WotC
seems to be under the impression that Warlocks are defenders, and they
keep giving them feats and stuff that would make most defenders
salivate. And they do. I mean this build to accomplish two
things:
1. Demonstrate that warlocks can now be workable second defenders.
2. Create a core module to make defender|defenderlock hybrids into beastly defenders.
The Defenderlock
The first key of the build is the feat Protective Hex, which gives cursed enemies a -2 to attack our allies.
The second key of the build is the various defensive bonuses we get from warlock, including Warding Curse, Armor of Dark Majesty and shadow walk. Sage of Ages boosts that further.
The third key of the build is the variety of debuffs we can get through warlock, as a debuff-controller.
The last key is to pick up a true mark. In this case, we MC paladin for an encounter-long mark and grab Defending Dabbler to mark with our Blazing Starfall dilettante. We can now hit a large number of targets with a mini-mark in our curse, mark the BBEG with DC, and area mark with Blazing Starfall. We don't have a true mark punishment, but the sheer number of penalties we can lay down will give us some stick, and at greater range than primary defenders.
A variation would focus on beefing the DC even more with a Bradaman's weapon and Contagious Challenge, letting us mark even more.
Added a new variant of the build, credit to Auspex7 for initiating the shift. The new Defenderlock is now a conlock, Con/Int build. Defenses are still deceiving, against cursed targets with Trick of Knowledge we are at 51/48/50/47 defenses. Much more reliable, no? Also swapped out the psychic weapon and Mind-numbing curse for a radiant weapon and Curse of the Blind Stars, with other goodies. Now we can forgo our curse damage on encounters and dailies to blind our opponents, and we gain 8 temp hp every time we hit with...anything.
Credit to Crimson Lancer for the first use of the term Defenderlock, even if I didn't realize he had.
1. Demonstrate that warlocks can now be workable second defenders.
2. Create a core module to make defender|defenderlock hybrids into beastly defenders.
The Defenderlock
The first key of the build is the feat Protective Hex, which gives cursed enemies a -2 to attack our allies.
The second key of the build is the various defensive bonuses we get from warlock, including Warding Curse, Armor of Dark Majesty and shadow walk. Sage of Ages boosts that further.
The third key of the build is the variety of debuffs we can get through warlock, as a debuff-controller.
The last key is to pick up a true mark. In this case, we MC paladin for an encounter-long mark and grab Defending Dabbler to mark with our Blazing Starfall dilettante. We can now hit a large number of targets with a mini-mark in our curse, mark the BBEG with DC, and area mark with Blazing Starfall. We don't have a true mark punishment, but the sheer number of penalties we can lay down will give us some stick, and at greater range than primary defenders.
A variation would focus on beefing the DC even more with a Bradaman's weapon and Contagious Challenge, letting us mark even more.
Added a new variant of the build, credit to Auspex7 for initiating the shift. The new Defenderlock is now a conlock, Con/Int build. Defenses are still deceiving, against cursed targets with Trick of Knowledge we are at 51/48/50/47 defenses. Much more reliable, no? Also swapped out the psychic weapon and Mind-numbing curse for a radiant weapon and Curse of the Blind Stars, with other goodies. Now we can forgo our curse damage on encounters and dailies to blind our opponents, and we gain 8 temp hp every time we hit with...anything.
Con Defenderlock
====== Created Using Wizards of the Coast D&D Character Builder ======
level 30
Half-Elf, Warlock, Hexer, Sage of Ages
Eldritch Strike: Eldritch Strike Charisma
Eldritch Pact: Infernal Pact
Versatile Expertise: Versatile Expertise (Heavy Blade)
Versatile Expertise: Versatile Expertise (Rod)
Arcane Implement Proficiency: Arcane Implement Proficiency (light blade group)
Background: Arcane Sentinel (+2 to Arcana)
FINAL ABILITY SCORES
Str 13, Con 26, Dex 13, Int 24, Wis 11, Cha 15.
STARTING ABILITY SCORES
Str 11, Con 16, Dex 11, Int 16, Wis 9, Cha 11.
