Genasi Novalord: Warlord/Battle Captain/Warmaster
This Build uses the following sources:
AV - Adventurer's Vault
AV 2 - Adventurer's Vault 2
D XXX - Dragon Magazine, issue XXX
EPG - Eberron Player's Guide
FRPG - Forgotten Realms Player's Guide
HotFL - Heroes of the Fallen Lands
MP - Martial Power
MP 2 - Martial Power 2
PHB - Player's Handbook
PHB 2 - Player's Handbook 2
PHB 3 - Player's Handbook 3
Build Goal and Tactics
This build's goal is simple: hit 'em fast, hit 'em hard, and hit 'em until they stop moving. To accomplish that end, all resources have bee
This Build uses the following sources:
AV - Adventurer's Vault
AV 2 - Adventurer's Vault 2
D XXX - Dragon Magazine, issue XXX
EPG - Eberron Player's Guide
FRPG - Forgotten Realms Player's Guide
HotFL - Heroes of the Fallen Lands
MP - Martial Power
MP 2 - Martial Power 2
PHB - Player's Handbook
PHB 2 - Player's Handbook 2
PHB 3 - Player's Handbook 3
Level 1 Snapshot
Race: Genasi (FRPG)
Elemental Manifestation: Watersoul (FRPG)
Class: Warlord (PHB)
Commanding Presence: Tactical Presence (PHB)
Leader Feature: Combat Leader (PHB)
Background: Auspicious Birth (D 366)
Ability Scores, with racial adjustments:
Strength 18 (+4)
Constitution 12 (+1)
Dexterity 10 (+0)
Intelligence 18 (+4)
Wisdom 8 (-1)
Charisma 12 (+1)
HP: 30 --> 12 base, +18 Strength
Bloodied: 15 HP or less
Healing Surges: 8 --> 7 base, +1 Constitution
Healing Surge Value: 7 HP
AC: 18 --> 10 base, +3 armor, +4 ability (Intelligence), +1 shield
Fortitude: 15 --> 10 base, +4 ability (Strength), +1 class
Reflex: 15 --> 10 base, +4 ability (Intelligence), +1 shield
Will: 12 --> 10 base, +1 ability (Charisma), +1 class
Initiative: +2 --> +0 ability (Dexterity), +2 power (Combat Leader)
Speed: 6 --> 6 base
Inspiring Word:
Usage: Twice per encounter
Range: Close burst 5
Targets: You or one ally in burst
Effect: The target may spend a healing surge and regain 1d6 additional HP. Also, the target may make a saving throw.
Racial Powers:
Swiftcurrent (FRPG)
At-Will Attack Powers:
L1 - Commander's Strike (PHB)
L1 - Intuitive Strike (MP 2)
Encounter Attack Powers:
L1 - Warlord's Favor (PHB)
Daily Attack Powers:
L1 - Lead the Attack (PHB)
Skills:
Athletics (+8) --> +4 ability (Strength), +5 trained, -1 armor
Diplomacy (+6) --> +1 ability (Charisma), +5 trained
Endurance (+7) --> +1 ability (Constitution), +5 trained, +2 racial, -1 armor
History (+9) --> +4 ability (Intelligence), +5 trained
Feats:
L1 - Mark of Healing (EPG)
Gear (Expected GP = 100):
Hide armor (PHB) (30 gp)
Javelin (5) (PHB) (5 gp each, 25 gp total)
Light shield (PHB) (5 gp)
Longsword (PHB) (15 gp)
Standard adventurer's kit (PHB) (15 gp)
10 gp
Discussion:
The ability score distribution is a key point in the growth of our novice Novalord. Strength and Intelligence get the lion's share of the points (9 out of 22 each, for a 16 before racial modifiers) because your attacks depend on Strength, and the secondary effects of those powers will usually depend on Intelligence (plus, Intelligence will help out your AC). Constitution and Charisma split the remaining points (2 out of 22 each, for a 12 before racial modifiers) in order to toughen the build up a bit and patch up the Will defense, respectively. Since you don't want an initiative penalty, Wisdom becomes the 8 instead of Dexterity.
At this point in your career, you want to start establishing yourself as an effective, durable Leader, so the Longsword coupled with a shield is a good place to start. You can't ignore Ranged combat, so you have a healthy helping of Javelins. Your skills were chosen with synergy with your ability scores and racial skill bonuses in mind. The Mark of Healing feat will also take care of all your saving throw-granting needs.
In the case of powers, Commander's Strike will allow the heavy hitters in your party a crack at the enemy, and Intuitive Strike will buff the benefits derived from Combat Advantage. Warlord's Favor and Lead the Attack serve the same basic purpose: provide huge attack bonuses so your allies can demolish enemies in short order.
Race: Genasi (FRPG)
Elemental Manifestation: Watersoul (FRPG)
Class: Warlord (PHB)
Commanding Presence: Tactical Presence (PHB)
Leader Feature: Combat Leader (PHB)
Background: Auspicious Birth (D 366)
Ability Scores, with racial adjustments:
Strength 18 (+4)
Constitution 12 (+1)
Dexterity 10 (+0)
Intelligence 18 (+4)
Wisdom 8 (-1)
Charisma 12 (+1)
HP: 30 --> 12 base, +18 Strength
Bloodied: 15 HP or less
Healing Surges: 8 --> 7 base, +1 Constitution
Healing Surge Value: 7 HP
AC: 18 --> 10 base, +3 armor, +4 ability (Intelligence), +1 shield
Fortitude: 15 --> 10 base, +4 ability (Strength), +1 class
Reflex: 15 --> 10 base, +4 ability (Intelligence), +1 shield
Will: 12 --> 10 base, +1 ability (Charisma), +1 class
Initiative: +2 --> +0 ability (Dexterity), +2 power (Combat Leader)
Speed: 6 --> 6 base
Inspiring Word:
Usage: Twice per encounter
Range: Close burst 5
Targets: You or one ally in burst
Effect: The target may spend a healing surge and regain 1d6 additional HP. Also, the target may make a saving throw.
Racial Powers:
Swiftcurrent (FRPG)
At-Will Attack Powers:
L1 - Commander's Strike (PHB)
L1 - Intuitive Strike (MP 2)
Encounter Attack Powers:
L1 - Warlord's Favor (PHB)
Daily Attack Powers:
L1 - Lead the Attack (PHB)
Skills:
Athletics (+8) --> +4 ability (Strength), +5 trained, -1 armor
Diplomacy (+6) --> +1 ability (Charisma), +5 trained
Endurance (+7) --> +1 ability (Constitution), +5 trained, +2 racial, -1 armor
History (+9) --> +4 ability (Intelligence), +5 trained
Feats:
L1 - Mark of Healing (EPG)
Gear (Expected GP = 100):
Hide armor (PHB) (30 gp)
Javelin (5) (PHB) (5 gp each, 25 gp total)
Light shield (PHB) (5 gp)
Longsword (PHB) (15 gp)
Standard adventurer's kit (PHB) (15 gp)
10 gp
Discussion:
The ability score distribution is a key point in the growth of our novice Novalord. Strength and Intelligence get the lion's share of the points (9 out of 22 each, for a 16 before racial modifiers) because your attacks depend on Strength, and the secondary effects of those powers will usually depend on Intelligence (plus, Intelligence will help out your AC). Constitution and Charisma split the remaining points (2 out of 22 each, for a 12 before racial modifiers) in order to toughen the build up a bit and patch up the Will defense, respectively. Since you don't want an initiative penalty, Wisdom becomes the 8 instead of Dexterity.
At this point in your career, you want to start establishing yourself as an effective, durable Leader, so the Longsword coupled with a shield is a good place to start. You can't ignore Ranged combat, so you have a healthy helping of Javelins. Your skills were chosen with synergy with your ability scores and racial skill bonuses in mind. The Mark of Healing feat will also take care of all your saving throw-granting needs.
In the case of powers, Commander's Strike will allow the heavy hitters in your party a crack at the enemy, and Intuitive Strike will buff the benefits derived from Combat Advantage. Warlord's Favor and Lead the Attack serve the same basic purpose: provide huge attack bonuses so your allies can demolish enemies in short order.
Level 2
Changes:
+5 HP
+1 to attacks, defenses, and checks
New Feat: Heavy Blade Expertise (HotFL)
New Utility Power: Adaptive Stratagem (MP)
Magic Items (Expected GP = 1,920):
L2 (520 gp): +1 Cloak of Resistance (PHB)
L2 (520 gp): +1 Farbond Spellblade Longsword (AV 2)
L1 (360 gp): +1 Magic Hide Armor (PHB)
Nonmagical: Light Shield (PHB)
TOTAL: 1,400 gp
Discussion:
Plenty of things happen at this level. You pick up some extra accuracy in Heavy Blade Expertise, a damage buff for an ally in Adaptive Stratagem, and your first few magic items. At this level, you probably won't get to pick and choose, but thankfully, this build is not very item-specific. A Farbond Spellblade Longsword will provide you with a nice Ranged option, and a Cloak of Resistance will help you absorb punishment a bit better.
Changes:
+5 HP
+1 to attacks, defenses, and checks
New Feat: Heavy Blade Expertise (HotFL)
New Utility Power: Adaptive Stratagem (MP)
Magic Items (Expected GP = 1,920):
L2 (520 gp): +1 Cloak of Resistance (PHB)
L2 (520 gp): +1 Farbond Spellblade Longsword (AV 2)
L1 (360 gp): +1 Magic Hide Armor (PHB)
Nonmagical: Light Shield (PHB)
TOTAL: 1,400 gp
Discussion:
Plenty of things happen at this level. You pick up some extra accuracy in Heavy Blade Expertise, a damage buff for an ally in Adaptive Stratagem, and your first few magic items. At this level, you probably won't get to pick and choose, but thankfully, this build is not very item-specific. A Farbond Spellblade Longsword will provide you with a nice Ranged option, and a Cloak of Resistance will help you absorb punishment a bit better.
Level 3
Changes:
+5 HP
New Encounter Attack Power: Vengeance is Mine (MP 2)
Magic Items (Expected GP = 2,560):
L4 (840 gp): Casque of Tactics (Heroic Tier) (AV)
L2 (520 gp): +1 Cloak of Resistance (PHB)
L2 (520 gp): +1 Farbond Spellblade Longsword (AV 2)
L1 (360 gp): +1 Magic Hide Armor (PHB)
Nonmagical: Light Shield (PHB)
TOTAL: 2,240 gp
Discussion:
At this level, you pick up a devastating one-two punch you can unleash outside your turn in Vengeance is Mine, and you pick up a nifty initiative bonus in the Casque of Tactics.
Changes:
+5 HP
New Encounter Attack Power: Vengeance is Mine (MP 2)
Magic Items (Expected GP = 2,560):
L4 (840 gp): Casque of Tactics (Heroic Tier) (AV)
L2 (520 gp): +1 Cloak of Resistance (PHB)
L2 (520 gp): +1 Farbond Spellblade Longsword (AV 2)
L1 (360 gp): +1 Magic Hide Armor (PHB)
Nonmagical: Light Shield (PHB)
TOTAL: 2,240 gp
Discussion:
At this level, you pick up a devastating one-two punch you can unleash outside your turn in Vengeance is Mine, and you pick up a nifty initiative bonus in the Casque of Tactics.
Level 4
Changes:
+6 HP
+1 to attacks, defenses, and checks
Ability Score Boosts: +1 Strength (19), +1 Intelligence (19)
New Feat: Tactical Assault (PHB)
Magic Items (Expected GP = 3,200):
L5 (1,000 gp): +1 Healer's Hide Armor (AV 2)
L4 (840 gp): Casque of Tactics (Heroic Tier) (AV)
L2 (520 gp): +1 Cloak of Resistance (PHB)
L2 (520 gp): +1 Farbond Spellblade Longsword (AV 2)
Nonmagical: Light Shield (PHB)
TOTAL: 2,880 gp
Discussion:
At this level, you make the act of an ally spending an action point even more dangerous via the Tactical Assault feat (which will provide a hefty damage bonus to the resulting attacks). Additionally, you put some investment in your prime ability scores (Strength and Intelligence), and you upgrade your plain Magic Hide to Healer's Hide, which will help enhance your healing abilities.
Changes:
+6 HP
+1 to attacks, defenses, and checks
Ability Score Boosts: +1 Strength (19), +1 Intelligence (19)
New Feat: Tactical Assault (PHB)
Magic Items (Expected GP = 3,200):
L5 (1,000 gp): +1 Healer's Hide Armor (AV 2)
L4 (840 gp): Casque of Tactics (Heroic Tier) (AV)
L2 (520 gp): +1 Cloak of Resistance (PHB)
L2 (520 gp): +1 Farbond Spellblade Longsword (AV 2)
Nonmagical: Light Shield (PHB)
TOTAL: 2,880 gp
Discussion:
At this level, you make the act of an ally spending an action point even more dangerous via the Tactical Assault feat (which will provide a hefty damage bonus to the resulting attacks). Additionally, you put some investment in your prime ability scores (Strength and Intelligence), and you upgrade your plain Magic Hide to Healer's Hide, which will help enhance your healing abilities.
