Inexhaustible Dragon Sovereign
This build uses the following sources:
AV - Adventurer's Vault
AV2 - Adventurer's Vault 2
D XXX - Dragon Magazine, issue XXX
DP - Divine Power
E2 KotG - E2 Kingdom of the Ghouls
E:HFL - Essentials: Heroes of the Fallen Lands
E:HFK - Essentials: Heroes of the Forgotten Kingdoms
EPG - Eberron Player's Guide
MOTP - Manual of the Planes
MP - Martial Power
MP2 - Martial Power 2
PHB - Player's Handbook
PHB2 - Player's Handbook 2
PHB3 - Player's Handbook 3
PHR:D - Player's Handbook Races: Dragonborn
This Dragonborn Chaladin does a little bit of everything. Actually, make that a lot of everything. But most of all, mass-Sanctioning for practically a whole encounter. He starts his career with two mass-Sanctions, gets three by mid-Heroic, four by Paragon Tier and five in Epic (and he could easily get more if he wanted to, but that's overkill). Once the mass-Sanctioning is taken care of, he's free to fill out, and does he ever fill out. Multiple punishment stackers per encounter, both melee and ranged. Multiple self-defense counterstrikes per encounter. Additional attack penalties from all his weapon strikes thanks to Psychic Lock, which are even more intense if he uses Enfeebling Strike and Wrathful Smite. Massive save bonuses for the whole party from Hero's Poise. And even a few emergency heals from Lay on Hands for good measure.
Moreover, he can take the abuse that inevitably comes his way as a result of his massive lockdown potential. Two free-action second winds, Virtue, Honored Foe, Virtuous Recovery, high defenses, and even those Lay on Hands all combine to help him stay upright. And forget about attacking this guy's Will defense, especially with Charm, Fear and Illusion attacks.
The Inexhaustible Dragon Sovereign has a high initiative to beat enemies to the punch far more often than not. He'll stroll into the thick of an enemy formation, use one of his many mass-Sanctions and then strike to inflict further penalties to the enemy's attacks, both against him and his allies.
Questions, thoughts and comments are, of course, welcome.
Dragonborn Paladin (Fighter)/Questing Knight/Legendary Sovereign
This build uses the following sources:
AV - Adventurer's Vault
AV2 - Adventurer's Vault 2
D XXX - Dragon Magazine, issue XXX
DP - Divine Power
E2 KotG - E2 Kingdom of the Ghouls
E:HFL - Essentials: Heroes of the Fallen Lands
E:HFK - Essentials: Heroes of the Forgotten Kingdoms
EPG - Eberron Player's Guide
MOTP - Manual of the Planes
MP - Martial Power
MP2 - Martial Power 2
PHB - Player's Handbook
PHB2 - Player's Handbook 2
PHB3 - Player's Handbook 3
PHR:D - Player's Handbook Races: Dragonborn
Lv. 1 snapshot
Race: Dragonborn (PHB)
Class: Paladin (PHB)
Dragon Breath Key Ability: Dragon Breath Constitution
Dragon Breath Damage Type: Dragon Breath Cold
Lay on Hands
Theme: Guardian (D 399)
Ability Scores, with racial adjustments:
Strength 13 (+1)
Constitution 16 (+2)
Dexterity 10 (+1)
Intelligence 8 (-1)
Wisdom 14 (+2)
Charisma 18 (+4)
HP: 31 --> 15 base, +16 Constitution
Bloodied: 15 HP or less
Healing Surges: 13 --> 10 base, +3 Constitution
Healing Surge Value: 10 HP --> 7 base, +3 Constitution
AC: 20 --> 10 base, +8 armor, +2 heavy shield
Fortitude: 14 --> 10 base, +3 ability (Constitution), +1 class
Reflex: 13 --> 10 base, +0 ability (Dexterity), +1 class, +2 heavy shield
Will: 15 --> 10 base, +4 ability (Charisma), +1 class
Initiative: +0 --> +0 ability (Dexterity)
Speed: 5 --> 6 base, -1 armor
At-Will Attack Powers:
L1 - Enfeebling Strike (PHB)
L1 - Virtuous Strike (DP)
Encounter Attack Powers:
L1 - Valorous Smite (DP)
Daily Attack Powers:
L1 - Majestic Halo (DP)
Skills:
Religion (+4) --> -1 ability (Intelligence), +5 trained
Diplomacy (+9) --> +4 ability (Charisma), +5 trained
Insight (+7) --> +2 ability (Wisdom), +5 trained
Heal (+7) --> +2 ability (Wisdom), +5 trained
Feats:
L1 - Draconic Challenge (DP)
Gear (Expected GP = 100):
Longsword (PHB) (15 gp)
Plate armor (PHB) (50 gp)
Standard adventurer's kit (PHB) (15 gp)
Heavy shield (PHB) (10 gp)
10 gp
Discussion:
This Dragonborn Chaladin starts out like most, focusing on Charisma, then Constitution and Wisdom, and finally enough Strength to qualify him for feats later in his career.
He takes Draconic Challenge from the start, like any Dragonborn Paladin ought to. Coupled with his encounter power, Valorous Smite, he's starting his career right off the bat with two mass-Sanction abilities every fight. His daily brings even more Sanctioning to the table in a particularly tough fight, and his at-will Enfeebling Strike allows him to add further insult to injury with its extra attack debuff. Virtuous Strike is there simply to give him a credible MBA (and thus force enemies to account for his OAs).
He takes the Guardian Theme to have a punishment stacker right off the bat, too.
Race: Dragonborn (PHB)
Class: Paladin (PHB)
Dragon Breath Key Ability: Dragon Breath Constitution
Dragon Breath Damage Type: Dragon Breath Cold
Lay on Hands
Theme: Guardian (D 399)
Ability Scores, with racial adjustments:
Strength 13 (+1)
Constitution 16 (+2)
Dexterity 10 (+1)
Intelligence 8 (-1)
Wisdom 14 (+2)
Charisma 18 (+4)
HP: 31 --> 15 base, +16 Constitution
Bloodied: 15 HP or less
Healing Surges: 13 --> 10 base, +3 Constitution
Healing Surge Value: 10 HP --> 7 base, +3 Constitution
AC: 20 --> 10 base, +8 armor, +2 heavy shield
Fortitude: 14 --> 10 base, +3 ability (Constitution), +1 class
Reflex: 13 --> 10 base, +0 ability (Dexterity), +1 class, +2 heavy shield
Will: 15 --> 10 base, +4 ability (Charisma), +1 class
Initiative: +0 --> +0 ability (Dexterity)
Speed: 5 --> 6 base, -1 armor
At-Will Attack Powers:
L1 - Enfeebling Strike (PHB)
L1 - Virtuous Strike (DP)
Encounter Attack Powers:
L1 - Valorous Smite (DP)
Daily Attack Powers:
L1 - Majestic Halo (DP)
Skills:
Religion (+4) --> -1 ability (Intelligence), +5 trained
Diplomacy (+9) --> +4 ability (Charisma), +5 trained
Insight (+7) --> +2 ability (Wisdom), +5 trained
Heal (+7) --> +2 ability (Wisdom), +5 trained
Feats:
L1 - Draconic Challenge (DP)
Gear (Expected GP = 100):
Longsword (PHB) (15 gp)
Plate armor (PHB) (50 gp)
Standard adventurer's kit (PHB) (15 gp)
Heavy shield (PHB) (10 gp)
10 gp
Discussion:
This Dragonborn Chaladin starts out like most, focusing on Charisma, then Constitution and Wisdom, and finally enough Strength to qualify him for feats later in his career.
He takes Draconic Challenge from the start, like any Dragonborn Paladin ought to. Coupled with his encounter power, Valorous Smite, he's starting his career right off the bat with two mass-Sanction abilities every fight. His daily brings even more Sanctioning to the table in a particularly tough fight, and his at-will Enfeebling Strike allows him to add further insult to injury with its extra attack debuff. Virtuous Strike is there simply to give him a credible MBA (and thus force enemies to account for his OAs).
He takes the Guardian Theme to have a punishment stacker right off the bat, too.
Lv. 2
Changes:
+6 HP
+1 to attacks, defenses, and checks
New Feat: Improved Initiative (PHB)
New Utility Power: Virtue (DP)
Magic Items (Expected GP = 1,920):
L3 (680 gp): +1 Meliorating Plate (AV)
L3 (680 gp): +1 Inescapable Longsword (AV)
L2 (520 gp): +1 Amulet of Physical Resolve (PHB)
TOTAL: 1,880 gp
Discussion:
With two mass-Sanctions to start, you'd better make sure you can take the abuse. Which is exactly why you're taking Virtue for a cushion of THPs every encounter (you can expect to burn at least one surge every fight). It also makes sense that you'd want to put enemies on notice before they ever get to act, so you take Improved Initiative for your feat here.
Magic items come into play here, too. Meliorating Plate gets better as the day goes on, the Inescapable Longsword makes sure you keep misses to a minimum, and the Amulet of Physical Resolve is a neat save bonus against some annoying conditions.
Changes:
+6 HP
+1 to attacks, defenses, and checks
New Feat: Improved Initiative (PHB)
New Utility Power: Virtue (DP)
Magic Items (Expected GP = 1,920):
L3 (680 gp): +1 Meliorating Plate (AV)
L3 (680 gp): +1 Inescapable Longsword (AV)
L2 (520 gp): +1 Amulet of Physical Resolve (PHB)
TOTAL: 1,880 gp
Discussion:
With two mass-Sanctions to start, you'd better make sure you can take the abuse. Which is exactly why you're taking Virtue for a cushion of THPs every encounter (you can expect to burn at least one surge every fight). It also makes sense that you'd want to put enemies on notice before they ever get to act, so you take Improved Initiative for your feat here.
Magic items come into play here, too. Meliorating Plate gets better as the day goes on, the Inescapable Longsword makes sure you keep misses to a minimum, and the Amulet of Physical Resolve is a neat save bonus against some annoying conditions.
Lv. 3
Changes:
+6 HP
New Encounter Attack Power: Righteous Smite (PHB)
Magic Items (Expected GP = 2,560):
L3 (680 gp): +1 Meliorating Plate (AV)
L3 (680 gp): +1 Inescapable Longsword (AV)
L2 (520 gp): +1 Amulet of Physical Resolve (PHB)
L2 (520 gp): Acrobat Boots (PHB)
TOTAL: 2,400 gp
Discussion:
Righteous Smite provides the whole party with a nice cushion of THPs every fight. You also buy the Acrobat Boots for a neat benefit at this level, standing up from prone as a minor action.
Changes:
+6 HP
New Encounter Attack Power: Righteous Smite (PHB)
Magic Items (Expected GP = 2,560):
L3 (680 gp): +1 Meliorating Plate (AV)
L3 (680 gp): +1 Inescapable Longsword (AV)
L2 (520 gp): +1 Amulet of Physical Resolve (PHB)
L2 (520 gp): Acrobat Boots (PHB)
TOTAL: 2,400 gp
Discussion:
Righteous Smite provides the whole party with a nice cushion of THPs every fight. You also buy the Acrobat Boots for a neat benefit at this level, standing up from prone as a minor action.
Lv. 4
Changes:
+7 HP
+1 to attacks, defenses, and checks
Ability Score Boosts: +1 Charisma (19), +1 Wisdom (15)
New Feat: Improved Defenses (E:HFL)
Magic Items (Expected GP = 3,200):
L3 (680 gp): +1 Meliorating Plate (AV)
L3 (680 gp): +1 Inescapable Longsword (AV)
L2 (520 gp): +1 Amulet of Physical Resolve (PHB)
L2 (520 gp): Acrobat Boots (PHB)
L1 (360 gp): +1 Magic Holy Symbol (PHB)
TOTAL: 2,760 gp
Discussion:
You pick up Improved Defenses to cover those NADs. This feat will scale with tiers, which is awesome. Charisma and Wisdom increase by a point each here, too.
You also pick up a Magic Holy Symbol, since you can.
Changes:
+7 HP
+1 to attacks, defenses, and checks
Ability Score Boosts: +1 Charisma (19), +1 Wisdom (15)
New Feat: Improved Defenses (E:HFL)
Magic Items (Expected GP = 3,200):
L3 (680 gp): +1 Meliorating Plate (AV)
L3 (680 gp): +1 Inescapable Longsword (AV)
L2 (520 gp): +1 Amulet of Physical Resolve (PHB)
L2 (520 gp): Acrobat Boots (PHB)
L1 (360 gp): +1 Magic Holy Symbol (PHB)
TOTAL: 2,760 gp
Discussion:
You pick up Improved Defenses to cover those NADs. This feat will scale with tiers, which is awesome. Charisma and Wisdom increase by a point each here, too.
You also pick up a Magic Holy Symbol, since you can.
Lv. 5
Changes:
+6 HP
New Daily Attack Power: Name of Might (PHB)
Magic Items (Expected GP = 4,480):
L3 (680 gp): +1 Meliorating Plate (AV)
L3 (680 gp): +1 Inescapable Longsword (AV)
L2 (520 gp): +1 Amulet of Physical Resolve (PHB)
L2 (520 gp): Acrobat Boots (PHB)
L1 (360 gp): +1 Magic Holy Symbol (PHB)
TOTAL: 2,760 gp
Discussion:
You get the solid AoE Name of Might for some extra movement stickiness in one fight that it matters the most.
