 Dwarven Nagascale Armor (PHB)
L20 (125,000 gp): Diamond Cincture (Paragon Tier) (AV 2)
L16 (45,000 gp): Iron Armbands of Power (Paragon Tier) (AV)
L15 (25,000 gp): Ring of the Dragonborn Emperor (AV)
L12 (13,000 gp): Stone of Earth (AV 2)
L11 (9,000 gp): Dice of Auspicious Fortune (D 381)
L9 (4,200 gp): Backlash Tattoo (AV 2)
L9 (4,200 gp): Battle Standard of the Hungry Blade (D 381)
TOTAL: 2,450,400 gp
Discussion:
At this level, you pick up another punishing grab Daily in Relentless Headlock, and you upgrade your Feet Slot Item into the Boots of Caiphon.
Level 26
Changes:
+6 HP
+1 to attacks, defenses, and checks
New Feat: Slashing Storm (MP 2)
New Utility Power: Always Ready (D 387)
Magic Items (Expected GP = 4,000,000):
L27 (1,625,000 gp): +6 Dwarven Elderscale Armor (PHB)
L24 (525,000 gp): +5 Feyslaughter Spiked Gauntlets (AV)
L24 (525,000 gp): Boots of Caiphon (AV 2)
L23 (425,000 gp): +5 Steadfast Amulet (AV)
L23 (425,000 gp): Eye of Awareness (AV)
L20 (125,000 gp): Diamond Cincture (Paragon Tier) (AV 2)
L16 (45,000 gp): Iron Armbands of Power (Paragon Tier) (AV)
L15 (25,000 gp): Ring of the Dragonborn Emperor (AV)
L12 (13,000 gp): Stone of Earth (AV 2)
L11 (9,000 gp): Dice of Auspicious Fortune (D 381)
L9 (4,200 gp): Backlash Tattoo (AV 2)
L9 (4,200 gp): Battle Standard of the Hungry Blade (D 381)
TOTAL: 3,750,400 gp
Discussion:
At this level, you pick up an excellent autodamage feat in Slashing Storm, a neat power in Always Ready, and your armor gets upgraded for the last time.
Changes:
+6 HP
+1 to attacks, defenses, and checks
New Feat: Slashing Storm (MP 2)
New Utility Power: Always Ready (D 387)
Magic Items (Expected GP = 4,000,000):
L27 (1,625,000 gp): +6 Dwarven Elderscale Armor (PHB)
L24 (525,000 gp): +5 Feyslaughter Spiked Gauntlets (AV)
L24 (525,000 gp): Boots of Caiphon (AV 2)
L23 (425,000 gp): +5 Steadfast Amulet (AV)
L23 (425,000 gp): Eye of Awareness (AV)
L20 (125,000 gp): Diamond Cincture (Paragon Tier) (AV 2)
L16 (45,000 gp): Iron Armbands of Power (Paragon Tier) (AV)
L15 (25,000 gp): Ring of the Dragonborn Emperor (AV)
L12 (13,000 gp): Stone of Earth (AV 2)
L11 (9,000 gp): Dice of Auspicious Fortune (D 381)
L9 (4,200 gp): Backlash Tattoo (AV 2)
L9 (4,200 gp): Battle Standard of the Hungry Blade (D 381)
TOTAL: 3,750,400 gp
Discussion:
At this level, you pick up an excellent autodamage feat in Slashing Storm, a neat power in Always Ready, and your armor gets upgraded for the last time.
Level 27
Changes:
+6 HP
New Encounter Attack Power: Trollclaw Grip (MP 2) (replaces Bash and Pummel)
Magic Items (Expected GP = 6,000,000):
L28 (2,125,000 gp): +6 Steadfast Amulet (AV)
L27 (1,625,000 gp): +6 Dwarven Elderscale Armor (PHB)
L24 (525,000 gp): +5 Feyslaughter Spiked Gauntlets (AV)
L24 (525,000 gp): Boots of Caiphon (AV 2)
L23 (425,000 gp): Eye of Awareness (AV)
L20 (125,000 gp): Diamond Cincture (Paragon Tier) (AV 2)
L16 (45,000 gp): Iron Armbands of Power (Paragon Tier) (AV)
L15 (25,000 gp): Ring of the Dragonborn Emperor (AV)
L12 (13,000 gp): Stone of Earth (AV 2)
L11 (9,000 gp): Dice of Auspicious Fortune (D 381)
L9 (4,200 gp): Backlash Tattoo (AV 2)
L9 (4,200 gp): Battle Standard of the Hungry Blade (D 381)
TOTAL: 5,450,400 gp
Discussion:
Here, you upgrade your Neck Item for the last time, and you cap off your Encounter power list with the mighty Trollclaw Grip.
