Kildok the Primal Tank
Build Goal and Tactics:
You can take a hits better than most. Your punishment some would consider sub optimal but we make it up with Crippling Crush, Earth's Punishment, and Sudden Roots. You make it so running away isn't an option, with Treacherous Ice,Form of the Entangling Spider, Form of the Crushing Mountain. Oh, silly Koval wait just one minute! What if they teleport? Well silly, i have a feyslaughter warhammer, so they can't poof. What makes Kildok tough? He has the most health possible for any class, unless that class went 20 Constitution and i would not grab for the maximum, for loss of accuracy.
Believe me when i say we still keep it real with our durability.Brooch of Vitality+Toughness+Goliath Juggernaut give us a nice chunk of health. Oh did i almost forget to mention once again that now you roll twice for all your saves and that you can take two of them before your turn even starts thanks to Enduring font. Facing a BBEG? Undying Vanguard is the ability that will take you to your peek, aura/forced movement/ongoing damage/granting combat advantage gone. Oh yea you come into an encounter with 15 temporary hit points thanks to lifeblood armor.
Being a Goliath brought alot of fantastic touches to Kildok. Vicious Advantage can make sure that those affected by your movement hindering effects help hit the one guy you really want to hit gets hit. With Unyielding Stone you can get 24 temporary hitpoints and 15 resistance make that 24 resistance with your PP utility one encounter per day. That might create enough incentive to ignore you, well you sure jolly gosh will make sure that's a a little difficult with Marked Fury your penalty to attack rolls can rack up with more pesky monsters around you.
Special Thanks to:
LDB, for this build template
AlphaAnt, for the handbook he made.
Obtuse Hobbit,Grey Warden for helping me out.
Szechrock (just in case)
Level 1 Snapshot
Race: Goliath
Class: Warden
Guardian Might: Earthstrength
Ability Scores with racial adjustments:
Strength 18 (+4)
Constitution 18 (+4)
Dexterity 12 (+1)
Intelligence 8 (-1)
Wisdom 12 (+1)
Charisma 10 (+1)
HP: 35--> 17 base, +18 Constitution
Bloodied: 17 HP or less
Surges: 13
Surge Value: 8
AC: 19--> 10 base, +3 armor, +2 shield, +4 Constitution
Fortitude: 15--> 10 base, +4 Strength, +1 class
Reflex: 13--> 10 base, +2 shield, +1 Dexterity
Will: 13--> 10 base, +1 Goliath ,+1 class, +1 Wisdom
Initiative: +1--> +1 Dexterity
Speed: 6--> 6 base
At-Will Powers:
L1: Thorn Strike
L1: Weight of Earth
Encounter Powers:
L1: Roots of Stone
Daily Powers:
L1: Form of Winter's Herald
Feats:
L1: Weapon Expertise
Gear (Expected GP=100)
Warhammer (15 gp)
Hide Armor (30 gp)
Standard Adventurer's Kit (15 gp)
3 Throwing Hammers (15 gp)
Climber's Kit (2 gp )
23 gp
Discussion:
We start off going with 18 Strength and 18 Constitution, as solid as it starts for an earthstrength warden, that has a bonus to both his primary and secondary stats. We have 12 wisdom for qualifying for battle awareness and it gives us a bonus to are will which is always awesome. We also put 2 into dexterity because we can't forget about reflex and initiative is something defenders like.
We took thorn strike well because sometimes you just can't reach em, and it pulls them back. Weight of earth just brings what wardens need, to stop there opponents from running away. Roots of Stone is a close burst 1 don't run away from me or else. They get punished even more because you got earthstrength juju in you. Form of Winters Herald is an untyped bonus to AC and a close burst 2 of difficult terrain that is ally friendly. Lets not forget about the close burst 1 immobilize encounter power.
We take weapon expertise which will establish accuracy which will soon be followed up by Markings of the Victor. It will help make up for the +2 proficiency warhammer.
