Or how to make your choice of deity do the most for your channel divinity powers, domains, items, paragon paths, and epic destiny choices.
Whether
you have a deity picked out for character for RP reasons and want to
know what you can do with it to make your character work better, you
have a character concept and you want to pick whatever deity works
best to optimize it, or something in between, then this should help
make sorting though the hundreds of options clerics, avengers,
paladins, and invokers face a bit easier. And once you have made
your choice this will explore the different ways to enhance your choice
through picking your at wills, items, paragon paths and other choices
that make your deity work for you.
If you already have a deity
picked out and want to know what matches it in the guide, you can use
the "find" function of your browser to search out the deity name after
opening up the spoiler blocks.
How to get a channel divinity power:
All regular avengers, clerics, invokers, or paladins start with at least 1. If you hybrid as one of these classes you can get a channel divinity power by using a hybrid talent feat. A non divine character can use the feat divine channeller. This only gives access to that particular channel divinity power once a day, but you count as a member of the class for all other prerequisites. You can then pick up a separate channel divinity feat and use that power each encounter.
Good Deities and Domains for Each Class Build
(for those who do not want to bother reading a whole guide)
Clerics:
Battle
Domains: skill, earth, sun, darkness, trickery, strength, freedom
Deities: Path of Light Dol Dorn Moradin Tempus Kol Korran Lolth Balinor
Lazer
Domains: Sun
Deities: Amaunator Sehanine
Pacifist
Domains:
Deities:
Paladin:
Straladin
Domains:
Deities: Moradin Tempus
Chaladin
Domains:
Deities: Amaunator
Baladin
Domains:
Deities:
Invoker:
Wrath
Domains:
Deities:
Malediction
Domains:
Deities:
Preservation
Domains:
Deities:
Avenger
Pursuit
Domains:
Deities:
Retribution
Domains:
Deities:
Unity
Domains:
Deities:
Index of Gods and their Domains
Avandra: Change, Freedom, Luck
Bahamut: Hope, Justice, Protection
Corellon: Arcana, Skill, Wilderness
Erathis: Civilization, Creation, Justice
Ioun: Fate, Knowledge, Skill
Kord: Storm, Strength, War
Melora: Life, Sea, Wilderness
Moradin: Creation, Earth, Protection
Pelor: Hope, Life, Sun
The Raven Queen: Death, Fate, Winter
Sehanine: Love, Moon, Trickery
Asmodeus: Civilization, Tyranny
Bane: Skill, War
Gruumsh: Destruction, Strength
Lolth: Darkness, Trickery
Tharizdun: Destruction, Madness
Tiamat: Strife, Vengeance
Torog: Earth, Torment
Vecna: Knowledge, Undeath
Zehir: Darkness, Poison
FR
Amaunator: Civilization, justice, sun
Angharradh: Hope, protection
Bahamut: Justice, strength
Berronar: Truesilver Life, protection
Chauntea: Earth, hope, life
Corellon: Arcana, skill, wilderness
Garl Glittergold: Creation, trickery
Gond: Creation, knowledge
Ilmater: Freedom, hope
Kelemvor: Death, fate, justice
Mielikki: Freedom, wilderness
Moradin: Creation, earth, protection
Oghma: Knowledge, skill, trickery
Selûne: Arcana, change, moon
Sheela Peryroyl: Love, wilderness
Silvanus: Life, storm, wilderness
Sune: Love, skill, trickery
Tempus: Protection, strength, war
Torm: Civilization, justice,protection
Tymora: Change, luck
Waukeen: Civilization, knowledge
Asmodeus: Knowledge, torment,tyranny
Auril: Storm, winter
Bane: Civilization, tyranny, war
Beshaba: Fate, trickery
Cyric: Madness, strife, trickery
Ghaunadaur: Destruction, earth, madness
Gruumsh: Destruction, storm,strength
Lolth: Darkness, poison, strife
Loviatar: Torment, vengeance
Luthic: Earth, protection
Shar: Darkness, knowledge,undeath
Sseth: Arcana, darkness
Talona: Destruction, poison
Tiamat: Tyranny, vengeance
Umberlee: Sea, storm
Zehir: Darkness, poison
Eberron
The Silver Flame: Hope, justice, protection
The Sovereign Host: Civilization, fate, knowledge
Arawai: Life, storm, wilderness
Aureon: Arcana, justice, knowledge
Balinor: Earth, strength, wilderness
Boldrei: Civilization, justice, protection
Dol Arrah: Hope, sun, war
Dol Dorn: Skill, strength, war
Kol Korran: Civilization, skill, trickery
Olladra: Change, freedom, luck
Onatar: Civilization, creation, strength
The Blood of Vol: Death, undeath
The Path of Light: Freedom, skill, sun
The Spirits of the Past: Protection, vengeance, war
The Undying Court: Fate, knowledge, undeath
The Dark Six: Destruction, wilderness
The Devourer: Destruction, sea, storm
The Fury: Madness, vengeance
The Keeper: Death, torment
The Mockery: Trickery, war
The Shadow: Arcana, darkness
The Traveler: Change, creation, trickery
Cults of the Dragon Below: Darkness, madness
Dragon #378 is the source for the FR and Eberron domains.
