So with there not being a single solid hammer barbarian build out there anymore, I decided to make my own. So, here it is:
Level 1 Snapshot
Race: Goliath
Class: Barbarian
Feral Might: Rageblood Vigor
Ability Scores with Racial Adjustments:
Strength 18 (+4)
Constitution 16 (+3)
Dexterity 14 (+2)
Intelligence 8 (-1)
Wisdom 13 (+1)
Charisma 10 (+0)
HP: 31--> +15 base, +16 Constitution
Bloodied: 15 HP or less
Healing Surges: 11
Surge Value: 7
AC: 16-->10 base, +3 armor, +2 Dexterity, +1 Barbarian Agility
Fortitude: 16
Reflex: 13
Will: 12
Initiative: +2
Speed: 6
Racial Powers:
Stone's Endurance
At-Will Powers:
L1: Howling Strike
L1: Pressing Strike
Encounter Powers:
L1: Desperate Fury
Daily Powers:
L1: Thunder Hooves Rage
Skills:
Athletics +10
Endurance +7
Nature +8
Feats:
L1: Weapon Proficiency (Mordenkrad)
Gear (expected GP=100)
Mordenkrad (30)
5 Javelins (25)
Hide Armor (30)
Standard Adventurer's Kit (15)
Discussion
The intial ability distribution is extremely important for this build, more than most other builds. The 13 in Wisdom allows the hammer wielder to qualify for Battle Awareness without needing to increase it further. Strength gets the majority of points because you can't make a good barbarian without any strength. Constitution is the second highest ability for HP and riders, and Dex is the third highest for AC and Reflex.
The hammers are in the build over Heavy Blades for 2 reasons: 1) because no one thinks that hammer builds are any good now after the HaE nerf, and 2) they deal a lot of damage
For powers, Howling Strike and Pressing Stirke really don't need any explanation, and Desperate Fury is there for the rerolling goodies. Thunder Hooves Rage was put in because I feel the extra damage is more important than Swift Panther Rage's extra mobility, and being able to move through enemy spaces lets you get to the back line quickly.
Race: Goliath
Class: Barbarian
Feral Might: Rageblood Vigor
Ability Scores with Racial Adjustments:
Strength 18 (+4)
Constitution 16 (+3)
Dexterity 14 (+2)
Intelligence 8 (-1)
Wisdom 13 (+1)
Charisma 10 (+0)
HP: 31--> +15 base, +16 Constitution
Bloodied: 15 HP or less
Healing Surges: 11
Surge Value: 7
AC: 16-->10 base, +3 armor, +2 Dexterity, +1 Barbarian Agility
Fortitude: 16
Reflex: 13
Will: 12
Initiative: +2
Speed: 6
Racial Powers:
Stone's Endurance
At-Will Powers:
L1: Howling Strike
L1: Pressing Strike
Encounter Powers:
L1: Desperate Fury
Daily Powers:
L1: Thunder Hooves Rage
Skills:
Athletics +10
Endurance +7
Nature +8
Feats:
L1: Weapon Proficiency (Mordenkrad)
Gear (expected GP=100)
Mordenkrad (30)
5 Javelins (25)
Hide Armor (30)
Standard Adventurer's Kit (15)
Discussion
The intial ability distribution is extremely important for this build, more than most other builds. The 13 in Wisdom allows the hammer wielder to qualify for Battle Awareness without needing to increase it further. Strength gets the majority of points because you can't make a good barbarian without any strength. Constitution is the second highest ability for HP and riders, and Dex is the third highest for AC and Reflex.
The hammers are in the build over Heavy Blades for 2 reasons: 1) because no one thinks that hammer builds are any good now after the HaE nerf, and 2) they deal a lot of damage
For powers, Howling Strike and Pressing Stirke really don't need any explanation, and Desperate Fury is there for the rerolling goodies. Thunder Hooves Rage was put in because I feel the extra damage is more important than Swift Panther Rage's extra mobility, and being able to move through enemy spaces lets you get to the back line quickly.
Level 2
Changes:
+6 HP
+1 to attacks/defenses/checks
New Feat: Weapon Expertise (Hammers)
New Utility: Shrug it Off
New Magic Items:
L2: +1 Badge of the Berserker
L3: +1 Vanguard Mordenkrad
L3: +1 Beastial Hide
This level is actually pretty big. You get a total of +2 to hit, +1 to defenses, and +1 to checks, making you a much better character. Also, you get the fantastic utility Shrug it Off, which lets you ignore those pesky status effects and keep on dealing some damage. You also get a few really nice magic items, including the Badge of the Berserker, which you will keep throughout your career.
Changes:
+6 HP
+1 to attacks/defenses/checks
New Feat: Weapon Expertise (Hammers)
New Utility: Shrug it Off
New Magic Items:
L2: +1 Badge of the Berserker
L3: +1 Vanguard Mordenkrad
L3: +1 Beastial Hide
This level is actually pretty big. You get a total of +2 to hit, +1 to defenses, and +1 to checks, making you a much better character. Also, you get the fantastic utility Shrug it Off, which lets you ignore those pesky status effects and keep on dealing some damage. You also get a few really nice magic items, including the Badge of the Berserker, which you will keep throughout your career.
Level 3
Changes:
+6 HP
New Encounter Power: Brutal Slam
Discussion:
Not quite as exciting as level 2, but you do get the great Brutal Slam, which lets you both gain charging space and lets you deal more damage when you charge. We'll take that.