Changes:
+6 HP
New Daily Attack Power: Name of Might (PHB)
Magic Items (Expected GP = 4,480):
L3 (680 gp): +1 Meliorating Plate (AV)
L3 (680 gp): +1 Inescapable Longsword (AV)
L2 (520 gp): +1 Amulet of Physical Resolve (PHB)
L2 (520 gp): Acrobat Boots (PHB)
L1 (360 gp): +1 Magic Holy Symbol (PHB)
TOTAL: 2,760 gp
Discussion:
You get the solid AoE Name of Might for some extra movement stickiness in one fight that it matters the most.
Lv. 6
Changes:
+6 HP
+1 to attacks, defenses, and checks
New Feat: Superior Will (E:HFL)
New Utility Power: Call of Challenge (PHB)
Magic Items (Expected GP = 6,400):
L8 (3,400 gp): +2 Inescapable Longsword (AV)
L3 (680 gp): +1 Meliorating Plate (AV)
L2 (520 gp): +1 Amulet of Physical Resolve (PHB)
L2 (520 gp): Acrobat Boots (PHB)
L1 (360 gp): +1 Magic Holy Symbol (PHB)
TOTAL: 5,480 gp
Discussion:
Big level here. You dip back into the Lv. 2 pool and take Call of Challenge for a third mass-Sanction per encounter. Then you take Superior Will, because being dazed isn't fun, and its Will defense boost, a +1 net upgrade over Improved Defenses, will also scale with Tiers. Later on it'll also be a big asset against foes who stun. And, finally, you upgrade your weapon.
Changes:
+6 HP
+1 to attacks, defenses, and checks
New Feat: Superior Will (E:HFL)
New Utility Power: Call of Challenge (PHB)
Magic Items (Expected GP = 6,400):
L8 (3,400 gp): +2 Inescapable Longsword (AV)
L3 (680 gp): +1 Meliorating Plate (AV)
L2 (520 gp): +1 Amulet of Physical Resolve (PHB)
L2 (520 gp): Acrobat Boots (PHB)
L1 (360 gp): +1 Magic Holy Symbol (PHB)
TOTAL: 5,480 gp
Discussion:
Big level here. You dip back into the Lv. 2 pool and take Call of Challenge for a third mass-Sanction per encounter. Then you take Superior Will, because being dazed isn't fun, and its Will defense boost, a +1 net upgrade over Improved Defenses, will also scale with Tiers. Later on it'll also be a big asset against foes who stun. And, finally, you upgrade your weapon.
Lv. 7
Changes:
+6 HP
New Encounter Attack Power: Price of Cowardice (DP)
Magic Items (Expected GP = 9,600 GP):
L8 (3,400 gp): +2 Inescapable Longsword (AV)
L8 (3,400 gp): +2 Meliorating Layered Plate (AV)
L2 (520 gp): +1 Amulet of Physical Resolve (PHB)
L2 (520 gp): Acrobat Boots (PHB)
L1 (360 gp): +1 Magic Holy Symbol (PHB)
TOTAL: 8,200 gp
Discussion:
You take the most excellent Price of Cowardice for your second per-encounter punishment stacker. And you upgrade your armor.
Changes:
+6 HP
New Encounter Attack Power: Price of Cowardice (DP)
Magic Items (Expected GP = 9,600 GP):
L8 (3,400 gp): +2 Inescapable Longsword (AV)
L8 (3,400 gp): +2 Meliorating Layered Plate (AV)
L2 (520 gp): +1 Amulet of Physical Resolve (PHB)
L2 (520 gp): Acrobat Boots (PHB)
L1 (360 gp): +1 Magic Holy Symbol (PHB)
TOTAL: 8,200 gp
Discussion:
You take the most excellent Price of Cowardice for your second per-encounter punishment stacker. And you upgrade your armor.
Lv. 8
Changes:
+6 HP
+1 to attacks, defenses, and checks
New Ability Score Boosts: +1 Charisma (20), +1 Wisdom (16)
New Feat: Versatile Expertise (Heavy Blade, Holy Symbol) (PHB3)
Magic Items (Expected GP = 12,800):
L8 (3,400 gp): +2 Inescapable Longsword (AV)
L8 (3,400 gp): +2 Meliorating Layered Plate (AV)
L7 (2,600 gp): +2 Amulet of Physical Resolve (AV)
L2 (520 gp): Acrobat Boots (PHB)
L1 (360 gp): +1 Magic Holy Symbol (PHB)
TOTAL: 10,280 gp
Discussion:
Hitting is awesome. And you get a nice boost to it thanks to a Charisma bump to the next modifier, as well as Versatile Expertise for both your heavy blade and your holy symbol. You also upgrade your Wisdom and your neck item.
Changes:
+6 HP
+1 to attacks, defenses, and checks
New Ability Score Boosts: +1 Charisma (20), +1 Wisdom (16)
New Feat: Versatile Expertise (Heavy Blade, Holy Symbol) (PHB3)
Magic Items (Expected GP = 12,800):
L8 (3,400 gp): +2 Inescapable Longsword (AV)
L8 (3,400 gp): +2 Meliorating Layered Plate (AV)
L7 (2,600 gp): +2 Amulet of Physical Resolve (AV)
L2 (520 gp): Acrobat Boots (PHB)
L1 (360 gp): +1 Magic Holy Symbol (PHB)
TOTAL: 10,280 gp
Discussion:
Hitting is awesome. And you get a nice boost to it thanks to a Charisma bump to the next modifier, as well as Versatile Expertise for both your heavy blade and your holy symbol. You also upgrade your Wisdom and your neck item.
Lv. 9
Changes:
+6 HP
New Daily Attack Power: Ray of Reprisal (DP)
Magic Items (Expected GP = 16,000):
L8 (3,400 gp): +2 Inescapable Longsword (AV)
L8 (3,400 gp): +2 Meliorating Layered Plate (AV)
L8 (3,400 gp): +2 Symbol of the Champion's Code (AV2)
L7 (2,600 gp): +2 Amulet of Physical Resolve (AV)
L6 (1,800 gp): Iron Armbands of Power (heroic tier) (AV)
L2 (520 gp): Acrobat Boots (PHB)
TOTAL: 15,120 gp
Discussion:
Another big level here. You pick up the Symbol of the Champion's Code for a boost to all your Sanctions (and, yes, your Divine Challenge), and also because, conveniently, your symbol could stand to use an enhancement upgrade. You also take the Iron Armbands here for some extra melee damage.
Your daily power here is yet another punishment stacker that also happens to cut an enemy's damage in half.
Changes:
+6 HP
New Daily Attack Power: Ray of Reprisal (DP)
Magic Items (Expected GP = 16,000):
L8 (3,400 gp): +2 Inescapable Longsword (AV)
L8 (3,400 gp): +2 Meliorating Layered Plate (AV)
L8 (3,400 gp): +2 Symbol of the Champion's Code (AV2)
L7 (2,600 gp): +2 Amulet of Physical Resolve (AV)
L6 (1,800 gp): Iron Armbands of Power (heroic tier) (AV)
L2 (520 gp): Acrobat Boots (PHB)
TOTAL: 15,120 gp
Discussion:
Another big level here. You pick up the Symbol of the Champion's Code for a boost to all your Sanctions (and, yes, your Divine Challenge), and also because, conveniently, your symbol could stand to use an enhancement upgrade. You also take the Iron Armbands here for some extra melee damage.
Your daily power here is yet another punishment stacker that also happens to cut an enemy's damage in half.
Lv. 10
Changes:
+5 HP
+1 to attacks, defenses, and checks
New Feat: Battle Awareness (MP)
New Utility Power: Guiding Verse (DP)
New Trained Skill: Intimidate
Magic Items (Expected GP = 22,400):
L8 (3,400 gp): +2 Inescapable Longsword (AV)
L8 (3,400 gp): +2 Meliorating Layered Plate (AV)
L8 (3,400 gp): +2 Symbol of the Champion's Code (AV2)
L7 (2,600 gp): +2 Amulet of Physical Resolve (AV)
L6 (1,800 gp): Iron Armbands of Power (heroic tier) (AV)
L2 (520 gp): Acrobat Boots (PHB)
TOTAL: 15,120 gp
Discussion:
Big level here as you take Battle Awareness, the Fighter multiclass entry feat. Right now its most significant benefit is adding another punishment stacker to your arsenal (which you can even use against enemies who shift away from you). It will pay even bigger dividends later. Your new utility power, Guiding Verse, is a very nice save power that becomes more valuable when you pick up a certain feat in Paragon Tier. No new items here; save up for the Paragon Tier shopping spree.
Changes:
+5 HP
+1 to attacks, defenses, and checks
New Feat: Battle Awareness (MP)
New Utility Power: Guiding Verse (DP)
New Trained Skill: Intimidate
Magic Items (Expected GP = 22,400):
L8 (3,400 gp): +2 Inescapable Longsword (AV)
L8 (3,400 gp): +2 Meliorating Layered Plate (AV)
L8 (3,400 gp): +2 Symbol of the Champion's Code (AV2)
L7 (2,600 gp): +2 Amulet of Physical Resolve (AV)
L6 (1,800 gp): Iron Armbands of Power (heroic tier) (AV)
L2 (520 gp): Acrobat Boots (PHB)
TOTAL: 15,120 gp
Discussion:
Big level here as you take Battle Awareness, the Fighter multiclass entry feat. Right now its most significant benefit is adding another punishment stacker to your arsenal (which you can even use against enemies who shift away from you). It will pay even bigger dividends later. Your new utility power, Guiding Verse, is a very nice save power that becomes more valuable when you pick up a certain feat in Paragon Tier. No new items here; save up for the Paragon Tier shopping spree.
Lv. 11 snapshot
Race: Dragonborn (PHB)
Class: Paladin (PHB)
Dragon Breath Key Ability: Dragon Breath Constitution
Dragon Breath Damage Type: Dragon Breath Cold
Lay on Hands
Theme: Guardian (D 399)
Paragon Path: Questing Knight (DP)
Ability Scores, with racial adjustments:
Strength 14 (+2)
Constitution 17 (+3)
Dexterity 11 (+0)
Intelligence 9 (-1)
Wisdom 17 (+3)
Charisma 21 (+5)
HP: 92 --> 15 base, +17 Constitution, +60 levels
Bloodied: 46 HP or less
Healing Surges: 13 --> 10 base, +3 Constitution
Healing Surge Value: 26 HP --> 23 base, +3 Constitution
AC: 28 --> 10 base, +5 levels, +9 armor, +2 enhancement, +2 heavy shield
Fortitude: 24 --> 10 base, +3 ability (Constitution), +5 levels, +3 enhancement, +2 feat, +1 class
Reflex: 23 --> 10 base, +0 ability (Dexterity), +5 levels, +3 enhancement, +2 feat, +1 class, +2 heavy shield
Will: 27 --> 10 base, +5 ability (Charisma), +5 levels, +3 enhancement, +3 feat, +1 class
Initiative: +9 --> +0 ability (Dexterity), +5 levels, +4 Improved Initiative
Speed: 5 --> 6 base, -1 armor
At-Will Attack Powers:
L1 - Enfeebling Strike (PHB)
L1 - Virtuous Strike (DP)
Encounter Attack Powers:
L1 - Valorous Smite (DP)
L3 - Righteous Smite (PHB)
L7 - Price of Cowardice (DP)
L11 - Strength of Ten (DP)
Daily Attack Powers:
L1 - Majestic Halo (DP)
L5 - Name of Might (DP)
L9 - Ray of Reprisal (DP)
Utility Powers:
L2 - Virtue (DP)
L6 - Call of Challenge (DP)
L10 - Guiding Verse (DP)
Skills:
Religion (+9) --> -1 ability (Intelligence), +5 trained, +5 levels
Diplomacy (+15) --> +5 ability (Charisma), +5 trained, +5 levels
Insight (+15) --> +3 ability (Wisdom), +5 trained, +5 levels, +2 Truth Sense
Heal (+13) --> +3 ability (Wisdom), +5 trained, +5 levels
Intimidate (+17) --> +5 ability (Charisma), +5 trained, +5 levels, +2 racial
Feats:
L1 - Draconic Challenge (DP)
L2 - Improved Initiative (PHB)
L4 - Improved Defenses (E:HFL)
L6 - Superior Will (E:HFL)
L8 - Versatile Expertise (Heavy Blade, Holy Symbol) (PHB3)
L10 - Battle Awareness (MP)
L11 - Honored Foe (DP)
Changes:
+7 HP
Ability Score Boosts: +1 Strength (14), +1 Constitution (16), +1 Dexterity (13), +1 Intelligence (9), +1 Wisdom (16), +1 Charisma (21)
New Encounter Attack Power: Strength of Ten (DP)
New Feat: Honored Foe (DP)
New Paragon Path: Questing Knight (DP)
Magic Items (Expected GP = 32,000):
L12 (13,000 gp): +3 Amulet of Physical Resolve (AV)
L8 (3,400 gp): +2 Inescapable Longsword (AV)
L8 (3,400 gp): +2 Meliorating Layered Plate (AV)
L8 (3,400 gp): +2 Symbol of the Champion's Code (AV2)
L6 (1,800 gp): Iron Armbands of Power (heroic tier) (AV)
L2 (520 gp): Acrobat Boots (PHB)
TOTAL: 25,520 gp
Discussion:
Big level as you enter your paragon path. Its encounter power, Strength of Ten, aside from being a sexy AoE attack with free repositioning, is yet another -- you guessed it -- mass-Sanction. That brings your count up to four, which is likely all you'll ever need. Truth Sense's most important benefit is a +2 to Will against keywords that make up a lot of the anti-Will attacks you're going to face, which is awesome.
