1) Switched MC Warden + Sudden Roots for MC Fighter + Hindering Shield. Benefits: no need for the theme (now just meet prereq: fighter), and slow on net attacks instead of OAs -> your prey will already be slowed before the OA. Suggested by ??? (somehow his post vanished).
2) Changed Race to Mul in reference build -> hand out 3x61 thp as free actions each encounter (inspired by Jay_libero_911's Mul build).
The Inescapeable Fisherman 2.0
If someone is adjacent to the Fisherman, he will stay adjacent, unable to do anything. He cannot shift away. If he tries to move away, he won't (the Fisherman does damage and prone him down in the process). If he tries to hit us, good luck. Not only are the defenses good (48/44/46/43), but he also gets damaged 8 (white lotus), has to bypass DR 5 and 28 temp hps.
This can be done for up to 8 enemies at once, reliably, all the time (no encounter limit). The Fisherman can deal at-will burst damage vs. all adjacent enemies (and damage+slide+slow everyone from 2 squares away closer), or use an encounter burst 5, marking and pulling enemies adjacent from a 80 square area surrounding him. He can also reduce damage dealt to allies by 28 twice a round, in doing so gains 28 temporary hitpoints each, with the option to loose them and give 31 temporary hitpoints to an adjacent ally. As a free action 3/encounter, he can give himself 58 temporary hitpoints or 61 hitpoints to an ally.
The build is completely functional with any int+dex, int+str, con+dex or con+str race. it is also item independant and can work with just vanilla magic items (looses DR and temporary hitpoints however, but nothing build critical).
daily powers:
1: Steel Unity Strike
5: Beckoning Strike
9: Bloody Blades (from Gladiator Theme)
for some good shift denial/punishment pre lvl 16 (you will switch those out later)
Race Mul
Class Battlemind|Swordmage
PP Gladiator Champion
Stats
con 14-16->20 (5)
dex 14->15 (5)
str 12-14->15 (2)
int 16->20 (9)
wis 11->12 (1)
cha 8->10
Feats
Arcane Admixture (Sword Burst, Thunder)
Resounding Thunder
Mark of Storm
Heavy Blade Opportunity
Versatile Expertise
Hybrid Talent: Battlemind Armor Proficiency
Improved Defenses
Wrathful Warrior
Hindering Shield
Blade Opportunist
At-Will:
Brutal Barrage
Lodestone Lure
Sword Burst
Enc Powers:
Transposing Lunge
[sblock=level 30]
Race Mul
Class Battlemind|Swordmage
PP Gladiator Champion
ED Destined Scion
Stats
con 14-16->26 (5)
dex 14->16 (5)
str 12-14->16 (2)
int 16->26 (9)
wis 11->13 (1)
cha 8->10
HP 235 bloodied 117 surge 58 (17/day)
Defenses
AC: 10+15(lvl)+6(enh)+12(chain)+2(concealment)+2(shield)= 47
Fort: 10+15(lvl)+6(enh)+8(con)+3(feat)+2(concealment)= 44
Ref: 10+15(lvl)+6(enh)+8(con)+3(feat)+2(concealment)+2(shield)= 46
Will: 10+15(lvl)+6(enh)+1(wis)+3(feat)+2(concealment)+4(epic will)+2(class)=43
Feats:
Arcane Admixture (Sword Burst, Thunder)
Resounding Thunder
Mark of Storm
Heavy Blade Opportunity
White Lotus Riposte
Versatile Expertise
Total Aegis
Rapid Aegis Reaction
Greater Aegis of Shielding
Hybrid Talent: Battlemind Armor Proficiency
Epic Will
Improved Defenses
Wrathful Warrior
Hindering Shield
Blade Opportunist
Inexhaustible Resources
Epic Recovery
Stoneheart Warrior
Powers
At-Will:
Mind of Mirrors
Brutal Barrage
Sword Burst
Enc Powers:
Thundering Vortex (L17)
Daily Powers:
Utility Powers:
Items:
Weapon: Jagged Longsword+6* (27) + Shard of the Mage (23)
Head: Helm of Opportunity+3 (24)
Neck: Amulet of Vigor+6 (30)
Arms: Heavy Shield of Fellowship (15)
Armor: Enduring Health Chain (28)
Hands: Many Fingered Gloves (20)
Ring: Ring of Opal Rememberance (29)
Ring: Ring of Free Time (29)
Ring: Shadow Band (27)
Waist: Baldric of Shielding (19)
Feet: Airstriders (25)
Tatoo: Eager Heroe's Tatoo (paragon) (20)
Boon: Corellon's Boon (heroic) (8)
Battlescar: Reflexive Psychic Shroud (paragon) (17)
*: If you often face enemies with teleportation, get a feyslaughter weapon instead.