Race: Goliath
Class: Warden
Guardian Might: Earthstrength
Ability Scores with racial adjustments:
Strength 18 (+4)
Constitution 18 (+4)
Dexterity 12 (+1)
Intelligence 8 (-1)
Wisdom 12 (+1)
Charisma 10 (+1)
HP: 35--> 17 base, +18 Constitution
Bloodied: 17 HP or less
Surges: 13
Surge Value: 8
AC: 19--> 10 base, +3 armor, +2 shield, +4 Constitution
Fortitude: 15--> 10 base, +4 Strength, +1 class
Reflex: 13--> 10 base, +2 shield, +1 Dexterity
Will: 13--> 10 base, +1 Goliath ,+1 class, +1 Wisdom
Initiative: +1--> +1 Dexterity
Speed: 6--> 6 base
At-Will Powers:
L1: Thorn Strike
L1: Weight of Earth
Encounter Powers:
L1: Roots of Stone
Daily Powers:
L1: Form of Winter's Herald
Feats:
L1: Weapon Expertise
Gear (Expected GP=100)
Warhammer (15 gp)
Hide Armor (30 gp)
Standard Adventurer's Kit (15 gp)
3 Throwing Hammers (15 gp)
Climber's Kit (2 gp )
23 gp
Discussion:
We start off going with 18 Strength and 18 Constitution, as solid as it starts for an earthstrength warden, that has a bonus to both his primary and secondary stats. We have 12 wisdom for qualifying for battle awareness and it gives us a bonus to are will which is always awesome. We also put 2 into dexterity because we can't forget about reflex and initiative is something defenders like.
We took thorn strike well because sometimes you just can't reach em, and it pulls them back. Weight of earth just brings what wardens need, to stop there opponents from running away. Roots of Stone is a close burst 1 don't run away from me or else. They get punished even more because you got earthstrength juju in you. Form of Winters Herald is an untyped bonus to AC and a close burst 2 of difficult terrain that is ally friendly. Lets not forget about the close burst 1 immobilize encounter power.
We take weapon expertise which will establish accuracy which will soon be followed up by Markings of the Victor. It will help make up for the +2 proficiency warhammer.
Level 11 Snapshot
Race: Giant
Class: Warden
Guardian Might: Earthstrength
Paragon Path: Goliath Juggernaut
Ability Scores with racial adjustments:
Strength 21 (+5)
Constitution 21 (+5)
Dexterity 13 (+1)
Intelligence 9 (-1)
Wisdom 13 (+1)
Charisma 11 (+0)
HP: 107--> 17 base, +21 Constitution, +70 levels,+10 Goliath Juggernaut,+10 Toughness
Bloodied: 64 HP or less
Surges: 16
Surge Value: 32
AC: 28--> 10 base, +5 levels, +3 armor, +2 shield, +2 enhancement +5 Constitution, +1 Hide Specialization
Fortitude: 21--> 10 base, +5 levels, +2 enhancement +5 Strength, +1 class
Reflex: 18--> 10 base, +5 levels, +2 shield, +2 enhancement, +1 Dexterity, +1 BoQ
Will: 18--> 10 base, +5 levels, +1 class, +2 Wisdom, +1 Goliath
Initiative: +7--> +1 Dexterity, +5 levels,+1 item bonus Casque Of Tactics
Speed: 6--> 6 base
At-Will Powers:
L1: Thorn Strike
L1: Weight of Earth
Encounter Powers:
L1: Roots of Stone
L3: Bursts of Earths Fury
L7: Moutain Hammer
L11: Drive Them To Their Knees
Daily Powers:
L1: Form of Winter's Herald
L5: Boiling Cloud
L9: Form of the Oak Sentinel
Utility Powers:
L2: Endure Pain
L6: Treacherous Ice
L10: Shield of Stone
Feats:
L1: Weapon Expertise (Hammers)
L2: Vicious Advantage
L4: Weapon focus (Hammers)
L6: Sudden Roots
L8: Crippling Crush
L10: Toughness
L11: Armor Specialization (Hide)
Magic Items (Expected GP=32,000):
L14 (21,000 gp): +3 Feyslaughter Warhamer
L10 (5,000 gp): +2 Lifeblood Hide Armor
L8 (3,400 gp): Hammer Shield (heroic tier)
L4(840 gp): Casque of Tactics
L2 (520 gp): Acrobat Boots (heroic)
L4 (840 gp): Terror Throwing Hammer
Discussion: You become much tougher by grabbing Toughness and Goliath Juggernaut, 20 health is nothing to laugh at. Also taking an opportunity attack is pretty hefty, It is now a melee basic attack with your consitution modifier added to your damage and a slow! The Goliath Juggernaut PP in every way will make you a showstopper on the battlefield.