Your Constitution and Wisdom both automatically move up to the next modifier, just in time for a much-needed upgrade to survivability. You address that with the feat Honored Foe, which will see a ton of use considering how many mass-Sanctions you have. Here, you also upgrade your neck item to keep your NADs from falling too far behind.
Race: Dragonborn (PHB)
Class: Paladin (PHB)
Dragon Breath Key Ability: Dragon Breath Constitution
Dragon Breath Damage Type: Dragon Breath Cold
Lay on Hands
Theme: Guardian (D 399)
Paragon Path: Questing Knight (DP)
Ability Scores, with racial adjustments:
Strength 14 (+2)
Constitution 17 (+3)
Dexterity 11 (+0)
Intelligence 9 (-1)
Wisdom 17 (+3)
Charisma 21 (+5)
HP: 92 --> 15 base, +17 Constitution, +60 levels
Bloodied: 46 HP or less
Healing Surges: 13 --> 10 base, +3 Constitution
Healing Surge Value: 26 HP --> 23 base, +3 Constitution
AC: 28 --> 10 base, +5 levels, +9 armor, +2 enhancement, +2 heavy shield
Fortitude: 24 --> 10 base, +3 ability (Constitution), +5 levels, +3 enhancement, +2 feat, +1 class
Reflex: 23 --> 10 base, +0 ability (Dexterity), +5 levels, +3 enhancement, +2 feat, +1 class, +2 heavy shield
Will: 27 --> 10 base, +5 ability (Charisma), +5 levels, +3 enhancement, +3 feat, +1 class
Initiative: +9 --> +0 ability (Dexterity), +5 levels, +4 Improved Initiative
Speed: 5 --> 6 base, -1 armor
At-Will Attack Powers:
L1 - Enfeebling Strike (PHB)
L1 - Virtuous Strike (DP)
Encounter Attack Powers:
L1 - Valorous Smite (DP)
L3 - Righteous Smite (PHB)
L7 - Price of Cowardice (DP)
L11 - Strength of Ten (DP)
Daily Attack Powers:
L1 - Majestic Halo (DP)
L5 - Name of Might (DP)
L9 - Ray of Reprisal (DP)
Utility Powers:
L2 - Virtue (DP)
L6 - Call of Challenge (DP)
L10 - Guiding Verse (DP)
Skills:
Religion (+9) --> -1 ability (Intelligence), +5 trained, +5 levels
Diplomacy (+15) --> +5 ability (Charisma), +5 trained, +5 levels
Insight (+15) --> +3 ability (Wisdom), +5 trained, +5 levels, +2 Truth Sense
Heal (+13) --> +3 ability (Wisdom), +5 trained, +5 levels
Intimidate (+17) --> +5 ability (Charisma), +5 trained, +5 levels, +2 racial
Feats:
L1 - Draconic Challenge (DP)
L2 - Improved Initiative (PHB)
L4 - Improved Defenses (E:HFL)
L6 - Superior Will (E:HFL)
L8 - Versatile Expertise (Heavy Blade, Holy Symbol) (PHB3)
L10 - Battle Awareness (MP)
L11 - Honored Foe (DP)
Changes:
+7 HP
Ability Score Boosts: +1 Strength (14), +1 Constitution (16), +1 Dexterity (13), +1 Intelligence (9), +1 Wisdom (16), +1 Charisma (21)
New Encounter Attack Power: Strength of Ten (DP)
New Feat: Honored Foe (DP)
New Paragon Path: Questing Knight (DP)
Magic Items (Expected GP = 32,000):
L12 (13,000 gp): +3 Amulet of Physical Resolve (AV)
L8 (3,400 gp): +2 Inescapable Longsword (AV)
L8 (3,400 gp): +2 Meliorating Layered Plate (AV)
L8 (3,400 gp): +2 Symbol of the Champion's Code (AV2)
L6 (1,800 gp): Iron Armbands of Power (heroic tier) (AV)
L2 (520 gp): Acrobat Boots (PHB)
TOTAL: 25,520 gp
Discussion:
Big level as you enter your paragon path. Its encounter power, Strength of Ten, aside from being a sexy AoE attack with free repositioning, is yet another -- you guessed it -- mass-Sanction. That brings your count up to four, which is likely all you'll ever need. Truth Sense's most important benefit is a +2 to Will against keywords that make up a lot of the anti-Will attacks you're going to face, which is awesome.
Your Constitution and Wisdom both automatically move up to the next modifier, just in time for a much-needed upgrade to survivability. You address that with the feat Honored Foe, which will see a ton of use considering how many mass-Sanctions you have. Here, you also upgrade your neck item to keep your NADs from falling too far behind.
Lv. 12
Changes:
+6 HP
+1 to attacks, defenses, and checks
New Feat: Psychic Lock (PHB)
New Utility Power: Quester's Discipline (DP)
Magic Items (Expected GP = 48,000):
L14 (21,000 gp): +3 Githyanki Silver Longsword (MOTP)
L12 (13,000 gp): +3 Amulet of Physical Resolve (AV)
L8 (3,400 gp): +2 Meliorating Layered Plate (AV)
L8 (3,400 gp): +2 Symbol of the Champion's Code (AV2)
L6 (1,800 gp): Iron Armbands of Power (heroic tier) (AV)
L2 (520 gp): Acrobat Boots (PHB)
TOTAL: 43,120 gp
Discussion:
Enter the Githyanki Silver Sword and Psychic Lock combination to debuff the attacks of everyone you hit by an additional -2. This helps both sides of the Defender equation, too, whether a marked enemy attacks you or an ally. Two powers, in particular, love this treatment. One is your paragon path's mass-Sanctioning weapon-based AoE Strength of Ten, which can afflict multiple foes each with -2 to attack you and -4 to attack your allies. The second power is, of course, Enfeebling Strike, which now inflicts on a marked enemy a total of -4 to hit you and -6 to hit your allies.
Here, you also get the Questing Knight's utility, which is a handy get-out-of-jail card once per day.
Changes:
+6 HP
+1 to attacks, defenses, and checks
New Feat: Psychic Lock (PHB)
New Utility Power: Quester's Discipline (DP)
Magic Items (Expected GP = 48,000):
L14 (21,000 gp): +3 Githyanki Silver Longsword (MOTP)
L12 (13,000 gp): +3 Amulet of Physical Resolve (AV)
L8 (3,400 gp): +2 Meliorating Layered Plate (AV)
L8 (3,400 gp): +2 Symbol of the Champion's Code (AV2)
L6 (1,800 gp): Iron Armbands of Power (heroic tier) (AV)
L2 (520 gp): Acrobat Boots (PHB)
TOTAL: 43,120 gp
Discussion:
Enter the Githyanki Silver Sword and Psychic Lock combination to debuff the attacks of everyone you hit by an additional -2. This helps both sides of the Defender equation, too, whether a marked enemy attacks you or an ally. Two powers, in particular, love this treatment. One is your paragon path's mass-Sanctioning weapon-based AoE Strength of Ten, which can afflict multiple foes each with -2 to attack you and -4 to attack your allies. The second power is, of course, Enfeebling Strike, which now inflicts on a marked enemy a total of -4 to hit you and -6 to hit your allies.
Here, you also get the Questing Knight's utility, which is a handy get-out-of-jail card once per day.
Lv. 13
Changes:
+6 HP
New Encounter Attack Power: Castigating Strike (DP) (replaces Valorous Smite)
Magic Items (Expected GP = 64,000):
L14 (21,000 gp): +3 Githyanki Silver Longsword (MOTP)
L13 (17,000 gp): +3 Meliorating Gith Plate (AV)
L12 (13,000 gp): +3 Amulet of Physical Resolve (AV)
L8 (3,400 gp): +2 Symbol of the Champion's Code (AV2)
L6 (1,800 gp): Iron Armbands of Power (heroic tier) (AV)
L2 (520 gp): Acrobat Boots (PHB)
TOTAL: 56,720 gp
Discussion:
Your power upgrade here is simply 2[W] extra on the very first mass-Sanction encounter power you took. And you upgrade your armor.
Changes:
+6 HP
New Encounter Attack Power: Castigating Strike (DP) (replaces Valorous Smite)
Magic Items (Expected GP = 64,000):
L14 (21,000 gp): +3 Githyanki Silver Longsword (MOTP)
L13 (17,000 gp): +3 Meliorating Gith Plate (AV)
L12 (13,000 gp): +3 Amulet of Physical Resolve (AV)
L8 (3,400 gp): +2 Symbol of the Champion's Code (AV2)
L6 (1,800 gp): Iron Armbands of Power (heroic tier) (AV)
L2 (520 gp): Acrobat Boots (PHB)
TOTAL: 56,720 gp
Discussion:
Your power upgrade here is simply 2[W] extra on the very first mass-Sanction encounter power you took. And you upgrade your armor.
Lv. 14
Changes:
+7 HP
+1 to attacks, defenses, and checks
Ability Score Boosts: +1 Charisma (22), +1 Constitution (18)
New Feat: Virtuous Recovery (DP)
Magic Items (Expected GP = 80,000):
L14 (21,000 gp): +3 Githyanki Silver Longsword (MOTP)
L13 (17,000 gp): +3 Meliorating Gith Plate (AV)
L13 (17,000 gp): +3 Symbol of the Champion's Code (AV2)
L12 (13,000 gp): +3 Amulet of Physical Resolve (AV)
L10 (5,000 gp): Diamond Cincture (heroic tier) (AV2)
L6 (1,800 gp): Iron Armbands of Power (heroic tier) (AV)
L2 (520 gp): Acrobat Boots (PHB)
TOTAL: 75,320 gp
Discussion:
Your Charisma and Constitution go up to the next modifier. Your CON, in particular, is now where it needs to be to qualify for some needed feats in Epic Tier. You take Virtuous Recovery for some nice damage reduction when you spend a surge, and you also get a Diamond Cincture to bump your Fortitude up another point. And you also upgrade your symbol.
Changes:
+7 HP
+1 to attacks, defenses, and checks
Ability Score Boosts: +1 Charisma (22), +1 Constitution (18)
New Feat: Virtuous Recovery (DP)
Magic Items (Expected GP = 80,000):
L14 (21,000 gp): +3 Githyanki Silver Longsword (MOTP)
L13 (17,000 gp): +3 Meliorating Gith Plate (AV)
L13 (17,000 gp): +3 Symbol of the Champion's Code (AV2)
L12 (13,000 gp): +3 Amulet of Physical Resolve (AV)
L10 (5,000 gp): Diamond Cincture (heroic tier) (AV2)
L6 (1,800 gp): Iron Armbands of Power (heroic tier) (AV)
L2 (520 gp): Acrobat Boots (PHB)
TOTAL: 75,320 gp
Discussion:
Your Charisma and Constitution go up to the next modifier. Your CON, in particular, is now where it needs to be to qualify for some needed feats in Epic Tier. You take Virtuous Recovery for some nice damage reduction when you spend a surge, and you also get a Diamond Cincture to bump your Fortitude up another point. And you also upgrade your symbol.
Lv. 15
Changes:
+6 HP
New Daily Attack Power: True Nemesis (PHB) (replaces Name of Might)
Magic Items (Expected GP = 112,000):
L14 (21,000 gp): +3 Githyanki Silver Longsword (MOTP)
L13 (17,000 gp): +3 Meliorating Gith Plate (AV)
L13 (17,000 gp): +3 Symbol of the Champion's Code (AV2)
L12 (13,000 gp): +3 Amulet of Physical Resolve (AV)
L10 (5,000 gp): Diamond Cincture (heroic tier) (AV2)
L9 (4,200 gp): Backlash Tattoo (heroic tier) (AV2)
L8 (3,400 gp): Circlet of Indomitability (heroic tier) (AV)
L8 (3,400 gp): Boots of Quickness (heroic tier) (AV)
L6 (1,800 gp): Iron Armbands of Power (heroic tier) (AV)
TOTAL: 85,800 gp
Discussion:
You pick up a potent daily power here in True Nemesis, which lets you punishment stack against a solo all encounter long. You also pick up some odds and ends, such as the Backlash Tattoo to punish an enemy who bloodies you in every encounter, as well as some nice upgrades to Reflex and Will with the Boots of Quickness and Circlet of Indomitability.
Changes:
+6 HP
New Daily Attack Power: True Nemesis (PHB) (replaces Name of Might)
Magic Items (Expected GP = 112,000):
L14 (21,000 gp): +3 Githyanki Silver Longsword (MOTP)
L13 (17,000 gp): +3 Meliorating Gith Plate (AV)
L13 (17,000 gp): +3 Symbol of the Champion's Code (AV2)
L12 (13,000 gp): +3 Amulet of Physical Resolve (AV)
L10 (5,000 gp): Diamond Cincture (heroic tier) (AV2)
L9 (4,200 gp): Backlash Tattoo (heroic tier) (AV2)
L8 (3,400 gp): Circlet of Indomitability (heroic tier) (AV)
L8 (3,400 gp): Boots of Quickness (heroic tier) (AV)
L6 (1,800 gp): Iron Armbands of Power (heroic tier) (AV)
TOTAL: 85,800 gp
Discussion:
You pick up a potent daily power here in True Nemesis, which lets you punishment stack against a solo all encounter long. You also pick up some odds and ends, such as the Backlash Tattoo to punish an enemy who bloodies you in every encounter, as well as some nice upgrades to Reflex and Will with the Boots of Quickness and Circlet of Indomitability.