Index of Domains
change: freedom(Olladra), luck(Olladra), arcana(Sel?ne), creation(The Traveler), moon(Sel?ne), trickery(The Traveler)
freedom:change(Olladra), luck(Olladra), hope(Ilmater), skill(The Path of Light), wilderness(Mielikki), sun(The Path of Light)
luck:change(Olladra), freedom(Olladra)
hope:freedom(Ilmater), justice(The Silver Flame), protection(The Silver Flame), war(Dol Arrah), life(Chauntea), earth(Chauntea), sun(Dol Arrah)
justice:hope(The Silver Flame), protection(Boldrei), arcana(Aureon), civilization(Boldrei), creation(Erathis), fate(Kelemvor), knowledge(Aureon), strength(Bahamut), sun(Amaunator), death(Kelemvor)
protection: hope(The Silver Flame), justice(Boldrei), civilization(Boldrei), creation(Moradin), strength(Tempus), war(The Spirits of the Past), earth(Luthic), vengeance(The Spirits of the Past), truesilver life(Berronar)
arcana:change(Sel?ne), justice(Aureon), skill(Corellon), wilderness(Corellon), knowledge(Aureon), moon(Sel?ne), darkness(The Shadow)
skill:freedom(The Path of Light), arcana(Corellon), wilderness(Corellon), civilization(Kol Korran), fate(Ioun), knowledge(Oghma), strength(Dol Dorn), war(Dol Dorn), sun(The Path of Light), love(Sune), trickery(Kol Korran)
wilderness:freedom(Mielikki), arcana(Corellon), skill(Corellon), storm(Arawai), strength(Balinor), life(Arawai), sea(Melora), earth(Balinor), love(Sheela Peryroyl), destruction(The Dark Six)
civilization:justice(Boldrei), protection(Boldrei), skill(Kol Korran), creation(Onatar), fate(The Sovereign Host), knowledge(The Sovereign Host), strength(Onatar), war(Bane), sun(Amaunator), trickery(Kol Korran), tyranny(Bane)
creation:change(The Traveler), justice(Erathis), protection(Moradin), civilization(Onatar), knowledge(Gond), strength(Onatar), earth(Moradin), trickery(The Traveler)
fate:justice(Kelemvor), skill(Ioun), civilization(The Sovereign Host), knowledge(The Undying Court), death(Kelemvor), winter(The Raven Queen), trickery(Beshaba), undeath(The Undying Court)
knowledge:justice(Aureon), arcana(Aureon), skill(Oghma), civilization(The Sovereign Host), creation(Gond), fate(The Undying Court), trickery(Oghma), tyranny(Asmodeus), darkness(Shar), torment(Asmodeus), undeath(The Undying Court)
storm:wilderness(Arawai), strength(Gruumsh), war(Kord), life(Arawai), sea(The Devourer), winter(Auril), destruction(The Devourer)
strength:justice(Bahamut), protection(Tempus), skill(Dol Dorn), wilderness(Balinor), civilization(Onatar), creation(Onatar), storm(Gruumsh), war(Dol Dorn), earth(Balinor), destruction(Gruumsh)
war:hope(Dol Arrah), protection(The Spirits of the Past), skill(Dol Dorn), civilization(Bane), storm(Kord), strength(Dol Dorn), sun(Dol Arrah), trickery(The Mockery), tyranny(Bane), vengeance(The Spirits of the Past)
life:hope(Chauntea), wilderness(Arawai), storm(Arawai), sea(Melora), earth(Chauntea), sun(Pelor)
sea:wilderness(Melora), storm(The Devourer), life(Melora), destruction(The Devourer)
earth:hope(Chauntea), protection(Luthic), wilderness(Balinor), creation(Moradin), strength(Balinor), life(Chauntea), destruction(Ghaunadaur), madness(Ghaunadaur), torment(Torog)
sun:freedom(The Path of Light), hope(Dol Arrah), justice(Amaunator), skill(The Path of Light), civilization(Amaunator), war(Dol Arrah), life(Pelor)
death:justice(Kelemvor), fate(Kelemvor), winter(The Raven Queen), torment(The Keeper), undeath(The Blood of Vol)
winter:fate(The Raven Queen), storm(Auril), death(The Raven Queen)
love:skill(Sune), wilderness(Sheela Peryroyl), moon(Sehanine), trickery(Sune)
