She's been sitting in my revenant handbook for a while, and i've gotten a few request to see her fleshed out. Comments welcome.
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====== Created Using Wizards of the Coast D&D Character Builder ======
Mora, level 30
Revenant, Avenger, Horizon Walker, Raven Consort
Avenger's Censure: Censure of Pursuit
Versatile Expertise: Versatile Expertise (Heavy Blade)
Versatile Expertise: Versatile Expertise (Crossbow)
Choose your Race in Life: Shadar-kai
FINAL ABILITY SCORES
Str 12, Con 17, Dex 24, Int 12, Wis 26, Cha 10.
STARTING ABILITY SCORES
Str 10, Con 11, Dex 14, Int 10, Wis 18, Cha 8.
AC: 42 Fort: 35 Reflex: 39 Will: 42
HP: 208 Surges: 10 Surge Value: 60
TRAINED SKILLS
Religion +21, Acrobatics +27, Perception +28, Stealth +27, Athletics +21
UNTRAINED SKILLS
Arcana +16, Bluff +15, Diplomacy +15, Dungeoneering +23, Endurance +20, Heal +23, History +16, Insight +23, Intimidate +17, Nature +23, Streetwise +15, Thievery +22
FEATS
Level 1: Weapon Proficiency (Fullblade)
Level 2: Unarmored Agility (retrained to Fierce Vitality at Level 11)
Level 4: Melee Training (Wisdom)
Level 6: Warrior of the Wild
Level 8: Avenging Resolution
Level 10: Versatile Expertise
Level 11: Painful Oath
Level 12: Disciple of Death (retrained to Resilent Focus at Level 16)
Level 14: Improved Defense
Level 16: Superior Will
Level 18: Weapon Focus (Heavy Blade)
Level 20: Reserve Maneuver
Level 21: Ghostly Vitality
Level 22: Hand of Divine Guidance
Level 24: Diciple of Death
Level 26: Slashing Storm
Level 28: Epic Resurgence
Level 30: Divine Mastery
POWERS
Avenger at-will 1: Overwhelming Strike
Avenger at-will 1: Bond of Pursuit
Reserve Maneuver: Fury's Advance
Avenger encounter 1: Angelic Alacrity
Avenger daily 1: Aspect of Might
Avenger utility 2: Avenger's Resolve (retrained to Holy Blessing at Level 7)
Avenger encounter 3: Fury's Advance
Avenger daily 5: Bond of Foresight
Avenger utility 6: Deliverance of Faith (retrained to Agile Recovery at Level 12)
Avenger encounter 7: Relentless Stride
Avenger daily 9: Blade of Repulsion
Avenger utility 10: Leading Step
Avenger encounter 13: Inexorable Pursuit (replaces Angelic Alacrity)
Avenger daily 15: Aspect of Fury (replaces Aspect of Might)
Avenger utility 16: Refire the Forge
Avenger encounter 17: Soulforge Hammering (replaces Fury's Advance)
Avenger daily 19: Blade of Astral Hosts (replaces Blade of Repulsion)
Avenger utility 22: Twin Step
Avenger encounter 23: Vengeful Parry (replaces Inexorable Pursuit)
Avenger daily 25: Aspect of Death (replaces Aspect of Fury)
Avenger daily 29: Final Oath (replaces Blade of Astral Hosts)
ITEMS
Symbol of Victory +2, Battlecrazed Fullblade +6, Bloodthread Mindpatterned Armor +6, Belt of Sonnlinor Righteousness (epic tier), Iron Armbands of Power (epic tier), Dual Arrow +6 (2), Bolt of Transit +6 (2), Amulet of Protection +6 Death Song Ring (paragon tier), Ring of Circling Fangs (paragon tier)
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Mora, level 30
Revenant, Avenger, Horizon Walker, Raven Consort
Avenger's Censure: Censure of Pursuit
Versatile Expertise: Versatile Expertise (Heavy Blade)
Versatile Expertise: Versatile Expertise (Crossbow)
Choose your Race in Life: Shadar-kai
FINAL ABILITY SCORES
Str 12, Con 17, Dex 24, Int 12, Wis 26, Cha 10.
STARTING ABILITY SCORES
Str 10, Con 11, Dex 14, Int 10, Wis 18, Cha 8.