AC: 42 Fort: 41 Reflex: 41 Will: 40
HP: 183 Surges: 14 Surge Value: 45
TRAINED SKILLS
Bluff +22, Thievery +21, Arcana +37, Insight +22
UNTRAINED SKILLS
Acrobatics +16, Diplomacy +19, Dungeoneering +21, Endurance +23, Heal +15, History +30, Intimidate +17, Nature +21, Perception +15, Religion +30, Stealth +16, Streetwise +17, Athletics +16
FEATS
Level 1: Versatile Expertise
Level 2: White Lotus Riposte
Level 4: Arcane Implement Proficiency
Level 6: Arcane Reserves (retrained to Shield Proficiency (Light) at Level 22)
Level 8: Mark of Warding
Level 10: Adept Dilettante
Level 11: Protective Hex
Level 12: Deva Heritage
Level 14: Versatile Master
Level 16: Twofold Curse
Level 18: Psychic Lock
Level 20: Defending Dabbler
Level 21: Warding Curse
Level 22: Radiant Recovery
Level 24: Defensive Enchanting
Level 26: Curse of the Blind Stars
Level 28: Robust Defenses
Level 30: Epic Will
POWERS
Dilettante: Static Shock
Eldritch Blast: Eldritch Strike
Warlock encounter 1: Vampiric Embrace
Warlock daily 1: Vile Brand
Warlock utility 2: Fast Hands
Warlock encounter 3: Fiery Bolt
ITEMS
Starleather Armor of Dark Majesty +6,
Iron of Spite (epic tier),
Ring of Free Time (epic tier),
Avandra's Ring (epic tier),
Zehir's Gloves (epic tier),
Rod of Corruption +1,
Belt of Breaching (paragon tier),
Sandals of Avandra (epic tier),
Radiant Dagger +6,
Rhythm Blade Spiked shield +1,
Cloak of Distortion +6
====== Copy to Clipboard and Press the Import Button on the Summary Tab ======
level 30
Half-Elf, Warlock, Hexer, Sage of Ages
Eldritch Strike: Eldritch Strike Charisma
Eldritch Pact: Infernal Pact
Versatile Expertise: Versatile Expertise (Heavy Blade)
Versatile Expertise: Versatile Expertise (Rod)
Arcane Implement Proficiency: Arcane Implement Proficiency (light blade group)
Background: Arcane Sentinel (+2 to Arcana)
FINAL ABILITY SCORES
Str 13, Con 26, Dex 13, Int 24, Wis 11, Cha 15.
STARTING ABILITY SCORES
Str 11, Con 16, Dex 11, Int 16, Wis 9, Cha 11.
AC: 42 Fort: 41 Reflex: 41 Will: 40
HP: 183 Surges: 14 Surge Value: 45
TRAINED SKILLS
Bluff +22, Thievery +21, Arcana +37, Insight +22
UNTRAINED SKILLS
Acrobatics +16, Diplomacy +19, Dungeoneering +21, Endurance +23, Heal +15, History +30, Intimidate +17, Nature +21, Perception +15, Religion +30, Stealth +16, Streetwise +17, Athletics +16
FEATS
Level 1: Versatile Expertise
Level 2: White Lotus Riposte
Level 4: Arcane Implement Proficiency
Level 6: Arcane Reserves (retrained to Shield Proficiency (Light) at Level 22)
Level 8: Mark of Warding
Level 10: Adept Dilettante
Level 11: Protective Hex
Level 12: Deva Heritage
Level 14: Versatile Master
Level 16: Twofold Curse
Level 18: Psychic Lock
Level 20: Defending Dabbler
Level 21: Warding Curse
Level 22: Radiant Recovery
Level 24: Defensive Enchanting
Level 26: Curse of the Blind Stars
Level 28: Robust Defenses
Level 30: Epic Will
POWERS
Dilettante: Static Shock
Eldritch Blast: Eldritch Strike
Warlock encounter 1: Vampiric Embrace
Warlock daily 1: Vile Brand
Warlock utility 2: Fast Hands
Warlock encounter 3: Fiery Bolt
ITEMS
Starleather Armor of Dark Majesty +6,
Iron of Spite (epic tier),
Ring of Free Time (epic tier),
Avandra's Ring (epic tier),
Zehir's Gloves (epic tier),
Rod of Corruption +1,
Belt of Breaching (paragon tier),
Sandals of Avandra (epic tier),
Radiant Dagger +6,
Rhythm Blade Spiked shield +1,
Cloak of Distortion +6
====== Copy to Clipboard and Press the Import Button on the Summary Tab ======
The Build
====== Created Using Wizards of the Coast D&D Character Builder ======
level 30
Half-Elf, Warlock, Hexer, Sage of Ages
Eldritch Strike: Eldritch Strike Charisma
Eldritch Pact: Star Pact
Versatile Expertise: Versatile Expertise (Heavy Blade)
Versatile Expertise: Versatile Expertise (Rod)
Arcane Implement Proficiency: Arcane Implement Proficiency (heavy blade group)
Twofold Pact: Infernal Pact
Background: Arcane Sentinel (+2 to Arcana)
FINAL ABILITY SCORES
Str 13, Con 26, Dex 13, Int 14, Wis 10, Cha 26.