Wonderous: Quarz Lens Solitaire (5), Dice of Auspicious Fortune x3 (11), Saphire Scabbard (15), Keoghtom’s Ointment x2 (12), Foe Stone (12), Ritual Book, Rituals, Residuum
All magic items are nice to have, the most important ones (that add additional great features) are Shield of Fellowship + Baldric of Shielding. The Helm of Opportunity also helps (with it, the chance to prone is 97%, without it only 84%), but generally no specific item is required.
[/spoiler]
Opportunity attack with HBO Brutal Barrage
to hit: 15(lvl)+3(prof)+3(expertise)+6(enh)+8(con)+1(ED)+2(bladeOpp)+3(item) +41* vs AC 44
effect: 3 attacks, damage target, if at least 2 attacks hit, knock prone
Swordburst
to hit: 15(lvl)+8(int)+6(enh)+3(experise)+2(ring)+1(ED) = +36 vs Ref 42
effect: all enemies in close burst 2: damage + slide adjacent + slow
How it works:
The Fishernet:
Our
at-will net is Sword burst, which damages and slides everyone in a
burst 2 (5x5 area) adjacent to us. If we want a bigger catch, or the
fish is scattered, we use the encounter power Thundering Vortex, which
aegis marks, damages and slides every enemy in a burst 4 (9x9 area)
adjacent to us.
The Fisherboat:
The boat is the area
directly surrounding the fisherman (i.e. adjacent squares). So, after we
threw out our nets, the fish are adjacent to us, but the big wide ocean
calls... Ok, ill stop the analogy. The enemy really wants to get to the
squishy mage, or the annoying cleric, or just anywhere but close to us
(see The Bastion). So, it would like to shift and charge. But it can't,
due to the lvl 16 feature of our paragon path. So, it moves or charges,
triggering an opportunity attack. Our opportunity attack triggers heavy
blade opportunity, and we use brutal barrage. Brutal Barrage is pretty
accurate due to OA precision enhancers, so its 3 attacks +41 vs AC 44.
If at least two of them hit (which happens with a 0.972 probability),
the target gets knocked prone (and its slowed from the net already),
ending its movement before it began, and remainig adjacent to the
fisherman (now prone+slowed)
The Bastion:
Some might say:
Who cares ? I shall simply attack the fisherman. Fortunately, this is
exactly what we want. Due to our high defenses, the chance for a hit is
low. But if a hit occurs, white lotus riposte will also trigger, and
with regeneration 10 and DR 5, and normally about 28 temporary
hitpoints, the hit won't hurt.
THP and DR for the whole Party
And i'm talking about DR 28 and additionally THP 31 twice per round. Every time our Aegis is triggered, the damage is reduced by 28 hitpoints, the Fisherman gains 28 temporary hitpoints and can optionally give up those 28 temporary hitpoints to give an adjacent ally 31 temporary hitpoints. This can happen twice per round, every round. As a free action 3/encounter, he can give himself 58 temporary hitpoints or 61 hitpoints to an ally (3x second wind, modified with inexaustable resources, transferable via Shield of Fellowship.
Comments/Suggestions/Improvements welcome ! (especially daily / util power selection, and status effect avoidance)
Mule Build
Race Revenant (longtooth shifter)
Class Battlemind|Swordmage
PP Gladiator Champion
ED Destined Scion
Stats
con 14-16->26 (5)
dex 14->16 (5)
str 12-14->16 (2)
int 16->26 (9)
wis 11->13 (1)
cha 8->10
HP 215 bloodied 107 surge 53 (17/day)
Defenses
AC: 10+15(lvl)+6(enh)+12(chain)+1(feat)+2(concealment)+2(shield)= 48
Fort: 10+15(lvl)+6(enh)+8(con)+3(feat)+2(concealment)= 44
Ref: 10+15(lvl)+6(enh)+8(con)+3(feat)+2(concealment)+2(shield)= 46
Will: 10+15(lvl)+6(enh)+1(wis)+3(feat)+2(concealment)+4(epic will)+2(class)=43
Feats:
Arcane Admixture (Sword Burst, Thunder)
Resounding Thunder
Mark of Storm
Heavy Blade Opportunity
White Lotus Riposte
Versatile Expertise
Total Aegis
Rapid Aegis Reaction
Greater Aegis of Shielding
Hybrid Talent: Battlemind Armor Proficiency
Epic Will
Improved Defenses
Wrathful Warrior
Hindering Shield
Blade Opportunist
Inexhaustible Resources
Epic Recovery
Stoneheart Warrior
Powers
At-Will:
Mind of Mirrors
Brutal Barrage
Sword Burst
Enc Powers:
Thundering Vortex (L17)
Daily Powers:
Utility Powers:
Items:
Weapon: Jagged Longsword+6* (27) + Shard of the Mage (23)
Head: Helm of Opportunity+3 (24)
Neck: Amulet of Protection+6 (26)
Arms: Heavy Shield of Fellowship (15)
Armor: Enduring Health Chain+6
Hands: Many Fingered Gloves (20)
Ring: Ring of Opal Rememberance (29)
Ring: Ring of Free Time (29)
Ring: Shadow Band (27)
Waist: Baldric of Shielding (19)
Feet: Airstriders (25)
Tatoo: Eager Heroe's Tatoo (paragon) (20)
Boon: Corellon's Boon (heroic) (8)
Battlescar: Reflexive Psychic Shroud (paragon) (17)
*: If you often face enemies with teleportation, get a feyslaughter weapon instead.
