Stormbringer: Warlord/Battlelord of Kord/Warmaster
This Build uses the following sources:
AV - Adventurer's Vault
AV 2 - Adventurer's Vault 2
D XXX - Dragon Magazine, issue XXX
DSCS - Dark Sun Campaign Setting
EPG - Eberron Player’s Guide
MP - Martial Power
MP 2 - Martial Power 2
PHB - Player's Handbook
PHB 2 - Player's Handbook 2
PHB 3 - Player's Handbook 3
Build Goal and Tactics
The goal of this build was to make a Warlord that could enable his party to perform offensive explosions, or novas, more efficiently. To that end, this build has two specialties: granting attacks and buffing attacks, which makes your allies exponentially more dangerous. Don’t think he’s all about his allies, though; some of these buffs can apply to him, and he is well-armored and deals solid damage, especially while charging (which also enables your allies). However, this build is not for the faint of heart; you take plenty of risks to get these abilities (I am of the opinion it's well worth the price).
The tactics differ somewhat from other Warlords; this build is made to be in the front-line, giving and taking damage. He uses his healing powers to keep himself and his allies on their feet while they relentlessly pound the front. Also look to buff your allies; you believe in conserving resources by not giving your opponents a chance to hit you back if you can avoid it. A lot of powers grant allies free attacks, so look to be adjacent or flanking with them to maximize potential damage. Every once in a while, you can cut loose and unleash the nova, at which point you show why you're the boss.
Questions/thoughts/comments are welcome.
This Build uses the following sources:
AV - Adventurer's Vault
AV 2 - Adventurer's Vault 2
D XXX - Dragon Magazine, issue XXX
DSCS - Dark Sun Campaign Setting
EPG - Eberron Player’s Guide
MP - Martial Power
MP 2 - Martial Power 2
PHB - Player's Handbook
PHB 2 - Player's Handbook 2
PHB 3 - Player's Handbook 3
Level 1 Snapshot
Race: Dragonborn (PHB)
Class: Warlord (PHB)
Commanding Presence: Bravura Presence (MP)
Leader Feature: Battlefront Leader (MP 2)
Background: Auspicious Birth (D 366)
Theme: Dune Trader (DSCS)
Ability Scores, with racial adjustments:
Strength 18 (+4)
Constitution 12 (+1)
Dexterity 12 (+1)
Intelligence 10 (+0)
Wisdom 8 (-1)
Charisma 18 (+4)
HP: 30 --> 12 base, +18 Strength
Bloodied: 15 HP or less
Healing Surges: 8 --> 7 base, +1 Constitution
Healing Surge Value: 8 HP
AC: 18 --> 10 base, +6 armor, +2 shield
Fortitude: 15 --> 10 base, +4 ability (Strength), +1 class
Reflex: 13 --> 10 base, +1 ability (Dexterity), +2 shield
Will: 15 --> 10 base, +4 ability (Charisma), +1 class
Initiative: +1 --> +1 ability (Dexterity)
Speed: 5 --> 6 base, -1 armor
Inspiring Word:
Usage: Twice per encounter
Range: Close burst 5
Targets: You or one ally in burst
Effect: The target may spend a healing surge and regain 1d6 additional HP. Also, the target may make a saving throw.
Racial Powers:
Dragon Breath (Fire) (PHB)
Theme Powers:
Quick Formation (DSCS)
At-Will Attack Powers:
L1 - Commander's Strike (PHB)
L1 - Intuitive Strike (MP 2)
Encounter Attack Powers:
L1 - Vengeance is Mine (MP 2)
Daily Attack Powers:
L1 - Lamb to the Slaughter (D 381)
Skills:
Athletics (+8) --> +4 ability (Strength), +5 trained, -1 armor
Diplomacy (+9) --> +4 ability (Charisma), +5 trained
History (+7) --> +0 ability (Intelligence), +2 racial, +5 trained
Intimidate (+11) --> +4 ability (Charisma), +2 racial, +5 trained
Feats:
L1 - Mark of Healing (EPG)
Gear (Expected GP = 100):
Longsword (PHB) (15 gp)
Heavy shield (PHB) (10 gp)
Javelin (2) (PHB) (5 gp each, 10 gp total)
Chainmail armor (PHB) (40 gp)
Standard adventurer's kit (PHB) (15 gp)
10 gp
Discussion:
The initial ability score distribution is more important for our Stormbringer than for most other characters. Strength and Charisma get the majority of the build points (9 out of 22 each, for a 16 before racial modifiers) because most of the attack rolls this character will make are modified by Strength, and because most of the bonuses tied to those rolls will depend on Charisma, so this puts him at maximum efficiency. Constitution and Dexteirty receives the majority of the remaining build points (2 out 22 each, for a 12 before racial modifiers) for a bit of defensive well-roundedness and initiative, as well as a bit of extra toughness. You don’t want a penalty on your knowledge skill, though, so the 10 should go in Intelligence, leaving Wisdom as your lone 8.
Early in our Stormbringer's career, we want to establish two things: accuracy (accomplished by having Heavy Blades as the preferred weapon group), and defense (by taking up a shield to make up for the lower Dexterity score). You can't ignore Ranged combat, though, so the Javelins made their way into the build. The skills were taken based on synergy with the character’s primary ability scores and racial bonuses.
As far as powers go, the at-will power Commander's Strike gets one of your Melee allies to beat on a target for you, whereas Intuitive Strike buffs the benefit that combat advantage brings. Vengeance is Mine is a devastating reprisal power, and Lamb to the Slaughter can really pile on the damage on a single target (up to three charges and pull 5? Wow). Also, the Mark of Healing feat is a must-have for any Leader; granting saves is supremely useful to the party as a whole.
Race: Dragonborn (PHB)
Class: Warlord (PHB)
Commanding Presence: Bravura Presence (MP)
Leader Feature: Battlefront Leader (MP 2)
Background: Auspicious Birth (D 366)
Theme: Dune Trader (DSCS)
Ability Scores, with racial adjustments:
Strength 18 (+4)
Constitution 12 (+1)
Dexterity 12 (+1)
Intelligence 10 (+0)
Wisdom 8 (-1)
Charisma 18 (+4)
HP: 30 --> 12 base, +18 Strength
Bloodied: 15 HP or less
Healing Surges: 8 --> 7 base, +1 Constitution
Healing Surge Value: 8 HP
AC: 18 --> 10 base, +6 armor, +2 shield
Fortitude: 15 --> 10 base, +4 ability (Strength), +1 class
Reflex: 13 --> 10 base, +1 ability (Dexterity), +2 shield
Will: 15 --> 10 base, +4 ability (Charisma), +1 class
Initiative: +1 --> +1 ability (Dexterity)
Speed: 5 --> 6 base, -1 armor
Inspiring Word:
Usage: Twice per encounter
Range: Close burst 5
Targets: You or one ally in burst
Effect: The target may spend a healing surge and regain 1d6 additional HP. Also, the target may make a saving throw.
Racial Powers:
Dragon Breath (Fire) (PHB)
Theme Powers:
Quick Formation (DSCS)
At-Will Attack Powers:
L1 - Commander's Strike (PHB)
L1 - Intuitive Strike (MP 2)
Encounter Attack Powers:
L1 - Vengeance is Mine (MP 2)
Daily Attack Powers:
L1 - Lamb to the Slaughter (D 381)
Skills:
Athletics (+8) --> +4 ability (Strength), +5 trained, -1 armor
Diplomacy (+9) --> +4 ability (Charisma), +5 trained
History (+7) --> +0 ability (Intelligence), +2 racial, +5 trained
Intimidate (+11) --> +4 ability (Charisma), +2 racial, +5 trained
Feats:
L1 - Mark of Healing (EPG)
Gear (Expected GP = 100):
Longsword (PHB) (15 gp)
Heavy shield (PHB) (10 gp)
Javelin (2) (PHB) (5 gp each, 10 gp total)
Chainmail armor (PHB) (40 gp)
Standard adventurer's kit (PHB) (15 gp)
10 gp
Discussion:
The initial ability score distribution is more important for our Stormbringer than for most other characters. Strength and Charisma get the majority of the build points (9 out of 22 each, for a 16 before racial modifiers) because most of the attack rolls this character will make are modified by Strength, and because most of the bonuses tied to those rolls will depend on Charisma, so this puts him at maximum efficiency. Constitution and Dexteirty receives the majority of the remaining build points (2 out 22 each, for a 12 before racial modifiers) for a bit of defensive well-roundedness and initiative, as well as a bit of extra toughness. You don’t want a penalty on your knowledge skill, though, so the 10 should go in Intelligence, leaving Wisdom as your lone 8.
Early in our Stormbringer's career, we want to establish two things: accuracy (accomplished by having Heavy Blades as the preferred weapon group), and defense (by taking up a shield to make up for the lower Dexterity score). You can't ignore Ranged combat, though, so the Javelins made their way into the build. The skills were taken based on synergy with the character’s primary ability scores and racial bonuses.
As far as powers go, the at-will power Commander's Strike gets one of your Melee allies to beat on a target for you, whereas Intuitive Strike buffs the benefit that combat advantage brings. Vengeance is Mine is a devastating reprisal power, and Lamb to the Slaughter can really pile on the damage on a single target (up to three charges and pull 5? Wow). Also, the Mark of Healing feat is a must-have for any Leader; granting saves is supremely useful to the party as a whole.
Level 2
Changes:
+5 HP
+1 to attacks, defenses, and checks
New Feat: Heavy Blade Expertise (HotFL)
New Utility Power: Knight’s Move (PHB)
Magic Items (Expected GP = 1,920):
L3 (680 gp): +1 Vanguard Longsword (AV)
L2 (520 gp): +1 Dwarven Chainmail Armor (PHB)
L2 (520 gp): +1 Cloak of Resistance (PHB)
Nonmagical: Heavy Shield (PHB)
TOTAL: 1,720 gp
Discussion:
A lot of changes occur at this level. You get a sweet accuracy bonus via the Heavy Blade Expertise feat, and you get you first taste of magic items. At this point, you may not be able to cherry-pick your magic items, but you should be able to grab Dwarven armor: it’s cheap, it provides free-action emergency healing with no spending of a healing surge, and a nice bonus to your Endurance skill as the cherry on top. Also, Vanguard Weapons offer your allies a nice buff and offer you a nice bonus to damage if you have the guts to charge your way into a fight.
As far as power selection goes, Knight’s Move offers you good bang for your buck in that get allies in position before (or after) you’ve moved in, bail them out when they bite off more than they can chew, or even get a shot in if they have an attack power that can be triggered as a minor action.
Changes:
+5 HP
+1 to attacks, defenses, and checks
New Feat: Heavy Blade Expertise (HotFL)
New Utility Power: Knight’s Move (PHB)
Magic Items (Expected GP = 1,920):
L3 (680 gp): +1 Vanguard Longsword (AV)
L2 (520 gp): +1 Dwarven Chainmail Armor (PHB)
L2 (520 gp): +1 Cloak of Resistance (PHB)
Nonmagical: Heavy Shield (PHB)
TOTAL: 1,720 gp
Discussion:
A lot of changes occur at this level. You get a sweet accuracy bonus via the Heavy Blade Expertise feat, and you get you first taste of magic items. At this point, you may not be able to cherry-pick your magic items, but you should be able to grab Dwarven armor: it’s cheap, it provides free-action emergency healing with no spending of a healing surge, and a nice bonus to your Endurance skill as the cherry on top. Also, Vanguard Weapons offer your allies a nice buff and offer you a nice bonus to damage if you have the guts to charge your way into a fight.
As far as power selection goes, Knight’s Move offers you good bang for your buck in that get allies in position before (or after) you’ve moved in, bail them out when they bite off more than they can chew, or even get a shot in if they have an attack power that can be triggered as a minor action.
Level 3
Changes:
+5 HP
New Encounter Attack Power: No Gambit is Wasted (MP 2)
Magic Items (Expected GP = 2,560):
L3 (680 gp): +1 Vanguard Longsword (AV)
L2 (520 gp): +1 Dwarven Chainmail Armor (PHB)
L2 (520 gp): +1 Cloak of Resistance (PHB)
L2 (520 gp): +1 Farbond Spellblade Longsword (AV 2)
Nonmagical: Heavy Shield (PHB)
TOTAL: 2,240 gp
Discussion:
This is another eventful level; you get your second Encounter power in No Gambit is Wasted, which lets you slide in a free hit while allowing an ally to recover a missed Encounter or Daily power, which is nice. On the item front, you grab a weapon enchantment to deal with distant enemies in the Farbond Spellblade.
Changes:
+5 HP
New Encounter Attack Power: No Gambit is Wasted (MP 2)
Magic Items (Expected GP = 2,560):
L3 (680 gp): +1 Vanguard Longsword (AV)
L2 (520 gp): +1 Dwarven Chainmail Armor (PHB)
L2 (520 gp): +1 Cloak of Resistance (PHB)
L2 (520 gp): +1 Farbond Spellblade Longsword (AV 2)
Nonmagical: Heavy Shield (PHB)
TOTAL: 2,240 gp
Discussion:
This is another eventful level; you get your second Encounter power in No Gambit is Wasted, which lets you slide in a free hit while allowing an ally to recover a missed Encounter or Daily power, which is nice. On the item front, you grab a weapon enchantment to deal with distant enemies in the Farbond Spellblade.
