Race: Human (PHB)
Class: Fighter (PHB)
Combat Feature: Combat Superiority (PHB)
Fighter Talent: Brawler Style (MP2)
Background: Auspicious Birth (D 366)
Ability Scores, with racial adjustments:
Strength 20 (+5)
Constitution 12 (+1)
Dexterity 12 (+1)
Intelligence 8 (-1)
Wisdom 12 (+1)
Charisma 10 (+0)
HP: 35 --> 15 base, +20 Strength
Bloodied: 17 HP or less
Healing Surges: 10 --> 9 base, +1 Constitution
Healing Surge Value: 8 HP
AC: 18 --> 10 base, +7 armor, +1 Brawler Bonus
Fortitude: 20 --> 10 base, +5 ability (Strength), +2 class, +2 Brawler Bonus, +1 racial
Reflex: 12 --> 10 base, +1 ability (Dexterity), +1 racial
Will: 12 --> 10 base, +1 ability (Wisdom), +1 racial
Initiative: +1 --> +1 ability (Dexterity)
Speed: 5 --> 6 base, -1 armor
At-Will Attack Powers:
L1 - Cleave (PHB)
L1 - Grappling Strike (MP2)
LX – Net Snare (D386)
Encounter Attack Powers:
L1 – Takedown Attack (MP2)
Daily Attack Powers:
L1 – Villain’s Menace (PHB)
Utility Powers
LX – Deft Diver (D386)
Skills:
Athletics (+10) --> +5 ability (Strength), +5 trained
Endurance (+8) --> +1 ability (Constitution), +2 (Feat), +5 trained
Heal (+6) --> +1 ability (Wisdom), +5 trained
Intimidate (+5) --> +0 ability (Charisma), +5 trained
Feats:
L1 – Fomagather Heritage (D386)
L1 – Foamgather Warrior (Human Bonus Feat) (D386)
Gear (Expected GP = 100):
Net(2) (D368) (20 gp each, 40 gp total)
Scale armor (PHB) (45 gp)
Standard adventurer's kit (PHB) (15 gp)
Total: 100 gp
Discussion:
Let’s
start this off by looking at Ned’s ability scores. A natural 20 in
strength gives him excellent HP by virtue of the Auspicious Birth
background, an insane Fortitude defense which will definitely be a big
help, and a big attack bonus, which works since we want Ned’s attacks to
hit. Ned also has a 12 in Constitution for an extra healing surge, a 12
in Dexterity for some extra initiative, and a 12 in Wisdom for a small
bonus to OA’s from Combat Superiority. This array leaves Ned with a
pitiful Reflex and Will defense though, but it’s a necessary sacrifice.
Ned is a brawler fighter, which means grabbing just about everything is his forte. Ned is a controller type of defender; he locks down foes in positions where his allies can finish them off. He’s decent at it at first level, but he’ll gradually expand the bag of tricks he has. He goes with Combat Superiority over Combat Agility, because the former is more useful over his career and synergizes better with Grappling Strike.
Ned’s first level feats define him as a warrior from Foamgather. Foamgather heritage gives him a decent Endurance skill boost, and allows him to fight well in water, if it ever comes up. The real purpose of the feat is to get him Foamgather Warrior, which gives him proficiency with his signature weapon, the net, gives him a bonus to attacks with that weapon, and gives him the Net Snare power. Nets give Ned a good ranged basic attack he can use at any time too, although the range kind of sucks.
His At-Will attacks include Cleave, which is decent now, and allows him to damage multiple foes if the situation calls for it. He also has Grappling Strike, which gives him an opportunity attack that immobilizes foes as well as just being a good standard attack to have. Finally, Net Snare allows Ned to grab foes at a range, something most Brawlers can’t do. It also provides a little forced movement, which means this is a good pick over Grappling Strike if you need a guy somewhere else. It sacrifices damage for these effects, though.
Ned’s encounter attack is Takedown attack, which is a great move to open a battle with. A charge ending in prone is just a great move in general. Finally, Villain’s Menace provides Ned with a great encounter-long buff versus an enemy. A good power to have in Ned’s arsenal.
Changes:
+6 HP
+1 to attacks, defenses, and checks
New Feat: Inescapable Hold (MP2)
New Utility Power: Forceful Drag (MP 2)
Magic Items (Expected GP = 1,920):
L3 (680 gp): +1 Flail of Winds Net (D391)
L2 (520 gp): +1 Veteran’s Scale Armor (AV)
L1 (360 gp): +1 Distance Net (AV)
L1 (360 gp): +1 Amulet of Protection (PHB)
TOTAL: 1,920 gp
Discussion:
Not
a bad level for you overall. Your feat choice is Inescapable Hold,
which makes your bloated Fortitude defense the wall your foes must
overcome to escape Ned’s Grasp. Forceful Drag is also great, allowing
you to get a foe to a position you want it to be in.
