So the net expert feat says you slow everyone you hit with a net attack.
I figured it would be cool if I fired long ranged large AOEs while using a net as an implement and slow everything I hit.
It took a bit of work but I managed to pull it off, but you need a level 8 magic item. Disrupting Net +2. This says your net counts as a holy symbol.
Hybrid rules say that any implement for one class is an implement for the other class also. So hybrid cleric lets me use holy symbols as my wizard implement.
So I figured go with Genasi for strength and int. Build a good genasi wizard using elemental empowerment as well as a good melee strength cleric wielding a net as his melee weapon.
Due to enlarge spell scorching burst becomes a ranged 10, burst 2 (5 by 5) which slows and does 1d6+10 damage. 1d6+12 if you don't increase the radius.
His other 3 wizard powers are all AOE spells that get bonus damage from his Elemental empowerment and can be increased in size with enlarge spell. Acid Mire is really nasty because the target is slowed and in a 5 by 5 zone of difficult damaging terrain (speed 1!).
Note that you also need to use the Windrise ports background because you need to be in a martial class to take net training which is also a multiclass feat. I took Warrior of the Wild because I love being trained in perception and I liked having hunter's quarry bonus damage.
So my question is, I felt like I jumped through a lot of hoops to pull this off and it still doesn't work until you get a level 8 magic item. Can anyone find a trick to do it at a lower level?
====== Created Using Wizards of the Coast D&DI Character Builder ======
Netizard, level 8
Genasi, Wizard|Cleric
FINAL ABILITY SCORES
Str 20, Con 11, Dex 10, Int 20, Wis 13, Cha 8.
STARTING ABILITY SCORES
Str 16, Con 11, Dex 10, Int 16, Wis 13, Cha 8.
AC: 22 Fort: 19 Reflex: 19 Will: 17
HP: 50 Surges: 6 Surge Value: 12
TRAINED SKILLS
Heal +10, Arcana +14, Religion +14, Perception +10
UNTRAINED SKILLS
Acrobatics +4, Bluff +3, Diplomacy +3, Dungeoneering +5, Endurance +6, History +9, Insight +5, Intimidate +3, Nature +7, Stealth +4, Streetwise +3, Thievery +4, Athletics +9
FEATS
Level 1: Elemental Empowerment
Level 2: Enlarge Spell
Level 4: Warrior of the Wild
Level 6: Net Training
Level 8: Focused Expertise (Net)
POWERS
Hybrid Cleric at-will 1: Righteous Brand
Hybrid Wizard at-will 1: Scorching Burst
Hybrid daily 1: Shield of the Gods
Hybrid daily 5: Acid Mire
Hybrid encounter 1: Healing Strike
Hybrid encounter 3: Fire Shroud
Hybrid encounter 7: Winter's Wrath
Hybrid utility 2: Shield of Faith
Hybrid utility 6: Wizard's Escape
ITEMS
Disrupting Net +2, Mage's Parrying dagger +1, Battle Harness Cloth Armor (Basic Clothing) +2, Gloves of Piercing (heroic tier), Casque of Tactics (heroic tier)
====== Created Using Wizards of the Coast D&DI Character Builder ======
Thanks,
I figured it would be cool if I fired long ranged large AOEs while using a net as an implement and slow everything I hit.
It took a bit of work but I managed to pull it off, but you need a level 8 magic item. Disrupting Net +2. This says your net counts as a holy symbol.
Hybrid rules say that any implement for one class is an implement for the other class also. So hybrid cleric lets me use holy symbols as my wizard implement.
So I figured go with Genasi for strength and int. Build a good genasi wizard using elemental empowerment as well as a good melee strength cleric wielding a net as his melee weapon.
Due to enlarge spell scorching burst becomes a ranged 10, burst 2 (5 by 5) which slows and does 1d6+10 damage. 1d6+12 if you don't increase the radius.
His other 3 wizard powers are all AOE spells that get bonus damage from his Elemental empowerment and can be increased in size with enlarge spell. Acid Mire is really nasty because the target is slowed and in a 5 by 5 zone of difficult damaging terrain (speed 1!).
Note that you also need to use the Windrise ports background because you need to be in a martial class to take net training which is also a multiclass feat. I took Warrior of the Wild because I love being trained in perception and I liked having hunter's quarry bonus damage.
So my question is, I felt like I jumped through a lot of hoops to pull this off and it still doesn't work until you get a level 8 magic item. Can anyone find a trick to do it at a lower level?
====== Created Using Wizards of the Coast D&DI Character Builder ======
Netizard, level 8
Genasi, Wizard|Cleric
FINAL ABILITY SCORES
Str 20, Con 11, Dex 10, Int 20, Wis 13, Cha 8.
STARTING ABILITY SCORES
Str 16, Con 11, Dex 10, Int 16, Wis 13, Cha 8.
AC: 22 Fort: 19 Reflex: 19 Will: 17
HP: 50 Surges: 6 Surge Value: 12
TRAINED SKILLS
Heal +10, Arcana +14, Religion +14, Perception +10
UNTRAINED SKILLS
Acrobatics +4, Bluff +3, Diplomacy +3, Dungeoneering +5, Endurance +6, History +9, Insight +5, Intimidate +3, Nature +7, Stealth +4, Streetwise +3, Thievery +4, Athletics +9
FEATS
Level 1: Elemental Empowerment
Level 2: Enlarge Spell
Level 4: Warrior of the Wild
Level 6: Net Training
Level 8: Focused Expertise (Net)
POWERS
Hybrid Cleric at-will 1: Righteous Brand
Hybrid Wizard at-will 1: Scorching Burst
Hybrid daily 1: Shield of the Gods
Hybrid daily 5: Acid Mire
Hybrid encounter 1: Healing Strike
Hybrid encounter 3: Fire Shroud
Hybrid encounter 7: Winter's Wrath
Hybrid utility 2: Shield of Faith
Hybrid utility 6: Wizard's Escape
ITEMS
Disrupting Net +2, Mage's Parrying dagger +1, Battle Harness Cloth Armor (Basic Clothing) +2, Gloves of Piercing (heroic tier), Casque of Tactics (heroic tier)
====== Created Using Wizards of the Coast D&DI Character Builder ======
Thanks,