Drow Fighter / Curseborn / Demigod
". . . a region of space from which nothing, including light, can escape." - Wikipedia
Meet the Black Hole.
His name is Hawking. His friends call him Steve-O
Hawking is a secondary defender who feels most at home with a slide-happy party. Like real black holes, Hawking does not move much at all compared to everything else around him, but if allies can slide enemies his way, enemies tend to not escape.
And he's nigh unhittable (Level 30: AC55 F54 R51 W50).
From level 11 onward: Hawking stands In the middle of his burst 2 Cloud of Darkness that lasts as long as he sustains it. Any enemy adjacent to Hawking will stay adjacent to him. Everyone inside the Cloud except Hawking is blinded and nobody outside the Cloud can see into the Cloud; the CLoud is difficult terrain. Each turn, all enemies in a burst 3 are slowed and pulled 2 squares toward him. If enemies try to retreat, Hawking interrupts them and knocks them prone. If enemies try to remove the source that slows and pulls them, Hawking interrupts them, pushes them a square, and knocks them prone. If enemies try to attack him, they must fight blind while they try to surmount Hawking's awesome defenses while taking steady damage from Hawking's immediate actions and attack stances. He has one sustainable use of Cloud of Darkness like this every encounter (two per encounter with an action point).
====== Created Using Wizards of the Coast D&D Character Builder ======
Hawking, level 11
Drow, Fighter, Curseborn
Build: Guardian Fighter
Fighter: Combat Superiority
Fighter Talents: One-handed Weapon Talent
Darkfire: Darkfire Wisdom
Background: Born Under a Bad Sign (Born Under a Bad Sign Benefit)
FINAL ABILITY SCORES
Str 19, Con 12, Dex 16, Int 11, Wis 19, Cha 11.
STARTING ABILITY SCORES
Str 16, Con 11, Dex 13, Int 10, Wis 16, Cha 8.
AC: 27 Fort: 23 Reflex: 22 Will: 21
HP: 94 Surges: 10 Surge Value: 23
TRAINED SKILLS
Endurance +9, Athletics +12, Streetwise +10
UNTRAINED SKILLS
Acrobatics +6, Arcana +5, Bluff +5, Diplomacy +5, Dungeoneering +9, Heal +9, History +5, Insight +9, Intimidate +7, Nature +9, Perception +9, Religion +5, Stealth +8, Thievery +6
FEATS
Level 1: Weapon Expertise (Heavy Blade)
Level 2: Forceful Opportunist
Level 4: Blade Opportunist
Level 6: Combat Reflexes
Level 8: Clutch of Darkness
Level 10: Toughness (retrained to Heavy Blade Opportunity at Level 11)
Level 11: Darkness Reign
POWERS
Fighter at-will 1: Knockdown Assault
Fighter at-will 1: Cleave
Fighter encounter 1: Shield Riposte
Fighter daily 1: Unstoppable Advance
Fighter utility 2: Defensive Stance
Fighter encounter 3: Parry and Riposte
Fighter daily 5: Rain of Steel
Fighter utility 6: Unbreakable
Fighter encounter 7: Come and Get It
Fighter daily 9: Thicket of Blades
Fighter utility 10: Navigate Crowds
ITEMS
Adventurer's Kit, Agile Drakescale Armor +2, Battle Standard of the Hungry Blade (heroic tier) (2), Pincer Shield Heavy Shield (heroic tier), Longsword of Great Opportunity +2, Potion of Resistance (heroic tier) (8), Potion of Regeneration (heroic tier) (8), Grayflower Perfume (heroic tier) (5), Sustaining Cloak +2, Strikebacks (heroic tier)
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Level 11 Defenses in Cloud of Darkness
AC: 35 = 10(base)+5(lvl)+8(Scale)+2(enh)+2(shield)+3(AgileDex)+5(cloud)
Fort: 28 = 10(base)+5(lvl)+4(Str)+2(class)+2(cloak)+5(cloud)
Ref: 27 = 10(base)+5(lvl)+3(Dex)+2(shield)+2(cloak)+5(cloud)
Will: 26 = 10(base)+5(lvl)+4(Wis)+2(cloak)+5(cloud)
Level 11 OAs to hit with both at-wills and basic attacks = +27
4(Str)+5(lvl)+3(prof)+2(enh)+1(talent)+1(expt)+2(CA)+4(Wis)+1(gloves)+1(ArmsofWar)+2(BladeOpp)+1(CombatRef)
Knockdown Assault vs. Fort damage = +4(Str)
Cleave vs. AC damage to primary target = 10.5 = 4.5(sword)+4(str)+2(enh)
Cleave auto damage to adjacent target = 4
From level 12 onward: Hawking only knocks prone those who try to remove the source that slows and pulls them. Any enemy that tries to retreat gets swatted with an OA Cleave (that also damages every enemy in his Cloud). Enemies thus hit can only move one more space before they are pulled back into the maelstrom.