AC: 42 Fort: 35 Reflex: 39 Will: 42
HP: 208 Surges: 10 Surge Value: 60
TRAINED SKILLS
Religion +21, Acrobatics +27, Perception +28, Stealth +27, Athletics +21
UNTRAINED SKILLS
Arcana +16, Bluff +15, Diplomacy +15, Dungeoneering +23, Endurance +20, Heal +23, History +16, Insight +23, Intimidate +17, Nature +23, Streetwise +15, Thievery +22
FEATS
Level 1: Weapon Proficiency (Fullblade)
Level 2: Unarmored Agility (retrained to Fierce Vitality at Level 11)
Level 4: Melee Training (Wisdom)
Level 6: Warrior of the Wild
Level 8: Avenging Resolution
Level 10: Versatile Expertise
Level 11: Painful Oath
Level 12: Disciple of Death (retrained to Resilent Focus at Level 16)
Level 14: Improved Defense
Level 16: Superior Will
Level 18: Weapon Focus (Heavy Blade)
Level 20: Reserve Maneuver
Level 21: Ghostly Vitality
Level 22: Hand of Divine Guidance
Level 24: Diciple of Death
Level 26: Slashing Storm
Level 28: Epic Resurgence
Level 30: Divine Mastery
POWERS
Avenger at-will 1: Overwhelming Strike
Avenger at-will 1: Bond of Pursuit
Reserve Maneuver: Fury's Advance
Avenger encounter 1: Angelic Alacrity
Avenger daily 1: Aspect of Might
Avenger utility 2: Avenger's Resolve (retrained to Holy Blessing at Level 7)
Avenger encounter 3: Fury's Advance
Avenger daily 5: Bond of Foresight
Avenger utility 6: Deliverance of Faith (retrained to Agile Recovery at Level 12)
Avenger encounter 7: Relentless Stride
Avenger daily 9: Blade of Repulsion
Avenger utility 10: Leading Step
Avenger encounter 13: Inexorable Pursuit (replaces Angelic Alacrity)
Avenger daily 15: Aspect of Fury (replaces Aspect of Might)
Avenger utility 16: Refire the Forge
Avenger encounter 17: Soulforge Hammering (replaces Fury's Advance)
Avenger daily 19: Blade of Astral Hosts (replaces Blade of Repulsion)
Avenger utility 22: Twin Step
Avenger encounter 23: Vengeful Parry (replaces Inexorable Pursuit)
Avenger daily 25: Aspect of Death (replaces Aspect of Fury)
Avenger daily 29: Final Oath (replaces Blade of Astral Hosts)
ITEMS
Symbol of Victory +2, Battlecrazed Fullblade +6, Bloodthread Mindpatterned Armor +6, Belt of Sonnlinor Righteousness (epic tier), Iron Armbands of Power (epic tier), Dual Arrow +6 (2), Bolt of Transit +6 (2), Amulet of Protection +6 Death Song Ring (paragon tier), Ring of Circling Fangs (paragon tier)
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She starts out slightly tougher then your usual avenger, but there's not much special in heroic.
lvl 1 Snapshot
====== Created Using Wizards of the Coast D&D Character Builder ======
Mora, level 1
Revenant, Avenger
Avenger's Censure: Censure of Pursuit
Choose your Race in Life: Shadar-kai
FINAL ABILITY SCORES
Str 10, Con 13, Dex 16, Int 10, Wis 18, Cha 8.
STARTING ABILITY SCORES
Str 10, Con 11, Dex 14, Int 10, Wis 18, Cha 8.
AC: 16 Fort: 12 Reflex: 14 Will: 15
HP: 27 Surges: 8 Surge Value: 6
TRAINED SKILLS
Religion +5, Acrobatics +8, Perception +9, Stealth +8
UNTRAINED SKILLS
Arcana, Bluff -1, Diplomacy -1, Dungeoneering +4, Endurance +3, Heal +4, History, Insight +4, Intimidate +1, Nature +4, Streetwise -1, Thievery +3, Athletics
FEATS
Level 1: Weapon Proficiency (Fullblade)
POWERS
Avenger at-will 1: Bond of Pursuit
Avenger at-will 1: Overwhelming Strike
Avenger encounter 1: Angelic Alacrity
Avenger daily 1: Aspect of Might
ITEMS
Fullblade, Crossbow, Crossbow Bolts (20)
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Mora, level 1
Revenant, Avenger
Avenger's Censure: Censure of Pursuit
Choose your Race in Life: Shadar-kai
FINAL ABILITY SCORES
Str 10, Con 13, Dex 16, Int 10, Wis 18, Cha 8.
STARTING ABILITY SCORES
Str 10, Con 11, Dex 14, Int 10, Wis 18, Cha 8.
