The Dominatrix: a Seeker Assassin Controller
Aka: The Ace of Spades
The
time has come for you to pay. You have been a very, very bad
boy. Grovel before me and perhaps I will show you
mercy. Or maybe I’ll just make you do my dishes.
Obligatory shout out to Alcestis - he used the name first - sorry man but the name and build fit!
The Dominatrix is a controller, pure and simple. She specializes ultimately in later levels as a single target controller. Not any run of the mill single target controller mind you, but rather an absolute OBEY as long as you amuse me controller.
How does she accomplish this? Well at the capstone of her career the dominatrix will be able to dominate any single entity for the entire encounter. This is not a one shot Daily we’re talking about either, but a once per Encounter snatch and grab the coolest play toy on the board and make them a subservient, quivering worm.
The Dominatrix’s trick lies in her ED Glorious Spirit. Her level 30 power Bearer of Doom will ensure that via the Assassin's power Shadow’s Puppet, her dominion over her foe will last as long as she sees fit.
In a nutshell on Turn 1
Minor Action – Designate any enemy she can see as her Worthy Foe
Move Action – Teleport adjacent to her Worthy Foe via Seeker of Foes
Standard Action – Attack her Worthy Foe with Shadow Puppet while using power attack and using her Godplate Summoning Armor (which she is un-proficient with to gain a -2 to the attack) to net a -4 to her un optimized Dexterity attack.
She will miss. As an example Orcus has a 48 AC. The Dominatrix’s attack bonus with Shadow Puppet is a +23. So technically she doesn’t even need to use Power Attack or Summoning her Godplate un-proficiently to need a 20 to hit Orcus. I’ll take these odds.
When she misses with Shadow Puppet, Bearer of Doom will allow her to retain the use of this power, and all miss effects will still apply. In this case that is Dominate until the EONT.
Rinse and repeat.
The Dominatrix is hardly a one trick pony. She will be using Biting Swarm, Psychic Lock, and her Githyanki Silver Weapon to dish out -4 to attack against would be antagonists. During the majority of her career she will be using her Daily Power Call of the Winter Wolf (from level 5 on) to make this a -6
Combine this with optimized RBA’s, Movement hindering, Proning, excellent accuracy, and initiative optimization, The Dominatrix is sure to be the life of the Party.
Item
Notes: The Dominatrix is almost completely item independent, the
only exception being her Githyanki Silver Weapon and perhaps Eagle Eye
goggles. I went ahead and tricked her out with some goodies along
the way, especially at level 30 (Ultimate Shield of Defense) but in no
way are any of these items mandatory to play The Dominatrix.
Let the beatings commence!
Longtooth Shifter, Seeker
Build: Protecting Seeker
Seeker's Bond: Spiritbond
FINAL ABILITY SCORES
Str 14, Con 11, Dex 13, Int 10, Wis 20, Cha 8.
STARTING ABILITY SCORES
Str 12, Con 13, Dex 10, Int 10, Wis 18, Cha 8.
AC: 15
Fort: 12
Reflex: 12
Will: 16
HP: 23 Surges: 7 Surge Value: 5
Initiative: +1
TRAINED SKILLS
Nature +10, Perception +10, Insight +10, Athletics +9
UNTRAINED SKILLS
Acrobatics
+1, Arcana, Bluff -1, Diplomacy -1, Dungeoneering +5, Endurance +2,
Heal +5, History, Intimidate -1, Religion, Stealth +1, Streetwise -1,
Thievery +1
FEATS
Level 1: Armor Proficency (Hide Armor)
POWERS
Seeker at-will 1: Biting Swarm
Seeker at-will 1: Grappling Spirits
Seeker encounter 1: Possessing Spirits
Seeker daily 1: Rime Strike
Longtooth Shifter, Seeker
Build: Protecting Seeker
Seeker's Bond: Spiritbond
FINAL ABILITY SCORES
Str 15, Con 13, Dex 11, Int 10, Wis 21, Cha 8.
STARTING ABILITY SCORES
Str 12, Con 13, Dex 11, Int 10, Wis 18, Cha 8.
AC: 19
Fort: 16
Reflex: 15
Will: 20
HP: 45 Surges: 8 Surge Value: 11
Initiative: +2
TRAINED SKILLS
Nature +12, Perception +12, Insight +12, Athletics +10
UNTRAINED SKILLS
Acrobatics
+1, Arcana +2, Bluff +1, Diplomacy +1, Dungeoneering +7, Endurance +4,
Heal +7, History +2, Intimidate +1, Religion +2, Stealth +1, Streetwise
+1, Thievery +1
FEATS
Level 1: Armor Proficiency: Hide
Level 2: Weapon Proficiency (Drow Long Knife)
Level 4: Shield Proficiency: Light
POWERS
Seeker at-will 1: Biting Swarm
Seeker at-will 1: Grappling Spirits
Seeker encounter 1: Possessing Spirits
Seeker daily 1: Rime Strike
Seeker utility 2: Anticipate Maneuver
Seeker encounter 3: Winter Spirit
Seeker daily 5: Call of the Ghost Wolf
Longtooth Shifter, Seeker, Swift Strider
Build: Protecting Seeker
Seeker's Bond: Spiritbond
FINAL ABILITY SCORES
Str 17, Con 14, Dex 12, Int 11, Wis 23, Cha 9.