Wonderous: Quarz Lens Solitaire (5), Dice of Auspicious Fortune x3 (11), Saphire Scabbard (15), Keoghtom’s Ointment x2 (12), Foe Stone (12), Ritual Book, Rituals, Residuum
All magic items are nice to have, the most important ones (that add additional great features) are Shield of Fellowship + Baldric of Shielding. The Helm of Opportunity also helps (with it, the chance to prone is 97%, without it only 84%), but generally no specific item is required.
Swordmage|Warlock/Gladiator Champion/Destined Scion
hybrid talent: Swordmage Warding, go the light armor route. Add warding curse for +2 to all defenses.
Instead of HBO Brutal Barrage, use the eldrich strike MBA, MC Fighter and Polearm Momentum (you need to switch wis 13->wis 16 and str 16->str 13 to prone enemies trying to get away.
Single Class Swordmage/Gladiator Champion/Soul of the World
second at-will is frigid blade with (arcane admixture thunder) or booming blade, which will be used with HBO, Mark of Storms and rushing cleats. You also need MC Fighter and Polearm Momentum. This build has only one main stat, so its more precise and doesn't suffer from the hybrid restrictions. Also, since Con doesn't need to be as high, you can get the stats for both HBO and Polearm Momentum (and, while we are at it, Polearm Gamble). Pick ED Destined Scion if you don't want to be a Deva.
Benefit: If enemies try to get close to you (polearm gamble), or try to get away from you (OA Booming blade), or are simply in your sword burst radius/thundering vortex radius), slide them 2 squares and knock em prone. Additionally, you don't need the Gladiator Theme (Props to Herid_Fel mentioning that themes can be problematic).
Race Deva
Class Swordmage
PP Gladiator Champion
ED Soul of the World
Stats
con 14->20 4 pt
dex 13->16 1 pt
str 13->16 1 pt
int 16-18->28 6 pt
wis 12-14->18
cha 8->10
HP bloodied surge
Defenses
AC: 10+15(lvl)+6(enh)+4(leather)+9(int)+2(feat)+2(concealment)+1(warding)+1(shield)= 50
Fort: 10+15(lvl)+6(enh)+5(con)+3(feat)+2(concealment)= 41
Ref: 10+15(lvl)+6(enh)+9(int)+3(feat)+2(concealment)+1(shield)= 46
Will: 10+15(lvl)+6(enh)+4(wis)+3(feat)+2(concealment)+2(class)=42
Feats:
Arcane Admixture (Sword Burst, Thunder)
Resounding Thunder
Mark of Storm
Heavy Blade Opportunity
White Lotus Riposte
Versatile Expertise
Total Aegis
Rapid Aegis Reaction
Greater Aegis of Shielding
Reserve Maneuver
Improved Defenses
Rapid Regeneration
MC Fighter
Polearm Momentum
Polearm Gamble
Blade Opportunist
Swordmage Implement Expertise
Improved Swordmage Warding
Powers
At-Will:
Sword Burst
Booming Blade
Enc Powers:
Thundering Vortex (L17)
Dimensional Vortex (L3, reserve)
Radiant Shield (L23)
Circle of Devastation (L27)
Daily Powers:
Utility Powers:
Items:
Weapon: Feyslaughter Glaive+6* (29) + Shard of the Mage (23)
Head: Helm of Opportunity+3 (24)
Neck: Amulet of Protection+6 (26)
Arms: Rythm Blade Wrist Razors+1 (3)
Armor: Magic Leather Armor (26)
Hands: Many Fingered Gloves (20)
Ring: Ring of Opal Rememberance (29)
Ring: Ring of Free Time (29)
Ring: Shadow Band (27)
Waist: Baldric of Shielding (19)
Feet: Rushing Cleats
Tatoo: Eager Heroe's Tatoo (paragon) (20)
Boon: Corellon's Boon (heroic) (8)
Battlescar: Reflexive Psychic Shroud (paragon) (17)
*: Only if you often face enemies with teleportation, otherwise carnage weapon (or staggering for slide 8)
Wonderous: Quarz Lens Solitaire (5), Dice of Auspicious Fortune x3 (11), Saphire Scabbard (15), Keoghtom’s Ointment x2 (12), Foe Stone (12), Ritual Book, Rituals, Residuum
Swordmage|INT Class/Gladiator Champion/Destined Scion
Get melee training intelligence, a lighting weapon, MC fighter and Polearm Momentum. For armor, light armor+warding route. With Mark of Storms, you can slide+prone enemies leaving. That way you have the stickyness and aegis of the build, as well as psion/wizard/warlord/artificer powers & features to throw around...