As for items, I’m only going to be mostly listing items that you could be expected to get no matter what (Common items). Like Veteran’s Armor, which will help you with your Action Point rounds. The Flail of Wind synergizes well with Net Snare now, but it will definitely expand in usefulness, as Ned grows more powerful. The additional Distance Net gives you the option to hit far away foes if you really need it. Finally, Amulet of Protection covers your bases in the defenses department.
Changes:
+6 HP
New Encounter Attack Power: Rain of Blows (PHB)
Magic Items (Expected GP = 2,560):
L3 (680 gp): +1 Flail of Winds Net (D391)
L2 (520 gp): +1 Veteran’s Scale Armor (AV)
L1 (360 gp): +1 Distance Net (AV)
L1 (360 gp): +1 Amulet of Protection (PHB)
TOTAL: 1,920 gp
Discussion:
While
Ned isn’t a striker secondary Fighter by any means, Rain of Blows
allows him to strike an enemy over and over for good damage one round if
he feels the need to bring the pain onto an enemy. There aren’t any
real new items he needs, so feel free to buy whatever else you like with
your money.
Changes:
+7 HP
+1 to attacks, defenses, and checks
Ability Score Boosts: +1 Strength (21), +1 Dexterity (13)
New Feat: Master at Arms (HotFL)
Magic Items (Expected GP = 3,200):
L3 (680 gp): +1 Flail of Winds Net (D391)
L2 (520 gp): +1 Veteran’s Scale Armor (AV)
L1 (360 gp): +1 Distance Net (AV)
L1 (360 gp): +1 Amulet of Protection (PHB)
TOTAL: 1,920 gp
Discussion:
Not
much to say about this level. You get a bonus to ability scores, and
you get Master at Arms, which gives you an attack bonus that scales up,
and lets you switch to your Distance Net quickly if you need to.
Changes:
+6 HP
New Daily Attack Power: Rain of Steel (PHB)
Magic Items (Expected GP = 4,480):
L3 (680 gp): +1 Flail of Winds Net (D391)
L2 (520 gp): +1 Veteran’s Scale Armor (AV)
L1 (360 gp): +1 Distance Net (AV)
L1 (360 gp): +1 Amulet of Protection (PHB)
TOTAL: 1,920 gp
Discussion:
This
level, you pick up Rain of Steel, which really works in tandem with
your grabbing attacks; dude stays near you, they’re gonna get hurt.
Changes:
+6 HP
+1 to attacks, defenses, and checks
New Utility Power: Dauntless Endurance
New Feat: Net Training (D368)
Magic Items (Expected GP = 6,400):
L8 (3,400 gp): +2 Flail of Winds Net (D391)
L2 (520 gp): +1 Veteran’s Scale Armor (AV)
L1 (360 gp): +1 Distance Net (AV)
L1 (360 gp): +1 Amulet of Protection (PHB)
TOTAL: 4,640 gp
Discussion:
This
level is nice to you. You get Dauntless Endurance, which allows you to
rethrow a failed save (an excellent pickup). You upgrade your primary
weapon. And you get net training, which makes every attack you hit a foe
with slow that enemy. And while slowing by itself is a sweet benefit,
you get to capitalize on it even more in coming levels.
Changes:
+6 HP
New Encounter Attack Power: Come and Get It (PHB)
Magic Items (Expected GP = 9,600):
L8 (3,400 gp): +2 Flail of Winds Net (D391)
L7 (2,600 gp): +2 Veteran’s Drakescale Armor (AV)
L6 (1,800 gp): +2 Distance Net (AV)
L6 (1,800 gp): +2 Amulet of Protection (PHB)
TOTAL: 9,600 gp
Discussion:
This
is also a nice level. In addition to upgrading all of your key
equipment, you get the fantastic Come and Get It, possibly the best
Fighter power in the heroic tier. Combined with Net Training’s slowing
effect, a bunch of enemies around you won’t be moving for a while.
Changes:
+7 HP
+1 to attacks, defenses, and checks
Ability Score Boosts: +1 Strength (22), +1 Dexterity (14)
New Feat: World Serpent’s Grasp (HotFK)
Magic Items (Expected GP = 12,800):
L8 (3,400 gp): +2 Flail of Winds Net (D391)
L7 (2,600 gp): +2 Veteran’s Drakescale Armor (AV)
L6 (1,800 gp): +2 Distance Net (AV)
L6 (1,800 gp): +2 Amulet of Protection (PHB)
TOTAL: 9,600 gp
Discussion:
You
ready for awesome this level? Ned’s reverence for the Primal Spirits
gets him World Serpent’s Grasp, which allows him to know slowed or
immobilized opponents prone. And since all of Ned’s attacks slow
enemies, he should be sending foes to the ground constantly. His boosts
to Strength and Dexterity also net him extra Fortitude, Reflexes, and
accuracy with his attacks.