moon:change(Sel?ne), arcana(Sel?ne), love(Sehanine), trickery(Sehanine)
trickery:change(The Traveler), skill(Kol Korran), civilization(Kol Korran), creation(The Traveler), fate(Beshaba), knowledge(Oghma), war(The Mockery), love(Sune), moon(Sehanine), darkness(Lolth), madness(Cyric), strife(Cyric)
tyranny:civilization(Bane), knowledge(Asmodeus), war(Bane), vengeance(Tiamat), torment(Asmodeus)
destruction:wilderness(The Dark Six), storm(The Devourer), strength(Gruumsh), sea(The Devourer), earth(Ghaunadaur), madness(Ghaunadaur), poison(Talona)
darkness:arcana(The Shadow), knowledge(Shar), trickery(Lolth), madness(Cults of the Dragon Below), strife(Lolth), undeath(Shar), poison(Zehir)
madness:earth(Ghaunadaur), trickery(Cyric), destruction(Ghaunadaur), darkness(Cults of the Dragon Below), strife(Cyric), vengeance(The Fury)
strife: trickery(Cyric), darkness(Lolth), madness(Cyric), vengeance(Tiamat), poison(Lolth)
vengeance: protection(The Spirits of the Past), war(The Spirits of the Past), tyranny(Tiamat), madness(The Fury), strife(Tiamat), torment(Loviatar)
torment: knowledge(Asmodeus). earth(Torog), death(The Keeper), tyranny(Asmodeus), vengeance(Loviatar)
undeath: fate(The Undying Court), knowledge(The Undying Court), death(The Blood of Vol), darkness(Shar)
poison: destruction(Talona), darkness(Zehir), strife(Lolth)
truesilver life: protection(Berronar)
Core Only
change: freedom(Avandra), luck(Avandra)
freedom: change(Avandra), luck(Avandra)
luck: change(Avandra), freedom(Avandra)
hope: justice(Bahamut), protection(Bahamut), life(Pelor), sun(Pelor)
justice: hope(Bahamut), protection(Bahamut), civilization(Erathis), creation(Erathis) protection: hope(Bahamut), justice(Bahamut), creation(Moradin), earth(Moradin)
arcana: skill(Corellon), wilderness(Corellon)
skill:arcana(Corellon), wilderness(Corellon), fate(Ioun), knowledge(Ioun), war(Bane)
wilderness:arcana(Corellon), skill(Corellon), life(Melora), sea(Melora) civilization: justice(Erathis), creation(Erathis), tyranny(Asmodeus)
creation:justice(Erathis), protection(Moradin), civilization(Erathis), earth(Moradin)
fate:skill(Ioun), knowledge(Ioun), death(The Raven Queen), winter(The Raven Queen)
knowledge:skill(Ioun), fate(Ioun), undeath(Vecna)
storm:strength(Kord), war(Kord) strength: storm(Kord), war(Kord), destruction(Gruumsh)
war:skill(Bane), storm(Kord), strength(Kord)
life:hope(Pelor), wilderness(Melora), sea(Melora), sun(Pelor)
sea:wilderness(Melora), life(Melora) earth: protection(Moradin), creation(Moradin), torment(Torog)
sun:hope(Pelor), life(Pelor)
death: fate(The Raven Queen), winter(The Raven Queen)
winter:fate(The Raven Queen), death(The Raven Queen) love: moon(Sehanine), trickery(Sehanine) moon: love(Sehanine), trickery(Sehanine)
trickery:love(Sehanine), moon(Sehanine), darkness(Lolth)
tyranny:civilization(Asmodeus)
destruction:strength(Gruumsh), madness(Tharizdun)
darkness:trickery(Lolth), poison(Zehir)
madness:destruction(Tharizdun)
strife:vengeance(Tiamat)
vengeance:strife(Tiamat)
torment:earth(Torog)
undeath:knowledge(Vecna)
poison:darkness(Zehir)
FR + core
change: freedom(Avandra), luck(Tymora), arcana(Sel?ne), moon(Sel?ne)
freedom: change(Avandra), luck(Avandra), hope(Ilmater), wilderness(Mielikki)
luck: change(Tymora), freedom(Avandra)
hope: freedom(Ilmater), justice(Bahamut), protection(Angharradh), life(Chauntea), earth(Chauntea), sun(Pelor)
justice: hope(Bahamut), protection(Torm), civilization(Torm), creation(Erathis), fate(Kelemvor), strength(Bahamut), sun(Amaunator), death(Kelemvor)