Race: Giant
Class: Warden
Guardian Might: Earthstrength
Paragon Path: Goliath Juggernaut
Ability Scores with racial adjustments:
Strength 21 (+5)
Constitution 21 (+5)
Dexterity 13 (+1)
Intelligence 9 (-1)
Wisdom 13 (+1)
Charisma 11 (+0)
HP: 107--> 17 base, +21 Constitution, +70 levels,+10 Goliath Juggernaut,+10 Toughness
Bloodied: 64 HP or less
Surges: 16
Surge Value: 32
AC: 28--> 10 base, +5 levels, +3 armor, +2 shield, +2 enhancement +5 Constitution, +1 Hide Specialization
Fortitude: 21--> 10 base, +5 levels, +2 enhancement +5 Strength, +1 class
Reflex: 18--> 10 base, +5 levels, +2 shield, +2 enhancement, +1 Dexterity, +1 BoQ
Will: 18--> 10 base, +5 levels, +1 class, +2 Wisdom, +1 Goliath
Initiative: +7--> +1 Dexterity, +5 levels,+1 item bonus Casque Of Tactics
Speed: 6--> 6 base
At-Will Powers:
L1: Thorn Strike
L1: Weight of Earth
Encounter Powers:
L1: Roots of Stone
L3: Bursts of Earths Fury
L7: Moutain Hammer
L11: Drive Them To Their Knees
Daily Powers:
L1: Form of Winter's Herald
L5: Boiling Cloud
L9: Form of the Oak Sentinel
Utility Powers:
L2: Endure Pain
L6: Treacherous Ice
L10: Shield of Stone
Feats:
L1: Weapon Expertise (Hammers)
L2: Vicious Advantage
L4: Weapon focus (Hammers)
L6: Sudden Roots
L8: Crippling Crush
L10: Toughness
L11: Armor Specialization (Hide)
Magic Items (Expected GP=32,000):
L14 (21,000 gp): +3 Feyslaughter Warhamer
L10 (5,000 gp): +2 Lifeblood Hide Armor
L8 (3,400 gp): Hammer Shield (heroic tier)
L4(840 gp): Casque of Tactics
L2 (520 gp): Acrobat Boots (heroic)
L4 (840 gp): Terror Throwing Hammer
Discussion: You become much tougher by grabbing Toughness and Goliath Juggernaut, 20 health is nothing to laugh at. Also taking an opportunity attack is pretty hefty, It is now a melee basic attack with your consitution modifier added to your damage and a slow! The Goliath Juggernaut PP in every way will make you a showstopper on the battlefield.
Level 21 Snapshot
Race: Goliath
Class: Warden
Guardian Might: Earthstrength
Paragon Path: Goliath Juggernaut
Epic Destiny: Unyielding Sentinel
Ability Scores with racial adjustments:
Strength 26 (+8)
Constitution 26 (+8)
Dexterity 14 (+2)
Intelligence 12 (+1)
Wisdom 14 (+2)
Charisma 12 (+1)
HP: 218--> 17 base, +26 Constitution, +140 levels,+15 Toughness,+10 Goliath Juggernaut
Bloodied: 109 HP or less
Surges: 17
Surge Value: 54
AC: 39--> 10 base, +10 levels, +4 armor, +2 shield, +5 enhancement +7 Constitution, +1 feat
Fortitude: 34--> 10 base, +10 levels, +4 enhancement +8 Strength, +1 class, +1 feat
Reflex: 29--> 10 base, +10 levels, +2 shield, +4 enhancement, +2 Dexterity, +1 feat
Will: 29--> 10 base, +10 levels, +1 class, +4 enhancement, +2 Wisdom, +1 feat
Initiative: +16--> +2 Dexterity, +10 levels,+4 Ring Of Action Reversal
Speed: 6--> 6 base
At-Will Powers:
L1: Thorn Strike
L1: Weight of Earth
Encounter Powers:
L1: Roots of Stone
L3: Burst of Earth's Fury
L11: Drive Them to Their Knees
L13: Stormhowler's Strike
L17: Warden's Lure
Daily Powers:
L9: Form of the Oak Sentinel
L15: Form of the Crushing Mountain
L19: Howl of Wrath
L20: Annihilating Strike
Utility Powers:
L2: Endure Pain
L6 Treacherous Ice
L10: Shield of Stone
L12: Undeniable Tenacity