Level 4
Changes:
+6 HP
+1 to attacks, defenses, and checks
Ability Score Boosts: Strength +1 (19), Charisma +1 (19)
New Feat: Armored Warlord (MP 2)
Magic Items (Expected GP = 3,200):
L3 (680 gp): +1 Vanguard Longsword (AV)
L2 (520 gp): +1 Dwarven Scale Armor (PHB)
L2 (520 gp): +1 Cloak of Resistance (PHB)
L2 (520 gp): +1 Farbond Spellblade Longsword (AV 2)
Nonmagical: Heavy Shield (PHB)
TOTAL: 2,240 gp
Discussion:
A rather uneventful level, it consists mainly of an upgrade from Chainmail to Scale and an extra healing surge from Armored Warlord, an upgrade to your main ability scores (Strength and Charisma), and the level-based bonus to attacks, defenses, and checks. On the item front, we’re gonna save some money, because what’s available next level is much more appealing.
Changes:
+6 HP
+1 to attacks, defenses, and checks
Ability Score Boosts: Strength +1 (19), Charisma +1 (19)
New Feat: Armored Warlord (MP 2)
Magic Items (Expected GP = 3,200):
L3 (680 gp): +1 Vanguard Longsword (AV)
L2 (520 gp): +1 Dwarven Scale Armor (PHB)
L2 (520 gp): +1 Cloak of Resistance (PHB)
L2 (520 gp): +1 Farbond Spellblade Longsword (AV 2)
Nonmagical: Heavy Shield (PHB)
TOTAL: 2,240 gp
Discussion:
A rather uneventful level, it consists mainly of an upgrade from Chainmail to Scale and an extra healing surge from Armored Warlord, an upgrade to your main ability scores (Strength and Charisma), and the level-based bonus to attacks, defenses, and checks. On the item front, we’re gonna save some money, because what’s available next level is much more appealing.
Level 5
Changes:
+5 HP
New Daily Attack Power: Stand the Fallen (PHB)
Magic Items (Expected GP = 4,480):
L6 (1,800 gp): Iron Armbands of Power (Heroic Tier) (AV)
L3 (680 gp): +1 Vanguard Longsword (AV)
L2 (520 gp): +1 Dwarven Scale Armor (PHB)
L2 (520 gp): +1 Cloak of Resistance (PHB)
L2 (520 gp): +1 Farbond Spellblade Longsword (AV 2)
Nonmagical: Heavy Shield (PHB)
TOTAL: 4,040 gp
Discussion:
This is a big level for your character; not only do you get your first mass healing power in Stand the Fallen, but you also get a welcome damage buff in the Iron Armbands of Power. Nice.
Changes:
+5 HP
New Daily Attack Power: Stand the Fallen (PHB)
Magic Items (Expected GP = 4,480):
L6 (1,800 gp): Iron Armbands of Power (Heroic Tier) (AV)
L3 (680 gp): +1 Vanguard Longsword (AV)
L2 (520 gp): +1 Dwarven Scale Armor (PHB)
L2 (520 gp): +1 Cloak of Resistance (PHB)
L2 (520 gp): +1 Farbond Spellblade Longsword (AV 2)
Nonmagical: Heavy Shield (PHB)
TOTAL: 4,040 gp
Discussion:
This is a big level for your character; not only do you get your first mass healing power in Stand the Fallen, but you also get a welcome damage buff in the Iron Armbands of Power. Nice.
Level 6
Changes:
+10 HP
+1 to attacks, defenses, and checks
New Feat: Toughness (PHB)
New Utility Power: Inspiring Reaction (PHB)
Magic Items (Expected GP = 6,400):
L7 (2,600 gp): +2 Dwarven Drakescale Armor (PHB)
L6 (1,800 gp): Iron Armbands of Power (Heroic Tier) (AV)
L3 (680 gp): +1 Vanguard Longsword (AV)
L2 (520 gp): +1 Cloak of Resistance (PHB)
L2 (520 gp): +1 Farbond Spellblade Longsword (AV 2)
Nonmagical: Heavy Shield (PHB)
TOTAL: 6,120 gp
Discussion:
This level increases your core competence by granting you an out-of-turn healing effect in Inspiring Reaction and some nice extra HP in Toughness. Additionally, you upgrade your armor at this level, which is always good.
Changes:
+10 HP
+1 to attacks, defenses, and checks
New Feat: Toughness (PHB)
New Utility Power: Inspiring Reaction (PHB)
Magic Items (Expected GP = 6,400):
L7 (2,600 gp): +2 Dwarven Drakescale Armor (PHB)
L6 (1,800 gp): Iron Armbands of Power (Heroic Tier) (AV)
L3 (680 gp): +1 Vanguard Longsword (AV)
L2 (520 gp): +1 Cloak of Resistance (PHB)
L2 (520 gp): +1 Farbond Spellblade Longsword (AV 2)
Nonmagical: Heavy Shield (PHB)
TOTAL: 6,120 gp
Discussion:
This level increases your core competence by granting you an out-of-turn healing effect in Inspiring Reaction and some nice extra HP in Toughness. Additionally, you upgrade your armor at this level, which is always good.
Level 7
Changes:
+5 HP
New Encounter Attack Power: Provoke Overextension (MP)
Magic Items (Expected GP = 9,600):
L8 (3,400 gp): +2 Vanguard Longsword (AV)
L7 (2,600 gp): +2 Dwarven Drakescale Armor (PHB)
L6 (1,800 gp): Iron Armbands of Power (Heroic Tier) (AV)
L2 (520 gp): +1 Cloak of Resistance (PHB)
L2 (520 gp): +1 Farbond Spellblade Longsword (AV 2)
Nonmagical: Heavy Shield (PHB)
TOTAL: 8,840 gp
Discussion:
A fairly important level, you pick up another two-for-one punch Encounter power in Provoke Overextension, as well as a weapons upgrade.
Changes:
+5 HP
New Encounter Attack Power: Provoke Overextension (MP)
Magic Items (Expected GP = 9,600):
L8 (3,400 gp): +2 Vanguard Longsword (AV)
L7 (2,600 gp): +2 Dwarven Drakescale Armor (PHB)
L6 (1,800 gp): Iron Armbands of Power (Heroic Tier) (AV)
L2 (520 gp): +1 Cloak of Resistance (PHB)
L2 (520 gp): +1 Farbond Spellblade Longsword (AV 2)
Nonmagical: Heavy Shield (PHB)
TOTAL: 8,840 gp
Discussion:
A fairly important level, you pick up another two-for-one punch Encounter power in Provoke Overextension, as well as a weapons upgrade.
Level 8
Changes:
+6 HP
+1 to attacks, defenses, and checks
Ability Score Boosts: +1 Strength (20), +1 Charisma (20)
New Feat: Inspiring Breath (MP 2)
Magic Items (Expected GP = 12,800):
L8 (3,400 gp): +2 Steadfast Amulet (AV)
L8 (3,400 gp): +2 Vanguard Longsword (AV)
L7 (2,600 gp): +2 Dwarven Drakescale Armor (PHB)
L6 (1,800 gp): Iron Armbands of Power (Heroic Tier) (AV)
L2 (520 gp): +1 Farbond Spellblade Longsword (AV 2)
Nonmagical: Heavy Shield (PHB)
TOTAL: 11,720 gp
Discussion:
At this level, the fruits of your ability-boosting labor finally pay off when you receive the bump to your scores that raises the modifier. You also get the Inspiring Breath feat to turn your Dragon Breath into a quality damage buff, as well as an upgrade for your Neck item into the Steadfast Amulet.
Changes:
+6 HP
+1 to attacks, defenses, and checks
Ability Score Boosts: +1 Strength (20), +1 Charisma (20)
New Feat: Inspiring Breath (MP 2)
Magic Items (Expected GP = 12,800):
L8 (3,400 gp): +2 Steadfast Amulet (AV)
L8 (3,400 gp): +2 Vanguard Longsword (AV)
L7 (2,600 gp): +2 Dwarven Drakescale Armor (PHB)
L6 (1,800 gp): Iron Armbands of Power (Heroic Tier) (AV)
L2 (520 gp): +1 Farbond Spellblade Longsword (AV 2)
Nonmagical: Heavy Shield (PHB)
TOTAL: 11,720 gp
Discussion:
At this level, the fruits of your ability-boosting labor finally pay off when you receive the bump to your scores that raises the modifier. You also get the Inspiring Breath feat to turn your Dragon Breath into a quality damage buff, as well as an upgrade for your Neck item into the Steadfast Amulet.
Level 9
Changes:
+5 HP
New Daily Attack Power: Iron Dragon Charge (PHB)
Magic Items (Expected GP = 16,000):
L8 (3,400 gp): +2 Steadfast Amulet (AV)
L8 (3,400 gp): +2 Vanguard Longsword (AV)
L7 (2,600 gp): +2 Dwarven Drakescale Armor (PHB)
L7 (2,600 gp): +2 Farbond Spellblade Longsword (AV 2)
L6 (1,800 gp): Iron Armbands of Power (Heroic Tier) (AV)
Nonmagical: Heavy Shield (PHB)
TOTAL: 13,800 gp
Discussion:
At this level, you receive the awesome Iron Dragon Charge (one of the best encounter-changing powers in the Warlord’s arsenal, though it requires some thought as to use). You also upgrade your Ranged weapon.
Changes:
+5 HP
New Daily Attack Power: Iron Dragon Charge (PHB)
Magic Items (Expected GP = 16,000):
L8 (3,400 gp): +2 Steadfast Amulet (AV)
L8 (3,400 gp): +2 Vanguard Longsword (AV)
L7 (2,600 gp): +2 Dwarven Drakescale Armor (PHB)
L7 (2,600 gp): +2 Farbond Spellblade Longsword (AV 2)
L6 (1,800 gp): Iron Armbands of Power (Heroic Tier) (AV)
Nonmagical: Heavy Shield (PHB)
TOTAL: 13,800 gp
Discussion:
At this level, you receive the awesome Iron Dragon Charge (one of the best encounter-changing powers in the Warlord’s arsenal, though it requires some thought as to use). You also upgrade your Ranged weapon.
Level 10
Changes:
+5 HP
+1 to attacks, defenses, and checks
New Feat: Improved Inspiring Word (MP)
New Utility Power: Instant Planning (MP)
Magic Items (Expected GP = 22,400):
L10 (5,000 gp): Helm of Heroes (Heroic Tier) (PHB)
L8 (3,400 gp): +2 Steadfast Amulet (AV)
L8 (3,400 gp): +2 Vanguard Longsword (AV)
L7 (2,600 gp): +2 Dwarven Drakescale Armor (PHB)
L7 (2,600 gp): +2 Farbond Spellblade Longsword (AV 2)
L6 (1,800 gp): Iron Armbands of Power (Heroic Tier) (AV)
Nonmagical: Heavy Shield (PHB)
TOTAL: 18,800 gp
Discussion:
This level is a big leap in effectiveness from last; you grab the Improved Inspiring Word feat to make you a better healer, and Instant Planning allows for huge nova buffs at a moment’s notice. Not only that, but the Helm of Heroes can trigger off a multitude of your abilities (including your Commanding Presence) to turn your ally’s AP turn into a thing of beauty.
Changes:
+5 HP
+1 to attacks, defenses, and checks
New Feat: Improved Inspiring Word (MP)
New Utility Power: Instant Planning (MP)
Magic Items (Expected GP = 22,400):
L10 (5,000 gp): Helm of Heroes (Heroic Tier) (PHB)
L8 (3,400 gp): +2 Steadfast Amulet (AV)
L8 (3,400 gp): +2 Vanguard Longsword (AV)
L7 (2,600 gp): +2 Dwarven Drakescale Armor (PHB)
L7 (2,600 gp): +2 Farbond Spellblade Longsword (AV 2)
L6 (1,800 gp): Iron Armbands of Power (Heroic Tier) (AV)
Nonmagical: Heavy Shield (PHB)
TOTAL: 18,800 gp
Discussion:
This level is a big leap in effectiveness from last; you grab the Improved Inspiring Word feat to make you a better healer, and Instant Planning allows for huge nova buffs at a moment’s notice. Not only that, but the Helm of Heroes can trigger off a multitude of your abilities (including your Commanding Presence) to turn your ally’s AP turn into a thing of beauty.
Level 11 Snapshot
Race: Dragonborn (PHB)
Class: Warlord (PHB)
Commanding Presence: Bravura Presence (MP)
Leader Feature: Battlefront Leader (MP 2)
Paragon Path: Battlelord of Kord (MP)
Background: Auspicious Birth (D 366)
Theme: Dune Trader (DSCS)
Ability Scores, with racial adjustments:
Strength 21 (+5)
Constitution 13 (+1)
Dexterity 13 (+1)
Intelligence 11 (+0)
Wisdom 9 (-1)
Charisma 21 (+5)
HP: 93 --> 12 base, +21 Constitution, +50 levels, +10 Toughness
Bloodied: 46 HP or less
Healing Surges: 9 --> 7 base, +1 Constitution, +1 Armored Warlord
Healing Surge Value: 24 HP
AC: 27 --> 10 base, +8 armor, +5 levels, +2 enhancement, +2 shield
Fortitude: 24 --> 10 base, +5 ability (Strength), +1 class, +5 level, +2 enhancement, +1 Diamond Cincture
Reflex: 20 --> 10 base, +1 ability (Dexterity), +5 level, +2 enhancement, +2 shield
Will: 23 --> 10 base, +5 ability (Charisma), +1 class, +5 level, +2 enhancement
Initiative: +6 --> +1 ability (Dexterity), +5 level
Speed: 5 --> 6 base, -1 armor
Inspiring Word:
Usage: Twice per encounter
Range: Close burst 10
Targets: You or one ally in burst
Effect: The target may spend a healing surge and regain 3d6+5 additional HP. Also, the target may make a saving throw. The target gains a +2 bonus to attack rolls and a +5 bonus to damage rolls until the end of your next turn.
