Eladrin Hybrid Swordmage / Warlord
"Never.
I'll never turn to the Dark Side. You've failed, your highness. I am a
Jedi, like my father before me"- Luke Skywalker, Jedi Knight
Luke Skywalker is a Jedi Knight (Swordmage) and Guardian of the New Republic (Defender). Prior to becoming a Jedi, He frequently led the warriors of the Rebellion into battle (Warlord, Leader) Jedi knightsare renowned for their ability to be almost unbeatable (High Defenses) and inspire their followers to become more powerful themselves (Warlord Powers) They also have a range of uniqiue abilities such as incredible speed (Teleporting) and Mind tricks (Arcane Mutterings)
Key Strengths of the Build:
- Extremely High Defenses
- Strong Damage mitigation provided for allies
- Teleport Optimization
- Auto-pass social skill challenges (Arcane Mutterings ie Jedi Mind Trick!)
- Fully Legal and Feasible in LFR games (Replace Mark of Warding with Eladrin Soldier)
- 3 Minor action Heals per encounter
- Additional benefits based on variant choice below:
Combat Leader version: This version has a weaker Aegis Of Shielding (DR/Temps) in exchange for Partywide Initiative Boosts and Hail Of Steel.
====== Created Using Wizards of the Coast D&D Character Builder ======
level 30
Eladrin, Warlord/Swordmage, Shiere Knight, Sage of Ages
Warlord Leadership Option: Combat Leader (Hybrid)
Hybrid Warlord Option: Hybrid Warlord Will
Swordmage Aegis (Hybrid) Option: Aegis of Shielding
Hybrid Talent Option: Warlord Armor Proficiency
Versatile Expertise Option: Versatile Expertise (Heavy Blade)
Versatile Expertise Option: Versatile Expertise (Light blade)
Student of the Sword Option: Student of One-Handed Weapons
Ensorcelled Mind Option: Ensorcelled Mind Intelligence
Imperious Presence Option: Imperious Presence Intelligence
Eternal Seekers (+2 to Arcana)
Theme: Order Adept
FINAL ABILITY SCORES
STR 24, CON 14, DEX 12, INT 26, WIS 10, CHA 16
STARTING ABILITY SCORES
STR 16, CON 12, DEX 10, INT 16, WIS 8, CHA 12
AC: 48 Fort: 49 Ref: 48 Will: 51
HP: 172 Surges: 9 Surge Value: 43
TRAINED SKILLS
Arcana +48, Athletics +24, Endurance +19, History +36, Religion +34
UNTRAINED SKILLS
Acrobatics
+13, Bluff +18, Diplomacy +18, Dungeoneering +21, Heal +15, Insight
+15, Intimidate +18, Nature +21, Perception +15, Stealth +13, Streetwise
+18, Thievery +13
POWERS
Basic Attack: Melee Basic Attack
Basic Attack: Ranged Basic Attack
Order Adept Attack: Argent Rain
Eladrin Racial Power: Fey Step
Warlord Feature: Inspiring Word
Swordmage Feature: Aegis of Shielding
Swordmage Attack 1: Greenflame Blade
Warlord Attack 1: Commander's Strike
Swordmage Utility 2: Dimensional Warp
Arcana Utility 2: Arcane Mutterings
Swordmage Utility 6: Armathor's Step
Warlord Utility 6: Rousing Words
Shiere Knight Attack 11: Ensorcelled Mind
Shiere Knight Utility 12: Fey Escape
Eladrin Utility 16: Spiral Dance Assault
Swordmage Utility 16: Aegis of Lost Souls
Warlord Attack 17: Hail of Steel
Shiere Knight Attack 20: Imperious Presence
Swordmage Attack 23: Radiant Shield
Sage of Ages Utility 26: Trick of Knowledge
Warlord Attack 27: A Plan Comes Together
FEATS
Level 1: Hybrid Talent
Level 2: Shield Proficiency: Heavy
Level 4: Versatile Expertise
Level 6: Improved Defenses
Level 8: Student of the Sword
Level 10: Mark OF Warding (LFR: Eladrin Challenge)
Level 11: Combat Commander
Level 12: Feywild Flanker
Level 14: Greater Aegis of Shielding
Level 16: Fight On
Level 18: Skill Power: (Arcane Mutterings)
Level 20: Encouraging Shield
Level 21: Superior Initiative
Level 22: Total Aegis