Level 5
Changes:
+5 HP
New Daily Attack Power: Stand the Fallen (PHB)
Magic Items (Expected GP = 4,480):
L5 (1,000 gp): +1 Healer's Hide Armor (AV 2)
L4 (840 gp): Casque of Tactics (Heroic Tier) (AV)
L3 (680 gp): Battle Standard of Healing (AV)
L2 (520 gp): +1 Cloak of Resistance (PHB)
L2 (520 gp): +1 Farbond Spellblade Longsword (AV 2)
L2 (520 gp): Acrobat Boots (AV)
Nonmagical: Light Shield (PHB)
TOTAL: 4,080 gp
Discussion:
At this level, you pick up a great emergency button power in Stand the Fallen, but the rest of this level is uneventful (though the Acrobat Boots have a nice ability, and the Battle Standard of Healing can be useful). The next one, however, will be a lot more exciting.
Changes:
+5 HP
New Daily Attack Power: Stand the Fallen (PHB)
Magic Items (Expected GP = 4,480):
L5 (1,000 gp): +1 Healer's Hide Armor (AV 2)
L4 (840 gp): Casque of Tactics (Heroic Tier) (AV)
L3 (680 gp): Battle Standard of Healing (AV)
L2 (520 gp): +1 Cloak of Resistance (PHB)
L2 (520 gp): +1 Farbond Spellblade Longsword (AV 2)
L2 (520 gp): Acrobat Boots (AV)
Nonmagical: Light Shield (PHB)
TOTAL: 4,080 gp
Discussion:
At this level, you pick up a great emergency button power in Stand the Fallen, but the rest of this level is uneventful (though the Acrobat Boots have a nice ability, and the Battle Standard of Healing can be useful). The next one, however, will be a lot more exciting.
Level 6
Changes:
+5 HP
+1 to attacks, defenses, and checks
New Feat: Shield Proficiency (Heavy) (PHB)
New Utility Power: Reorient the Axis (MP 2)
Magic Items (Expected GP = 6,400):
L7 (2,600 gp): +2 Farbond Spellblade Longsword (AV 2)
L5 (1,000 gp): +1 Healer's Hide Armor (AV 2)
L4 (840 gp): Casque of Tactics (Heroic Tier) (AV)
L3 (680 gp): Battle Standard of Healing (AV)
L2 (520 gp): +1 Cloak of Resistance (PHB)
L2 (520 gp): Acrobat Boots (AV)
Nonmagical: Heavy Shield (PHB)
TOTAL: 6,160 gp
Discussion:
At this level, you upgrade your main weapon, pick up a sweet mobility power in Reorient the Axis, and you supplement your AC with a bigger shield. In short, your overall competence increases here.
Changes:
+5 HP
+1 to attacks, defenses, and checks
New Feat: Shield Proficiency (Heavy) (PHB)
New Utility Power: Reorient the Axis (MP 2)
Magic Items (Expected GP = 6,400):
L7 (2,600 gp): +2 Farbond Spellblade Longsword (AV 2)
L5 (1,000 gp): +1 Healer's Hide Armor (AV 2)
L4 (840 gp): Casque of Tactics (Heroic Tier) (AV)
L3 (680 gp): Battle Standard of Healing (AV)
L2 (520 gp): +1 Cloak of Resistance (PHB)
L2 (520 gp): Acrobat Boots (AV)
Nonmagical: Heavy Shield (PHB)
TOTAL: 6,160 gp
Discussion:
At this level, you upgrade your main weapon, pick up a sweet mobility power in Reorient the Axis, and you supplement your AC with a bigger shield. In short, your overall competence increases here.
Level 7
Changes:
+5 HP
New Encounter Attack Power: On My Mark (MP 2)
Magic Items (Expected GP = 9,600):
L7 (2,600 gp): +2 Farbond Spellblade Longsword (AV 2)
L6 (1,800 gp): Iron Armbands of Power (Heroic Tier) (AV)
L5 (1,000 gp): +1 Healer's Hide Armor (AV 2)
L4 (840 gp): Casque of Tactics (Heroic Tier) (AV)
L3 (680 gp): Battle Standard of Healing (AV)
L2 (520 gp): +1 Cloak of Resistance (PHB)
L2 (520 gp): Acrobat Boots (AV)
Nonmagical: Heavy Shield (PHB)
TOTAL: 7,960 gp
Discussion:
At this level, On My Mark allows you to give out even more chances for your allies to attack, and the Iron Armbands of Power add some extra punch to your own assaults.
Changes:
+5 HP
New Encounter Attack Power: On My Mark (MP 2)
Magic Items (Expected GP = 9,600):
L7 (2,600 gp): +2 Farbond Spellblade Longsword (AV 2)
L6 (1,800 gp): Iron Armbands of Power (Heroic Tier) (AV)
L5 (1,000 gp): +1 Healer's Hide Armor (AV 2)
L4 (840 gp): Casque of Tactics (Heroic Tier) (AV)
L3 (680 gp): Battle Standard of Healing (AV)
L2 (520 gp): +1 Cloak of Resistance (PHB)
L2 (520 gp): Acrobat Boots (AV)
Nonmagical: Heavy Shield (PHB)
TOTAL: 7,960 gp
Discussion:
At this level, On My Mark allows you to give out even more chances for your allies to attack, and the Iron Armbands of Power add some extra punch to your own assaults.
Level 8
Changes:
+6 HP
+1 to attacks, defenses, and checks
Ability Score Boosts: +1 Strength (20), +1 Intelligence (20)
New Feat: Primordial Surge (D 367)
Magic Items (Expected GP = 12,800):
L8 (3,400 gp): +2 Steadfast Amulet (AV)
L7 (2,600 gp): +2 Farbond Spellblade Longsword (AV 2)
L6 (1,800 gp): Iron Armbands of Power (Heroic Tier) (AV)
L5 (1,000 gp): +1 Healer's Hide Armor (AV 2)
L4 (840 gp): Casque of Tactics (Heroic Tier) (AV)
L3 (680 gp): Battle Standard of Healing (AV)
L2 (520 gp): Acrobat Boots (AV)
Nonmagical: Heavy Shield (PHB)
TOTAL: 10,840 gp
Discussion:
At this level, you reap the fruits of your ability-boosting labor with increases to your Strength and Intelligence modifiers, pick up a very useful way to gain temporary hit points consistently in Primordial Surge, and pick up the Steadfast Amulet to shield you against daze or stun effects.
Changes:
+6 HP
+1 to attacks, defenses, and checks
Ability Score Boosts: +1 Strength (20), +1 Intelligence (20)
New Feat: Primordial Surge (D 367)
Magic Items (Expected GP = 12,800):
L8 (3,400 gp): +2 Steadfast Amulet (AV)
L7 (2,600 gp): +2 Farbond Spellblade Longsword (AV 2)
L6 (1,800 gp): Iron Armbands of Power (Heroic Tier) (AV)
L5 (1,000 gp): +1 Healer's Hide Armor (AV 2)
L4 (840 gp): Casque of Tactics (Heroic Tier) (AV)
L3 (680 gp): Battle Standard of Healing (AV)
L2 (520 gp): Acrobat Boots (AV)
Nonmagical: Heavy Shield (PHB)
TOTAL: 10,840 gp
Discussion:
At this level, you reap the fruits of your ability-boosting labor with increases to your Strength and Intelligence modifiers, pick up a very useful way to gain temporary hit points consistently in Primordial Surge, and pick up the Steadfast Amulet to shield you against daze or stun effects.
Level 9
Changes:
+5 HP
New Daily Attack Power: Iron Dragon Charge (PHB)
Magic Items (Expected GP = 16,000):
L10 (5,000 gp): +2 Healer's Hide Armor (AV 2)
L8 (3,400 gp): +2 Steadfast Amulet (AV)
L7 (2,600 gp): +2 Farbond Spellblade Longsword (AV 2)
L6 (1,800 gp): Iron Armbands of Power (Heroic Tier) (AV)
L5 (1,000 gp): Ruby Scabbard (AV)
L4 (840 gp): Casque of Tactics (Heroic Tier) (AV)
L3 (680 gp): Battle Standard of Healing (AV)
L2 (520 gp): Acrobat Boots (AV)
Nonmagical: Heavy Shield (PHB)
TOTAL: 15,840 gp
Discussion:
At this level, you pick up the Iron Dragon Charge power for some additional charge attacks for your allies, and you upgrade your Healer's Armor. Plus, a Ruby Scabbard will help you draw your sword fast and give you a little damage too.
Changes:
+5 HP
New Daily Attack Power: Iron Dragon Charge (PHB)
Magic Items (Expected GP = 16,000):
L10 (5,000 gp): +2 Healer's Hide Armor (AV 2)
L8 (3,400 gp): +2 Steadfast Amulet (AV)
L7 (2,600 gp): +2 Farbond Spellblade Longsword (AV 2)
L6 (1,800 gp): Iron Armbands of Power (Heroic Tier) (AV)
L5 (1,000 gp): Ruby Scabbard (AV)
L4 (840 gp): Casque of Tactics (Heroic Tier) (AV)
L3 (680 gp): Battle Standard of Healing (AV)
L2 (520 gp): Acrobat Boots (AV)
Nonmagical: Heavy Shield (PHB)
TOTAL: 15,840 gp
Discussion:
At this level, you pick up the Iron Dragon Charge power for some additional charge attacks for your allies, and you upgrade your Healer's Armor. Plus, a Ruby Scabbard will help you draw your sword fast and give you a little damage too.
Level 10
Changes:
+10 HP
+1 to attacks, defenses, and checks
New Feat: Toughness (PHB)
New Utility Power: Tactical Orders (MP 2)
Magic Items (Expected GP = 22,400):
L10 (5,000 gp): +2 Healer's Hide Armor (AV 2)
L9 (4,200 gp): Backlash Tattoo (AV 2)
L8 (3,400 gp): +2 Steadfast Amulet (AV)
L7 (2,600 gp): +2 Farbond Spellblade Longsword (AV 2)
L6 (1,800 gp): Iron Armbands of Power (Heroic Tier) (AV)
L5 (1,000 gp): Ruby Scabbard (AV)
L4 (840 gp): Casque of Tactics (Heroic Tier) (AV)
L3 (680 gp): Battle Standard of Healing (AV)
L2 (520 gp): Acrobat Boots (AV)
Nonmagical: Heavy Shield (PHB)
TOTAL: 20,040 gp
Discussion:
At this level, Toughness will provide some welcome extra hit points, the Tactical Orders power will let you move yourself and an ally as well for the paltry cost of a minor action, and the Backlash Tattoo will provide a vicious disincentive to anyone who dared to bloody you.
Changes:
+10 HP
+1 to attacks, defenses, and checks
New Feat: Toughness (PHB)
New Utility Power: Tactical Orders (MP 2)
Magic Items (Expected GP = 22,400):
L10 (5,000 gp): +2 Healer's Hide Armor (AV 2)
L9 (4,200 gp): Backlash Tattoo (AV 2)
L8 (3,400 gp): +2 Steadfast Amulet (AV)
L7 (2,600 gp): +2 Farbond Spellblade Longsword (AV 2)
L6 (1,800 gp): Iron Armbands of Power (Heroic Tier) (AV)
L5 (1,000 gp): Ruby Scabbard (AV)
L4 (840 gp): Casque of Tactics (Heroic Tier) (AV)
L3 (680 gp): Battle Standard of Healing (AV)
L2 (520 gp): Acrobat Boots (AV)
Nonmagical: Heavy Shield (PHB)
TOTAL: 20,040 gp
Discussion:
At this level, Toughness will provide some welcome extra hit points, the Tactical Orders power will let you move yourself and an ally as well for the paltry cost of a minor action, and the Backlash Tattoo will provide a vicious disincentive to anyone who dared to bloody you.
Level 11 Snapshot
Race: Genasi (FRPG)
Elemental Manifestation: Watersoul (FRPG)
Class: Warlord (PHB)
Commanding Presence: Tactical Presence (PHB)
Leader Feature: Combat Leader (PHB)
Paragon Path: Battle Captain (PHB)
Background: Auspicious Birth (D 366)
Ability Scores, with racial adjustments:
Strength 21 (+5)
Constitution 13 (+1)
Dexterity 11 (+0)
Intelligence 21 (+5)
Wisdom 9 (-1)
Charisma 13 (+1)
HP: 93 --> 12 base, +21 Strength, +50 levels, +10 Toughness
Bloodied: 46 HP or less
Healing Surges: 8 --> 7 base, +1 Constitution
Healing Surge Value: 23 HP
AC: 27 --> 10 base, +3 armor, +5 ability (Intelligence), +5 levels, +2 enhancement, +2 shield
Fortitude: 23 --> 10 base, +5 ability (Strength), +5 levels, +2 enhancement, +1 class
Reflex: 24 --> 10 base, +5 ability (Intelligence), +5 levels, +2 enhancement, +2 shield
Will: 19 --> 10 base, +1 ability (Charisma), +5 levels, +2 enhancement, +1 class
Initiative: +11 --> +0 ability (Dexterity), +5 levels, +5 power (Combat Leader), +1 item
Speed: 6 --> 6 base
Inspiring Word:
Usage: Twice per encounter
Range: Close burst 10
Targets: You or one ally in burst
Effect: The target may spend a healing surge and regain 3d6+2 additional HP. Also, the target may make a saving throw.