Racial Powers:
Dragon Breath (Fire) (PHB)
Theme Powers:
Quick Formation (DSCS)
At-Will Attack Powers:
L1 - Direct the Strike (MP 2)
L1 - Viper's Strike (PHB)
Encounter Attack Powers:
L1 - Vengeance is Mine (MP 2)
L3 - No Gambit is Wasted (MP 2)
L7 - Provoke Overextension (MP)
L11 - Tempest of Triumph (MP)
Daily Attack Powers:
L1 - Lamb to the Slaughter (D 381)
L5 - Stand the Fallen (PHB)
L9 - Iron Dragon Charge (PHB)
Utility Powers:
L2 - Knight's Move (PHB)
L6 - Inspiring Reaction (PHB)
L10 - Instant Planning (MP)
Skills:
Athletics (+13) --> +5 ability (Strength), +5 trained, +5 level, -2 shield
Diplomacy (+15) --> +5 ability (Charisma), +5 trained, +5 level
History (+12) --> +0 ability (Intelligence), +2 racial, +5 trained, +5 level
Intimidate (+17) --> +5 ability (Charisma), +2 racial, +5 trained, +5 level
Feats:
L1 - Mark of Healing (EPG)
L2 - Heavy Blade Expertise (HotFL)
L4 - Armored Warlord (MP 2)
L6 - Toughness (PHB)
L8 - Inspiring Breath (MP 2)
L10 - Improved Inspiring Word (MP)
L11 - Improved Battlefront Shift (MP 2)
Changes:
+11 HP
Ability Score Boosts: Strength +1 (21), Constitution +1 (13), Dexterity +1 (13), Intelligence +1 (11), Wisdom +1 (9), Charisma +1 (21)
New Encounter Attack Power: Tempest of Triumph (MP)
New Feat: Improved Battlefront Shift (MP 2)
New Paragon Path: Battlelord of Kord (MP)
Magic Items (Expected GP = 32,000):
L10 (5,000 gp): Diamond Cincture (Heroic Tier) (AV 2)
L10 (5,000 gp): Helm of Heroes (Heroic Tier) (PHB)
L8 (3,400 gp): +2 Steadfast Amulet (AV)
L8 (3,400 gp): +2 Vanguard Longsword (AV)
L7 (2,600 gp): +2 Dwarven Drakescale Armor (PHB)
L7 (2,600 gp): +2 Farbond Spellblade Longsword (AV 2)
L6 (1,800 gp): Iron Armbands of Power (Heroic Tier) (AV)
Nonmagical: Heavy Shield (PHB)
TOTAL: 23,800 gp
Discussion:
This level marks the beginning of the transformation of this Warlord into a true juggernaut; the Battlelord of Kord gets things started with a fantastic buff for your Inspiring Word, making it a very powerful ability. Also, the Improved Battlefront Shift feat makes it so that repositioning your party is even easier, which means your party is a lot more efficient at getting things done and getting them done fast.
On the item front, you pick up a very useful item in the quest to keep yourself upright in the Diamond Cincture.
Race: Dragonborn (PHB)
Class: Warlord (PHB)
Commanding Presence: Bravura Presence (MP)
Leader Feature: Battlefront Leader (MP 2)
Paragon Path: Battlelord of Kord (MP)
Background: Auspicious Birth (D 366)
Theme: Dune Trader (DSCS)
Ability Scores, with racial adjustments:
Strength 21 (+5)
Constitution 13 (+1)
Dexterity 13 (+1)
Intelligence 11 (+0)
Wisdom 9 (-1)
Charisma 21 (+5)
HP: 93 --> 12 base, +21 Constitution, +50 levels, +10 Toughness
Bloodied: 46 HP or less
Healing Surges: 9 --> 7 base, +1 Constitution, +1 Armored Warlord
Healing Surge Value: 24 HP
AC: 27 --> 10 base, +8 armor, +5 levels, +2 enhancement, +2 shield
Fortitude: 24 --> 10 base, +5 ability (Strength), +1 class, +5 level, +2 enhancement, +1 Diamond Cincture
Reflex: 20 --> 10 base, +1 ability (Dexterity), +5 level, +2 enhancement, +2 shield
Will: 23 --> 10 base, +5 ability (Charisma), +1 class, +5 level, +2 enhancement
Initiative: +6 --> +1 ability (Dexterity), +5 level
Speed: 5 --> 6 base, -1 armor
Inspiring Word:
Usage: Twice per encounter
Range: Close burst 10
Targets: You or one ally in burst
Effect: The target may spend a healing surge and regain 3d6+5 additional HP. Also, the target may make a saving throw. The target gains a +2 bonus to attack rolls and a +5 bonus to damage rolls until the end of your next turn.
Racial Powers:
Dragon Breath (Fire) (PHB)
Theme Powers:
Quick Formation (DSCS)
At-Will Attack Powers:
L1 - Direct the Strike (MP 2)
L1 - Viper's Strike (PHB)
Encounter Attack Powers:
L1 - Vengeance is Mine (MP 2)
L3 - No Gambit is Wasted (MP 2)
L7 - Provoke Overextension (MP)
L11 - Tempest of Triumph (MP)
Daily Attack Powers:
L1 - Lamb to the Slaughter (D 381)
L5 - Stand the Fallen (PHB)
L9 - Iron Dragon Charge (PHB)
Utility Powers:
L2 - Knight's Move (PHB)
L6 - Inspiring Reaction (PHB)
L10 - Instant Planning (MP)
Skills:
Athletics (+13) --> +5 ability (Strength), +5 trained, +5 level, -2 shield
Diplomacy (+15) --> +5 ability (Charisma), +5 trained, +5 level
History (+12) --> +0 ability (Intelligence), +2 racial, +5 trained, +5 level
Intimidate (+17) --> +5 ability (Charisma), +2 racial, +5 trained, +5 level
Feats:
L1 - Mark of Healing (EPG)
L2 - Heavy Blade Expertise (HotFL)
L4 - Armored Warlord (MP 2)
L6 - Toughness (PHB)
L8 - Inspiring Breath (MP 2)
L10 - Improved Inspiring Word (MP)
L11 - Improved Battlefront Shift (MP 2)
Changes:
+11 HP
Ability Score Boosts: Strength +1 (21), Constitution +1 (13), Dexterity +1 (13), Intelligence +1 (11), Wisdom +1 (9), Charisma +1 (21)
New Encounter Attack Power: Tempest of Triumph (MP)
New Feat: Improved Battlefront Shift (MP 2)
New Paragon Path: Battlelord of Kord (MP)
Magic Items (Expected GP = 32,000):
L10 (5,000 gp): Diamond Cincture (Heroic Tier) (AV 2)
L10 (5,000 gp): Helm of Heroes (Heroic Tier) (PHB)
L8 (3,400 gp): +2 Steadfast Amulet (AV)
L8 (3,400 gp): +2 Vanguard Longsword (AV)
L7 (2,600 gp): +2 Dwarven Drakescale Armor (PHB)
L7 (2,600 gp): +2 Farbond Spellblade Longsword (AV 2)
L6 (1,800 gp): Iron Armbands of Power (Heroic Tier) (AV)
Nonmagical: Heavy Shield (PHB)
TOTAL: 23,800 gp
Discussion:
This level marks the beginning of the transformation of this Warlord into a true juggernaut; the Battlelord of Kord gets things started with a fantastic buff for your Inspiring Word, making it a very powerful ability. Also, the Improved Battlefront Shift feat makes it so that repositioning your party is even easier, which means your party is a lot more efficient at getting things done and getting them done fast.
On the item front, you pick up a very useful item in the quest to keep yourself upright in the Diamond Cincture.
Level 12
Changes:
+5 HP
+1 to attacks, defenses, and checks
New Feat: Fight On (MP 2)
New Utility Power: Blood-Tested Inspiration (MP)
Magic Items (Expected GP = 48,000):
L13 (17,000 gp): +3 Vanguard Longsword (AV)
L12 (13,000 gp): +3 Dwarven Wyvernscale Armor (PHB)
L10 (5,000 gp): Diamond Cincture (Heroic Tier) (AV 2)
L10 (5,000 gp): Helm of Heroes (Heroic Tier) (PHB)
L8 (3,400 gp): +2 Steadfast Amulet (AV)
L7 (2,600 gp): +2 Farbond Spellblade Longsword (AV 2)
L6 (1,800 gp): Iron Armbands of Power (Heroic Tier) (AV)
Nonmagical: Heavy Shield (PHB)
TOTAL: 47,800 gp
Discussion:
This level expands upon your abilities as a healer with the Fight On feat granting you an additional use of Inspiring Word every encounter. Also, the Blood-Tested Inspiration allows you to invest an unneeded use of the ability to obtain an Encounter power in return. On the item front, both your main weapon and armor are upgraded here.
Changes:
+5 HP
+1 to attacks, defenses, and checks
New Feat: Fight On (MP 2)
New Utility Power: Blood-Tested Inspiration (MP)
Magic Items (Expected GP = 48,000):
L13 (17,000 gp): +3 Vanguard Longsword (AV)
L12 (13,000 gp): +3 Dwarven Wyvernscale Armor (PHB)
L10 (5,000 gp): Diamond Cincture (Heroic Tier) (AV 2)
L10 (5,000 gp): Helm of Heroes (Heroic Tier) (PHB)
L8 (3,400 gp): +2 Steadfast Amulet (AV)
L7 (2,600 gp): +2 Farbond Spellblade Longsword (AV 2)
L6 (1,800 gp): Iron Armbands of Power (Heroic Tier) (AV)
Nonmagical: Heavy Shield (PHB)
TOTAL: 47,800 gp
Discussion:
This level expands upon your abilities as a healer with the Fight On feat granting you an additional use of Inspiring Word every encounter. Also, the Blood-Tested Inspiration allows you to invest an unneeded use of the ability to obtain an Encounter power in return. On the item front, both your main weapon and armor are upgraded here.
Level 13
Changes:
+5 HP
New Encounter Attack Power: Death from Two Sides (MP 2) (replaces Vengeance is Mine)
Magic Items (Expected GP = 64,000):
L13 (17,000 gp): +3 Steadfast Amulet (AV)
L13 (17,000 gp): +3 Vanguard Longsword (AV)
L12 (13,000 gp): +3 Dwarven Wyvernscale Armor (PHB)
L10 (5,000 gp): Diamond Cincture (Heroic Tier) (AV 2)
L10 (5,000 gp): Helm of Heroes (Heroic Tier) (PHB)
L7 (2,600 gp): +2 Farbond Spellblade Longsword (AV 2)
L6 (1,800 gp): Iron Armbands of Power (Heroic Tier) (AV)
L5 (1,000 gp): Ruby Scabbard (AV)
L3 (680 gp): Battle Standard of Healing (AV)
Nonmagical: Heavy Shield (PHB)
TOTAL: 63,080 gp
Discussion:
This level marks your first power-swap: you lose Vengeance is Mine for the critical-manufacturig might of Death from Two Sides. Also, you finally scrounge up enough gold to upgrade your Neck Slot item here, as well as a small Encounter damage bonus in the form of the Ruby Scabbard and a way to spread the healing love around via the Battle Standard of Healing.
Changes:
+5 HP
New Encounter Attack Power: Death from Two Sides (MP 2) (replaces Vengeance is Mine)
Magic Items (Expected GP = 64,000):
L13 (17,000 gp): +3 Steadfast Amulet (AV)
L13 (17,000 gp): +3 Vanguard Longsword (AV)
L12 (13,000 gp): +3 Dwarven Wyvernscale Armor (PHB)
L10 (5,000 gp): Diamond Cincture (Heroic Tier) (AV 2)
L10 (5,000 gp): Helm of Heroes (Heroic Tier) (PHB)
L7 (2,600 gp): +2 Farbond Spellblade Longsword (AV 2)
L6 (1,800 gp): Iron Armbands of Power (Heroic Tier) (AV)
L5 (1,000 gp): Ruby Scabbard (AV)
L3 (680 gp): Battle Standard of Healing (AV)
Nonmagical: Heavy Shield (PHB)
TOTAL: 63,080 gp
Discussion:
This level marks your first power-swap: you lose Vengeance is Mine for the critical-manufacturig might of Death from Two Sides. Also, you finally scrounge up enough gold to upgrade your Neck Slot item here, as well as a small Encounter damage bonus in the form of the Ruby Scabbard and a way to spread the healing love around via the Battle Standard of Healing.
Level 14
Changes:
+6 HP
+1 to attacks, defenses, and checks
Ability Score Boosts: Strength +1 (22), Charisma +1 (22)
New Feat: Improved Defenses (HotFL)
Magic Items (Expected GP = 80,000):
L13 (17,000 gp): +3 Steadfast Amulet (AV)
L13 (17,000 gp): +3 Vanguard Longsword (AV)
L12 (13,000 gp): +3 Dwarven Wyvernscale Armor (PHB)
L12 (13,000 gp): Gloves of the Healer (Paragon Tier) (AV)
L10 (5,000 gp): Diamond Cincture (Heroic Tier) (AV 2)
L10 (5,000 gp): Helm of Heroes (Heroic Tier) (PHB)
L7 (2,600 gp): +2 Farbond Spellblade Longsword (AV 2)
L6 (1,800 gp): Iron Armbands of Power (Heroic Tier) (AV)
L5 (1,000 gp): Ruby Scabbard (AV)
L3 (680 gp): Battle Standard of Healing (AV)
Nonmagical: Heavy Shield (PHB)
TOTAL: 76,080 gp
Discussion:
At this level, you grab the Improved Defenses feat in order to buff your NADs, and you also get the Gloves of the Healer to enhance your healing abilities.