STARTING ABILITY SCORES
Str 12, Con 13, Dex 11, Int 10, Wis 18, Cha 8.
AC: 25
Fort: 25
Reflex: 24
Will: 27
HP: 76 Surges: 9 Surge Value: 19
Initiative: +10
TRAINED SKILLS
Nature +16, Perception +16, Insight +16, Athletics +16
UNTRAINED SKILLS
Acrobatics
+7, Arcana +5, Bluff +4, Diplomacy +4, Dungeoneering +11, Endurance +8,
Heal +11, History +5, Intimidate +4, Religion +5, Stealth +5,
Streetwise +4, Thievery +5
FEATS
Level 1: Armor Proficiency: Hide
Level 2: Weapon Proficiency (Drow Long Knife)
Level 4: Weapon Expertise (Heavy Blade)
Level 6: Shield Proficiency: Light
Level 8: Improved Initiative
Level 10: Improved Defenses
Level 11: Psychic Lock
POWERS
Seeker at-will 1: Biting Swarm
Seeker at-will 1: Grappling Spirits
Seeker encounter 1: Possessing Spirits
Seeker daily 1: Rime Strike
Seeker utility 2: Anticipate Maneuver
Seeker encounter 3: Winter Spirit
Seeker daily 5: Call of the Ghost Wolf
Seeker utility 6: Prescient Maneuver
Seeker encounter 7: Windstorm Strike
Seeker daily 9: Nature's Vengeance
Seeker utility 10: Feywild Jaunt
Longtooth Shifter, Seeker, Swift Strider
Build: Protecting Seeker
Seeker's Bond: Spiritbond
FINAL ABILITY SCORES
Str 17, Con 15, Dex 12, Int 11, Wis 24, Cha 9.
STARTING ABILITY SCORES
Str 12, Con 13, Dex 11, Int 10, Wis 18, Cha 8.
AC: 29
Fort: 26
Reflex: 27
Will: 31
HP: 97 Surges: 9 Surge Value: 24
Initiative: +18
TRAINED SKILLS
Nature +19, Perception +19, Insight +19, Athletics +16
UNTRAINED SKILLS
Acrobatics
+7, Arcana +7, Bluff +6, Diplomacy +6, Dungeoneering +14, Endurance +8,
Heal +14, History +7, Intimidate +6, Religion +7, Stealth +5,
Streetwise +6, Thievery +5
FEATS
Level 1: Armor Proficiency: Hide
Level 2: Weapon Proficiency (Drow Long Knife)
Level 4: Shield Proficiency: Light
Level 6: Weapon Expertise (Heavy Blade)
Level 8: Improved Initiative
Level 10: Improved Defenses
Level 11: Psychic Lock
Level 12: Distant Shot
Level 14: Battlewise
POWERS
Seeker at-will 1: Biting Swarm
Seeker at-will 1: Grappling Spirits
Seeker encounter 1: Possessing Spirits
Seeker daily 1: Rime Strike
Seeker utility 2: Anticipate Maneuver
Seeker encounter 3: Winter Spirit
Seeker daily 5: Call of the Ghost Wolf
Seeker utility 6: Prescient Maneuver
Seeker encounter 7: Windstorm Strike
Seeker daily 9: Nature's Vengeance
Seeker utility 10: Feywild Jaunt
Seeker encounter 13: Wind Spirits (replaces Possessing Spirits)
Seeker daily 15: Fey Sinkhole (replaces Rime Strike)
Longtooth Shifter, Seeker, Swift Strider, Glorious Spirit
Build: Protecting Seeker
Seeker's Bond: Spiritbond
FINAL ABILITY SCORES
Str 18, Con 17, Dex 13, Int 12, Wis 26, Cha 10.
STARTING ABILITY SCORES
Str 12, Con 13, Dex 11, Int 10, Wis 18, Cha 8.