STARTING ABILITY SCORES
Str 11, Con 16, Dex 11, Int 12, Wis 8, Cha 16.
AC: 37 Fort: 41 Reflex: 40 Will: 42HP: 183 Surges: 14 Surge Value: 45
TRAINED SKILLS
Bluff +28, Intimidate +34, Arcana +38, Insight +22, Endurance +28
UNTRAINED SKILLS
Acrobatics +16, Diplomacy +25, Dungeoneering +21, Heal +15, History +25, Nature +21, Perception +15, Religion +25, Stealth +16, Streetwise +23, Thievery +16, Athletics +16
FEATS
Level 1: Versatile Expertise
Level 2: White Lotus Riposte
Level 4: Arcane Implement Proficiency
Level 6: Weapon Proficiency (Bastard sword)
Level 8: Mark of Warding
Level 10: Ulban's Flare
Level 11: Protective Hex
Level 12: Twofold Pact
Level 14: Versatile Master
Level 16: Twofold Curse
Level 18: Psychic Lock
Level 20: Defending Dabbler
Level 21: Warding Curse
Level 22: Soldier of the Faith
Level 24: Group Defense
Level 26: Weakening Challenge
Level 28: Robust Defenses
Level 30: Epic Reflexes
POWERS
Dilettante: Blazing Starfall
Eldritch Blast: Eldritch Strike
ITEMS
Sorrowsong Blade Bastard sword +6, Deep-Pocket Cloak +6, Starleather Armor of Dark Majesty +6, Iron of Spite (epic tier), Ring of Free Time (epic tier), Avandra's Ring (epic tier), Zehir's Gloves (epic tier), Quickcurse Accurate rod +1, Accurate rod of Corruption +1, Rod of Ulban +5, Belt of Breaching (paragon tier), Sandals of Avandra (epic tier)
====== Copy to Clipboard and Press the Import Button on the Summary Tab ======
level 30
Half-Elf, Warlock, Hexer, Sage of Ages
Eldritch Strike: Eldritch Strike Charisma
Eldritch Pact: Star Pact
Versatile Expertise: Versatile Expertise (Heavy Blade)
Versatile Expertise: Versatile Expertise (Rod)
Arcane Implement Proficiency: Arcane Implement Proficiency (heavy blade group)
Twofold Pact: Infernal Pact
Background: Arcane Sentinel (+2 to Arcana)
FINAL ABILITY SCORES
Str 13, Con 26, Dex 13, Int 14, Wis 10, Cha 26.
STARTING ABILITY SCORES
Str 11, Con 16, Dex 11, Int 12, Wis 8, Cha 16.
AC: 37 Fort: 41 Reflex: 40 Will: 42HP: 183 Surges: 14 Surge Value: 45
TRAINED SKILLS
Bluff +28, Intimidate +34, Arcana +38, Insight +22, Endurance +28
UNTRAINED SKILLS
Acrobatics +16, Diplomacy +25, Dungeoneering +21, Heal +15, History +25, Nature +21, Perception +15, Religion +25, Stealth +16, Streetwise +23, Thievery +16, Athletics +16
FEATS
Level 1: Versatile Expertise
Level 2: White Lotus Riposte
Level 4: Arcane Implement Proficiency
Level 6: Weapon Proficiency (Bastard sword)
Level 8: Mark of Warding
Level 10: Ulban's Flare
Level 11: Protective Hex
Level 12: Twofold Pact
Level 14: Versatile Master
Level 16: Twofold Curse
Level 18: Psychic Lock
Level 20: Defending Dabbler
Level 21: Warding Curse
Level 22: Soldier of the Faith
Level 24: Group Defense
Level 26: Weakening Challenge
Level 28: Robust Defenses
Level 30: Epic Reflexes
POWERS
Dilettante: Blazing Starfall
Eldritch Blast: Eldritch Strike
ITEMS
Sorrowsong Blade Bastard sword +6, Deep-Pocket Cloak +6, Starleather Armor of Dark Majesty +6, Iron of Spite (epic tier), Ring of Free Time (epic tier), Avandra's Ring (epic tier), Zehir's Gloves (epic tier), Quickcurse Accurate rod +1, Accurate rod of Corruption +1, Rod of Ulban +5, Belt of Breaching (paragon tier), Sandals of Avandra (epic tier)
====== Copy to Clipboard and Press the Import Button on the Summary Tab ======
Credit to Crimson Lancer for the first use of the term Defenderlock, even if I didn't realize he had.