Changes:
+6 HP
+1 to attacks, defenses, and checks
Ability Score Boosts: Strength +1 (22), Charisma +1 (22)
New Feat: Improved Defenses (HotFL)
Magic Items (Expected GP = 80,000):
L13 (17,000 gp): +3 Steadfast Amulet (AV)
L13 (17,000 gp): +3 Vanguard Longsword (AV)
L12 (13,000 gp): +3 Dwarven Wyvernscale Armor (PHB)
L12 (13,000 gp): Gloves of the Healer (Paragon Tier) (AV)
L10 (5,000 gp): Diamond Cincture (Heroic Tier) (AV 2)
L10 (5,000 gp): Helm of Heroes (Heroic Tier) (PHB)
L7 (2,600 gp): +2 Farbond Spellblade Longsword (AV 2)
L6 (1,800 gp): Iron Armbands of Power (Heroic Tier) (AV)
L5 (1,000 gp): Ruby Scabbard (AV)
L3 (680 gp): Battle Standard of Healing (AV)
Nonmagical: Heavy Shield (PHB)
TOTAL: 76,080 gp
Discussion:
At this level, you grab the Improved Defenses feat in order to buff your NADs, and you also get the Gloves of the Healer to enhance your healing abilities.
Level 15
Changes:
+5 HP
New Daily Attack Power: War Master’s Assault (MP) (replaces Lamb to the Slaughter)
Magic Items (Expected GP = 112,000):
L13 (17,000 gp): +3 Steadfast Amulet (AV)
L13 (17,000 gp): +3 Vanguard Longsword (AV)
L13 (17,000 gp): Cord of Divine Favor (AV)
L12 (13,000 gp): +3 Dwarven Wyvernscale Armor (PHB)
L12 (13,000 gp): +3 Farbond Spellblade Longsword (AV 2)
L12 (13,000 gp): Battlestrider Greaves (PHB)
L12 (13,000 gp): Gloves of the Healer (Paragon Tier) (AV)
L10 (5,000 gp): Helm of Heroes (Heroic Tier) (PHB)
L6 (1,800 gp): Iron Armbands of Power (Heroic Tier) (AV)
L5 (1,000 gp): Ruby Scabbard (AV)
L3 (680 gp): Battle Standard of Healing (AV)
Nonmagical: Heavy Shield (PHB)
TOTAL: 111,480 gp
Discussion:
This level offers a very powerful Daily in War Master’s Assault, which will replace Lamb to the Slaughter, since it's basically the same thing, only better. Additionally, you upgrade the Diamond Cincture to the Cord of Divine Favor at this level, you grab an upgrade for your Ranged weapon, and you get a good mobility booster in the Battlestrider Greaves.
Changes:
+5 HP
New Daily Attack Power: War Master’s Assault (MP) (replaces Lamb to the Slaughter)
Magic Items (Expected GP = 112,000):
L13 (17,000 gp): +3 Steadfast Amulet (AV)
L13 (17,000 gp): +3 Vanguard Longsword (AV)
L13 (17,000 gp): Cord of Divine Favor (AV)
L12 (13,000 gp): +3 Dwarven Wyvernscale Armor (PHB)
L12 (13,000 gp): +3 Farbond Spellblade Longsword (AV 2)
L12 (13,000 gp): Battlestrider Greaves (PHB)
L12 (13,000 gp): Gloves of the Healer (Paragon Tier) (AV)
L10 (5,000 gp): Helm of Heroes (Heroic Tier) (PHB)
L6 (1,800 gp): Iron Armbands of Power (Heroic Tier) (AV)
L5 (1,000 gp): Ruby Scabbard (AV)
L3 (680 gp): Battle Standard of Healing (AV)
Nonmagical: Heavy Shield (PHB)
TOTAL: 111,480 gp
Discussion:
This level offers a very powerful Daily in War Master’s Assault, which will replace Lamb to the Slaughter, since it's basically the same thing, only better. Additionally, you upgrade the Diamond Cincture to the Cord of Divine Favor at this level, you grab an upgrade for your Ranged weapon, and you get a good mobility booster in the Battlestrider Greaves.
Level 16
Changes:
+5 HP
+1 to attacks, defenses, and checks
New Feat: Improved Initiative (PHB)
New Utility Power: Tactical Orders (MP 2)
Magic Items (Expected GP = 160,000):
L16 (45,000 gp): Iron Armbands of Power (Paragon Tier) (AV)
L13 (17,000 gp): +3 Steadfast Amulet (AV)
L13 (17,000 gp): +3 Vanguard Longsword (AV)
L13 (17,000 gp): Cord of Divine Favor (AV)
L12 (13,000 gp): +3 Dwarven Wyvernscale Armor (PHB)
L12 (13,000 gp): +3 Farbond Spellblade Longsword (AV 2)
L12 (13,000 gp): Battlestrider Greaves (PHB)
L12 (13,000 gp): Gloves of the Healer (Paragon Tier) (AV)
L10 (5,000 gp): Helm of Heroes (Heroic Tier) (PHB)
L9 (4,200 gp): Backlash Tattoo (AV 2)
L5 (1,000 gp): Ruby Scabbard (AV)
L3 (680 gp): Battle Standard of Healing (AV)
Nonmagical: Heavy Shield (PHB)
TOTAL: 158,880 gp
Discussion:
This level has a bit of everything for you; the Improved Initiative gets you going first more often, the Battlelord of Kord’s final feature makes you hard to scare or mark, and the Tactical Orders power will get you and your allies where you need to go. Don’t forget; you can use Inspiring Word a whopping four times per encounter now, too. The item front brings a mean item in the Backlash Tattoo to respond to attacks against you. Nice.
Changes:
+5 HP
+1 to attacks, defenses, and checks
New Feat: Improved Initiative (PHB)
New Utility Power: Tactical Orders (MP 2)
Magic Items (Expected GP = 160,000):
L16 (45,000 gp): Iron Armbands of Power (Paragon Tier) (AV)
L13 (17,000 gp): +3 Steadfast Amulet (AV)
L13 (17,000 gp): +3 Vanguard Longsword (AV)
L13 (17,000 gp): Cord of Divine Favor (AV)
L12 (13,000 gp): +3 Dwarven Wyvernscale Armor (PHB)
L12 (13,000 gp): +3 Farbond Spellblade Longsword (AV 2)
L12 (13,000 gp): Battlestrider Greaves (PHB)
L12 (13,000 gp): Gloves of the Healer (Paragon Tier) (AV)
L10 (5,000 gp): Helm of Heroes (Heroic Tier) (PHB)
L9 (4,200 gp): Backlash Tattoo (AV 2)
L5 (1,000 gp): Ruby Scabbard (AV)
L3 (680 gp): Battle Standard of Healing (AV)
Nonmagical: Heavy Shield (PHB)
TOTAL: 158,880 gp
Discussion:
This level has a bit of everything for you; the Improved Initiative gets you going first more often, the Battlelord of Kord’s final feature makes you hard to scare or mark, and the Tactical Orders power will get you and your allies where you need to go. Don’t forget; you can use Inspiring Word a whopping four times per encounter now, too. The item front brings a mean item in the Backlash Tattoo to respond to attacks against you. Nice.
Level 17
Changes:
+5 HP
New Encounter Attack Power: Hail of Steel (PHB) (replaces Provoke Overextension)
Magic Items (Expected GP = 240,000):
L18 (85,000 gp): +4 Vanguard Longsword (AV)
L16 (45,000 gp): Iron Armbands of Power (Paragon Tier) (AV)
L13 (17,000 gp): +3 Steadfast Amulet (AV)
L13 (17,000 gp): Cord of Divine Favor (AV)
L12 (13,000 gp): +3 Dwarven Wyvernscale Armor (PHB)
L12 (13,000 gp): +3 Farbond Spellblade Longsword (AV 2)
L12 (13,000 gp): Battlestrider Greaves (PHB)
L12 (13,000 gp): Gloves of the Healer (Paragon Tier) (AV)
L10 (5,000 gp): Helm of Heroes (Heroic Tier) (PHB)
L9 (4,200 gp): Backlash Tattoo (AV 2)
L5 (1,000 gp): Ruby Scabbard (AV)
L3 (680 gp): Battle Standard of Healing (AV)
Nonmagical: Heavy Shield (PHB)
TOTAL: 226,880 gp
Discussion:
This level offers the one, the only, the great Hail of Steel Encounter power, which is a massive boost to your offensive enabling skills, as well as a weapons upgrade to improve your base capability.
Changes:
+5 HP
New Encounter Attack Power: Hail of Steel (PHB) (replaces Provoke Overextension)
Magic Items (Expected GP = 240,000):
L18 (85,000 gp): +4 Vanguard Longsword (AV)
L16 (45,000 gp): Iron Armbands of Power (Paragon Tier) (AV)
L13 (17,000 gp): +3 Steadfast Amulet (AV)
L13 (17,000 gp): Cord of Divine Favor (AV)
L12 (13,000 gp): +3 Dwarven Wyvernscale Armor (PHB)
L12 (13,000 gp): +3 Farbond Spellblade Longsword (AV 2)
L12 (13,000 gp): Battlestrider Greaves (PHB)
L12 (13,000 gp): Gloves of the Healer (Paragon Tier) (AV)
L10 (5,000 gp): Helm of Heroes (Heroic Tier) (PHB)
L9 (4,200 gp): Backlash Tattoo (AV 2)
L5 (1,000 gp): Ruby Scabbard (AV)
L3 (680 gp): Battle Standard of Healing (AV)
Nonmagical: Heavy Shield (PHB)
TOTAL: 226,880 gp
Discussion:
This level offers the one, the only, the great Hail of Steel Encounter power, which is a massive boost to your offensive enabling skills, as well as a weapons upgrade to improve your base capability.
Level 18
Changes:
+6 HP
+1 to attacks, defenses, and checks
Ability Score Boosts: Strength +1 (23), Charisma +1 (23)
New Feat: Impetuous Charger (MP)
Magic Items (Expected GP = 320,000):
L18 (85,000 gp): +4 Vanguard Longsword (AV)
L17 (65,000 gp): +4 Dwarven Wyrmscale Armor (PHB)
L16 (45,000 gp): Iron Armbands of Power (Paragon Tier) (AV)
L13 (17,000 gp): +3 Steadfast Amulet (AV)
L13 (17,000 gp): Cord of Divine Favor (AV)
L12 (13,000 gp): +3 Farbond Spellblade Longsword (AV 2)
L12 (13,000 gp): Battlestrider Greaves (PHB)
L12 (13,000 gp): Gloves of the Healer (Paragon Tier) (AV)
L10 (5,000 gp): Helm of Heroes (Heroic Tier) (PHB)
L9 (4,200 gp): Backlash Tattoo (AV 2)
L5 (1,000 gp): Ruby Scabbard (AV)
L3 (680 gp): Battle Standard of Healing (AV)
Nonmagical: Heavy Shield (PHB)
TOTAL: 278,880 gp
Discussion:
This level features investment for the future in the ability score boosts, as well as a nice add-on to your charges in Impetuous Charger. Also, you get some better armor at this level.
Changes:
+6 HP
+1 to attacks, defenses, and checks
Ability Score Boosts: Strength +1 (23), Charisma +1 (23)
New Feat: Impetuous Charger (MP)
Magic Items (Expected GP = 320,000):
L18 (85,000 gp): +4 Vanguard Longsword (AV)
L17 (65,000 gp): +4 Dwarven Wyrmscale Armor (PHB)
L16 (45,000 gp): Iron Armbands of Power (Paragon Tier) (AV)
L13 (17,000 gp): +3 Steadfast Amulet (AV)
L13 (17,000 gp): Cord of Divine Favor (AV)
L12 (13,000 gp): +3 Farbond Spellblade Longsword (AV 2)
L12 (13,000 gp): Battlestrider Greaves (PHB)
L12 (13,000 gp): Gloves of the Healer (Paragon Tier) (AV)
L10 (5,000 gp): Helm of Heroes (Heroic Tier) (PHB)
L9 (4,200 gp): Backlash Tattoo (AV 2)
L5 (1,000 gp): Ruby Scabbard (AV)
L3 (680 gp): Battle Standard of Healing (AV)
Nonmagical: Heavy Shield (PHB)
TOTAL: 278,880 gp
Discussion:
This level features investment for the future in the ability score boosts, as well as a nice add-on to your charges in Impetuous Charger. Also, you get some better armor at this level.
Level 19
Changes:
+5 HP
New Daily Attack Power: Victory Surge (PHB) (replaces Iron Dragon Charge)
Magic Items (Expected GP = 400,000):
L18 (85,000 gp): +4 Steadfast Amulet (AV)
L18 (85,000 gp): +4 Vanguard Longsword (AV)
L17 (65,000 gp): +4 Dwarven Wyrmscale Armor (PHB)
L17 (65,000 gp): +4 Farbond Spellblade Longsword (AV 2)
L16 (45,000 gp): Iron Armbands of Power (Paragon Tier) (AV)
L13 (17,000 gp): Cord of Divine Favor (AV)
L12 (13,000 gp): Battlestrider Greaves (PHB)
L12 (13,000 gp): Gloves of the Healer (Paragon Tier) (AV)
L10 (5,000 gp): Helm of Heroes (Heroic Tier) (PHB)
L9 (4,200 gp): Backlash Tattoo (AV 2)
L5 (1,000 gp): Ruby Scabbard (AV)
L3 (680 gp): Battle Standard of Healing (AV)
Nonmagical: Heavy Shield (PHB)
TOTAL: 398,880 gp
Discussion:
This level’s highlight is that you substitute Iron Dragon Charge's conditional attack swarm for the consistency and power of Victory Surge (not to mention it plays nice with Ranged allies). You also get a better Ranged weapon and Neck Slot item.