Changes:
+6 HP
New Daily Attack Power: Bedeviling Assault (HotFK)
Magic Items (Expected GP = 16,000):
L8 (3,400 gp): +2 Flail of Winds Net (D391)
L7 (2,600 gp): +2 Veteran’s Scale Armor (AV)
L6 (1,800 gp): +2 Distance Net (AV)
L6 (1,800 gp): +2 Amulet of Protection (PHB)
TOTAL: 9,600 gp
Discussion:
You
get Bedeviling Assault this level, which basically should reduce an
enemy to paste in a few rounds if your allies all gang up on the target.
Changes:
+6 HP
+1 to attacks, defenses, and checks
New Utility Power: Clearheaded
New Feat: Deft Hurler Style
Magic Items (Expected GP = 22,400):
L8 (3,400 gp): +2 Flail of Winds Net (D391)
L7 (2,600 gp): +2 Veteran’s Drakescale Armor (AV)
L6 (1,800 gp): +2 Distance Net (AV)
L6 (1,800 gp): +2 Amulet of Protection (PHB)
TOTAL: 9,600 gp
Discussion:
Got
some nice goodies here. First off, Ned picks up Clearheaded, which
allows him to shrug off some nasty effects that generally result from
his Will defense being targeted, and since his Will defense sucks, its
good to have. Also, Ned gets Deft Hurler Style, which changes his Cleave
power from a small amount of damage on another enemy to a full-on
At-Will multi-marking power.
Race: Human (PHB)
Class: Fighter (PHB)
Combat Feature: Combat Superiority (PHB)
Fighter Talent: Brawler Style (MP2)
Paragon Path: Adroit Explorer (PHB 2)
Background: Auspicious Birth (D 366)
Ability Scores, with racial adjustments:
Strength 23 (+5)
Constitution 13 (+1)
Dexterity 15 (+2)
Intelligence 9 (-1)
Wisdom 13 (+1)
Charisma 11 (+0)
HP: 98 --> 15 base, +23 Strength, +60 Levels
Bloodied: 49 HP or less
Healing Surges: 10 --> 9 base, +1 Constitution
Healing Surge Value: 24 HP
AC: 26 --> 10 base, +8 armor, +1 Brawler Bonus, +5 Levels, +2 enhancement bonus
Fortitude: 30 --> 10 base, +6 ability (Strength), +2 class, +2 Brawler Bonus, +1 racial, +5 Levels, +2
enhancement bonus, +2 Feat
Reflex: 22 --> 10 base, +2 ability (Dexterity), +1 racial, +5 Levels, +2 enhancement bonus, +2 Feat
Will: 21 --> 10 base, +1 ability (Wisdom), +1 racial, +5 Levels, +2 enhancement bonus, +2 Feat
Initiative: +7 --> +2 ability (Dexterity), +5 Levles
Speed: 5 --> 6 base, -1 armor
At-Will Attack Powers:
L1 - Cleave (PHB)
L1 - Grappling Strike (MP2)
LX – Net Snare (D386)
Encounter Attack Powers:
L1 – Takedown Attack (MP2)
L3 – Rain of Blows (PHB)
L7 – Come and Get It (PHB)
L7 – Bludgeoning Vise (MP2)
Daily Attack Powers:
L1 – Villain’s Menace (PHB)
L5 – Rain of Steel (PHB)
L9 – Bedeviling Assault (MP)
Utility Powers
LX – Deft Diver (D386)
L2 – Forceful Drag (MP2)
L6 – Dauntless Endurance (HotFL)
L10 – Clearheaded (HotFL)
Skills:
Athletics (+16) --> +6 ability (Strength), +5 trained, +5 Levels
Endurance (+13) --> +1 ability (Constitution), +2 (Feat), +5 trained, +5 Levels
Heal (+11) --> +1 ability (Wisdom), +5 trained, +5 Levels
Intimidate (+10) --> +0 ability (Charisma), +5 trained, +5 Levels
Feats:
L1 – Fomagather Heritage (D386)
L1 – Foamgather Warrior (Human Bonus Feat) (D386)
L2 – Inescapable Hold (MP2)
L4 – Master at Arms (HotFL)
L6 – Net Training (D368)
L8 – World Serpent’s Grasp (HotFK)
L10 – Deft Hurler Style (D368)
L11 – Improved Defenses (HotFL)
Changes
+7 HP
New
Ability Score Boosts: +1 Strength (23), +1 Constitution (13), +1
Dexterity (15), +1 Intelligence (9), +1 Wisdom (13), +1 Charisma (11)
New Encounter Attack Power: Bludgeoning Vise (MP2)
New Feat: Improved Defenses (HotFL)
New Paragon Path: Adroit Explorer (PHB 2)
Magic Items (Expected GP = 32,000):
L13 (17,000 gp): +3 Flail of Winds Net (D391)
L7 (2,600 gp): +2 Veteran’s Drakescale Armor (AV)
L11 (9,000 gp): +3 Distance Net (AV)
L6 (1,800 gp): +2 Amulet of Protection (PHB)
TOTAL: 30,400 gp
Discussion:
Ned
hits paragon tier, and since there aren’t really any paragon paths that
speak to him, Ned goes with the tested and true Adroit Explorer,
picking up Bludgeoning Vise as his Ambitious Effort, which gives him a
nice dazing attack, in addition to getting damage resistance during
action points. Ned also picks up Improved Defenses, which make him even
harder to escape from when grabbing someone, and he upgrades his primary
and secondary weapons.
