I've
seen many people complain that their group doesn't like using some
aspect of a CO build, due to Radiant/Frost, or Forgotten Realms/Eberron,
or even that it was just TOO optimized and would overwhelm a playing
table. That inspired me to build this. I present to you a
strong defender with super-high defenses, strong mobility to chase down
those who try to evade you, and who can beat you down with his baseball
bat like a redneck beating his kids...
Slammin Sammy Sosa
1 - Assault Swordmage, for superior base running speed
2 - Fighter, high on-base percentage to advance the runner
3 - Wandering Swordmage, high versatility
4 - Sage of Ages, strong clean-up hitter, hits it out of the park
5 - Low Equipment Reliability, nice strong hitter, also a well-rounded player (the build listed below still has 5,075,000 gp available)
6 - High NADs, strong but doesn't hit for a high average, buried in the middle of the order
7 - Mark Punishment, solid Mendoza line hitter, but enables another person to take an at-bat as well
8 - Platemail, weak hitter, strong defense up the middle however
9 - Aversion Staff, your pitching staff is always 9th..needs trade to American League, but pitching wins games
Little Leagues:
Early heroic is basic and boring, typical of all characters. Start out with Burst powers on the fighter side and mobility/burst powers on the swordmage side, so you can piss off/mark several creatures. Remember that your Combat Challenge only triggers on fighter powers. Advise using a fighter burst to mark a bunch then using your Minor to hit a target further away with your Aegis of Assault.
Junior Varsity:
Late heroic is characterized by the strong addition of Come and Get It (Fighter 7) as well as defensive benefits from the Aversion Staff and Hafted Defense/Staff Fighting.
Varsity:
Early paragon is great. Nothing beats an all-expenses paid scholarship to Wandering Swordmage University. The ability to mark two enemies in a burst 4 provides greater enhancement to your mobility, and ensures that you can pull a large number of opponents onto yourself while still helping your ranged allies.
Minor Leagues:
Later paragon is more of the same, your defenses are starting to lag a bit behind, as is your mark punishment. This is the time of struggles. Do you have what it takes to get over the hump and make it to the big leagues? Better be prepared, just in case. Pick up Skill Focus (Arcana) and Arcane Familiar (any with a + to Arcana).
Major League Baseball:
Congratulations, you've made it. Time to start shoring up your weak spots, as major-league hitters don't care how strong you are, they went to knock you out every time. Time to pick up some key pieces of equipment. To celebrate your new contract, pick up the requisite car, house, house for your parents, and a Moonstone Sphere for a bonus to Arcana. A Ring of Wizardry will tide you over until you can afford an Iron of Spite, possibly as a bonus once you make the All-Star team. The additions of Total Aegis and Allied Opportunity will ensure that the opposing team respects you. Assuming that Rapid Aegis Reaction and Strength Through Challenge aren't put on the banned substance list (hey, Sammy's never admitted to using Performance Enhancing Drugs, why should you?), make sure you get those early.
Perennial All-Star:
It's late epic, time to think about retirement. By this point you have all those important tools in your bag and you've got a tricked out motorhome full of electronics. Think about how you want to enjoy your retirement, maybe spend some time with your kids. There's very little about baseball you don't know anymore, thanks to Trick of Knowledge. Like the cagey veteran you are, you've learned how to roam the field better, your Aegis of Assault now covers a Close Burst 5.
At level 30 your base defenses are 48 AC, 46 Fortitude, 45 Reflex, 41 Will
Your Aversion Staff adds +2 to all defenses against creatures suffering effects caused by you (like being marked)
Daunting Challenge improves your marks to a -3 penalty to enemy attacks against your allies
Trick of Knowledge, assuming a roll of 51 or higher, will add another 2 to all defenses.
As a result, your defenses (against marks) is an expected 52a, 50f, 49r, 45w. Strong defenses.
