I
have recently come back to DDI and Charop and surfing the boards I
could not find an up to date charging fighter. So, I created one that
could deal tremendous damage and be incredibly sticky by zipping around
the battlefield. Let's cut to the chase and show you the character;
====== Created Using Wizards of the Coast D&D Character Builder ======
Minotaur, Weaponmaster, Beastblooded Minotaur, Invincible Vanguard
Build: Battlerager Fighter
Fighter Option: Combat Superiority
Fighter Talents Option: Two-handed Weapon Talent
FINAL ABILITY SCORES
STR 28, CON 22, DEX 13, INT 12, WIS 18, CHA 12
STARTING ABILITY SCORES
STR 16, CON 14, DEX 11, INT 10, WIS 14, CHA 10
AC: 42 Fort: 47 Ref: 39 Will: 40
HP: 231 Surges: 16 Surge Value: 57
TRAINED SKILLS
Athletics +28, Endurance +25, Intimidate +21, Perception +26
UNTRAINED SKILLS
Acrobatics
+15, Arcana +16, Bluff +16, Diplomacy +16, Dungeoneering +19, Heal +19,
History +16, Insight +19, Nature +21, Religion +16, Stealth +15,
Streetwise +16, Thievery +15
POWERS
Basic Attack: Melee Basic Attack
Basic Attack: Ranged Basic Attack
Minotaur Racial Power: Goring Charge
Fighter Attack: Combat Challenge
Fighter Attack 1: Wicked Strike
Fighter Attack 1: Threatening Rush
Fighter Utility 2: Glowering Threat
Fighter Utility 6: Line Breaker
Fighter Utility 10: Mighty Surge
Beastblooded Minotaur Attack 11: Sweeping Gore
Beastblooded Minotaur Utility 12: Thrashing Horns
Fighter Utility 16: Bolstering Stride
Fighter Attack 17: Minotaur Charge
Fighter Attack 19: Reaving Strike
Beastblooded Minotaur Attack 20: Giant's Sweep
Fighter Utility 22: Howl of Defiance
Fighter Attack 23: Behemoth Wrath
Fighter Attack 25: Earthquake Smash
Invincible Vanguard Utility 26: Endless Assault
Fighter Attack 27: Invigorating Fury
Fighter Attack 29: Cascading Catapult Slam
FEATS
Level 1: Weapon Proficiency (Execution axe)
Level 2: Hewing Charge
Level 4: Weapon Expertise (Axe)
Level 6: Improved Vigor
Level 8: Savage Axe
Level 10: Defensive Mobility
Level 11: Berserker's Fury
Level 12: Bloody Gore
Level 14: Reckless Charge
Level 16: Vicious Ferocity
Level 18: Marked Scourge
Level 20: Springing Charge
Level 21: Cleaving Axe
Level 22: Unstoppable Charge
Level 24: Vicious Stomp
Level 26: Improved Defenses
Level 28: Martial Mastery
Level 30: Epic Reflexes
ITEMS
Adventurer's Kit
Forge Armor
Long-Distance Runner
Peerless Exploration
Vorpal Execution axe +6 x1
Defender's Pitmail Armor +6 x1
Iron Armbands of Power (epic tier) x1
Horned Helm (epic tier) x1
Belt of Vitality (epic tier) x1
Swiftstrike Shoes (paragon tier) x1
Gauntlets of Blood (epic tier) x1
Ring of Heroic Health (epic tier) x1
Brooch of Vitality +6 x1
====== End ======
I
will sum up this build in two sections, first being how he does on
LDB's five items fighters want, and the second being all the goodies
this guy gets when he charges.
Battlefield Control: All
fighters with Combat superiority and Challenge basically get this by
default, and this guy also has Potent Challenge and Marked Scourge to
improve this after charging. Reach 2 from the PP is also nice.
Damage: This
is one of the places where the Charging Bull really shines. At Level
30, he does 2d12+3d6+25 (2d12+3d6+29 against a guy he has marked) on his
basic attack with a +36 to hit when charging, and almost all of his
Dailies and Encounters allow him to charge while using them. the Ex. Axe
is Brutal 2, High Crit, and the Vorpal weapon does loads more damage on
crit.
Mobility: Base
speed 7 in chainmail is great to start, and the +4 bonus against OAs
when charging is just awesome. He can also absorb a few OAs while
charging with his 233 hp and all the temp hp BRV gives. +5 speed in
first turn from Swiftstrike Shoes is also useful.
Stickiness: This
guy doesn't really care if the guy he marks moves away, because that
means that the next turn's chage will be all that much more deadly.
Survivability:
the Battlerager Vigor build is 'the survivor build' for fighters by
design, and Brooch of Vitality is also very good. This build also
has an unreal 17 Healing Surges per day.
Charging Bull's Charge:
MBA:
+37 to hit, 2d12+3d6+31, +35 against mark, +42 against a bloodied
enemy. Crit on 19 or 20 for 6d12+3d12(high crit)+71, all this damage is
Brutal, and the Vorpal Weapon allows more damage dice to be thrown every
time max damage is rolled on a die.
Charge Goodies:
Springing Charge: Charges a new enemy on Crit on first charge.
Unstoppable Charge: More actions after charge, great for this build.
Charge as Free Action after AP use. (PP level 11 feature)
Hewing Charge: Add Con mod to charge damage (already included in math) (thx reg06)
Reckless Charge: -2 AC for +1 to hit on a charge option
Encounters and Dailies usable on a Charge:
Both of my At-Wills are now usable on charge.
Punishing Charge (Encounter 1)
Bull Charge (Encounter 3)
Hydra Charge (Encounter 7)
Boulder Charge (Daily 15)
Minotaur Charge (Encounter 17)
Behemoth's Wrath (Encounter 23)
All constructed criticism is welcome, I want this to be the best it can be for the Fighter Charge Build on Charop.
Props to:
LDB (for the Figher Guide, and for all his contributions to Charop)
Wizards, for adding back the quick export function to the Character Builder
All who post constructively
Anyone who can find a good pic for the top of the thread
#1
Jun 13, 2011 13:42:49