Changes
+6 HP
+1 to attacks, defenses, and checks
New Utility Power: Destined for Greatness (MP2)
New Feat: Dragging Flail (MP)
Magic Items (Expected GP = 48,000):
L13 (17,000 gp): +3 Flail of Winds Net (D391)
L12 (13,000 gp): +3 Veteran’s Wyvernscale Armor (AV)
L11 (9,000 gp): +3 Distance Net (AV)
L11 (9,000 gp): +3 Amulet of Protection (PHB)
TOTAL: 48,000 gp
Discussion:
This
is another great level for Ned. Destined for Greatness helps keep him
alive when he fails a save, and the Dragging Flail feat allows him to
slide every enemy he knocks prone. And because of earlier feats he took,
that should happen often. This also synergizes with the Flail of Winds
to send enemies all over the place. Finally, Ned also upgrades his armor
and amulet as well.
Changes
+6 HP
New Encounter Attack Power: Stranglehold (MP2)
Magic Items (Expected GP = 64,000):
L13 (17,000 gp): +3 Flail of Winds Net (D391)
L12 (13,000 gp): +3 Veteran’s Wyvernscale Armor (AV)
L11 (9,000 gp): +3 Distance Net (AV)
L11 (9,000 gp): +3 Amulet of Protection (PHB)
TOTAL: 48,000 gp
Discussion:
You lose slamming rush, but in its place, take Stranglehold, which grabs, dazes, and can be used as an opportunity attack. Nice!
Changes
+7 HP
+1 to attacks, defenses, and checks
Ability Score Boosts: +1 Strength (24), +1 Dexterity (16)
New Feat: Armor Specialization (Scale) (PHB)
Magic Items (Expected GP = 80,000):
L13 (17,000 gp): +3 Flail of Winds Net (D391)
L12 (13,000 gp): +3 Veteran’s Wyvernscale Armor (AV)
L11 (9,000 gp): +3 Distance Net (AV)
L11 (9,000 gp): +3 Amulet of Protection (PHB)
TOTAL: 48,000 gp
Discussion:
A
boost to Strength boosts your accuracy once again, and Armor
Specialization (Scale) gives Ned’s AC a bonus as well. Not too bad.
Changes
+6 HP
New Daily Attack Power: Dust Storm Assault (DSCG)
Magic Items (Expected GP = 112,000):
L13 (17,000 gp): +3 Flail of Winds Net (D391)
L12 (13,000 gp): +3 Veteran’s Wyvernscale Armor (AV)
L11 (9,000 gp): +3 Distance Net (AV)
L11 (9,000 gp): +3 Amulet of Protection (PHB)
TOTAL: 48,000 gp
Discussion:
This
level, Ned trades in Bedeviling Assault for Dust Storm Assault, which
allows him to strike at foes that attack his allies and thought that
they were beyond his reach.
Changes
+6 HP
+1 to attacks, defenses, and checks
New Utility Power: Painful Drag (DSCG)
Retrained Utility Power: Glowering Threat (HotFL)
New Feat: Pin Down (D368)
Magic Items (Expected GP = 160,000):
L18 (85,000 gp): +4 Flail of Winds Net (D391)
L12 (13,000 gp): +3 Veteran’s Wyvernscale Armor (AV)
L11 (45,000 gp): +4 Distance Net (AV)
L11 (9,000 gp): +3 Amulet of Protection (PHB)
TOTAL: 152,000 gp
Discussion:
Oh
boy, where to start? First off, Ned gets Painful Drag, which is similar
to forceful drag but has a combat advantage rider instead of knocking
an enemy prone. Since you knock prone enough as it is, Forceful Drag is
then retrained into Glowering Threat, which basically makes a group of
enemies impotent unless they attack Ned. Ned also gets the Pin Down
feat, which makes the prone enemies he grabs incapable of standing up
unless they escape his grab first. Finally, Ned upgrades his primary and
secondary weapons.
