Mr. Smith - Warforged Fighter/Kensei/Ceaseless Guardian
This build uses the following sources:
AV - Adventurer's Vault
AV 2 - Adventurer's Vault 2
D XXX - Dragon Magazine, issue XXX
EPG - Eberron Player's Guide
HotFK - Heroes of the Forgotten Kingdoms
HotFL - Heroes of the Fallen Lands
MP - Martial Power
MP 2 - Martial Power 2
PHB - Player's Handbook
PHB 2 - Player's Handbook 2
PHB 3 - Player's Handbook 3
NOTE: All DPR calculations are made against an enemy of an AC equal to the character's level + 14, and other defenses equal to the character's level + 12.
Build Goal and Tactics
This build has the goal of being the best Defender he can be: that means having some really mean disincentives for disobeying your mark, as well as making yourself hard to ignore. To achieve it, this build focuses on not letting your opponents go where they want to go, or do what they want to do. Once you have your opponent engaged, you are simply not going to let go. You also have the durability to deal with the hazards of such as a strategy.
This build functions as a classical front-liner; you want to be as high up on the initiative order as possible in order be able to lock opponents down so your allies can operate freely. Your defensive Utility powers combined with your defenses, HP and surges should keep you safe from all the attention your Opportunity and Combat Challenge Attacks (as well as your At-Wills) will garner. Don't think you're all about defense, though; you are also capable of some offense in a pinch. You are a Fighter, after all, so you can take a hit AND hit back.
Questions, thoughts, and comments are welcome, as always.
This build uses the following sources:
AV - Adventurer's Vault
AV 2 - Adventurer's Vault 2
D XXX - Dragon Magazine, issue XXX
EPG - Eberron Player's Guide
HotFK - Heroes of the Forgotten Kingdoms
HotFL - Heroes of the Fallen Lands
MP - Martial Power
MP 2 - Martial Power 2
PHB - Player's Handbook
PHB 2 - Player's Handbook 2
PHB 3 - Player's Handbook 3
NOTE: All DPR calculations are made against an enemy of an AC equal to the character's level + 14, and other defenses equal to the character's level + 12.
Level 1 Snapshot
Race: Warforged (EPG)
Class: Fighter (PHB)
Combat Feature: Combat Superiority (PHB)
Fighter Talent: Fighter Weapon Talent (One-Handed Weapons) (PHB)
Background: Auspicious Birth (D 366)
Ability Scores, with racial adjustments:
Strength 18 (+4)
Constitution 15 (+2)
Dexterity 14 (+2)
Intelligence 8 (-1)
Wisdom 14 (+2)
Charisma 10 (+0)
HP: 33 --> 15 base, +18 Strength
Bloodied: 16 HP or less
Healing Surges: 11 --> 9 base, +2 Constitution
Healing Surge Value: 8 HP
AC: 20 --> 10 base, +8 armor, +2 shield
Fortitude: 16 --> 10 base, +4 ability (Strength), +2 class
Reflex: 14 --> 10 base, +2 ability (Dexterity), +2 shield
Will: 13 --> 10 base, +2 ability (Wisdom), +1 racial
Initiative: +2 --> +2 ability (Dexterity)
Speed: 5 --> 6 base, -1 armor
Racial Powers:
Warforged Resolve (EPG)
At-Will Attack Powers:
L1 - Brash Strike (MP)
L1 - Footwork Lure (MP)
Encounter Attack Powers:
L1 - Hack and Hew (MP 2)
Daily Attack Powers:
L1 - Driving Attack (MP 2)
Skills:
Athletics (+5) --> +4 ability (Strength), +5 trained, -2 armor, -2 shield
Endurance (+5) --> +2 ability (Constitution), +5 trained, +2 racial, -2 armor, -2 shield
Intimidate (+7) --> +0 ability (Charisma), +5 trained, +2 racial
Feats:
L1 - Armor Proficiency (Plate) (PHB)
Gear (Expected GP = 100):
Warhammer (AV) (15 gp)
Throwing hammer (2) (PHB) (5 gp each, 10 gp total)
Heavy shield (PHB) (10 gp)
Plate armor (PHB) (50 gp)
Standard adventurer's kit (PHB) (15 gp)
0 gp
Discussion:
Mr. Smith has some particular ability score needs. Strength gets the majority of the build points (9 out of 22, for a 16 before racial modifiers) because most of the attack rolls this character will make are modified by that ability. Dexterity and Wisdom follow (5 out of 22 each, for a 14 before racial modifiers) for basically the same reason, and that is defensive well-roundedness. Constitution receives the remaining build points (3 out 22, for a 13 before racial modifiers) because of feat qualification and the need to be tough as a Defender. Charisma slightly edges out Intelligence because Intimidate will be sort of useful for you.
Early in Mr. Smith's career, we want to establish two things: defense (accomplished by having Armor Proficiency (Plate) and wielding a shield), and toughness (that comes from a high Constitution). You can't ignore Ranged combat, though, so the Throwing Hammers made their way into the build. The skills were taken based on synergy with the character’s primary ability scores and racial bonuses.
As far as powers go, the at-will power Footwork Lure is your bread-and-butter power to define the frontline, whereas Brash Strike produces some on-demand extra offense at the cost of granting combat advantage (though it's awesome if you're already granting combat advantage). Hack and Hew is a neat Encounter power, handing you the ability to mark two opponents as well as some temporary HP. Driving Attack is a nice multiattack, offering some solid damage in addition to the same temporary HP.
Race: Warforged (EPG)
Class: Fighter (PHB)
Combat Feature: Combat Superiority (PHB)
Fighter Talent: Fighter Weapon Talent (One-Handed Weapons) (PHB)
Background: Auspicious Birth (D 366)
Ability Scores, with racial adjustments:
Strength 18 (+4)
Constitution 15 (+2)
Dexterity 14 (+2)
Intelligence 8 (-1)
Wisdom 14 (+2)
Charisma 10 (+0)
HP: 33 --> 15 base, +18 Strength
Bloodied: 16 HP or less
Healing Surges: 11 --> 9 base, +2 Constitution
Healing Surge Value: 8 HP
AC: 20 --> 10 base, +8 armor, +2 shield
Fortitude: 16 --> 10 base, +4 ability (Strength), +2 class
Reflex: 14 --> 10 base, +2 ability (Dexterity), +2 shield
Will: 13 --> 10 base, +2 ability (Wisdom), +1 racial
Initiative: +2 --> +2 ability (Dexterity)
Speed: 5 --> 6 base, -1 armor
Racial Powers:
Warforged Resolve (EPG)
At-Will Attack Powers:
L1 - Brash Strike (MP)
L1 - Footwork Lure (MP)
Encounter Attack Powers:
L1 - Hack and Hew (MP 2)
Daily Attack Powers:
L1 - Driving Attack (MP 2)
Skills:
Athletics (+5) --> +4 ability (Strength), +5 trained, -2 armor, -2 shield
Endurance (+5) --> +2 ability (Constitution), +5 trained, +2 racial, -2 armor, -2 shield
Intimidate (+7) --> +0 ability (Charisma), +5 trained, +2 racial
Feats:
L1 - Armor Proficiency (Plate) (PHB)
Gear (Expected GP = 100):
Warhammer (AV) (15 gp)
Throwing hammer (2) (PHB) (5 gp each, 10 gp total)
Heavy shield (PHB) (10 gp)
Plate armor (PHB) (50 gp)
Standard adventurer's kit (PHB) (15 gp)
0 gp
Discussion:
Mr. Smith has some particular ability score needs. Strength gets the majority of the build points (9 out of 22, for a 16 before racial modifiers) because most of the attack rolls this character will make are modified by that ability. Dexterity and Wisdom follow (5 out of 22 each, for a 14 before racial modifiers) for basically the same reason, and that is defensive well-roundedness. Constitution receives the remaining build points (3 out 22, for a 13 before racial modifiers) because of feat qualification and the need to be tough as a Defender. Charisma slightly edges out Intelligence because Intimidate will be sort of useful for you.
Early in Mr. Smith's career, we want to establish two things: defense (accomplished by having Armor Proficiency (Plate) and wielding a shield), and toughness (that comes from a high Constitution). You can't ignore Ranged combat, though, so the Throwing Hammers made their way into the build. The skills were taken based on synergy with the character’s primary ability scores and racial bonuses.
As far as powers go, the at-will power Footwork Lure is your bread-and-butter power to define the frontline, whereas Brash Strike produces some on-demand extra offense at the cost of granting combat advantage (though it's awesome if you're already granting combat advantage). Hack and Hew is a neat Encounter power, handing you the ability to mark two opponents as well as some temporary HP. Driving Attack is a nice multiattack, offering some solid damage in addition to the same temporary HP.
Level 2
Changes:
+6 HP
+1 to attacks, defenses, and checks
New Feat: Shield Push (PHB)
New Utility Power: Glowering Threat (HotFL)
Magic Items (Expected GP = 1,920):
L2 (520 gp): +1 Cloak of Resistance (PHB)
L2 (520 gp): +1 Dwarven Plate Armor (PHB)
L2 (520 gp): Acrobat Boots (AV)
L1 (360 gp): +1 Magic Warhammer (PHB)
Nonmagical: Heavy Shield (PHB)
TOTAL: 1,920 gp
Discussion:
Plenty of changes go down here. You pick up a nice ability for your Combat Challenge attacks in Shield Push (which can flat-out negate attacks made at the edge of an opponent's reach or by an opponent with Reach 1), and the Glowering Threat gives enemies a huge disincentive against anyone but you.
Additionally, magic items come into play here. The Dwarven Armor will give you a bonus to a nice skill in Endurance, as well as an emergency backup healing power. The Cloak of Resistance also has a Daily power to make you tougher. Last but not least, the Acrobat Boots give you an action-efficient way to stand up when you get knocked down.
Changes:
+6 HP
+1 to attacks, defenses, and checks
New Feat: Shield Push (PHB)
New Utility Power: Glowering Threat (HotFL)
Magic Items (Expected GP = 1,920):
L2 (520 gp): +1 Cloak of Resistance (PHB)
L2 (520 gp): +1 Dwarven Plate Armor (PHB)
L2 (520 gp): Acrobat Boots (AV)
L1 (360 gp): +1 Magic Warhammer (PHB)
Nonmagical: Heavy Shield (PHB)
TOTAL: 1,920 gp
Discussion:
Plenty of changes go down here. You pick up a nice ability for your Combat Challenge attacks in Shield Push (which can flat-out negate attacks made at the edge of an opponent's reach or by an opponent with Reach 1), and the Glowering Threat gives enemies a huge disincentive against anyone but you.
Additionally, magic items come into play here. The Dwarven Armor will give you a bonus to a nice skill in Endurance, as well as an emergency backup healing power. The Cloak of Resistance also has a Daily power to make you tougher. Last but not least, the Acrobat Boots give you an action-efficient way to stand up when you get knocked down.
Level 3
Changes:
+6 HP
New Encounter Attack Power: Parry and Riposte (MP)
Magic Items (Expected GP = 2,560):
L2 (520 gp): +1 Cloak of Resistance (PHB)
L2 (520 gp): +1 Dwarven Plate Armor (PHB)
L2 (520 gp): Acrobat Boots (AV)
L1 (360 gp): +1 Magic Warhammer (PHB)
Nonmagical: Heavy Shield (PHB)
TOTAL: 1,920 gp
Discussion:
At this level, you get the neat Parry and Riposte power to whack an enemy that misses you or an ally, and while you may not be upgrading any items here, it's because there's really nothing all that appealing.
Changes:
+6 HP
New Encounter Attack Power: Parry and Riposte (MP)
Magic Items (Expected GP = 2,560):
L2 (520 gp): +1 Cloak of Resistance (PHB)
L2 (520 gp): +1 Dwarven Plate Armor (PHB)
L2 (520 gp): Acrobat Boots (AV)
L1 (360 gp): +1 Magic Warhammer (PHB)
Nonmagical: Heavy Shield (PHB)
TOTAL: 1,920 gp
Discussion:
At this level, you get the neat Parry and Riposte power to whack an enemy that misses you or an ally, and while you may not be upgrading any items here, it's because there's really nothing all that appealing.
Level 4
Changes:
+7 HP
+1 to attacks, defenses, and checks
Ability Score Boosts: +1 Strength (19), +1 Wisdom (15)
New Feat: Mobile Challenge (D 378)
Magic Items (Expected GP = 3,200):
L4 (840 gp): Casque of Tactics (Heroic Tier) (AV)
L2 (520 gp): +1 Cloak of Resistance (PHB)
L2 (520 gp): Acrobat Boots (AV)
L2 (520 gp): +1 Dwarven Plate Armor (PHB)
L1 (360 gp): +1 Magic Warhammer (PHB)
Nonmagical: Heavy Shield (PHB)
TOTAL: 2,760 gp
Discussion:
At this level, you can use the Mobile Challenge feat to stuff attempts from your opponent to shift away from you and charge an ally, you obtain the Casque of Tactics for a very nice bonus to initiative, and you upgrade your main ability scores and Strength and Wisdom.