From level 20 onward: Every encounter, Hawking conjures his own mini constellation in the form of three Alluring Lights that float around the battlefield. These lights reliably immobilize each enemy they rest next to and slide clumps of enemies into the Black Hole.
At level 30, Hawking is absolutely incredible.
====== Created Using Wizards of the Coast D&D Character Builder ======
Hawking, level 30
Drow, Fighter, Curseborn, Demigod
Build: Guardian Fighter
Fighter: Combat Superiority
Fighter Talents: One-handed Weapon Talent
Divine Spark: Divine Spark Strength
Divine Spark: Divine Spark Wisdom
Darkfire: Darkfire Wisdom
Background: Born Under a Bad Sign (Born Under a Bad Sign Benefit)
FINAL ABILITY SCORES
Str 26, Con 13, Dex 17, Int 12, Wis 26, Cha 12.
STARTING ABILITY SCORES
Str 16, Con 11, Dex 13, Int 10, Wis 16, Cha 8.
AC: 47 Fort: 49 Reflex: 44 Will: 45
HP: 215 Surges: 11 Surge Value: 53
TRAINED SKILLS
Endurance +19, Athletics +26, Streetwise +21
UNTRAINED SKILLS
Acrobatics +16, Arcana +16, Bluff +16, Diplomacy +16, Dungeoneering +23, Heal +23, History +16, Insight +23, Intimidate +18, Nature +23, Perception +23, Religion +16, Stealth +18, Thievery +16
FEATS
Level 1: Weapon Expertise (Heavy Blade)
Level 2: Forceful Opportunist
Level 4: Blade Opportunist
Level 6: Combat Reflexes
Level 8: Clutch of Darkness
Level 10: Toughness (retrained to Heavy Blade Opportunity at Level 11)
Level 11: Darkness Reign
Level 12: Lolthdark Style
Level 14: Armor Specialization (Scale)
Level 16: Paragon Defenses (retrained to Robust Defenses at Level 21)
Level 18: Shield of Shadows
Level 20: Knife in the Dark
Level 21: Heavy Blade Mastery
Level 22: Epic Resurgence
Level 24: Martial Mastery
Level 26: Epic Reflexes
Level 28: Epic Will
Level 30: Epic Fortitude
POWERS
Fighter at-will 1: Knockdown Assault
Fighter at-will 1: Cleave
Fighter encounter 1: Shield Riposte
Fighter daily 1: Comeback Strike
Fighter utility 2: Defensive Stance
Fighter encounter 3: Parry and Riposte
Fighter daily 5: Rain of Steel
Fighter utility 6: Unbreakable
Fighter encounter 7: Come and Get It
Fighter daily 9: Thicket of Blades
Fighter utility 10: Navigate Crowds
Fighter encounter 13: Shield Bearer's Vendetta (replaces Shield Riposte)
Fighter daily 15: Unyielding Avalanche (replaces Comeback Strike)
Fighter utility 16: Defiant Shield
Fighter encounter 17: Revel in Pain (replaces Come and Get It)
Fighter daily 19: Pugilist's Resolve (replaces Thicket of Blades)
Fighter utility 22: Martial Supremacy
Fighter encounter 23: Punishing Shield Block (replaces Parry and Riposte)
Fighter daily 25: Reaper's Stance (replaces Rain of Steel)
Fighter daily 29: Force the Battle (replaces Unyielding Avalanche)
ITEMS
