I have been working a new Warlock Build for a while. I finally got around to posting it on here. It is not polished, but I think I have an impressive proof of concept.
Warlock/Umbral Cabalist/Radiant One:
This Build uses the following sources:
AV - Adventurer's Vault
AV 2 - Adventurer's Vault 2
D XXX - Dragon Magazine, issue XXX
EPG - Eberron Player's Guide
AP - Arcane Power
PHB - Player's Handbook
PHB 2 - Player's Handbook 2
PHB 3 - Player's Handbook 3
NOTE: All DPR calculations are made against an enemy of an AC equal to the character's level + 14, and other defenses equal to the character's level + 12.
Race: Revenant (D376)
Choose your Race in Life: Longtooth Shifter
Class: Warlock (PHB)
Warlock Pact: Vestige (AP)
Ability Scores, with racial adjustments:
Strength 8 (-1)
Constitution 18 (+4)
Dexterity 14 (+2)
Intelligence 16 (+3)
Wisdom 10 (+0)
Charisma 12 (+1)
HP: 30 --> 12 base, +18 Constitution
Bloodied: 15 HP or less
Healing Surges: 10 --> 6 base, +4 Constitution
Healing Surge Value: 7 HP
AC: 15 --> 10 base, +3 ability (Intelligence), +2 armor
Fortitude: 14 --> 10 base, +4 ability (Constitution)
Reflex: 14 --> 10 base, +3 ability (Intelligence), +1 class
Will: 12 --> 10 base, +1 ability (Charisma), +1 class
Initiative: +2 --> +2 ability (Dexterity), +1 (background benefit)
Speed: 6 --> 6 base
Eyes of the Vestige: +4 vs. Will (+5 vs. Will when no allies are closer)
Hit: 1d6+4 damage (+2 damage while shifting)
Critical: 10 damage (+2 damage while shifting)
Warlock's Curse: 1d6 damage
DPR: (0.55)*(11) + (0.05)*(16) = 6.85 DPR / 7.4 DPR with prime shot
DPR after shifting: (0.55)*(13) + (0.05)*(18) = 8.05 DPR / 8.7 DPR with prime shot
Eldritch Strike: +7 vs. AC
Hit: 1d8+4 damage (+2 damage while shifting)
Critical: 12 damage (+2 damage while shifting)
Warlock's Curse: 1d6 damage
DPR: (0.6)*(12) + (0.05)*(18) = 8.1 DPR
DPR after shifting: (0.60)*(14) + (0.05)*(20) = 9.4 DPR
Racial Powers:
Longtooth Shifting (PHB2)
At-Will Attack Powers:
L1 - Eyes of the Vestige (AP)
L1 - Eldritch Strike (PHH1)
Encounter Attack Powers:
L1 - Chains of Levistus (AP)
Daily Attack Powers:
L1 - Armor of Agathys (PHB)
Skills:
Arcana (+8) --> +3 ability (Intelligence), +5 trained
Intimidate (+8) --> +3 ability (Charisma), +5 trained, +2 racial
Religion (+8) --> +3 ability (Intelligence), +5 trained
Thievery (+7) --> +2 ability (Dexterity), +5 trained
Feats:
L1 - Shifter Soul (D376)
Gear (Expected GP = 100):
Longsword (PHB) (15 gp)
Leather armor (PHB) (25 gp)
Standard adventurer's kit (PHB) (15 gp)
Thieves' Tools (PHB) (20gp)
25 gp
Discussion:
For the initial ability score distribution Constitution 9 of the 22 pts for a 18 after racial mods because it is the primary ability for all of our attacks. Intelligence gets the same 9 pts but without a racial bonus we get a 16, this will determine our AC, Reflex, and most of the riders for our powers. We split the remaining 4 build points evenly between Dex for a 14 after racial mods for feat qualification and initiative, and Cha for a 12 to help out Will, and for the Intimidate skill. Strength and Wisdom aren't used for much in this build, so the remaining 10 and 8 can go in either.
The first thing we do for this build is grab the Shifter Soul feat to grab the keystone power of the whole build: Longtooth Shifting. This gives us a damage bonus as soon as we get bloodied, and regen while we are bloodied to keep us on our feet. We take the Gritty Sergeant background in order to take a solid heavy blade weapon for our Eldritch Striker power, and we net a +1 to initiative as a bonus. Early in our Battlefield Archer's career, we want to establish one thing, and that is big damage (accomplished by picking up a Greatbow). The skills were taken based on synergy with the character’s primary ability scores and racial bonuses.
As far as powers go, we get Eyes of the Vestige as our automatic power from our pact, and we opt for Eldritch Strike for our basic attack since we plan to be in melee as much as possible. Chains of Levistus gives us a solid power that we can use either as soft control to immobilize a target or deal a whopping 5d6+4 if they opt out of the immobilization. When we have an action point, we use this a small nova. We cast Chains of Levistus dealing 3d6+6, then spend an AP to charge with Eldritch Strike for another 1d8+6 plus 2d6+2 for the target moving. Total average damage = 36, which is enough to kill most L1 standard monsters. Lastly, we have Armor of Agathys for a preview of our aura of death. For one encounter a day, it gives us almost our bloodied value in THP, and deals 1d6+6 to any enemy unlucky enough to start adjacent to us.