Changes:
+6 HP
New Encounter Power: Brutal Slam
Discussion:
Not quite as exciting as level 2, but you do get the great Brutal Slam, which lets you both gain charging space and lets you deal more damage when you charge. We'll take that.
Level 4
Changes:
+6 HP
+1 to attacks/defenses/checks
Ability Score Boosts: +1 Strength (19), +1 Dexterity (15)
New Feat: Weapon Focus (Hammers)
Discussion:
This level sees both your to-hit and damage go up, which makes you a little more competent. You also get to boost your Strength and Dexterity, which is nice.
Changes:
+6 HP
+1 to attacks/defenses/checks
Ability Score Boosts: +1 Strength (19), +1 Dexterity (15)
New Feat: Weapon Focus (Hammers)
Discussion:
This level sees both your to-hit and damage go up, which makes you a little more competent. You also get to boost your Strength and Dexterity, which is nice.
Level 5
Changes:
+6 HP
New Daily Power: Rage of the Crimson Hurricane
New Magic Items:
L6: Iron Armbands of Power (Heroic)
Discussion:
This is a very solid level. RotCH lets you use another rage and also increases your damage by a hefty margin. Iron Armbands of Power=sexy
Changes:
+6 HP
New Daily Power: Rage of the Crimson Hurricane
New Magic Items:
L6: Iron Armbands of Power (Heroic)
Discussion:
This is a very solid level. RotCH lets you use another rage and also increases your damage by a hefty margin. Iron Armbands of Power=sexy
Level 6
Changes:
+6 HP
+1 to attacks/defenses/checks
New Feat: Reckless Charge
New Utility: Snarling Defiance
New Magic Items:
L6: Horned Helm
Discussion:
Another big level. Horned Helm increases your damage by a decent amount while charging, and Reckless Charge adds some accuracy. Your charges should now be at a +12 to hit, which is extremely high for this level.
Changes:
+6 HP
+1 to attacks/defenses/checks
New Feat: Reckless Charge
New Utility: Snarling Defiance
New Magic Items:
L6: Horned Helm
Discussion:
Another big level. Horned Helm increases your damage by a decent amount while charging, and Reckless Charge adds some accuracy. Your charges should now be at a +12 to hit, which is extremely high for this level.
Level 7
Changes:
+6 HP
New Encounter Attack: Curtain of Steel
New Magic Items:
L8: +2 Vanguard Mordenkrad
Discussion:
A very solid level, you get the awesome Curtain of Steel, which increases your DPR by a huge amount. Also, you upgrade your weapon. Nice.
Changes:
+6 HP
New Encounter Attack: Curtain of Steel
New Magic Items:
L8: +2 Vanguard Mordenkrad
Discussion:
A very solid level, you get the awesome Curtain of Steel, which increases your DPR by a huge amount. Also, you upgrade your weapon. Nice.
Level 8
Changes:
+6 to HP
+1 to attack/defenses/checks
New Feat: Battle Awareness
Ability Score Boosts: +1 Strength (20), +1 Dexterity (16)
New Magic Items:
L7: +2 Badge of the Berserker
L7: +2 Maruader's Armor
Discussion:
This level sees some major changes, as well as your multiclass. You get Battles Awareness, which lets you make a free attack 1/encounter, and you get the very solid Marauder's Armor, which you will keep the rest of your career. You also upgrade your BotB and your Str/Dex.
Changes:
+6 to HP
+1 to attack/defenses/checks
New Feat: Battle Awareness
Ability Score Boosts: +1 Strength (20), +1 Dexterity (16)
New Magic Items:
L7: +2 Badge of the Berserker
L7: +2 Maruader's Armor
Discussion:
This level sees some major changes, as well as your multiclass. You get Battles Awareness, which lets you make a free attack 1/encounter, and you get the very solid Marauder's Armor, which you will keep the rest of your career. You also upgrade your BotB and your Str/Dex.
Level 9
Changes:
+6 HP
New Daily Power: Oak Hammer Rage
Discussion:
Oak Hammer Rage is sooooooooooooooooooo good. Knocking prone at-will is about as good as it gets, especially in late-Heroic, and it gives you room to charge. Yay!
Changes:
+6 HP
New Daily Power: Oak Hammer Rage
Discussion:
Oak Hammer Rage is sooooooooooooooooooo good. Knocking prone at-will is about as good as it gets, especially in late-Heroic, and it gives you room to charge. Yay!
Level 10
Changes:
+6 HP
+1 attacks/defenses/checks
New Feat: Wintertouched
New Utility: Enraged Surge
New Magic Items:
L10: Boots of the Mighty Charge
Discussion:
A very big level once again: Wintertouched will be fanatastic in one level, Enraged Surge gives you increased accuracy and damage for a rare miss, and Boots of the Mighty Charge will let you make your charges into truly brutal hits, as well as giving more mobility for the charge.
Changes:
+6 HP
+1 attacks/defenses/checks
New Feat: Wintertouched
New Utility: Enraged Surge
New Magic Items:
L10: Boots of the Mighty Charge
Discussion:
A very big level once again: Wintertouched will be fanatastic in one level, Enraged Surge gives you increased accuracy and damage for a rare miss, and Boots of the Mighty Charge will let you make your charges into truly brutal hits, as well as giving more mobility for the charge.