protection: hope(Angharradh), justice(Torm), civilization(Torm), creation(Moradin), strength(Tempus), war(Tempus), earth(Luthic), truesilver life(Berronar)
arcana: change(Sel?ne), skill(Corellon), wilderness(Corellon), moon(Sel?ne), darkness(Sseth)
skill: arcana(Corellon), wilderness(Corellon), fate(Ioun), knowledge(Oghma), war(Bane), love(Sune), trickery(Sune)
wilderness: freedom(Mielikki), arcana(Corellon), skill(Corellon), storm(Silvanus), life(Silvanus), sea(Melora), love(Sheela Peryroyl)
civilization: justice(Torm), protection(Torm), creation(Erathis), knowledge(Waukeen), war(Bane), sun(Amaunator), tyranny(Bane)
creation: justice(Erathis), protection(Moradin), civilization(Erathis), knowledge(Gond), earth(Moradin), trickery(Garl Glittergold)
fate: justice(Kelemvor), skill(Ioun), knowledge(Ioun), death(Kelemvor), winter(The Raven Queen), trickery(Beshaba)
knowledge: skill(Oghma), civilization(Waukeen), creation(Gond), fate(Ioun), trickery(Oghma), tyranny(Asmodeus), darkness(Shar), torment(Asmodeus), undeath(Shar)
storm: wilderness(Silvanus), strength(Gruumsh), war(Kord), life(Silvanus), sea(Umberlee), winter(Auril), destruction(Gruumsh)
strength: justice(Bahamut), protection(Tempus), storm(Gruumsh), war(Tempus), destruction(Gruumsh)
war: protection(Tempus), skill(Bane), civilization(Bane), storm(Kord), strength(Tempus), tyranny(Bane)
life: hope(Chauntea), wilderness(Silvanus), storm(Silvanus), sea(Melora), earth(Chauntea), sun(Pelor)
sea: wilderness(Melora), storm(Umberlee), life(Melora)
earth: hope(Chauntea), protection(Luthic), creation(Moradin), life(Chauntea), destruction(Ghaunadaur), madness(Ghaunadaur), torment(Torog)
sun: hope(Pelor), justice(Amaunator), civilization(Amaunator), life(Pelor)
death: justice(Kelemvor), fate(Kelemvor), winter(The Raven Queen)
winter: fate(The Raven Queen), storm(Auril), death(The Raven Queen)
love: skill(Sune), wilderness(Sheela Peryroyl), moon(Sehanine), trickery(Sune)
moon: change(Sel?ne), arcana(Sel?ne), love(Sehanine), trickery(Sehanine)
trickery: skill(Sune), creation(Garl Glittergold), fate(Beshaba), knowledge(Oghma), love(Sune), moon(Sehanine), darkness(Lolth), madness(Cyric), strife(Cyric)
tyranny: civilization(Bane), knowledge(Asmodeus), war(Bane), vengThe thread 0xbf8 has exited with code 0 (0x0). eance(Tiamat), torment(Asmodeus)
destruction: storm(Gruumsh), strength(Gruumsh), earth(Ghaunadaur), madness(Ghaunadaur), poison(Talona)
darkness: arcana(Sseth), knowledge(Shar), trickery(Lolth), strife(Lolth), undeath(Shar), poison(Zehir)
madness: earth(Ghaunadaur), trickery(Cyric), destruction(Ghaunadaur), strife(Cyric)
strife: trickery(Cyric), darkness(Lolth), madness(Cyric), vengeance(Tiamat), poison(Lolth)
vengeance: tyranny(Tiamat), strife(Tiamat), torment(Loviatar)
torment: knowledge(Asmodeus), earth(Torog), tyranny(Asmodeus), vengeance(Loviatar)
undeath: knowledge(Shar), darkness(Shar)
poison: destruction(Talona), darkness(Zehir), strife(Lolth)
truesilver life: protection(Berronar)
EB + core
change: freedom(Olladra), luck(Olladra), creation(The Traveler), trickery(The Traveler)
freedom: change(Olladra), luck(Olladra), skill(The Path of Light), sun(The Path of Light)
luck: change(Olladra), freedom(Olladra)
hope: justice(The Silver Flame), protection(The Silver Flame), war(Dol Arrah), life(Pelor), sun(Dol Arrah)
justice: hope(The Silver Flame), protection(Boldrei), arcana(Aureon), civilization(Boldrei), creation(Erathis), knowledge(Aureon)