Level 24: Rapid Aegis Reaction
Level 26: Epic Will
Level 28: Epic Reflexes
Level 30: Epic Fortitude
ITEMS
Shield of Fellowship Heavy Shield x1
Cloak of Translocation +6 x1
Runic Voidhide +6 x1
Weapon Of Arcane Bonds +6 x1
Elven Chain Shirt (epic tier)
Helm Of Able Defense x1
Eladrin Boots x1
Baldric of Shielding x1
Foe Caller Guantlets x1
====== End ======
Battlefront Leader: This version is Con secondary. Partyside pre-fight shift. Second AOE Mark (Thundering Vortex). "X" presense warlord feature of your choice (action point booster). Warning: Contains no +initiative boosters
====== Created Using Wizards of the Coast D&D Character Builder ======
- Copy, level 30 Eladrin,
Warlord/Swordmage,
Shiere Knight,
Sage of Ages
Warlord Leadership Option: Battlefront Leader (Hybrid)
Hybrid Warlord Option: Hybrid Warlord Will
Swordmage Aegis (Hybrid) Option: Aegis of Shielding
Hybrid Talent Option: Commanding Presence (Hybrid)
Versatile Expertise Option: Versatile Expertise (Heavy Blade)
Versatile Expertise Option: Versatile Expertise (Light blade)
Student of the Sword Option: Student of One-Handed Weapons
Ensorcelled Mind Option: Ensorcelled Mind Intelligence
Imperious Presence Option: Imperious Presence Intelligence
Commanding Presence (Hybrid) Option: Tactical Presence (Hybrid)
Eternal Seekers (+2 to Arcana)
Theme: Order Adept
FINAL ABILITY SCORES STR 15, CON 24, DEX 12, INT 26, WIS 10, CHA 15
STARTING ABILITY SCORES STR 13, CON 16, DEX 10, INT 16, WIS 8, CHA 11
AC: 48 Fort: 49 Ref: 48 Will: 50
HP: 184 Surges: 9 Surge Value: 46
TRAINED SKILLS Arcana +48, Athletics +22, Endurance +27, History +36, Religion +34
UNTRAINED SKILLS Acrobatics +13, Bluff +17, Diplomacy +17, Dungeoneering +21, Heal +15, Insight +15, Intimidate +17, Nature +21, Perception +15, Stealth +13, Streetwise +17, Thievery +13
POWERS
Basic Attack: Melee Basic Attack
Basic Attack: Ranged Basic Attack
Order Adept Attack: Argent Rain
Eladrin Racial Power: Fey Step
Warlord Feature: Inspiring Word
Warlord Feature: Battlefront Shift
Swordmage Feature: Aegis of Shielding
Swordmage Attack 1: Booming Blade
Warlord Attack 1: Commander's Strike
Swordmage utility: Dimensional Warp
Arcana Utility 2: Arcane Mutterings
Swordmage Utility 6: Armathor's Step
Warlord Utility 6: Rousing Words
Shiere Knight Attack 11: Ensorcelled Mind
Shiere Knight Utility 12: Fey Escape
Eladrin Utility 16: Spiral Dance Assault
Swordmage Utility 16: Aegis of Lost Souls
Swordmage Attack 17: Thundering Vortex
Shiere Knight Attack 20: Imperious Presence
Swordmage Attack 23: Radiant Shield
Sage of Ages Utility 26: Trick of Knowledge
Warlord Attack 27: A Plan Comes Together
FEATS
Level 1: Hybrid Talent
Level 2: Student of the Sword
Level 4: Versatile Expertise
Level 6: Improved Defenses
Level 8: Intelegent Blademaster
Level 10: Mark of Warding (LFR: Eladrins's Challenge)
Level 11: Armor Proficiency: Hide
Level 12: Feywild Flanker
Level 14: Greater Aegis of Shielding
Level 16: Skill Power: Arcane Mutterings
Level 18: Encouraging Shield
Level 20: Fight On
Level 21: Shift the Field
Level 22: Total Aegis
Level 24: Rapid Aegis Reaction
Level 26: Epic Will
Level 28: Epic Reflexes
Level 30: Epic Fortitude
ITEMS Shield of Fellowship Heavy Shield x1 Cloak of Translocation +6 x1 Runic Voidhide +6 x1 Weapon Of Arcane Bonds +6 x1 Elven Chain Shirt (epic tier) Helm Of Able Defense x1 Eladrin Boots x1 Baldric of Shielding x1 Foe Caller Guantletsx1 ====== End ======
The High Defenses Element
Typical Monster stats have an attack Value of 5 + (Level). This puts most level 30 monsters at a value of 35.