Changes
+6 HP
New Encounter Attack Power: Vicious Uppercut (MP2)
Magic Items (Expected GP = 240,000):
L18 (85,000 gp): +4 Flail of Winds Net (D391)
L17 (65,000 gp): +4 Veteran’s Wyrmscale Armor (AV)
L16 (45,000 gp): +4 Distance Net (AV)
L16 (45,000 gp): +4 Amulet of Protection (PHB)
TOTAL: 240,000 gp
Discussion:
In
addition to upgrading his Armor and Amulet, Ned picks up the awesome
Vicious Uppercut, which hurts an enemy before a stunning unarmed attack
is made. He loses Rain of Blows to get it, but it’s awesome enough that
it’s worth it to lose that power.
Changes
+7 HP
+1 to attacks, defenses, and checks
Ability Score Boosts: +1 Strength (25), +1 Dexterity (17)
New Feat: Crushing Pin (MP2)
Magic Items (Expected GP = 320,000):
L18 (85,000 gp): +4 Flail of Winds Net (D391)
L17 (65,000 gp): +4 Veteran’s Wyrmscale Armor (AV)
L16 (45,000 gp): +4 Distance Net (AV)
L16 (45,000 gp): +4 Amulet of Protection (PHB)
TOTAL: 240,000 gp
Discussion:
All
right, the main change you’ll be seeing here is Crushing Pin, which
allows Ned to deal some damage to enemies who fail to escape his grabs. A
little extra damage never hurts you.
Changes
+6 HP
New Daily Attack Power: Smash and Grab (MP)
Magic Items (Expected GP = 400,000):
L18 (85,000 gp): +4 Flail of Winds Net (D391)
L17 (65,000 gp): +4 Veteran’s Wyrmmscale Armor (AV)
L16 (45,000 gp): +4 Distance Net (AV)
L16 (45,000 gp): +4 Amulet of Protection (PHB)
TOTAL: 240,000 gp
Discussion:
You
get the awesome Smash and Grab this level. While the Temporary HP you
get from it is low, and you miss out on the axe, hammer, or mace rider,
the grabbing part of this is so awesome that you don’t need that other
stuff anyway. A worthy successor to Villain’s Menace, which is retired.
Changes
+6 HP
+1 to attacks, defenses, and checks
New Daily Attack Power: Bloodied Greatness (PHB2)
New Feat: Brawler Guard
Magic Items (Expected GP = 560,000):
L18 (85,000 gp): +4 Flail of Winds Net (D391)
L17 (65,000 gp): +4 Veteran’s Wyrmscale Armor (AV)
L16 (45,000 gp): +4 Distance Net (AV)
L16 (45,000 gp): +4 Amulet of Protection (PHB)
TOTAL: 240,000 gp
Discussion:
The Adroit Explorer capstone, Bloodied Greatness, is pretty awesome. You also get Brawler Guard, for a small boost to AC.
Race: Human (PHB)
Class: Fighter (PHB)
Combat Feature: Combat Superiority (PHB)
Fighter Talent: Brawler Style (MP2)
Paragon Path: Adroit Explorer (PHB 2)
Epic Destiny: Indomitable Champion (HotFL)
Background: Auspicious Birth (D 366)
Ability Scores, with racial adjustments:
Strength 28 (+9)
Constitution 14 (+2)
Dexterity 20 (+5)
Intelligence 10 (+0)
Wisdom 14 (+2)
Charisma 12 (+1)
HP: 163 --> 15 base, +28 Strength, +120 Levels
Bloodied: 81 HP or less
Healing Surges: 11 --> 9 base, +2 Constitution
Healing Surge Value: 40 HP
AC: 37 --> 10 base, +10 armor, +1 Brawler Bonus, +10 Levels, +4 enhancement bonus, +1 feat, +1 shield
Fortitude:
41 --> 10 base, +9 ability (Strength), +2 class, +2 Brawler Bonus,
+1 racial, +10 Levels, +4 enhancement bonus, +3 Feat
Reflex: 34 --> 10 base, +5 ability (Dexterity), +1 racial, +10 Levels, +4 enhancement bonus, +3 Feat, +1 shield
Will: 30 --> 10 base, +2 ability (Wisdom), +1 racial, +10 Levels, +4 enhancement bonus, +3 Feat
Initiative: +15 --> +5 ability (Dexterity), +10 Levels
Speed: 6 --> 6 base
At-Will Attack Powers:
L1 - Cleave (PHB)
L1 - Grappling Strike (MP2)
LX – Net Snare (D386)
Encounter Attack Powers:
L7 – Come and Get It (PHB)
L13 – Stranglehold (MP2)
L13 – Stranglehold (MP2)
