Death Incarnate:
The Executioner's Guide
It's a fact of life: Some people just need to die. But that need isn't always easy to fulfill, and not just any dull knife can do it. I'm here to hone you into a fine edge that will keep the Nine Hells packed with fresh souls.
So why play an Executioner?
With so many Strikers out there, what does the Executioner bring to the table?
* You're extremely stylish. Looking for a class that offs his enemies in many different ways besides merely a few stabs to the face? You've found the right class. From garrotes around the throat, to bolas around the ankles, to poisons in drinks, to stowing corpses in a little portable coffin, you'll find that killing has never been more fun.
* You're rewarded for creativity out of combat. You may be a loner at heart, but when you drop one of your poisons in the evil warlord's food right before your "friends'" climactic entrance, you know your skills and abilities made the job that much easier. Sometimes much easier.
* You know where to hit them where it really hurts, every single fight. Should you need to get your hands a little messy, as will often be the case, you know when and how to really make it count.
Ratings system:
Red: A trap, or just plain garbage.
Purple: Pretty dull tool in the box. Situational at best.
Black: Fair pick. You could do worse.
Blue: Good choice. Helps you kill better, for sure.
Sky Blue: You should definitely consider this one.
Gold: Mandatory. Not just the best. Mandatory. A very rare rating.
This Handbook covers the following sources:
PHB - Player's Handbook
PHB2 - Player's Handbook 2
PHB3 - Player's Handbook 3
HoS - Heroes of Shadow
E:HFL - Essentials: Heroes of the Fallen Lands
E:HFK - Essentials: Heroes of the Forgotten Kingdoms
FRPG - Forgotten Realms Player's Guide
MM - Monster Manual
MM2 - Monster Manual 2
AV - Adventurer's Vault
AV2 - Adventurer's Vault 2
D XXX - Dragon Magazine, issue XXX
DA XX - Dragon Annual, year XX
MOTP - Manual of the Planes
PHBH - Player's Handbook Heroes
AP - Arcane Power
MP - Martial Power
DP - Divine Power
PrP - Primal Power
PsP - Psionic Power
EPG - Eberron Player's Guide
DSCS - Dark Sun Campaign Setting
PHR:D - Player's Handbook Races: Dragonborn
PHR:T - Player's Handbook Races: Tieflings
AoE - Area of effect, often denotes a burst or blast attack.
AP - Action Point
BBEG - Big Bad Evil Guy (typically a Solo or an Elite)
DPR - Damage per round
ED - Epic destiny
MAD - Multiple-attribute dependency. Otherwise known as stretching your ability scores too thin. Typically a designator for a build needing three or more ability scores to function.
MBA - Melee basic attack
MID - Multiple-item dependency. Having to use both a weapon and an implement is a cause of this, eating up more of your allocation of finances, feats and other resources.
NAD - Non-AC Defense (Fortitude, Reflex or Will).
O-Assassin - The original Assassin class, which will get referenced a few times here.
OA - Opportunity attack
Permafrost - The combination of the Heroic Tier feat Wintertouched, the Paragon Tier feat Lasting Frost, and a Frost weapon to produce constant combat advantage and cold vulnerability. Recognized as one of the top damage-boosting options in 4e, if not the top.
PP - Paragon path
RBA - Ranged basic attack
THP - Temporary hit points.
All Along the Crooked Way: An Assassin's Handbook by erleni
1001 Uses for Shadow Coffin by Damon_Tor
Thanks to:
Everyone who posts and helps out.