AC: 35
Fort: 30
Reflex: 33
Will: 34
HP: 129 Surges: 10 Surge Value: 32
Initiative: +22
TRAINED SKILLS
Nature +23, Perception +23, Insight +23, Athletics +20
UNTRAINED SKILLS
Acrobatics
+10, Arcana +11, Bluff +10, Diplomacy +10, Dungeoneering +18, Endurance
+12, Heal +18, History +11, Intimidate +10, Religion +11, Stealth +8,
Streetwise +10, Thievery +8
FEATS
Level 1: Armor Proficiency: Hide
Level 2: Weapon Proficiency (Drow Long Knife)
Level 4: Shield Proficiency: Light
Level 6: Weapon Expertise (Heavy Blade)
Level 8: Improved Initiative
Level 10: Improved Defenses
Level 11: Psychic Lock
Level 12: Distant Shot
Level 14: Battlewise
Level 16: Shield Proficiency: Heavy
Level 18: Primal Eye
Level 20: Far Throw
Level 21: Epic Reflexes
POWERS
Seeker at-will 1: Biting Swarm
Seeker at-will 1: Grappling Spirits
Seeker encounter 1: Possessing Spirits
Seeker daily 1: Rime Strike
Seeker utility 2: Anticipate Maneuver
Seeker encounter 3: Winter Spirit
Seeker daily 5: Call of the Ghost Wolf
Seeker utility 6: Prescient Maneuver
Seeker encounter 7: Windstorm Strike
Seeker daily 9: Nature's Vengeance
Seeker utility 10: Feywild Jaunt
Seeker encounter 13: Wind Spirits (replaces Possessing Spirits)
Seeker daily 15: Fey Sinkhole (replaces Rime Strike)
Seeker utility 16: Insightful Riposte
Seeker daily 19: Captivating Missile (replaces Call of the Ghost Wolf)
Longtooth Shifter, Seeker, Swift Strider, Glorious Spirit
Build: Protecting Seeker
Seeker's Bond: Spiritbond
FINAL ABILITY SCORES
Str 20, Con 17, Dex 13, Int 12, Wis 28, Cha 10.
STARTING ABILITY SCORES
Str 12, Con 13, Dex 11, Int 10, Wis 18, Cha 8.
AC: 45 - 47 with Shadowband - 49 until bloodied
Fort: 41 - 43 with Shadowband - 45 with Shield of Ultimate Protection - 47 while not bloodied
Reflex: 44 - 46 with Shadowband
Will: 44 - 46 with Shadowband - 48 with Shield of Ultimate Protection
HP: 174 Surges: 10 Surge Value: 43
Initiative: +32
TRAINED SKILLS
Nature +29, Perception +29, Insight +29, Athletics +27, Stealth +19
UNTRAINED SKILLS
Acrobatics
+16, Arcana +16, Bluff +15, Diplomacy +15, Dungeoneering +24, Endurance
+18, Heal +24, History +16, Intimidate +15, Religion +16, Streetwise
+15, Thievery +14
FEATS
Level 1: Armor Proficiency: Hide
Level 2: Weapon Proficiency (Drow Long Knife)
Level 4: Shield Proficiency: Light
Level 6: Weapon Expertise (Heavy Blade)
Level 8: Improved Initiative (retrained to Superior Initiative at Level 21)
Level 10: Improved Defenses
Level 11: Psychic Lock
Level 12: Distant Shot
Level 14: Weapon Focus (Heavy Blade)
Level 16: Shield Proficiency: Heavy
Level 18: Primal Eye
Level 20: Far Throw
Level 21: Epic Reflexes
Level 22: Second Skin
Level 24: Long Step
Level 26: Power Attack
Level 28: Shadow Initiate
Level 30: Adept Power
POWERS
Seeker at-will 1: Biting Swarm
Seeker at-will 1: Grappling Spirits
Seeker encounter 1: Possessing Spirits
Seeker daily 1: Rime Strike
Seeker utility 2: Anticipate Maneuver
Seeker encounter 3: Winter Spirit
Seeker daily 5: Call of the Ghost Wolf
Seeker utility 6: Prescient Maneuver
Seeker encounter 7: Windstorm Strike
Seeker daily 9: Nature's Vengeance
Seeker utility 10: Feywild Jaunt
Seeker encounter 13: Wind Spirits (replaces Possessing Spirits)
Seeker daily 15: Fey Sinkhole (replaces Rime Strike)
Seeker utility 16: Insightful Riposte
Seeker daily 19: Captivating Missile (replaces Call of the Ghost Wolf)
Seeker utility 22: Land Passage
Seeker encounter 23: Roaring Missile (replaces Winter Spirit)
Seeker daily 25: Slavering Sentinels (replaces Nature's Vengeance)
Seeker encounter 27: Devouring Arrow (replaces Windstorm Strike)
Seeker daily 29: Trampling Shot (retrained to Shadow Puppet at Adept Power) (replaces Fey Sinkhole)
All input and submissive candidates welcome.