Slammin Sammy Sosa
The Batting Order
1 - Assault Swordmage, for superior base running speed
2 - Fighter, high on-base percentage to advance the runner
3 - Wandering Swordmage, high versatility
4 - Sage of Ages, strong clean-up hitter, hits it out of the park
5 - Low Equipment Reliability, nice strong hitter, also a well-rounded player (the build listed below still has 5,075,000 gp available)
6 - High NADs, strong but doesn't hit for a high average, buried in the middle of the order
7 - Mark Punishment, solid Mendoza line hitter, but enables another person to take an at-bat as well
8 - Platemail, weak hitter, strong defense up the middle however
9 - Aversion Staff, your pitching staff is always 9th..needs trade to American League, but pitching wins games
Career Advancement
Little Leagues:
Early heroic is basic and boring, typical of all characters. Start out with Burst powers on the fighter side and mobility/burst powers on the swordmage side, so you can piss off/mark several creatures. Remember that your Combat Challenge only triggers on fighter powers. Advise using a fighter burst to mark a bunch then using your Minor to hit a target further away with your Aegis of Assault.
Junior Varsity:
Late heroic is characterized by the strong addition of Come and Get It (Fighter 7) as well as defensive benefits from the Aversion Staff and Hafted Defense/Staff Fighting.
Varsity:
Early paragon is great. Nothing beats an all-expenses paid scholarship to Wandering Swordmage University. The ability to mark two enemies in a burst 4 provides greater enhancement to your mobility, and ensures that you can pull a large number of opponents onto yourself while still helping your ranged allies.
Minor Leagues:
Later paragon is more of the same, your defenses are starting to lag a bit behind, as is your mark punishment. This is the time of struggles. Do you have what it takes to get over the hump and make it to the big leagues? Better be prepared, just in case. Pick up Skill Focus (Arcana) and Arcane Familiar (any with a + to Arcana).
Major League Baseball:
Congratulations, you've made it. Time to start shoring up your weak spots, as major-league hitters don't care how strong you are, they went to knock you out every time. Time to pick up some key pieces of equipment. To celebrate your new contract, pick up the requisite car, house, house for your parents, and a Moonstone Sphere for a bonus to Arcana. A Ring of Wizardry will tide you over until you can afford an Iron of Spite, possibly as a bonus once you make the All-Star team. The additions of Total Aegis and Allied Opportunity will ensure that the opposing team respects you. Assuming that Rapid Aegis Reaction and Strength Through Challenge aren't put on the banned substance list (hey, Sammy's never admitted to using Performance Enhancing Drugs, why should you?), make sure you get those early.
Perennial All-Star:
It's late epic, time to think about retirement. By this point you have all those important tools in your bag and you've got a tricked out motorhome full of electronics. Think about how you want to enjoy your retirement, maybe spend some time with your kids. There's very little about baseball you don't know anymore, thanks to Trick of Knowledge. Like the cagey veteran you are, you've learned how to roam the field better, your Aegis of Assault now covers a Close Burst 5.
Career Statistics
At level 30 your base defenses are 48 AC, 46 Fortitude, 45 Reflex, 41 Will
Your Aversion Staff adds +2 to all defenses against creatures suffering effects caused by you (like being marked)
Daunting Challenge improves your marks to a -3 penalty to enemy attacks against your allies
Trick of Knowledge, assuming a roll of 51 or higher, will add another 2 to all defenses.
Show
With a 48 Arcana modifier, you have an 85% chance of getting 51+, which grants the +3 to all defenses, as well as the one reroll granted by your Prescient Knowledge class feature. This equates to a slim 2.25% chance of failure.
If you're lucky enough to be able to pick up a Forgotten Realms background, you can switch to the High Imaskar background, which grants you yet another reroll, at the cost of dropping your success per roll down to 75%. The net result of this change is that your chance of failure is now a mere 1.56%...truly a Hall of Fame ERA.