Racial Powers:
Swiftcurrent (FRPG)
At-Will Attack Powers:
L1 - Commander's Strike (PHB)
L1 - Intuitive Strike (MP 2)
Encounter Attack Powers:
L1 - Vengeance is Mine (MP 2)
L1 - Warlord's Favor (PHB)
L7 - On My Mark (MP 2)
L11 - Force Retreat (PHB)
Daily Attack Powers:
L1 - Lead the Attack (PHB)
L5 - Stand the Fallen (PHB)
L9 - Iron Dragon Charge (PHB)
Utility Powers:
L2 - Adaptive Stratagem (MP)
L6 - Reorient the Axis (MP 2)
L10 - Tactical Orders (MP 2)
Skills:
Athletics (+12) --> +5 ability (Strength), +5 trained, +5 levels, -1 armor, -2 shield
Diplomacy (+11) --> +1 abiity (Charisma), +5 trained, +5 levels
Endurance (+10) --> +1 ability (Constitution), +5 trained, +5 levels, +2 racial, -1 armor, -2 shield
History (+15) --> +5 ability (Intelligence), +5 trained, +5 levels
Feats:
L1 - Mark of Healing (EPG)
L2 - Heavy Blade Expertise (HotFL)
L4 - Tactical Assault (PHB)
L6 - Shield Proficiency (Heavy) (PHB)
L10 - Toughness (PHB)
L11 - Combat Commander (PHB)
L11 - Fight On (MP 2)
Changes:
+11 HP
Ability Score Boosts: +1 Strength (21), +1 Constitution (13), +1 Dexterity (11), +1 Intelligence (21), +1 Wisdom (9), +1 Charisma (13)
New Encounter Attack Power: Force Retreat (PHB)
New Feats: Combat Commander (PHB), Fight On (MP 2) (replaces Primordial Surge)
New Paragon Path: Battle Captain (PHB)
Magic Items (Expected GP = 32,000):
L12 (13,000 gp): +3 Farbond Spellblade Longsword (AV 2)
L10 (5,000 gp): +2 Healer's Hide Armor (AV 2)
L9 (4,200 gp): Backlash Tattoo (AV 2)
L8 (3,400 gp): +2 Steadfast Amulet (AV)
L6 (1,800 gp): Iron Armbands of Power (Heroic Tier) (AV)
L5 (1,000 gp): Ruby Scabbard (AV)
L4 (840 gp): Casque of Tactics (Heroic Tier) (AV)
L3 (680 gp): Battle Standard of Healing (AV)
L2 (520 gp): Acrobat Boots (AV)
Nonmagical: Heavy Shield (PHB)
TOTAL: 30,440 gp
Discussion:
Major moves get made at this level. The Battle Captain Paragon Path gets you some welcome attack bonuses to hand out to your allies as well as a decent power, the Combat Commander feat gives you some big initiative bonuses for you and your allies, Fight On gives you another Encounter heal, and your sword gets upgraded as well.
Race: Genasi (FRPG)
Elemental Manifestation: Watersoul (FRPG)
Class: Warlord (PHB)
Commanding Presence: Tactical Presence (PHB)
Leader Feature: Combat Leader (PHB)
Paragon Path: Battle Captain (PHB)
Background: Auspicious Birth (D 366)
Ability Scores, with racial adjustments:
Strength 21 (+5)
Constitution 13 (+1)
Dexterity 11 (+0)
Intelligence 21 (+5)
Wisdom 9 (-1)
Charisma 13 (+1)
HP: 93 --> 12 base, +21 Strength, +50 levels, +10 Toughness
Bloodied: 46 HP or less
Healing Surges: 8 --> 7 base, +1 Constitution
Healing Surge Value: 23 HP
AC: 27 --> 10 base, +3 armor, +5 ability (Intelligence), +5 levels, +2 enhancement, +2 shield
Fortitude: 23 --> 10 base, +5 ability (Strength), +5 levels, +2 enhancement, +1 class
Reflex: 24 --> 10 base, +5 ability (Intelligence), +5 levels, +2 enhancement, +2 shield
Will: 19 --> 10 base, +1 ability (Charisma), +5 levels, +2 enhancement, +1 class
Initiative: +11 --> +0 ability (Dexterity), +5 levels, +5 power (Combat Leader), +1 item
Speed: 6 --> 6 base
Inspiring Word:
Usage: Twice per encounter
Range: Close burst 10
Targets: You or one ally in burst
Effect: The target may spend a healing surge and regain 3d6+2 additional HP. Also, the target may make a saving throw.
Racial Powers:
Swiftcurrent (FRPG)
At-Will Attack Powers:
L1 - Commander's Strike (PHB)
L1 - Intuitive Strike (MP 2)
Encounter Attack Powers:
L1 - Vengeance is Mine (MP 2)
L1 - Warlord's Favor (PHB)
L7 - On My Mark (MP 2)
L11 - Force Retreat (PHB)
Daily Attack Powers:
L1 - Lead the Attack (PHB)
L5 - Stand the Fallen (PHB)
L9 - Iron Dragon Charge (PHB)
Utility Powers:
L2 - Adaptive Stratagem (MP)
L6 - Reorient the Axis (MP 2)
L10 - Tactical Orders (MP 2)
Skills:
Athletics (+12) --> +5 ability (Strength), +5 trained, +5 levels, -1 armor, -2 shield
Diplomacy (+11) --> +1 abiity (Charisma), +5 trained, +5 levels
Endurance (+10) --> +1 ability (Constitution), +5 trained, +5 levels, +2 racial, -1 armor, -2 shield
History (+15) --> +5 ability (Intelligence), +5 trained, +5 levels
Feats:
L1 - Mark of Healing (EPG)
L2 - Heavy Blade Expertise (HotFL)
L4 - Tactical Assault (PHB)
L6 - Shield Proficiency (Heavy) (PHB)
L10 - Toughness (PHB)
L11 - Combat Commander (PHB)
L11 - Fight On (MP 2)
Changes:
+11 HP
Ability Score Boosts: +1 Strength (21), +1 Constitution (13), +1 Dexterity (11), +1 Intelligence (21), +1 Wisdom (9), +1 Charisma (13)
New Encounter Attack Power: Force Retreat (PHB)
New Feats: Combat Commander (PHB), Fight On (MP 2) (replaces Primordial Surge)
New Paragon Path: Battle Captain (PHB)
Magic Items (Expected GP = 32,000):
L12 (13,000 gp): +3 Farbond Spellblade Longsword (AV 2)
L10 (5,000 gp): +2 Healer's Hide Armor (AV 2)
L9 (4,200 gp): Backlash Tattoo (AV 2)
L8 (3,400 gp): +2 Steadfast Amulet (AV)
L6 (1,800 gp): Iron Armbands of Power (Heroic Tier) (AV)
L5 (1,000 gp): Ruby Scabbard (AV)
L4 (840 gp): Casque of Tactics (Heroic Tier) (AV)
L3 (680 gp): Battle Standard of Healing (AV)
L2 (520 gp): Acrobat Boots (AV)
Nonmagical: Heavy Shield (PHB)
TOTAL: 30,440 gp
Discussion:
Major moves get made at this level. The Battle Captain Paragon Path gets you some welcome attack bonuses to hand out to your allies as well as a decent power, the Combat Commander feat gives you some big initiative bonuses for you and your allies, Fight On gives you another Encounter heal, and your sword gets upgraded as well.
Level 12
Changes:
+5 HP
+1 to attacks, defenses, and checks
New Feat: Tactician's Word (D 381)
New Utility Power: Bolt of Genius (PHB)
Magic Items (Expected GP = 48,000):
L12 (13,000 gp): +3 Farbond Spellblade Longsword (AV 2)
L11 (9,000 gp): Dice of Auspicious Fortune (D 381)
L10 (5,000 gp): +2 Healer's Hide Armor (AV 2)
L9 (4,200 gp): Backlash Tattoo (AV 2)
L8 (3,400 gp): +2 Steadfast Amulet (AV)
L6 (1,800 gp): Iron Armbands of Power (Heroic Tier) (AV)
L5 (1,000 gp): Ruby Scabbard (AV)
L3 (680 gp): Battle Standard of Healing (AV)
L4 (840 gp): Casque of Tactics (Heroic Tier) (AV)
L2 (520 gp): Acrobat Boots (AV)
Nonmagical: Heavy Shield (PHB)
TOTAL: 39,440 gp
Discussion:
At this level, you pick up Tactician's Word for a handy bonus to hit attached to your healing power. Additionally, you pick up the Dice of Auspicious Fortune, which can help you fix your rolls for success.
Changes:
+5 HP
+1 to attacks, defenses, and checks
New Feat: Tactician's Word (D 381)
New Utility Power: Bolt of Genius (PHB)
Magic Items (Expected GP = 48,000):
L12 (13,000 gp): +3 Farbond Spellblade Longsword (AV 2)
L11 (9,000 gp): Dice of Auspicious Fortune (D 381)
L10 (5,000 gp): +2 Healer's Hide Armor (AV 2)
L9 (4,200 gp): Backlash Tattoo (AV 2)
L8 (3,400 gp): +2 Steadfast Amulet (AV)
L6 (1,800 gp): Iron Armbands of Power (Heroic Tier) (AV)
L5 (1,000 gp): Ruby Scabbard (AV)
L3 (680 gp): Battle Standard of Healing (AV)
L4 (840 gp): Casque of Tactics (Heroic Tier) (AV)
L2 (520 gp): Acrobat Boots (AV)
Nonmagical: Heavy Shield (PHB)
TOTAL: 39,440 gp
Discussion:
At this level, you pick up Tactician's Word for a handy bonus to hit attached to your healing power. Additionally, you pick up the Dice of Auspicious Fortune, which can help you fix your rolls for success.
Level 13
Changes:
+5 HP
New Encounter Attack Power: Death from Two Sides (MP 2) (replaces On My Mark)
Magic Items (Expected GP = 64,000):
L13 (17,000 gp): +3 Steadfast Amulet (AV)
L12 (13,000 gp): +3 Farbond Spellblade Longsword (AV 2)
L11 (9,000 gp): Dice of Auspicious Fortune (D 381)
L10 (5,000 gp): +2 Healer's Hide Armor (AV 2)
L9 (4,200 gp): Backlash Tattoo (AV 2)
L6 (1,800 gp): Iron Armbands of Power (Heroic Tier) (AV)
L5 (1,000 gp): Ruby Scabbard (AV)
L4 (840 gp): Casque of Tactics (Heroic Tier) (AV)
L3 (680 gp): Battle Standard of Healing (AV)
L2 (520 gp): Acrobat Boots (AV)
Nonmagical: Heavy Shield (PHB)
TOTAL: 53,040 gp
Discussion:
At this level, you ugprade your Steadfast Amulet, and the Death from Two Sides power will help you bring the pain against your opponents.
Changes:
+5 HP
New Encounter Attack Power: Death from Two Sides (MP 2) (replaces On My Mark)
Magic Items (Expected GP = 64,000):
L13 (17,000 gp): +3 Steadfast Amulet (AV)
L12 (13,000 gp): +3 Farbond Spellblade Longsword (AV 2)
L11 (9,000 gp): Dice of Auspicious Fortune (D 381)
L10 (5,000 gp): +2 Healer's Hide Armor (AV 2)
L9 (4,200 gp): Backlash Tattoo (AV 2)
L6 (1,800 gp): Iron Armbands of Power (Heroic Tier) (AV)
L5 (1,000 gp): Ruby Scabbard (AV)
L4 (840 gp): Casque of Tactics (Heroic Tier) (AV)
L3 (680 gp): Battle Standard of Healing (AV)
L2 (520 gp): Acrobat Boots (AV)
Nonmagical: Heavy Shield (PHB)
TOTAL: 53,040 gp
Discussion:
At this level, you ugprade your Steadfast Amulet, and the Death from Two Sides power will help you bring the pain against your opponents.
Level 14
Changes:
+6 HP
+1 to attacks, defenses, and checks
Ability Score Boosts: +1 Strength (22), +1 Intelligence (22)
New Feat: Improved Defenses (HotFL)
Magic Items (Expected GP = 80,000):
L15 (25,000 gp): +3 Healer's Earthhide Armor (AV 2)
L13 (17,000 gp): +3 Steadfast Amulet (AV)
L12 (13,000 gp): +3 Farbond Spellblade Longsword (AV 2)
L11 (9,000 gp): Dice of Auspicious Fortune (D 381)
L9 (4,200 gp): Backlash Tattoo (AV 2)
L6 (1,800 gp): Iron Armbands of Power (Heroic Tier) (AV)
L5 (1,000 gp): Ruby Scabbard (AV)
L4 (840 gp): Casque of Tactics (Heroic Tier) (AV)
L3 (680 gp): Battle Standard of Healing (AV)
L2 (520 gp): Acrobat Boots (AV)
Nonmagical: Heavy Shield (PHB)
TOTAL: 73,040 gp
Discussion:
At this level, you pick up a good bump to your NADs in Improved Defenses, a bonus to your bread-and-butter scores that raises the modifier, and a very welcome armor upgrade.