L17 – Vicious Uppercut (MP2)
Daily Attack Powers:
L5 – Rain of Steel (PHB)
L15 – Dust Storm Assault (DSCG)
L19 – Smash and Grab (MP)
L20 – Bloodied Greatness (PHB2)
Utility Powers
LX – Deft Diver (D386)
L2 – Glowering Threat (HotFL)
L6 – Dauntless Endurance (HotFL)
L10 – Clearheaded (HotFL)
L12 – Destined for Greatness (PHB2)
L16 – Painful Drag (MP2)
Skills:
Athletics (+24) --> +9 ability (Strength), +5 trained, +10 Levels
Endurance (+19) --> +2 ability (Constitution), +2 (Feat), +5 trained, +10 Levels
Heal (+17) --> +2 ability (Wisdom), +5 trained, +10 Levels
Intimidate (+16) --> +1 ability (Charisma), +5 trained, +10 Levels
Feats:
L1 – Fomagather Heritage (D386)
L1 – Foamgather Warrior (Human Bonus Feat) (D386)
L2 – Inescapable Hold (MP2)
L4 – Master at Arms (HotFL)
L6 – Net Training (D368)
L8 – World Serpent’s Grasp (HotFK)
L10 – Deft Hurler Style (D368)
L11 – Improved Defenses (HotFL)
L12 – Dragging Flail
L14 – Armor Specialization (Scale)
L16 – Pin Down
L18 – Crushing Pin
L20 – Brawler Guard
L21 – Rapid Combat Challenge
Changes
+9 HP
New
Ability Score Boosts: +3 Strength (28), +1 Constitution (14), +3
Dexterity (20), +1 Intelligence (10), +1 Wisdom (14), +1 Charisma (12)
Retrained Encounter Power: Stranglehold
New Feat: Rapid Combat Challenge (D387)
New Epic Destiny: Indomitable Champion (PHB 2)
Magic Items (Expected GP = 800,000):
L23 (425,000 gp): +5 Flail of Winds Net (D391)
L17 (65,000 gp): +4 Veteran’s Wyrmscale Armor (AV)
L21 (225,000 gp): +5 Distance Net (AV)
L16 (45,000 gp): +4 Amulet of Protection (PHB)
TOTAL: 740,000 gp
Discussion:
Upon
entering the epic tier, Ned assumes the destiny of an Indomitable
Champion, which rockets his strength and dexterity scores up. He also
picks up Rapid Combat Challenge, which allows him to respond to multiple
foes, replaces Bludeoning Vise with another Stranglehold, and ups his
primary and secondary weapon.
Changes
+6 HP
+1 to attacks, defenses, and checks
New Utility Power: Undeniable Challenge (MP2)
New Feat: Mobile Warrior (MP)
Magic Items (Expected GP = 1,200,000):
L23 (425,000 gp): +5 Flail of Winds Net (D391)
L22 (325,000 gp): +5 Veteran’s Wyrmscale Armor (AV)
L21 (225,000 gp): +5 Distance Net (AV)
L21 (225,000 gp): +5 Amulet of Protection (PHB)
TOTAL: 1,200,000 gp
Discussion:
Ned
ups his armor and amulet this level. He also picks up Undeniable
Challenge, which makes him the focus of attention, and Mobile Warrior,
which let him be where he needs to be as he hits enemies with his net. A
good level.
Changes
+6 HP
New Encounter Attack Power: Warrior’s Urging (PHB)
Magic Items (Expected GP = 1,600,000):
L23 (425,000 gp): +5 Flail of Winds Net (D391)
L22 (325,000 gp): +5 Veteran’s Wyrmscale Armor (AV)
L21 (225,000 gp): +5 Distance Net (AV)
L21 (225,000 gp): +5 Amulet of Protection (PHB)
TOTAL: 1,200,000 gp
Discussion:
You upgrade Come and Get It to it’s Epic level version, Warrior’s Urging. Not much else to say here.
Changes
+7 HP
+1 to attacks, defenses, and checks
Ability Score Boosts: +1 Strength (29), +1 Dexterity (21)
New Feat: Flail Mastery (PHB)
Magic Items (Expected GP = 2,100,000):
L23 (425,000 gp): +5 Flail of Winds Net (D391)
L22 (325,000 gp): +5 Veteran’s Wyrmscale Armor (AV)
L21 (225,000 gp): +5 Distance Net (AV)
L21 (225,000 gp): +5 Amulet of Protection (PHB)
TOTAL: 1,200,000 gp
Discussion:
In
addition to ability score boosts and an expanded crit range with your
net attacks, your Epic Destiny gives you some extra HP and defenses at
this level. Awesome!