Changes:
+6 HP
New Encounter Attack Power: Trollclaw Grip (MP 2) (replaces Bash and Pummel)
Magic Items (Expected GP = 6,000,000):
L28 (2,125,000 gp): +6 Steadfast Amulet (AV)
L27 (1,625,000 gp): +6 Dwarven Elderscale Armor (PHB)
L24 (525,000 gp): +5 Feyslaughter Spiked Gauntlets (AV)
L24 (525,000 gp): Boots of Caiphon (AV 2)
L23 (425,000 gp): Eye of Awareness (AV)
L20 (125,000 gp): Diamond Cincture (Paragon Tier) (AV 2)
L16 (45,000 gp): Iron Armbands of Power (Paragon Tier) (AV)
L15 (25,000 gp): Ring of the Dragonborn Emperor (AV)
L12 (13,000 gp): Stone of Earth (AV 2)
L11 (9,000 gp): Dice of Auspicious Fortune (D 381)
L9 (4,200 gp): Backlash Tattoo (AV 2)
L9 (4,200 gp): Battle Standard of the Hungry Blade (D 381)
TOTAL: 5,450,400 gp
Discussion:
Here, you upgrade your Neck Item for the last time, and you cap off your Encounter power list with the mighty Trollclaw Grip.
Level 28
Changes:
+7 HP
+1 to attacks, defenses, and checks
Ability Score Boosts: +1 Strength (30), +1 Wisdom (18)
New Feat: Epic Will (PHB 2)
Magic Items (Expected GP = 8,000,000):
L28 (2,125,000 gp): +6 Steadfast Amulet (AV)
L27 (1,625,000 gp): +6 Dwarven Elderscale Armor (PHB)
L26 (1,125,000 gp): Iron Armbands of Power (Epic Tier) (AV)
L24 (525,000 gp): +5 Feyslaughter Spiked Gauntlets (AV)
L24 (525,000 gp): Boots of Caiphon (AV 2)
L23 (425,000 gp): Eye of Awareness (AV)
L20 (125,000 gp): Diamond Cincture (Paragon Tier) (AV 2)
L15 (25,000 gp): Ring of the Dragonborn Emperor (AV)
L12 (13,000 gp): Stone of Earth (AV 2)
L11 (9,000 gp): Dice of Auspicious Fortune (D 381)
L9 (4,200 gp): Backlash Tattoo (AV 2)
L9 (4,200 gp): Battle Standard of the Hungry Blade (D 381)
TOTAL: 6,530,400 gp
Discussion:
At this level, you finally obtain the last boost in ability score modifiers, you shore up a weaker defense in Epic Will, and you pick up the final version of the Iron Armbands of Power for some welcome extra punch.
Changes:
+7 HP
+1 to attacks, defenses, and checks
Ability Score Boosts: +1 Strength (30), +1 Wisdom (18)
New Feat: Epic Will (PHB 2)
Magic Items (Expected GP = 8,000,000):
L28 (2,125,000 gp): +6 Steadfast Amulet (AV)
L27 (1,625,000 gp): +6 Dwarven Elderscale Armor (PHB)
L26 (1,125,000 gp): Iron Armbands of Power (Epic Tier) (AV)
L24 (525,000 gp): +5 Feyslaughter Spiked Gauntlets (AV)
L24 (525,000 gp): Boots of Caiphon (AV 2)
L23 (425,000 gp): Eye of Awareness (AV)
L20 (125,000 gp): Diamond Cincture (Paragon Tier) (AV 2)
L15 (25,000 gp): Ring of the Dragonborn Emperor (AV)
L12 (13,000 gp): Stone of Earth (AV 2)
L11 (9,000 gp): Dice of Auspicious Fortune (D 381)
L9 (4,200 gp): Backlash Tattoo (AV 2)
L9 (4,200 gp): Battle Standard of the Hungry Blade (D 381)
TOTAL: 6,530,400 gp
Discussion:
At this level, you finally obtain the last boost in ability score modifiers, you shore up a weaker defense in Epic Will, and you pick up the final version of the Iron Armbands of Power for some welcome extra punch.