Level 11 Snapshot
Race: Goliath
Class: Barbarian
Feral Might: Rageblood Vigor
Paragon Path: Kensei
Ability Scores:
Strength 21 (+5)
Constitution 17 (+3)
Dexterity 17 (+3)
Intelligence 9 (-1)
Wisdom 14 (+2)
Charisma 11 (+0)
HP: 92
Bloodied: 46
Healing Surges: 11
Surge Value: 23
AC: 25
Fort: 24
Reflex: 22
Will: 20
Initiative: +8
Speed: 6
Racial Powers:
Stone's Endurance
At-Will Powers:
L1: Howling Strike
L1: Pressing Strike
Encounter Powers:
L1: Desperate Fury
L3: Brutal Slam
L7: Curtain of Steel
L11: Masterstroke
Daily Powers:
L1: Thunder Hooves Rage
L5: Rage of the Crimson Hurricane
L9: Oak Hammer Rage
Utility Powers:
L2: Shrug it Off
L6: Snarling Defiance
L10: Enraged Surge
Skills:
Athletics +16
Endurance +12
Intimidate +10
Nature +14
Feats:
L1: Weapon Proficiency (Mordenkrad)
L2: Weapon Expertise (Hammers)
L4: Weapon Focus (Hammers)
L6: Reckless Charge
L8: Battle Awareness
L10: Wintertouched
L11: Lasting Frost
Magic Items:
L8: +2 Frost Mordenkrad
L7: +2 Marauder Hide
L6: Horned Helm (Heroic)
L6: Iron Armbands of Power (Heroic)
L11: Gloves of Ice (Paragon)
L10: Boots of the Mighty Charge
L7: +2 Badge of the Berserker
Discussion:
A very big level, as always. You now have the fantastic Kensei paragon path, giving you a permanent +1 to hit and letting you reroll an attack for an action point. You get your +2 Frost Mordenkrad and Frostcheese, letting you deal absurd amounts of damage at this point, and you get the Gloves of Ice to punch through resistances.
You now have some pretty impressive powers, backed up by actually solid defenses. You can hit hard and live to talk about it.
Race: Goliath
Class: Barbarian
Feral Might: Rageblood Vigor
Paragon Path: Kensei
Ability Scores:
Strength 21 (+5)
Constitution 17 (+3)
Dexterity 17 (+3)
Intelligence 9 (-1)
Wisdom 14 (+2)
Charisma 11 (+0)
HP: 92
Bloodied: 46
Healing Surges: 11
Surge Value: 23
AC: 25
Fort: 24
Reflex: 22
Will: 20
Initiative: +8
Speed: 6
Racial Powers:
Stone's Endurance
At-Will Powers:
L1: Howling Strike
L1: Pressing Strike
Encounter Powers:
L1: Desperate Fury
L3: Brutal Slam
L7: Curtain of Steel
L11: Masterstroke
Daily Powers:
L1: Thunder Hooves Rage
L5: Rage of the Crimson Hurricane
L9: Oak Hammer Rage
Utility Powers:
L2: Shrug it Off
L6: Snarling Defiance
L10: Enraged Surge
Skills:
Athletics +16
Endurance +12
Intimidate +10
Nature +14
Feats:
L1: Weapon Proficiency (Mordenkrad)
L2: Weapon Expertise (Hammers)
L4: Weapon Focus (Hammers)
L6: Reckless Charge
L8: Battle Awareness
L10: Wintertouched
L11: Lasting Frost
Magic Items:
L8: +2 Frost Mordenkrad
L7: +2 Marauder Hide
L6: Horned Helm (Heroic)
L6: Iron Armbands of Power (Heroic)
L11: Gloves of Ice (Paragon)
L10: Boots of the Mighty Charge
L7: +2 Badge of the Berserker
Discussion:
A very big level, as always. You now have the fantastic Kensei paragon path, giving you a permanent +1 to hit and letting you reroll an attack for an action point. You get your +2 Frost Mordenkrad and Frostcheese, letting you deal absurd amounts of damage at this point, and you get the Gloves of Ice to punch through resistances.
You now have some pretty impressive powers, backed up by actually solid defenses. You can hit hard and live to talk about it.
Level 12
Changes:
+6 to HP
+1 to attacks/defenses/checks
New Feat: Hammer Rhythym
New Utility: Ultimate Parry
Ability Score Boosts: +1 Strength (22), +1 Constitution (18)
New Magic Items:
L13: +3 Frost Mordenkrad
Discussion:
You get a mediocre bonus to defense in Ultimate Parry (but you don't get to pick, so i guess we'll take it). You get a big boost an offense, however, by upgrading your weapon and picking up Hammer Rhythym.
Changes:
+6 to HP
+1 to attacks/defenses/checks
New Feat: Hammer Rhythym
New Utility: Ultimate Parry
Ability Score Boosts: +1 Strength (22), +1 Constitution (18)
New Magic Items:
L13: +3 Frost Mordenkrad
Discussion:
You get a mediocre bonus to defense in Ultimate Parry (but you don't get to pick, so i guess we'll take it). You get a big boost an offense, however, by upgrading your weapon and picking up Hammer Rhythym.
