Update Dec 2010
The Lightning Ranger
A Con-based ranger with a focus on lightning. He has high speed (flying speed: 13), is unstoppable (constant phasing), hard to hit (56/56/57/51), tough (constant insubstantial, sehanine's mark, con 24). Getting hit by lightning slides, slows and prones his enemies, also dealing considerable damage. Lightning disappears after the strike, and so does the ranger: move 13 & hide with cunning sneak...
build lvl 30
Race: Revenant(Elf)
Class: Ranger|Rogue
Multi: Fighter
PP: Lyrandar Storm Rider
ED: Raven Knight
Stats:
Str: 12->14
Con: 12-14->24
Dex: 18-20->30
Int: 10->12
Wis: 12->14
Cha: 8->10
HP: 181 (12 base + 24 con +145 lvl)
Bloodied: 91 HP or less
Healing Surges: 13 (6 base + 7 con)
Healing Surge Value: 45 HP
Defenses:
AC: 44 [56] (10 base + 15 half level + 6 enhancement + 10 Dexterity modifier + 5 elderhide -2 stance [+5 hide +3 quarry + 2 ED + 2 restless])
Fortitude: 44 [56] (10 base + 15 half level + 6 enhancement + 7 Constitution modifier + 1 class + 3 feat + 2 item [+5 hide +3 quarry + 2 ED + 2 restless])
Reflex: 45 [57] (10 base + 15 half level + 6 enhancement + 10 Dexterity modifier + 1 class + 3 feat [+5 hide +3 quarry + 2 ED + 2 restless]))
Will: 39 [51] (10 base + 15 half level + 6 enhancement + 2 Wisdom modifier +1 class + 3 feat + 2 item [+5 hide +3 quarry + 2 ED + 2 restless]))
Initiaitve: 15(base)+10(dex)+5(item) = 30
Speed: 6(base)+2(run)+2(ED)+2(airstriders)+1(mark) = 13
(due to running shot, we can run and attack without penalty)
Feats:
weapon proficiency (greatbow), treetop sniper, bow expertise, hybrid talent(cunning sneak), skill focus:stealth, weapon focus bow, bow critical, running shot, mark of storm, improved defenses, hobbling strike, Ghostly Vitality, Restless Dead, MC Fighter, Fighter util: Battle Fury Stance, World Serpent's Grasp, hide proficiency, reserve maneuver
Skills:
Stealth 39 (15lvl+5prof+3focus+6item+10dex), Running Stealth 34 (only -5 due to cunning sneak)
Encounter Attack Powers:
L3 - Disruptive Strike (ranger) (replaces lvl 11 Wind Burst via Reserve Maneuver)
L7 - Snap Shot (rogue)
L17 - Pounding Barrage (ranger)
L23 - Manticore's Volley (ranger)
Daily Attack Powers:
L15 - Confounding Arrows (ranger)
L20 - Unruly Cyclone (PP)
L25 - Rogues Resurgence (rogue)
L29 - Five-Missile Dance (ranger)
Utility Powers:
L2 - (open)
L2 - Feather Fall (PP)
L6 - Battle Fury Stance (fighter)
L10 - (open)
L12 - Zephyr Wings (PP)
L16 - Raise the Stakes (rogue)
L22 - (open)
L26 - Dark Skythe (ED)
to-hit:
+41 : 15(lvl)+10(dex)+6(enh)+2(greatbow)+3(expertise)+1(lightning)+2(restless)+2(CA)
damage:
+39 : 6(enh)+5(shard)+7(con)+6(item)+3(feat)+3(gauntlets)+6(stance)+3(bexpert) [+10 dex]
Twin Strike:
2x +41 vs. AC 44
normal: 2d12+39 (52)
crit: 6d6+75 (96)
quarry: 2d6 (-1 for slow)
damage: 2*0.8*(52) + 2*0.1*(96) + 0.8*(7) + 0.19*(12) = 110 DPR
Items:
Race: Revenant(Elf)
Class: Ranger|Rogue
Multi: Fighter
PP: Lyrandar Storm Rider
ED: Raven Knight
Stats:
Str: 12->14
Con: 12-14->24
Dex: 18-20->30
Int: 10->12
Wis: 12->14
Cha: 8->10
HP: 181 (12 base + 24 con +145 lvl)
Bloodied: 91 HP or less
Healing Surges: 13 (6 base + 7 con)
Healing Surge Value: 45 HP
Defenses:
AC: 44 [56] (10 base + 15 half level + 6 enhancement + 10 Dexterity modifier + 5 elderhide -2 stance [+5 hide +3 quarry + 2 ED + 2 restless])
Fortitude: 44 [56] (10 base + 15 half level + 6 enhancement + 7 Constitution modifier + 1 class + 3 feat + 2 item [+5 hide +3 quarry + 2 ED + 2 restless])
Reflex: 45 [57] (10 base + 15 half level + 6 enhancement + 10 Dexterity modifier + 1 class + 3 feat [+5 hide +3 quarry + 2 ED + 2 restless]))
Will: 39 [51] (10 base + 15 half level + 6 enhancement + 2 Wisdom modifier +1 class + 3 feat + 2 item [+5 hide +3 quarry + 2 ED + 2 restless]))
Initiaitve: 15(base)+10(dex)+5(item) = 30
Speed: 6(base)+2(run)+2(ED)+2(airstriders)+1(mark) = 13
(due to running shot, we can run and attack without penalty)
Feats:
weapon proficiency (greatbow), treetop sniper, bow expertise, hybrid talent(cunning sneak), skill focus:stealth, weapon focus bow, bow critical, running shot, mark of storm, improved defenses, hobbling strike, Ghostly Vitality, Restless Dead, MC Fighter, Fighter util: Battle Fury Stance, World Serpent's Grasp, hide proficiency, reserve maneuver
Skills:
Stealth 39 (15lvl+5prof+3focus+6item+10dex), Running Stealth 34 (only -5 due to cunning sneak)
Encounter Attack Powers:
L3 - Disruptive Strike (ranger) (replaces lvl 11 Wind Burst via Reserve Maneuver)
L7 - Snap Shot (rogue)
L17 - Pounding Barrage (ranger)
L23 - Manticore's Volley (ranger)
Daily Attack Powers:
L15 - Confounding Arrows (ranger)
L20 - Unruly Cyclone (PP)
L25 - Rogues Resurgence (rogue)
L29 - Five-Missile Dance (ranger)
Utility Powers:
L2 - (open)
L2 - Feather Fall (PP)
L6 - Battle Fury Stance (fighter)
L10 - (open)
L12 - Zephyr Wings (PP)
L16 - Raise the Stakes (rogue)
L22 - (open)
L26 - Dark Skythe (ED)
to-hit:
+41 : 15(lvl)+10(dex)+6(enh)+2(greatbow)+3(expertise)+1(lightning)+2(restless)+2(CA)
damage:
+39 : 6(enh)+5(shard)+7(con)+6(item)+3(feat)+3(gauntlets)+6(stance)+3(bexpert) [+10 dex]
Twin Strike:
2x +41 vs. AC 44
normal: 2d12+39 (52)
crit: 6d6+75 (96)
quarry: 2d6 (-1 for slow)
damage: 2*0.8*(52) + 2*0.1*(96) + 0.8*(7) + 0.19*(12) = 110 DPR
Items:
weapon: Thunderbolt Superior Crossbow+6 with Eberron Shard of Lightning+5
hands: gauntlets of blood(epic)
head: eye of awareness(epic)
arms: bracers of archery(epic)
neck: life charm
armor: predator's hide elderhide
waist: Belt of Sonnlinor Righteousness
ring1: shadow band
ring2: ring of giants
feet: airstriders (epic)
tattoo: backlash (heroic)
scar: reflexive psychic shroud
boon: sehanine's mark of the dark moon
hands: gauntlets of blood(epic)
head: eye of awareness(epic)
arms: bracers of archery(epic)
neck: life charm
armor: predator's hide elderhide
waist: Belt of Sonnlinor Righteousness
ring1: shadow band
ring2: ring of giants
feet: airstriders (epic)
tattoo: backlash (heroic)
scar: reflexive psychic shroud
boon: sehanine's mark of the dark moon
combat openers/novas
encounter flare (no AP)
gain surprise (easy since he's always hidden)
surprise round
standard: Manticore's Volley
round1
minor: quarry
move: snap shot
standard: Pounding Barrage
interrupt: disruptive strike
=> #of attacks before round2 starts: 8 (no AP, no daily) (~500)
nova:
gain surprise (easy since he's always hidden)
surprise round
standard: Five Missile Dance
