A martial art is a complex set of formalized combat methods. It is not some horribly costly super power which is basically how they are presented in hero.
| Name | Familiar | Description | Unfamiliar | ||
| OCV | DCV | OCV | DCV | ||
| Aggressive Block | +1 | +0 | block, abort | +1 | -2 |
| Balanced Shove | +0 | +0 | +5 STR to shove | -1 | -1 |
| Basic Martial Strike | +0 | +0 | +1DC | +0 | -2 |
| Chi - Ai/War Cry | Boost Ego and Presence for Pushing and Presence Attacks only and in the context of combat. costs END | ||||
| Choke Hold | -2 | +0 | 1d6 NND, grab, STR does not add. | -2 | -2 |
| Crush | +0 | +0 | +2d6, must follow grab | -2 | 0 |
| Defensive Block | +0 | +1 | block, abort | -2 | +1 |
| Defensive Strike | -1 | +2 | strike | -3 | +2 |
| Fast Strike | +1 | -1 | +1DC | +1 | -3 |
| Flying Tackle | -1 | -1 | Fmove, +v/5, you fall, opponent falls, take 1/2 dmg | -1 | -3 |
| Grappling Throw | +0 | +1 | +1DC, target falls, must follow grab | -2 | +1 |
| Kick (see strikes) | -2 | A weapon class which does +1 DC (unfam. may fall **) | +0 | -2 | |
| Killing Strike* | -2 | +0 | 1 pip KA (1/2d6 w/STR, usually) | -2 | -2 |
| Killing Throw* | -2 | -1 | 1 pip KA, target falls | -2 | -3 |
| Legsweep/Trip | +1 | -1 | target falls | +1 | -3 |
| Martial Disarm | -2 | +0 | +5 STR to disarm | -3 | -1 |
| Martial Dodge | -- | +4 | dodge, abort | -2 | +4 |
| Martial Escape | +0 | +0 | +5 STR to escape grab | -1 | -1 |
| Martial Grab | -1 | -2 | grab, +5 STR to hold | -1 | -4 |
| Martial Throw | +0 | +0 | half strength, target falls, +Velocity/5 | +0 | -2 |
| Nerve Strike | -1 | +0 | 1d6 NND, STR does not add. | -1 | -2 |
| Offensive Strike | -2 | +1 | +2DC strike | -2 | -1 |
| Passing Strike | -1 | -1 | +Velocity/5, Full Move, half strength | -2 | -2 |
| Reverse | -1 | -2 | +5 STR vs grabs, grab | -2 | -3 |
| Root | +0 | +0 | +5 STR vs shove, block, abort | +0 | -2 |
| Sacrifice Disarm | +0 | -2 | disarm, +5 STR to disarm | -1 | -3 |
| Sacrifice Lunge | +0 | -2 | Full Move, +Velocity/5, take half damage. | +0 | -4 |
| Sacrifice Strike | +1 | -2 | +2DC strike | +1 | -4 |
| Sacrifice Throw | +2 | -1 | strike, you fall, target falls | +2 | -3 |
| Takeaway | -2 | -1 | +5 STR, grab weapon | -2 | -3 |
| Takedown | +0 | +0 | strike, target falls | +0 | -2 |
| Weapon Bind | +0 | -1 | +5 STR, bind | +0 | -3 |
| Weapon Use | Apply maneuvers to another weapon class | -1 | -1 | ||
* these moves apply only to Unarmed Martial Arts (but may also be used to make any blunt weapon deadlier)
** Performance by those not specifically trained in this may result in the
unfamiliar individual landing on their butt (dex roll to avoid)