Changes:
+5 HP
New Daily Attack Power: Victory Surge (PHB) (replaces Iron Dragon Charge)
Magic Items (Expected GP = 400,000):
L18 (85,000 gp): +4 Steadfast Amulet (AV)
L18 (85,000 gp): +4 Vanguard Longsword (AV)
L17 (65,000 gp): +4 Dwarven Wyrmscale Armor (PHB)
L17 (65,000 gp): +4 Farbond Spellblade Longsword (AV 2)
L16 (45,000 gp): Iron Armbands of Power (Paragon Tier) (AV)
L13 (17,000 gp): Cord of Divine Favor (AV)
L12 (13,000 gp): Battlestrider Greaves (PHB)
L12 (13,000 gp): Gloves of the Healer (Paragon Tier) (AV)
L10 (5,000 gp): Helm of Heroes (Heroic Tier) (PHB)
L9 (4,200 gp): Backlash Tattoo (AV 2)
L5 (1,000 gp): Ruby Scabbard (AV)
L3 (680 gp): Battle Standard of Healing (AV)
Nonmagical: Heavy Shield (PHB)
TOTAL: 398,880 gp
Discussion:
This level’s highlight is that you substitute Iron Dragon Charge's conditional attack swarm for the consistency and power of Victory Surge (not to mention it plays nice with Ranged allies). You also get a better Ranged weapon and Neck Slot item.
Level 20
Changes:
+5 HP
+1 to attacks, defenses, and checks
New Daily Attack Power: Path of the Storm (MP)
New Feat: Weapon Focus (Heavy Blades) (PHB)
Magic Items (Expected GP = 560,000):
L20 (125,000 gp): Helm of Heroes (Paragon Tier) (PHB)
L18 (85,000 gp): +4 Steadfast Amulet (AV)
L18 (85,000 gp): +4 Vanguard Longsword (AV)
L17 (65,000 gp): +4 Dwarven Wyrmscale Armor (PHB)
L17 (65,000 gp): +4 Farbond Spellblade Longsword (AV 2)
L16 (45,000 gp): Iron Armbands of Power (Paragon Tier) (AV)
L15 (25,000 gp): Ring of the Dragonborn Emperor (AV)
L13 (17,000 gp): Cord of Divine Favor (AV)
L12 (13,000 gp): Battlestrider Greaves (PHB)
L12 (13,000 gp): Gloves of the Healer (Paragon Tier) (AV)
L9 (4,200 gp): Backlash Tattoo (AV 2)
L5 (1,000 gp): Ruby Scabbard (AV)
L3 (680 gp): Battle Standard of Healing (AV)
Nonmagical: Heavy Shield (PHB)
TOTAL: 543,880 gp
Discussion:
This level features the final gift from the Battlelord of Kord Paragon Path in the havoc-wreaking Path of the Storm power, as well as upgrades in your enabling (via your Helm of Heroes and your Ring of the Dragonborn Emperor) and your offense (Weapon Focus).
Changes:
+5 HP
+1 to attacks, defenses, and checks
New Daily Attack Power: Path of the Storm (MP)
New Feat: Weapon Focus (Heavy Blades) (PHB)
Magic Items (Expected GP = 560,000):
L20 (125,000 gp): Helm of Heroes (Paragon Tier) (PHB)
L18 (85,000 gp): +4 Steadfast Amulet (AV)
L18 (85,000 gp): +4 Vanguard Longsword (AV)
L17 (65,000 gp): +4 Dwarven Wyrmscale Armor (PHB)
L17 (65,000 gp): +4 Farbond Spellblade Longsword (AV 2)
L16 (45,000 gp): Iron Armbands of Power (Paragon Tier) (AV)
L15 (25,000 gp): Ring of the Dragonborn Emperor (AV)
L13 (17,000 gp): Cord of Divine Favor (AV)
L12 (13,000 gp): Battlestrider Greaves (PHB)
L12 (13,000 gp): Gloves of the Healer (Paragon Tier) (AV)
L9 (4,200 gp): Backlash Tattoo (AV 2)
L5 (1,000 gp): Ruby Scabbard (AV)
L3 (680 gp): Battle Standard of Healing (AV)
Nonmagical: Heavy Shield (PHB)
TOTAL: 543,880 gp
Discussion:
This level features the final gift from the Battlelord of Kord Paragon Path in the havoc-wreaking Path of the Storm power, as well as upgrades in your enabling (via your Helm of Heroes and your Ring of the Dragonborn Emperor) and your offense (Weapon Focus).
Level 21 Snapshot
Race: Dragonborn (PHB)
Class: Warlord (PHB)
Commanding Presence: Bravura Presence (MP)
Leader Feature: Battlefront Leader (MP 2)
Paragon Path: Battlelord of Kord (MP)
Epic Destiny: Warmaster (MP)
Background: Auspicious Birth (D 366)
Theme: Dune Trader (DSCS)
Ability Scores, with racial adjustments:
Strength 24 (+7)
Constitution 14 (+2)
Dexterity 14 (+2)
Intelligence 12 (+1)
Wisdom 10 (+0)
Charisma 24 (+7)
HP: 151 --> 12 base, +24 Strength, +100 levels, +15 Toughness
Bloodied: 75 HP or less
Healing Surges: 15 --> 7 base, +7 Charisma, +1 Armored Warlord
Healing Surge Value: 39 HP
AC: 36 --> 10 base, +10 armor, +10 levels, +4 enhancement, +2 shield
Fortitude: 35 --> 10 base, +7 ability (Strength), +1 class, +10 level, +4 enhancement, +3 feat
Reflex: 31 --> 10 base, +2 ability (Dexterity), +10 level, +4 enhancement, +3 feat, +2 shield
Will: 35 --> 10 base, +7 ability (Charisma), +1 class, +10 level, +4 enhancement, +3 feat
Initiative: +16 --> +2 ability (Dexterity), +10 level , +4 feat
Speed: 6 --> 6 base, +1 item, -1 armor
Inspiring Word:
Usage: Four times per encounter
Range: Close burst 15
Targets: You and one ally in burst, or two allies in burst
Effect: The target may spend a healing surge and regain and additional 6d6+7 HP. Also, the target may make a saving throw. The target gains a +2 bonus to attack rolls and a +7 bonus to damage rolls until the end of your next turn.
Racial Powers:
Dragon Breath (Fire) (PHB)
Theme Powers:
Quick Formation (DSCS)
At-Will Attack Powers:
L1 - Direct the Strike (MP 2)
L1 - Viper's Strike (PHB)
Encounter Attack Powers:
L3 - No Gambit is Wasted (MP 2)
L11 - Tempest of Triumph (MP)
L13 - Death from Two Sides (MP 2)
L17 - Hail of Steel (PHB)
Daily Attack Powers:
L5 - Stand the Fallen (PHB)
L15 - War Master’s Assault (MP)
L19 - Victory Surge (PHB)
L20 - Path of the Storm (MP)
Utility Powers:
L2 - Knight's Move (PHB)
L6 - Inspiring Reaction (PHB)
L10 - Instant Planning (MP)
L10 - Tactical Orders (MP 2)
L12 - Blood-Tested Inspiration (MP)
Skills:
Athletics (+20) --> +7 ability (Strength), +5 trained, +10 level, -2 shield
Diplomacy (+22) --> +7 ability (Charisma), +5 trained, +10 level
History (+18) --> +1 ability (Intelligence), +2 racial, +5 trained, +10 level
Intimidate (+24) --> +7 ability (Charisma), +2 racial, +5 trained, +10 level
Feats:
L1 - Mark of Healing (EPG)
L2 - Heavy Blade Expertise (HotFL)
L4 - Armored Warlord (MP 2)
L6 - Toughness (PHB)
L8 - Inspiring Breath (MP 2)
L10 - Improved Inspiring Word (MP)
L12 - Fight On (MP 2)
L14 - Improved Defenses (HotFL)
L16 - Improved Initiative (PHB)
L18 - Impetuous Charger (MP)
L20 - Weapon Focus (Heavy Blades) (PHB)
L21 - Shift the Field (MP 2)
L21 - Supreme Inspiration (MP)
Changes:
+11 HP
Ability Score Boosts: Strength +1 (24), Constitution +1 (14), Dexterity +1 (14), Intelligence +1 (12), Wisdom +1 (10), Charisma +1 (24)
New Epic Destiny: Warmaster (MP)
New Feats: Shift the Field (MP 2), Supreme Inspiration (MP) (replaces Improved Battlefront Shift)
Magic Items (Expected GP = 800,000):
L21 (225,000 gp): Ring of Tenacious Will (AV)
L20 (125,000 gp): Helm of Heroes (Paragon Tier) (PHB)
L18 (85,000 gp): +4 Steadfast Amulet (AV)
L18 (85,000 gp): +4 Vanguard Longsword (AV)
L17 (65,000 gp): +4 Dwarven Wyrmscale Armor (PHB)
L17 (65,000 gp): +4 Farbond Spellblade Longsword (AV 2)
L16 (45,000 gp): Iron Armbands of Power (Paragon Tier) (AV)
L15 (25,000 gp): Ring of the Dragonborn Emperor (AV)
L15 (25,000 gp): Sapphire Scabbard (AV)
L13 (17,000 gp): Cord of Divine Favor (AV)
L12 (13,000 gp): Battlestrider Greaves (PHB)
L12 (13,000 gp): Gloves of the Healer (Paragon Tier) (AV)
L9 (4,200 gp): Backlash Tattoo (AV 2)
L3 (680 gp): Battle Standard of Healing (AV)
Nonmagical: Heavy Shield (PHB)
TOTAL: 792,880 gp
Discussion:
This level is important in that it grants you the Warmaster Epic Destiny, which will make you a true enabling force. Your toughness and versatility go up to the moon here, thanks to the awesome Ring of Tenacious Will. Last but not least, you pick up the godly Shift the Field and Supreme Inspiration feats, which serve to allow your entire party to shift pre-emptively and doubles your Inspiring Word's healing and buffing output, making you a veritable support force.
Race: Dragonborn (PHB)
Class: Warlord (PHB)
Commanding Presence: Bravura Presence (MP)
Leader Feature: Battlefront Leader (MP 2)
Paragon Path: Battlelord of Kord (MP)
Epic Destiny: Warmaster (MP)
Background: Auspicious Birth (D 366)
Theme: Dune Trader (DSCS)
Ability Scores, with racial adjustments:
Strength 24 (+7)
Constitution 14 (+2)
Dexterity 14 (+2)
Intelligence 12 (+1)
Wisdom 10 (+0)
Charisma 24 (+7)
HP: 151 --> 12 base, +24 Strength, +100 levels, +15 Toughness
Bloodied: 75 HP or less
Healing Surges: 15 --> 7 base, +7 Charisma, +1 Armored Warlord
Healing Surge Value: 39 HP
AC: 36 --> 10 base, +10 armor, +10 levels, +4 enhancement, +2 shield
Fortitude: 35 --> 10 base, +7 ability (Strength), +1 class, +10 level, +4 enhancement, +3 feat
Reflex: 31 --> 10 base, +2 ability (Dexterity), +10 level, +4 enhancement, +3 feat, +2 shield
Will: 35 --> 10 base, +7 ability (Charisma), +1 class, +10 level, +4 enhancement, +3 feat
Initiative: +16 --> +2 ability (Dexterity), +10 level , +4 feat
Speed: 6 --> 6 base, +1 item, -1 armor
Inspiring Word:
Usage: Four times per encounter
Range: Close burst 15
Targets: You and one ally in burst, or two allies in burst
Effect: The target may spend a healing surge and regain and additional 6d6+7 HP. Also, the target may make a saving throw. The target gains a +2 bonus to attack rolls and a +7 bonus to damage rolls until the end of your next turn.