Changes:
+6 HP
+1 to attacks, defenses, and checks
Ability Score Boosts: +1 Strength (22), +1 Intelligence (22)
New Feat: Improved Defenses (HotFL)
Magic Items (Expected GP = 80,000):
L15 (25,000 gp): +3 Healer's Earthhide Armor (AV 2)
L13 (17,000 gp): +3 Steadfast Amulet (AV)
L12 (13,000 gp): +3 Farbond Spellblade Longsword (AV 2)
L11 (9,000 gp): Dice of Auspicious Fortune (D 381)
L9 (4,200 gp): Backlash Tattoo (AV 2)
L6 (1,800 gp): Iron Armbands of Power (Heroic Tier) (AV)
L5 (1,000 gp): Ruby Scabbard (AV)
L4 (840 gp): Casque of Tactics (Heroic Tier) (AV)
L3 (680 gp): Battle Standard of Healing (AV)
L2 (520 gp): Acrobat Boots (AV)
Nonmagical: Heavy Shield (PHB)
TOTAL: 73,040 gp
Discussion:
At this level, you pick up a good bump to your NADs in Improved Defenses, a bonus to your bread-and-butter scores that raises the modifier, and a very welcome armor upgrade.
Level 15
Changes:
+5 HP
New Daily Attack Power: Anticipate Attack (MP) (replaces Iron Dragon Charge)
Magic Items (Expected GP = 112,000):
zL15 (25,000 gp): +3 Healer's Earthhide Armor (AV 2)
L13 (17,000 gp): +3 Steadfast Amulet (AV)
L13 (17,000 gp): Cord of Divine Favor (AV)
L12 (13,000 gp): +3 Farbond Spellblade Longsword (AV 2)
L12 (13,000 gp): Gloves of the Healer (Paragon Tier) (AV)
L11 (9,000 gp): Dice of Auspicious Fortune (D 381)
L9 (4,200 gp): Backlash Tattoo (AV 2)
L6 (1,800 gp): Iron Armbands of Power (Heroic Tier) (AV)
L5 (1,000 gp): Ruby Scabbard (AV)
L4 (840 gp): Casque of Tactics (Heroic Tier) (AV)
L3 (680 gp): Battle Standard of Healing (AV)
L2 (520 gp): Acrobat Boots (AV)
Nonmagical: Heavy Shield (PHB)
TOTAL: 103,040 gp
Discussion:
Here, we swap the Iron Dragon Charge power for Anticipate Attack, and your item selections (the Cord of Divine Favor and the Gloves of the Healer) go a long way in making you more able to keep the party in tip-top shape.
Changes:
+5 HP
New Daily Attack Power: Anticipate Attack (MP) (replaces Iron Dragon Charge)
Magic Items (Expected GP = 112,000):
zL15 (25,000 gp): +3 Healer's Earthhide Armor (AV 2)
L13 (17,000 gp): +3 Steadfast Amulet (AV)
L13 (17,000 gp): Cord of Divine Favor (AV)
L12 (13,000 gp): +3 Farbond Spellblade Longsword (AV 2)
L12 (13,000 gp): Gloves of the Healer (Paragon Tier) (AV)
L11 (9,000 gp): Dice of Auspicious Fortune (D 381)
L9 (4,200 gp): Backlash Tattoo (AV 2)
L6 (1,800 gp): Iron Armbands of Power (Heroic Tier) (AV)
L5 (1,000 gp): Ruby Scabbard (AV)
L4 (840 gp): Casque of Tactics (Heroic Tier) (AV)
L3 (680 gp): Battle Standard of Healing (AV)
L2 (520 gp): Acrobat Boots (AV)
Nonmagical: Heavy Shield (PHB)
TOTAL: 103,040 gp
Discussion:
Here, we swap the Iron Dragon Charge power for Anticipate Attack, and your item selections (the Cord of Divine Favor and the Gloves of the Healer) go a long way in making you more able to keep the party in tip-top shape.
Level 16
Changes:
+5 HP
+1 to attacks, defenses, and checks
New Feat: Improved Initiative (PHB)
New Utility Power: Warlord's Banner (PHB)
Magic Items (Expected GP = 160,000):
L17 (65,000 gp): +4 Farbond Spellblade Longsword (AV 2)
L15 (25,000 gp): +3 Healer's Earthhide Armor (AV 2)
L13 (17,000 gp): +3 Steadfast Amulet (AV)
L13 (17,000 gp): Cord of Divine Favor (AV)
L12 (13,000 gp): Gloves of the Healer (Paragon Tier) (AV)
L11 (9,000 gp): Dice of Auspicious Fortune (D 381)
L9 (4,200 gp): Backlash Tattoo (AV 2)
L6 (1,800 gp): Iron Armbands of Power (Heroic Tier) (AV)
L5 (1,000 gp): Ruby Scabbard (AV)
L4 (840 gp): Casque of Tactics (Heroic Tier) (AV)
L3 (680 gp): Battle Standard of Healing (AV)
L2 (520 gp): Acrobat Boots (AV)
Nonmagical: Heavy Shield (PHB)
TOTAL: 155,040 gp
Discussion:
At this level, you get a host of cool benefits. The Battle Captain's final feature makes your Inspiring Word a very meat attack and speed buff, you get a fourth use of Inspiring Word per day, you pick up a mass healing power in Warlord's Banner, and you upgrade your main weapon as icing.
Changes:
+5 HP
+1 to attacks, defenses, and checks
New Feat: Improved Initiative (PHB)
New Utility Power: Warlord's Banner (PHB)
Magic Items (Expected GP = 160,000):
L17 (65,000 gp): +4 Farbond Spellblade Longsword (AV 2)
L15 (25,000 gp): +3 Healer's Earthhide Armor (AV 2)
L13 (17,000 gp): +3 Steadfast Amulet (AV)
L13 (17,000 gp): Cord of Divine Favor (AV)
L12 (13,000 gp): Gloves of the Healer (Paragon Tier) (AV)
L11 (9,000 gp): Dice of Auspicious Fortune (D 381)
L9 (4,200 gp): Backlash Tattoo (AV 2)
L6 (1,800 gp): Iron Armbands of Power (Heroic Tier) (AV)
L5 (1,000 gp): Ruby Scabbard (AV)
L4 (840 gp): Casque of Tactics (Heroic Tier) (AV)
L3 (680 gp): Battle Standard of Healing (AV)
L2 (520 gp): Acrobat Boots (AV)
Nonmagical: Heavy Shield (PHB)
TOTAL: 155,040 gp
Discussion:
At this level, you get a host of cool benefits. The Battle Captain's final feature makes your Inspiring Word a very meat attack and speed buff, you get a fourth use of Inspiring Word per day, you pick up a mass healing power in Warlord's Banner, and you upgrade your main weapon as icing.
Level 17
Changes:
+5 HP
New Encounter Attack Power: Hail of Steel (PHB) (replaces Vengeance is Mine)
Magic Items (Expected GP = 240,000):
L17 (65,000 gp): +4 Farbond Spellblade Longsword (AV 2)
L16 (45,000 gp): Iron Armbands of Power (Paragon Tier) (AV)
L15 (25,000 gp): +3 Healer's Earthhide Armor (AV 2)
L14 (21,000 gp): Casque of Tactics (Paragon Tier) (AV)
L13 (17,000 gp): +3 Steadfast Amulet (AV)
L13 (17,000 gp): Cord of Divine Favor (AV)
L12 (13,000 gp): Gloves of the Healer (Paragon Tier) (AV)
L12 (13,000 gp): Stone of Earth (AV 2)
L11 (9,000 gp): Dice of Auspicious Fortune (D 381)
L9 (4,200 gp): Backlash Tattoo (AV 2)
L5 (1,000 gp): Ruby Scabbard (AV)
L3 (680 gp): Battle Standard of Healing (AV)
L2 (520 gp): Acrobat Boots (AV)
Nonmagical: Heavy Shield (PHB)
TOTAL: 231,400 gp
Discussion:
At this level, you pick up the brutal onslaught that is Hail of Steel, and you take the time to increase your damage (via better Iron Armbands), your initiative (via a better Casque of Tactics), and hedge your bets (with the Stone of Earth).
Changes:
+5 HP
New Encounter Attack Power: Hail of Steel (PHB) (replaces Vengeance is Mine)
Magic Items (Expected GP = 240,000):
L17 (65,000 gp): +4 Farbond Spellblade Longsword (AV 2)
L16 (45,000 gp): Iron Armbands of Power (Paragon Tier) (AV)
L15 (25,000 gp): +3 Healer's Earthhide Armor (AV 2)
L14 (21,000 gp): Casque of Tactics (Paragon Tier) (AV)
L13 (17,000 gp): +3 Steadfast Amulet (AV)
L13 (17,000 gp): Cord of Divine Favor (AV)
L12 (13,000 gp): Gloves of the Healer (Paragon Tier) (AV)
L12 (13,000 gp): Stone of Earth (AV 2)
L11 (9,000 gp): Dice of Auspicious Fortune (D 381)
L9 (4,200 gp): Backlash Tattoo (AV 2)
L5 (1,000 gp): Ruby Scabbard (AV)
L3 (680 gp): Battle Standard of Healing (AV)
L2 (520 gp): Acrobat Boots (AV)
Nonmagical: Heavy Shield (PHB)
TOTAL: 231,400 gp
Discussion:
At this level, you pick up the brutal onslaught that is Hail of Steel, and you take the time to increase your damage (via better Iron Armbands), your initiative (via a better Casque of Tactics), and hedge your bets (with the Stone of Earth).
Level 18
Changes:
+6 HP
+1 to attacks, defenses, and checks
Ability Score Boosts: +1 Strength (23), +1 Intelligence (23)
New Feat: Weapon Focus (Heavy Blades) (PHB)
Magic Items (Expected GP = 320,000):
L18 (85,000 gp): +4 Steadfast Amulet (AV)
L17 (65,000 gp): +4 Farbond Spellblade Longsword (AV 2)
L16 (45,000 gp): Iron Armbands of Power (Paragon Tier) (AV)
L15 (25,000 gp): +3 Healer's Earthhide Armor (AV 2)
L14 (21,000 gp): Casque of Tactics (Paragon Tier) (AV)
L13 (17,000 gp): Cord of Divine Favor (AV)
L12 (13,000 gp): Gloves of the Healer (Paragon Tier) (AV)
L12 (13,000 gp): Stone of Earth (AV 2)
L11 (9,000 gp): Dice of Auspicious Fortune (D 381)
L9 (4,200 gp): Backlash Tattoo (AV 2)
L5 (1,000 gp): Ruby Scabbard (AV)
L3 (680 gp): Battle Standard of Healing (AV)
L2 (520 gp): Acrobat Boots (AV)
Nonmagical: Heavy Shield (PHB)
TOTAL: 299,400 gp
Discussion:
At this level, you pick up a bit of extra bite to your attacks with Weapon Focus, and you upgrade your Neck Slot Item as well as invest some points in your prime ability scores.
Changes:
+6 HP
+1 to attacks, defenses, and checks
Ability Score Boosts: +1 Strength (23), +1 Intelligence (23)
New Feat: Weapon Focus (Heavy Blades) (PHB)
Magic Items (Expected GP = 320,000):
L18 (85,000 gp): +4 Steadfast Amulet (AV)
L17 (65,000 gp): +4 Farbond Spellblade Longsword (AV 2)
L16 (45,000 gp): Iron Armbands of Power (Paragon Tier) (AV)
L15 (25,000 gp): +3 Healer's Earthhide Armor (AV 2)
L14 (21,000 gp): Casque of Tactics (Paragon Tier) (AV)
L13 (17,000 gp): Cord of Divine Favor (AV)
L12 (13,000 gp): Gloves of the Healer (Paragon Tier) (AV)
L12 (13,000 gp): Stone of Earth (AV 2)
L11 (9,000 gp): Dice of Auspicious Fortune (D 381)
L9 (4,200 gp): Backlash Tattoo (AV 2)
L5 (1,000 gp): Ruby Scabbard (AV)
L3 (680 gp): Battle Standard of Healing (AV)
L2 (520 gp): Acrobat Boots (AV)
Nonmagical: Heavy Shield (PHB)
TOTAL: 299,400 gp
Discussion:
At this level, you pick up a bit of extra bite to your attacks with Weapon Focus, and you upgrade your Neck Slot Item as well as invest some points in your prime ability scores.