Changes:
+7 HP
+1 to attacks, defenses, and checks
Ability Score Boosts: +1 Strength (19), +1 Wisdom (15)
New Feat: Mobile Challenge (D 378)
Magic Items (Expected GP = 3,200):
L4 (840 gp): Casque of Tactics (Heroic Tier) (AV)
L2 (520 gp): +1 Cloak of Resistance (PHB)
L2 (520 gp): Acrobat Boots (AV)
L2 (520 gp): +1 Dwarven Plate Armor (PHB)
L1 (360 gp): +1 Magic Warhammer (PHB)
Nonmagical: Heavy Shield (PHB)
TOTAL: 2,760 gp
Discussion:
At this level, you can use the Mobile Challenge feat to stuff attempts from your opponent to shift away from you and charge an ally, you obtain the Casque of Tactics for a very nice bonus to initiative, and you upgrade your main ability scores and Strength and Wisdom.
Level 5
Changes:
+6 HP
New Daily Attack Power: Rain of Steel (PHB)
Magic Items (Expected GP = 4,480):
L6 (1,800 gp): +2 Magic Warhammer (PHB)
L4 (840 gp): Casque of Tactics (Heroic Tier) (AV)
L2 (520 gp): +1 Cloak of Resistance (PHB)
L2 (520 gp): +1 Dwarven Plate Armor (PHB)
L2 (520 gp): Acrobat Boots (AV)
Nonmagical: Heavy Shield (PHB)
TOTAL: 4,200 gp
Discussion:
At this level, you get your mitts on the mighty Rain of Steel power for the ability to spread out automatic damage to everyone around you on a consistent basis, as well as a sweet weapons upgrade.
Changes:
+6 HP
New Daily Attack Power: Rain of Steel (PHB)
Magic Items (Expected GP = 4,480):
L6 (1,800 gp): +2 Magic Warhammer (PHB)
L4 (840 gp): Casque of Tactics (Heroic Tier) (AV)
L2 (520 gp): +1 Cloak of Resistance (PHB)
L2 (520 gp): +1 Dwarven Plate Armor (PHB)
L2 (520 gp): Acrobat Boots (AV)
Nonmagical: Heavy Shield (PHB)
TOTAL: 4,200 gp
Discussion:
At this level, you get your mitts on the mighty Rain of Steel power for the ability to spread out automatic damage to everyone around you on a consistent basis, as well as a sweet weapons upgrade.
Level 6
Changes:
+6 HP
+1 to attacks, defenses, and checks
New Feat: Bludgeon Expertise (HotFL)
New Utility Power: Ignore Weakness (HotFL)
Magic Items (Expected GP = 6,400):
L7 (2,600 gp): +2 Dwarven Layered Plate Armor (AV)
L6 (1,800 gp): +2 Magic Warhammer (PHB)
L4 (840 gp): Casque of Tactics (Heroic Tier) (AV)
L2 (520 gp): +1 Cloak of Resistance (PHB)
L2 (520 gp): Acrobat Boots (AV)
Nonmagical: Heavy Shield (PHB)
TOTAL: 6,280 gp
Discussion:
At this level, you upgrade your armor, you get a nifty bonus to hit and some extra forced movement in Bludgeon Expertise, and the Ignore Weakness power lets you get rid of annoying conditions.
Changes:
+6 HP
+1 to attacks, defenses, and checks
New Feat: Bludgeon Expertise (HotFL)
New Utility Power: Ignore Weakness (HotFL)
Magic Items (Expected GP = 6,400):
L7 (2,600 gp): +2 Dwarven Layered Plate Armor (AV)
L6 (1,800 gp): +2 Magic Warhammer (PHB)
L4 (840 gp): Casque of Tactics (Heroic Tier) (AV)
L2 (520 gp): +1 Cloak of Resistance (PHB)
L2 (520 gp): Acrobat Boots (AV)
Nonmagical: Heavy Shield (PHB)
TOTAL: 6,280 gp
Discussion:
At this level, you upgrade your armor, you get a nifty bonus to hit and some extra forced movement in Bludgeon Expertise, and the Ignore Weakness power lets you get rid of annoying conditions.
Level 7
Changes:
+6 HP
New Encounter Attack Power: Come and Get It (PHB)
Magic Items (Expected GP = 9,600 GP):
L8 (3,400 gp): +2 Steadfast Amulet (AV)
L7 (2,600 gp): +2 Dwarven Layered Plate Armor (AV)
L6 (1,800 gp): +2 Magic Warhammer (PHB)
L4 (840 gp): Casque of Tactics (Heroic Tier) (AV)
L2 (520 gp): Acrobat Boots (AV)
Nonmagical: Heavy Shield (PHB)
TOTAL: 9,160 gp
Discussion:
At this level, you get the excellent Come and Get It power for a mass mark and attack, along with an awesome pull effect. Additionally, you upgrade your Neck Slot Item to the Steadfast Amulet in order to protect you against daze and stun effects, which can prevent you from doing your job as a Defender.
Changes:
+6 HP
New Encounter Attack Power: Come and Get It (PHB)
Magic Items (Expected GP = 9,600 GP):
L8 (3,400 gp): +2 Steadfast Amulet (AV)
L7 (2,600 gp): +2 Dwarven Layered Plate Armor (AV)
L6 (1,800 gp): +2 Magic Warhammer (PHB)
L4 (840 gp): Casque of Tactics (Heroic Tier) (AV)
L2 (520 gp): Acrobat Boots (AV)
Nonmagical: Heavy Shield (PHB)
TOTAL: 9,160 gp
Discussion:
At this level, you get the excellent Come and Get It power for a mass mark and attack, along with an awesome pull effect. Additionally, you upgrade your Neck Slot Item to the Steadfast Amulet in order to protect you against daze and stun effects, which can prevent you from doing your job as a Defender.
Level 8
Changes:
+7 HP
+1 to attacks, defenses, and checks
New Ability Score Boosts: +1 Strength (20), +1 Wisdom (16)
New Feat: Improved Initiative (PHB)
Magic Items (Expected GP = 12,800):
L8 (3,400 gp): +2 Steadfast Amulet (AV)
L7 (2,600 gp): +2 Dwarven Layered Plate Armor (AV)
L7 (2,600 gp): Rushing Cleats (AV)
L6 (1,800 gp): +2 Magic Warhammer (PHB)
L4 (840 gp): Casque of Tactics (Heroic Tier) (AV)
L2 (520 gp): +1 Dwarven Thrower Warhammer (D 385)
Nonmagical: Heavy Shield (PHB)
TOTAL: 11,760 gp
Discussion:
Once again, you upgrade your Strength and Wisdom (which changes the modifier this time), and you swap your Acrobat Boots for the mighty Rushing Cleats, which will enhance your pushing effects, and thus make you more able to redefine the battlefield how you see fit. Additionally, you pick up a magic Ranged weapon as a backup option. The Improved Initiative feat will help get you where you need to go, faster.
Changes:
+7 HP
+1 to attacks, defenses, and checks
New Ability Score Boosts: +1 Strength (20), +1 Wisdom (16)
New Feat: Improved Initiative (PHB)
Magic Items (Expected GP = 12,800):
L8 (3,400 gp): +2 Steadfast Amulet (AV)
L7 (2,600 gp): +2 Dwarven Layered Plate Armor (AV)
L7 (2,600 gp): Rushing Cleats (AV)
L6 (1,800 gp): +2 Magic Warhammer (PHB)
L4 (840 gp): Casque of Tactics (Heroic Tier) (AV)
L2 (520 gp): +1 Dwarven Thrower Warhammer (D 385)
Nonmagical: Heavy Shield (PHB)
TOTAL: 11,760 gp
Discussion:
Once again, you upgrade your Strength and Wisdom (which changes the modifier this time), and you swap your Acrobat Boots for the mighty Rushing Cleats, which will enhance your pushing effects, and thus make you more able to redefine the battlefield how you see fit. Additionally, you pick up a magic Ranged weapon as a backup option. The Improved Initiative feat will help get you where you need to go, faster.
Level 9
Changes:
+6 HP
New Daily Attack Power: Thicket of Blades (PHB)
Magic Items (Expected GP = 16,000):
L9 (4,200 gp): +2 Feyslaughter Warhammer (AV)
L8 (3,400 gp): +2 Steadfast Amulet (AV)
L7 (2,600 gp): +2 Dwarven Layered Plate Armor (AV)
L7 (2,600 gp): Rushing Cleats (AV)
L6 (1,800 gp): Iron Armbands of Power (Heroic Tier) (AV)
L4 (840 gp): Casque of Tactics (Heroic Tier) (AV)
L2 (520 gp): +1 Dwarven Thrower Warhammer (D 385)
Nonmagical: Heavy Shield (PHB)
TOTAL: 15,960 gp
Discussion:
At this level, some pretty large offensive upgrades take place: you pick up a sweet damage bonus in the Iron Armbands of Power, you swap your plain old Magic Warhammer for a Feyslaughter Warhammer (which grants you the ability to stop teleporters in their tracks), and you pick up a nice mass lockdown power in Thicket of Blades.
Changes:
+6 HP
New Daily Attack Power: Thicket of Blades (PHB)
Magic Items (Expected GP = 16,000):
L9 (4,200 gp): +2 Feyslaughter Warhammer (AV)
L8 (3,400 gp): +2 Steadfast Amulet (AV)
L7 (2,600 gp): +2 Dwarven Layered Plate Armor (AV)
L7 (2,600 gp): Rushing Cleats (AV)
L6 (1,800 gp): Iron Armbands of Power (Heroic Tier) (AV)
L4 (840 gp): Casque of Tactics (Heroic Tier) (AV)
L2 (520 gp): +1 Dwarven Thrower Warhammer (D 385)
Nonmagical: Heavy Shield (PHB)
TOTAL: 15,960 gp
Discussion:
At this level, some pretty large offensive upgrades take place: you pick up a sweet damage bonus in the Iron Armbands of Power, you swap your plain old Magic Warhammer for a Feyslaughter Warhammer (which grants you the ability to stop teleporters in their tracks), and you pick up a nice mass lockdown power in Thicket of Blades.
Level 10
Changes:
+6 HP
+1 to attacks, defenses, and checks
New Feat: Improved Defenses (HotFL)
New Utility Power: Clearheaded (HotFL)
Magic Items (Expected GP = 22,400):
L10 (5,000 gp): Strikebacks (AV)
L9 (4,200 gp): +2 Feyslaughter Warhammer (AV)
L8 (3,400 gp): +2 Steadfast Amulet (AV)
L7 (2,600 gp): +2 Dwarven Layered Plate Armor (AV)
L7 (2,600 gp): Rushing Cleats (AV)
L6 (1,800 gp): Iron Armbands of Power (Heroic Tier) (AV)
L4 (840 gp): Casque of Tactics (Heroic Tier) (AV)
L2 (520 gp): +1 Dwarven Thrower Warhammer (D 385)
Nonmagical: Heavy Shield (PHB)
TOTAL: 20,960 gp
Discussion:
At this level, Improved Defenses will help keep you safe, and you pick up a quality item to punish people who attack you in the Strikebacks (as well as picking up a nice bonus to Opportunity Attacks). The Clearheaded power will also help keep you in a fight you probably weren't supposed to be in.
Changes:
+6 HP
+1 to attacks, defenses, and checks
New Feat: Improved Defenses (HotFL)
New Utility Power: Clearheaded (HotFL)
Magic Items (Expected GP = 22,400):
L10 (5,000 gp): Strikebacks (AV)
L9 (4,200 gp): +2 Feyslaughter Warhammer (AV)
L8 (3,400 gp): +2 Steadfast Amulet (AV)
L7 (2,600 gp): +2 Dwarven Layered Plate Armor (AV)
L7 (2,600 gp): Rushing Cleats (AV)
L6 (1,800 gp): Iron Armbands of Power (Heroic Tier) (AV)
L4 (840 gp): Casque of Tactics (Heroic Tier) (AV)
L2 (520 gp): +1 Dwarven Thrower Warhammer (D 385)
Nonmagical: Heavy Shield (PHB)
TOTAL: 20,960 gp
Discussion:
At this level, Improved Defenses will help keep you safe, and you pick up a quality item to punish people who attack you in the Strikebacks (as well as picking up a nice bonus to Opportunity Attacks). The Clearheaded power will also help keep you in a fight you probably weren't supposed to be in.