Adventurer's Kit, Battle Standard of the Hungry Blade (heroic tier) (6), Pincer Shield Heavy Shield (heroic tier), Grayflower Perfume (heroic tier) (10), Longsword of Great Opportunity +6, Helm of Opportunity (epic tier), Strikebacks (heroic tier), Belt of Vim (paragon tier), Boots of Quickness (paragon tier), Iron Ring of the Dwarf Lords (paragon tier), Handy Haversack (heroic tier), Potion of Recovery (epic tier) (4), Potion of Regeneration (paragon tier) (10), Elixir of Flying (epic tier) (4), Agile Elderscale Armor +6, Bracers of Tactical Blows (epic tier), Demonskin Tattoo (paragon tier), Potion of Resistance (paragon tier) (8), Sustaining Cloak +6, Shadow Band (epic tier)
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Level 30 Defenses inside the Cloud of Darkness
AC: 55 = 10(base)+15(lvl)+13(Scale)+6(enh)+1(ArmrSpec)+2(Shield)+3(AgileDex)+5(Cloud)
Fort: 54 = 10(base)+15(lvl)+8(Str)+2(Class)+2(Robust)+4(Epic)+6(Cloak)+2(Belt)+5(Cloud)
Ref: 51 = 10(base)+15(lvl)+3(Dex)+2(Robust)+4(Epic)+6(Cloak)+2(Boots)+2(Shield)+2(S.of Shadows)+5(Cloud)
Will: 50 = 10(base)+15(lvl)+8(Wis)+2(RObust)+4(Epic)+6(Cloak)+5(Cloud)
Level 30 Defenses outside the Cloud as above, but -5(cloud)+2(ring)
AC: 53
Fort: 51
Ref: 48
Will: 47
Level 30 OAs to hit with both at-wills and basic attacks = +55
+15(lvl)+8(Str)+3(prof)+6(enh)+1(Talent)+3(expt)+2(CA)+8(Wis)+3(Helm)+1(ArmsofWar)+2(BladeOpp)+1(CombatRef)
Knockdown Assault vs. Fort damage = +8(Str)
Cleave vs. AC damage to primary target = 49.5 = 9(sword)+8(str)+6(enh)+6(KnifeDark)+10.5(bracers)
Cleave auto damage to all targets in Cloud = 8
The Event Horizon
Hawking relies heavily on his drow racial encounter power Cloud of Darkness. He expands the Cloud to a burst 2 using Clutch of Darkness, and makes it difficult terrain via his level 11 Curseborn feature Clinging Shadows. And thanks to Curseborn Action (another level 11 feature), Hawking gets a second use of Cloud of Darkness every other encounter (which comes in handy if Hawking ever wants to move around). Finally, Hawking sustains it every round with a standard action via the feat Darkness Reign. Because the Cloud of Darkness is difficult terrain, adjacent enemies cannot shift, so if they want to leave they provoke an OA (for which Hawking uses Knockdown Assault or Cleave via Heavy Blade Opportunity).
The Pull of Gravity
Hawking uses a Battle Standard of the Hungry Blade to pull his targets toward the center of the black hole. The battle Standard creates a burst 3 zone that slows all enemies in the zone and pulls all enemies in the zone 2 squares toward the center at the beginning of each of Hawking's turns. The difficult terrain of the cloud and the slow effect of the Battle Standard results in a max enemy speed of 1 square per move action. If an adjacent enemy tries to remove the Battle Standard, it provokes an OA for which Hawking uses Knockdown Assault to interrupt the action, push the target 1 square (via Forceful Opportunist), and knocks the target prone. Though the target is now 1 square away, it can only use its left over move action to stand up. Then at the beginning of Hawking's turn, the target is pull back next to him.