round1
minor: quarry
move: snap shot
standard: Pounding Barrage
AP: gain standard
standard: manticore's Volley
interrupt: disruptive strike
=> #of attacks before round2 starts: 13 (~800)
encounter flare (no AP)
gain surprise (easy since he's always hidden)
surprise round
standard: Manticore's Volley
round1
minor: quarry
move: snap shot
standard: Pounding Barrage
interrupt: disruptive strike
=> #of attacks before round2 starts: 8 (no AP, no daily) (~500)
nova:
gain surprise (easy since he's always hidden)
surprise round
standard: Five Missile Dance
round1
minor: quarry
move: snap shot
standard: Pounding Barrage
AP: gain standard
standard: manticore's Volley
interrupt: disruptive strike
=> #of attacks before round2 starts: 13 (~800)
Analysis:
Damage:
Twin Strike for 110 DPR is not bad for a ranged ranger, especially considering he can do it from 25 squares distance (100DPR from 50 squares distance) and disappears after the shot. Now thats what i call a sniper . He has all the multiattacks typical for ranged rangers(five missile dance, pounding barrage), as well as the minor action snap shot from rogue.
Control:
Slide 1(mark of storm) per hit. Can trade 1 die of quarry for slow (hobbling strike) + prone (world serpent's grasp). Also -2 to hit for the enemy if using twin strike (impending doom). Yes, thats a speed 13 / range 50 guy with slow & prone at-will. Also, Disruptive Strike can interrupt an attack - the silde usually makes the interrupted attack impossible, if not, -5 penalty to hit.
Mobility:
Runner: Running Shot allows to use the run action without incurring to hit penalties, Cunning Sneak reduces sneak penalty to -5
Fast: a move action will net the lightning ranger 13 squares of movement
Flying: Airstriders
Unstoppable: Phasing (ED) will allow the lightning ranger to pass any obstacle, including walls up to 11 squares thick, due to airstriders vertically and horizontally !
Defense:
Hard to hit: 54/54/55/49 vs ranged, 56/56/57/51 vs melee
Tough: Due to high constitution, the lightning ranger has a high number of healing surges, as well as high hitpoints (comparable to a normal ranger with toughness)
Hard to damage: Below zero the Belt of Sonnlinor Righteousness (DR 30) subtracts 30 from the incoming damage, Mark of the Dark Moon will then half all damage, Insubstantial (ED) again halves most forms of incoming damage, with full actions (ghostly vitality) and zero chance to fall unconscious (life charm). For example, a hit for dealing 70 damage will hit the lightning ranger for only 10 damage.
Utility:
always hidden: Cunning Sneak allows to hide with just concealment after a move (no full concealment). With shadow band (or Phantom Chaussures before that), this is possible every round
darkvision: another nice lvl 21 benefit (next to dex/con/speed+2) - twin strike the light sources in round 1...
utility: rogue utility powers are currently imo more useful, but you also get the rangers shed the mark - the best of two worlds..
Variants:
This build works just as well with a pure ranger MC rogue. But the ability to vanish from sight all the time due to cunning sneak fits the hit&vanish theme of the lightning ranger perfectly...