L16: Cleansing Earth
Feats:
L1: Weapon Expertise
L2: Vicious Advantage
L4: Weapon Focus (Hammers)
L6: Sudden Roots
L8: Crippling Crush
L10: Toughness
L11: Armor Specialization (Hide)
L12: Earth's Punishment
L14: Battle Awareness
L16: Ubiquitous Shield
L18: Marked Fury
L20: Paragon Defenses
L21: Rapid Wild Defense
Magic Items (Expected GP=800,000):
L20 (425,000): Lifeblood Darkhide Armor +4
L20 (125,000) Brooch of Vitality +4
L18 (85,000): Coif of Mindiron (paragon)
L19 (105,000):Feyslaughter Weapon +4
L19 (105,000):Trollhide Bracers (paragon tier)
L19 (125,000):Ring of Action Reversal (paragon tier)
L10 (5,000): Strikebacks
L9 (4,200) : Boots of Eagerness (heroic tier)
L9 (4,200): Feyslaughter Throwing Hammer
Discussion:
Unyielding Sentinel makes you the toughest of the tough. You roll twice for all your saves and soon enough you will have enduring font, which will allow your font of life to let you roll for two saves before your turn even starts.
Race: Goliath
Class: Warden
Guardian Might: Earthstrength
Paragon Path: Goliath Juggernaut
Epic Destiny: Unyielding Sentinel
Ability Scores with racial adjustments:
Strength 26 (+8)
Constitution 26 (+8)
Dexterity 14 (+2)
Intelligence 12 (+1)
Wisdom 14 (+2)
Charisma 12 (+1)
HP: 218--> 17 base, +26 Constitution, +140 levels,+15 Toughness,+10 Goliath Juggernaut
Bloodied: 109 HP or less
Surges: 17
Surge Value: 54
AC: 39--> 10 base, +10 levels, +4 armor, +2 shield, +5 enhancement +7 Constitution, +1 feat
Fortitude: 34--> 10 base, +10 levels, +4 enhancement +8 Strength, +1 class, +1 feat
Reflex: 29--> 10 base, +10 levels, +2 shield, +4 enhancement, +2 Dexterity, +1 feat
Will: 29--> 10 base, +10 levels, +1 class, +4 enhancement, +2 Wisdom, +1 feat
Initiative: +16--> +2 Dexterity, +10 levels,+4 Ring Of Action Reversal
Speed: 6--> 6 base
At-Will Powers:
L1: Thorn Strike
L1: Weight of Earth
Encounter Powers:
L1: Roots of Stone
L3: Burst of Earth's Fury
L11: Drive Them to Their Knees
L13: Stormhowler's Strike
L17: Warden's Lure
Daily Powers:
L9: Form of the Oak Sentinel
L15: Form of the Crushing Mountain
L19: Howl of Wrath
L20: Annihilating Strike
Utility Powers:
L2: Endure Pain
L6 Treacherous Ice
L10: Shield of Stone
L12: Undeniable Tenacity
L16: Cleansing Earth
Feats:
L1: Weapon Expertise
L2: Vicious Advantage
L4: Weapon Focus (Hammers)
L6: Sudden Roots
L8: Crippling Crush
L10: Toughness
L11: Armor Specialization (Hide)
L12: Earth's Punishment
L14: Battle Awareness
L16: Ubiquitous Shield
L18: Marked Fury
L20: Paragon Defenses
L21: Rapid Wild Defense
Magic Items (Expected GP=800,000):
L20 (425,000): Lifeblood Darkhide Armor +4
L20 (125,000) Brooch of Vitality +4
L18 (85,000): Coif of Mindiron (paragon)
L19 (105,000):Feyslaughter Weapon +4
L19 (105,000):Trollhide Bracers (paragon tier)
L19 (125,000):Ring of Action Reversal (paragon tier)
L10 (5,000): Strikebacks
L9 (4,200) : Boots of Eagerness (heroic tier)
L9 (4,200): Feyslaughter Throwing Hammer
Discussion:
Unyielding Sentinel makes you the toughest of the tough. You roll twice for all your saves and soon enough you will have enduring font, which will allow your font of life to let you roll for two saves before your turn even starts.