Level 11 Snapshot
Race: Warforged (EPG)
Class: Fighter (PHB)
Combat Feature: Combat Superiority (PHB)
Fighter Talent: Fighter Weapon Talent (One-Handed Weapons) (PHB)
Paragon Path: Kensei (PHB)
Background: Auspicious Birth (D 366)
Ability Scores, with racial adjustments:
Strength 21 (+5)
Constitution 16 (+3)
Dexterity 15 (+2)
Intelligence 9 (-1)
Wisdom 17 (+2)
Charisma 11 (+0)
HP: 96 --> 15 base, +21 Strength, +60 levels
Bloodied: 48 HP or less
Healing Surges: 12 --> 9 base, +3 Constitution
Healing Surge Value: 24 HP
AC: 28 --> 10 base, +9 armor, +5 levels, +2 enhancement, +2 shield
Fortitude: 27 --> 10 base, +5 ability (Strength), +5 levels, +2 enhancement, +2 class, +2 feat, +1 item
Reflex: 23 --> 10 base, +2 ability (Dexterity), +5 levels, +2 enhancement, +2 feat, +2 shield
Will: 23 --> 10 base, +3 ability (Wisdom), +5 levels, +2 enhancement, +2 feat, +1 racial
Initiative: +12 --> +2 ability (Dexterity), +5 levels, +4 feat, +1 item
Speed: 5 --> 6 base, -1 armor
Racial Powers:
Warforged Resolve (EPG)
At-Will Attack Powers:
L1 - Brash Strike (MP)
L1 - Footwork Lure (MP)
Encounter Attack Powers:
L1 - Hack and Hew (MP 2)
L3 - Parry and Riposte (MP)
L7 - Come and Get It (PHB)
L11 - Masterstroke (PHB)
Daily Attack Powers:
L1 - Driving Attack (MP 2)
L5 - Rain of Steel (PHB)
L9 - Thicket of Blades (PHB)
Utility Powers:
L2 - Glowering Threat (HotFL)
L6 - Ignore Weakness (HotFL)
L10 - Clearheaded (HotFL)
Skills:
Athletics (+11) --> +5 ability (Strength), +5 trained, +5 levels, -2 armor, -2 shield
Endurance (+14) --> +4 ability (Constitution), +5 trained, +5 levels, +2 racial, +2 item, -2 armor, -2 shield
Intimidate (+12) --> +0 ability (Charisma), +5 trained, +5 levels, +2 racial
Feats:
L1 - Armor Proficiency (Plate) (PHB)
L2 - Shield Push (PHB)
L4 - Mobile Challenge (D 378)
L6 - Bludgeon Expertise (HotFL)
L8 - Improved Initiative (PHB)
L10 - Improved Defenses (HotFL)
L11 - Hammer Shock (MP 2)
Changes:
+7 HP
Ability Score Boosts: +1 Strength (21), +1 Constitution (16), +1 Dexterity (15), +1 Intelligence (9), +1 Wisdom (17), +1 Charisma (11)
New Encounter Attack Power: Masterstroke (PHB)
New Feat: Hammer Shock (MP 2)
New Paragon Path: Kensei (PHB)
Magic Items (Expected GP = 32,000):
L10 (5,000 gp): Diamond Cincture (Heroic Tier) (AV 2)
L10 (5,000 gp): Strikebacks (AV)
L9 (4,200 gp): +2 Feyslaughter Warhammer (AV)
L8 (3,400 gp): +2 Steadfast Amulet (AV)
L7 (2,600 gp): +2 Dwarven Thrower Warhammer (D 385)
L7 (2,600 gp): +2 Dwarven Layered Plate Armor (AV)
L7 (2,600 gp): Rushing Cleats (AV)
L6 (1,800 gp): Iron Armbands of Power (Heroic Tier) (AV)
L4 (840 gp): Casque of Tactics (Heroic Tier) (AV)
Nonmagical: Heavy Shield (PHB)
TOTAL: 28,040 gp
Discussion:
At this level, you gain a host of awesome benefits: Hammer Shock adds Rattling to your Melee Basic Attacks for some extra kick on Opportunity and Combat Challenge Attacks, the Kensei Paragon Path adds a nice bonus to hit, and the Diamond Cincture and a backup weapon upgrade gives you plenty of options.
Race: Warforged (EPG)
Class: Fighter (PHB)
Combat Feature: Combat Superiority (PHB)
Fighter Talent: Fighter Weapon Talent (One-Handed Weapons) (PHB)
Paragon Path: Kensei (PHB)
Background: Auspicious Birth (D 366)
Ability Scores, with racial adjustments:
Strength 21 (+5)
Constitution 16 (+3)
Dexterity 15 (+2)
Intelligence 9 (-1)
Wisdom 17 (+2)
Charisma 11 (+0)
HP: 96 --> 15 base, +21 Strength, +60 levels
Bloodied: 48 HP or less
Healing Surges: 12 --> 9 base, +3 Constitution
Healing Surge Value: 24 HP
AC: 28 --> 10 base, +9 armor, +5 levels, +2 enhancement, +2 shield
Fortitude: 27 --> 10 base, +5 ability (Strength), +5 levels, +2 enhancement, +2 class, +2 feat, +1 item
Reflex: 23 --> 10 base, +2 ability (Dexterity), +5 levels, +2 enhancement, +2 feat, +2 shield
Will: 23 --> 10 base, +3 ability (Wisdom), +5 levels, +2 enhancement, +2 feat, +1 racial
Initiative: +12 --> +2 ability (Dexterity), +5 levels, +4 feat, +1 item
Speed: 5 --> 6 base, -1 armor
Racial Powers:
Warforged Resolve (EPG)
At-Will Attack Powers:
L1 - Brash Strike (MP)
L1 - Footwork Lure (MP)
Encounter Attack Powers:
L1 - Hack and Hew (MP 2)
L3 - Parry and Riposte (MP)
L7 - Come and Get It (PHB)
L11 - Masterstroke (PHB)
Daily Attack Powers:
L1 - Driving Attack (MP 2)
L5 - Rain of Steel (PHB)
L9 - Thicket of Blades (PHB)
Utility Powers:
L2 - Glowering Threat (HotFL)
L6 - Ignore Weakness (HotFL)
L10 - Clearheaded (HotFL)
Skills:
Athletics (+11) --> +5 ability (Strength), +5 trained, +5 levels, -2 armor, -2 shield
Endurance (+14) --> +4 ability (Constitution), +5 trained, +5 levels, +2 racial, +2 item, -2 armor, -2 shield
Intimidate (+12) --> +0 ability (Charisma), +5 trained, +5 levels, +2 racial
Feats:
L1 - Armor Proficiency (Plate) (PHB)
L2 - Shield Push (PHB)
L4 - Mobile Challenge (D 378)
L6 - Bludgeon Expertise (HotFL)
L8 - Improved Initiative (PHB)
L10 - Improved Defenses (HotFL)
L11 - Hammer Shock (MP 2)
Changes:
+7 HP
Ability Score Boosts: +1 Strength (21), +1 Constitution (16), +1 Dexterity (15), +1 Intelligence (9), +1 Wisdom (17), +1 Charisma (11)
New Encounter Attack Power: Masterstroke (PHB)
New Feat: Hammer Shock (MP 2)
New Paragon Path: Kensei (PHB)
Magic Items (Expected GP = 32,000):
L10 (5,000 gp): Diamond Cincture (Heroic Tier) (AV 2)
L10 (5,000 gp): Strikebacks (AV)
L9 (4,200 gp): +2 Feyslaughter Warhammer (AV)
L8 (3,400 gp): +2 Steadfast Amulet (AV)
L7 (2,600 gp): +2 Dwarven Thrower Warhammer (D 385)
L7 (2,600 gp): +2 Dwarven Layered Plate Armor (AV)
L7 (2,600 gp): Rushing Cleats (AV)
L6 (1,800 gp): Iron Armbands of Power (Heroic Tier) (AV)
L4 (840 gp): Casque of Tactics (Heroic Tier) (AV)
Nonmagical: Heavy Shield (PHB)
TOTAL: 28,040 gp
Discussion:
At this level, you gain a host of awesome benefits: Hammer Shock adds Rattling to your Melee Basic Attacks for some extra kick on Opportunity and Combat Challenge Attacks, the Kensei Paragon Path adds a nice bonus to hit, and the Diamond Cincture and a backup weapon upgrade gives you plenty of options.
Level 12
Changes:
+6 HP
+1 to attacks, defenses, and checks
New Feat: Hindering Shield (D 385)
New Utility Power: Ultimate Parry (PHB)
Magic Items (Expected GP = 48,000):
L12 (13,000 gp): +3 Dwarven Gith Plate Armor (PHB)
L10 (5,000 gp): Diamond Cincture (Heroic Tier) (AV 2)
L10 (5,000 gp): Strikebacks (AV)
L9 (4,200 gp): +2 Feyslaughter Warhammer (AV)
L8 (3,400 gp): +2 Steadfast Amulet (AV)
L7 (2,600 gp): +2 Dwarven Thrower Warhammer (D 385)
L7 (2,600 gp): Rushing Cleats (AV)
L6 (1,800 gp): Iron Armbands of Power (Heroic Tier) (AV)
L4 (840 gp): Casque of Tactics (Heroic Tier) (AV)
Nonmagical: Heavy Shield (PHB)
TOTAL: 38,440 gp
Discussion:
At this level, you pick up a sweet armor upgrade, as well as a nice defensive power in Ultimate Parry. The Hindering Shield feat offers a nice upgrade for your potential to inhibit your opponents by adding a slow to all your push effects.
Changes:
+6 HP
+1 to attacks, defenses, and checks
New Feat: Hindering Shield (D 385)
New Utility Power: Ultimate Parry (PHB)
Magic Items (Expected GP = 48,000):
L12 (13,000 gp): +3 Dwarven Gith Plate Armor (PHB)
L10 (5,000 gp): Diamond Cincture (Heroic Tier) (AV 2)
L10 (5,000 gp): Strikebacks (AV)
L9 (4,200 gp): +2 Feyslaughter Warhammer (AV)
L8 (3,400 gp): +2 Steadfast Amulet (AV)
L7 (2,600 gp): +2 Dwarven Thrower Warhammer (D 385)
L7 (2,600 gp): Rushing Cleats (AV)
L6 (1,800 gp): Iron Armbands of Power (Heroic Tier) (AV)
L4 (840 gp): Casque of Tactics (Heroic Tier) (AV)
Nonmagical: Heavy Shield (PHB)
TOTAL: 38,440 gp
Discussion:
At this level, you pick up a sweet armor upgrade, as well as a nice defensive power in Ultimate Parry. The Hindering Shield feat offers a nice upgrade for your potential to inhibit your opponents by adding a slow to all your push effects.
Level 13
Changes:
+6 HP
New Encounter Attack Power: Anvil of Doom (PHB) (replaces Hack and Hew)
Magic Items (Expected GP = 64,000):
L14 (21,000 gp): +3 Feyslaughter Weapon (AV)
L12 (13,000 gp): +3 Dwarven Gith Plate Armor (PHB)
L10 (5,000 gp): Diamond Cincture (Heroic Tier) (AV 2)
L10 (5,000 gp): Strikebacks (AV)
L8 (3,400 gp): +2 Steadfast Amulet (AV)
L7 (2,600 gp): +2 Dwarven Thrower Warhammer (D 385)
L7 (2,600 gp): Rushing Cleats (AV)
L6 (1,800 gp): Iron Armbands of Power (Heroic Tier) (AV)
L4 (840 gp): Casque of Tactics (Heroic Tier) (AV)
Nonmagical: Heavy Shield (PHB)
TOTAL: 55,240 gp
Discussion:
At this level, you pick up the fantastic Anvil of Doom power for a single-target stun power (one of the best ways to lock any enemy down), and you upgrade your good old reliable Feyslaughter Warhammer.
Changes:
+6 HP
New Encounter Attack Power: Anvil of Doom (PHB) (replaces Hack and Hew)
Magic Items (Expected GP = 64,000):
L14 (21,000 gp): +3 Feyslaughter Weapon (AV)
L12 (13,000 gp): +3 Dwarven Gith Plate Armor (PHB)
L10 (5,000 gp): Diamond Cincture (Heroic Tier) (AV 2)
L10 (5,000 gp): Strikebacks (AV)
L8 (3,400 gp): +2 Steadfast Amulet (AV)
L7 (2,600 gp): +2 Dwarven Thrower Warhammer (D 385)
L7 (2,600 gp): Rushing Cleats (AV)
L6 (1,800 gp): Iron Armbands of Power (Heroic Tier) (AV)
L4 (840 gp): Casque of Tactics (Heroic Tier) (AV)
Nonmagical: Heavy Shield (PHB)
TOTAL: 55,240 gp
Discussion:
At this level, you pick up the fantastic Anvil of Doom power for a single-target stun power (one of the best ways to lock any enemy down), and you upgrade your good old reliable Feyslaughter Warhammer.