Changes
+6 HP
New Daily Attack Power: Reaper’s Stance (PHB)
Magic Items (Expected GP = 2,800,000):
L23 (425,000 gp): +5 Flail of Winds Net (D391)
L22 (325,000 gp): +5 Veteran’s Wyrmscale Armor (AV)
L21 (225,000 gp): +5 Distance Net (AV)
L21 (225,000 gp): +5 Amulet of Protection (PHB)
TOTAL: 1,200,000 gp
Discussion:
You
replace Rain of Steel with Reaper’s Stance this level. While the
expanded crit range of the power is redundant, all the extra damage
you’ll be handing out means you’ll hardly notice it.
Changes
+6 HP
+1 to attacks, defenses, and checks
New Utility Power: Epic Tenacity
New Feat: Martial Mastery (MP)
Magic Items (Expected GP = 4,000,000):
L23 (2,125,000 gp): +6 Flail of Winds Net (D391)
L22 (325,000 gp): +5 Veteran’s Wyrmscale Armor (AV)
L21 (1,125,000 gp): +6 Distance Net (AV)
L21 (225,000 gp): +5 Amulet of Protection (PHB)
TOTAL: 3,800,000 gp
Discussion:
Ned
gets Epic Tenacity this level, which is a “get out of death free”
power, which should prove helpful. Ned also picks up Martial Mastery,
which allows him to regain powers of his in the heat of combat. Finally,
Ned upgrades his primary and secondary weapons to their final forms.
Changes
+6 HP
New Encounter Attack Power: Trollclaw Grip (MP2)
Magic Items (Expected GP = 6,000,000):
L23 (2,125,000 gp): +6 Flail of Winds Net (D391)
L22 (1,625,000 gp): +6 Veteran’s Elderscale Armor (AV)
L21 (1,125,000 gp): +6 Distance Net (AV)
L21 (1,125,000 gp): +6 Amulet of Protection (PHB)
TOTAL: 6,000,000 gp
Discussion:
Ned
loses one of his uses of Stranglehold to pick up the awesome Trollclaw
Grip, which should keep an enemy immobilized for quite some time. He
also brings his armor and amulet up to their fullest potential.
Changes
+7 HP
+1 to attacks, defenses, and checks
Ability Score Boosts: +1 Strength (30), +1 Dexterity (22)
New Feat: Superior Initiative (PHB3)
Magic Items (Expected GP = 8,000,000):
L23 (2,125,000 gp): +6 Flail of Winds Net (D391)
L22 (1,625,000 gp): +6 Veteran’s Elderscale Armor (AV)
L21 (1,125,000 gp): +6 Distance Net (AV)
L21 (1,125,000 gp): +6 Amulet of Protection (PHB)
TOTAL: 6,000,000 gp
Discussion:
Ned’s Strength and Dexterity go up as high as they will go, and Ned picks up Superior Initiative, because going first is nice.
Changes
+6 HP
New Daily Attack Power: Force the Battle (PHB)
Magic Items (Expected GP = 10,000,000):
L23 (2,125,000 gp): +6 Flail of Winds Net (D391)
L22 (1,625,000 gp): +6 Veteran’s Elderscale Armor (AV)
L21 (1,125,000 gp): +6 Distance Net (AV)
L21 (1,125,000 gp): +6 Amulet of Protection (PHB)
TOTAL: 6,000,000 gp
Discussion:
You lose Sand Storm Assault, and pick up Force the Battle, which is a front runner for best Fighter Power ever.
