Connor McCloudConverting Highlander to Lost Worlds

Highlander is a perfect milieu for LW... the rules of the game ... rather fit Lost Worlds.

Part of this is an effort to convert what can be converted from the Highlander Collectible Card Game .. but some is just bringing ideas from the series and movie.

Highlander Damage in the CCG has a basic damage for an attack is 2 or 3 corresponding to 4 to 6 in LW thus 1 Ability in Highlander corresponds to 2 body in LW.

In a Raw Sense - The immortals you play in the CCG have 30 body in LW terms. This could also be 20 body and 10 tactics  or some other combination, but only I think if tactics are reworked to actually be well worth there money (so to speak) ... Quickened actions below had better be worth the buck because well they cost at least 1 body

Quickened Actions generally cost 1 body pt.
They correspond to exertions in HCCG, HCCG treats them as a form of fatigue.. I am emphasizing their extremity and how it corresponds to things seen in the mythos

Quickened Actions are basically a form of  pushing ones supernatural life force and so straining it to a degree. Hence the depletion of HP i.e. Quickening Points

Quickened Might :
Quickened Mobility :
Quickened Healing:   (this is not active actions it enables accelerated recovery of body)
Quickened Perceptions (these are not active actions the do not cost body pt to perform)

Beheading blows in mid battle Technically for the immortals a beheading blow could be basically any dazed, result which reduces your opponents hit points to-5, but the immortals are especially training with this form of critical hit in mind ... One possibility is to give immortals a targetting emphasis/redirect which mirrors that of the Samurai in lost worlds... page 3 and page 9 get redirects .. if on page 53 go to page 7. (if such a redirect already exists give an additional +2 damage) This could reflect the supremacy of Katana use amongst the immortals of the gathering.... Combined with quickened might this may be sufficient to bring the beheading blow about more often. But a luck card that gives the quickened head shot attack even more damage seems a possibility...as is just giving immortals a bonus modifier if they hit page 7... or some combination of the above.

Gathering a Quickening.
Defeat of an immortal by another immortal gives them more extreme experience points how much more is hard to estimate
but it certainly seems to allow them to allocate those experience points into abilities they have never trained in or give them
mystical abilities.