Level 14
Changes:
+7 HP
+1 to attacks, defenses, and checks
Ability Score Boosts: +1 Strength (22), +1 Wisdom (18)
New Feat: World Serpent's Grasp (HotFK)
Magic Items (Expected GP = 80,000):
L14 (21,000 gp): +3 Feyslaughter Weapon (AV)
L13 (17,000 gp): +3 Steadfast Amulet (AV)
L12 (13,000 gp): +3 Dwarven Gith Plate Armor (PHB)
L12 (13,000 gp): +3 Dwarven Thrower Warhammer (D 385)
L10 (5,000 gp): Diamond Cincture (Heroic Tier) (AV 2)
L10 (5,000 gp): Strikebacks (AV)
L7 (2,600 gp): Rushing Cleats (AV)
L6 (1,800 gp): Iron Armbands of Power (Heroic Tier) (AV)
L4 (840 gp): Casque of Tactics (Heroic Tier) (AV)
Nonmagical: Heavy Shield (PHB)
TOTAL: 79,240 gp
Discussion:
At this level, you boost your ability scores (Strength and Wisdom), and you go out and get a bonus to your non-AC defenses via a Neck Slot Item upgrade, plus some nice emergency offense in the backup weapon and a nice complement to your slowing strategy in World Serpent's Grasp.
Changes:
+7 HP
+1 to attacks, defenses, and checks
Ability Score Boosts: +1 Strength (22), +1 Wisdom (18)
New Feat: World Serpent's Grasp (HotFK)
Magic Items (Expected GP = 80,000):
L14 (21,000 gp): +3 Feyslaughter Weapon (AV)
L13 (17,000 gp): +3 Steadfast Amulet (AV)
L12 (13,000 gp): +3 Dwarven Gith Plate Armor (PHB)
L12 (13,000 gp): +3 Dwarven Thrower Warhammer (D 385)
L10 (5,000 gp): Diamond Cincture (Heroic Tier) (AV 2)
L10 (5,000 gp): Strikebacks (AV)
L7 (2,600 gp): Rushing Cleats (AV)
L6 (1,800 gp): Iron Armbands of Power (Heroic Tier) (AV)
L4 (840 gp): Casque of Tactics (Heroic Tier) (AV)
Nonmagical: Heavy Shield (PHB)
TOTAL: 79,240 gp
Discussion:
At this level, you boost your ability scores (Strength and Wisdom), and you go out and get a bonus to your non-AC defenses via a Neck Slot Item upgrade, plus some nice emergency offense in the backup weapon and a nice complement to your slowing strategy in World Serpent's Grasp.
Level 15
Changes:
+6 HP
New Daily Attack Power: Unyielding Avalanche (PHB) (replaces Driving Attack)
Magic Items (Expected GP = 112,000):
L14 (21,000 gp): +3 Feyslaughter Weapon (AV)
L14 (21,000 gp): Casque of Tactics (Paragon Tier) (AV)
L13 (17,000 gp): +3 Steadfast Amulet (AV)
L12 (13,000 gp): +3 Dwarven Gith Plate Armor (PHB)
L12 (13,000 gp): +3 Dwarven Thrower Warhammer (D 385)
L11 (9,000 gp): Dice of Auspicious Fortune (D 381)
L10 (5,000 gp): Diamond Cincture (Heroic Tier) (AV 2)
L10 (5,000 gp): Strikebacks (AV)
L9 (4,200 gp): Backlash Tattoo (AV 2)
L9 (4,200 gp): Battle Standard of the Hungry Blade (D 381)
L7 (2,600 gp): Rushing Cleats (AV)
L6 (1,800 gp): Iron Armbands of Power (Heroic Tier) (AV)
Nonmagical: Heavy Shield (PHB)
TOTAL: 109,800 gp
Discussion:
At this level, we pick up a bit of extra initiative in the Casque of Tactics upgrade, and you pick up one of the best powers in your list in the form of Unyielding Avalanche and a mean item in the Backlash Tattoo and some nice ways to mess with probability in the Dice of Auspicious Fortune, as well as some emergency stickiness (should you need it) in the Battle Standard of the Hungry Blade.
Changes:
+6 HP
New Daily Attack Power: Unyielding Avalanche (PHB) (replaces Driving Attack)
Magic Items (Expected GP = 112,000):
L14 (21,000 gp): +3 Feyslaughter Weapon (AV)
L14 (21,000 gp): Casque of Tactics (Paragon Tier) (AV)
L13 (17,000 gp): +3 Steadfast Amulet (AV)
L12 (13,000 gp): +3 Dwarven Gith Plate Armor (PHB)
L12 (13,000 gp): +3 Dwarven Thrower Warhammer (D 385)
L11 (9,000 gp): Dice of Auspicious Fortune (D 381)
L10 (5,000 gp): Diamond Cincture (Heroic Tier) (AV 2)
L10 (5,000 gp): Strikebacks (AV)
L9 (4,200 gp): Backlash Tattoo (AV 2)
L9 (4,200 gp): Battle Standard of the Hungry Blade (D 381)
L7 (2,600 gp): Rushing Cleats (AV)
L6 (1,800 gp): Iron Armbands of Power (Heroic Tier) (AV)
Nonmagical: Heavy Shield (PHB)
TOTAL: 109,800 gp
Discussion:
At this level, we pick up a bit of extra initiative in the Casque of Tactics upgrade, and you pick up one of the best powers in your list in the form of Unyielding Avalanche and a mean item in the Backlash Tattoo and some nice ways to mess with probability in the Dice of Auspicious Fortune, as well as some emergency stickiness (should you need it) in the Battle Standard of the Hungry Blade.
Level 16
Changes:
+6 HP
+1 to attacks, defenses, and checks
New Feat: Uncanny Dodge (PHB)
New Utility Power: Iron Warrior (PHB)
Magic Items (Expected GP = 160,000):
L15 (25,000 gp): Ring of the Dragonborn Emperor (AV)
L14 (21,000 gp): +3 Feyslaughter Weapon (AV)
L14 (21,000 gp): Casque of Tactics (Paragon Tier) (AV)
L13 (17,000 gp): +3 Steadfast Amulet (AV)
L12 (13,000 gp): +3 Dwarven Gith Plate Armor (PHB)
L12 (13,000 gp): +3 Dwarven Thrower Warhammer (D 385)
L11 (9,000 gp): Dice of Auspicious Fortune (D 381)
L10 (5,000 gp): Diamond Cincture (Heroic Tier) (AV 2)
L10 (5,000 gp): Strikebacks (AV)
L9 (4,200 gp): Backlash Tattoo (AV 2)
L9 (4,200 gp): Battle Standard of the Hungry Blade (D 381)
L7 (2,600 gp): Rushing Cleats (AV)
L6 (1,800 gp): Iron Armbands of Power (Heroic Tier) (AV)
Nonmagical: Heavy Shield (PHB)
TOTAL: 134,800 gp
Discussion:
At this level, you pick up a nice protective feat in Uncanny Dodge, a quality recovery power in Iron Warrior, and a nice power and property in the Ring of the Dragonborn Emperor.
Changes:
+6 HP
+1 to attacks, defenses, and checks
New Feat: Uncanny Dodge (PHB)
New Utility Power: Iron Warrior (PHB)
Magic Items (Expected GP = 160,000):
L15 (25,000 gp): Ring of the Dragonborn Emperor (AV)
L14 (21,000 gp): +3 Feyslaughter Weapon (AV)
L14 (21,000 gp): Casque of Tactics (Paragon Tier) (AV)
L13 (17,000 gp): +3 Steadfast Amulet (AV)
L12 (13,000 gp): +3 Dwarven Gith Plate Armor (PHB)
L12 (13,000 gp): +3 Dwarven Thrower Warhammer (D 385)
L11 (9,000 gp): Dice of Auspicious Fortune (D 381)
L10 (5,000 gp): Diamond Cincture (Heroic Tier) (AV 2)
L10 (5,000 gp): Strikebacks (AV)
L9 (4,200 gp): Backlash Tattoo (AV 2)
L9 (4,200 gp): Battle Standard of the Hungry Blade (D 381)
L7 (2,600 gp): Rushing Cleats (AV)
L6 (1,800 gp): Iron Armbands of Power (Heroic Tier) (AV)
Nonmagical: Heavy Shield (PHB)
TOTAL: 134,800 gp
Discussion:
At this level, you pick up a nice protective feat in Uncanny Dodge, a quality recovery power in Iron Warrior, and a nice power and property in the Ring of the Dragonborn Emperor.
Level 17
Changes:
+6 HP
New Encounter Attack Power: Revel in Pain (D 381) (replaces Parry and Riposte)
Magic Items (Expected GP = 240,000):
L17 (65,000 gp): +4 Dwarven Warplate Armor (PHB)
L16 (45,000 gp): Iron Armbands of Power (Paragon Tier) (AV)
L15 (25,000 gp): Ring of the Dragonborn Emperor (AV)
L14 (21,000 gp): +3 Feyslaughter Weapon (AV)
L14 (21,000 gp): Casque of Tactics (Paragon Tier) (AV)
L13 (17,000 gp): +3 Steadfast Amulet (AV)
L12 (13,000 gp): +3 Dwarven Thrower Warhammer (D 385)
L11 (9,000 gp): Dice of Auspicious Fortune (D 381)
L10 (5,000 gp): Diamond Cincture (Heroic Tier) (AV 2)
L10 (5,000 gp): Strikebacks (AV)
L9 (4,200 gp): Backlash Tattoo (AV 2)
L9 (4,200 gp): Battle Standard of the Hungry Blade (D 381)
L7 (2,600 gp): Rushing Cleats (AV)
Nonmagical: Heavy Shield (PHB)
TOTAL: 230,000 gp
Discussion:
At this level, you upgrade your Iron Armbands of Power for more damage, your Plate armor for more defenses, and another punishing Interrupt power in Revel in Pain.
Changes:
+6 HP
New Encounter Attack Power: Revel in Pain (D 381) (replaces Parry and Riposte)
Magic Items (Expected GP = 240,000):
L17 (65,000 gp): +4 Dwarven Warplate Armor (PHB)
L16 (45,000 gp): Iron Armbands of Power (Paragon Tier) (AV)
L15 (25,000 gp): Ring of the Dragonborn Emperor (AV)
L14 (21,000 gp): +3 Feyslaughter Weapon (AV)
L14 (21,000 gp): Casque of Tactics (Paragon Tier) (AV)
L13 (17,000 gp): +3 Steadfast Amulet (AV)
L12 (13,000 gp): +3 Dwarven Thrower Warhammer (D 385)
L11 (9,000 gp): Dice of Auspicious Fortune (D 381)
L10 (5,000 gp): Diamond Cincture (Heroic Tier) (AV 2)
L10 (5,000 gp): Strikebacks (AV)
L9 (4,200 gp): Backlash Tattoo (AV 2)
L9 (4,200 gp): Battle Standard of the Hungry Blade (D 381)
L7 (2,600 gp): Rushing Cleats (AV)
Nonmagical: Heavy Shield (PHB)
TOTAL: 230,000 gp
Discussion:
At this level, you upgrade your Iron Armbands of Power for more damage, your Plate armor for more defenses, and another punishing Interrupt power in Revel in Pain.
Level 18
Changes:
+7 HP
+1 to attacks, defenses, and checks
Ability Score Boosts: +1 Strength (23), +1 Wisdom (19)
New Feat: Weapon Focus (Hammers) (PHB)
Magic Items (Expected GP = 320,000):
L19 (105,000 gp): +4 Feyslaughter Warhammer (AV)
L17 (65,000 gp): +4 Dwarven Warplate Armor (PHB)
L16 (45,000 gp): Iron Armbands of Power (Paragon Tier) (AV)
L15 (25,000 gp): Ring of the Dragonborn Emperor (AV)
L14 (21,000 gp): Casque of Tactics (Paragon Tier) (AV)
L13 (17,000 gp): +3 Steadfast Amulet (AV)
L12 (13,000 gp): +3 Dwarven Thrower Warhammer (D 385)
L11 (9,000 gp): Dice of Auspicious Fortune (D 381)
L10 (5,000 gp): Diamond Cincture (Heroic Tier) (AV 2)
L10 (5,000 gp): Strikebacks (AV)
L9 (4,200 gp): Backlash Tattoo (AV 2)
L9 (4,200 gp): Battle Standard of the Hungry Blade (D 381)
L7 (2,600 gp): Rushing Cleats (AV)
Nonmagical: Heavy Shield (PHB)
TOTAL: 314,000 gp
Discussion:
Here, you pick up your beloved +4 weapon, as well as a nice bonus to your damage dealt in Weapon Focus.
Changes:
+7 HP
+1 to attacks, defenses, and checks
Ability Score Boosts: +1 Strength (23), +1 Wisdom (19)
New Feat: Weapon Focus (Hammers) (PHB)
Magic Items (Expected GP = 320,000):
L19 (105,000 gp): +4 Feyslaughter Warhammer (AV)
L17 (65,000 gp): +4 Dwarven Warplate Armor (PHB)
L16 (45,000 gp): Iron Armbands of Power (Paragon Tier) (AV)
L15 (25,000 gp): Ring of the Dragonborn Emperor (AV)
L14 (21,000 gp): Casque of Tactics (Paragon Tier) (AV)
L13 (17,000 gp): +3 Steadfast Amulet (AV)
L12 (13,000 gp): +3 Dwarven Thrower Warhammer (D 385)
L11 (9,000 gp): Dice of Auspicious Fortune (D 381)
L10 (5,000 gp): Diamond Cincture (Heroic Tier) (AV 2)
L10 (5,000 gp): Strikebacks (AV)
L9 (4,200 gp): Backlash Tattoo (AV 2)
L9 (4,200 gp): Battle Standard of the Hungry Blade (D 381)
L7 (2,600 gp): Rushing Cleats (AV)
Nonmagical: Heavy Shield (PHB)
TOTAL: 314,000 gp
Discussion:
Here, you pick up your beloved +4 weapon, as well as a nice bonus to your damage dealt in Weapon Focus.
