| MOVEMENT CHART | |||
| ACTION | COST | NOTES | |
| MOVING | 1 | Entering an adjacent space on the same level | |
| TURNING | 0 | Characters may change their facing during their turn at no cost | |
| RUNNING | - | Adds 2 to movement, can't do twice in a row, character starts combat phase OFF BALANCE | |
| CLIMBING UP/DOWN | - | Cost equal to the change in level | |
| JUMP OVER SPACE | - | Special; see rules | |
| RECKLESS JUMPING DOWN | 1 | Must roll one die to determine result: | |
| 1 or 2 = Land Standing, | |||
| 3 or 4 = Land Off Balance | |||
| 5 = Land Knocked Down | |||
| 6 = Land Knocked Down and take damage equal to change in level | |||
| JUMP DOWN ONTO OPPONENT | 1 | Must start on space at least 1 level higher than opponents level, roll die for results: | |
| 1 = Land Off Balance, opponent Knocked Down and loses 2 body points | |||
| 2 = Both characters Off Balance and opponent drops weapon | |||
| 3 or 4 = Both characters Off Balance | |||
| 5 or 6 = Missed! Land in Knocked Down position and ltake damage equal to change in level. Land next to opponent in same or lower level space (jumper's choice) | |||
| BLOCK OPPONENT * | 2 | Must be adjacent to Opponent. Opponent may not make any move except Regain Balance that turn. Downed characters may not Block Opponent. | |
| CRAWLING * | 2 | Start Combat Phase in a Knocked Down position | |
| FALL PRONE | 0 | Start Combat Phase in a Knocked Down position | |
| STAND UP * | 2 | Start Combat Phase in Standing position | |
| REGAIN BALANCE * | 1 | Start Combat Phase in Standing position | |
| PICK UP OBJECT * | 1 | Character must be in same space as object. A character may only carry one Large Object (such as a sack, chair, etc.) | |
| DROP OBJECT | 0 | May place object anywhere in Battle Zone | |
| THROW OBJECT * | 2 | Character must Pick Up first; See rules on Throwing | |
| CARRY LARGE OBJECT | 1 | Cost 1 point/turn, character must drop object if attacked | |
| EXAMINE OBJECT * | 2 | Must be in same space as object | |
| SHOVE OBJECT | 1 | See special rules on Shoving object. | |
| SHOVE OPPONENT | 2 | Forces Opponent to immediately roll on Falling Down table. If a fall results, the shoving character determines which space the opponent lands in. | |
| SLAY UNCONSCIOUS OPPONENT * | ALL | Cost full movement allowance for that turn. Character must be in same space as unconscious opponent. Adds 3 to opponent's recovery die roll. | |
| BREAKING OFF COMBAT | - | During combat, a character who successfully Escapes may move out of his opponent's Battle Zone into any adjacent space within one level of his own space. | |
| * | A character is not allowed to perform this maneuver and run on the same turn |