Level 29
Changes:
+6 HP
New Daily Attack Power: Force the Battle (PHB) (replaces Unyielding Avalanche)
Magic Items (Expected GP = 10,000,000):
L29 (2,625,000 gp): Ring of Free Time (AV 2)
L28 (2,125,000 gp): +6 Steadfast Amulet (AV)
L27 (1,625,000 gp): +6 Dwarven Elderscale Armor (PHB)
L26 (1,125,000 gp): Iron Armbands of Power (Epic Tier) (AV)
L24 (525,000 gp): +5 Feyslaughter Spiked Gauntlets (AV)
L24 (525,000 gp): Boots of Caiphon (AV 2)
L23 (425,000 gp): Eye of Awareness (AV)
L20 (125,000 gp): Diamond Cincture (Paragon Tier) (AV 2)
L15 (25,000 gp): Ring of the Dragonborn Emperor (AV)
L12 (13,000 gp): Stone of Earth (AV 2)
L11 (9,000 gp): Dice of Auspicious Fortune (D 381)
L9 (4,200 gp): Backlash Tattoo (AV 2)
L9 (4,200 gp): Battle Standard of the Hungry Blade (D 381)
TOTAL: 9,155,400 gp
Discussion:
At this level, you pick up the incredible Force the Battle Daily power, as well as a quality item to reduce your action starvation and increase your survivability in the Ring of Free Time.
Changes:
+6 HP
New Daily Attack Power: Force the Battle (PHB) (replaces Unyielding Avalanche)
Magic Items (Expected GP = 10,000,000):
L29 (2,625,000 gp): Ring of Free Time (AV 2)
L28 (2,125,000 gp): +6 Steadfast Amulet (AV)
L27 (1,625,000 gp): +6 Dwarven Elderscale Armor (PHB)
L26 (1,125,000 gp): Iron Armbands of Power (Epic Tier) (AV)
L24 (525,000 gp): +5 Feyslaughter Spiked Gauntlets (AV)
L24 (525,000 gp): Boots of Caiphon (AV 2)
L23 (425,000 gp): Eye of Awareness (AV)
L20 (125,000 gp): Diamond Cincture (Paragon Tier) (AV 2)
L15 (25,000 gp): Ring of the Dragonborn Emperor (AV)
L12 (13,000 gp): Stone of Earth (AV 2)
L11 (9,000 gp): Dice of Auspicious Fortune (D 381)
L9 (4,200 gp): Backlash Tattoo (AV 2)
L9 (4,200 gp): Battle Standard of the Hungry Blade (D 381)
TOTAL: 9,155,400 gp
Discussion:
At this level, you pick up the incredible Force the Battle Daily power, as well as a quality item to reduce your action starvation and increase your survivability in the Ring of Free Time.
Level 30 Snapshot
Race: Human (PHB)
Class: Fighter (PHB)
Combat Feature: Combat Superiority (PHB)
Fighter Talent: Brawler Style (MP 2)
Paragon Path: Kensei (PHB)
Epic Destiny: Ceaseless Guardian (D 387)
Background: Auspicious Birth (D 366)
Ability Scores, with racial adjustments:
Strength 30 (+10)
Constitution 14 (+2)
Dexterity 16 (+3)
Intelligence 10 (+0)
Wisdom 18 (+4)
Charisma 12 (+1)
HP: 234 --> 15 base, +174 levels, +30 Strength, +15 Toughness
Bloodied: 117 HP or less
Healing Surges: 11 --> 9 base, +2 Constitution
Healing Surge Value: 58 HP
AC: 47 --> 10 base, +15 levels, +13 armor, +6 enhancement, +1 feat, +1 shield, +1 Brawler Style
Fortitude: 56 --> 10 base, +15 levels, +10 ability (Strength), +6 enhancement, +4 Epic Fortitude, +3 Diamond Cincture, +3 feat, +2 class, +2 Brawler Style, +1 racial
Reflex: 45 --> 10 base, +15 levels, +3 ability (Dexterity), +6 enhancement, +4 Epic Reflexes, +3 feat, +2 Boots of Caiphon, +1 racial, +1 shield
Will: 45 --> 10 base, +15 levels, +4 ability (Wisdom), +6 enhancement, +4 Epic Will, +3 feat, +2 Eye of Awareness, +1 racial
Initiative: +31 --> +3 ability (Dexterity), +15 levels, +8 feat, +5 item
Speed: 7 --> 6 base, +1 Guardian Mindfulness
At-Will Attack Powers:
L1 - Dual Strike (MP)
L1 - Grappling Strike (MP 2)
L1 - Knockdown Assault (PHH 1)
Encounter Attack Powers:
L11 - Masterstroke (PHB)
L17 - Vicious Uppercut (MP 2)
L23 - Trollclaw Grip (MP 2)
L23 - Warrior's Urging (PHB)