Level 19
Changes:
+6 HP
New Daily Attack Power: Strike of the Watchful Guard (PHB) (replaces Thicket of Blades)
Magic Items (Expected GP = 400,000):
L19 (105,000 gp): +4 Feyslaughter Warhammer (AV)
L18 (85,000 gp): +4 Steadfast Amulet (AV)
L17 (65,000 gp): +4 Dwarven Warplate Armor (PHB)
L16 (45,000 gp): Iron Armbands of Power (Paragon Tier) (AV)
L15 (25,000 gp): Ring of the Dragonborn Emperor (AV)
L14 (21,000 gp): Casque of Tactics (Paragon Tier) (AV)
L12 (13,000 gp): +3 Dwarven Thrower Warhammer (D 385)
L11 (9,000 gp): Dice of Auspicious Fortune (D 381)
L10 (5,000 gp): Diamond Cincture (Heroic Tier) (AV 2)
L10 (5,000 gp): Strikebacks (AV)
L9 (4,200 gp): Backlash Tattoo (AV 2)
L9 (4,200 gp): Battle Standard of the Hungry Blade (D 381)
L7 (2,600 gp): Rushing Cleats (AV)
Nonmagical: Heavy Shield (PHB)
TOTAL: 382,000 gp
Discussion:
At this point, you get the awesome Strike of the Watchful Guard to let you lock down two targets completely, as well as a Neck Slot Item upgrade in the Steadfast Amulet.
Changes:
+6 HP
New Daily Attack Power: Strike of the Watchful Guard (PHB) (replaces Thicket of Blades)
Magic Items (Expected GP = 400,000):
L19 (105,000 gp): +4 Feyslaughter Warhammer (AV)
L18 (85,000 gp): +4 Steadfast Amulet (AV)
L17 (65,000 gp): +4 Dwarven Warplate Armor (PHB)
L16 (45,000 gp): Iron Armbands of Power (Paragon Tier) (AV)
L15 (25,000 gp): Ring of the Dragonborn Emperor (AV)
L14 (21,000 gp): Casque of Tactics (Paragon Tier) (AV)
L12 (13,000 gp): +3 Dwarven Thrower Warhammer (D 385)
L11 (9,000 gp): Dice of Auspicious Fortune (D 381)
L10 (5,000 gp): Diamond Cincture (Heroic Tier) (AV 2)
L10 (5,000 gp): Strikebacks (AV)
L9 (4,200 gp): Backlash Tattoo (AV 2)
L9 (4,200 gp): Battle Standard of the Hungry Blade (D 381)
L7 (2,600 gp): Rushing Cleats (AV)
Nonmagical: Heavy Shield (PHB)
TOTAL: 382,000 gp
Discussion:
At this point, you get the awesome Strike of the Watchful Guard to let you lock down two targets completely, as well as a Neck Slot Item upgrade in the Steadfast Amulet.
Level 20
Changes:
+6 HP
+1 to attacks, defenses, and checks
New Daily Attack Power: Weaponsoul Dance (PHB)
New Feat: Forceful Opportunist (D 379)
Magic Items (Expected GP = 560,000):
L20 (125,000 gp): Diamond Cincture (Paragon Tier) (AV 2)
L19 (105,000 gp): +4 Feyslaughter Warhammer (AV)
L18 (85,000 gp): +4 Steadfast Amulet (AV)
L17 (65,000 gp): +4 Dwarven Warplate Armor (PHB)
L17 (65,000 gp): +4 Dwarven Thrower Warhammer (D 385)
L16 (45,000 gp): Iron Armbands of Power (Paragon Tier) (AV)
L15 (25,000 gp): Ring of the Dragonborn Emperor (AV)
L14 (21,000 gp): Casque of Tactics (Paragon Tier) (AV)
L11 (9,000 gp): Dice of Auspicious Fortune (D 381)
L10 (5,000 gp): Strikebacks (AV)
L9 (4,200 gp): Backlash Tattoo (AV 2)
L9 (4,200 gp): Battle Standard of the Hungry Blade (D 381)
L7 (2,600 gp): Rushing Cleats (AV)
Nonmagical: Heavy Shield (PHB)
TOTAL: 554,000 gp
Discussion:
Here, you pick up a nice power in Weaponsoul Dance, a backup weapon upgrade is also nice, and an upgrade to your Diamond Cincture means that more healing available to you.
Changes:
+6 HP
+1 to attacks, defenses, and checks
New Daily Attack Power: Weaponsoul Dance (PHB)
New Feat: Forceful Opportunist (D 379)
Magic Items (Expected GP = 560,000):
L20 (125,000 gp): Diamond Cincture (Paragon Tier) (AV 2)
L19 (105,000 gp): +4 Feyslaughter Warhammer (AV)
L18 (85,000 gp): +4 Steadfast Amulet (AV)
L17 (65,000 gp): +4 Dwarven Warplate Armor (PHB)
L17 (65,000 gp): +4 Dwarven Thrower Warhammer (D 385)
L16 (45,000 gp): Iron Armbands of Power (Paragon Tier) (AV)
L15 (25,000 gp): Ring of the Dragonborn Emperor (AV)
L14 (21,000 gp): Casque of Tactics (Paragon Tier) (AV)
L11 (9,000 gp): Dice of Auspicious Fortune (D 381)
L10 (5,000 gp): Strikebacks (AV)
L9 (4,200 gp): Backlash Tattoo (AV 2)
L9 (4,200 gp): Battle Standard of the Hungry Blade (D 381)
L7 (2,600 gp): Rushing Cleats (AV)
Nonmagical: Heavy Shield (PHB)
TOTAL: 554,000 gp
Discussion:
Here, you pick up a nice power in Weaponsoul Dance, a backup weapon upgrade is also nice, and an upgrade to your Diamond Cincture means that more healing available to you.
Level 21 Snapshot
Race: Warforged (EPG)
Class: Fighter (PHB)
Combat Feature: Combat Superiority (PHB)
Fighter Talent: Fighter Weapon Talent (One-Handed Weapons) (PHB)
Paragon Path: Kensei (PHB)
Epic Destiny: Ceaseless Guardian (D 387)
Background: Auspicious Birth (D 366)
Ability Scores, with racial adjustments:
Strength 26 (+8)
Constitution 17 (+3)
Dexterity 16 (+3)
Intelligence 10 (+0)
Wisdom 20 (+5)
Charisma 12 (+1)
HP: 161 --> 15 base, +26 Strength, +120 levels
Bloodied: 80 HP or less
Healing Surges: 12 --> 9 base, +3 Constitution
Healing Surge Value: 40 HP
AC: 37 --> 10 base, +11 armor, +10 levels, +4 enhancement, +2 shield
Fortitude: 39 --> 10 base, +8 ability (Strength), +10 levels, +4 enhancement, +3 feat, +2 class, +2 item
Reflex: 32 --> 10 base, +3 ability (Dexterity), +10 levels, +4 enhancement, +3 feat, +2 shield
Will: 33 --> 10 base, +5 ability (Wisdom), +10 levels, +4 enhancement, +3 feat, +1 racial
Initiative: +23 --> +3 ability (Dexterity), +10 levels, +8 feat, +2 item
Speed: 6 --> 6 base, +1 Guardian Mindfulness, -1 armor
Racial Powers:
Warforged Resolve (EPG)
At-Will Attack Powers:
L1 - Brash Strike (MP)
L1 - Footwork Lure (MP)
Encounter Attack Powers:
L7 - Come and Get It (PHB)
L11 - Masterstroke (PHB)
L13 - Anvil of Doom (PHB)
L17 - Revel in Pain (D 381)
Daily Attack Powers:
L5 - Rain of Steel (PHB)
L15 - Unyielding Avalanche (PHB)
L19 - Strike of the Watchful Guard (PHB)
L20 - Weaponsoul Dance (PHB)
Utility Powers:
L2 - Glowering Threat (HotFL)
L6 - Ignore Weakness (HotFL)
L10 - Clearheaded (HotFL)
L12 - Ultimate Parry (PHB)
L16 - Iron Warrior (PHB)
Skills:
Athletics (+19) --> +8 ability (Strength), +5 trained, +10 levels, -2 armor, -2 shield
Endurance (+23) --> +6 ability (Constitution), +5 trained, +10 levels, +2 racial, +4 item, -2 armor, -2 shield
Intimidate (+18) --> +1 ability (Charisma), +5 trained, +10 levels, +2 racial
Feats:
L1 - Armor Proficiency (Plate) (PHB)
L2 - Shield Push (PHB)
L4 - Mobile Challenge (D 378)
L6 - Bludgeon Expertise (HotFL)
L10 - Improved Defenses (HotFL)
L11 - Hammer Shock (MP 2)
L12 - Hindering Shield (D 385)
L14 - World Serpent's Grasp (HotFK)
L16 - Uncanny Dodge (PHB)
L18 - Weapon Focus (Hammers) (PHB)
L20 - Forceful Opportunist (D 378)
L21 - Overwhelming Impact (MP 2)
L21 - Superior Initiative (PHB 3)
Changes:
+9 HP
Ability Score Boosts: +3 Strength (26), +1 Constitution (17), +1 Dexterity (16), +1 Intelligence (10), +1 Wisdom (20), +1 Charisma (12)
New Epic Destiny: Ceaseless Guardian (D 387)
New Feats: Overwhelming Impact (MP 2), Superior Initiative (PHB 3) (replaces Improved Initiative)
Magic Items (Expected GP = 800,000):
L20 (125,000 gp): Diamond Cincture (Paragon Tier) (AV 2)
L19 (105,000 gp): +4 Feyslaughter Warhammer (AV)
L18 (85,000 gp): +4 Steadfast Amulet (AV)
L17 (65,000 gp): +4 Dwarven Warplate Armor (PHB)
L17 (65,000 gp): +4 Dwarven Thrower Warhammer (D 385)
L16 (45,000 gp): Iron Armbands of Power (Paragon Tier) (AV)
L15 (25,000 gp): Ring of the Dragonborn Emperor (AV)
L14 (21,000 gp): Casque of Tactics (Paragon Tier) (AV)
L12 (13,000 gp): Stone of Earth (AV 2)
L11 (9,000 gp): Dice of Auspicious Fortune (D 381)
L10 (5,000 gp): Strikebacks (AV)
L9 (4,200 gp): Backlash Tattoo (AV 2)
L9 (4,200 gp): Battle Standard of the Hungry Blade (D 381)
L7 (2,600 gp): Rushing Cleats (AV)
Nonmagical: Heavy Shield (PHB)
TOTAL: 567,000 gp
Discussion:
At this level, more big changes occur. Ceaseless Guardian gives you a big Strength bump along with some extra speed, Overwhelming Impact turns your myriad array of slow effects into much more powerful dazes (which means you can daze At-Will, on OA's, and on Combat Challenge Attacks), and Superior Initiative buffs your initiative some more. Finally, and the Stone of Earth give you even more do-overs on your dice.