Lv. 16
Changes:
+6 HP
+1 to attacks, defenses, and checks
New Feat: Hero's Poise (D 388)
New Utility Power: Divine Aegis (DP)
Magic Items (Expected GP = 160,000):
L18 (85,000 gp): +4 Heartening Warplate (AV)
L14 (21,000 gp): +3 Githyanki Silver Longsword (MOTP)
L13 (17,000 gp): +3 Symbol of the Champion's Code (AV2)
L12 (13,000 gp): +3 Amulet of Physical Resolve (AV)
L10 (5,000 gp): Diamond Cincture (heroic tier) (AV2)
L9 (4,200 gp): Backlash Tattoo (heroic tier) (AV2)
L8 (3,400 gp): Circlet of Indomitability (heroic tier) (AV)
L8 (3,400 gp): Boots of Quickness (heroic tier) (AV)
L6 (1,800 gp): Iron Armbands of Power (heroic tier) (AV)
TOTAL: 153,800 gp
Discussion:
Huge level here. You get the lovely Knight's Resurgence from your paragon path at this level, which is free-action second wind when bloodied. As if in anticipation of that, you pick up your armor upgrade, which is a switch to Heartening armor to give you a healthy amount of THPs whenever you second wind. Also, since your Charisma is high, time to put it to even better use with Hero's Poise, which grants all allies within 5 squares of you your Charisma mod to saves as long as you made a save yourself. Things like the Steadfast Amulet and Guiding Verse are great support for that feat, too.
Your utility at this level is the excellent defensive boost Divine Aegis, whose bonuses stack with everything because they're untyped.
Changes:
+6 HP
+1 to attacks, defenses, and checks
New Feat: Hero's Poise (D 388)
New Utility Power: Divine Aegis (DP)
Magic Items (Expected GP = 160,000):
L18 (85,000 gp): +4 Heartening Warplate (AV)
L14 (21,000 gp): +3 Githyanki Silver Longsword (MOTP)
L13 (17,000 gp): +3 Symbol of the Champion's Code (AV2)
L12 (13,000 gp): +3 Amulet of Physical Resolve (AV)
L10 (5,000 gp): Diamond Cincture (heroic tier) (AV2)
L9 (4,200 gp): Backlash Tattoo (heroic tier) (AV2)
L8 (3,400 gp): Circlet of Indomitability (heroic tier) (AV)
L8 (3,400 gp): Boots of Quickness (heroic tier) (AV)
L6 (1,800 gp): Iron Armbands of Power (heroic tier) (AV)
TOTAL: 153,800 gp
Discussion:
Huge level here. You get the lovely Knight's Resurgence from your paragon path at this level, which is free-action second wind when bloodied. As if in anticipation of that, you pick up your armor upgrade, which is a switch to Heartening armor to give you a healthy amount of THPs whenever you second wind. Also, since your Charisma is high, time to put it to even better use with Hero's Poise, which grants all allies within 5 squares of you your Charisma mod to saves as long as you made a save yourself. Things like the Steadfast Amulet and Guiding Verse are great support for that feat, too.
Your utility at this level is the excellent defensive boost Divine Aegis, whose bonuses stack with everything because they're untyped.
Lv. 17
Changes:
+6 HP
New Encounter Attack Power: Wrathful Smite (DP) (replaces Righteous Smite)
Magic Items (Expected GP = 240,000):
L18 (85,000 gp): +4 Heartening Warplate (AV)
L17 (65,000 gp): +4 Amulet of Physical Resolve (AV)
L14 (21,000 gp): +3 Githyanki Silver Longsword (MOTP)
L13 (17,000 gp): +3 Symbol of the Champion's Code (AV2)
L10 (5,000 gp): Diamond Cincture (heroic tier) (AV2)
L9 (4,200 gp): Backlash Tattoo (heroic tier) (AV2)
L8 (3,400 gp): Circlet of Indomitability (heroic tier) (AV)
L8 (3,400 gp): Boots of Quickness (heroic tier) (AV)
L6 (1,800 gp): Iron Armbands of Power (heroic tier) (AV)
TOTAL: 205,800 gp
Discussion:
You pick up Wrathful Smite, a close burst with your weapon against Reflex that debuffs by -2 the attacks of enemies you hit with it. Sort of like a deadly-accurate crowd control version of Enfeebling Strike which serves as a great follow-up to one of your mass-Sanctions for serious penalties all around (especially since you have a Githyanki Silver Sword and Psychic Lock). Here you also upgrade your neck item.
Changes:
+6 HP
New Encounter Attack Power: Wrathful Smite (DP) (replaces Righteous Smite)
Magic Items (Expected GP = 240,000):
L18 (85,000 gp): +4 Heartening Warplate (AV)
L17 (65,000 gp): +4 Amulet of Physical Resolve (AV)
L14 (21,000 gp): +3 Githyanki Silver Longsword (MOTP)
L13 (17,000 gp): +3 Symbol of the Champion's Code (AV2)
L10 (5,000 gp): Diamond Cincture (heroic tier) (AV2)
L9 (4,200 gp): Backlash Tattoo (heroic tier) (AV2)
L8 (3,400 gp): Circlet of Indomitability (heroic tier) (AV)
L8 (3,400 gp): Boots of Quickness (heroic tier) (AV)
L6 (1,800 gp): Iron Armbands of Power (heroic tier) (AV)
TOTAL: 205,800 gp
Discussion:
You pick up Wrathful Smite, a close burst with your weapon against Reflex that debuffs by -2 the attacks of enemies you hit with it. Sort of like a deadly-accurate crowd control version of Enfeebling Strike which serves as a great follow-up to one of your mass-Sanctions for serious penalties all around (especially since you have a Githyanki Silver Sword and Psychic Lock). Here you also upgrade your neck item.
Lv. 18
Changes:
+6 HP
+1 to attacks, defenses, and checks
Ability Score Boosts: +1 Charisma (23), +1 Wisdom (18)
New Feat: Weapon Focus (Heavy Blade) (PHB)
Magic Items (Expected GP = 320,000):
L19 (105,000 gp): +4 Githyanki Silver Longsword (MOTP)
L18 (85,000 gp): +4 Heartening Warplate (AV)
L17 (65,000 gp): +4 Amulet of Physical Resolve (AV)
L13 (17,000 gp): +3 Symbol of the Champion's Code (AV2)
L10 (5,000 gp): Diamond Cincture (heroic tier) (AV2)
L9 (4,200 gp): Backlash Tattoo (heroic tier) (AV2)
L8 (3,400 gp): Circlet of Indomitability (heroic tier) (AV)
L8 (3,400 gp): Boots of Quickness (heroic tier) (AV)
L6 (1,800 gp): Iron Armbands of Power (heroic tier) (AV)
TOTAL: 289,800 gp
Discussion:
Here you take Weapon Focus, finally. You don't want to neglect the damage part of your life. Your Charisma increases by 1 to prepare for Epic Tier, your Wisdom goes up to the next modifier, and you also upgrade your weapon.
Changes:
+6 HP
+1 to attacks, defenses, and checks
Ability Score Boosts: +1 Charisma (23), +1 Wisdom (18)
New Feat: Weapon Focus (Heavy Blade) (PHB)
Magic Items (Expected GP = 320,000):
L19 (105,000 gp): +4 Githyanki Silver Longsword (MOTP)
L18 (85,000 gp): +4 Heartening Warplate (AV)
L17 (65,000 gp): +4 Amulet of Physical Resolve (AV)
L13 (17,000 gp): +3 Symbol of the Champion's Code (AV2)
L10 (5,000 gp): Diamond Cincture (heroic tier) (AV2)
L9 (4,200 gp): Backlash Tattoo (heroic tier) (AV2)
L8 (3,400 gp): Circlet of Indomitability (heroic tier) (AV)
L8 (3,400 gp): Boots of Quickness (heroic tier) (AV)
L6 (1,800 gp): Iron Armbands of Power (heroic tier) (AV)
TOTAL: 289,800 gp
Discussion:
Here you take Weapon Focus, finally. You don't want to neglect the damage part of your life. Your Charisma increases by 1 to prepare for Epic Tier, your Wisdom goes up to the next modifier, and you also upgrade your weapon.
Lv. 19
Changes:
+6 HP
New Daily Attack Power: Corona of Blinding Radiance (PHB) (replaces Majestic Halo)
Magic Items (Expected GP = 400,000):
L19 (105,000 gp): +4 Githyanki Silver Longsword (MOTP)
L18 (85,000 gp): +4 Heartening Warplate (AV)
L18 (85,000 gp): +4 Symbol of the Champion's Code (AV2)
L17 (65,000 gp): +4 Amulet of Physical Resolve (AV)
L10 (5,000 gp): Diamond Cincture (heroic tier) (AV2)
L9 (4,200 gp): Backlash Tattoo (heroic tier) (AV2)
L8 (3,400 gp): Circlet of Indomitability (heroic tier) (AV)
L8 (3,400 gp): Boots of Quickness (heroic tier) (AV)
L6 (1,800 gp): Iron Armbands of Power (heroic tier) (AV)
TOTAL: 357,800 gp
Discussion:
A symbol upgrade, and an excellent new daily crowd-control power in the blinding, accurate Corona of Blinding Radiance. You give up Majestic Halo for it since you already have enough mass-Sanctioning for every encounter.
Changes:
+6 HP
New Daily Attack Power: Corona of Blinding Radiance (PHB) (replaces Majestic Halo)
Magic Items (Expected GP = 400,000):
L19 (105,000 gp): +4 Githyanki Silver Longsword (MOTP)
L18 (85,000 gp): +4 Heartening Warplate (AV)
L18 (85,000 gp): +4 Symbol of the Champion's Code (AV2)
L17 (65,000 gp): +4 Amulet of Physical Resolve (AV)
L10 (5,000 gp): Diamond Cincture (heroic tier) (AV2)
L9 (4,200 gp): Backlash Tattoo (heroic tier) (AV2)
L8 (3,400 gp): Circlet of Indomitability (heroic tier) (AV)
L8 (3,400 gp): Boots of Quickness (heroic tier) (AV)
L6 (1,800 gp): Iron Armbands of Power (heroic tier) (AV)
TOTAL: 357,800 gp
Discussion:
A symbol upgrade, and an excellent new daily crowd-control power in the blinding, accurate Corona of Blinding Radiance. You give up Majestic Halo for it since you already have enough mass-Sanctioning for every encounter.
Lv. 20
Changes:
+6 HP
+1 to attacks, defenses, and checks
New Daily Attack Power: Virtuous Wrath (DP)
New Feat: Shield Mastery (PHB3)
Magic Items (Expected GP = 560,000):
L19 (105,000 gp): +4 Githyanki Silver Longsword (MOTP)
L18 (85,000 gp): +4 Heartening Warplate (AV)
L18 (85,000 gp): +4 Symbol of the Champion's Code (AV2)
L17 (65,000 gp): +4 Amulet of Physical Resolve (AV)
L16 (45,000 gp): Iron Armbands of Power (paragon tier) (AV)
L10 (5,000 gp): Diamond Cincture (heroic tier) (AV2)
L9 (4,200 gp): Backlash Tattoo (heroic tier) (AV2)
L8 (3,400 gp): Circlet of Indomitability (heroic tier) (AV)
L8 (3,400 gp): Boots of Quickness (heroic tier) (AV)
TOTAL: 401,000 gp
Discussion:
You pick up Shield Mastery for a boost to your Fortitude and upgrade your Iron Armbands. Pretty quiet level otherwise. You gain your paragon path's daily, which is decent but usually not a gamebreaker.
Changes:
+6 HP
+1 to attacks, defenses, and checks
New Daily Attack Power: Virtuous Wrath (DP)
New Feat: Shield Mastery (PHB3)
Magic Items (Expected GP = 560,000):
L19 (105,000 gp): +4 Githyanki Silver Longsword (MOTP)
L18 (85,000 gp): +4 Heartening Warplate (AV)
L18 (85,000 gp): +4 Symbol of the Champion's Code (AV2)
L17 (65,000 gp): +4 Amulet of Physical Resolve (AV)
L16 (45,000 gp): Iron Armbands of Power (paragon tier) (AV)
L10 (5,000 gp): Diamond Cincture (heroic tier) (AV2)
L9 (4,200 gp): Backlash Tattoo (heroic tier) (AV2)
L8 (3,400 gp): Circlet of Indomitability (heroic tier) (AV)
L8 (3,400 gp): Boots of Quickness (heroic tier) (AV)
TOTAL: 401,000 gp
Discussion:
You pick up Shield Mastery for a boost to your Fortitude and upgrade your Iron Armbands. Pretty quiet level otherwise. You gain your paragon path's daily, which is decent but usually not a gamebreaker.