The Singularity
At the center of the black hole is a singularity: Hawking himself. If enemies want to attack Hawking, that's just dandy. First of all, Hawking's defenses are almost unreachable (made especially so by enemies being BLIND and having no line of sight thanks to Cloud of Darkness). Secondly, Hawking is stocked with a battery of immediate encounter attack powers and item encounter powers that react to or interrupt enemies' attacks. Thirdly, by mid paragon, his daily attack powers are all stances that deal auto damage or immediate attacks to adjacent enemies.
The Constellation
The stars which orbit Hawking every encounter come from his level 20 paragon path power Alluring Lights. Hawking conjures three lights near enemies, and makes OAs against every enemy adjacent to a light at the beginning of the enemies' turns.
To Hit at Level 30: +40 vs. Will = 15(lvl)+8(Wis)+4(pwr)+8(Superiority)+3(Helm)+1(CombatRef)+1(ArmsofWar)
Hit: Immobilize (save ends)
By itself, this power is okay, but when a Wis-based fighter like Hawking uses it, it absolutely shines.
. . . the attack is an OPPORTUNITY attack
. . . it can key off of WISDOM
. . . it benefits from Combat Superiority and other applicable boosts to OAs
. . . the attacks happen at the BEGINNING of each target's turn, so even if a target saves at the END of its turn, you get to attack and immobilize that target again at the beginning of its next turn.
. . . you can move each light as a move action and any immobilized targets next to each light slides with it. Move from one enemy to another, dragging the immobilized targets with the light, and steadily acquire a larger and larger clump of enemies around each light.
. . . and finally, this is an ENCOUNTER power. I verified it with Cust Serv in Aug 2010.
Battle Standard of the Hungry Blade (level 9) - carry at least two starting at level 11. Pick up a handful more as your wealth permits. The realities of battle will most likely not allow you to stay in one place for the whole battle, so having the ability to set up subsequent "gravity wells" will come in very handy.
Pincer Shield (Heavy Shield level 8) - the property is situationally useful for this build, but this is one item from the "Arms of War" item set. If you carry two items from this set, you get an untyped +1 to OAs.
Longsword of Great Opportunity (levels 5/10/15/20/25/30) - The other item from the Arms of War set, plus its encounter power deals the weapon's extra crit damage on a successful OA (very nice)
Agile Scale Armor (levels 5/10/15/20/25/30) - Adds your Dex mod to your AC. I can't think of a better quality for the armor slot.
Sustaining Cloak (levels 2/7/12/17/22/27) - this cloak's encounter power allows you to sustain your Cloud as a free action for a round. You will use this every encounter.
Strikebacks (level 10) - +1 item bonus to OAs (which will be redundant once you get a paragon Helm of Opportunity), but the encounter power lets you MBA an adjacent enemy hits you. Never get rid of these.
Helm of Opportunity (levels 4/14/24) - adds +2 item bonus to OAs at paragon, +3 at epic
Grayflower Perfume - For when you're fighting enemies with blindsight, or when your cloud runs out. Get a handful, but only rely on them as a backup
Belt of Vim (levels 8/18/28) - this yields a +1/+2/+3 bump to Fort. The way you spend at epid, though, probably means you can only afford the paragon variety
Boots of Quickness (levels 8/18/28) - same as Belt of Vim but for Reflex
Shadowband (level 27) - get when you can afford it. Constant concealment means +2 to all defenses when you're not in the Black Hole (just note that Concealment does not stack with Blind)
Iron Ring of the Dwarf Lords (level 14) - gain an extra healing surge
Handy Haversack (level 10) - for carrying around all those Battle STandards you're lugging around
Potion of Recovery (level 25) - handy for making saves and regaining HP once you can afford it
Potion of Regeneration (level 9/19/29) - spend a healing surge and gain regeneration 5/10/15 until the end of the encounter. IMHO, the paragon variety works just fine for a fraction of the epic cost. Much better than healing potions, plus it keeps you above your bloodied value, which means you keep your Agile Armor Dex bonus.