Level 19
Changes:
+5 HP
New Daily Attack Power: Victory Surge (PHB) (replaces Anticipate Attack)
Magic Items (Expected GP = 400,000):
L20 (125,000 gp): +4 Healer's Darkhide Armor (AV 2)
L18 (85,000 gp): +4 Steadfast Amulet (AV)
L17 (65,000 gp): +4 Farbond Spellblade Longsword (AV 2)
L16 (45,000 gp): Iron Armbands of Power (Paragon Tier) (AV)
L14 (21,000 gp): Casque of Tactics (Paragon Tier) (AV)
L13 (17,000 gp): Cord of Divine Favor (AV)
L12 (13,000 gp): Gloves of the Healer (Paragon Tier) (AV)
L12 (13,000 gp): Stone of Earth (AV 2)
L11 (9,000 gp): Dice of Auspicious Fortune (D 381)
L9 (4,200 gp): Backlash Tattoo (AV 2)
L5 (1,000 gp): Ruby Scabbard (AV)
L3 (680 gp): Battle Standard of Healing (AV)
L2 (520 gp): Acrobat Boots (AV)
Nonmagical: Heavy Shield (PHB)
TOTAL: 399,400 gp
Discussion:
At this level, you once again increase your nova potential by picking up the big bang of Victory Surge, and you invest in your protection by upgrading your armor.
Changes:
+5 HP
New Daily Attack Power: Victory Surge (PHB) (replaces Anticipate Attack)
Magic Items (Expected GP = 400,000):
L20 (125,000 gp): +4 Healer's Darkhide Armor (AV 2)
L18 (85,000 gp): +4 Steadfast Amulet (AV)
L17 (65,000 gp): +4 Farbond Spellblade Longsword (AV 2)
L16 (45,000 gp): Iron Armbands of Power (Paragon Tier) (AV)
L14 (21,000 gp): Casque of Tactics (Paragon Tier) (AV)
L13 (17,000 gp): Cord of Divine Favor (AV)
L12 (13,000 gp): Gloves of the Healer (Paragon Tier) (AV)
L12 (13,000 gp): Stone of Earth (AV 2)
L11 (9,000 gp): Dice of Auspicious Fortune (D 381)
L9 (4,200 gp): Backlash Tattoo (AV 2)
L5 (1,000 gp): Ruby Scabbard (AV)
L3 (680 gp): Battle Standard of Healing (AV)
L2 (520 gp): Acrobat Boots (AV)
Nonmagical: Heavy Shield (PHB)
TOTAL: 399,400 gp
Discussion:
At this level, you once again increase your nova potential by picking up the big bang of Victory Surge, and you invest in your protection by upgrading your armor.
Level 20
Changes:
+5 HP
+1 to attacks, defenses, and checks
New Daily Attack Power: Cunning Flurry (PHB)
New Feat: Vexing Flanker (PHB 2)
Magic Items (Expected GP = 560,000):
L20 (125,000 gp): +4 Healer's Darkhide Armor (AV 2)
L18 (85,000 gp): +4 Steadfast Amulet (AV)
L17 (65,000 gp): +4 Farbond Spellblade Longsword (AV 2)
L16 (45,000 gp): Iron Armbands of Power (Paragon Tier) (AV)
L15 (25,000 gp): Ring of the Dragonborn Emperor (AV)
L15 (25,000 gp): Sapphire Scabbard (AV)
L14 (21,000 gp): Casque of Tactics (Paragon Tier) (AV)
L13 (17,000 gp): Cord of Divine Favor (AV)
L12 (13,000 gp): Gloves of the Healer (Paragon Tier) (AV)
L12 (13,000 gp): Stone of Earth (AV 2)
L11 (9,000 gp): Dice of Auspicious Fortune (D 381)
L9 (4,200 gp): Backlash Tattoo (AV 2)
L3 (680 gp): Battle Standard of Healing (AV)
L2 (520 gp): Acrobat Boots (AV)
Nonmagical: Heavy Shield (PHB)
TOTAL: 448,400 gp
Discussion:
At this level, you receive the parting gift of the Battle Captain path in Cunning Flurry, give your allies some easier CA with Vexing Flanker, and pick up a better scabbard and a devastating response to being bloodied in the Ring of the Dragonborn Emperor.
Changes:
+5 HP
+1 to attacks, defenses, and checks
New Daily Attack Power: Cunning Flurry (PHB)
New Feat: Vexing Flanker (PHB 2)
Magic Items (Expected GP = 560,000):
L20 (125,000 gp): +4 Healer's Darkhide Armor (AV 2)
L18 (85,000 gp): +4 Steadfast Amulet (AV)
L17 (65,000 gp): +4 Farbond Spellblade Longsword (AV 2)
L16 (45,000 gp): Iron Armbands of Power (Paragon Tier) (AV)
L15 (25,000 gp): Ring of the Dragonborn Emperor (AV)
L15 (25,000 gp): Sapphire Scabbard (AV)
L14 (21,000 gp): Casque of Tactics (Paragon Tier) (AV)
L13 (17,000 gp): Cord of Divine Favor (AV)
L12 (13,000 gp): Gloves of the Healer (Paragon Tier) (AV)
L12 (13,000 gp): Stone of Earth (AV 2)
L11 (9,000 gp): Dice of Auspicious Fortune (D 381)
L9 (4,200 gp): Backlash Tattoo (AV 2)
L3 (680 gp): Battle Standard of Healing (AV)
L2 (520 gp): Acrobat Boots (AV)
Nonmagical: Heavy Shield (PHB)
TOTAL: 448,400 gp
Discussion:
At this level, you receive the parting gift of the Battle Captain path in Cunning Flurry, give your allies some easier CA with Vexing Flanker, and pick up a better scabbard and a devastating response to being bloodied in the Ring of the Dragonborn Emperor.
Level 21 Snapshot
Race: Genasi (FRPG)
Elemental Manifestation: Watersoul (FRPG)
Class: Warlord (PHB)
Commanding Presence: Tactical Presence (PHB)
Leader Feature: Combat Leader (PHB)
Paragon Path: Battle Captain (PHB)
Epic Destiny: Warmaster (MP)
Background: Auspicious Birth (D 366)
Ability Scores, with racial adjustments:
Strength 24 (+7)
Constitution 14 (+2)
Dexterity 12 (+1)
Intelligence 24 (+7)
Wisdom 10 (+0)
Charisma 14 (+2)
HP: 151 --> 12 base, +24 Strength, +100 levels, +15 Toughness
Bloodied: 75 HP or less
Healing Surges: 9 --> 7 base, +2 Constitution
Healing Surge Value: 37 HP
AC: 37 --> 10 base, +4 armor, +7 ability (Intelligence), +10 levels, +4 enhancement, +2 shield
Fortitude: 35 --> 10 base, +7 ability (Strength), +10 levels, +4 enhancement, +3 feat, +1 class
Reflex: 36 --> 10 base, +7 ability (Intelligence), +10 levels, +4 enhancement, +3 feat, +2 shield
Will: 30 --> 10 base, +2 ability (Charisma), +10 levels, +4 enhancement, +3 feat, +1 class
Initiative: +28 --> +1 ability (Dexterity), +10 levels, +7 power (Combat Leader), +8 feat, +2 item
Speed: 6 --> 6 base
Inspiring Word:
Usage: Four times per encounter
Range: Close burst 15
Targets: You or one ally in burst
Effect: The target may spend a healing surge and regain an additional 6d6+4 HP. Also, the target may make a saving throw. The target also gains a +3 bonus to its next attack roll, as well as a +7 power bonus to attack rolls and speed until the end of your next turn.
Racial Powers:
Swiftcurrent (FRPG)
At-Will Attack Powers:
L1 - Commander's Strike (PHB)
L1 - Intuitive Strike (MP 2)
Encounter Attack Powers:
L1 - Warlord's Favor (PHB)
L11 - Force Retreat (PHB)
L13 - Death from Two Sides (MP 2)
L17 - Hail of Steel (PHB)
Daily Attack Powers:
L1 - Lead the Attack (PHB)
L5 - Stand the Fallen (PHB)
L19 - Victory Surge (PHB)
L20 - Cunning Flurry (PHB)
Utility Powers:
L2 - Adaptive Stratagem (MP)
L6 - Reorient the Axis (MP 2)
L10 - Tactical Orders (MP 2)
L12 - Bolt of Genius (PHB)
L16 - Warlord's Banner (PHB)
Skills:
Athletics (+19) --> +7 ability (Strength), +5 trained, +10 levels, -1 armor, -2 shield
Diplomacy (+17) --> +2 ability (Charisma), +5 trained, +10 levels
Endurance (+16) --> +2 ability (Constitution), +5 trained, +10 levels, +2 racial, -1 armor, -2 shield
History (+22) --> +7 ability (Intelligence), +5 trained, +10 levels
Feats:
L1 - Mark of Healing (EPG)
L2 - Heavy Blade Expertise (HotFL)
L4 - Tactical Assault (PHB)
L6 - Shield Proficiency (Heavy) (PHB)
L10 - Toughness (PHB)
L11 - Combat Commander (PHB)
L11 - Fight On (MP 2)
L12 - Tactician's Word (D 381)
L14 - Improved Defenses (HotFL)
L18 - Weapon Focus (Heavy Blades) (PHB)
L20 - Vexing Flanker (PHB 2)
L21 - Martial Mastery (MP)
L21 - Superior Initiative (PHB 3)
Changes:
+11 HP
Ability Score Boosts: +1 Strength (24), +1 Constitution (14), +1 Dexterity (12), +1 Intelligence (24), +1 Wisdom (10), +1 Charisma (14)
New Epic Destiny: Warmaster (MP)
New Feats: Martial Mastery (MP), Superior Initiative (PHB 3) (replaces Improved Initiative)
Magic Items (Expected GP = 800,000):
L22 (325,000 gp): +5 Farbond Spellblade Longsword (AV 2)
L20 (125,000 gp): +4 Healer's Darkhide Armor (AV 2)
L18 (85,000 gp): +4 Steadfast Amulet (AV)
L16 (45,000 gp): Aquamarine Solitaire (AV)
L16 (45,000 gp): Iron Armbands of Power (Paragon Tier) (AV)
L15 (25,000 gp): Ring of the Dragonborn Emperor (AV)
L15 (25,000 gp): Sapphire Scabbard (AV)
L14 (21,000 gp): Casque of Tactics (Paragon Tier) (AV)
L13 (17,000 gp): Cord of Divine Favor (AV)
L12 (13,000 gp): Gloves of the Healer (Paragon Tier) (AV)
L12 (13,000 gp): Stone of Earth (AV 2)
L11 (9,000 gp): Dice of Auspicious Fortune (D 381)
L9 (4,200 gp): Backlash Tattoo (AV 2)
L3 (680 gp): Battle Standard of Healing (AV)
L2 (520 gp): Acrobat Boots (AV)
Nonmagical: Heavy Shield (PHB)
TOTAL: 753,400 gp
Discussion:
Another tier, another makeover: the Warmaster Epic Destiny bodes very well for the outlook your character favors, which is to start encounters with all guns blazing; additionally, the Martial Mastery feat will let you recycle Encounter powers to devastating effect, the Superior Initiative feat will help you go first, and the Aquamarine Solitaire rewards you when you get lucky. Last but not least, your bread-and-butter weapon got upgraded here, too.
Race: Genasi (FRPG)
Elemental Manifestation: Watersoul (FRPG)
Class: Warlord (PHB)
Commanding Presence: Tactical Presence (PHB)
Leader Feature: Combat Leader (PHB)
Paragon Path: Battle Captain (PHB)
Epic Destiny: Warmaster (MP)
Background: Auspicious Birth (D 366)
Ability Scores, with racial adjustments:
Strength 24 (+7)
Constitution 14 (+2)
Dexterity 12 (+1)
Intelligence 24 (+7)
Wisdom 10 (+0)
Charisma 14 (+2)
HP: 151 --> 12 base, +24 Strength, +100 levels, +15 Toughness
Bloodied: 75 HP or less
Healing Surges: 9 --> 7 base, +2 Constitution
Healing Surge Value: 37 HP
AC: 37 --> 10 base, +4 armor, +7 ability (Intelligence), +10 levels, +4 enhancement, +2 shield
Fortitude: 35 --> 10 base, +7 ability (Strength), +10 levels, +4 enhancement, +3 feat, +1 class
Reflex: 36 --> 10 base, +7 ability (Intelligence), +10 levels, +4 enhancement, +3 feat, +2 shield
Will: 30 --> 10 base, +2 ability (Charisma), +10 levels, +4 enhancement, +3 feat, +1 class
Initiative: +28 --> +1 ability (Dexterity), +10 levels, +7 power (Combat Leader), +8 feat, +2 item
Speed: 6 --> 6 base
Inspiring Word:
Usage: Four times per encounter
Range: Close burst 15
Targets: You or one ally in burst
Effect: The target may spend a healing surge and regain an additional 6d6+4 HP. Also, the target may make a saving throw. The target also gains a +3 bonus to its next attack roll, as well as a +7 power bonus to attack rolls and speed until the end of your next turn.