Level 30 Snapshot
Race: Goliath
Class: Warden
Guardian Might: Earthstrength
Paragon Path: Goliath Juggernaut
Epic Destiny: Unyielding Sentinel
Ability Scores with racial adjustments:
Strength 28 (+9)
Constitution 28(+9)
Dexterity 14 (+2)
Intelligence 10 (+0)
Wisdom 14(+2)
Charisma 12(+1)
HP: 293--> 17 base, +28 Constitution, +203 levels, +15 Toughness, +20 Brooch of Vitality,
+10 Goliath Juggernaut
Bloodied: 146 HP or less
Surges: 18
Surge Value: 73--> 73 base
AC: 49--> 10 base, +15 levels, +6 armor, +2 shield, +6 enhancement +8 Constitution, +2 feat
Fortitude: 45--> 10 base, +15 levels, +6 enhancement +9 Strength, +1 class, +2 feat, +2 shield
Reflex: 39--> 10 base, +15 levels, +2 shield, +6 enhancement, +2 Dexterity, +6 feat
Will: 43--> 10 base, +15 levels, +1 class, +6 enhancement, +2 Wisdom, +6 feat, +2 shield, +1 Goliath
Initiative: +17--> +2 Dexterity, +15 levels
Speed: 6--> 6 base
At-Will Powers:
L1: Thorn Strike
L1: Weight of Earth
Encounter Powers:
L11: Drive Them To Their Knees
L17: Warden's Lure
L23: Darkforest Vines
L27: Weight of the Mountain
Daily Powers:
L15: Form of the Crushing Mountain
L20: Annihilating Strike
L25: Form of the Entangling Spider
L29: Form of the Imperious Phoenix
Utility Powers:
L2: Endure Pain (endurance skill power)
L6: Treacherous Ice
L10: Shield of Stone
L12: Undeniable Tenacity
L16: Cleansing Earth
L22: Renewal
L26: Undying Vanguard
Feats:
L1: Weapon Expertise (Hammer)
L2: Vicious Advantage
L4: Weapon focus (Hammers)
L6: Sudden Roots
L8: Crippling Crush
L10: Toughness
L11: Armor Specialization (Hide) Unyielding Stone
L12: Earth's Punishment
L14: Battle Awareness
L16: Ubiquitous Shield
L18: Marked Fury
L20: Paragon Defenses Strength Through Challenge
L21: Rapid Wild Defense
L22: Enduring Font
L24: Second Skin
L26: Robust Defenses
L28: Epic Reflexes
L30: Epic Will
Magic Items (Expected GP=14,625,000):
L30 (3,125,000): Shield of Ultimate Protection
L30 (3,125,000): +6 Brooch of Vitality
L30 (3,125,000): +6 Lifeblood Elderhide Armor
L29 (2,625,000): +6 Feyslaughter Warhammer
L27 (1,625,000): Shadow Band
L24 (105,000): +4 Feyslaughter Throwing Hammer
L21 (225,000): Coif of Focus
L24 (525,000): Zephyr Boots (epic tier)
L18 (85,000): Backlash Tatto (heroic tier)
L14 (85,000): Belt of Moutain Endurance
L10 (5,000): Strikebacks (heroic tier)
Race: Goliath
Class: Warden
Guardian Might: Earthstrength
Paragon Path: Goliath Juggernaut
Epic Destiny: Unyielding Sentinel
Ability Scores with racial adjustments:
Strength 28 (+9)
Constitution 28(+9)
Dexterity 14 (+2)
Intelligence 10 (+0)
Wisdom 14(+2)
Charisma 12(+1)
HP: 293--> 17 base, +28 Constitution, +203 levels, +15 Toughness, +20 Brooch of Vitality,
+10 Goliath Juggernaut
Bloodied: 146 HP or less
Surges: 18
Surge Value: 73--> 73 base
AC: 49--> 10 base, +15 levels, +6 armor, +2 shield, +6 enhancement +8 Constitution, +2 feat
Fortitude: 45--> 10 base, +15 levels, +6 enhancement +9 Strength, +1 class, +2 feat, +2 shield
Reflex: 39--> 10 base, +15 levels, +2 shield, +6 enhancement, +2 Dexterity, +6 feat
Will: 43--> 10 base, +15 levels, +1 class, +6 enhancement, +2 Wisdom, +6 feat, +2 shield, +1 Goliath
Initiative: +17--> +2 Dexterity, +15 levels
Speed: 6--> 6 base
At-Will Powers:
L1: Thorn Strike
L1: Weight of Earth