Level 13
Changes:
+6 HP
New Encounter Power: Storm of Blades (replacing Desperate Fury)
New Magic Items:
L12: +3 Badge of the Berserker
L12: +3 Marauder's Earthhide
Discussion:
Picking up Storm of Blades is always a great level, as it has some absolutely enormous damage. You also upgrade your neck and armor items.
Changes:
+6 HP
New Encounter Power: Storm of Blades (replacing Desperate Fury)
New Magic Items:
L12: +3 Badge of the Berserker
L12: +3 Marauder's Earthhide
Discussion:
Picking up Storm of Blades is always a great level, as it has some absolutely enormous damage. You also upgrade your neck and armor items.
Level 14
Changes:
+6 HP
+1 to attacks/defenses/checks
New Feat: Armor Specialization (Hide)
Ability Score Boosts: +1 Strength (22), +1 Constitution (18)
New Magic Items:
L2: Siberys Dragonshard of Merciless Cold
L14: Ring of Fury
Discussion:
Decent level. A decent but noticeable boost in defense with Armor Spec., which will be retrained to Second Skin at Epic. You could have picked up the shard earlier, but I just put it in here at this level. Ring of Fury was put in to provide a pretty solid boost in damage, without breaking the budget.
Changes:
+6 HP
+1 to attacks/defenses/checks
New Feat: Armor Specialization (Hide)
Ability Score Boosts: +1 Strength (22), +1 Constitution (18)
New Magic Items:
L2: Siberys Dragonshard of Merciless Cold
L14: Ring of Fury
Discussion:
Decent level. A decent but noticeable boost in defense with Armor Spec., which will be retrained to Second Skin at Epic. You could have picked up the shard earlier, but I just put it in here at this level. Ring of Fury was put in to provide a pretty solid boost in damage, without breaking the budget.
Level 15
Changes:
+6 HP
New Daily Power: Thunderfury Rage (replacing Thunder Hooves Rage)
New Magic Items:
L11: Siberys Dragonshard of Merciless Cold (paragon)
Discussion:
You get a great way to punish enemies with Thunderfury Rage, and you upgrade your dragonshard for some more damage.
Changes:
+6 HP
New Daily Power: Thunderfury Rage (replacing Thunder Hooves Rage)
New Magic Items:
L11: Siberys Dragonshard of Merciless Cold (paragon)
Discussion:
You get a great way to punish enemies with Thunderfury Rage, and you upgrade your dragonshard for some more damage.
Level 16
Changes:
+6 HP
+1 to attacks/defenses/checks
New Feat: Avalanche Reaver
New Utility: Spur the Cycle
New Magic Items:
L16: Iron Armbands of Power (paragon)
Discussion:
Another item upgrade, this time Iron Armbands up to paragon tier. Spur the Cycle can give you crazy amounts of damage in your turn, and Avalanche Reaver is there to gain distance to charge as well as combine with Draconic Arrogance later on.
Changes:
+6 HP
+1 to attacks/defenses/checks
New Feat: Avalanche Reaver
New Utility: Spur the Cycle
New Magic Items:
L16: Iron Armbands of Power (paragon)
Discussion:
Another item upgrade, this time Iron Armbands up to paragon tier. Spur the Cycle can give you crazy amounts of damage in your turn, and Avalanche Reaver is there to gain distance to charge as well as combine with Draconic Arrogance later on.
Level 17
Changes:
+6 HP
New Magic Items:
L18: +4 Frost Mordenkrad
Discussion:
One of the most boring levels you'll have, you don't want to lose the charging capabilities of Brutal Slam or the out-of-turn damage of Curtain of Steel, so we'll just upgrade our weapon and call it a day.
Changes:
+6 HP
New Magic Items:
L18: +4 Frost Mordenkrad
Discussion:
One of the most boring levels you'll have, you don't want to lose the charging capabilities of Brutal Slam or the out-of-turn damage of Curtain of Steel, so we'll just upgrade our weapon and call it a day.
Level 18
Changes:
+6 HP
+1 to attacks/defenses/checks
New Feat: Charging Rampage
Ability Score Boosts: Strength +1 (23), Constitution +1 (19)
New Magic Items:
L17: +4 Marauder's Darkhide
L16: Horned Helm (paragon)
Discussion:
General upgrades here, you upgrade both your armor and your horned helm, and you increase your constitution and strength, so now you can qualify for Bludgeon Mastery at Epic. Charging Rampage can increase your DPR on a crit by quite a lot, so it makes it's way into the build.
Changes:
+6 HP
+1 to attacks/defenses/checks
New Feat: Charging Rampage
Ability Score Boosts: Strength +1 (23), Constitution +1 (19)
New Magic Items:
L17: +4 Marauder's Darkhide
L16: Horned Helm (paragon)
Discussion:
General upgrades here, you upgrade both your armor and your horned helm, and you increase your constitution and strength, so now you can qualify for Bludgeon Mastery at Epic. Charging Rampage can increase your DPR on a crit by quite a lot, so it makes it's way into the build.
Level 19
Changes:
+6 HP
New Daily Power: Winter Phoenix Rage (replacing Rage of the Crimson Hurricane)
New Magic Items:
L16: +4 Badge of the Berserker
Discussion:
You get one of my favorite rages in your arsenal at this level, Winter Phoenix Rage. Combine it with Stone's Endurance and you'll be nearly invincible for 1 round, which is nice. You also upgrade your neck item.