Race: Warforged (EPG)
Class: Fighter (PHB)
Combat Feature: Combat Superiority (PHB)
Fighter Talent: Fighter Weapon Talent (One-Handed Weapons) (PHB)
Paragon Path: Kensei (PHB)
Epic Destiny: Ceaseless Guardian (D 387)
Background: Auspicious Birth (D 366)
Ability Scores, with racial adjustments:
Strength 26 (+8)
Constitution 17 (+3)
Dexterity 16 (+3)
Intelligence 10 (+0)
Wisdom 20 (+5)
Charisma 12 (+1)
HP: 161 --> 15 base, +26 Strength, +120 levels
Bloodied: 80 HP or less
Healing Surges: 12 --> 9 base, +3 Constitution
Healing Surge Value: 40 HP
AC: 37 --> 10 base, +11 armor, +10 levels, +4 enhancement, +2 shield
Fortitude: 39 --> 10 base, +8 ability (Strength), +10 levels, +4 enhancement, +3 feat, +2 class, +2 item
Reflex: 32 --> 10 base, +3 ability (Dexterity), +10 levels, +4 enhancement, +3 feat, +2 shield
Will: 33 --> 10 base, +5 ability (Wisdom), +10 levels, +4 enhancement, +3 feat, +1 racial
Initiative: +23 --> +3 ability (Dexterity), +10 levels, +8 feat, +2 item
Speed: 6 --> 6 base, +1 Guardian Mindfulness, -1 armor
Racial Powers:
Warforged Resolve (EPG)
At-Will Attack Powers:
L1 - Brash Strike (MP)
L1 - Footwork Lure (MP)
Encounter Attack Powers:
L7 - Come and Get It (PHB)
L11 - Masterstroke (PHB)
L13 - Anvil of Doom (PHB)
L17 - Revel in Pain (D 381)
Daily Attack Powers:
L5 - Rain of Steel (PHB)
L15 - Unyielding Avalanche (PHB)
L19 - Strike of the Watchful Guard (PHB)
L20 - Weaponsoul Dance (PHB)
Utility Powers:
L2 - Glowering Threat (HotFL)
L6 - Ignore Weakness (HotFL)
L10 - Clearheaded (HotFL)
L12 - Ultimate Parry (PHB)
L16 - Iron Warrior (PHB)
Skills:
Athletics (+19) --> +8 ability (Strength), +5 trained, +10 levels, -2 armor, -2 shield
Endurance (+23) --> +6 ability (Constitution), +5 trained, +10 levels, +2 racial, +4 item, -2 armor, -2 shield
Intimidate (+18) --> +1 ability (Charisma), +5 trained, +10 levels, +2 racial
Feats:
L1 - Armor Proficiency (Plate) (PHB)
L2 - Shield Push (PHB)
L4 - Mobile Challenge (D 378)
L6 - Bludgeon Expertise (HotFL)
L10 - Improved Defenses (HotFL)
L11 - Hammer Shock (MP 2)
L12 - Hindering Shield (D 385)
L14 - World Serpent's Grasp (HotFK)
L16 - Uncanny Dodge (PHB)
L18 - Weapon Focus (Hammers) (PHB)
L20 - Forceful Opportunist (D 378)
L21 - Overwhelming Impact (MP 2)
L21 - Superior Initiative (PHB 3)
Changes:
+9 HP
Ability Score Boosts: +3 Strength (26), +1 Constitution (17), +1 Dexterity (16), +1 Intelligence (10), +1 Wisdom (20), +1 Charisma (12)
New Epic Destiny: Ceaseless Guardian (D 387)
New Feats: Overwhelming Impact (MP 2), Superior Initiative (PHB 3) (replaces Improved Initiative)
Magic Items (Expected GP = 800,000):
L20 (125,000 gp): Diamond Cincture (Paragon Tier) (AV 2)
L19 (105,000 gp): +4 Feyslaughter Warhammer (AV)
L18 (85,000 gp): +4 Steadfast Amulet (AV)
L17 (65,000 gp): +4 Dwarven Warplate Armor (PHB)
L17 (65,000 gp): +4 Dwarven Thrower Warhammer (D 385)
L16 (45,000 gp): Iron Armbands of Power (Paragon Tier) (AV)
L15 (25,000 gp): Ring of the Dragonborn Emperor (AV)
L14 (21,000 gp): Casque of Tactics (Paragon Tier) (AV)
L12 (13,000 gp): Stone of Earth (AV 2)
L11 (9,000 gp): Dice of Auspicious Fortune (D 381)
L10 (5,000 gp): Strikebacks (AV)
L9 (4,200 gp): Backlash Tattoo (AV 2)
L9 (4,200 gp): Battle Standard of the Hungry Blade (D 381)
L7 (2,600 gp): Rushing Cleats (AV)
Nonmagical: Heavy Shield (PHB)
TOTAL: 567,000 gp
Discussion:
At this level, more big changes occur. Ceaseless Guardian gives you a big Strength bump along with some extra speed, Overwhelming Impact turns your myriad array of slow effects into much more powerful dazes (which means you can daze At-Will, on OA's, and on Combat Challenge Attacks), and Superior Initiative buffs your initiative some more. Finally, and the Stone of Earth give you even more do-overs on your dice.
Level 22
Changes:
+6 HP
+1 to attacks, defenses, and checks
New Feats: Knock-Back Swing (MP), Rapid Combat Challenge (D 387) (replaces Forceful Opportunist)
New Utility Power: Martial Supremacy (D 382)
Magic Items (Expected GP = 1,200,000):
L23 (425,000 gp): +5 Steadfast Amulet (AV)
L22 (325,000 gp): +5 Dwarven Legion Plate Armor (PHB)
L20 (125,000 gp): Diamond Cincture (Paragon Tier) (AV 2)
L19 (105,000 gp): +4 Feyslaughter Warhammer (AV)
L17 (65,000 gp): +4 Dwarven Thrower Warhammer (D 385)
L16 (45,000 gp): Iron Armbands of Power (Paragon Tier) (AV)
L15 (25,000 gp): Ring of the Dragonborn Emperor (AV)
L14 (21,000 gp): Casque of Tactics (Paragon Tier) (AV)
L12 (13,000 gp): Stone of Earth (AV 2)
L11 (9,000 gp): Dice of Auspicious Fortune (D 381)
L10 (5,000 gp): Strikebacks (AV)
L9 (4,200 gp): Backlash Tattoo (AV 2)
L9 (4,200 gp): Battle Standard of the Hungry Blade (D 381)
L7 (2,600 gp): Rushing Cleats (AV)
Nonmagical: Heavy Shield (PHB)
TOTAL: 1,177,000 gp
Discussion:
At this point, you pick up an awesome reliability upgrade in Martial Supremacy, some base power upgrades in Rapid Combat Challenge and Knock-Back Swing, and upgrades to your armor and neck as icing.
Changes:
+6 HP
+1 to attacks, defenses, and checks
New Feats: Knock-Back Swing (MP), Rapid Combat Challenge (D 387) (replaces Forceful Opportunist)
New Utility Power: Martial Supremacy (D 382)
Magic Items (Expected GP = 1,200,000):
L23 (425,000 gp): +5 Steadfast Amulet (AV)
L22 (325,000 gp): +5 Dwarven Legion Plate Armor (PHB)
L20 (125,000 gp): Diamond Cincture (Paragon Tier) (AV 2)
L19 (105,000 gp): +4 Feyslaughter Warhammer (AV)
L17 (65,000 gp): +4 Dwarven Thrower Warhammer (D 385)
L16 (45,000 gp): Iron Armbands of Power (Paragon Tier) (AV)
L15 (25,000 gp): Ring of the Dragonborn Emperor (AV)
L14 (21,000 gp): Casque of Tactics (Paragon Tier) (AV)
L12 (13,000 gp): Stone of Earth (AV 2)
L11 (9,000 gp): Dice of Auspicious Fortune (D 381)
L10 (5,000 gp): Strikebacks (AV)
L9 (4,200 gp): Backlash Tattoo (AV 2)
L9 (4,200 gp): Battle Standard of the Hungry Blade (D 381)
L7 (2,600 gp): Rushing Cleats (AV)
Nonmagical: Heavy Shield (PHB)
TOTAL: 1,177,000 gp
Discussion:
At this point, you pick up an awesome reliability upgrade in Martial Supremacy, some base power upgrades in Rapid Combat Challenge and Knock-Back Swing, and upgrades to your armor and neck as icing.
Level 23
Changes:
+6 HP
New Encounter Attack Power: Warrior's Urging (PHB) (replaces Come and Get It)
Magic Items (Expected GP = 1,600,000):
L24 (525,000 gp): +5 Feyslaughter Warhammer (AV)
L23 (425,000 gp): +5 Steadfast Amulet (AV)
L22 (325,000 gp): +5 Dwarven Legion Plate Armor (PHB)
L20 (125,000 gp): Diamond Cincture (Paragon Tier) (AV 2)
L17 (65,000 gp): +4 Dwarven Thrower Warhammer (D 385)
L16 (45,000 gp): Iron Armbands of Power (Paragon Tier) (AV)
L15 (25,000 gp): Ring of the Dragonborn Emperor (AV)
L14 (21,000 gp): Casque of Tactics (Paragon Tier) (AV)
L12 (13,000 gp): Stone of Earth (AV 2)
L11 (9,000 gp): Dice of Auspicious Fortune (D 381)
L10 (5,000 gp): Strikebacks (AV)
L9 (4,200 gp): Backlash Tattoo (AV 2)
L9 (4,200 gp): Battle Standard of the Hungry Blade (D 381)
L7 (2,600 gp): Rushing Cleats (AV)
Nonmagical: Heavy Shield (PHB)
TOTAL: 1,597,000 gp
Discussion:
At this level, you get an upgrade for your main weapon, and you get an awesome power in Warrior's Urging (basically a souped-up Come and Get It).
Changes:
+6 HP
New Encounter Attack Power: Warrior's Urging (PHB) (replaces Come and Get It)
Magic Items (Expected GP = 1,600,000):
L24 (525,000 gp): +5 Feyslaughter Warhammer (AV)
L23 (425,000 gp): +5 Steadfast Amulet (AV)
L22 (325,000 gp): +5 Dwarven Legion Plate Armor (PHB)
L20 (125,000 gp): Diamond Cincture (Paragon Tier) (AV 2)
L17 (65,000 gp): +4 Dwarven Thrower Warhammer (D 385)
L16 (45,000 gp): Iron Armbands of Power (Paragon Tier) (AV)
L15 (25,000 gp): Ring of the Dragonborn Emperor (AV)
L14 (21,000 gp): Casque of Tactics (Paragon Tier) (AV)
L12 (13,000 gp): Stone of Earth (AV 2)
L11 (9,000 gp): Dice of Auspicious Fortune (D 381)
L10 (5,000 gp): Strikebacks (AV)
L9 (4,200 gp): Backlash Tattoo (AV 2)
L9 (4,200 gp): Battle Standard of the Hungry Blade (D 381)
L7 (2,600 gp): Rushing Cleats (AV)
Nonmagical: Heavy Shield (PHB)
TOTAL: 1,597,000 gp
Discussion:
At this level, you get an upgrade for your main weapon, and you get an awesome power in Warrior's Urging (basically a souped-up Come and Get It).
Level 24
Changes:
+7 HP
Ability Score Boosts: +1 Strength (27), +1 Dexterity (17)
New Feat: Armor Specialization (Plate) (PHB)
Magic Items (Expected GP = 2,100,000):
L24 (525,000 gp): +5 Feyslaughter Warhammer (AV)
L23 (425,000 gp): +5 Steadfast Amulet (AV)
L22 (325,000 gp): +5 Dwarven Legion Plate Armor (PHB)
L22 (325,000 gp): +5 Dwarven Thrower Warhammer (D 385)
L20 (125,000 gp): Diamond Cincture (Paragon Tier) (AV 2)
L16 (45,000 gp): Iron Armbands of Power (Paragon Tier) (AV)
L15 (25,000 gp): Ring of the Dragonborn Emperor (AV)
L14 (21,000 gp): Casque of Tactics (Paragon Tier) (AV)
L12 (13,000 gp): Stone of Earth (AV 2)
L11 (9,000 gp): Dice of Auspicious Fortune (D 381)
L10 (5,000 gp): Strikebacks (AV)
L9 (4,200 gp): Backlash Tattoo (AV 2)
L9 (4,200 gp): Battle Standard of the Hungry Blade (D 381)
L7 (2,600 gp): Rushing Cleats (AV)
Nonmagical: Heavy Shield (PHB)
TOTAL: 1,857,000 gp
Discussion:
At this level, you make some investment in your ability scores, pick up some extra AC via Armor Specialization, and get your backup weapon upgraded.
Changes:
+7 HP
Ability Score Boosts: +1 Strength (27), +1 Dexterity (17)
New Feat: Armor Specialization (Plate) (PHB)
Magic Items (Expected GP = 2,100,000):
L24 (525,000 gp): +5 Feyslaughter Warhammer (AV)
L23 (425,000 gp): +5 Steadfast Amulet (AV)
L22 (325,000 gp): +5 Dwarven Legion Plate Armor (PHB)
L22 (325,000 gp): +5 Dwarven Thrower Warhammer (D 385)
L20 (125,000 gp): Diamond Cincture (Paragon Tier) (AV 2)
L16 (45,000 gp): Iron Armbands of Power (Paragon Tier) (AV)
L15 (25,000 gp): Ring of the Dragonborn Emperor (AV)
L14 (21,000 gp): Casque of Tactics (Paragon Tier) (AV)
L12 (13,000 gp): Stone of Earth (AV 2)
L11 (9,000 gp): Dice of Auspicious Fortune (D 381)
L10 (5,000 gp): Strikebacks (AV)
L9 (4,200 gp): Backlash Tattoo (AV 2)
L9 (4,200 gp): Battle Standard of the Hungry Blade (D 381)
L7 (2,600 gp): Rushing Cleats (AV)
Nonmagical: Heavy Shield (PHB)
TOTAL: 1,857,000 gp
Discussion:
At this level, you make some investment in your ability scores, pick up some extra AC via Armor Specialization, and get your backup weapon upgraded.