Encounter Powers:
L11: Drive Them To Their Knees
L17: Warden's Lure
L23: Darkforest Vines
L27: Weight of the Mountain
Daily Powers:
L15: Form of the Crushing Mountain
L20: Annihilating Strike
L25: Form of the Entangling Spider
L29: Form of the Imperious Phoenix
Utility Powers:
L2: Endure Pain (endurance skill power)
L6: Treacherous Ice
L10: Shield of Stone
L12: Undeniable Tenacity
L16: Cleansing Earth
L22: Renewal
L26: Undying Vanguard
Feats:
L1: Weapon Expertise (Hammer)
L2: Vicious Advantage
L4: Weapon focus (Hammers)
L6: Sudden Roots
L8: Crippling Crush
L10: Toughness
L11: Armor Specialization (Hide) Unyielding Stone
L12: Earth's Punishment
L14: Battle Awareness
L16: Ubiquitous Shield
L18: Marked Fury
L20: Paragon Defenses Strength Through Challenge
L21: Rapid Wild Defense
L22: Enduring Font
L24: Second Skin
L26: Robust Defenses
L28: Epic Reflexes
L30: Epic Will
Magic Items (Expected GP=14,625,000):
L30 (3,125,000): Shield of Ultimate Protection
L30 (3,125,000): +6 Brooch of Vitality
L30 (3,125,000): +6 Lifeblood Elderhide Armor
L29 (2,625,000): +6 Feyslaughter Warhammer
L27 (1,625,000): Shadow Band
L24 (105,000): +4 Feyslaughter Throwing Hammer
L21 (225,000): Coif of Focus
L24 (525,000): Zephyr Boots (epic tier)
L18 (85,000): Backlash Tatto (heroic tier)
L14 (85,000): Belt of Moutain Endurance
L10 (5,000): Strikebacks (heroic tier)
Build Goal and Tactics:
You can take a hits better than most. Your punishment some would consider sub optimal but we make it up with Crippling Crush, Earth's Punishment, and Sudden Roots. You make it so running away isn't an option, with Treacherous Ice,Form of the Entangling Spider, Form of the Crushing Mountain. Oh, silly Koval wait just one minute! What if they teleport? Well silly, i have a feyslaughter warhammer, so they can't poof. What makes Kildok tough? He has the most health possible for any class, unless that class went 20 Constitution and i would not grab for the maximum, for loss of accuracy.
Believe me when i say we still keep it real with our durability.Brooch of Vitality+Toughness+Goliath Juggernaut give us a nice chunk of health. Oh did i almost forget to mention once again that now you roll twice for all your saves and that you can take two of them before your turn even starts thanks to Enduring font. Facing a BBEG? Undying Vanguard is the ability that will take you to your peek, aura/forced movement/ongoing damage/granting combat advantage gone. Oh yea you come into an encounter with 15 temporary hit points thanks to lifeblood armor.
Being a Goliath brought alot of fantastic touches to Kildok. Vicious Advantage can make sure that those affected by your movement hindering effects help hit the one guy you really want to hit gets hit. With Unyielding Stone you can get 24 temporary hitpoints and 15 resistance make that 24 resistance with your PP utility one encounter per day. That might create enough incentive to ignore you, well you sure jolly gosh will make sure that's a a little difficult with Marked Fury your penalty to attack rolls can rack up with more pesky monsters around you.
Special Thanks to:
LDB, for this build template
AlphaAnt, for the handbook he made.
Obtuse Hobbit,Grey Warden for helping me out.
Szechrock (just in case)