Daily Attack Powers:
L19 - Smash and Grab (MP)
L20 - Weaponsoul Dance (PHB)
L25 - Relentless Headlock (MP 2)
L29 - Force the Batle (PHB)
Utility Powers:
L2 - Forceful Drag (MP 2)
L6 - Glowering Threat (HotFL)
L10 - Body Shield (MP 2)
L10 - Mighty Surge (D 379)
L12 - Ultimate Parry (PHB)
L22 - Unyielding (MP)
L26 - Always Ready (D 387)
Skills:
Athletics (+30) --> +10 ability (Strength), +5 trained, +15 levels
Endurance (+28) --> +2 ability (Constitution), +5 trained, +15 levels, +6 item
Heal (+24) --> +4 ability (Wisdom), +5 trained, +15 levels
Intimidate (+21) --> +1 ability (Charisma), +5 trained, +15 levels
Feats:
L1 - Inescapable Hold (MP 2)
L1 - Toughness (PHB)
L2 - Brawler Guard (MP 2)
L4 - Pin Down (D 368)
L6 - Master at Arms (HotFL)
L8 - World Serpent's Grasp (HotFK)
L10 - Improved Grab (PHB 2)
L11 - Improved Defenses (HotFL)
L14 - Armor Specialization (Scale) (PHB)
L18 - Weapon Focus (Unarmed) (PHB)
L21 - Epic Fortitude (PHB 2)
L21 - Superior Initiative (PHB 3)
L22 - Rapid Combat Challenge (D 387)
L24 - Crushing Grab (D 368)
L24 - Martial Mastery (MP)
L26 - Slashing Storm (MP 2)
L28 - Epic Will (PHB 2)
L30 - Epic Reflexes (PHB 2)
Changes:
+6 HP
+1 to attacks, defenses, and checks
New Feat: Epic Reflexes (PHB 2)
Magic Items (Expected GP = 14,625,000):
L30 (3,125,000 gp): Diamond Cincture (Epic Tier) (AV 2)
L29 (2,625,000 gp): +6 Feyslaughter Spiked Gauntlets (AV)
L29 (2,625,000 gp): Ring of Free Time (AV 2)
L28 (2,125,000 gp): +6 Steadfast Amulet (AV)
L27 (1,625,000 gp): +6 Dwarven Elderscale Armor (PHB)
L26 (1,125,000 gp): Iron Armbands of Power (Epic Tier) (AV)
L24 (525,000 gp): Boots of Caiphon (AV 2)
L23 (425,000 gp): Eye of Awareness (AV)
L15 (25,000 gp): Ring of the Dragonborn Emperor (AV)
L12 (13,000 gp): Stone of Earth (AV 2)
L11 (9,000 gp): Dice of Auspicious Fortune (D 381)
L9 (4,200 gp): Backlash Tattoo (AV 2)
L9 (4,200 gp): Battle Standard of the Hungry Blade (D 381)
TOTAL: 14,255,400 gp
Discussion:
Welcome to the summit of your power. All your toys have been bought, all your magic items have been upgraded, and you can actually expect to hold on to a god for a decent period of time. Enjoy the fruits of all your hard work.
Race: Human (PHB)
Class: Fighter (PHB)
Combat Feature: Combat Superiority (PHB)
Fighter Talent: Brawler Style (MP 2)
Paragon Path: Kensei (PHB)
Epic Destiny: Ceaseless Guardian (D 387)
Background: Auspicious Birth (D 366)
Ability Scores, with racial adjustments:
Strength 30 (+10)
Constitution 14 (+2)
Dexterity 16 (+3)
Intelligence 10 (+0)
Wisdom 18 (+4)
Charisma 12 (+1)
HP: 234 --> 15 base, +174 levels, +30 Strength, +15 Toughness
Bloodied: 117 HP or less
Healing Surges: 11 --> 9 base, +2 Constitution
Healing Surge Value: 58 HP
AC: 47 --> 10 base, +15 levels, +13 armor, +6 enhancement, +1 feat, +1 shield, +1 Brawler Style
Fortitude: 56 --> 10 base, +15 levels, +10 ability (Strength), +6 enhancement, +4 Epic Fortitude, +3 Diamond Cincture, +3 feat, +2 class, +2 Brawler Style, +1 racial
Reflex: 45 --> 10 base, +15 levels, +3 ability (Dexterity), +6 enhancement, +4 Epic Reflexes, +3 feat, +2 Boots of Caiphon, +1 racial, +1 shield
Will: 45 --> 10 base, +15 levels, +4 ability (Wisdom), +6 enhancement, +4 Epic Will, +3 feat, +2 Eye of Awareness, +1 racial
Initiative: +31 --> +3 ability (Dexterity), +15 levels, +8 feat, +5 item
Speed: 7 --> 6 base, +1 Guardian Mindfulness
At-Will Attack Powers:
L1 - Dual Strike (MP)