Lv. 21 snapshot
Race: Dragonborn (PHB)
Class: Paladin (PHB)
Dragon Breath Key Ability: Dragon Breath Constitution
Dragon Breath Damage Type: Dragon Breath Cold
Lay on Hands
Theme: Guardian (D 399)
Paragon Path: Questing Knight (DP)
Epic Destiny: Legendary Sovereign (MP2)
Ability Scores, with racial adjustments:
Strength 15 (+2)
Constitution 19 (+4)
Dexterity 12 (+1)
Intelligence 10 (+0)
Wisdom 19 (+4)
Charisma 26 (+8)
HP: 154 --> 15 base, +19 Constitution, +120 levels
Bloodied: 76 HP or less
Healing Surges: 14 --> 10 base, +4 Constitution
Healing Surge Value: 42 HP --> 38 base, +4 Constitution
AC: 37 --> 10 base, +10 levels, +11 armor, +4 enhancement, +2 heavy shield
Fortitude: 36 --> 10 base, +4 ability (Constitution), +10 levels, +5 enhancement, +1 class, +3 feat, +2 heavy shield, +1 Diamond Cincture
Reflex: 33 --> 10 base, +1 ability (Dexterity), +10 levels, +5 enhancement, +1 class, +3 feat, +2 heavy shield, +1 Boots of Quickness
Will: 39 --> 10 base, +8 ability (Charisma), +10 levels, +5 enhancement, +1 class, +4 feat, +1 Circlet of Indomitability
Initiative: +19 --> +1 ability (Dexterity), +10 levels, +8 Superior Initiative
Speed: 5 --> 6 base, -1 armor
At-Will Attack Powers:
L1 - Enfeebling Strike (PHB)
L1 - Virtuous Strike (DP)
Encounter Attack Powers:
L7 - Price of Cowardice (DP)
L11 - Strength of Ten (DP)
L13 - Castigating Strike (DP)
L17 - Wrathful Smite (DP)
Daily Attack Powers:
L9 - Ray of Reprisal (DP)
L15 - True Nemesis (PHB)
L19 - Corona of Blinding Radiance (PHB)
L20 - Virtuous Wrath (DP)
Utility Powers:
L2 - Virtue (DP)
L6 - Call of Challenge (DP)
L10 - Guiding Verse (DP)
L12 - Quester's Discipline (DP)
L16 - Divine Aegis (DP)
Skills:
Religion (+15) --> +0 ability (Intelligence), +5 trained, +10 levels
Diplomacy (+23) --> +8 ability (Charisma), +5 trained, +10 levels
Insight (+21) --> +4 ability (Wisdom), +5 trained, +10 levels, +2 Truth Sense
Heal (+19) --> +4 ability (Wisdom), +5 trained, +10 levels
Intimidate (+25) --> +8 ability (Charisma), +5 trained, +10 levels, +2 racial
Feats:
L1 - Draconic Challenge (DP)
L4 - Improved Defenses (E:HFL)
L6 - Superior Will (E:HFL)
L8 - Versatile Expertise (Heavy Blade, Holy Symbol) (PHB3)
L10 - Battle Awareness (MP)
L11 - Honored Foe (DP)
L12 - Psychic Lock (PHB)
L14 - Virtuous Recovery (DP)
L16 - Hero's Poise (D 388)
L18 - Weapon Focus (Heavy Blade) (PHB)
L20 - Shield Mastery (PHB3)
L21 - Weakening Challenge (D 378)
L21 - Superior Initiative (PHB3)
Changes:
+7 HP
Ability Score Boosts: +1 Strength (15), +1 Constitution (18), +1 Dexterity (14), +1 Intelligence (10), +1 Wisdom (18), +3 Charisma (26)
New Epic Destiny: Legendary Sovereign (MP2)
New Feats: Weakening Challenge (D 378), Superior Initiative (PHB3) (retrained Improved Initiative)
Magic Items (Expected GP = 800,000):
L22 (325,000 gp): +5 Amulet of Physical Resolve (AV)
L19 (105,000 gp): +4 Githyanki Silver Longsword (MOTP)
L18 (85,000 gp): +4 Heartening Warplate (AV)
L18 (85,000 gp): +4 Symbol of the Champion's Code (AV2)
L16 (45,000 gp): Iron Armbands of Power (paragon tier) (AV)
L10 (5,000 gp): Diamond Cincture (heroic tier) (AV2)
L9 (4,200 gp): Backlash Tattoo (heroic tier) (AV2)
L8 (3,400 gp): Circlet of Indomitability (heroic tier) (AV)
L8 (3,400 gp): Boots of Quickness (heroic tier) (AV)
TOTAL: 661,000 gp
Discussion:
Epic Tier starts off with a few nice developments. Your epic destiny gives you a huge boost to your attack stat at this level, and a nice per-encounter effect on a crit, to boot. Constitution and Wisdom also increase by a modifier. Your stickiness goes through the roof with Weakening Challenge, and you make sure you're afflicting enemies with Sanctions from the very start by retraining Improved Initiative for its Epic counterpart. And, finally, you upgrade your neck item.
Race: Dragonborn (PHB)
Class: Paladin (PHB)
Dragon Breath Key Ability: Dragon Breath Constitution
Dragon Breath Damage Type: Dragon Breath Cold
Lay on Hands
Theme: Guardian (D 399)
Paragon Path: Questing Knight (DP)
Epic Destiny: Legendary Sovereign (MP2)
Ability Scores, with racial adjustments:
Strength 15 (+2)
Constitution 19 (+4)
Dexterity 12 (+1)
Intelligence 10 (+0)
Wisdom 19 (+4)
Charisma 26 (+8)
HP: 154 --> 15 base, +19 Constitution, +120 levels
Bloodied: 76 HP or less
Healing Surges: 14 --> 10 base, +4 Constitution
Healing Surge Value: 42 HP --> 38 base, +4 Constitution
AC: 37 --> 10 base, +10 levels, +11 armor, +4 enhancement, +2 heavy shield
Fortitude: 36 --> 10 base, +4 ability (Constitution), +10 levels, +5 enhancement, +1 class, +3 feat, +2 heavy shield, +1 Diamond Cincture
Reflex: 33 --> 10 base, +1 ability (Dexterity), +10 levels, +5 enhancement, +1 class, +3 feat, +2 heavy shield, +1 Boots of Quickness
Will: 39 --> 10 base, +8 ability (Charisma), +10 levels, +5 enhancement, +1 class, +4 feat, +1 Circlet of Indomitability
Initiative: +19 --> +1 ability (Dexterity), +10 levels, +8 Superior Initiative
Speed: 5 --> 6 base, -1 armor
At-Will Attack Powers:
L1 - Enfeebling Strike (PHB)
L1 - Virtuous Strike (DP)
Encounter Attack Powers:
L7 - Price of Cowardice (DP)
L11 - Strength of Ten (DP)
L13 - Castigating Strike (DP)
L17 - Wrathful Smite (DP)
Daily Attack Powers:
L9 - Ray of Reprisal (DP)
L15 - True Nemesis (PHB)
L19 - Corona of Blinding Radiance (PHB)
L20 - Virtuous Wrath (DP)
Utility Powers:
L2 - Virtue (DP)
L6 - Call of Challenge (DP)
L10 - Guiding Verse (DP)
L12 - Quester's Discipline (DP)
L16 - Divine Aegis (DP)
Skills:
Religion (+15) --> +0 ability (Intelligence), +5 trained, +10 levels
Diplomacy (+23) --> +8 ability (Charisma), +5 trained, +10 levels
Insight (+21) --> +4 ability (Wisdom), +5 trained, +10 levels, +2 Truth Sense
Heal (+19) --> +4 ability (Wisdom), +5 trained, +10 levels
Intimidate (+25) --> +8 ability (Charisma), +5 trained, +10 levels, +2 racial
Feats:
L1 - Draconic Challenge (DP)
L4 - Improved Defenses (E:HFL)
L6 - Superior Will (E:HFL)
L8 - Versatile Expertise (Heavy Blade, Holy Symbol) (PHB3)
L10 - Battle Awareness (MP)
L11 - Honored Foe (DP)
L12 - Psychic Lock (PHB)
L14 - Virtuous Recovery (DP)
L16 - Hero's Poise (D 388)
L18 - Weapon Focus (Heavy Blade) (PHB)
L20 - Shield Mastery (PHB3)
L21 - Weakening Challenge (D 378)
L21 - Superior Initiative (PHB3)
Changes:
+7 HP
Ability Score Boosts: +1 Strength (15), +1 Constitution (18), +1 Dexterity (14), +1 Intelligence (10), +1 Wisdom (18), +3 Charisma (26)
New Epic Destiny: Legendary Sovereign (MP2)
New Feats: Weakening Challenge (D 378), Superior Initiative (PHB3) (retrained Improved Initiative)
Magic Items (Expected GP = 800,000):
L22 (325,000 gp): +5 Amulet of Physical Resolve (AV)
L19 (105,000 gp): +4 Githyanki Silver Longsword (MOTP)
L18 (85,000 gp): +4 Heartening Warplate (AV)
L18 (85,000 gp): +4 Symbol of the Champion's Code (AV2)
L16 (45,000 gp): Iron Armbands of Power (paragon tier) (AV)
L10 (5,000 gp): Diamond Cincture (heroic tier) (AV2)
L9 (4,200 gp): Backlash Tattoo (heroic tier) (AV2)
L8 (3,400 gp): Circlet of Indomitability (heroic tier) (AV)
L8 (3,400 gp): Boots of Quickness (heroic tier) (AV)
TOTAL: 661,000 gp
Discussion:
Epic Tier starts off with a few nice developments. Your epic destiny gives you a huge boost to your attack stat at this level, and a nice per-encounter effect on a crit, to boot. Constitution and Wisdom also increase by a modifier. Your stickiness goes through the roof with Weakening Challenge, and you make sure you're afflicting enemies with Sanctions from the very start by retraining Improved Initiative for its Epic counterpart. And, finally, you upgrade your neck item.
Lv. 22
Changes:
+6 HP
+1 to attacks, defenses, and checks
New Feats: Draconic Restoration (PHR:D), Epic Fortitude (PHB2) (retrained Shield Mastery)
New Utility Power: Shared Valor (E:HFK)
Magic Items (Expected GP = 1,200,000):
L24 (525,000 gp): +5 Githyanki Silver Longsword (MOTP)
L22 (325,000 gp): +5 Amulet of Physical Resolve (AV)
L18 (85,000 gp): +4 Heartening Warplate (AV)
L18 (85,000 gp): +4 Symbol of the Champion's Code (AV2)
L16 (45,000 gp): Iron Armbands of Power (paragon tier) (AV)
L10 (5,000 gp): Diamond Cincture (heroic tier) (AV2)
L9 (4,200 gp): Backlash Tattoo (heroic tier) (AV2)
L8 (3,400 gp): Circlet of Indomitability (heroic tier) (AV)
L8 (3,400 gp): Boots of Quickness (heroic tier) (AV)
TOTAL: 1,081,000 gp
Discussion:
Draconic Restoration gives you another use of your Dragon Breath (and thus another mass-Sanction) when you second wind, which is a free action since you're a Questing Knight. That brings your mass-Sanction total up to five, which is almost overkill. You also retrain Shield Mastery into Epic Fortitude for a net +2 gain on Fortitude and upgrade your weapon. Finally, your utility is Shared Valor so that, for one fight a day, the whole party starts in the right positions with a nice THP buffer.
Changes:
+6 HP
+1 to attacks, defenses, and checks
New Feats: Draconic Restoration (PHR:D), Epic Fortitude (PHB2) (retrained Shield Mastery)
New Utility Power: Shared Valor (E:HFK)
Magic Items (Expected GP = 1,200,000):
L24 (525,000 gp): +5 Githyanki Silver Longsword (MOTP)
L22 (325,000 gp): +5 Amulet of Physical Resolve (AV)
L18 (85,000 gp): +4 Heartening Warplate (AV)
L18 (85,000 gp): +4 Symbol of the Champion's Code (AV2)
L16 (45,000 gp): Iron Armbands of Power (paragon tier) (AV)
L10 (5,000 gp): Diamond Cincture (heroic tier) (AV2)
L9 (4,200 gp): Backlash Tattoo (heroic tier) (AV2)
L8 (3,400 gp): Circlet of Indomitability (heroic tier) (AV)
L8 (3,400 gp): Boots of Quickness (heroic tier) (AV)
TOTAL: 1,081,000 gp
Discussion:
Draconic Restoration gives you another use of your Dragon Breath (and thus another mass-Sanction) when you second wind, which is a free action since you're a Questing Knight. That brings your mass-Sanction total up to five, which is almost overkill. You also retrain Shield Mastery into Epic Fortitude for a net +2 gain on Fortitude and upgrade your weapon. Finally, your utility is Shared Valor so that, for one fight a day, the whole party starts in the right positions with a nice THP buffer.
Lv. 23
Changes:
+6 HP
New Encounter Power: Demand Respect (DP) (replaces Castigating Strike)
New Feat: Strength Through Challenge (D 387) (retrained Virtuous Recovery)
Magic Items (Expected GP = 1,600,000):
L24 (525,000 gp): +5 Githyanki Silver Longsword (MOTP)
L23 (425,000 gp): +5 Heartening Legion Plate (AV)
L22 (325,000 gp): +5 Amulet of Physical Resolve (AV)
L18 (85,000 gp): +4 Symbol of the Champion's Code (AV2)
L16 (45,000 gp): Iron Armbands of Power (paragon tier) (AV)
L15 (25,000 gp): Ring of the Dragonborn Emperor (paragon tier) (AV)
L10 (5,000 gp): Diamond Cincture (heroic tier) (AV2)
L9 (4,200 gp): Backlash Tattoo (heroic tier) (AV2)
L8 (3,400 gp): Circlet of Indomitability (heroic tier) (AV)
L8 (3,400 gp): Boots of Quickness (heroic tier) (AV)
TOTAL: 1,446,000 gp
Discussion:
In a somewhat unorthodox move, you retrain Castigating Strike to pick up the amazing punishment stacker Demand Respect. That drops your mass-Sanction count to four, for now, which is still plenty. And it increases your punishment stackers up to four per encounter. In addition, since you'll have multiple foes marked all the time, you'll want to retrain Virtuous Recovery for a more consistent source of damage resistance in Strength Through Challenge. And you also upgrade your armor here and pick up the Ring of the Dragonborn Emperor for some extra bite on your AoEs.