Elixir of Flying (level 21) - Situational, I know, but so many enemies fly the higher levels you get. Bring the fight to them.
Bracers of Tactical Blows (levels 6/16/26) - add 1d6/2d6/3d6 extra damage to OAs. You better believe you're buying these ASAP.
Demonskin Tattoo (levels 3/13/23) - when you use an action point you get resist 5/10/15 of a damage type of your choice until the end of the encounter. Any reason not to get it?
Potion of Resistance (levels 4/14/24) - The paragon variety is probably the better bang for your gp. Get one of each of the eight damage types and down the appropriate one in an encounter that seems to have a lot of a certain kind of damage.
Classes
Hybrid Ranger|Fighter - you could be a Black Hole as a Ranger|Fighter. Your defenses would not be as high, but your damage output would be a lot higher. Look for the drow ranger feat support. You might go Paragon Hybrid instead of curseborn to get both Combat Superiority and Two Blade Style through the two Hybrid Talent feats. Arm up with a couple bastard swords and go to town.
Hybrid Bard|Warlock / Fighter MC - Make two of these guys exactly the same - PC1 and PC2 (twin borthers - I dunno). Both take Virtue of Cunning via Hybrid Talent, Eldritch Strike as an at-will. Both wield Staggering Glaives with Polearm Momentum, Polearm Gamble, Agile Opportunist, White Lotus Riposte, and White Lotus Master Riposte. Then set up their Clouds of Darkness right next to each other, move to the inside edges of their clouds, plant their Battle Standards in each other's squares, and fight back to back. Each can see in their own Cloud of Darkness. Event 1: each Battle Standard pulls enemies toward a PC during the other PC's turn (use Polearm Gamble and Eldritch Strike to OA, slide, and prone the enemy at twin ally's feet). Event 2: An enemy misses PC1, PC2 slides PC1 into PC2's square and back to PC1's original square (via Virtue of Cunning); PC1 uses Agile Opportunist to immediate MBA an enemy with Eldritch Strike and slide the enemy adjacent to PC2 who uses Polearm Gamble to MBA incoming enemy. Event 3: Repeat Event 2 but for PC2 instead. Event 4: PC 1 gets hit, uses White Lotus to immediate riposte with Eldritch Strike, slides the enemy adjacent to twin ally who uses Polearm Gamble, etc. etc. etc. Event 5: Repeat Event 4 but for PC2 instead. If you get FOUR of these guys identical to each other, with adjacent Clouds of Darkness, with them all fighting back to back in the adjacent connecting corner squares of their respective Clouds. . . Holy Tiamat!
Heroic Feats
Mark of Warding - the boost to marks and defense powers would be nice
Mark of Storm - combine this with a lightning weapon slide enemies around a bit to make room for new enemies arriving in the black hole
Paragon Feats
Marked Scourge: add Wis to 1 attack/round
Cloud of Poison: Cloud of Darkness deals 5 auto poison (but so many creatures resist or are immune to poison)
Merciless Killer: +5 untyped damage boost against bloodied enemies
Epic Destinies
Planeshaper: The bump to int is meh, but getting an additional use of cloud of darkness each encounter starting at level 21 is very tempting. Plus the level 26 utility lets you recharge it again. Finally, the capstone feature creates all the difficult terrain you need as an at-will minor action. Very tempting.
Ceaseless Guardian: Only bumping one stat (either str or wis) and a boost to speed are both okay, but the level 24 benefit allows you to take immediate and opportunity actions while you're dazed or stunned. Also, the level 26 utility makes sure you get in place where you need to first. And the capstone feature is probably one of the best I'm-not-gonna-die-now features in the game. All this makes Ceaseless Guardian a very tempting ED.
As always, helpful feedback very welcome.