Level 25
Changes:
+6 HP
New Daily Attack Power: Marking Barrage (MP) (replaces Strike of the Watchful Guard)
Magic Items (Expected GP = 2,800,000):
L24 (525,000 gp): +5 Feyslaughter Warhammer (AV)
L24 (525,000 gp): Boots of Caiphon (AV 2)
L23 (425,000 gp): +5 Steadfast Amulet (AV)
L23 (425,000 gp): Eye of Awareness (AV)
L22 (325,000 gp): +5 Dwarven Legion Plate Armor (PHB)
L22 (325,000 gp): +5 Dwarven Thrower Warhammer (D 385)
L20 (125,000 gp): Diamond Cincture (Paragon Tier) (AV 2)
L16 (45,000 gp): Iron Armbands of Power (Paragon Tier) (AV)
L15 (25,000 gp): Ring of the Dragonborn Emperor (AV)
L12 (13,000 gp): Stone of Earth (AV 2)
L11 (9,000 gp): Dice of Auspicious Fortune (D 381)
L10 (5,000 gp): Strikebacks (AV)
L9 (4,200 gp): Backlash Tattoo (AV 2)
L9 (4,200 gp): Battle Standard of the Hungry Blade (D 381)
Nonmagical: Heavy Shield (PHB)
TOTAL: 2,780,400 gp
Discussion:
At this level, we swap out Strike of the Watchful Guard for Marking Barrage, which will provide us with a close burst attack that hits for solid damage and imposes marks that you won't need to upkeep (combined with Rapid Combat Challenge, this keeps two enemies under wraps with little effort). Additionally, the Eye of Awareness does wonders for your Will and initiative here, and the Boots of Caiphon do the same for your mobility and Reflex.
Changes:
+6 HP
New Daily Attack Power: Marking Barrage (MP) (replaces Strike of the Watchful Guard)
Magic Items (Expected GP = 2,800,000):
L24 (525,000 gp): +5 Feyslaughter Warhammer (AV)
L24 (525,000 gp): Boots of Caiphon (AV 2)
L23 (425,000 gp): +5 Steadfast Amulet (AV)
L23 (425,000 gp): Eye of Awareness (AV)
L22 (325,000 gp): +5 Dwarven Legion Plate Armor (PHB)
L22 (325,000 gp): +5 Dwarven Thrower Warhammer (D 385)
L20 (125,000 gp): Diamond Cincture (Paragon Tier) (AV 2)
L16 (45,000 gp): Iron Armbands of Power (Paragon Tier) (AV)
L15 (25,000 gp): Ring of the Dragonborn Emperor (AV)
L12 (13,000 gp): Stone of Earth (AV 2)
L11 (9,000 gp): Dice of Auspicious Fortune (D 381)
L10 (5,000 gp): Strikebacks (AV)
L9 (4,200 gp): Backlash Tattoo (AV 2)
L9 (4,200 gp): Battle Standard of the Hungry Blade (D 381)
Nonmagical: Heavy Shield (PHB)
TOTAL: 2,780,400 gp
Discussion:
At this level, we swap out Strike of the Watchful Guard for Marking Barrage, which will provide us with a close burst attack that hits for solid damage and imposes marks that you won't need to upkeep (combined with Rapid Combat Challenge, this keeps two enemies under wraps with little effort). Additionally, the Eye of Awareness does wonders for your Will and initiative here, and the Boots of Caiphon do the same for your mobility and Reflex.
Level 26
Changes:
+6 HP
New Feat: Martial Mastery (MP)
New Utility Power: Always Ready (D 387)
Magic Items (Expected GP = 4,000,000):
L26 (1,125,000 gp): Iron Armbands of Power (Epic Tier) (AV)
L24 (525,000 gp): +5 Feyslaughter Warhammer (AV)
L24 (525,000 gp): Boots of Caiphon (AV 2)
L23 (425,000 gp): +5 Steadfast Amulet (AV)
L23 (425,000 gp): Eye of Awareness (AV)
L22 (325,000 gp): +5 Dwarven Legion Plate Armor (PHB)
L22 (325,000 gp): +5 Dwarven Thrower Warhammer (D 385)
L20 (125,000 gp): Diamond Cincture (Paragon Tier) (AV 2)
L15 (25,000 gp): Ring of the Dragonborn Emperor (AV)
L12 (13,000 gp): Stone of Earth (AV 2)
L11 (9,000 gp): Dice of Auspicious Fortune (D 381)
L10 (5,000 gp): Strikebacks (AV)
L9 (4,200 gp): Backlash Tattoo (AV 2)
L9 (4,200 gp): Battle Standard of the Hungry Blade (D 381)
Nonmagical: Heavy Shield (PHB)
TOTAL: 3,860,400 gp
Discussion:
At this level, we get a neat Utility power in Always Ready, your final Arms slot upgrade, and an awesome power recovery feat in Martial Mastery. A good level for you.
Changes:
+6 HP
New Feat: Martial Mastery (MP)
New Utility Power: Always Ready (D 387)
Magic Items (Expected GP = 4,000,000):
L26 (1,125,000 gp): Iron Armbands of Power (Epic Tier) (AV)
L24 (525,000 gp): +5 Feyslaughter Warhammer (AV)
L24 (525,000 gp): Boots of Caiphon (AV 2)
L23 (425,000 gp): +5 Steadfast Amulet (AV)
L23 (425,000 gp): Eye of Awareness (AV)
L22 (325,000 gp): +5 Dwarven Legion Plate Armor (PHB)
L22 (325,000 gp): +5 Dwarven Thrower Warhammer (D 385)
L20 (125,000 gp): Diamond Cincture (Paragon Tier) (AV 2)
L15 (25,000 gp): Ring of the Dragonborn Emperor (AV)
L12 (13,000 gp): Stone of Earth (AV 2)
L11 (9,000 gp): Dice of Auspicious Fortune (D 381)
L10 (5,000 gp): Strikebacks (AV)
L9 (4,200 gp): Backlash Tattoo (AV 2)
L9 (4,200 gp): Battle Standard of the Hungry Blade (D 381)
Nonmagical: Heavy Shield (PHB)
TOTAL: 3,860,400 gp
Discussion:
At this level, we get a neat Utility power in Always Ready, your final Arms slot upgrade, and an awesome power recovery feat in Martial Mastery. A good level for you.
Level 27
Changes:
+6 HP
New Encounter Attack Power: Cruel Reaper (PHB) (replaces Revel in Pain)
Magic Items (Expected GP = 6,000,000):
L27 (1,625,000 gp): +6 Dwarven Godplate Armor (PHB)
L26 (1,125,000 gp): Iron Armbands of Power (Epic Tier) (AV)
L24 (525,000 gp): +5 Feyslaughter Warhammer (AV)
L24 (525,000 gp): Boots of Caiphon (AV 2)
L23 (425,000 gp): +5 Steadfast Amulet (AV)
L23 (425,000 gp): Eye of Awareness (AV)
L22 (325,000 gp): +5 Dwarven Thrower Warhammer (D 385)
L20 (125,000 gp): Diamond Cincture (Paragon Tier) (AV 2)
L15 (25,000 gp): Ring of the Dragonborn Emperor (AV)
L12 (13,000 gp): Stone of Earth (AV 2)
L11 (9,000 gp): Dice of Auspicious Fortune (D 381)
L10 (5,000 gp): Strikebacks (AV)
L9 (4,200 gp): Backlash Tattoo (AV 2)
L9 (4,200 gp): Battle Standard of the Hungry Blade (D 381)
Nonmagical: Heavy Shield (PHB)
TOTAL: 5,160,400 gp
Discussion:
At this level, you get the awesomesauce of a premium close burst power in Cruel Reaper, and your final armor upgrade.
Changes:
+6 HP
New Encounter Attack Power: Cruel Reaper (PHB) (replaces Revel in Pain)
Magic Items (Expected GP = 6,000,000):
L27 (1,625,000 gp): +6 Dwarven Godplate Armor (PHB)
L26 (1,125,000 gp): Iron Armbands of Power (Epic Tier) (AV)
L24 (525,000 gp): +5 Feyslaughter Warhammer (AV)
L24 (525,000 gp): Boots of Caiphon (AV 2)
L23 (425,000 gp): +5 Steadfast Amulet (AV)
L23 (425,000 gp): Eye of Awareness (AV)
L22 (325,000 gp): +5 Dwarven Thrower Warhammer (D 385)
L20 (125,000 gp): Diamond Cincture (Paragon Tier) (AV 2)
L15 (25,000 gp): Ring of the Dragonborn Emperor (AV)
L12 (13,000 gp): Stone of Earth (AV 2)
L11 (9,000 gp): Dice of Auspicious Fortune (D 381)
L10 (5,000 gp): Strikebacks (AV)
L9 (4,200 gp): Backlash Tattoo (AV 2)
L9 (4,200 gp): Battle Standard of the Hungry Blade (D 381)
Nonmagical: Heavy Shield (PHB)
TOTAL: 5,160,400 gp
Discussion:
At this level, you get the awesomesauce of a premium close burst power in Cruel Reaper, and your final armor upgrade.
Level 28
Changes:
+7 HP
+1 to attacks, defenses, and attacks
Ability Score Boosts: +1 Strength (28), +1 Dexterity (18)
New Feat: Epic Will (PHB 2)
Magic Items (Expected GP = 8,000,000):
L29 (2,625,000 gp): +6 Feyslaughter Warhammer (AV)
L27 (1,625,000 gp): +6 Dwarven Godplate Armor (PHB)
L26 (1,125,000 gp): Iron Armbands of Power (Epic Tier) (AV)
L24 (525,000 gp): Boots of Caiphon (AV 2)
L23 (425,000 gp): +5 Steadfast Amulet (AV)
L23 (425,000 gp): Eye of Awareness (AV)
L22 (325,000 gp): +5 Dwarven Thrower Warhammer (D 385)
L20 (125,000 gp): Diamond Cincture (Paragon Tier) (AV 2)
L15 (25,000 gp): Ring of the Dragonborn Emperor (AV)
L12 (13,000 gp): Stone of Earth (AV 2)
L11 (9,000 gp): Dice of Auspicious Fortune (D 381)
L10 (5,000 gp): Strikebacks (AV)
L9 (4,200 gp): Backlash Tattoo (AV 2)
L9 (4,200 gp): Battle Standard of the Hungry Blade (D 381)
Nonmagical: Heavy Shield (PHB)
TOTAL: 7,260,400 gp
Discussion:
At this level, you pick up a much-needed bonus to your Will defense in Epic Will, a final upgrade to your main weapon, and the final upgrade for your ability scores.
Changes:
+7 HP
+1 to attacks, defenses, and attacks
Ability Score Boosts: +1 Strength (28), +1 Dexterity (18)
New Feat: Epic Will (PHB 2)
Magic Items (Expected GP = 8,000,000):
L29 (2,625,000 gp): +6 Feyslaughter Warhammer (AV)
L27 (1,625,000 gp): +6 Dwarven Godplate Armor (PHB)
L26 (1,125,000 gp): Iron Armbands of Power (Epic Tier) (AV)
L24 (525,000 gp): Boots of Caiphon (AV 2)
L23 (425,000 gp): +5 Steadfast Amulet (AV)
L23 (425,000 gp): Eye of Awareness (AV)
L22 (325,000 gp): +5 Dwarven Thrower Warhammer (D 385)
L20 (125,000 gp): Diamond Cincture (Paragon Tier) (AV 2)
L15 (25,000 gp): Ring of the Dragonborn Emperor (AV)
L12 (13,000 gp): Stone of Earth (AV 2)
L11 (9,000 gp): Dice of Auspicious Fortune (D 381)
L10 (5,000 gp): Strikebacks (AV)
L9 (4,200 gp): Backlash Tattoo (AV 2)
L9 (4,200 gp): Battle Standard of the Hungry Blade (D 381)
Nonmagical: Heavy Shield (PHB)
TOTAL: 7,260,400 gp
Discussion:
At this level, you pick up a much-needed bonus to your Will defense in Epic Will, a final upgrade to your main weapon, and the final upgrade for your ability scores.
Level 29
Changes:
+6 HP
New Daily Attack Power: Force the Battle (PHB) (replaces Rain of Steel)
Magic Items (Expected GP = 10,000,000):
L29 (2,625,000 gp): +6 Feyslaughter Warhammer (AV)
L28 (2,125,000 gp): +6 Steadfast Amulet (AV)
L27 (1,625,000 gp): +6 Dwarven Godplate Armor (PHB)
L26 (1,125,000 gp): Iron Armbands of Power (Epic Tier) (AV)
L24 (525,000 gp): Boots of Caiphon (AV 2)
L23 (425,000 gp): Eye of Awareness (AV)
L22 (325,000 gp): +5 Dwarven Thrower Warhammer (D 385)
L20 (125,000 gp): Diamond Cincture (Paragon Tier) (AV 2)
L15 (25,000 gp): Ring of the Dragonborn Emperor (AV)
L12 (13,000 gp): Stone of Earth (AV 2)
L11 (9,000 gp): Dice of Auspicious Fortune (D 381)
L10 (5,000 gp): Strikebacks (AV)
L9 (4,200 gp): Backlash Tattoo (AV 2)
L9 (4,200 gp): Battle Standard of the Hungry Blade (D 381)
Nonmagical: Heavy Shield (PHB)
TOTAL: 8,960,400 gp
Discussion:
At this level, you get the frankly awesome Force the Battle Daily power, which gives you a huge helping of extra offense. You also get your final Neck upgrade here.