Changes:
+6 HP
New Encounter Power: Demand Respect (DP) (replaces Castigating Strike)
New Feat: Strength Through Challenge (D 387) (retrained Virtuous Recovery)
Magic Items (Expected GP = 1,600,000):
L24 (525,000 gp): +5 Githyanki Silver Longsword (MOTP)
L23 (425,000 gp): +5 Heartening Legion Plate (AV)
L22 (325,000 gp): +5 Amulet of Physical Resolve (AV)
L18 (85,000 gp): +4 Symbol of the Champion's Code (AV2)
L16 (45,000 gp): Iron Armbands of Power (paragon tier) (AV)
L15 (25,000 gp): Ring of the Dragonborn Emperor (paragon tier) (AV)
L10 (5,000 gp): Diamond Cincture (heroic tier) (AV2)
L9 (4,200 gp): Backlash Tattoo (heroic tier) (AV2)
L8 (3,400 gp): Circlet of Indomitability (heroic tier) (AV)
L8 (3,400 gp): Boots of Quickness (heroic tier) (AV)
TOTAL: 1,446,000 gp
Discussion:
In a somewhat unorthodox move, you retrain Castigating Strike to pick up the amazing punishment stacker Demand Respect. That drops your mass-Sanction count to four, for now, which is still plenty. And it increases your punishment stackers up to four per encounter. In addition, since you'll have multiple foes marked all the time, you'll want to retrain Virtuous Recovery for a more consistent source of damage resistance in Strength Through Challenge. And you also upgrade your armor here and pick up the Ring of the Dragonborn Emperor for some extra bite on your AoEs.
Lv. 24
Changes:
+6 HP
+1 to attacks, defenses, and checks
Ability Score Boosts: +1 Charisma (27), +1 Constitution (20)
New Feat: Epic Recovery (MP)
Magic Items (Expected GP = 2,100,000):
L24 (525,000 gp): +5 Githyanki Silver Longsword (MOTP)
L23 (425,000 gp): +5 Heartening Legion Plate (AV)
L23 (425,000 gp): +5 Symbol of the Champion's Code (AV2)
L22 (325,000 gp): +5 Amulet of Physical Resolve (AV)
L18 (85,000 gp): Belt of Vim (paragon tier) (AV)
L16 (45,000 gp): Iron Armbands of Power (paragon tier) (AV)
L15 (25,000 gp): Ring of the Dragonborn Emperor (paragon tier) (AV)
L9 (4,200 gp): Backlash Tattoo (heroic tier) (AV2)
L8 (3,400 gp): Circlet of Indomitability (heroic tier) (AV)
L8 (3,400 gp): Boots of Quickness (heroic tier) (AV)
TOTAL: 1,866,000 gp
Discussion:
Your Charisma and Constitution increase by 1. You also take the Martial feat Epic Recovery for two second winds every encounter. Because you have Draconic Restoration, this bumps your mass-Sanction count back up to 5/encounter. Can't hurt to be prepared, right? And finally, you upgrade your waist item to a Belt of Vim for another boost to Fortitude, as well as your symbol.
Changes:
+6 HP
+1 to attacks, defenses, and checks
Ability Score Boosts: +1 Charisma (27), +1 Constitution (20)
New Feat: Epic Recovery (MP)
Magic Items (Expected GP = 2,100,000):
L24 (525,000 gp): +5 Githyanki Silver Longsword (MOTP)
L23 (425,000 gp): +5 Heartening Legion Plate (AV)
L23 (425,000 gp): +5 Symbol of the Champion's Code (AV2)
L22 (325,000 gp): +5 Amulet of Physical Resolve (AV)
L18 (85,000 gp): Belt of Vim (paragon tier) (AV)
L16 (45,000 gp): Iron Armbands of Power (paragon tier) (AV)
L15 (25,000 gp): Ring of the Dragonborn Emperor (paragon tier) (AV)
L9 (4,200 gp): Backlash Tattoo (heroic tier) (AV2)
L8 (3,400 gp): Circlet of Indomitability (heroic tier) (AV)
L8 (3,400 gp): Boots of Quickness (heroic tier) (AV)
TOTAL: 1,866,000 gp
Discussion:
Your Charisma and Constitution increase by 1. You also take the Martial feat Epic Recovery for two second winds every encounter. Because you have Draconic Restoration, this bumps your mass-Sanction count back up to 5/encounter. Can't hurt to be prepared, right? And finally, you upgrade your waist item to a Belt of Vim for another boost to Fortitude, as well as your symbol.
Lv. 25
Changes:
+6 HP
New Daily Attack Powers: Discipline the Unruly (DP) (replaces Ray of Reprisal)
Magic Items (Expected GP = 2,800,000):
L24 (525,000 gp): +5 Githyanki Silver Longsword (MOTP)
L23 (425,000 gp): +5 Heartening Legion Plate (AV)
L23 (425,000 gp): +5 Symbol of the Champion's Code (AV2)
L23 (425,000 gp): Eye of Awareness (epic tier) (AV)
L22 (325,000 gp): +5 Amulet of Physical Resolve (AV)
L22 (325,000 gp): Foe Caller Gauntlets (epic tier) (D 381)
L18 (85,000 gp): Belt of Vim (paragon tier) (AV)
L16 (45,000 gp): Iron Armbands of Power (paragon tier) (AV)
L15 (25,000 gp): Ring of the Dragonborn Emperor (paragon tier) (AV)
L9 (4,200 gp): Backlash Tattoo (heroic tier) (AV2)
L8 (3,400 gp): Boots of Quickness (heroic tier) (AV)
TOTAL: 2,612,600 gp
Discussion:
You pick up the incomparable Discipline the Unruly and also go on a bit of a shopping spree. Eye of Awareness bumps your Will up another point and also increases your initiative, which is really awesome. And Foe Caller Gauntlets give you another punishment stacker (that's 5/encounter, now, if you're keeping score).
Changes:
+6 HP
New Daily Attack Powers: Discipline the Unruly (DP) (replaces Ray of Reprisal)
Magic Items (Expected GP = 2,800,000):
L24 (525,000 gp): +5 Githyanki Silver Longsword (MOTP)
L23 (425,000 gp): +5 Heartening Legion Plate (AV)
L23 (425,000 gp): +5 Symbol of the Champion's Code (AV2)
L23 (425,000 gp): Eye of Awareness (epic tier) (AV)
L22 (325,000 gp): +5 Amulet of Physical Resolve (AV)
L22 (325,000 gp): Foe Caller Gauntlets (epic tier) (D 381)
L18 (85,000 gp): Belt of Vim (paragon tier) (AV)
L16 (45,000 gp): Iron Armbands of Power (paragon tier) (AV)
L15 (25,000 gp): Ring of the Dragonborn Emperor (paragon tier) (AV)
L9 (4,200 gp): Backlash Tattoo (heroic tier) (AV2)
L8 (3,400 gp): Boots of Quickness (heroic tier) (AV)
TOTAL: 2,612,600 gp
Discussion:
You pick up the incomparable Discipline the Unruly and also go on a bit of a shopping spree. Eye of Awareness bumps your Will up another point and also increases your initiative, which is really awesome. And Foe Caller Gauntlets give you another punishment stacker (that's 5/encounter, now, if you're keeping score).
Lv. 26
Changes:
+6 HP
+1 to attacks, defenses, and checks
New Feat: Divine Mastery (DP)
New Utility Power: Sword of the Sovereign (MP2)
Magic Items (Expected GP = 4,000,000):
L24 (525,000 gp): Boots of Caiphon (epic tier) (AV2)
L24 (525,000 gp): +5 Githyanki Silver Longsword (MOTP)
L23 (425,000 gp): +5 Heartening Legion Plate (AV)
L23 (425,000 gp): +5 Symbol of the Champion's Code (AV2)
L23 (425,000 gp): Eye of Awareness (epic tier) (AV)
L22 (325,000 gp): +5 Amulet of Physical Resolve (AV)
L22 (325,000 gp): Foe Caller Gauntlets (epic tier) (D 381)
L18 (85,000 gp): Belt of Vim (paragon tier) (AV)
L16 (45,000 gp): Iron Armbands of Power (paragon tier) (AV)
L15 (25,000 gp): Ring of the Dragonborn Emperor (paragon tier) (AV)
L9 (4,200 gp): Backlash Tattoo (heroic tier) (AV2)
TOTAL: 3,134,200 gp
Discussion:
You pick up Divine Mastery to recover an encounter power when you use an action point, which last I checked is pretty good. You get your ED's utility here, which is a great one to spring if you score a crit or a kill early in a fight. You also get the Boots of Caiphon for some extra Reflex and a great (albeit damaging to you) mobility option.
Changes:
+6 HP
+1 to attacks, defenses, and checks
New Feat: Divine Mastery (DP)
New Utility Power: Sword of the Sovereign (MP2)
Magic Items (Expected GP = 4,000,000):
L24 (525,000 gp): Boots of Caiphon (epic tier) (AV2)
L24 (525,000 gp): +5 Githyanki Silver Longsword (MOTP)
L23 (425,000 gp): +5 Heartening Legion Plate (AV)
L23 (425,000 gp): +5 Symbol of the Champion's Code (AV2)
L23 (425,000 gp): Eye of Awareness (epic tier) (AV)
L22 (325,000 gp): +5 Amulet of Physical Resolve (AV)
L22 (325,000 gp): Foe Caller Gauntlets (epic tier) (D 381)
L18 (85,000 gp): Belt of Vim (paragon tier) (AV)
L16 (45,000 gp): Iron Armbands of Power (paragon tier) (AV)
L15 (25,000 gp): Ring of the Dragonborn Emperor (paragon tier) (AV)
L9 (4,200 gp): Backlash Tattoo (heroic tier) (AV2)
TOTAL: 3,134,200 gp
Discussion:
You pick up Divine Mastery to recover an encounter power when you use an action point, which last I checked is pretty good. You get your ED's utility here, which is a great one to spring if you score a crit or a kill early in a fight. You also get the Boots of Caiphon for some extra Reflex and a great (albeit damaging to you) mobility option.
Lv. 27
Changes:
+6 HP
New Encounter Attack Power: Restricting Smite (PHB) (replaces Price of Cowardice)
Magic Items (Expected GP = 6,000,000):
L29 (2,625,000 gp): +6 Sorrowsong Longsword (E2 KotG)
L24 (525,000 gp): Boots of Caiphon (epic tier) (AV2)
L23 (425,000 gp): +5 Heartening Legion Plate (AV)
L23 (425,000 gp): +5 Symbol of the Champion's Code (AV2)
L23 (425,000 gp): Eye of Awareness (epic tier) (AV)
L23 (425,000 gp): Siberys Shard of Radiance (epic tier) (EPG)
L22 (325,000 gp): +5 Amulet of Physical Resolve (AV)
L22 (325,000 gp): Foe Caller Gauntlets (epic tier) (D 381)
L18 (85,000 gp): Belt of Vim (paragon tier) (AV)
L16 (45,000 gp): Iron Armbands of Power (paragon tier) (AV)
L15 (25,000 gp): Ring of the Dragonborn Emperor (paragon tier) (AV)
L9 (4,200 gp): Backlash Tattoo (heroic tier) (AV2)
TOTAL: 5,659,200 gp
Discussion:
First, you retrain your lowest-level punishment stacker into Restricting Smite, which gives you a shutdown option for an AoE- or multiattack-happy solo or elite. This makes you a bit more well rounded.
Another important development is your final weapon upgrade to a Sorrowsong Blade, which permanently makes half your damage Psychic (and damage types = keywords now). This is sexy because not only can you take advantage of Psychic Lock, but you can take advantage of any other damage types associated with your weapon attacks now on top of that, something you couldn't do before with the Githyanki Silver Sword. And, right on cue, you also get the Siberys Shard of Radiance to power up the several Radiant attacks you have in your arsenal. That includes Virtuous Strike, which you use as an MBA, which you use for two of your punishment stackers and one of your self-defense strikes ... get the picture?
Changes:
+6 HP
New Encounter Attack Power: Restricting Smite (PHB) (replaces Price of Cowardice)
Magic Items (Expected GP = 6,000,000):
L29 (2,625,000 gp): +6 Sorrowsong Longsword (E2 KotG)
L24 (525,000 gp): Boots of Caiphon (epic tier) (AV2)
L23 (425,000 gp): +5 Heartening Legion Plate (AV)
L23 (425,000 gp): +5 Symbol of the Champion's Code (AV2)
L23 (425,000 gp): Eye of Awareness (epic tier) (AV)
L23 (425,000 gp): Siberys Shard of Radiance (epic tier) (EPG)
L22 (325,000 gp): +5 Amulet of Physical Resolve (AV)
L22 (325,000 gp): Foe Caller Gauntlets (epic tier) (D 381)
L18 (85,000 gp): Belt of Vim (paragon tier) (AV)
L16 (45,000 gp): Iron Armbands of Power (paragon tier) (AV)
L15 (25,000 gp): Ring of the Dragonborn Emperor (paragon tier) (AV)
L9 (4,200 gp): Backlash Tattoo (heroic tier) (AV2)
TOTAL: 5,659,200 gp
Discussion:
First, you retrain your lowest-level punishment stacker into Restricting Smite, which gives you a shutdown option for an AoE- or multiattack-happy solo or elite. This makes you a bit more well rounded.