Racial Powers:
Swiftcurrent (FRPG)
At-Will Attack Powers:
L1 - Commander's Strike (PHB)
L1 - Intuitive Strike (MP 2)
Encounter Attack Powers:
L1 - Warlord's Favor (PHB)
L11 - Force Retreat (PHB)
L13 - Death from Two Sides (MP 2)
L17 - Hail of Steel (PHB)
Daily Attack Powers:
L1 - Lead the Attack (PHB)
L5 - Stand the Fallen (PHB)
L19 - Victory Surge (PHB)
L20 - Cunning Flurry (PHB)
Utility Powers:
L2 - Adaptive Stratagem (MP)
L6 - Reorient the Axis (MP 2)
L10 - Tactical Orders (MP 2)
L12 - Bolt of Genius (PHB)
L16 - Warlord's Banner (PHB)
Skills:
Athletics (+19) --> +7 ability (Strength), +5 trained, +10 levels, -1 armor, -2 shield
Diplomacy (+17) --> +2 ability (Charisma), +5 trained, +10 levels
Endurance (+16) --> +2 ability (Constitution), +5 trained, +10 levels, +2 racial, -1 armor, -2 shield
History (+22) --> +7 ability (Intelligence), +5 trained, +10 levels
Feats:
L1 - Mark of Healing (EPG)
L2 - Heavy Blade Expertise (HotFL)
L4 - Tactical Assault (PHB)
L6 - Shield Proficiency (Heavy) (PHB)
L10 - Toughness (PHB)
L11 - Combat Commander (PHB)
L11 - Fight On (MP 2)
L12 - Tactician's Word (D 381)
L14 - Improved Defenses (HotFL)
L18 - Weapon Focus (Heavy Blades) (PHB)
L20 - Vexing Flanker (PHB 2)
L21 - Martial Mastery (MP)
L21 - Superior Initiative (PHB 3)
Changes:
+11 HP
Ability Score Boosts: +1 Strength (24), +1 Constitution (14), +1 Dexterity (12), +1 Intelligence (24), +1 Wisdom (10), +1 Charisma (14)
New Epic Destiny: Warmaster (MP)
New Feats: Martial Mastery (MP), Superior Initiative (PHB 3) (replaces Improved Initiative)
Magic Items (Expected GP = 800,000):
L22 (325,000 gp): +5 Farbond Spellblade Longsword (AV 2)
L20 (125,000 gp): +4 Healer's Darkhide Armor (AV 2)
L18 (85,000 gp): +4 Steadfast Amulet (AV)
L16 (45,000 gp): Aquamarine Solitaire (AV)
L16 (45,000 gp): Iron Armbands of Power (Paragon Tier) (AV)
L15 (25,000 gp): Ring of the Dragonborn Emperor (AV)
L15 (25,000 gp): Sapphire Scabbard (AV)
L14 (21,000 gp): Casque of Tactics (Paragon Tier) (AV)
L13 (17,000 gp): Cord of Divine Favor (AV)
L12 (13,000 gp): Gloves of the Healer (Paragon Tier) (AV)
L12 (13,000 gp): Stone of Earth (AV 2)
L11 (9,000 gp): Dice of Auspicious Fortune (D 381)
L9 (4,200 gp): Backlash Tattoo (AV 2)
L3 (680 gp): Battle Standard of Healing (AV)
L2 (520 gp): Acrobat Boots (AV)
Nonmagical: Heavy Shield (PHB)
TOTAL: 753,400 gp
Discussion:
Another tier, another makeover: the Warmaster Epic Destiny bodes very well for the outlook your character favors, which is to start encounters with all guns blazing; additionally, the Martial Mastery feat will let you recycle Encounter powers to devastating effect, the Superior Initiative feat will help you go first, and the Aquamarine Solitaire rewards you when you get lucky. Last but not least, your bread-and-butter weapon got upgraded here, too.
Level 22
Changes:
+5 HP
+1 to attacks, defenses, and checks
New Feats: Shared Resources (MP 2)
New Utility Power: Rush of Battle (MP)
Magic Items (Expected GP = 1,200,000):
L22 (325,000 gp): +5 Farbond Spellblade Longsword (AV 2)
L22 (325,000 gp): Gloves of the Healer (Epic Tier) (AV)
L20 (125,000 gp): +4 Healer's Darkhide Armor (AV 2)
L18 (85,000 gp): +4 Steadfast Amulet (AV)
L16 (45,000 gp): Aquamarine Solitaire (AV)
L16 (45,000 gp): Iron Armbands of Power (Paragon Tier) (AV)
L15 (25,000 gp): Ring of the Dragonborn Emperor (AV)
L15 (25,000 gp): Sapphire Scabbard (AV)
L14 (21,000 gp): Casque of Tactics (Paragon Tier) (AV)
L13 (17,000 gp): Cord of Divine Favor (AV)
L12 (13,000 gp): Stone of Earth (AV 2)
L11 (9,000 gp): Dice of Auspicious Fortune (D 381)
L9 (4,200 gp): Backlash Tattoo (AV 2)
L3 (680 gp): Battle Standard of Healing (AV)
L2 (520 gp): Acrobat Boots (AV)
Nonmagical: Heavy Shield (PHB)
TOTAL: 1,068,400 gp
Discussion:
At this level, you pick up a prime enabling power in Rush of Battle, a great additional ability to have on your Inspiring Word in Shared Resources, a good boost to get you out in front quickly in the Superior Initiative feat, and some upgraded Gloves of the Healer to make you better at patching people up.
Changes:
+5 HP
+1 to attacks, defenses, and checks
New Feats: Shared Resources (MP 2)
New Utility Power: Rush of Battle (MP)
Magic Items (Expected GP = 1,200,000):
L22 (325,000 gp): +5 Farbond Spellblade Longsword (AV 2)
L22 (325,000 gp): Gloves of the Healer (Epic Tier) (AV)
L20 (125,000 gp): +4 Healer's Darkhide Armor (AV 2)
L18 (85,000 gp): +4 Steadfast Amulet (AV)
L16 (45,000 gp): Aquamarine Solitaire (AV)
L16 (45,000 gp): Iron Armbands of Power (Paragon Tier) (AV)
L15 (25,000 gp): Ring of the Dragonborn Emperor (AV)
L15 (25,000 gp): Sapphire Scabbard (AV)
L14 (21,000 gp): Casque of Tactics (Paragon Tier) (AV)
L13 (17,000 gp): Cord of Divine Favor (AV)
L12 (13,000 gp): Stone of Earth (AV 2)
L11 (9,000 gp): Dice of Auspicious Fortune (D 381)
L9 (4,200 gp): Backlash Tattoo (AV 2)
L3 (680 gp): Battle Standard of Healing (AV)
L2 (520 gp): Acrobat Boots (AV)
Nonmagical: Heavy Shield (PHB)
TOTAL: 1,068,400 gp
Discussion:
At this level, you pick up a prime enabling power in Rush of Battle, a great additional ability to have on your Inspiring Word in Shared Resources, a good boost to get you out in front quickly in the Superior Initiative feat, and some upgraded Gloves of the Healer to make you better at patching people up.
Level 23
Changes:
+5 HP
New Encounter Attack Power: Thunderous Fury (PHB) (replaces Warlord's Favor)
Magic Items (Expected GP = 1,600,000):
L23 (425,000 gp): +5 Steadfast Amulet (AV)
L22 (325,000 gp): +5 Farbond Spellblade Longsword (AV 2)
L22 (325,000 gp): Gloves of the Healer (Epic Tier) (AV)
L20 (125,000 gp): +4 Healer's Darkhide Armor (AV 2)
L16 (45,000 gp): Aquamarine Solitaire (AV)
L16 (45,000 gp): Iron Armbands of Power (Paragon Tier) (AV)
L15 (25,000 gp): Ring of the Dragonborn Emperor (AV)
L15 (25,000 gp): Sapphire Scabbard (AV)
L14 (21,000 gp): Casque of Tactics (Paragon Tier) (AV)
L13 (17,000 gp): Cord of Divine Favor (AV)
L12 (13,000 gp): Stone of Earth (AV 2)
L11 (9,000 gp): Dice of Auspicious Fortune (D 381)
L9 (4,200 gp): Backlash Tattoo (AV 2)
L3 (680 gp): Battle Standard of Healing (AV)
L2 (520 gp): Acrobat Boots (AV)
Nonmagical: Heavy Shield (PHB)
TOTAL: 1,408,400 gp
Changes:
At this level, you upgrade your humble Warlord's Favor into the mighty Thunderous Fury, and you upgrade your Neck Slot Item as well.
Changes:
+5 HP
New Encounter Attack Power: Thunderous Fury (PHB) (replaces Warlord's Favor)
Magic Items (Expected GP = 1,600,000):
L23 (425,000 gp): +5 Steadfast Amulet (AV)
L22 (325,000 gp): +5 Farbond Spellblade Longsword (AV 2)
L22 (325,000 gp): Gloves of the Healer (Epic Tier) (AV)
L20 (125,000 gp): +4 Healer's Darkhide Armor (AV 2)
L16 (45,000 gp): Aquamarine Solitaire (AV)
L16 (45,000 gp): Iron Armbands of Power (Paragon Tier) (AV)
L15 (25,000 gp): Ring of the Dragonborn Emperor (AV)
L15 (25,000 gp): Sapphire Scabbard (AV)
L14 (21,000 gp): Casque of Tactics (Paragon Tier) (AV)
L13 (17,000 gp): Cord of Divine Favor (AV)
L12 (13,000 gp): Stone of Earth (AV 2)
L11 (9,000 gp): Dice of Auspicious Fortune (D 381)
L9 (4,200 gp): Backlash Tattoo (AV 2)
L3 (680 gp): Battle Standard of Healing (AV)
L2 (520 gp): Acrobat Boots (AV)
Nonmagical: Heavy Shield (PHB)
TOTAL: 1,408,400 gp
Changes:
At this level, you upgrade your humble Warlord's Favor into the mighty Thunderous Fury, and you upgrade your Neck Slot Item as well.
Level 24
Changes:
+6 HP
+1 to attacks, defenses, and checks
Ability Score Boosts: +1 Strength (25), +1 Intelligence (25)
New Feat: Epic Will (PHB 2)
Magic Items (Expected GP = 2,100,000):
L25 (625,000 gp): +5 Healer's Stalkerhide Armor (AV 2)
L23 (425,000 gp): +5 Steadfast Amulet (AV)
L22 (325,000 gp): +5 Farbond Spellblade Longsword (AV 2)
L22 (325,000 gp): Gloves of the Healer (Epic Tier) (AV)
L16 (45,000 gp): Aquamarine Solitaire (AV)
L16 (45,000 gp): Iron Armbands of Power (Paragon Tier) (AV)
L15 (25,000 gp): Ring of the Dragonborn Emperor (AV)
L15 (25,000 gp): Sapphire Scabbard (AV)
L14 (21,000 gp): Casque of Tactics (Paragon Tier) (AV)
L13 (17,000 gp): Cord of Divine Favor (AV)
L12 (13,000 gp): Stone of Earth (AV 2)
L11 (9,000 gp): Dice of Auspicious Fortune (D 381)
L9 (4,200 gp): Backlash Tattoo (AV 2)
L3 (680 gp): Battle Standard of Healing (AV)
L2 (520 gp): Acrobat Boots (AV)
Nonmagical: Heavy Shield (PHB)
TOTAL: 1,908,400 gp
Discussion:
At this level, we upgrade our armor, put some ability score points in the bank, and shore up your weakest defense in a big way with the Epic Will feat.
Changes:
+6 HP
+1 to attacks, defenses, and checks
Ability Score Boosts: +1 Strength (25), +1 Intelligence (25)
New Feat: Epic Will (PHB 2)
Magic Items (Expected GP = 2,100,000):
L25 (625,000 gp): +5 Healer's Stalkerhide Armor (AV 2)
L23 (425,000 gp): +5 Steadfast Amulet (AV)
L22 (325,000 gp): +5 Farbond Spellblade Longsword (AV 2)
L22 (325,000 gp): Gloves of the Healer (Epic Tier) (AV)
L16 (45,000 gp): Aquamarine Solitaire (AV)
L16 (45,000 gp): Iron Armbands of Power (Paragon Tier) (AV)
L15 (25,000 gp): Ring of the Dragonborn Emperor (AV)
L15 (25,000 gp): Sapphire Scabbard (AV)
L14 (21,000 gp): Casque of Tactics (Paragon Tier) (AV)
L13 (17,000 gp): Cord of Divine Favor (AV)
L12 (13,000 gp): Stone of Earth (AV 2)
L11 (9,000 gp): Dice of Auspicious Fortune (D 381)
L9 (4,200 gp): Backlash Tattoo (AV 2)
L3 (680 gp): Battle Standard of Healing (AV)
L2 (520 gp): Acrobat Boots (AV)
Nonmagical: Heavy Shield (PHB)
TOTAL: 1,908,400 gp
Discussion:
At this level, we upgrade our armor, put some ability score points in the bank, and shore up your weakest defense in a big way with the Epic Will feat.