AC: 16 Fort: 12 Reflex: 14 Will: 15
HP: 27 Surges: 8 Surge Value: 6
TRAINED SKILLS
Religion +5, Acrobatics +8, Perception +9, Stealth +8
UNTRAINED SKILLS
Arcana, Bluff -1, Diplomacy -1, Dungeoneering +4, Endurance +3, Heal +4, History, Insight +4, Intimidate +1, Nature +4, Streetwise -1, Thievery +3, Athletics
FEATS
Level 1: Weapon Proficiency (Fullblade)
POWERS
Avenger at-will 1: Bond of Pursuit
Avenger at-will 1: Overwhelming Strike
Avenger encounter 1: Angelic Alacrity
Avenger daily 1: Aspect of Might
ITEMS
Fullblade, Crossbow, Crossbow Bolts (20)
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Revenant (shadar-kai): For unkillability and death stuff.
Avenger (persuit): Wis based for death saves, and a striker with defender leanings, being invulerable means you should try and take some hits.
Raven Queen: Prereq for a few things, including the ED.
18 Wis: Pricy to buy an 18, but we want to maximize our offense, we're going to use other stuff to take hits. Boost every time.
16 Dex: Our AC, riders, and initive. Boost every time.
13 Con: The last few points go here, making us slightly tougher
The rest of the stats don't matter, i choose 8 Cha just for RP reasons (she's here to collect souls, not to chat).
Skills
Religion: Required, but she only really cares about her queen
Perception: She doesn't want people to hide from death
Acrobatics: She is the balances between life and death.
Stealth: Death has a way of sneaking up on you.
Feat
Fullblade: Damage boost, It's my personal preference to start with the correct weapon. Prevents switching issues later.
Powers:
Overwhelming Strike: The At-Will of choice. She'll be using this alot.
Bond of Persuit: This is really an open slot.
Angelic Alacrity: A solid movement boost helps her reach her target and keep her oath.
Aspect of Might: Good damage and nice versitile bonuses for the rest of the enounter.
Tactics:
Starting off she isn't unkillable, but she does have better then average toughness and a solid attack.
Save her second wind for when she's below 0, but don't hover around it too much.
Use a crossbow for ranged backup, but don't upgrade it, use the magic ammo instead (she'll probably only use it 1-2 time a level).
lvl 5 Snapshot
====== Created Using Wizards of the Coast D&D Character Builder ======
Mora, level 5
Revenant, Avenger
Avenger's Censure: Censure of Pursuit
Choose your Race in Life: Shadar-kai
FINAL ABILITY SCORES
Str 10, Con 13, Dex 17, Int 10, Wis 19, Cha 8.
STARTING ABILITY SCORES
Str 10, Con 11, Dex 14, Int 10, Wis 18, Cha 8.
AC: 21 Fort: 14 Reflex: 16 Will: 17
HP: 51 Surges: 8 Surge Value: 12
TRAINED SKILLS
Religion +7, Acrobatics +10, Perception +11, Stealth +10
UNTRAINED SKILLS
Arcana +2, Bluff +1, Diplomacy +1, Dungeoneering +6, Endurance +5, Heal +6, History +2, Insight +6, Intimidate +3, Nature +6, Streetwise +1, Thievery +5, Athletics +2
FEATS
Level 1: Weapon Proficiency (Fullblade)
Level 2: Unarmored Agility
Level 4: Melee Training (Wisdom)
POWERS
Avenger at-will 1: Overwhelming Strike
Avenger at-will 1: Bond of Pursuit
Avenger encounter 1: Angelic Alacrity
Avenger daily 1: Aspect of Might
Avenger utility 2: Refocus Enmity
Avenger encounter 3: Fury's Advance
Avenger daily 5: Menacing Presence
ITEMS
Battlecrazed Fullblade +1, Bloodthread Cloth Armor (Basic Clothing) +1
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Mora, level 5
Revenant, Avenger
Avenger's Censure: Censure of Pursuit
Choose your Race in Life: Shadar-kai
FINAL ABILITY SCORES
Str 10, Con 13, Dex 17, Int 10, Wis 19, Cha 8.
STARTING ABILITY SCORES
Str 10, Con 11, Dex 14, Int 10, Wis 18, Cha 8.