L1 - Grappling Strike (MP 2)
L1 - Knockdown Assault (PHH 1)
Encounter Attack Powers:
L11 - Masterstroke (PHB)
L17 - Vicious Uppercut (MP 2)
L23 - Trollclaw Grip (MP 2)
L23 - Warrior's Urging (PHB)
Daily Attack Powers:
L19 - Smash and Grab (MP)
L20 - Weaponsoul Dance (PHB)
L25 - Relentless Headlock (MP 2)
L29 - Force the Batle (PHB)
Utility Powers:
L2 - Forceful Drag (MP 2)
L6 - Glowering Threat (HotFL)
L10 - Body Shield (MP 2)
L10 - Mighty Surge (D 379)
L12 - Ultimate Parry (PHB)
L22 - Unyielding (MP)
L26 - Always Ready (D 387)
Skills:
Athletics (+30) --> +10 ability (Strength), +5 trained, +15 levels
Endurance (+28) --> +2 ability (Constitution), +5 trained, +15 levels, +6 item
Heal (+24) --> +4 ability (Wisdom), +5 trained, +15 levels
Intimidate (+21) --> +1 ability (Charisma), +5 trained, +15 levels
Feats:
L1 - Inescapable Hold (MP 2)
L1 - Toughness (PHB)
L2 - Brawler Guard (MP 2)
L4 - Pin Down (D 368)
L6 - Master at Arms (HotFL)
L8 - World Serpent's Grasp (HotFK)
L10 - Improved Grab (PHB 2)
L11 - Improved Defenses (HotFL)
L14 - Armor Specialization (Scale) (PHB)
L18 - Weapon Focus (Unarmed) (PHB)
L21 - Epic Fortitude (PHB 2)
L21 - Superior Initiative (PHB 3)
L22 - Rapid Combat Challenge (D 387)
L24 - Crushing Grab (D 368)
L24 - Martial Mastery (MP)
L26 - Slashing Storm (MP 2)
L28 - Epic Will (PHB 2)
L30 - Epic Reflexes (PHB 2)
Changes:
+6 HP
+1 to attacks, defenses, and checks
New Feat: Epic Reflexes (PHB 2)
Magic Items (Expected GP = 14,625,000):
L30 (3,125,000 gp): Diamond Cincture (Epic Tier) (AV 2)
L29 (2,625,000 gp): +6 Feyslaughter Spiked Gauntlets (AV)
L29 (2,625,000 gp): Ring of Free Time (AV 2)
L28 (2,125,000 gp): +6 Steadfast Amulet (AV)
L27 (1,625,000 gp): +6 Dwarven Elderscale Armor (PHB)
L26 (1,125,000 gp): Iron Armbands of Power (Epic Tier) (AV)
L24 (525,000 gp): Boots of Caiphon (AV 2)
L23 (425,000 gp): Eye of Awareness (AV)
L15 (25,000 gp): Ring of the Dragonborn Emperor (AV)
L12 (13,000 gp): Stone of Earth (AV 2)
L11 (9,000 gp): Dice of Auspicious Fortune (D 381)
L9 (4,200 gp): Backlash Tattoo (AV 2)
L9 (4,200 gp): Battle Standard of the Hungry Blade (D 381)
TOTAL: 14,255,400 gp
Discussion:
Welcome to the summit of your power. All your toys have been bought, all your magic items have been upgraded, and you can actually expect to hold on to a god for a decent period of time. Enjoy the fruits of all your hard work.
Build Goal and Tactics
The goal of this build is to be a lockdown Defender. To accomplish this, it employs an unorthodox but powerful strategy, which is to grab his opponent and force him to stay adjacent. To successfully pull this off, it raises its Fortitude defense to soaring heights, and also employs the Brawling Fighter's excellent free hand fighting style. Toss in a way to suppress teleportation and it's pretty apparent no one is getting away from this Fighter once he's established a hold.
This build's tactics are generally to rush in (via a high spot on the initiative order) and lock down an opponent via a grab power. Then, it employs other powers to knock the enemy prone and drag him across the battlefield, either to set him up for your allies to take down or so you can engage another enemy and lock him down as well. Don't think it's all about control here, though: the Brawler power line actually has a few offensive gems available to it, so you can enjoy punching your opponent in the face.
Questions, thoughts, and comments are welcome.