Changes:
+6 HP
New Daily Attack Power: Force the Battle (PHB) (replaces Rain of Steel)
Magic Items (Expected GP = 10,000,000):
L29 (2,625,000 gp): +6 Feyslaughter Warhammer (AV)
L28 (2,125,000 gp): +6 Steadfast Amulet (AV)
L27 (1,625,000 gp): +6 Dwarven Godplate Armor (PHB)
L26 (1,125,000 gp): Iron Armbands of Power (Epic Tier) (AV)
L24 (525,000 gp): Boots of Caiphon (AV 2)
L23 (425,000 gp): Eye of Awareness (AV)
L22 (325,000 gp): +5 Dwarven Thrower Warhammer (D 385)
L20 (125,000 gp): Diamond Cincture (Paragon Tier) (AV 2)
L15 (25,000 gp): Ring of the Dragonborn Emperor (AV)
L12 (13,000 gp): Stone of Earth (AV 2)
L11 (9,000 gp): Dice of Auspicious Fortune (D 381)
L10 (5,000 gp): Strikebacks (AV)
L9 (4,200 gp): Backlash Tattoo (AV 2)
L9 (4,200 gp): Battle Standard of the Hungry Blade (D 381)
Nonmagical: Heavy Shield (PHB)
TOTAL: 8,960,400 gp
Discussion:
At this level, you get the frankly awesome Force the Battle Daily power, which gives you a huge helping of extra offense. You also get your final Neck upgrade here.
Level 30 Snapshot
Race: Warforged (EPG)
Class: Fighter (PHB)
Combat Feature: Combat Superiority (PHB)
Fighter Talent: Fighter Weapon Talent (One-Handed Weapons) (PHB)
Paragon Path: Kensei (PHB)
Epic Destiny: Ceaseless Guardian (D 387)
Background: Auspicious Birth (D 366)
Ability Scores, with racial adjustments:
Strength 28 (+9)
Constitution 17 (+3)
Dexterity 18 (+4)
Intelligence 10 (+0)
Wisdom 20 (+5)
Charisma 12 (+1)
HP: 217 --> 15 base, +28 Strength, +174 levels
Bloodied: 108 HP or less
Healing Surges: 12 --> 9 base, +3 Constitution
Healing Surge Value: 54 HP
AC: 48 --> 10 base, +14 armor, +15 levels, +6 enhancement, +2 shield, +1 feat
Fortitude: 47 --> 10 base, +9 ability (Strength), +15 levels, +6 enhancement, +3 feat, +2 class, +2 item
Reflex: 46 --> 10 base, +4 ability (Dexterity), +15 levels, +6 enhancement, +4 Epic Reflexes, +3 feat, +2 item, +2 shield
Will: 46 --> 10 base, +5 ability (Wisdom), +15 levels, +6 enhancement, +4 Epic Will, +3 feat, +2 item, +1 racial
Initiative: +32 --> +4 ability (Dexterity), +15 levels, +8 feat, +5 item
Speed: 6 --> 6 base, +1 Guardian Mindfulness, -1 armor
Racial Powers:
Warforged Resolve (EPG)
At-Will Attack Powers:
L1 - Brash Strike (MP)
L1 - Footwork Lure (MP)
Encounter Attack Powers:
L11 - Masterstroke (PHB)
L13 - Anvil of Doom (PHB)
L23 - Warrior's Urging (PHB)
L27 - Cruel Reaper (PHB)
Daily Attack Powers:
L15 - Unyielding Avalanche (PHB)
L20 - Weaponsoul Dance (PHB)
L25 - Marking Barrage (MP)
L29 - Force the Battle (PHB)
Utility Powers:
L2 - Glowering Threat (HotFL)
L6 - Ignore Weakness (HotFL)
L10 - Clearheaded (HotFL)
L12 - Ultimate Parry (PHB)
L16 - Iron Warrior (PHB)
L22 - Martial Supremacy (D 382)
L26 - Always Ready (D 387)
Skills:
Athletics (+25) --> +9 ability (Strength), +5 trained, +15 levels, -2 armor, -2 shield
Endurance (+27) --> +3 ability (Constitution), +5 trained, +15 levels, +2 racial, +6 item, -2 armor, -2 shield
Intimidate (+23) --> +1 ability (Charisma), +5 trained, +15 levels, +2 racial
Feats:
L1 - Armor Proficiency (Plate) (PHB)
L2 - Shield Push (PHB)
L4 - Mobile Challenge (D 378)
L6 - Bludgeon Expertise (HotFL)
L10 - Improved Defenses (HotFL)
L11 - Hammer Shock (MP 2)
L12 - Hindering Shield (D 385)
L14 - World Serpent's Grasp (HotFK)
L16 - Uncanny Dodge (PHB)
L18 - Weapon Focus (Hammers) (PHB)
L21 - Overwhelming Impact (MP 2)
L21 - Superior Initiative (PHB 3)
L22 - Knock-Back Swing (MP)
L22 - Rapid Combat Challenge (D 387)
L24 - Armor Specialization (Plate) (PHB)
L26 - Martial Mastery (MP)
L28 - Epic Will (PHB 2)
L30 - Epic Reflexes (PHB 2)
Changes:
+6 HP
+1 to attacks, defenses, and checks
New Feat: Epic Reflexes (PHB 2)
Magic Items (Expected GP = 14,625,000):
L29 (2,625,000 gp): +6 Feyslaughter Warhammer (AV)
L29 (2,625,000 gp): Ring of Free Time (AV 2)
L28 (2,125,000 gp): +6 Steadfast Amulet (AV)
L27 (1,625,000 gp): +6 Dwarven Godplate Armor (PHB)
L27 (1,625,000 gp): +6 Dwarven Thrower Warhammer (D 385)
L26 (1,125,000 gp): Iron Armbands of Power (Epic Tier) (AV)
L24 (525,000 gp): Boots of Caiphon (AV 2)
L23 (425,000 gp): Eye of Awareness (AV)
L20 (125,000 gp): Diamond Cincture (Paragon Tier) (AV 2)
L15 (25,000 gp): Ring of the Dragonborn Emperor (AV)
L12 (13,000 gp): Stone of Earth (AV 2)
L11 (9,000 gp): Dice of Auspicious Fortune (D 381)
L10 (5,000 gp): Strikebacks (AV)
L9 (4,200 gp): Backlash Tattoo (AV 2)
L9 (4,200 gp): Battle Standard of the Hungry Blade (D 381)
Nonmagical: Heavy Shield (PHB)
TOTAL: 12,895,400 gp
Discussion:
Capstone time! All items are paid, all feats picked, everything is here. Enjoy being awesome.
Race: Warforged (EPG)
Class: Fighter (PHB)
Combat Feature: Combat Superiority (PHB)
Fighter Talent: Fighter Weapon Talent (One-Handed Weapons) (PHB)
Paragon Path: Kensei (PHB)
Epic Destiny: Ceaseless Guardian (D 387)
Background: Auspicious Birth (D 366)
Ability Scores, with racial adjustments:
Strength 28 (+9)
Constitution 17 (+3)
Dexterity 18 (+4)
Intelligence 10 (+0)
Wisdom 20 (+5)
Charisma 12 (+1)
HP: 217 --> 15 base, +28 Strength, +174 levels
Bloodied: 108 HP or less
Healing Surges: 12 --> 9 base, +3 Constitution
Healing Surge Value: 54 HP
AC: 48 --> 10 base, +14 armor, +15 levels, +6 enhancement, +2 shield, +1 feat
Fortitude: 47 --> 10 base, +9 ability (Strength), +15 levels, +6 enhancement, +3 feat, +2 class, +2 item
Reflex: 46 --> 10 base, +4 ability (Dexterity), +15 levels, +6 enhancement, +4 Epic Reflexes, +3 feat, +2 item, +2 shield
Will: 46 --> 10 base, +5 ability (Wisdom), +15 levels, +6 enhancement, +4 Epic Will, +3 feat, +2 item, +1 racial
Initiative: +32 --> +4 ability (Dexterity), +15 levels, +8 feat, +5 item
Speed: 6 --> 6 base, +1 Guardian Mindfulness, -1 armor
Racial Powers:
Warforged Resolve (EPG)
At-Will Attack Powers:
L1 - Brash Strike (MP)
L1 - Footwork Lure (MP)
Encounter Attack Powers:
L11 - Masterstroke (PHB)
L13 - Anvil of Doom (PHB)
L23 - Warrior's Urging (PHB)
L27 - Cruel Reaper (PHB)
Daily Attack Powers:
L15 - Unyielding Avalanche (PHB)
L20 - Weaponsoul Dance (PHB)
L25 - Marking Barrage (MP)
L29 - Force the Battle (PHB)
Utility Powers:
L2 - Glowering Threat (HotFL)
L6 - Ignore Weakness (HotFL)
L10 - Clearheaded (HotFL)
L12 - Ultimate Parry (PHB)
L16 - Iron Warrior (PHB)
L22 - Martial Supremacy (D 382)
L26 - Always Ready (D 387)
Skills:
Athletics (+25) --> +9 ability (Strength), +5 trained, +15 levels, -2 armor, -2 shield
Endurance (+27) --> +3 ability (Constitution), +5 trained, +15 levels, +2 racial, +6 item, -2 armor, -2 shield
Intimidate (+23) --> +1 ability (Charisma), +5 trained, +15 levels, +2 racial
Feats:
L1 - Armor Proficiency (Plate) (PHB)
L2 - Shield Push (PHB)
L4 - Mobile Challenge (D 378)
L6 - Bludgeon Expertise (HotFL)
L10 - Improved Defenses (HotFL)
L11 - Hammer Shock (MP 2)
L12 - Hindering Shield (D 385)
L14 - World Serpent's Grasp (HotFK)
L16 - Uncanny Dodge (PHB)
L18 - Weapon Focus (Hammers) (PHB)
L21 - Overwhelming Impact (MP 2)
L21 - Superior Initiative (PHB 3)
L22 - Knock-Back Swing (MP)
L22 - Rapid Combat Challenge (D 387)
L24 - Armor Specialization (Plate) (PHB)
L26 - Martial Mastery (MP)
L28 - Epic Will (PHB 2)
L30 - Epic Reflexes (PHB 2)
Changes:
+6 HP
+1 to attacks, defenses, and checks
New Feat: Epic Reflexes (PHB 2)
Magic Items (Expected GP = 14,625,000):
L29 (2,625,000 gp): +6 Feyslaughter Warhammer (AV)
L29 (2,625,000 gp): Ring of Free Time (AV 2)
L28 (2,125,000 gp): +6 Steadfast Amulet (AV)
L27 (1,625,000 gp): +6 Dwarven Godplate Armor (PHB)
L27 (1,625,000 gp): +6 Dwarven Thrower Warhammer (D 385)
L26 (1,125,000 gp): Iron Armbands of Power (Epic Tier) (AV)
L24 (525,000 gp): Boots of Caiphon (AV 2)
L23 (425,000 gp): Eye of Awareness (AV)
L20 (125,000 gp): Diamond Cincture (Paragon Tier) (AV 2)
L15 (25,000 gp): Ring of the Dragonborn Emperor (AV)
L12 (13,000 gp): Stone of Earth (AV 2)
L11 (9,000 gp): Dice of Auspicious Fortune (D 381)
L10 (5,000 gp): Strikebacks (AV)
L9 (4,200 gp): Backlash Tattoo (AV 2)
L9 (4,200 gp): Battle Standard of the Hungry Blade (D 381)
Nonmagical: Heavy Shield (PHB)
TOTAL: 12,895,400 gp
Discussion:
Capstone time! All items are paid, all feats picked, everything is here. Enjoy being awesome.
Build Goal and Tactics
This build has the goal of being the best Defender he can be: that means having some really mean disincentives for disobeying your mark, as well as making yourself hard to ignore. To achieve it, this build focuses on not letting your opponents go where they want to go, or do what they want to do. Once you have your opponent engaged, you are simply not going to let go. You also have the durability to deal with the hazards of such as a strategy.
This build functions as a classical front-liner; you want to be as high up on the initiative order as possible in order be able to lock opponents down so your allies can operate freely. Your defensive Utility powers combined with your defenses, HP and surges should keep you safe from all the attention your Opportunity and Combat Challenge Attacks (as well as your At-Wills) will garner. Don't think you're all about defense, though; you are also capable of some offense in a pinch. You are a Fighter, after all, so you can take a hit AND hit back.
Questions, thoughts, and comments are welcome, as always.