Another important development is your final weapon upgrade to a Sorrowsong Blade, which permanently makes half your damage Psychic (and damage types = keywords now). This is sexy because not only can you take advantage of Psychic Lock, but you can take advantage of any other damage types associated with your weapon attacks now on top of that, something you couldn't do before with the Githyanki Silver Sword. And, right on cue, you also get the Siberys Shard of Radiance to power up the several Radiant attacks you have in your arsenal. That includes Virtuous Strike, which you use as an MBA, which you use for two of your punishment stackers and one of your self-defense strikes ... get the picture?
Lv. 28
Changes:
+6 HP
+1 to attacks, defenses, and attacks
Ability Score Boosts: +1 Charisma (28), +1 Wisdom (20)
New Feat: Protecting Boon (DP)
Magic Items (Expected GP = 8,000,000):
L29 (2,625,000 gp): +6 Sorrowsong Longsword (E2 KotG)
L27 (1,625,000 gp): +6 Amulet of Physical Resolve (AV)
L24 (525,000 gp): Boots of Caiphon (epic tier) (AV2)
L23 (425,000 gp): +5 Heartening Legion Plate (AV)
L23 (425,000 gp): +5 Symbol of the Champion's Code (AV2)
L23 (425,000 gp): Eye of Awareness (epic tier) (AV)
L23 (425,000 gp): Siberys Shard of Radiance (epic tier) (EPG)
L22 (325,000 gp): Foe Caller Gauntlets (epic tier) (D 381)
L18 (85,000 gp): Belt of Vim (paragon tier) (AV)
L16 (45,000 gp): Iron Armbands of Power (paragon tier) (AV)
L15 (25,000 gp): Ring of the Dragonborn Emperor (paragon tier) (AV)
L9 (4,200 gp): Backlash Tattoo (heroic tier) (AV2)
TOTAL: 6,959,200 gp
Discussion:
You take Protecting Boon to make your Divine Mettle work on everybody, which is awesome. You also get your final stat boosts and your final neck item upgrade.
Changes:
+6 HP
+1 to attacks, defenses, and attacks
Ability Score Boosts: +1 Charisma (28), +1 Wisdom (20)
New Feat: Protecting Boon (DP)
Magic Items (Expected GP = 8,000,000):
L29 (2,625,000 gp): +6 Sorrowsong Longsword (E2 KotG)
L27 (1,625,000 gp): +6 Amulet of Physical Resolve (AV)
L24 (525,000 gp): Boots of Caiphon (epic tier) (AV2)
L23 (425,000 gp): +5 Heartening Legion Plate (AV)
L23 (425,000 gp): +5 Symbol of the Champion's Code (AV2)
L23 (425,000 gp): Eye of Awareness (epic tier) (AV)
L23 (425,000 gp): Siberys Shard of Radiance (epic tier) (EPG)
L22 (325,000 gp): Foe Caller Gauntlets (epic tier) (D 381)
L18 (85,000 gp): Belt of Vim (paragon tier) (AV)
L16 (45,000 gp): Iron Armbands of Power (paragon tier) (AV)
L15 (25,000 gp): Ring of the Dragonborn Emperor (paragon tier) (AV)
L9 (4,200 gp): Backlash Tattoo (heroic tier) (AV2)
TOTAL: 6,959,200 gp
Discussion:
You take Protecting Boon to make your Divine Mettle work on everybody, which is awesome. You also get your final stat boosts and your final neck item upgrade.
Lv. 29
Changes:
+6 HP
New Daily Power: Even Hand of Justice (PHB) (replaces True Nemesis)
Magic Items (Expected GP = 10,000,000):
L29 (2,625,000 gp): +6 Sorrowsong Longsword (E2 KotG)
L28 (2,125,000 gp): +6 Heartening Godplate (AV)
L27 (1,625,000 gp): +6 Amulet of Physical Resolve (AV)
L24 (525,000 gp): Boots of Caiphon (epic tier) (AV2)
L23 (425,000 gp): +5 Symbol of the Champion's Code (AV2)
L23 (425,000 gp): Eye of Awareness (epic tier) (AV)
L23 (425,000 gp): Siberys Shard of Radiance (epic tier) (EPG)
L22 (325,000 gp): Foe Caller Gauntlets (epic tier) (D 381)
L18 (85,000 gp): Belt of Vim (paragon tier) (AV)
L16 (45,000 gp): Iron Armbands of Power (paragon tier) (AV)
L15 (25,000 gp): Ring of the Dragonborn Emperor (paragon tier) (AV)
L9 (4,200 gp): Backlash Tattoo (heroic tier) (AV2)
TOTAL: 8,659,200 gp
Discussion:
You pick up your capstone daily, the solid deterrent Even Hand of Justice, and your last armor upgrade.
Changes:
+6 HP
New Daily Power: Even Hand of Justice (PHB) (replaces True Nemesis)
Magic Items (Expected GP = 10,000,000):
L29 (2,625,000 gp): +6 Sorrowsong Longsword (E2 KotG)
L28 (2,125,000 gp): +6 Heartening Godplate (AV)
L27 (1,625,000 gp): +6 Amulet of Physical Resolve (AV)
L24 (525,000 gp): Boots of Caiphon (epic tier) (AV2)
L23 (425,000 gp): +5 Symbol of the Champion's Code (AV2)
L23 (425,000 gp): Eye of Awareness (epic tier) (AV)
L23 (425,000 gp): Siberys Shard of Radiance (epic tier) (EPG)
L22 (325,000 gp): Foe Caller Gauntlets (epic tier) (D 381)
L18 (85,000 gp): Belt of Vim (paragon tier) (AV)
L16 (45,000 gp): Iron Armbands of Power (paragon tier) (AV)
L15 (25,000 gp): Ring of the Dragonborn Emperor (paragon tier) (AV)
L9 (4,200 gp): Backlash Tattoo (heroic tier) (AV2)
TOTAL: 8,659,200 gp
Discussion:
You pick up your capstone daily, the solid deterrent Even Hand of Justice, and your last armor upgrade.
Lv. 30 snapshot
Race: Dragonborn (PHB)
Class: Paladin (PHB)
Dragon Breath Key Ability: Dragon Breath Constitution
Dragon Breath Damage Type: Dragon Breath Cold
Lay on Hands
Theme: Guardian (D 399)
Paragon Path: Questing Knight (DP)
Epic Destiny: Legendary Sovereign (MP2)
Ability Scores, with racial adjustments:
Strength 15 (+2)
Constitution 20 (+5)
Dexterity 12 (+1)
Intelligence 10 (+0)
Wisdom 20 (+5)
Charisma 28 (+9)
HP: 209 --> 15 base, +20 Constitution, +174 levels
Bloodied: 104 HP or less
Healing Surges: 15 --> 10 base, +5 Constitution
Healing Surge Value: 57 HP --> 52 base, +5 Constitution
AC: 47 --> 10 base, +10 levels, +11 armor, +4 enhancement, +2 heavy shield
Fortitude: 46 --> 10 base, +5 ability (Constitution), +15 levels, +6 enhancement, +1 class, +3 feat, +4 Epic, +2 Belt of Vim
Reflex: 44 --> 10 base, +1 ability (Dexterity), +15 levels, +6 enhancement, +1 class, +3 feat, +4 Epic, +2 heavy shield, +2 Boots of Caiphon
Will: 47 --> 10 base, +9 ability (Charisma), +15 levels, +6 enhancement, +1 class, +4 feat, +2 Eye of Awareness
Initiative: +29 --> +1 ability (Dexterity), +15 levels, +8 Superior Initiative, +5 Eye of Awareness
Speed: 5 --> 6 base, -1 armor
At-Will Attack Powers:
L1 - Enfeebling Strike (PHB)
L1 - Virtuous Strike (DP)
Encounter Attack Powers:
L11 - Strength of Ten (DP)
L17 - Wrathful Smite (DP)
L23 - Demand Respect (DP)
L27 - Restricting Smite (PHB)
Daily Attack Powers:
L19 - Corona of Blinding Radiance (PHB)
L20 - Virtuous Wrath (DP)
L25 - Discipline the Unruly (DP)
L29 - Even Hand of Justice (PHB)
Utility Powers:
L2 - Virtue (DP)
L6 - Call of Challenge (DP)
L10 - Guiding Verse (DP)
L12 - Quester's Discipline (DP)
L16 - Divine Aegis (DP)
L22 - Shared Valor (E:HFK)
L26 - Sword of the Sovereign (MP2)
Skills:
Religion (+20) --> +0 ability (Intelligence), +5 trained, +15 levels
Diplomacy (+29) --> +9 ability (Charisma), +5 trained, +15 levels
Insight (+27) --> +5 ability (Wisdom), +5 trained, +15 levels, +2 Truth Sense
Heal (+25) --> +5 ability (Wisdom), +5 trained, +15 levels
Intimidate (+31) --> +9 ability (Charisma), +5 trained, +15 levels, +2 racial
Feats:
L1 - Draconic Challenge (DP)
L4 - Improved Defenses (E:HFL)
L6 - Superior Will (E:HFL)
L8 - Versatile Expertise (Heavy Blade, Holy Symbol) (PHB3)
L10 - Battle Awareness (MP)
L11 - Honored Foe (DP)
L12 - Psychic Lock (PHB)
L16 - Hero's Poise (D 388)
L18 - Weapon Focus (Heavy Blade) (PHB)
L21 - Weakening Challenge (D 378)
L21 - Superior Initiative (PHB3)
L22 - Draconic Restoration (PHR:D)
L22 - Epic Fortitude (PHB2)
L24 - Epic Recovery (MP)
L26 - Divine Mastery (DP)
L28 - Protecting Boon (DP)
L30 - Epic Reflexes (PHB2)
L30 - Martial Resolve (MP)
Changes:
+6 HP
+1 to attacks, defenses, and checks
New Feats: Epic Reflexes (PHB2), Martial Resolve (MP) (retrained Strength Through Challenge)
Magic Items (Expected GP = 14,625,000):
L29 (2,625,000 gp): +6 Sorrowsong Longsword (E2 KotG)
L29 (2,625,000 gp): Ring of Free Time (epic tier) (AV2)
L28 (2,125,000 gp): +6 Heartening Godplate (AV)
L28 (2,125,000 gp): +6 Symbol of the Champion's Code (AV2)
L27 (1,625,000 gp): +6 Amulet of Physical Resolve (AV)
L26 (1,125,000 gp): Iron Armbands of Power (epic tier) (AV)
L24 (525,000 gp): Boots of Caiphon (epic tier) (AV2)
L23 (425,000 gp): Eye of Awareness (epic tier) (AV)
L23 (425,000 gp): Siberys Shard of Radiance (epic tier) (EPG)
L22 (325,000 gp): Foe Caller Gauntlets (epic tier) (D 381)
L18 (85,000 gp): Belt of Vim (paragon tier) (AV)
L15 (25,000 gp): Ring of the Dragonborn Emperor (paragon tier) (AV)
L9 (4,200 gp): Backlash Tattoo (heroic tier) (AV2)
TOTAL: 14,064,200 gp
Discussion:
Go on your shopping spree, including your final symbol upgrade, Iron Armbands upgrade and the Ring of Free Time. That last one grants permanent resist 5 all, letting you retrain out of Strength Through Challenge for Martial Resolve, another great saves feat that covers a few conditions that Superior Will didn't cover, and it too plays nice with Hero's Poise.
As for your Sword of Kings power, while it's very tempting to go with Strength of Ten, the fact of the matter is you already have all the mass-Sanctions per encounter you'll probably need. So, instead, go with Wrathful Smite for constant access to an AoE attack debuff and penalty stacker.
And that's it. Demogorgon better bring a few friends, for his own sake.