AC: 21 Fort: 14 Reflex: 16 Will: 17
HP: 51 Surges: 8 Surge Value: 12
TRAINED SKILLS
Religion +7, Acrobatics +10, Perception +11, Stealth +10
UNTRAINED SKILLS
Arcana +2, Bluff +1, Diplomacy +1, Dungeoneering +6, Endurance +5, Heal +6, History +2, Insight +6, Intimidate +3, Nature +6, Streetwise +1, Thievery +5, Athletics +2
FEATS
Level 1: Weapon Proficiency (Fullblade)
Level 2: Unarmored Agility
Level 4: Melee Training (Wisdom)
POWERS
Avenger at-will 1: Overwhelming Strike
Avenger at-will 1: Bond of Pursuit
Avenger encounter 1: Angelic Alacrity
Avenger daily 1: Aspect of Might
Avenger utility 2: Refocus Enmity
Avenger encounter 3: Fury's Advance
Avenger daily 5: Menacing Presence
ITEMS
Battlecrazed Fullblade +1, Bloodthread Cloth Armor (Basic Clothing) +1
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2: Unarmored Agility: we're not unkillable yet, so more defense for now.
Avenger's Resolve: resist 5 is alot at this level. Retrain to Holy Blessing later.
3: Fury's Advance: Minor action, good for nova and movement.
4: Melee Training (Wisdom): Helps us hit things when they move away and we can charge.
5: Bond of Forsight: It's either a stun, or a multi-attack (save ends).
Items:
Bloodthread armor (lvl 4): This is the armor she going to keep.
Battlecrazed Fullblade (lvl 5): This is the weapon she's going to stick with, extra damage is always good.
Tactics:
With Bloodthread and Batlecrazed, she's gain a very nice boost to while bloodied, and with the revenant she generally won't heal untill she's below 0. Depending on your group (leaders and defenders), consider starting battles bloodied at this point.
You still want to save your second wind till your below 0.
Consider waiting to use Avenger's Resolve till when she's bloodied, but don't wait to long.
Oath + Angelic Alacrity + Fury's Advance make a pretty nice first turn combo (stealth should get you close enough).
6-10
6: Diliverance of Faith: Use this when your first bloodied
Warrior of the Wild (Athletics): Qualifies us for our PP, helps us get around, and gives us a damage boost.
7:Relentless Stride: A nice out of turn damage.
Holy Blessing (retrained from avenger's resolve): Helps keep her oath up.
8: Avenging Resolution: More damage, It works for all damage including the d6 from battlecrazed.
9: Blade of Repulsion: Good for fighting in a small area.
10: Versatile Expertise (Fullblade, crossbow): +1 isn't a huge deal, but it'll be +2 soon.
Leading Step: Reposition yourself and an enemy.
Items:
Iron Armbands of power (lvl 6): Damage, as simple as you can get.
Belt of Sonnlinor Rightousness (lvl 6): Lot's of resist here, but you can wait a few level before picking it up.
Symbol of Victory (lvl 9): Get it for the daily power, don't worry about upgrading it.
Bolt of Transit (lvl 8): It's cheaper to get a few (say 2-3) magic bolts then a crossbow, these have nice utility.
Dual Arrow (lvl 10): Rolling 2x makes these bolts usefull a level or 2 down, keeps the avenger feel, and still cheaper then a new crossbow.
She's picked up a fair amount of damage, and Deliverance of Faith will allow you to start battles bloodied.
If your taking alot of punishment, keep avenger's resolve for a few more levels.
Turn 1 should still be Oath + Angelic Alacrity + Fury's Advance
When you finish you first target, holy blessing + relentless stride will get you to your next.
6: Diliverance of Faith: Use this when your first bloodied
Warrior of the Wild (Athletics): Qualifies us for our PP, helps us get around, and gives us a damage boost.
7:Relentless Stride: A nice out of turn damage.
Holy Blessing (retrained from avenger's resolve): Helps keep her oath up.
8: Avenging Resolution: More damage, It works for all damage including the d6 from battlecrazed.
9: Blade of Repulsion: Good for fighting in a small area.
10: Versatile Expertise (Fullblade, crossbow): +1 isn't a huge deal, but it'll be +2 soon.
Leading Step: Reposition yourself and an enemy.
Items:
Iron Armbands of power (lvl 6): Damage, as simple as you can get.
Belt of Sonnlinor Rightousness (lvl 6): Lot's of resist here, but you can wait a few level before picking it up.
Symbol of Victory (lvl 9): Get it for the daily power, don't worry about upgrading it.
Bolt of Transit (lvl 8): It's cheaper to get a few (say 2-3) magic bolts then a crossbow, these have nice utility.
Dual Arrow (lvl 10): Rolling 2x makes these bolts usefull a level or 2 down, keeps the avenger feel, and still cheaper then a new crossbow.
She's picked up a fair amount of damage, and Deliverance of Faith will allow you to start battles bloodied.
If your taking alot of punishment, keep avenger's resolve for a few more levels.
Turn 1 should still be Oath + Angelic Alacrity + Fury's Advance
When you finish you first target, holy blessing + relentless stride will get you to your next.