Changes:
+6 HP
New Daily Power: Winter Phoenix Rage (replacing Rage of the Crimson Hurricane)
New Magic Items:
L16: +4 Badge of the Berserker
Discussion:
You get one of my favorite rages in your arsenal at this level, Winter Phoenix Rage. Combine it with Stone's Endurance and you'll be nearly invincible for 1 round, which is nice. You also upgrade your neck item.
Level 20
Changes:
+6 HP
+1 to attacks/defenses/checks
Paragon Daily Power: Weaponsoul Dance
New Feat: Deadly Rage
Discussion:
No item upgrades, but still a solid level. Deadly Rage just adds some more damage to your already pretty insane damage output, and Weaponsoul Dance provides a decent daily to use when you don't want to switch rages.
Changes:
+6 HP
+1 to attacks/defenses/checks
Paragon Daily Power: Weaponsoul Dance
New Feat: Deadly Rage
Discussion:
No item upgrades, but still a solid level. Deadly Rage just adds some more damage to your already pretty insane damage output, and Weaponsoul Dance provides a decent daily to use when you don't want to switch rages.
Level 21 snapshot
Race: Goliath
Class: Barbarian
Feral Might: Rageblood Vigor
Paragon Path: Kensei
Epic Destiny: Reincarnate Champion
Past Life Race 1: Dragonborn
Ability Scores:
Strength 24 (+7)
Constitution 20 (+5)
Dexterity 18 (+4)
Intelligence 10 (+0)
Wisdom 15 (+2)
Charisma 12 (+1)
HP: 155--> +15 base, +20 Con, +120 levels
Bloodied: 77
Healing Surges: 13
Surge Value: 39
AC: 36--> +10 base, +10 levels, +4 armor, +4 enhancement, +4 Dex, +3 Barbarian Agility, +2 Feat
Fort: 34--> +10 base, +10 levels, +7 Str, +2 class, +4 enhancement, +1 armor
Reflex: 31--> +10 base, +10 levels, +4 Dex, +3 Barbarian Agility, +4 enhancement
Will: 27--> +10 base, +10 levels, +2 Wisdom, +4 enhancement, +1 Racial
Initiative: +14
Speed: 6
Racial Powers:
Stone's Endurance
At-Will Powers:
L1: Howling Strike
L1: Pressing Strike
Encounter Powers:
L3: Brutal Slam
L7: Curtain of Steel
L11: Masterstroke
L13: Storm of Blades
Daily Powers:
L9: Oak Hammer Rage
L15: Thunderfury Rage
L19: Winter Phoenix Rage
L20: Weaponsoul Dance
Utility Powers:
L2: Shrug it Off
L6: Snarling Defiance
L10: Enraged Surge
L12: Ultimate Parry
L16: Spur the Cycle
Skills:
Athletics +24
Endurance +20
Intimidate +16
Nature +19
Feats:
L1: Weapon Proficiency (Mordenkrad)
L2: Weapon Expertise (Hammers)
L4: Weapon Focus (Hammers)
L6: Reckless Charge
L8: Battle Awareness
L10: Wintertouched
L11: Lasting Frost
L12: Hammer Rhythym
L16: Avalanche Reaver
L18: Charging Rampage
L20: Deadly Rage
L21: Draconic Arrogance
L21: Second Skin
Magic Items:
L21: Gloves of Ice (Epic)
L18: +4 Frost Mordenkrad
L17: +4 Badge of the Berserker
L17: +4 Marauder's Darkhide Armor
L16: Horned Helm (Paragon)
L16: Iron Armbands of Power (Paragon)
L14: Ring of Fury
L12: Siberys Shard of Merciless Cold (Paragon)
L10: Boots of the Mighty Charge
Discussion:
An extremely important level for you, you get the amazing Reincarnate Champion ED. This lets you increase your damage by quite a lot by adding your Strength bonus in when you charge (via the Draconic Arrogance + Avalanche Reaver combo).
You also get a solid defensive boost in Second Skin, which also gives you a +1 to-hit with Primal Powers, which is basically all your attacks. We'll take that.
Again, another item upgrade, this time upgrading your Gloves of Ice to deal +4 damage or punch through 10 resistance. This gives you a pretty solid boost in damage, as resistance to cold really cuts down your DPR.