Race: Dragonborn (PHB)
Class: Paladin (PHB)
Dragon Breath Key Ability: Dragon Breath Constitution
Dragon Breath Damage Type: Dragon Breath Cold
Lay on Hands
Theme: Guardian (D 399)
Paragon Path: Questing Knight (DP)
Epic Destiny: Legendary Sovereign (MP2)
Ability Scores, with racial adjustments:
Strength 15 (+2)
Constitution 20 (+5)
Dexterity 12 (+1)
Intelligence 10 (+0)
Wisdom 20 (+5)
Charisma 28 (+9)
HP: 209 --> 15 base, +20 Constitution, +174 levels
Bloodied: 104 HP or less
Healing Surges: 15 --> 10 base, +5 Constitution
Healing Surge Value: 57 HP --> 52 base, +5 Constitution
AC: 47 --> 10 base, +10 levels, +11 armor, +4 enhancement, +2 heavy shield
Fortitude: 46 --> 10 base, +5 ability (Constitution), +15 levels, +6 enhancement, +1 class, +3 feat, +4 Epic, +2 Belt of Vim
Reflex: 44 --> 10 base, +1 ability (Dexterity), +15 levels, +6 enhancement, +1 class, +3 feat, +4 Epic, +2 heavy shield, +2 Boots of Caiphon
Will: 47 --> 10 base, +9 ability (Charisma), +15 levels, +6 enhancement, +1 class, +4 feat, +2 Eye of Awareness
Initiative: +29 --> +1 ability (Dexterity), +15 levels, +8 Superior Initiative, +5 Eye of Awareness
Speed: 5 --> 6 base, -1 armor
At-Will Attack Powers:
L1 - Enfeebling Strike (PHB)
L1 - Virtuous Strike (DP)
Encounter Attack Powers:
L11 - Strength of Ten (DP)
L17 - Wrathful Smite (DP)
L23 - Demand Respect (DP)
L27 - Restricting Smite (PHB)
Daily Attack Powers:
L19 - Corona of Blinding Radiance (PHB)
L20 - Virtuous Wrath (DP)
L25 - Discipline the Unruly (DP)
L29 - Even Hand of Justice (PHB)
Utility Powers:
L2 - Virtue (DP)
L6 - Call of Challenge (DP)
L10 - Guiding Verse (DP)
L12 - Quester's Discipline (DP)
L16 - Divine Aegis (DP)
L22 - Shared Valor (E:HFK)
L26 - Sword of the Sovereign (MP2)
Skills:
Religion (+20) --> +0 ability (Intelligence), +5 trained, +15 levels
Diplomacy (+29) --> +9 ability (Charisma), +5 trained, +15 levels
Insight (+27) --> +5 ability (Wisdom), +5 trained, +15 levels, +2 Truth Sense
Heal (+25) --> +5 ability (Wisdom), +5 trained, +15 levels
Intimidate (+31) --> +9 ability (Charisma), +5 trained, +15 levels, +2 racial
Feats:
L1 - Draconic Challenge (DP)
L4 - Improved Defenses (E:HFL)
L6 - Superior Will (E:HFL)
L8 - Versatile Expertise (Heavy Blade, Holy Symbol) (PHB3)
L10 - Battle Awareness (MP)
L11 - Honored Foe (DP)
L12 - Psychic Lock (PHB)
L16 - Hero's Poise (D 388)
L18 - Weapon Focus (Heavy Blade) (PHB)
L21 - Weakening Challenge (D 378)
L21 - Superior Initiative (PHB3)
L22 - Draconic Restoration (PHR:D)
L22 - Epic Fortitude (PHB2)
L24 - Epic Recovery (MP)
L26 - Divine Mastery (DP)
L28 - Protecting Boon (DP)
L30 - Epic Reflexes (PHB2)
L30 - Martial Resolve (MP)
Changes:
+6 HP
+1 to attacks, defenses, and checks
New Feats: Epic Reflexes (PHB2), Martial Resolve (MP) (retrained Strength Through Challenge)
Magic Items (Expected GP = 14,625,000):
L29 (2,625,000 gp): +6 Sorrowsong Longsword (E2 KotG)
L29 (2,625,000 gp): Ring of Free Time (epic tier) (AV2)
L28 (2,125,000 gp): +6 Heartening Godplate (AV)
L28 (2,125,000 gp): +6 Symbol of the Champion's Code (AV2)
L27 (1,625,000 gp): +6 Amulet of Physical Resolve (AV)
L26 (1,125,000 gp): Iron Armbands of Power (epic tier) (AV)
L24 (525,000 gp): Boots of Caiphon (epic tier) (AV2)
L23 (425,000 gp): Eye of Awareness (epic tier) (AV)
L23 (425,000 gp): Siberys Shard of Radiance (epic tier) (EPG)
L22 (325,000 gp): Foe Caller Gauntlets (epic tier) (D 381)
L18 (85,000 gp): Belt of Vim (paragon tier) (AV)
L15 (25,000 gp): Ring of the Dragonborn Emperor (paragon tier) (AV)
L9 (4,200 gp): Backlash Tattoo (heroic tier) (AV2)
TOTAL: 14,064,200 gp
Discussion:
Go on your shopping spree, including your final symbol upgrade, Iron Armbands upgrade and the Ring of Free Time. That last one grants permanent resist 5 all, letting you retrain out of Strength Through Challenge for Martial Resolve, another great saves feat that covers a few conditions that Superior Will didn't cover, and it too plays nice with Hero's Poise.
As for your Sword of Kings power, while it's very tempting to go with Strength of Ten, the fact of the matter is you already have all the mass-Sanctions per encounter you'll probably need. So, instead, go with Wrathful Smite for constant access to an AoE attack debuff and penalty stacker.
And that's it. Demogorgon better bring a few friends, for his own sake.
Build Goal and Tactics
This Dragonborn Chaladin does a little bit of everything. Actually, make that a lot of everything. But most of all, mass-Sanctioning for practically a whole encounter. He starts his career with two mass-Sanctions, gets three by mid-Heroic, four by Paragon Tier and five in Epic (and he could easily get more if he wanted to, but that's overkill). Once the mass-Sanctioning is taken care of, he's free to fill out, and does he ever fill out. Multiple punishment stackers per encounter, both melee and ranged. Multiple self-defense counterstrikes per encounter. Additional attack penalties from all his weapon strikes thanks to Psychic Lock, which are even more intense if he uses Enfeebling Strike and Wrathful Smite. Massive save bonuses for the whole party from Hero's Poise. And even a few emergency heals from Lay on Hands for good measure.
Moreover, he can take the abuse that inevitably comes his way as a result of his massive lockdown potential. Two free-action second winds, Virtue, Honored Foe, Virtuous Recovery, high defenses, and even those Lay on Hands all combine to help him stay upright. And forget about attacking this guy's Will defense, especially with Charm, Fear and Illusion attacks.
The Inexhaustible Dragon Sovereign has a high initiative to beat enemies to the punch far more often than not. He'll stroll into the thick of an enemy formation, use one of his many mass-Sanctions and then strike to inflict further penalties to the enemy's attacks, both against him and his allies.
Questions, thoughts and comments are, of course, welcome.
Lv. 30 Character Builder snapshot
====== Created Using Wizards of the Coast D&D Character Builder ======
inexhaustible dragon sovereign, level 30
Dragonborn, Paladin, Questing Knight, Legendary Sovereign
Build: Virtuous Paladin
Versatile Expertise: Versatile Expertise (Heavy Blade)
Versatile Expertise: Versatile Expertise (Holy Symbol)
Dragonborn: Dragon Breath
Dragon Breath Key Ability: Dragon Breath Constitution
Dragon Breath Damage Type: Dragon Breath Cold
Sword of Kings: Wrathful Smite
FINAL ABILITY SCORES
Str 15, Con 20, Dex 12, Int 10, Wis 20, Cha 28.
STARTING ABILITY SCORES
Str 13, Con 14, Dex 10, Int 8, Wis 14, Cha 16.
AC: 47 Fort: 46 Reflex: 44 Will: 47
HP: 209 Surges: 15 Surge Value: 57
TRAINED SKILLS
Religion +20, Diplomacy +29, Insight +27, Heal +25, Intimidate +31
UNTRAINED SKILLS
Acrobatics +13, Arcana +15, Bluff +24, Dungeoneering +20, Endurance +16, History +17, Nature +20, Perception +20, Stealth +12, Streetwise +24, Thievery +12, Athletics +13
FEATS
Level 1: Draconic Challenge
Level 2: Improved Initiative (retrained to Superior Initiative at Level 21)
Level 4: Improved Defenses
Level 6: Superior Will
Level 8: Versatile Expertise
Level 10: Battle Awareness
Level 11: Honored Foe
Level 12: Psychic Lock
Level 14: Virtuous Recovery (retrained to Strength Through Challenge at Level 23)
Level 16: Hero's Poise
Level 18: Weapon Focus (Heavy Blade)
Level 20: Shield Mastery (retrained to Epic Fortitude at Level 22)
Level 21: Weakening Challenge
Level 22: Draconic Restoration
Level 24: Epic Recovery
Level 26: Divine Mastery
Level 28: Protecting Boon
Level 30: Epic Reflexes
POWERS
Lay on Hands: Lay on Hands
Paladin at-will 1: Enfeebling Strike
Paladin at-will 1: Virtuous Strike
Paladin encounter 1: Valorous Smite
Paladin daily 1: Majestic Halo
Paladin utility 2: Virtue
Paladin encounter 3: Righteous Smite
Paladin daily 5: Name of Might
Paladin utility 6: Call of Challenge
Paladin encounter 7: Price of Cowardice
Paladin daily 9: Ray of Reprisal
Paladin utility 10: Guiding Verse
Paladin encounter 13: Castigating Strike (replaces Valorous Smite)
Paladin daily 15: True Nemesis (replaces Name of Might)
Paladin utility 16: Divine Aegis
Paladin encounter 17: Wrathful Smite (replaces Righteous Smite)
Paladin daily 19: Corona of Blinding Radiance (replaces Majestic Halo)
Paladin utility 22: Shared Valor
Paladin encounter 23: Demand Respect (replaces Castigating Strike)
Paladin daily 25: Discipline the Unruly (replaces Ray of Reprisal)
Paladin encounter 27: Restricting Smite (replaces Price of Cowardice)
Paladin daily 29: Even Hand of Justice (replaces True Nemesis)
ITEMS
Sorrowsong Blade Longsword +6, Heartening Godplate Armor +6, Symbol of the Champion's Code +6, Heavy Shield, Iron Armbands of Power (epic tier), Eye of Awareness (epic tier), Ring of Free Time (epic tier), Belt of Vim (paragon tier), Ring of the Dragonborn Emperor (paragon tier), Backlash Tattoo (heroic tier), Amulet of Physical Resolve +6, Foe Caller Gauntlets (epic tier), Boots of Caiphon (epic tier), Siberys Shard of Radiance (epic tier)
====== Copy to Clipboard and Press the Import Button on the Summary Tab ======
====== Created Using Wizards of the Coast D&D Character Builder ======
inexhaustible dragon sovereign, level 30
Dragonborn, Paladin, Questing Knight, Legendary Sovereign
Build: Virtuous Paladin
Versatile Expertise: Versatile Expertise (Heavy Blade)
Versatile Expertise: Versatile Expertise (Holy Symbol)
Dragonborn: Dragon Breath
Dragon Breath Key Ability: Dragon Breath Constitution
Dragon Breath Damage Type: Dragon Breath Cold
Sword of Kings: Wrathful Smite
FINAL ABILITY SCORES
Str 15, Con 20, Dex 12, Int 10, Wis 20, Cha 28.
STARTING ABILITY SCORES
Str 13, Con 14, Dex 10, Int 8, Wis 14, Cha 16.
AC: 47 Fort: 46 Reflex: 44 Will: 47
HP: 209 Surges: 15 Surge Value: 57
TRAINED SKILLS
Religion +20, Diplomacy +29, Insight +27, Heal +25, Intimidate +31
UNTRAINED SKILLS
Acrobatics +13, Arcana +15, Bluff +24, Dungeoneering +20, Endurance +16, History +17, Nature +20, Perception +20, Stealth +12, Streetwise +24, Thievery +12, Athletics +13
FEATS
Level 1: Draconic Challenge
Level 2: Improved Initiative (retrained to Superior Initiative at Level 21)
Level 4: Improved Defenses
Level 6: Superior Will
Level 8: Versatile Expertise
Level 10: Battle Awareness
Level 11: Honored Foe
Level 12: Psychic Lock
Level 14: Virtuous Recovery (retrained to Strength Through Challenge at Level 23)
Level 16: Hero's Poise
Level 18: Weapon Focus (Heavy Blade)
Level 20: Shield Mastery (retrained to Epic Fortitude at Level 22)
Level 21: Weakening Challenge
Level 22: Draconic Restoration
Level 24: Epic Recovery
Level 26: Divine Mastery
Level 28: Protecting Boon
Level 30: Epic Reflexes
POWERS
Lay on Hands: Lay on Hands
Paladin at-will 1: Enfeebling Strike
Paladin at-will 1: Virtuous Strike
Paladin encounter 1: Valorous Smite
Paladin daily 1: Majestic Halo
Paladin utility 2: Virtue
Paladin encounter 3: Righteous Smite
Paladin daily 5: Name of Might
Paladin utility 6: Call of Challenge
Paladin encounter 7: Price of Cowardice
Paladin daily 9: Ray of Reprisal
Paladin utility 10: Guiding Verse
Paladin encounter 13: Castigating Strike (replaces Valorous Smite)
Paladin daily 15: True Nemesis (replaces Name of Might)
Paladin utility 16: Divine Aegis
Paladin encounter 17: Wrathful Smite (replaces Righteous Smite)
Paladin daily 19: Corona of Blinding Radiance (replaces Majestic Halo)
Paladin utility 22: Shared Valor
Paladin encounter 23: Demand Respect (replaces Castigating Strike)
Paladin daily 25: Discipline the Unruly (replaces Ray of Reprisal)
Paladin encounter 27: Restricting Smite (replaces Price of Cowardice)
Paladin daily 29: Even Hand of Justice (replaces True Nemesis)
ITEMS
Sorrowsong Blade Longsword +6, Heartening Godplate Armor +6, Symbol of the Champion's Code +6, Heavy Shield, Iron Armbands of Power (epic tier), Eye of Awareness (epic tier), Ring of Free Time (epic tier), Belt of Vim (paragon tier), Ring of the Dragonborn Emperor (paragon tier), Backlash Tattoo (heroic tier), Amulet of Physical Resolve +6, Foe Caller Gauntlets (epic tier), Boots of Caiphon (epic tier), Siberys Shard of Radiance (epic tier)
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