Level 25
Changes:
+5 HP
New Daily Attack Power: Precision Stance (MP) (replaces Lead the Attack)
Magic Items (Expected GP = 2,800,000):
L25 (625,000 gp): +5 Healer's Stalkerhide Armor (AV 2)
L23 (425,000 gp): +5 Steadfast Amulet (AV)
L23 (425,000 gp): Eye of Awareness (AV)
L22 (325,000 gp): +5 Farbond Spellblade Longsword (AV 2)
L22 (325,000 gp): Gloves of the Healer (Epic Tier) (AV)
L16 (45,000 gp): Aquamarine Solitaire (AV)
L16 (45,000 gp): Iron Armbands of Power (Paragon Tier) (AV)
L15 (25,000 gp): Ring of the Dragonborn Emperor (AV)
L15 (25,000 gp): Sapphire Scabbard (AV)
L13 (17,000 gp): Cord of Divine Favor (AV)
L12 (13,000 gp): Stone of Earth (AV 2)
L11 (9,000 gp): Dice of Auspicious Fortune (D 381)
L9 (4,200 gp): Backlash Tattoo (AV 2)
L3 (680 gp): Battle Standard of Healing (AV)
L2 (520 gp): Acrobat Boots (AV)
Nonmagical: Heavy Shield (PHB)
TOTAL: 2,312,400 gp
Discussion:
Here, Lead the Attack bids farewell in favor of the frankly incredible Precision Stance, and you pick up more initiative and reinforcement for your weakest defense in the form of the Eye of Awareness.
Changes:
+5 HP
New Daily Attack Power: Precision Stance (MP) (replaces Lead the Attack)
Magic Items (Expected GP = 2,800,000):
L25 (625,000 gp): +5 Healer's Stalkerhide Armor (AV 2)
L23 (425,000 gp): +5 Steadfast Amulet (AV)
L23 (425,000 gp): Eye of Awareness (AV)
L22 (325,000 gp): +5 Farbond Spellblade Longsword (AV 2)
L22 (325,000 gp): Gloves of the Healer (Epic Tier) (AV)
L16 (45,000 gp): Aquamarine Solitaire (AV)
L16 (45,000 gp): Iron Armbands of Power (Paragon Tier) (AV)
L15 (25,000 gp): Ring of the Dragonborn Emperor (AV)
L15 (25,000 gp): Sapphire Scabbard (AV)
L13 (17,000 gp): Cord of Divine Favor (AV)
L12 (13,000 gp): Stone of Earth (AV 2)
L11 (9,000 gp): Dice of Auspicious Fortune (D 381)
L9 (4,200 gp): Backlash Tattoo (AV 2)
L3 (680 gp): Battle Standard of Healing (AV)
L2 (520 gp): Acrobat Boots (AV)
Nonmagical: Heavy Shield (PHB)
TOTAL: 2,312,400 gp
Discussion:
Here, Lead the Attack bids farewell in favor of the frankly incredible Precision Stance, and you pick up more initiative and reinforcement for your weakest defense in the form of the Eye of Awareness.
Level 26
Changes:
+5 HP
+1 to attacks, defenses, and checks
New Feat: Danger Sense (PHB)
New Utility Power: Spring the Trap (MP)
Magic Items (Expected GP = 4,000,000):
L27 (1,625,000 gp): +6 Farbond Spellblade Longsword (AV 2)
L25 (625,000 gp): +5 Healer's Stalkerhide Armor (AV 2)
L23 (425,000 gp): +5 Steadfast Amulet (AV)
L23 (425,000 gp): Eye of Awareness (AV)
L22 (325,000 gp): Gloves of the Healer (Epic Tier) (AV)
L16 (45,000 gp): Aquamarine Solitaire (AV)
L16 (45,000 gp): Iron Armbands of Power (Paragon Tier) (AV)
L15 (25,000 gp): Ring of the Dragonborn Emperor (AV)
L15 (25,000 gp): Sapphire Scabbard (AV)
L13 (17,000 gp): Cord of Divine Favor (AV)
L12 (13,000 gp): Stone of Earth (AV 2)
L11 (9,000 gp): Dice of Auspicious Fortune (D 381)
L9 (4,200 gp): Backlash Tattoo (AV 2)
L3 (680 gp): Battle Standard of Healing (AV)
L2 (520 gp): Acrobat Boots (AV)
Nonmagical: Heavy Shield (PHB)
TOTAL: 3,612,400 gp
Discussion:
Here, you pick up the real reason you took the Warmaster Epic Destiny in Spring the Trap, some extra insurance towards your going early in Danger Sense, and your final weapon upgrade.
Changes:
+5 HP
+1 to attacks, defenses, and checks
New Feat: Danger Sense (PHB)
New Utility Power: Spring the Trap (MP)
Magic Items (Expected GP = 4,000,000):
L27 (1,625,000 gp): +6 Farbond Spellblade Longsword (AV 2)
L25 (625,000 gp): +5 Healer's Stalkerhide Armor (AV 2)
L23 (425,000 gp): +5 Steadfast Amulet (AV)
L23 (425,000 gp): Eye of Awareness (AV)
L22 (325,000 gp): Gloves of the Healer (Epic Tier) (AV)
L16 (45,000 gp): Aquamarine Solitaire (AV)
L16 (45,000 gp): Iron Armbands of Power (Paragon Tier) (AV)
L15 (25,000 gp): Ring of the Dragonborn Emperor (AV)
L15 (25,000 gp): Sapphire Scabbard (AV)
L13 (17,000 gp): Cord of Divine Favor (AV)
L12 (13,000 gp): Stone of Earth (AV 2)
L11 (9,000 gp): Dice of Auspicious Fortune (D 381)
L9 (4,200 gp): Backlash Tattoo (AV 2)
L3 (680 gp): Battle Standard of Healing (AV)
L2 (520 gp): Acrobat Boots (AV)
Nonmagical: Heavy Shield (PHB)
TOTAL: 3,612,400 gp
Discussion:
Here, you pick up the real reason you took the Warmaster Epic Destiny in Spring the Trap, some extra insurance towards your going early in Danger Sense, and your final weapon upgrade.
Level 27
Changes:
+5 HP
New Encounter Attack Power: A Plan Comes Together (D 384) (replaces Death from Two Sides)
Magic Items (Expected GP = 6,000,000):
L27 (1,625,000 gp): +6 Farbond Spellblade Longsword (AV 2)
L26 (1,125,000 gp): Iron Armbands of Power (Epic Tier) (AV)
L25 (625,000 gp): +5 Healer's Stalkerhide Armor (AV 2)
L24 (525,000 gp): Zephyr Boots (AV)
L23 (425,000 gp): +5 Steadfast Amulet (AV)
L23 (425,000 gp): Eye of Awareness (AV)
L22 (325,000 gp): Gloves of the Healer (Epic Tier) (AV)
L16 (45,000 gp): Aquamarine Solitaire (AV)
L15 (25,000 gp): Ring of the Dragonborn Emperor (AV)
L15 (25,000 gp): Sapphire Scabbard (AV)
L13 (17,000 gp): Cord of Divine Favor (AV)
L12 (13,000 gp): Stone of Earth (AV 2)
L11 (9,000 gp): Dice of Auspicious Fortune (D 381)
L9 (4,200 gp): Backlash Tattoo (AV 2)
L3 (680 gp): Battle Standard of Healing (AV)
Nonmagical: Heavy Shield (PHB)
TOTAL: 5,216,880 gp
Discussion:
For your last Encounter power-swap, A Plan Comes Together is too good to pass up, since it can end an enemy's turn pretty much when it begins. Additionally, you pick up more damage via your final Iron Armbands upgrade and the power of flight in the Zephyr Boots.
Changes:
+5 HP
New Encounter Attack Power: A Plan Comes Together (D 384) (replaces Death from Two Sides)
Magic Items (Expected GP = 6,000,000):
L27 (1,625,000 gp): +6 Farbond Spellblade Longsword (AV 2)
L26 (1,125,000 gp): Iron Armbands of Power (Epic Tier) (AV)
L25 (625,000 gp): +5 Healer's Stalkerhide Armor (AV 2)
L24 (525,000 gp): Zephyr Boots (AV)
L23 (425,000 gp): +5 Steadfast Amulet (AV)
L23 (425,000 gp): Eye of Awareness (AV)
L22 (325,000 gp): Gloves of the Healer (Epic Tier) (AV)
L16 (45,000 gp): Aquamarine Solitaire (AV)
L15 (25,000 gp): Ring of the Dragonborn Emperor (AV)
L15 (25,000 gp): Sapphire Scabbard (AV)
L13 (17,000 gp): Cord of Divine Favor (AV)
L12 (13,000 gp): Stone of Earth (AV 2)
L11 (9,000 gp): Dice of Auspicious Fortune (D 381)
L9 (4,200 gp): Backlash Tattoo (AV 2)
L3 (680 gp): Battle Standard of Healing (AV)
Nonmagical: Heavy Shield (PHB)
TOTAL: 5,216,880 gp
Discussion:
For your last Encounter power-swap, A Plan Comes Together is too good to pass up, since it can end an enemy's turn pretty much when it begins. Additionally, you pick up more damage via your final Iron Armbands upgrade and the power of flight in the Zephyr Boots.
Level 28
Changes:
+6 HP
+1 to attacks, defenses, and checks
Ability Score Boosts: +1 Strength (26), +1 Intelligence (26)
New Feat: Iron Will (PHB), Protective Leadership (MP) (replaces Tactician's Word)
Magic Items (Expected GP = 8,000,000):
L28 (2,125,000 gp): +6 Steadfast Amulet (AV)
L27 (1,625,000 gp): +6 Farbond Spellblade Longsword (AV 2)
L26 (1,125,000 gp): Iron Armbands of Power (Epic Tier) (AV)
L25 (625,000 gp): +5 Healer's Stalkerhide Armor (AV 2)
L24 (525,000 gp): Zephyr Boots (AV)
L23 (425,000 gp): Eye of Awareness (AV)
L22 (325,000 gp): Gloves of the Healer (Epic Tier) (AV)
L16 (45,000 gp): Aquamarine Solitaire (AV)
L15 (25,000 gp): Ring of the Dragonborn Emperor (AV)
L15 (25,000 gp): Sapphire Scabbard (AV)
L13 (17,000 gp): Cord of Divine Favor (AV)
L12 (13,000 gp): Stone of Earth (AV 2)
L11 (9,000 gp): Dice of Auspicious Fortune (D 381)
L9 (4,200 gp): Backlash Tattoo (AV 2)
L3 (680 gp): Battle Standard of Healing (AV)
Nonmagical: Heavy Shield (PHB)
TOTAL: 6,916,880 gp
Discussion:
You cash in on your investments by getting your last ability score bump (which renders the Tactician's Word feat pretty much obsolete - it's swapped in favor of Protective Leadership), a little extra love for your low defense in Iron Will, and your final Neck upgrade.
Changes:
+6 HP
+1 to attacks, defenses, and checks
Ability Score Boosts: +1 Strength (26), +1 Intelligence (26)
New Feat: Iron Will (PHB), Protective Leadership (MP) (replaces Tactician's Word)
Magic Items (Expected GP = 8,000,000):
L28 (2,125,000 gp): +6 Steadfast Amulet (AV)
L27 (1,625,000 gp): +6 Farbond Spellblade Longsword (AV 2)
L26 (1,125,000 gp): Iron Armbands of Power (Epic Tier) (AV)
L25 (625,000 gp): +5 Healer's Stalkerhide Armor (AV 2)
L24 (525,000 gp): Zephyr Boots (AV)
L23 (425,000 gp): Eye of Awareness (AV)
L22 (325,000 gp): Gloves of the Healer (Epic Tier) (AV)
L16 (45,000 gp): Aquamarine Solitaire (AV)
L15 (25,000 gp): Ring of the Dragonborn Emperor (AV)
L15 (25,000 gp): Sapphire Scabbard (AV)
L13 (17,000 gp): Cord of Divine Favor (AV)
L12 (13,000 gp): Stone of Earth (AV 2)
L11 (9,000 gp): Dice of Auspicious Fortune (D 381)
L9 (4,200 gp): Backlash Tattoo (AV 2)
L3 (680 gp): Battle Standard of Healing (AV)
Nonmagical: Heavy Shield (PHB)
TOTAL: 6,916,880 gp
Discussion:
You cash in on your investments by getting your last ability score bump (which renders the Tactician's Word feat pretty much obsolete - it's swapped in favor of Protective Leadership), a little extra love for your low defense in Iron Will, and your final Neck upgrade.
Level 29
Changes:
+5 HP
New Daily Attack Power: Defy Death (PHB) (replaces Stand the Fallen)
Magic Items (Expected GP = 10,000,000):
L30 (3,125,000 gp): +6 Healer's Elderhide Armor (AV 2)
L28 (2,125,000 gp): +6 Steadfast Amulet (AV)
L27 (1,625,000 gp): +6 Farbond Spellblade Longsword (AV 2)
L26 (1,125,000 gp): Iron Armbands of Power (Epic Tier) (AV)
L24 (525,000 gp): Zephyr Boots (AV)
L23 (425,000 gp): Eye of Awareness (AV)
L22 (325,000 gp): Gloves of the Healer (Epic Tier) (AV)
L16 (45,000 gp): Aquamarine Solitaire (AV)
L15 (25,000 gp): Ring of the Dragonborn Emperor (AV)
L15 (25,000 gp): Sapphire Scabbard (AV)
L13 (17,000 gp): Cord of Divine Favor (AV)
L12 (13,000 gp): Stone of Earth (AV 2)
L11 (9,000 gp): Dice of Auspicious Fortune (D 381)
L9 (4,200 gp): Backlash Tattoo (AV 2)
L3 (680 gp): Battle Standard of Healing (AV)
Nonmagical: Heavy Shield (PHB)
TOTAL: 9,416,880 gp
Discussion:
While Defy Death may not have the mass-heal muscle of Stand the Fallen, an out-of-turn attack that negates an enemy attack against an ally, deals big damage, and allows the ally to heal is just too good to not have. Additionally, the final armor upgrade gets bought here.