Race: Goliath
Class: Barbarian
Feral Might: Rageblood Vigor
Paragon Path: Kensei
Epic Destiny: Reincarnate Champion
Past Life Race 1: Dragonborn
Ability Scores:
Strength 24 (+7)
Constitution 20 (+5)
Dexterity 18 (+4)
Intelligence 10 (+0)
Wisdom 15 (+2)
Charisma 12 (+1)
HP: 155--> +15 base, +20 Con, +120 levels
Bloodied: 77
Healing Surges: 13
Surge Value: 39
AC: 36--> +10 base, +10 levels, +4 armor, +4 enhancement, +4 Dex, +3 Barbarian Agility, +2 Feat
Fort: 34--> +10 base, +10 levels, +7 Str, +2 class, +4 enhancement, +1 armor
Reflex: 31--> +10 base, +10 levels, +4 Dex, +3 Barbarian Agility, +4 enhancement
Will: 27--> +10 base, +10 levels, +2 Wisdom, +4 enhancement, +1 Racial
Initiative: +14
Speed: 6
Racial Powers:
Stone's Endurance
At-Will Powers:
L1: Howling Strike
L1: Pressing Strike
Encounter Powers:
L3: Brutal Slam
L7: Curtain of Steel
L11: Masterstroke
L13: Storm of Blades
Daily Powers:
L9: Oak Hammer Rage
L15: Thunderfury Rage
L19: Winter Phoenix Rage
L20: Weaponsoul Dance
Utility Powers:
L2: Shrug it Off
L6: Snarling Defiance
L10: Enraged Surge
L12: Ultimate Parry
L16: Spur the Cycle
Skills:
Athletics +24
Endurance +20
Intimidate +16
Nature +19
Feats:
L1: Weapon Proficiency (Mordenkrad)
L2: Weapon Expertise (Hammers)
L4: Weapon Focus (Hammers)
L6: Reckless Charge
L8: Battle Awareness
L10: Wintertouched
L11: Lasting Frost
L12: Hammer Rhythym
L16: Avalanche Reaver
L18: Charging Rampage
L20: Deadly Rage
L21: Draconic Arrogance
L21: Second Skin
Magic Items:
L21: Gloves of Ice (Epic)
L18: +4 Frost Mordenkrad
L17: +4 Badge of the Berserker
L17: +4 Marauder's Darkhide Armor
L16: Horned Helm (Paragon)
L16: Iron Armbands of Power (Paragon)
L14: Ring of Fury
L12: Siberys Shard of Merciless Cold (Paragon)
L10: Boots of the Mighty Charge
Discussion:
An extremely important level for you, you get the amazing Reincarnate Champion ED. This lets you increase your damage by quite a lot by adding your Strength bonus in when you charge (via the Draconic Arrogance + Avalanche Reaver combo).
You also get a solid defensive boost in Second Skin, which also gives you a +1 to-hit with Primal Powers, which is basically all your attacks. We'll take that.
Again, another item upgrade, this time upgrading your Gloves of Ice to deal +4 damage or punch through 10 resistance. This gives you a pretty solid boost in damage, as resistance to cold really cuts down your DPR.
Level 22
Changes:
+6 HP
+1 to attacks/defenses/checks
New Feat: Bludgeon Mastery
New Utility: Untouched
New Magic Items:
L23: +5 Frost Mordenkrad
Discussion:
Solid level up here, you grab your weapon mastery to make your chance of a crit double (and thus doubling your chance at getting Charging Rampage, which in turn nets you a big boost in overall damage), you get the very good Untouched utility, which lets you get rid of every status condition effecting you, and you upgrade your weapon.
Changes:
+6 HP
+1 to attacks/defenses/checks
New Feat: Bludgeon Mastery
New Utility: Untouched
New Magic Items:
L23: +5 Frost Mordenkrad
Discussion:
Solid level up here, you grab your weapon mastery to make your chance of a crit double (and thus doubling your chance at getting Charging Rampage, which in turn nets you a big boost in overall damage), you get the very good Untouched utility, which lets you get rid of every status condition effecting you, and you upgrade your weapon.
Level 23
Changes:
+6 HP
New Encounter Power: Crater Fall (replacing Brutal Slam)
New Magic Items:
L22: +5 Badge of the Berserker
L22: +5 Marauder's Stalkerhide Armor
Discussion:
Another equipment upgrade, this time both your armor and neck item get upgraded, increasing your defenses by a good margin. You also get Crater Fall in place of Brutal Slam, letting you mass-knockdown on your charge.
Changes:
+6 HP
New Encounter Power: Crater Fall (replacing Brutal Slam)
New Magic Items:
L22: +5 Badge of the Berserker
L22: +5 Marauder's Stalkerhide Armor
Discussion:
Another equipment upgrade, this time both your armor and neck item get upgraded, increasing your defenses by a good margin. You also get Crater Fall in place of Brutal Slam, letting you mass-knockdown on your charge.
Level 24
Changes:
+6 HP
+1 attacks/defenses/checks
New Feat: Overpowering Charge
New Encounter Power: Iron Breaker's Shout (replacing Crater Fall)
Ability Score Boosts: +3 Strength (27), +1 Constitution (21)
Discussion:
A lot of minor changes happen at this level. Since you grab Overpowering Charge, you retrain Crater Fall to Iron Breaker's Shout, giving you a nice way to set up for a nova round. You also get a total of +3 to Strength, which is always nice.
Changes:
+6 HP
+1 attacks/defenses/checks
New Feat: Overpowering Charge
New Encounter Power: Iron Breaker's Shout (replacing Crater Fall)
Ability Score Boosts: +3 Strength (27), +1 Constitution (21)
Discussion:
A lot of minor changes happen at this level. Since you grab Overpowering Charge, you retrain Crater Fall to Iron Breaker's Shout, giving you a nice way to set up for a nova round. You also get a total of +3 to Strength, which is always nice.
Level 25
Changes:
+6 HP
New Daily Power: Stone Tempest Rage (replacing Oak Hammer Rage)
New Magic Items:
L25: Belt of Titan Strength
L21: Siberys Dragonshard of Merciless Cold (epic)
Discussion:
Man I love Stone Tempest Rage. Having a big crit range of 18-20, combined with Charging Rampage, lets you take advantage of it quite a lot, which is nice. You also get the nice Belt of Titan Strength, increasing your damage once again, and you upgrade your shard.