Racial Powers:
Dragon Breath (Fire) (PHB)
Theme Powers:
Quick Formation (DSCS)
At-Will Attack Powers:
L1 - Direct the Strike (MP 2)
L1 - Viper's Strike (PHB)
Encounter Attack Powers:
L3 - No Gambit is Wasted (MP 2)
L11 - Tempest of Triumph (MP)
L13 - Death from Two Sides (MP 2)
L17 - Hail of Steel (PHB)
Daily Attack Powers:
L5 - Stand the Fallen (PHB)
L15 - War Master’s Assault (MP)
L19 - Victory Surge (PHB)
L20 - Path of the Storm (MP)
Utility Powers:
L2 - Knight's Move (PHB)
L6 - Inspiring Reaction (PHB)
L10 - Instant Planning (MP)
L10 - Tactical Orders (MP 2)
L12 - Blood-Tested Inspiration (MP)
Skills:
Athletics (+20) --> +7 ability (Strength), +5 trained, +10 level, -2 shield
Diplomacy (+22) --> +7 ability (Charisma), +5 trained, +10 level
History (+18) --> +1 ability (Intelligence), +2 racial, +5 trained, +10 level
Intimidate (+24) --> +7 ability (Charisma), +2 racial, +5 trained, +10 level
Feats:
L1 - Mark of Healing (EPG)
L2 - Heavy Blade Expertise (HotFL)
L4 - Armored Warlord (MP 2)
L6 - Toughness (PHB)
L8 - Inspiring Breath (MP 2)
L10 - Improved Inspiring Word (MP)
L12 - Fight On (MP 2)
L14 - Improved Defenses (HotFL)
L16 - Improved Initiative (PHB)
L18 - Impetuous Charger (MP)
L20 - Weapon Focus (Heavy Blades) (PHB)
L21 - Shift the Field (MP 2)
L21 - Supreme Inspiration (MP)
Changes:
+11 HP
Ability Score Boosts: Strength +1 (24), Constitution +1 (14), Dexterity +1 (14), Intelligence +1 (12), Wisdom +1 (10), Charisma +1 (24)
New Epic Destiny: Warmaster (MP)
New Feats: Shift the Field (MP 2), Supreme Inspiration (MP) (replaces Improved Battlefront Shift)
Magic Items (Expected GP = 800,000):
L21 (225,000 gp): Ring of Tenacious Will (AV)
L20 (125,000 gp): Helm of Heroes (Paragon Tier) (PHB)
L18 (85,000 gp): +4 Steadfast Amulet (AV)
L18 (85,000 gp): +4 Vanguard Longsword (AV)
L17 (65,000 gp): +4 Dwarven Wyrmscale Armor (PHB)
L17 (65,000 gp): +4 Farbond Spellblade Longsword (AV 2)
L16 (45,000 gp): Iron Armbands of Power (Paragon Tier) (AV)
L15 (25,000 gp): Ring of the Dragonborn Emperor (AV)
L15 (25,000 gp): Sapphire Scabbard (AV)
L13 (17,000 gp): Cord of Divine Favor (AV)
L12 (13,000 gp): Battlestrider Greaves (PHB)
L12 (13,000 gp): Gloves of the Healer (Paragon Tier) (AV)
L9 (4,200 gp): Backlash Tattoo (AV 2)
L3 (680 gp): Battle Standard of Healing (AV)
Nonmagical: Heavy Shield (PHB)
TOTAL: 792,880 gp
Discussion:
This level is important in that it grants you the Warmaster Epic Destiny, which will make you a true enabling force. Your toughness and versatility go up to the moon here, thanks to the awesome Ring of Tenacious Will. Last but not least, you pick up the godly Shift the Field and Supreme Inspiration feats, which serve to allow your entire party to shift pre-emptively and doubles your Inspiring Word's healing and buffing output, making you a veritable support force.
Level 22
Changes:
+5 HP
+1 to attacks, defenses, and checks
New Feat: Martial Mastery (MP) , Superior Initiative (PHB 3) (replaces Improved Initiative)
New Utility Power: Rush of Battle (MP)
Magic Items (Expected GP = 1,200,000):
L23 (425,000 gp): +5 Vanguard Longsword (AV)
L21 (225,000 gp): Ring of Tenacious Will (AV)
L20 (125,000 gp): Helm of Heroes (Paragon Tier) (PHB)
L18 (85,000 gp): +4 Steadfast Amulet (AV)
L17 (65,000 gp): +4 Dwarven Wyrmscale Armor (PHB)
L17 (65,000 gp): +4 Farbond Spellblade Longsword (AV 2)
L16 (45,000 gp): Iron Armbands of Power (Paragon Tier) (AV)
L15 (25,000 gp): Ring of the Dragonborn Emperor (AV)
L15 (25,000 gp): Sapphire Scabbard (AV)
L13 (17,000 gp): Cord of Divine Favor (AV)
L12 (13,000 gp): Battlestrider Greaves (PHB)
L12 (13,000 gp): Gloves of the Healer (Paragon Tier) (AV)
L12 (13,000 gp): Stone of Earth (AV 2)
L11 (9,000 gp): Dice of Auspicious Fortune (D 381)
L9 (4,200 gp): Backlash Tattoo (AV 2)
L3 (680 gp): Battle Standard of Healing (AV)
Nonmagical: Heavy Shield (PHB)
TOTAL: 1,154,880 gp
Discussion:
This level features a great additional attack power in Rush of Battle, as well as a way to recharge some of them in the form of Martial Mastery and some extra initiative in Superior Initiative. On the item front, you receive an upgrade to your main weapon, as well as some items to ensure that your blows find their mark.
Changes:
+5 HP
+1 to attacks, defenses, and checks
New Feat: Martial Mastery (MP) , Superior Initiative (PHB 3) (replaces Improved Initiative)
New Utility Power: Rush of Battle (MP)
Magic Items (Expected GP = 1,200,000):
L23 (425,000 gp): +5 Vanguard Longsword (AV)
L21 (225,000 gp): Ring of Tenacious Will (AV)
L20 (125,000 gp): Helm of Heroes (Paragon Tier) (PHB)
L18 (85,000 gp): +4 Steadfast Amulet (AV)
L17 (65,000 gp): +4 Dwarven Wyrmscale Armor (PHB)
L17 (65,000 gp): +4 Farbond Spellblade Longsword (AV 2)
L16 (45,000 gp): Iron Armbands of Power (Paragon Tier) (AV)
L15 (25,000 gp): Ring of the Dragonborn Emperor (AV)
L15 (25,000 gp): Sapphire Scabbard (AV)
L13 (17,000 gp): Cord of Divine Favor (AV)
L12 (13,000 gp): Battlestrider Greaves (PHB)
L12 (13,000 gp): Gloves of the Healer (Paragon Tier) (AV)
L12 (13,000 gp): Stone of Earth (AV 2)
L11 (9,000 gp): Dice of Auspicious Fortune (D 381)
L9 (4,200 gp): Backlash Tattoo (AV 2)
L3 (680 gp): Battle Standard of Healing (AV)
Nonmagical: Heavy Shield (PHB)
TOTAL: 1,154,880 gp
Discussion:
This level features a great additional attack power in Rush of Battle, as well as a way to recharge some of them in the form of Martial Mastery and some extra initiative in Superior Initiative. On the item front, you receive an upgrade to your main weapon, as well as some items to ensure that your blows find their mark.
Level 23
Changes: +5 HP
New Encounter Attack Power: Hold that Thought (MP 2) (replaces No Gambit is Wasted)
Magic Items (Expected GP = 1,600,000):
L23 (425,000 gp): +5 Vanguard Longsword (AV)
L22 (325,000 gp): +5 Dwarven Nagascale Armor (PHB)
L21 (225,000 gp): Ring of Tenacious Will (AV)
L20 (125,000 gp): Helm of Heroes (Paragon Tier) (PHB)
L18 (85,000 gp): +4 Steadfast Amulet (AV)
L17 (65,000 gp): +4 Farbond Spellblade Longsword (AV 2)
L16 (45,000 gp): Iron Armbands of Power (Paragon Tier) (AV)
L15 (25,000 gp): Ring of the Dragonborn Emperor (AV)
L15 (25,000 gp): Sapphire Scabbard (AV)
L13 (17,000 gp): Cord of Divine Favor (AV)
L12 (13,000 gp): Battlestrider Greaves (PHB)
L12 (13,000 gp): Gloves of the Healer (Paragon Tier) (AV)
L12 (13,000 gp): Stone of Earth (AV 2)
L11 (9,000 gp): Dice of Auspicious Fortune (D 381)
L9 (4,200 gp): Backlash Tattoo (AV 2)
L3 (680 gp): Battle Standard of Healing (AV)
Nonmagical: Heavy Shield (PHB)
TOTAL: 1,414,880 gp
Discussion:
At this level, you upgrade No Gambit is Wasted into the very powerful Hold that Thought for a free swing for you and a free reroll for an ally, and you upgrade your armor to Nagascale.
Changes: +5 HP
New Encounter Attack Power: Hold that Thought (MP 2) (replaces No Gambit is Wasted)
Magic Items (Expected GP = 1,600,000):
L23 (425,000 gp): +5 Vanguard Longsword (AV)
L22 (325,000 gp): +5 Dwarven Nagascale Armor (PHB)
L21 (225,000 gp): Ring of Tenacious Will (AV)
L20 (125,000 gp): Helm of Heroes (Paragon Tier) (PHB)
L18 (85,000 gp): +4 Steadfast Amulet (AV)
L17 (65,000 gp): +4 Farbond Spellblade Longsword (AV 2)
L16 (45,000 gp): Iron Armbands of Power (Paragon Tier) (AV)
L15 (25,000 gp): Ring of the Dragonborn Emperor (AV)
L15 (25,000 gp): Sapphire Scabbard (AV)
L13 (17,000 gp): Cord of Divine Favor (AV)
L12 (13,000 gp): Battlestrider Greaves (PHB)
L12 (13,000 gp): Gloves of the Healer (Paragon Tier) (AV)
L12 (13,000 gp): Stone of Earth (AV 2)
L11 (9,000 gp): Dice of Auspicious Fortune (D 381)
L9 (4,200 gp): Backlash Tattoo (AV 2)
L3 (680 gp): Battle Standard of Healing (AV)
Nonmagical: Heavy Shield (PHB)
TOTAL: 1,414,880 gp
Discussion:
At this level, you upgrade No Gambit is Wasted into the very powerful Hold that Thought for a free swing for you and a free reroll for an ally, and you upgrade your armor to Nagascale.
Level 24
Changes:
+6 HP
+1 to attacks, defenses, and checks
Ability Score Boosts: Strength +1 (25), Charisma +1 (25)
New Feat: Call to Glory (MP)
Magic Items (Expected GP = 2,100,000):
L23 (425,000 gp): +5 Steadfast Amulet (AV)
L23 (425,000 gp): +5 Vanguard Longsword (AV)
L22 (325,000 gp): +5 Dwarven Nagascale Armor (PHB)
L22 (325,000 gp): Gloves of the Healer (Epic Tier) (AV)
L21 (225,000 gp): Ring of Tenacious Will (AV)
L20 (125,000 gp): Helm of Heroes (Paragon Tier) (PHB)
L17 (65,000 gp): +4 Farbond Spellblade Longsword (AV 2)
L16 (45,000 gp): Iron Armbands of Power (Paragon Tier) (AV)
L15 (25,000 gp): Ring of the Dragonborn Emperor (AV)
L15 (25,000 gp): Sapphire Scabbard (AV)
L13 (17,000 gp): Cord of Divine Favor (AV)
L12 (13,000 gp): Battlestrider Greaves (PHB)
L12 (13,000 gp): Stone of Earth (AV 2)
L11 (9,000 gp): Dice of Auspicious Fortune (D 381)
L9 (4,200 gp): Backlash Tattoo (AV 2)
L3 (680 gp): Battle Standard of Healing (AV)
Nonmagical: Heavy Shield (PHB)
TOTAL: 2,044,880 gp
Discussion:
At this level, we decide to focus on our abilities as a buffer by taking the Call to Glory feat, as well as our abilities as a healer (upgrade to the Gloves) and Neck Slot items.
Changes:
+6 HP
+1 to attacks, defenses, and checks
Ability Score Boosts: Strength +1 (25), Charisma +1 (25)
New Feat: Call to Glory (MP)
Magic Items (Expected GP = 2,100,000):
L23 (425,000 gp): +5 Steadfast Amulet (AV)
L23 (425,000 gp): +5 Vanguard Longsword (AV)
L22 (325,000 gp): +5 Dwarven Nagascale Armor (PHB)
L22 (325,000 gp): Gloves of the Healer (Epic Tier) (AV)
L21 (225,000 gp): Ring of Tenacious Will (AV)
L20 (125,000 gp): Helm of Heroes (Paragon Tier) (PHB)
L17 (65,000 gp): +4 Farbond Spellblade Longsword (AV 2)
L16 (45,000 gp): Iron Armbands of Power (Paragon Tier) (AV)
L15 (25,000 gp): Ring of the Dragonborn Emperor (AV)
L15 (25,000 gp): Sapphire Scabbard (AV)
L13 (17,000 gp): Cord of Divine Favor (AV)
L12 (13,000 gp): Battlestrider Greaves (PHB)
L12 (13,000 gp): Stone of Earth (AV 2)
L11 (9,000 gp): Dice of Auspicious Fortune (D 381)
L9 (4,200 gp): Backlash Tattoo (AV 2)
L3 (680 gp): Battle Standard of Healing (AV)
Nonmagical: Heavy Shield (PHB)
TOTAL: 2,044,880 gp
Discussion:
At this level, we decide to focus on our abilities as a buffer by taking the Call to Glory feat, as well as our abilities as a healer (upgrade to the Gloves) and Neck Slot items.
Level 25
Changes:
+5 HP
New Daily Attack Power: Relentless Assault (PHB) (replaces War Master’s Assault)
Magic Items (Expected GP = 2,800,000):
L23 (425,000 gp): +5 Steadfast Amulet (AV)
L23 (425,000 gp): +5 Vanguard Longsword (AV)
L22 (325,000 gp): +5 Dwarven Nagascale Armor (PHB)
L22 (325,000 gp): +5 Farbond Spellblade Longsword (AV 2)
L22 (325,000 gp): Gloves of the Healer (Epic Tier) (AV)
L21 (225,000 gp): Ring of Tenacious Will (AV)
L20 (125,000 gp): Helm of Heroes (Paragon Tier) (PHB)
L16 (45,000 gp): Iron Armbands of Power (Paragon Tier) (AV)
L15 (25,000 gp): Ring of the Dragonborn Emperor (AV)
L15 (25,000 gp): Sapphire Scabbard (AV)
L13 (17,000 gp): Cord of Divine Favor (AV)
L12 (13,000 gp): Battlestrider Greaves (PHB)
L12 (13,000 gp): Stone of Earth (AV 2)
L11 (9,000 gp): Dice of Auspicious Fortune (D 381)
L9 (4,200 gp): Backlash Tattoo (AV 2)
L3 (680 gp): Battle Standard of Healing (AV)
Nonmagical: Heavy Shield (PHB)
TOTAL: 2,326,880 gp
Discussion:
You grab the awesome Relentless Assault power here; with allies that have greater-than-normal chances of scoring a critical (Avengers or Rangers, for instance), this power can be absolutely nuts. Either way, someone’s bound to crit once in the encounter, and by then it’s better than the power it replaced (War Master’s Assault). Also, you upgrade your backup weapon here.