protection: hope(The Silver Flame), justice(Boldrei), civilization(Boldrei), creation(Moradin), war(The Spirits of the Past), earth(Moradin), vengeance(The Spirits of the Past)
arcana: justice(Aureon), skill(Corellon), wilderness(Corellon), knowledge(Aureon), darkness(The Shadow)
skill: freedom(The Path of Light), arcana(Corellon), wilderness(Corellon), civilization(Kol Korran), fate(Ioun), knowledge(Ioun), strength(Dol Dorn), war(Dol Dorn), sun(The Path of Light), trickery(Kol Korran)
wilderness: arcana(Corellon), skill(Corellon), storm(Arawai), strength(Balinor), life(Arawai), sea(Melora), earth(Balinor), destruction(The Dark Six)
civilization: justice(Boldrei), protection(Boldrei), skill(Kol Korran), creation(Onatar), fate(The Sovereign Host), knowledge(The Sovereign Host), strength(Onatar), trickery(Kol Korran), tyranny(Asmodeus)
creation: change(The Traveler), justice(Erathis), protection(Moradin), civilization(Onatar), strength(Onatar), earth(Moradin), trickery(The Traveler)
fate: skill(Ioun), civilization(The Sovereign Host), knowledge(The Undying Court), death(The Raven Queen), winter(The Raven Queen), undeath(The Undying Court)
knowledge: justice(Aureon), arcana(Aureon), skill(Ioun), civilization(The Sovereign Host), fate(The Undying Court), undeath(The Undying Court)
storm: wilderness(Arawai), strength(Kord), war(Kord), life(Arawai), sea(The Devourer), destruction(The Devourer)
strength: skill(Dol Dorn), wilderness(Balinor), civilization(Onatar), creation(Onatar), storm(Kord), war(Dol Dorn), earth(Balinor), destruction(Gruumsh)
war: hope(Dol Arrah), protection(The Spirits of the Past), skill(Dol Dorn), storm(Kord), strength(Dol Dorn), sun(Dol Arrah), trickery(The Mockery), vengeance(The Spirits of the Past)
life: hope(Pelor), wilderness(Arawai), storm(Arawai), sea(Melora), sun(Pelor)
sea: wilderness(Melora), storm(The Devourer), life(Melora), destruction(The Devourer)
earth: protection(Moradin), wilderness(Balinor), creation(Moradin), strength(Balinor), torment(Torog)
sun: freedom(The Path of Light), hope(Dol Arrah), skill(The Path of Light), war(Dol Arrah), life(Pelor)
death: fate(The Raven Queen), winter(The Raven Queen), torment(The Keeper), undeath(The Blood of Vol)
winter: fate(The Raven Queen), death(The Raven Queen)
love: moon(Sehanine), trickery(Sehanine)
moon: love(Sehanine), trickery(Sehanine)
trickery: change(The Traveler), skill(Kol Korran), civilization(Kol Korran), creation(The Traveler), war(The Mockery), love(Sehanine), moon(Sehanine), darkness(Lolth)
tyranny: civilization(Asmodeus)
destruction: wilderness(The Dark Six), storm(The Devourer), strength(Gruumsh), sea(The Devourer), madness(Tharizdun)
darkness: arcana(The Shadow), trickery(Lolth), madness(Cults of the Dragon Below), poison(Zehir)
madness: destruction(Tharizdun), darkness(Cults of the Dragon Below), vengeance(The Fury)
strife: vengeance(Tiamat)
vengeance: protection(The Spirits of the Past), war(The Spirits of the Past), madness(The Fury), strife(Tiamat)
torment: earth(Torog), death(The Keeper)
undeath: fate(The Undying Court), knowledge(The Undying Court), death(The Blood of Vol)
poison: darkness(Zehir)
Rating Sytem. (I will try to rate the various feats based on class, don't know how I will organize that)
Red: Don’t take this, there is always something better
Purple: Might be useful sometimes, but there are almost always better options
Black: Good enough
Blue: Good choice and might be the best depending on different factors.
Sky Blue: Almost always one of the best choices