Changes:
+6 HP
New Daily Power: Stone Tempest Rage (replacing Oak Hammer Rage)
New Magic Items:
L25: Belt of Titan Strength
L21: Siberys Dragonshard of Merciless Cold (epic)
Discussion:
Man I love Stone Tempest Rage. Having a big crit range of 18-20, combined with Charging Rampage, lets you take advantage of it quite a lot, which is nice. You also get the nice Belt of Titan Strength, increasing your damage once again, and you upgrade your shard.
Level 26
Changes:
+6 HP
+1 to attacks/defenses/checks
New Feat: Epic Resurgence
New Utility: Swift Reincarnation
New Magic Items:
L26: Iron Armbands of Power (Epic)
Discussion:
Epic Resurgence lets you regain an encounter power after a critical, and Swift Reincarnation is a solid emergencey escape power. You upgrade your Iron Armbands, adding even more damage.
Changes:
+6 HP
+1 to attacks/defenses/checks
New Feat: Epic Resurgence
New Utility: Swift Reincarnation
New Magic Items:
L26: Iron Armbands of Power (Epic)
Discussion:
Epic Resurgence lets you regain an encounter power after a critical, and Swift Reincarnation is a solid emergencey escape power. You upgrade your Iron Armbands, adding even more damage.
Level 27
Changes:
+6 HP
New Encounter Power: Hurricane of Blades (replaces Curtain of Steel)
New Magic Items:
L28: +6 Frost Mordenkrad
Discussion:
The last encounter power level is a beauty. You get the amazing Hurricane of Blades, which is arguably the best encounter power of any class, and you upgrade your weapon one last time.
Changes:
+6 HP
New Encounter Power: Hurricane of Blades (replaces Curtain of Steel)
New Magic Items:
L28: +6 Frost Mordenkrad
Discussion:
The last encounter power level is a beauty. You get the amazing Hurricane of Blades, which is arguably the best encounter power of any class, and you upgrade your weapon one last time.
Level 28
Changes:
+6 HP
+1 to attacks/defenses/checks
Ability Score Boosts: +1 Strength (28), +1 Constitution (22)
New Feat: Primal Resurgence
New Magic Items:
L27: +6 Marauder's Elderhide
L26: Horned Helm (Epic)
Discussion:
Primal Resurgence and Epic Resurgence combine to give you back at leats one encounter and one daily power back per day, which is nice and can increase your damage output. You upgrade your armor for the final time and get the best Horned Helm.
Changes:
+6 HP
+1 to attacks/defenses/checks
Ability Score Boosts: +1 Strength (28), +1 Constitution (22)
New Feat: Primal Resurgence
New Magic Items:
L27: +6 Marauder's Elderhide
L26: Horned Helm (Epic)
Discussion:
Primal Resurgence and Epic Resurgence combine to give you back at leats one encounter and one daily power back per day, which is nice and can increase your damage output. You upgrade your armor for the final time and get the best Horned Helm.
Level 29
Changes:
+6 HP
New Daily: World Serpent Rage (replacing Thunderfury Rage)
New Magic Items:
L27: +6 Badge of the Berserker
Discussion:
By now, you'll be doing a rediculous amount of damage per charge, and when you use World Serpent Rage with it, you'll be dealing insane amounts of damage. You also upgrade your neck item. By now, if you've gotten to level 29, I bet you like this build, so 1 more level can't hurt .
Changes:
+6 HP
New Daily: World Serpent Rage (replacing Thunderfury Rage)
New Magic Items:
L27: +6 Badge of the Berserker
Discussion:
By now, you'll be doing a rediculous amount of damage per charge, and when you use World Serpent Rage with it, you'll be dealing insane amounts of damage. You also upgrade your neck item. By now, if you've gotten to level 29, I bet you like this build, so 1 more level can't hurt .
Level 30 Snapshot
Race: Goliath
Class: Barbarian
Feral Might: Rageblood Vigor
Paragon Path: Kensei
Epic Destiny: Reincarnate Champion
Past Life Race 1: Dragonborn
Past Life Race 2: Minotaur
Ability Scores:
Strength 28 (+9)
Constitution 22 (+6)
Dexterity 18 (+4)
Intelligence 10 (+0)
Wisdom 15 (+2)
Charisma 12 (+1)
HP: 211--> +15 base, +22 Con, +174 levels
Bloodied: 105
Healing Surges: 14
Surge Value: 52
AC: 45--> +10 base, +15 levels, +5 armor, +6 enhancement, +4 Dex, +3 Barbarian Agility, +2 feat
Fort: 42--> +10 base, +15 levels, +9 Str, +2 class, +6 enhancement
Reflex: 38--> +10 base, +15 levels, +4 Dex, +3 Barbarian Agility, +6 enhancement
Will: 34--> +10 base, +15 levels, +2 Wisdom, +6 enhancement, +1 Racial