Equipment is rather straight forward. We grab our longsword, leather armor for defense, and Thieves' Tools to aid our secondary role as trapsmith, and of course an adventurer's kit for the basic survival gear.
Changes:
+5 HP
+1 to attacks, defenses, and checks
New Feat: Plagued Regeneration (D385)
New Utility Power: Fey Bargain (AP)
Magic Items (Expected GP = 1,920):
L3 (680 gp): +1 Bloodfury Longsword (AV2)
L1 (360 gp): +1 Magic Leather Armor (PHB)
L1 (360 gp): +1 Amulet of Protection (PHB)
L1 (360 gp): +1 Magic Rod (PHB)
TOTAL: 1,760 gp
Discussion:
Here is where we begin to earn our namesake. We pick up the Plagued Regeneration feat, which means that we now deal 3 necrotic damage to anyone adjacent to us when we start our turn while shifting. And to help ensure we are shifting all of the time, the bloodfury longsword is a godsend. It lets us turn on longtooth shifting in the first round of every encounter regardless of our HP total. We still need to be bloodied to deal the aura damage, but that isn't too hard to pull off. We just make sure only to heal to roughly our bloodied value after each encounter. We also get our first utility power, Fey Bargain, which we use to give us a +2 bonus to hit to help land our encounter power for our mini nova.
Changes:
+5 HP
New Encounter Attack Power: Fortune Binding (AP)
Magic Items (Expected GP = 2560):
L3 (680 gp): +1 Bloodfury Longsword (AV2)
L1 (360 gp): +1 Magic Leather Armor (PHB)
L1 (360 gp): +1 Amulet of Protection (PHB)
L1 (360 gp): +1 Magic Rod (PHB)
TOTAL: 1,760 gp
Discussion:
Not much change this level...
[under construction]
Ok here is the build:
====== Created Using Wizards of the Coast D&D Character Builder ======
The Pariah, level 30
Revenant, Warlock, Umbral Cabalist, Radiant One
Build: Scourge Warlock
Eldritch Strike: Eldritch Strike Constitution
Eldritch Pact: Vestige Pact
Versatile Expertise: Versatile Expertise (Heavy Blade)
Versatile Expertise: Versatile Expertise (Rod)
Arcane Implement Proficiency: Arcane Implement Proficiency (heavy blade group)
Twofold Pact: Sorcerer King pact
Choose your Race in Life: Longtooth Shifter
Gritty Sergeant Benefit: Weapon Proficiency (Longsword)
Vestige Mastery: Vestige of Ugar
Background: Gritty Sergeant (Gritty Sergeant Benefit)
FINAL ABILITY SCORES
Str 10, Con 26, Dex 16, Int 24, Wis 12, Cha 14.
STARTING ABILITY SCORES
Str 8, Con 16, Dex 12, Int 16, Wis 10, Cha 12.
AC: 42 Fort: 41 Reflex: 39 Will: 36
HP: 218 Surges: 14 Surge Value: 54
TRAINED SKILLS
Intimidate +24, Thievery +23, Religion +27, Arcana +29
UNTRAINED SKILLS
Acrobatics
+18, Bluff +17, Diplomacy +17, Dungeoneering +16, Endurance +25, Heal
+16, History +22, Insight +16, Nature +16, Perception +16, Stealth +18,
Streetwise +17, Athletics +15
FEATS
Level 1: Shifter Soul
Level 2: Plagued Regeneration
Level 4: Versatile Expertise
Level 6: Arcane Implement Proficiency
Level 8: Toughness
Level 10: Dual Implement Spellcaster
Level 11: Prime Punisher
Level 12: Called Shot
Level 14: Flitting Shadows
Level 16: Twofold Pact
Level 18: Mindbite Scorn
Level 20: Beseech Patron
Level 21: Vestige Mastery
Level 22: Arcane Familiar
Level 24: Bloodied Boon
Level 26: Primed Curse
Level 28: Rapid Regeneration
Level 30: Warding Curse
POWERS
Eldritch Blast: Eldritch Strike
Shifter Soul: Longtooth Shifting
Warlock encounter 1: Chains of Levistus
Warlock daily 1: Armor of Agathys
Warlock utility 2: Fey Bargain
Warlock encounter 3: Fortune Binding
Warlock daily 5: Vestige of Ugar
Warlock utility 6: Fey Switch
Warlock encounter 7: Infernal Moon Curse
Warlock daily 9: Feast of Souls
Warlock utility 10: Ethereal Sidestep
Warlock encounter 13: Killing Flames (replaces Infernal Moon Curse)
Warlock daily 15: Caution of Dispater (replaces Armor of Agathys)
Warlock utility 16: Painful Transference
Warlock encounter 17: Despair of Zhudun (replaces Chains of Levistus)
Warlock daily 19: Minions of Malbolge (replaces Feast of Souls)
Warlock utility 22: Deliverance of Faith
Warlock encounter 23: Harrowstorm (replaces Fortune Binding)
Warlock daily 25: Tartarean Tomb (replaces Minions of Malbolge)
Warlock encounter 27: Shattering of the Sword (replaces Despair of Zhudun)
Warlock daily 29: Doom of Delban (replaces Tartarean Tomb)
ITEMS
Adventurer's
Kit, Battlecrazed Longsword +6, Brooch of Vitality +6, Eye of Awareness
(epic tier), Ring of Protection (paragon tier), Shadow Warlock
Starleather Armor +6, Backlash Tattoo (heroic tier), Rod of Corruption
+1, Strikebacks (heroic tier), Counterstrike Guards (paragon tier), Rod
of Ulban +5, Rod of Avernus +1, Khyber Shard of the Fiery Depth (epic
tier), Ring of the Radiant Storm (paragon tier), Blood Fury Longsword
+1, Ironskin Soulfang (level 5) (3), Ruby Scabbard (heroic tier), Spark
Slippers (paragon tier), Diamond Cincture (paragon tier), Incisive
Dagger Dagger +4
====== Copy to Clipboard and Press the Import Button on the Summary Tab ======
my list of back and forth feats include: cursed spells, robust defenses, bloodied boon, quicken spell, prime punisher.