You have Defense Bonuses Coming From:
- Shiere Knight (+2 All Defenses UsonT after Teleporting)
- Cloak Of Translocation (+2 AC and Reflex UeonT after Teleporting)
- Trick Of Knowledge (+3 All Defenses for encounter)
- Helm Of Able Defense (+1 Will, +2 Defenses until hit)
Avoids AC attack (57AC) 95% (22+ roll)
Avoids Fort attack (55F) 95% (20+ roll)
Avoids Reflex attack (57R) 95% (22+ roll)
Avoids Will Attack (55W) 95% (20+ roll)
As
a point of comparison, the Vader build sits at 55ac/52f/53r/54w. Be
Advised that you will Lose 1 from all defenses in LFR due to losing Mark Of Warding. The Will defense is also 1 point lower in the non-combat Leader Variant.
Saving Throws:
You
Roll Saving Throws against Charm with a minimum of +5 (+10 with a good
check from Trick Of Knowledge) . A good skill check with Trick Of
knoweldge lets you roll at the start of your turn with a +5 against all
other status condiditions.
Optimizing Arcana Checks for Trick Of Knoweldge and Arcane Mutterings:
As
long as you roll higher than a "2" , you will qualify for your choice
of a minimum of two of the benefits. Use the 1/round pre-determined
reroll should that critical failure actually occur. Dont even need to
bother rolling the dice for the Arcane Mutterings speech skill check.......
If You Somehow "Die":
You have a daily Epic destiny feature that resets your HP to full when you drop.
Applying Your Mark:
(Total) Aegis Of Shielding:
Minor action that marks all enemies within burst 3 until the end of the
encounter. Normally as a hybrid you can only do this once (unless a
marked enemy dies or the mark is superceded) Aegis Of Lost Souls
is a free action encounter based utlity that burst marks when an enemy
dies. The Fighter multiclass is interesting in that it will apply a
generic mark on the attck used with it (hit or miss). You can supercede
the aegis mark with the generic one to refresh the usage of the Aegis
marking utility.
Protecting Allies:
- Marked enemies are at -3 to hit allies
- Weapon Of Arcane Bonds Helps with marking (Save ends Mark on a target hit with arcane attack. 1/enocunter)
- When you use the (2/round) Aegis of Shieling interupt effect, you can grant an adjacent ally 25/28 Temp Hps
- You have a 3 minor action encounter Heal powers: Inspiring Word x2 (1 surge), and Rousing Words (2 surges)
- Twice per round you can reduce damage dealt to an ally (within 10) by 22/25 as an interrupt
- The temp Hps and Damage reduction can theoretically be placed on the same ally (mitigation of 47/53+ damage)
- Foe Caller Guantlets: Interrupt (1/encounter) Ranged 10, teleport to swap places with any ally attacked by an enemy you have marked, become target of the attack instead.
I saw a ton of different routes for Daily power choices so I left them open (plus I wanted this thing to be fnctional without needing dailies) Hail or Steel and A Plan Comes Together are party based mutliattacks against a single target (one is an offturn, free action). Radiant Shield Marks everything hit within ranged 10 burst 5 with your aegis for a round and causes allies in the blast to be insubstantial. Thundering Vortex is a Burst 3 that pulls and marks with your Aegis. Dimensional Warp is a minor action teleport that swaps palces with any ally, creating a nice setup for the charging ally in A Plan Comes Together.
Teleport Optimization:
- Paragon Path: +2 All Defenses UsonT: (whenever you teleport)
- Cloak Of Translocation: +2 AC/Reflex UsonT (whenver you use a teleport power)
- Eladrin Boots: +2 to distance of all teleports (excluding the boots power)
- Feywild Flanker: All Allies gain combat advantage againt one adjacent enemy UeonT
- Spiral dance Assault : At -will teleportation (When you hit with melee attack)
Playing In Heroic Levels
Encounter powers: Sword Of Sigils and Dual Lightning Strike
Swordmage Dailies: Swordmage Shielding Fire and Blade Bolt.
The feat: Student of The Sword and/or Magic Item Bracers of Mental Might will assist in landing the warlord encounter power of your choice (as well as getting another mark on the field).
Playing In Paragon Levels:
Feat (Replace in Epic): Double Aegis
Encounter Powers: Swap Sword of Sigils with Thundering Vortex.
Replace Warlord Encounter and Daily powers if desired. Keep in mind that you cannot have both the Bracers of Mental Might and Shield Of Fellowship active.