With a 48 Arcana modifier, you have an 85% chance of getting 51+, which grants the +3 to all defenses, as well as the one reroll granted by your Prescient Knowledge class feature. This equates to a slim 2.25% chance of failure.
If you're lucky enough to be able to pick up a Forgotten Realms background, you can switch to the High Imaskar background, which grants you yet another reroll, at the cost of dropping your success per roll down to 75%. The net result of this change is that your chance of failure is now a mere 1.56%...truly a Hall of Fame ERA.
As a result, your defenses (against marks) is an expected 52a, 50f, 49r, 45w. Strong defenses.
Detailed Career
Show
====== Created Using Wizards of the Coast D&D Character Builder ======
Slammin Sammy, level 30
Genasi, Fighter|Swordmage, Wandering Swordmage, Sage of Ages
Swordmage Aegis (Hybrid): Aegis of Assault
Hybrid Talent: Fighter Armor Proficiency
Versatile Expertise: Versatile Expertise (Staff)
Versatile Expertise: Versatile Expertise (Heavy Blade)
Elemental Manifestation: Plaguesoul
Background: Genasi - Academic Exhibit (+2 to Arcana)
FINAL ABILITY SCORES
Str 26, Con 15, Dex 12, Int 24, Wis 16, Cha 10.
STARTING ABILITY SCORES
Str 16, Con 13, Dex 10, Int 15, Wis 13, Cha 8.
AC: 48 Fort: 46 Reflex: 45 Will: 41
HP: 204 Surges: 10 Surge Value: 51
TRAINED SKILLS
Intimidate +26, Arcana +48, Insight +23
UNTRAINED SKILLS
Acrobatics +14, Bluff +15, Diplomacy +15, Dungeoneering +24, Endurance +17, Heal +18, History +31, Nature +26, Perception +23, Religion +28, Stealth +14, Streetwise +15, Thievery +14, Athletics +21
FEATS
Level 1: Hybrid Talent
Level 2: Genasi Fire Affinity (retrained to Armor Proficiency (Plate) at Level 22)
Level 4: Marked Fury (retrained to Allied Opportunity at Level 24)
Level 6: Versatile Expertise
Level 8: Hafted Defense
Level 10: Staff Fighting
Level 11: Aegis Accuracy
Level 12: Shocking Flame (retrained to Armor Specialization (Plate) at Level 23)
Level 14: Double Aegis (retrained to Total Aegis at Level 21)
Level 16: Daunting Challenge
Level 18: Arcane Familiar
Level 20: Skill Focus (Arcana)
Level 21: Rapid Aegis Reaction
Level 22: Strength through Challenge
Level 24: Epic Fortitude
Level 26: Epic Will
Level 28: Epic Reflexes
Level 30: Robust Defenses
POWERS
Hybrid at-will 1: Threatening Rush
Hybrid at-will 1: Booming Blade
Hybrid encounter 1: Sword of Sigils
Hybrid daily 1: Sweeping Frostblade
Hybrid utility 2: Host of Shields
Hybrid encounter 3: Sweeping Slash
Hybrid daily 5: Nimble Bladestorm
Hybrid utility 6: Rock Steady
Hybrid encounter 7: Come and Get It
Hybrid daily 9: One Against Many
Hybrid utility 10: Menacing Stance
Hybrid encounter 13: Binding Light (replaces Sword of Sigils)
Hybrid daily 15: Free the Storm Within (replaces Sweeping Frostblade)
Hybrid utility 16: Ironskin
Hybrid encounter 17: Lunging Dervish (replaces Sweeping Slash)
Hybrid daily 19: Whirling Threat (replaces Nimble Bladestorm)
Hybrid utility 22: Giant's Might
Hybrid encounter 23: Warrior's Urging (replaces Come and Get It)
Hybrid daily 25: Storm's Fury Strike (replaces Free the Storm Within)
Hybrid encounter 27: Maelstrom Blade (replaces Binding Light)
Hybrid daily 29: Transdimensional Invasion (Dr385) (replaces One Against Many)
ITEMS
Amulet of Protection +6, Aversion Staff +6, Iron of Spite (epic tier), Moonstone Sphere (epic tier), Summoned Godplate Armor +6
====== Copy to Clipboard and Press the Import Button on the Summary Tab ======
====== Created Using Wizards of the Coast D&D Character Builder ======
Slammin Sammy, level 30
Genasi, Fighter|Swordmage, Wandering Swordmage, Sage of Ages
Swordmage Aegis (Hybrid): Aegis of Assault
Hybrid Talent: Fighter Armor Proficiency
Versatile Expertise: Versatile Expertise (Staff)
Versatile Expertise: Versatile Expertise (Heavy Blade)
Elemental Manifestation: Plaguesoul
Background: Genasi - Academic Exhibit (+2 to Arcana)
FINAL ABILITY SCORES
Str 26, Con 15, Dex 12, Int 24, Wis 16, Cha 10.