For equipment, my alternates include Survivor's Boots, Ring of Free Time, Headband of Intellect.
I call him the Pariah. His distinguishing feature is that he exploits the Plagued Regeneration feat which effectively gives him and aura 1 that deals necrotic damage equal to his regen rate from Longtooth Shifting. His regen rate is 6 (base) + 3 (plagued regeneration feat) + 8 (rapid regeneration feat) = 17. Then he should have CA against all cursed targets due to Shadow Warlock Armor and teleporting 3 squares every turn, so Radiant One adds +7 fire and radiant damage to the aura damage, for a total of 24 points of autodamage to anyone adjacent to him. In order to get enemies adjacent and keep them there he has Flitting Shadows. This lets him teleport 1 target he hits each round up to 14 squares (including up into the air for 7d10 falling damage if he's feeling lucky about the target failing its save).
His goal is to remain bloodied at all times, because while bloodied he gets +3d6 damage, immunity to OAs, a +8 bonus to one NAD of his choice (generally Will), and of course his Regen and damage aura. To stay bloodied he's got soulfangs and Doom of Delban to bleed himself if monsters decide to ignore him, and he's got several THP generating powers if monsters decide to swarm him (not to mention the 17 regen rate). Plus he has a Bloodfury weapon to give him an on-demand round of bloodied every encounter and his Battlecrazed Weapon to back that up once a day.
His defenses look low, but once you factor in +2 to defenses vs cursed targets, +2 from concealment from Shadowwalk, and +8 Will from the Umbral Cabalist PP feature, they look a LOT better.
He uses his ranged powers while adjacent for guaranteed Prime Shot bonuses of +2 to hit and +5 to damage, which in turn provokes OAs when he is not bloodied (and trying to be :P ) and doesn't provoke OAs when he is bloodied.
He uses a Rakshasa claw to shuffle around off-hand implements as needed; incisive dagger when teleporting, Rod of Avernus when needing to rearrange the battlefield a bit, Rod of Corruption for his first kill to spread his curse, and Rod of Ulban the rest of the time for vulnerability 10 with all of his attacks thanks to +1d6 psychic curse damage from Mindbite Scorn. It also gives him a decent +25 Thievery check.
Whenever his pact boon triggers he gets to hand out a free basic attack. This can go to himself (since it says any creature within 5), another striker in the party, or it can go to a monster--preferably one marked by the Defender for a 2-for-1 attack.
He's got a solid MBA in Eldritch Strike which deals 2d8+3d6+23 (+4d6+17 if curse has not been applied yet) to use for OAs when monsters try to flee his aura and to use with 3 encounter retaliation attacks when they try to attack him.
Eyes of the Vestige does 9d6+50 damage plus spreads his curse, and does an extra 14 damage if the target doesn't move away on their turn. Then he's got 2 encounter stuns, an area burst that imposes vulnerability for situational needs, and an immediate reaction attack to pounce when a monster gets bloodied. For dailies, he's got 2 powers that ramp up his aura damage, 1 area burst power with ongoing damage again for situational needs, and 1 power that provides escalating sustainable damage output and keeps him bloodied.
Here is his attack bonus break down:
+8 Con mod
+15 half level
+6 enhancement
+3 feat
+2 CA
+2 Prime Shot (implement only) / +3 Proficiency (weapon only)
=+36 vs NAD with implement attacks / +37 vs AC with Eldritch Strike
And damage bonuses:
+8 Con mod
+6 enhancement
+5 off-hand enhancement
+2 longtooth shifting
+7 Radiant One
+3d6 battlecrazed weapon
+4d6+7 warlock's curse
+10 psychic vulnerability (rod of ulban)
+5 Called Shot
=+7d6+50 with implement attacks / +7d6+40 with Eldritch Strike
Eyes of the Vestige DPR:
0.7 * 81.5 + .05 * 125 = 63.3 + 24 aura damage = 97.3 DPR
Not bad for a non-multiattacker