Changes:
+5 HP
New Daily Attack Power: Defy Death (PHB) (replaces Stand the Fallen)
Magic Items (Expected GP = 10,000,000):
L30 (3,125,000 gp): +6 Healer's Elderhide Armor (AV 2)
L28 (2,125,000 gp): +6 Steadfast Amulet (AV)
L27 (1,625,000 gp): +6 Farbond Spellblade Longsword (AV 2)
L26 (1,125,000 gp): Iron Armbands of Power (Epic Tier) (AV)
L24 (525,000 gp): Zephyr Boots (AV)
L23 (425,000 gp): Eye of Awareness (AV)
L22 (325,000 gp): Gloves of the Healer (Epic Tier) (AV)
L16 (45,000 gp): Aquamarine Solitaire (AV)
L15 (25,000 gp): Ring of the Dragonborn Emperor (AV)
L15 (25,000 gp): Sapphire Scabbard (AV)
L13 (17,000 gp): Cord of Divine Favor (AV)
L12 (13,000 gp): Stone of Earth (AV 2)
L11 (9,000 gp): Dice of Auspicious Fortune (D 381)
L9 (4,200 gp): Backlash Tattoo (AV 2)
L3 (680 gp): Battle Standard of Healing (AV)
Nonmagical: Heavy Shield (PHB)
TOTAL: 9,416,880 gp
Discussion:
While Defy Death may not have the mass-heal muscle of Stand the Fallen, an out-of-turn attack that negates an enemy attack against an ally, deals big damage, and allows the ally to heal is just too good to not have. Additionally, the final armor upgrade gets bought here.
Level 30 Snapshot
Race: Genasi (FRPG)
Elemental Manifestation: Watersoul (FRPG)
Class: Warlord (PHB)
Commanding Presence: Tactical Presence (PHB)
Leader Feature: Combat Leader (PHB)
Paragon Path: Battle Captain (PHB)
Epic Destiny: Warmaster (MP)
Background: Auspicious Birth (D 366)
Ability Scores, with racial adjustments:
Strength 26 (+8)
Constitution 14 (+2)
Dexterity 12 (+1)
Intelligence 26 (+8)
Wisdom 10 (+0)
Charisma 14 (+2)
HP: 198 --> 12 base, +26 Strength, +145 levels, +15 Toughness
Bloodied: 99 HP or less
Healing Surges: 9 --> 7 base, +2 Constitution
Healing Surge Value: 49 HP
AC: 46 --> 10 base, +5 armor, +8 ability (Intelligence), +15 levels, +6 enhancement, +2 shield
Fortitude: 44 --> 10 base, +8 ability (Strength), +15 levels, +6 enhancement, +4 feat, +1 class
Reflex: 45 --> 10 base, +8 ability (Intelligence), +15 levels, +6 enhancement, +4 feat, +2 shield
Will: 44 --> 10 base, +2 ability (Charisma), +15 levels, +6 enhancement, +4 Epic Will, +4 feat, +2 item, +1 class
Initiative: +37 --> +1 ability (Dexterity), +15 level, +8 feat, +8 power (Combat Leader), +5 item
Speed: 6 --> 6 base
Inspiring Word:
Usage: Four times per encounter
Range: Close burst 15
Targets: You or one ally in burst
Effect: The target may spend a healing surge and regain an additional 8d6+6 HP. Additionally, the target may make a saving throw. The target gains a +8 power bonus to attack rolls and speed until the end of your next turn. Each ally in the burst also gains 11 temporary HP.
Racial Powers:
Swiftcurrent (FRPG)
At-Will Attack Powers:
L1 - Commander's Strike (PHB)
L1 - Intuitive Strike (MP 2)
Encounter Attack Powers:
L11 - Force Retreat (PHB)
L17 - Hail of Steel (PHB)
L17 - Thunderous Fury (PHB)
L27 - A Plan Comes Together (D 384)
Daily Attack Powers:
L19 - Victory Surge (PHB)
L20 - Cunning Flurry (PHB)
L25 - Precision Stance (MP)
L29 - Defy Death (PHB)
Utility Powers:
L2 - Adaptive Stratagem (MP)
L6 - Reorient the Axis (MP 2)
L10 - Tactical Orders (MP 2)
L12 - Bolt of Genius (PHB)
L16 - Warlord's Banner (PHB)
L22 - Rush of Battle (MP)
L26 - Spring the Trap (MP)
Skills:
Athletics (+25) --> +8 ability (Strength), +5 trained, +15 level, -1 armor, -2 shield
Diplomacy (+22) --> +2 ability (Charisma), +5 trained, +15 level
Endurance (+21) --> +2 ability (Constitution), +5 trained, +15 level, -1 armor, -2 shield
History (+28) --> +8 ability (Intelligence), +5 trained, +15 level
Feats:
L1 - Mark of Healing (EPG)
L2 - Heavy Blade Expertise (HotFL)
L4 - Tactical Assault (PHB)
L6 - Shield Proficiency (Heavy) (PHB)
L10 - Toughness (PHB)
L11 - Combat Commander (PHB)
L11 - Fight On (MP 2)
L18 - Weapon Focus (Heavy Blades) (PHB)
L20 - Vexing Flanker (PHB 2)
L21 - Martial Mastery (MP)
L21 - Superior Initiative (PHB 3)
L22 - Shared Resources (MP 2)
L24 - Epic Will (PHB 2)
L26 - Danger Sense (PHB)
L28 - Iron Will (PHB)
L28 - Protective Leadership (MP)
L30 - Superior Fortitude (HotFL)
L30 - Superior Reflexes (HotFL)
Changes:
+5 HP
+1 to attacks, defenses, and checks
New Feats: Superior Fortitude (HotFL), Superior Reflexes (HotFL) (replaces Improved Defenses)
Magic Items (Expected GP = 14,625,000):
L30 (3,125,000 gp): +6 Healer's Elderhide Armor (AV 2)
L29 (2,625,000 gp): Ring of Free Time (AV 2)
L28 (2,125,000 gp): +6 Steadfast Amulet (AV)
L27 (1,625,000 gp): +6 Farbond Spellblade Longsword (AV 2)
L26 (1,125,000 gp): Iron Armbands of Power (Epic Tier) (AV)
L26 (1,125,000 gp): Violet Solitaire (AV)
L25 (625,000 gp): Diamond Scabbard (AV)
L24 (525,000 gp): Zephyr Boots (AV)
L23 (425,000 gp): Eye of Awareness (AV)
L22 (325,000 gp): Gloves of the Healer (Epic Tier) (AV)
L15 (25,000 gp): Ring of the Dragonborn Emperor (AV)
L13 (17,000 gp): Cord of Divine Favor (AV)
L12 (13,000 gp): Stone of Earth (AV 2)
L11 (9,000 gp): Dice of Auspicious Fortune (D 381)
L9 (4,200 gp): Backlash Tattoo (AV 2)
L3 (680 gp): Battle Standard of Healing (AV)
Nonmagical: Heavy Shield (PHB)
TOTAL: 13,718,880 gp
Discussion:
Well, this is it - everything is as good as it can be, and then some. Enjoy hunting deities or something.
Race: Genasi (FRPG)
Elemental Manifestation: Watersoul (FRPG)
Class: Warlord (PHB)
Commanding Presence: Tactical Presence (PHB)
Leader Feature: Combat Leader (PHB)
Paragon Path: Battle Captain (PHB)
Epic Destiny: Warmaster (MP)
Background: Auspicious Birth (D 366)
Ability Scores, with racial adjustments:
Strength 26 (+8)
Constitution 14 (+2)
Dexterity 12 (+1)
Intelligence 26 (+8)
Wisdom 10 (+0)
Charisma 14 (+2)
HP: 198 --> 12 base, +26 Strength, +145 levels, +15 Toughness
Bloodied: 99 HP or less
Healing Surges: 9 --> 7 base, +2 Constitution
Healing Surge Value: 49 HP
AC: 46 --> 10 base, +5 armor, +8 ability (Intelligence), +15 levels, +6 enhancement, +2 shield
Fortitude: 44 --> 10 base, +8 ability (Strength), +15 levels, +6 enhancement, +4 feat, +1 class
Reflex: 45 --> 10 base, +8 ability (Intelligence), +15 levels, +6 enhancement, +4 feat, +2 shield
Will: 44 --> 10 base, +2 ability (Charisma), +15 levels, +6 enhancement, +4 Epic Will, +4 feat, +2 item, +1 class
Initiative: +37 --> +1 ability (Dexterity), +15 level, +8 feat, +8 power (Combat Leader), +5 item
Speed: 6 --> 6 base
Inspiring Word:
Usage: Four times per encounter
Range: Close burst 15
Targets: You or one ally in burst
Effect: The target may spend a healing surge and regain an additional 8d6+6 HP. Additionally, the target may make a saving throw. The target gains a +8 power bonus to attack rolls and speed until the end of your next turn. Each ally in the burst also gains 11 temporary HP.
Racial Powers:
Swiftcurrent (FRPG)
At-Will Attack Powers:
L1 - Commander's Strike (PHB)
L1 - Intuitive Strike (MP 2)
Encounter Attack Powers:
L11 - Force Retreat (PHB)
L17 - Hail of Steel (PHB)
L17 - Thunderous Fury (PHB)
L27 - A Plan Comes Together (D 384)
Daily Attack Powers:
L19 - Victory Surge (PHB)
L20 - Cunning Flurry (PHB)
L25 - Precision Stance (MP)
L29 - Defy Death (PHB)
Utility Powers:
L2 - Adaptive Stratagem (MP)
L6 - Reorient the Axis (MP 2)
L10 - Tactical Orders (MP 2)
L12 - Bolt of Genius (PHB)
L16 - Warlord's Banner (PHB)
L22 - Rush of Battle (MP)
L26 - Spring the Trap (MP)
Skills:
Athletics (+25) --> +8 ability (Strength), +5 trained, +15 level, -1 armor, -2 shield
Diplomacy (+22) --> +2 ability (Charisma), +5 trained, +15 level
Endurance (+21) --> +2 ability (Constitution), +5 trained, +15 level, -1 armor, -2 shield
History (+28) --> +8 ability (Intelligence), +5 trained, +15 level
Feats:
L1 - Mark of Healing (EPG)
L2 - Heavy Blade Expertise (HotFL)
L4 - Tactical Assault (PHB)
L6 - Shield Proficiency (Heavy) (PHB)
L10 - Toughness (PHB)
L11 - Combat Commander (PHB)
L11 - Fight On (MP 2)
L18 - Weapon Focus (Heavy Blades) (PHB)
L20 - Vexing Flanker (PHB 2)
L21 - Martial Mastery (MP)
L21 - Superior Initiative (PHB 3)
L22 - Shared Resources (MP 2)
L24 - Epic Will (PHB 2)
L26 - Danger Sense (PHB)
L28 - Iron Will (PHB)
L28 - Protective Leadership (MP)
L30 - Superior Fortitude (HotFL)
L30 - Superior Reflexes (HotFL)
Changes:
+5 HP
+1 to attacks, defenses, and checks
New Feats: Superior Fortitude (HotFL), Superior Reflexes (HotFL) (replaces Improved Defenses)
Magic Items (Expected GP = 14,625,000):
L30 (3,125,000 gp): +6 Healer's Elderhide Armor (AV 2)
L29 (2,625,000 gp): Ring of Free Time (AV 2)
L28 (2,125,000 gp): +6 Steadfast Amulet (AV)
L27 (1,625,000 gp): +6 Farbond Spellblade Longsword (AV 2)
L26 (1,125,000 gp): Iron Armbands of Power (Epic Tier) (AV)
L26 (1,125,000 gp): Violet Solitaire (AV)
L25 (625,000 gp): Diamond Scabbard (AV)
L24 (525,000 gp): Zephyr Boots (AV)
L23 (425,000 gp): Eye of Awareness (AV)
L22 (325,000 gp): Gloves of the Healer (Epic Tier) (AV)
L15 (25,000 gp): Ring of the Dragonborn Emperor (AV)
L13 (17,000 gp): Cord of Divine Favor (AV)
L12 (13,000 gp): Stone of Earth (AV 2)
L11 (9,000 gp): Dice of Auspicious Fortune (D 381)
L9 (4,200 gp): Backlash Tattoo (AV 2)
L3 (680 gp): Battle Standard of Healing (AV)
Nonmagical: Heavy Shield (PHB)
TOTAL: 13,718,880 gp
Discussion:
Well, this is it - everything is as good as it can be, and then some. Enjoy hunting deities or something.
Build Goal and Tactics
This build's goal is simple: hit 'em fast, hit 'em hard, and hit 'em until they stop moving. To accomplish that end, all resources have bee