Changes:
+5 HP
New Daily Attack Power: Relentless Assault (PHB) (replaces War Master’s Assault)
Magic Items (Expected GP = 2,800,000):
L23 (425,000 gp): +5 Steadfast Amulet (AV)
L23 (425,000 gp): +5 Vanguard Longsword (AV)
L22 (325,000 gp): +5 Dwarven Nagascale Armor (PHB)
L22 (325,000 gp): +5 Farbond Spellblade Longsword (AV 2)
L22 (325,000 gp): Gloves of the Healer (Epic Tier) (AV)
L21 (225,000 gp): Ring of Tenacious Will (AV)
L20 (125,000 gp): Helm of Heroes (Paragon Tier) (PHB)
L16 (45,000 gp): Iron Armbands of Power (Paragon Tier) (AV)
L15 (25,000 gp): Ring of the Dragonborn Emperor (AV)
L15 (25,000 gp): Sapphire Scabbard (AV)
L13 (17,000 gp): Cord of Divine Favor (AV)
L12 (13,000 gp): Battlestrider Greaves (PHB)
L12 (13,000 gp): Stone of Earth (AV 2)
L11 (9,000 gp): Dice of Auspicious Fortune (D 381)
L9 (4,200 gp): Backlash Tattoo (AV 2)
L3 (680 gp): Battle Standard of Healing (AV)
Nonmagical: Heavy Shield (PHB)
TOTAL: 2,326,880 gp
Discussion:
You grab the awesome Relentless Assault power here; with allies that have greater-than-normal chances of scoring a critical (Avengers or Rangers, for instance), this power can be absolutely nuts. Either way, someone’s bound to crit once in the encounter, and by then it’s better than the power it replaced (War Master’s Assault). Also, you upgrade your backup weapon here.
Level 26
Changes:
+5 HP
+1 to attacks, defenses, and checks
New Feat: Vexing Flanker (PHB 2)
New Utility Power: Spring the Trap (MP)
Magic Items (Expected GP = 4,000,000):
L26 (1,125,000 gp): Iron Armbands of Power (Epic Tier) (AV)
L23 (425,000 gp): +5 Steadfast Amulet (AV)
L23 (425,000 gp): +5 Vanguard Longsword (AV)
L22 (325,000 gp): +5 Dwarven Nagascale Armor (PHB)
L22 (325,000 gp): +5 Farbond Spellblade Longsword (AV 2)
L22 (325,000 gp): Boots of Speed (AV)
L22 (325,000 gp): Gloves of the Healer (Epic Tier) (AV)
L21 (225,000 gp): Ring of Tenacious Will (AV)
L20 (125,000 gp): Helm of Heroes (Paragon Tier) (PHB)
L15 (25,000 gp): Ring of the Dragonborn Emperor (AV)
L15 (25,000 gp): Sapphire Scabbard (AV)
L13 (17,000 gp): Cord of Divine Favor (AV)
L12 (13,000 gp): Stone of Earth (AV 2)
L11 (9,000 gp): Dice of Auspicious Fortune (D 381)
L9 (4,200 gp): Backlash Tattoo (AV 2)
L3 (680 gp): Battle Standard of Healing (AV)
Nonmagical: Heavy Shield (PHB)
TOTAL: 3,718,880 gp
Discussion:
At this level, you make your final Arms Slot upgrade, and you also pick up some mobility in the Boots of Speed, and you pick up the mindblowingly good nova enabler Spring the Trap. On the feat front, Vexing Flanker helps your allies get more out of your flanking an enemy.
Changes:
+5 HP
+1 to attacks, defenses, and checks
New Feat: Vexing Flanker (PHB 2)
New Utility Power: Spring the Trap (MP)
Magic Items (Expected GP = 4,000,000):
L26 (1,125,000 gp): Iron Armbands of Power (Epic Tier) (AV)
L23 (425,000 gp): +5 Steadfast Amulet (AV)
L23 (425,000 gp): +5 Vanguard Longsword (AV)
L22 (325,000 gp): +5 Dwarven Nagascale Armor (PHB)
L22 (325,000 gp): +5 Farbond Spellblade Longsword (AV 2)
L22 (325,000 gp): Boots of Speed (AV)
L22 (325,000 gp): Gloves of the Healer (Epic Tier) (AV)
L21 (225,000 gp): Ring of Tenacious Will (AV)
L20 (125,000 gp): Helm of Heroes (Paragon Tier) (PHB)
L15 (25,000 gp): Ring of the Dragonborn Emperor (AV)
L15 (25,000 gp): Sapphire Scabbard (AV)
L13 (17,000 gp): Cord of Divine Favor (AV)
L12 (13,000 gp): Stone of Earth (AV 2)
L11 (9,000 gp): Dice of Auspicious Fortune (D 381)
L9 (4,200 gp): Backlash Tattoo (AV 2)
L3 (680 gp): Battle Standard of Healing (AV)
Nonmagical: Heavy Shield (PHB)
TOTAL: 3,718,880 gp
Discussion:
At this level, you make your final Arms Slot upgrade, and you also pick up some mobility in the Boots of Speed, and you pick up the mindblowingly good nova enabler Spring the Trap. On the feat front, Vexing Flanker helps your allies get more out of your flanking an enemy.
Level 27
Changes:
+5 HP
New Encounter Attack Power: A Plan Comes Together (D 384) (replaces Death from Two Sides)
Magic Items (Expected GP = 6,000,000):
L28 (2,125,000 gp): +6 Vanguard Longsword (AV)
L26 (1,125,000 gp): Iron Armbands of Power (Epic Tier) (AV)
L23 (425,000 gp): +5 Steadfast Amulet (AV)
L22 (325,000 gp): +5 Dwarven Nagascale Armor (PHB)
L22 (325,000 gp): +5 Farbond Spellblade Longsword (AV 2)
L22 (325,000 gp): Boots of Speed (AV)
L22 (325,000 gp): Gloves of the Healer (Epic Tier) (AV)
L21 (225,000 gp): Ring of Tenacious Will (AV)
L20 (125,000 gp): Helm of Heroes (Paragon Tier) (PHB)
L15 (25,000 gp): Ring of the Dragonborn Emperor (AV)
L15 (25,000 gp): Sapphire Scabbard (AV)
L13 (17,000 gp): Cord of Divine Favor (AV)
L12 (13,000 gp): Stone of Earth (AV 2)
L11 (9,000 gp): Dice of Auspicious Fortune (D 381)
L9 (4,200 gp): Backlash Tattoo (AV 2)
L3 (680 gp): Battle Standard of Healing (AV)
Nonmagical: Heavy Shield (PHB)
TOTAL: 5,418,880 gp
Discussion:
This level grants you a very nasty power in A Plan Comes Together, which can essentially end the enemy's turn before it starts by letting two allies thwack the enemy, daze him, and knock him down. Also, you grab your final weapon upgrade at this level.
Changes:
+5 HP
New Encounter Attack Power: A Plan Comes Together (D 384) (replaces Death from Two Sides)
Magic Items (Expected GP = 6,000,000):
L28 (2,125,000 gp): +6 Vanguard Longsword (AV)
L26 (1,125,000 gp): Iron Armbands of Power (Epic Tier) (AV)
L23 (425,000 gp): +5 Steadfast Amulet (AV)
L22 (325,000 gp): +5 Dwarven Nagascale Armor (PHB)
L22 (325,000 gp): +5 Farbond Spellblade Longsword (AV 2)
L22 (325,000 gp): Boots of Speed (AV)
L22 (325,000 gp): Gloves of the Healer (Epic Tier) (AV)
L21 (225,000 gp): Ring of Tenacious Will (AV)
L20 (125,000 gp): Helm of Heroes (Paragon Tier) (PHB)
L15 (25,000 gp): Ring of the Dragonborn Emperor (AV)
L15 (25,000 gp): Sapphire Scabbard (AV)
L13 (17,000 gp): Cord of Divine Favor (AV)
L12 (13,000 gp): Stone of Earth (AV 2)
L11 (9,000 gp): Dice of Auspicious Fortune (D 381)
L9 (4,200 gp): Backlash Tattoo (AV 2)
L3 (680 gp): Battle Standard of Healing (AV)
Nonmagical: Heavy Shield (PHB)
TOTAL: 5,418,880 gp
Discussion:
This level grants you a very nasty power in A Plan Comes Together, which can essentially end the enemy's turn before it starts by letting two allies thwack the enemy, daze him, and knock him down. Also, you grab your final weapon upgrade at this level.
Level 28
Changes:
+6 HP
+1 to attacks, defenses, and checks
Ability Score Boosts: Strength +1 (26), Charisma +1 (26)
New Feat: Epic Reflexes (PHB 2)
Magic Items (Expected GP = 8,000,000):
L28 (2,125,000 gp): +6 Vanguard Longsword (AV)
L27 (1,625,000 gp): +6 Dwarven Elderscale Armor (PHB)
L26 (1,125,000 gp): Iron Armbands of Power (Epic Tier) (AV)
L23 (425,000 gp): +5 Steadfast Amulet (AV)
L22 (325,000 gp): +5 Farbond Spellblade Longsword (AV 2)
L22 (325,000 gp): Boots of Speed (AV)
L22 (325,000 gp): Gloves of the Healer (Epic Tier) (AV)
L21 (225,000 gp): Ring of Tenacious Will (AV)
L20 (125,000 gp): Helm of Heroes (Paragon Tier) (PHB)
L15 (25,000 gp): Ring of the Dragonborn Emperor (AV)
L15 (25,000 gp): Sapphire Scabbard (AV)
L13 (17,000 gp): Cord of Divine Favor (AV)
L12 (13,000 gp): Stone of Earth (AV 2)
L11 (9,000 gp): Dice of Auspicious Fortune (D 381)
L9 (4,200 gp): Backlash Tattoo (AV 2)
L3 (680 gp): Battle Standard of Healing (AV)
Nonmagical: Heavy Shield (PHB)
TOTAL: 6,718,880 gp
Discussion:
This level features the last ability score boost to Strength and Charisma, as well as a boost for what is by far your weakest defense in the Epic Reflexes feat. Additionally, you purchase your last suit of armor here.
Changes:
+6 HP
+1 to attacks, defenses, and checks
Ability Score Boosts: Strength +1 (26), Charisma +1 (26)
New Feat: Epic Reflexes (PHB 2)
Magic Items (Expected GP = 8,000,000):
L28 (2,125,000 gp): +6 Vanguard Longsword (AV)
L27 (1,625,000 gp): +6 Dwarven Elderscale Armor (PHB)
L26 (1,125,000 gp): Iron Armbands of Power (Epic Tier) (AV)
L23 (425,000 gp): +5 Steadfast Amulet (AV)
L22 (325,000 gp): +5 Farbond Spellblade Longsword (AV 2)
L22 (325,000 gp): Boots of Speed (AV)
L22 (325,000 gp): Gloves of the Healer (Epic Tier) (AV)
L21 (225,000 gp): Ring of Tenacious Will (AV)
L20 (125,000 gp): Helm of Heroes (Paragon Tier) (PHB)
L15 (25,000 gp): Ring of the Dragonborn Emperor (AV)
L15 (25,000 gp): Sapphire Scabbard (AV)
L13 (17,000 gp): Cord of Divine Favor (AV)
L12 (13,000 gp): Stone of Earth (AV 2)
L11 (9,000 gp): Dice of Auspicious Fortune (D 381)
L9 (4,200 gp): Backlash Tattoo (AV 2)
L3 (680 gp): Battle Standard of Healing (AV)
Nonmagical: Heavy Shield (PHB)
TOTAL: 6,718,880 gp
Discussion:
This level features the last ability score boost to Strength and Charisma, as well as a boost for what is by far your weakest defense in the Epic Reflexes feat. Additionally, you purchase your last suit of armor here.
Level 29
Changes:
+5 HP
New Daily Attack Power: Defy Death (PHB) (replaces Stand the Fallen)
Magic Items (Expected GP = 10,000,000):
L28 (2,125,000 gp): +6 Steadfast Amulet (AV)
L28 (2,125,000 gp): +6 Vanguard Longsword (AV)
L27 (1,625,000 gp): +6 Dwarven Elderscale Armor (PHB)
L27 (1,625,000 gp): +6 Farbond Spellblade Longsword (AV 2)
L26 (1,125,000 gp): Iron Armbands of Power (Epic Tier) (AV)
L22 (325,000 gp): Boots of Speed (AV)
L22 (325,000 gp): Gloves of the Healer (Epic Tier) (AV)
L21 (225,000 gp): Ring of Tenacious Will (AV)
L20 (125,000 gp): Helm of Heroes (Paragon Tier) (PHB)
L15 (25,000 gp): Ring of the Dragonborn Emperor (AV)
L15 (25,000 gp): Sapphire Scabbard (AV)
L13 (17,000 gp): Cord of Divine Favor (AV)
L12 (13,000 gp): Stone of Earth (AV 2)
L11 (9,000 gp): Dice of Auspicious Fortune (D 381)
L9 (4,200 gp): Backlash Tattoo (AV 2)
L3 (680 gp): Battle Standard of Healing (AV)
Nonmagical: Heavy Shield (PHB)
TOTAL: 9,718,880 gp
Discussion:
This level features the incredible Defy Death power; while it may not provide mass healing the way Stand the Fallen did, it makes the enemy miss, punishes him with an out-of-turn 7[W] wallop, and allows your ally to heal! It just doesn’t get much better than that. You also get your final Neck slot and backup weapon upgrades here.