Race: Human (PHB)
Class: Fighter (PHB)
Combat Feature: Combat Superiority (PHB)
Fighter Talent: Brawler Style (MP2)
Paragon Path: Adroit Explorer (PHB 2)
Epic Destiny: Indomitable Champion (HotFL)
Background: Auspicious Birth (D 366)
Ability Scores, with racial adjustments:
Strength 30 (+10)
Constitution 14 (+2)
Dexterity 22 (+6)
Intelligence 10 (+0)
Wisdom 14 (+2)
Charisma 12 (+1)
HP: 239 --> 15 base, +30 Strength, +174 Levels, +20 Indomitable Champion
Bloodied: 119 HP or less
Healing Surges: 11 --> 9 base, +2 Constitution
Healing Surge Value: 59 HP
AC: 47 --> 10 base, +13 armor, +1 Brawler Bonus, +15 Levels, +6 enhancement bonus, +1 feat, +1 shield
Fortitude:
53 --> 10 base, +10 ability (Strength), +2 class, +2 Brawler Bonus,
+1 racial, +15 Levels, +6 enhancement bonus, +3 Feat, +4 Epic Fortitude
Reflex: 42 --> 10 base, +6 ability (Dexterity), +1 racial, +15 Levels, +6 enhancement bonus, +3 Feat, +1 shield
Will: 37 --> 10 base, +2 ability (Wisdom), +1 racial, +15 Levels, +6 enhancement bonus, +3 Feat
Initiative: +29 --> +6 ability (Dexterity), +15 Levels, +8 (feat)
Speed: 6 --> 6 base
At-Will Attack Powers:
L1 - Cleave (PHB)
L1 - Grappling Strike (MP2)
LX – Net Snare (D386)
Encounter Attack Powers:
L13 – Stranglehold (MP2)
L17 – Vicious Uppercut (MP2)
L23 – Warrior’s Urging (PHB)
L23 – Trollclaw Grip (MP2)
Daily Attack Powers:
L19 – Smash and Grab (MP)
L20 – Bloodied Greatness (PHB2)
L25 – Reaper’s Stance (PHB)
L29 – Warrior’s Urgiing (PHB)
Utility Powers
LX – Deft Diver (D386)
L2 – Glowering Threat (HotFL)
L6 – Dauntless Endurance (HotFL)
L10 – Clearheaded (HotFL)
L12 – Destined for Greatness (PHB2)
L16 – Painful Drag (MP2)
L22 – Undeniable Challenge (MP2)
L26 – Epic Tenacity (HotFL)
L30 – Unmatched Defense (HotFL)
Skills:
Athletics (+30) --> +10 ability (Strength), +5 trained, +15 Levels
Endurance (+24) --> +2 ability (Constitution), +2 (Feat), +5 trained, +15 Levels
Heal (+22) --> +2 ability (Wisdom), +5 trained, +15 Levels
Intimidate (+21) --> +1 ability (Charisma), +5 trained, +15 Levels
Feats:
L1 – Fomagather Heritage (D386)
L1 – Foamgather Warrior (Human Bonus Feat) (D386)
L2 – Inescapable Hold (MP2)
L4 – Master at Arms (HotFL)
L6 – Net Training (D368)
L8 – World Serpent’s Grasp (HotFK)
L10 – Deft Hurler Style (D368)
L11 – Improved Defenses (HotFL)
L12 – Dragging Flail (MP)
L14 – Armor Specialization (Scale) (PHB)
L16 – Pin Down (D368)
L18 – Crushing Pin (MP2)
L20 – Brawler Guard (MP2)
L21 – Rapid Combat Challenge (D387)
L22 – Mobile Warrior (MP)
L24 – Flail Mastery (PHB)
L26 – Martial Mastery (MP)
L28 – Superior Initiative (PHB3)
L30 – Epic Fortitude (PHB3)
Changes
+6 HP
New Utility Power: Unmatched Defense (HotFK)
New Feat: Epic Fortitude (PHB3)
Magic Items (Expected GP = 14,625,000):
L23 (2,125,000 gp): +6 Flail of Winds Net (D391)
L22 (1,625,000 gp): +6 Veteran’s Elderscale Armor (AV)
L21 (1,125,000 gp): +6 Distance Net (AV)
L21 (1,125,000 gp): +6 Amulet of Protection (PHB)
TOTAL: 6,000,000 gp
Discussion:
At
the end of his long, winding road to power, Ned gets a few more things
in his arsenal. He gets the Indomitable Champion utility, Unmatched
Defense, which he can use to basically make 1 attack a day against him
miss, and Epic Fortitude, so that not even the Gods can escape his grip.
Build Goal and Tactics
Ned is a simple fisherman from Foamgather, but he's never let anything in his net get away. His indomitable fortitude and all kinds of tricks he uses to knock his enemy down and slide them about ensure that his enemies do what he wants them to. Ned starts out as a typical Brawler fighter, albiet using an unusual weapon (the net). Gradually though, his skill with the net improves as he grows in level. Eventually, by mid paragon tier, Ned should be able to knock enemies prone and slide them around regularly. How does he do this?
Net Training slows enemies
World Serpent's Grasp knocks prone enemies that have been slowed
Dragging Flail allows Ned to slide enemies he knocks prone
Pin Down forces prone enemies to stay prone while Ned grabs them
Additionally, Ned also possesses Net Snare, which allows him to grab enemies that are several squares away from him, an ability that most Brawlers will envy. He can also draw the attention of multiple foes if he has to with Cleave enhanced by Deft Hurler style if the situation warrants it.
Other Minutae
Special thanks to lordduskblade, whose format I've shamelessly ripped off and whose Fighter guide helped determine some aspects of the build.