Initiative: +19
Speed: 6
Racial Powers:
L1: Stone's Endurance
L21: Dragonfear
L24: Goring Charge
At-Will Powers:
L1: Howling Strike
L1: Pressing Strike
Encounter Powers:
L11: Masterstroke
L13: Storm of Blades
L13: Iron Breaker's Shout
L27: Hurricane of Blades
Daily Powers:
L19: Winter Phoenix Rage
L20: Weaponsoul Dance
L25: Stone Tempest Rage
L29: World Serpent Rage
Utility Powers:
L2: Shrug it Off
L6: Snarling Defiance
L10: Enraged Surge
L12: Ultimate Parry
L16: Spur the Cycle
L22: Untouched
L26: Swift Reincarnation
Skills:
Athletics +34
Endurance +26
Intimidate +21
Nature +24
Feats:
L1: Weapon Proficiency (Mordenkrad)
L2: Weapon Expertise (Hammers)
L4: Weapon Focus (Hammers)
L6: Reckless Charge
L8: Battle Awareness
L10: Wintertouched
L11: Lasting Frost
L12: Hammer Rhythym
L16: Avalanche Reaver
L18: Charging Rampage
L20: Deadly Rage
L21: Draconic Arrogance
L21: Second Skin
L22: Bludgeon Mastery
L24: Overpowering Charge
L26: Epic Resurgence
L28: Primal Resurgence
L30: Long Step
Magic Items:
L28 (2,125,000 gp): +6 Frost Mordenkrad
L27 (1,625,000 gp): +6 Badge of the Berserker
L27 (1,625,000 gp): +6 Marauder's Elderhide Armor
L27 (1,625,000 gp): Shadow Band
L26 (1,125,000 gp): +6 Grasping Javelin
L26 (1,125,000 gp): Horned Helm (Epic)
L26 (1,125,000 gp): Iron Armbands of Power (Epic)
L25 (625,000 gp): Belt of Titan Strength (PHB)
L22 (325,000 gp): Siberys Dragonshard of Merciless Cold (Epic)
L21 (225,000 gp): Gloves of Ice (Epic)
L14: (21,000 gp): Ring of Fury
L10 (5,000 gp): Boots of the Mighty Charge
Discussion:
Congratulations, you reached level 30. All your feats are picked, your powers are set, your items are fully upgraded. Enjoy wielding a gigantic hammer, you've earned it
You'll have a lot of gold left over, but these are just the essentials.
Race: Goliath
Class: Barbarian
Feral Might: Rageblood Vigor
Paragon Path: Kensei
Epic Destiny: Reincarnate Champion
Past Life Race 1: Dragonborn
Past Life Race 2: Minotaur
Ability Scores:
Strength 28 (+9)
Constitution 22 (+6)
Dexterity 18 (+4)
Intelligence 10 (+0)
Wisdom 15 (+2)
Charisma 12 (+1)
HP: 211--> +15 base, +22 Con, +174 levels
Bloodied: 105
Healing Surges: 14
Surge Value: 52
AC: 45--> +10 base, +15 levels, +5 armor, +6 enhancement, +4 Dex, +3 Barbarian Agility, +2 feat
Fort: 42--> +10 base, +15 levels, +9 Str, +2 class, +6 enhancement
Reflex: 38--> +10 base, +15 levels, +4 Dex, +3 Barbarian Agility, +6 enhancement
Will: 34--> +10 base, +15 levels, +2 Wisdom, +6 enhancement, +1 Racial
Initiative: +19
Speed: 6
Racial Powers:
L1: Stone's Endurance
L21: Dragonfear
L24: Goring Charge
At-Will Powers:
L1: Howling Strike
L1: Pressing Strike
Encounter Powers:
L11: Masterstroke
L13: Storm of Blades
L13: Iron Breaker's Shout
L27: Hurricane of Blades
Daily Powers:
L19: Winter Phoenix Rage
L20: Weaponsoul Dance
L25: Stone Tempest Rage
L29: World Serpent Rage
Utility Powers:
L2: Shrug it Off
L6: Snarling Defiance
L10: Enraged Surge
L12: Ultimate Parry
L16: Spur the Cycle
L22: Untouched
L26: Swift Reincarnation
Skills:
Athletics +34
Endurance +26
Intimidate +21
Nature +24
Feats:
L1: Weapon Proficiency (Mordenkrad)
L2: Weapon Expertise (Hammers)
L4: Weapon Focus (Hammers)
L6: Reckless Charge
L8: Battle Awareness
L10: Wintertouched
L11: Lasting Frost
L12: Hammer Rhythym
L16: Avalanche Reaver
L18: Charging Rampage
L20: Deadly Rage
L21: Draconic Arrogance
L21: Second Skin
L22: Bludgeon Mastery
L24: Overpowering Charge
L26: Epic Resurgence
L28: Primal Resurgence
L30: Long Step
Magic Items:
L28 (2,125,000 gp): +6 Frost Mordenkrad
L27 (1,625,000 gp): +6 Badge of the Berserker
L27 (1,625,000 gp): +6 Marauder's Elderhide Armor
L27 (1,625,000 gp): Shadow Band
L26 (1,125,000 gp): +6 Grasping Javelin
L26 (1,125,000 gp): Horned Helm (Epic)
L26 (1,125,000 gp): Iron Armbands of Power (Epic)
L25 (625,000 gp): Belt of Titan Strength (PHB)
L22 (325,000 gp): Siberys Dragonshard of Merciless Cold (Epic)
L21 (225,000 gp): Gloves of Ice (Epic)
L14: (21,000 gp): Ring of Fury
L10 (5,000 gp): Boots of the Mighty Charge
Discussion:
Congratulations, you reached level 30. All your feats are picked, your powers are set, your items are fully upgraded. Enjoy wielding a gigantic hammer, you've earned it
You'll have a lot of gold left over, but these are just the essentials.