Changes:
+5 HP
New Daily Attack Power: Defy Death (PHB) (replaces Stand the Fallen)
Magic Items (Expected GP = 10,000,000):
L28 (2,125,000 gp): +6 Steadfast Amulet (AV)
L28 (2,125,000 gp): +6 Vanguard Longsword (AV)
L27 (1,625,000 gp): +6 Dwarven Elderscale Armor (PHB)
L27 (1,625,000 gp): +6 Farbond Spellblade Longsword (AV 2)
L26 (1,125,000 gp): Iron Armbands of Power (Epic Tier) (AV)
L22 (325,000 gp): Boots of Speed (AV)
L22 (325,000 gp): Gloves of the Healer (Epic Tier) (AV)
L21 (225,000 gp): Ring of Tenacious Will (AV)
L20 (125,000 gp): Helm of Heroes (Paragon Tier) (PHB)
L15 (25,000 gp): Ring of the Dragonborn Emperor (AV)
L15 (25,000 gp): Sapphire Scabbard (AV)
L13 (17,000 gp): Cord of Divine Favor (AV)
L12 (13,000 gp): Stone of Earth (AV 2)
L11 (9,000 gp): Dice of Auspicious Fortune (D 381)
L9 (4,200 gp): Backlash Tattoo (AV 2)
L3 (680 gp): Battle Standard of Healing (AV)
Nonmagical: Heavy Shield (PHB)
TOTAL: 9,718,880 gp
Discussion:
This level features the incredible Defy Death power; while it may not provide mass healing the way Stand the Fallen did, it makes the enemy miss, punishes him with an out-of-turn 7[W] wallop, and allows your ally to heal! It just doesn’t get much better than that. You also get your final Neck slot and backup weapon upgrades here.
Level 30 Snapshot
Race: Dragonborn (PHB)
Class: Warlord (PHB)
Commanding Presence: Bravura Presence (MP)
Leader Feature: Battlefront Leader (MP 2)
Paragon Path: Battlelord of Kord (MP)
Epic Destiny: Warmaster (MP)
Background: Auspicious Birth (D 366)
Theme: Dune Trader (DSCS)
Ability Scores, with racial adjustments:
Strength 26 (+8)
Constitution 14 (+2)
Dexterity 14 (+2)
Intelligence 12 (+1)
Wisdom 10 (+0)
Charisma 26 (+8)
HP: 198 --> 12 base, +26 Strength, +145 levels, +15 Toughness
Bloodied: 99 HP or less
Healing Surges: 16 --> 7 base, +8 Charisma, +1 Armored Warlord
Healing Surge Value: 51 HP
AC: 46 --> 10 base, +13 armor, +15 levels, +6 enhancement, +2 shield
Fortitude: 43 --> 10 base, +8 ability (Strength), +1 class, +15 level, +6 enhancement, +3 feat
Reflex: 42 --> 10 base, +2 ability (Dexterity), +15 level, +6 enhancement, +4 Epic Reflexes, +3 feat, +2 shield
Will: 43 --> 10 base, +8 ability (Charisma), +1 class, +15 level, +6 enhancement, +3 feat
Initiative: +25 --> +2 ability (Dexterity), +15 level , +8 feat
Speed: 7 --> 6 base, +2 item, -1 armor
Inspiring Word:
Usage: Four times per encounter
Range: Close burst 15
Targets: You and one ally in burst, or two allies in burst
Effect: The target may spend a healing surge and regain an additional 8d6+8 HP. Also, the target may make a saving throw. The target gains a +2 bonus to attack rolls and a +8 bonus to damage rolls until the end of your next turn.
Racial Powers:
Dragon Breath (Fire) (PHB)
Theme Powers:
Quick Formation (DSCS)
At-Will Attack Powers:
L1 - Direct the Strike (MP 2)
L1 - Viper's Strike (PHB)
Encounter Attack Powers:
L11 - Tempest of Triumph (MP)
L17 - Hail of Steel (PHB)
L23 - Hold that Thought (MP 2)
L27 - A Plan Comes Together (D 384)
Daily Attack Powers:
L19 - Victory Surge (PHB)
L20 - Path of the Storm (MP)
L25 - Relentless Assault (PHB)
L29 - Defy Death (PHB)
Utility Powers:
L2 - Knight's Move (PHB)
L6 - Inspiring Reaction (PHB)
L10 - Instant Planning (MP)
L10 - Tactical Orders (MP 2)
L12 - Blood-Tested Inspiration (MP)
L22 - Rush of Battle (MP)
L26 - Spring the Trap (MP)
Skills:
Athletics (+26) --> +8 ability (Strength), +5 trained, +15 level, -2 shield
Diplomacy (+28) --> +8 ability (Charisma), +5 trained, +15 level
History (+23) --> +1 ability (Intelligence), +2 racial, +5 trained, +15 level
Intimidate (+30) --> +8 ability (Charisma), +2 racial, +5 trained, +15 level
Feats
L1 - Mark of Healing (EPG)
L2 - Heavy Blade Expertise (HotFL)
L4 - Armored Warlord (MP 2)
L6 - Toughness (PHB)
L8 - Inspiring Breath (MP 2)
L10 - Improved Inspiring Word (MP)
L12 - Fight On (MP 2)
L14 - Improved Defenses (HotFL)
L18 - Impetuous Charger (MP)
L20 - Weapon Focus (Heavy Blades) (PHB)
L21 - Shift the Field (MP 2)
L21 - Supreme Inspiration (MP)
L22 - Superior Initiative (PHB 3)
L22 - Martial Mastery (MP)
L24 - Call to Glory (MP)
L26 - Vexing Flanker (PHB 2)
L28 - Epic Reflexes (PHB)
L30 - Aggressive Leadership (MP)
Changes:
+5 HP
+1 to attacks, defenses, and checks
New Feat: Aggressive Leadership (MP)
Magic Items (Expected GP = 14,625,000):
L29 (2,625,000 gp): Ring of Free Time (AV 2)
L28 (2,125,000 gp): +6 Steadfast Amulet (AV)
L28 (2,125,000 gp): +6 Vanguard Longsword (AV)
L28 (2,125,000 gp): Boots of Teleportation (AV)
L27 (1,625,000 gp): +6 Dwarven Elderscale Armor (PHB)
L27 (1,625,000 gp): +6 Farbond Spellblade Longsword (AV 2)
L26 (1,125,000 gp): Iron Armbands of Power (Epic Tier) (AV)
L22 (325,000 gp): Gloves of the Healer (Epic Tier) (AV)
L21 (225,000 gp): Ring of Tenacious Will (AV)
L20 (125,000 gp): Helm of Heroes (Paragon Tier) (PHB)
L15 (25,000 gp): Sapphire Scabbard (AV)
L13 (17,000 gp): Cord of Divine Favor (AV)
L9 (4,200 gp): Backlash Tattoo (AV 2)
L3 (680 gp): Battle Standard of Healing (AV)
Nonmagical: Heavy Shield (PHB)
TOTAL: 14,096,880 gp
Discussion:
This is basically a victory-lap, let's-go-save-the-cosmos sort of level; all the upgrades have been made, and the all the gear you could want (and afford) has been purchased. Enjoy the power while you can; you earned it.
Race: Dragonborn (PHB)
Class: Warlord (PHB)
Commanding Presence: Bravura Presence (MP)
Leader Feature: Battlefront Leader (MP 2)
Paragon Path: Battlelord of Kord (MP)
Epic Destiny: Warmaster (MP)
Background: Auspicious Birth (D 366)
Theme: Dune Trader (DSCS)
Ability Scores, with racial adjustments:
Strength 26 (+8)
Constitution 14 (+2)
Dexterity 14 (+2)
Intelligence 12 (+1)
Wisdom 10 (+0)
Charisma 26 (+8)
HP: 198 --> 12 base, +26 Strength, +145 levels, +15 Toughness
Bloodied: 99 HP or less
Healing Surges: 16 --> 7 base, +8 Charisma, +1 Armored Warlord
Healing Surge Value: 51 HP
AC: 46 --> 10 base, +13 armor, +15 levels, +6 enhancement, +2 shield
Fortitude: 43 --> 10 base, +8 ability (Strength), +1 class, +15 level, +6 enhancement, +3 feat
Reflex: 42 --> 10 base, +2 ability (Dexterity), +15 level, +6 enhancement, +4 Epic Reflexes, +3 feat, +2 shield
Will: 43 --> 10 base, +8 ability (Charisma), +1 class, +15 level, +6 enhancement, +3 feat
Initiative: +25 --> +2 ability (Dexterity), +15 level , +8 feat
Speed: 7 --> 6 base, +2 item, -1 armor
Inspiring Word:
Usage: Four times per encounter
Range: Close burst 15
Targets: You and one ally in burst, or two allies in burst
Effect: The target may spend a healing surge and regain an additional 8d6+8 HP. Also, the target may make a saving throw. The target gains a +2 bonus to attack rolls and a +8 bonus to damage rolls until the end of your next turn.
Racial Powers:
Dragon Breath (Fire) (PHB)
Theme Powers:
Quick Formation (DSCS)
At-Will Attack Powers:
L1 - Direct the Strike (MP 2)
L1 - Viper's Strike (PHB)
Encounter Attack Powers:
L11 - Tempest of Triumph (MP)
L17 - Hail of Steel (PHB)
L23 - Hold that Thought (MP 2)
L27 - A Plan Comes Together (D 384)
Daily Attack Powers:
L19 - Victory Surge (PHB)
L20 - Path of the Storm (MP)
L25 - Relentless Assault (PHB)
L29 - Defy Death (PHB)
Utility Powers:
L2 - Knight's Move (PHB)
L6 - Inspiring Reaction (PHB)
L10 - Instant Planning (MP)
L10 - Tactical Orders (MP 2)
L12 - Blood-Tested Inspiration (MP)
L22 - Rush of Battle (MP)
L26 - Spring the Trap (MP)
Skills:
Athletics (+26) --> +8 ability (Strength), +5 trained, +15 level, -2 shield
Diplomacy (+28) --> +8 ability (Charisma), +5 trained, +15 level
History (+23) --> +1 ability (Intelligence), +2 racial, +5 trained, +15 level
Intimidate (+30) --> +8 ability (Charisma), +2 racial, +5 trained, +15 level
Feats
L1 - Mark of Healing (EPG)
L2 - Heavy Blade Expertise (HotFL)
L4 - Armored Warlord (MP 2)
L6 - Toughness (PHB)
L8 - Inspiring Breath (MP 2)
L10 - Improved Inspiring Word (MP)
L12 - Fight On (MP 2)
L14 - Improved Defenses (HotFL)
L18 - Impetuous Charger (MP)
L20 - Weapon Focus (Heavy Blades) (PHB)
L21 - Shift the Field (MP 2)
L21 - Supreme Inspiration (MP)
L22 - Superior Initiative (PHB 3)
L22 - Martial Mastery (MP)
L24 - Call to Glory (MP)
L26 - Vexing Flanker (PHB 2)
L28 - Epic Reflexes (PHB)
L30 - Aggressive Leadership (MP)
Changes:
+5 HP
+1 to attacks, defenses, and checks
New Feat: Aggressive Leadership (MP)
Magic Items (Expected GP = 14,625,000):
L29 (2,625,000 gp): Ring of Free Time (AV 2)
L28 (2,125,000 gp): +6 Steadfast Amulet (AV)
L28 (2,125,000 gp): +6 Vanguard Longsword (AV)
L28 (2,125,000 gp): Boots of Teleportation (AV)
L27 (1,625,000 gp): +6 Dwarven Elderscale Armor (PHB)
L27 (1,625,000 gp): +6 Farbond Spellblade Longsword (AV 2)
L26 (1,125,000 gp): Iron Armbands of Power (Epic Tier) (AV)
L22 (325,000 gp): Gloves of the Healer (Epic Tier) (AV)
L21 (225,000 gp): Ring of Tenacious Will (AV)
L20 (125,000 gp): Helm of Heroes (Paragon Tier) (PHB)
L15 (25,000 gp): Sapphire Scabbard (AV)
L13 (17,000 gp): Cord of Divine Favor (AV)
L9 (4,200 gp): Backlash Tattoo (AV 2)
L3 (680 gp): Battle Standard of Healing (AV)
Nonmagical: Heavy Shield (PHB)
TOTAL: 14,096,880 gp
Discussion:
This is basically a victory-lap, let's-go-save-the-cosmos sort of level; all the upgrades have been made, and the all the gear you could want (and afford) has been purchased. Enjoy the power while you can; you earned it.
Build Goal and Tactics
The goal of this build was to make a Warlord that could enable his party to perform offensive explosions, or novas, more efficiently. To that end, this build has two specialties: granting attacks and buffing attacks, which makes your allies exponentially more dangerous. Don’t think he’s all about his allies, though; some of these buffs can apply to him, and he is well-armored and deals solid damage, especially while charging (which also enables your allies). However, this build is not for the faint of heart; you take plenty of risks to get these abilities (I am of the opinion it's well worth the price).
The tactics differ somewhat from other Warlords; this build is made to be in the front-line, giving and taking damage. He uses his healing powers to keep himself and his allies on their feet while they relentlessly pound the front. Also look to buff your allies; you believe in conserving resources by not giving your opponents a chance to hit you back if you can avoid it. A lot of powers grant allies free attacks, so look to be adjacent or flanking with them to maximize potential damage. Every once in a while, you can cut loose and unleash the nova, at which point you show why you're the boss.
Questions/thoughts/comments are welcome.