STARTING ABILITY SCORES
Str 16, Con 13, Dex 10, Int 15, Wis 13, Cha 8.
AC: 48 Fort: 46 Reflex: 45 Will: 41
HP: 204 Surges: 10 Surge Value: 51
TRAINED SKILLS
Intimidate +26, Arcana +48, Insight +23
UNTRAINED SKILLS
Acrobatics +14, Bluff +15, Diplomacy +15, Dungeoneering +24, Endurance +17, Heal +18, History +31, Nature +26, Perception +23, Religion +28, Stealth +14, Streetwise +15, Thievery +14, Athletics +21
FEATS
Level 1: Hybrid Talent
Level 2: Genasi Fire Affinity (retrained to Armor Proficiency (Plate) at Level 22)
Level 4: Marked Fury (retrained to Allied Opportunity at Level 24)
Level 6: Versatile Expertise
Level 8: Hafted Defense
Level 10: Staff Fighting
Level 11: Aegis Accuracy
Level 12: Shocking Flame (retrained to Armor Specialization (Plate) at Level 23)
Level 14: Double Aegis (retrained to Total Aegis at Level 21)
Level 16: Daunting Challenge
Level 18: Arcane Familiar
Level 20: Skill Focus (Arcana)
Level 21: Rapid Aegis Reaction
Level 22: Strength through Challenge
Level 24: Epic Fortitude
Level 26: Epic Will
Level 28: Epic Reflexes
Level 30: Robust Defenses
POWERS
Hybrid at-will 1: Threatening Rush
Hybrid at-will 1: Booming Blade
Hybrid encounter 1: Sword of Sigils
Hybrid daily 1: Sweeping Frostblade
Hybrid utility 2: Host of Shields
Hybrid encounter 3: Sweeping Slash
Hybrid daily 5: Nimble Bladestorm
Hybrid utility 6: Rock Steady
Hybrid encounter 7: Come and Get It
Hybrid daily 9: One Against Many
Hybrid utility 10: Menacing Stance
Hybrid encounter 13: Binding Light (replaces Sword of Sigils)
Hybrid daily 15: Free the Storm Within (replaces Sweeping Frostblade)
Hybrid utility 16: Ironskin
Hybrid encounter 17: Lunging Dervish (replaces Sweeping Slash)
Hybrid daily 19: Whirling Threat (replaces Nimble Bladestorm)
Hybrid utility 22: Giant's Might
Hybrid encounter 23: Warrior's Urging (replaces Come and Get It)
Hybrid daily 25: Storm's Fury Strike (replaces Free the Storm Within)
Hybrid encounter 27: Maelstrom Blade (replaces Binding Light)
Hybrid daily 29: Transdimensional Invasion (Dr385) (replaces One Against Many)
ITEMS
Amulet of Protection +6, Aversion Staff +6, Iron of Spite (epic tier), Moonstone Sphere (epic tier), Summoned Godplate Armor +6
====== Copy to Clipboard and Press the Import Button on the Summary Tab ======