High Dexterity AB3 Ad hoc 0 Ad hoc Constitution AB2 Ad hoc 0 Ad hoc Strength AB1 Ad hoc 0 Ad hoc Intelligence AB4 Ad hoc 1 Ad hoc High Wisdom AB5 Ad hoc -1 Ad hoc VeryHigh Charisma AB6 Ad hoc 2 Ad hoc High AC DE5 Ad hoc 1 Ad hoc High Fortitude DE1 Ad hoc 1 Ad hoc High Reflex DE2 Ad hoc 1 Ad hoc VeryHigh Will DE3 Ad hoc 0 Ad hoc Attack vs. Fortitude ADE1 Ad hoc 0 Ad hoc Attack vs. Reflex ADE2 Ad hoc 0 Ad hoc Attack vs. Will ADE3 Ad hoc 0 Ad hoc Attack vs. Any ADE4 Ad hoc 0 Ad hoc Attack vs. AC ADE5 Ad hoc 0 Ad hoc false Perception SK17 Ad hoc 0 Ad hoc false Bluff SK3 Ad hoc 0 Ad hoc false Diplomacy SK6 Ad hoc 0 Ad hoc true Intimidate SK14 Ad hoc 0 Ad hoc true Dungeoneering SK7 Ad hoc 0 Ad hoc true Insight SK13 Ad hoc 0 Ad hoc false Acrobatics SK1 Ad hoc 0 Ad hoc false Arcana SK2 Ad hoc 0 Ad hoc false Athletics SK27 Ad hoc 0 Ad hoc true Endurance SK8 Ad hoc 0 Ad hoc false Heal SK9 Ad hoc 0 Ad hoc false History SK11 Ad hoc 0 Ad hoc false Nature SK16 Ad hoc 0 Ad hoc false Religion SK18 Ad hoc 0 Ad hoc true Stealth SK20 Ad hoc 0 Ad hoc false Streetwise SK21 Ad hoc 0 Ad hoc false Thievery SK23 Ad hoc 0 Ad hoc 4 Large 6 Natural Natural creatures are native to the natural world. 13 Magical Beast Magical beasts resemble beasts but often behave like people. false Solo 1 Common Common is a debased form of Supernal, in the way that humans and halflings heard the first language. 2 Draconic Draconic is a debased form of Supernal, in the way that dragons heard the first language. 4 Evil 10 11 blindsight A creature that has blindsight can clearly see creatures or objects within a specified range and within line of effect, even if they are invisible or obscured. The creature otherwise relies on its normal vision. 20 Regeneration Ad hoc 0 Ad hoc 44 Dragon Dragons are reptilian creatures. Most of them have wings as well as a breath weapon. Worldbreaker Minor At-Will Ranged 10 targets a stunned or dazed creature Hit None Medium AverageDamage Ad hoc 0.5 Ad hoc 0 DamageConstant Ad hoc 0 Ad hoc 8 the target is dominated until the end of the Etherkai’s next turn. Etherkai can use dominating gaze on only one creature at a time Miss None Medium AverageDamage Ad hoc 0 Ad hoc 2 DamageConstant Ad hoc 0 Ad hoc 0 Effect None Medium AverageDamage Ad hoc 0 Ad hoc 2 DamageConstant Ad hoc 0 Ad hoc 0 Will ADE3 true Attack vs. Will AttackBonus AttackBonus Ad hoc 0 Ad hoc Dominating Gaze Ranged false 61 Charm A charm power controls a creature’s actions in some way. This control is often represented by the creature being forced to attack its ally or being subjected to the dominated condition. 468 Gaze 0 Free Recharge when at 320, and 160 hit points. can only be used after going at or below 480 hit points during Etherkai's turn. Hit Normal Medium AverageDamage Ad hoc 0 Ad hoc 1 DamageConstant Ad hoc 0 Ad hoc 10 1d10 + 10 Miss None Medium AverageDamage Ad hoc 0 Ad hoc 2 DamageConstant Ad hoc 0 Ad hoc 0 Effect None Medium AverageDamage Ad hoc 0 Ad hoc 2 DamageConstant Ad hoc 0 Ad hoc 0 Etherkai immediately removes all dazed, stunned, restrained, unconcious or immobilized effects; See "Opening the Nightmare Realms" Opening; For three rounds, Etherkai can use all powers with the "Opening of the Nightmare Realms" keyword. For the duration of Opening the Nightmare Realms, Etherkai gains the insubstantial trait; Place 1d6+1 Nightmare Well markers on the table and roll effects for each; See "Nightmare Wells" for effects. Opening the Nightmare Realms None false Worldbreaker 0 3935f7ba-cc33-4fa2-84cd-6f987e99f0d6 Standard At-Will Reach 2 Hit Normal Low AverageDamage Ad hoc 5.125 Ad hoc 2 DamageConstant Ad hoc 1.5 Ad hoc 8 2d8 + 7 damage, and the target takes ongoing 10 psychic and necrotic damage (save ends) Miss None Medium AverageDamage Ad hoc 0 Ad hoc 2 DamageConstant Ad hoc 0 Ad hoc 0 Effect None Medium AverageDamage Ad hoc 0 Ad hoc 2 DamageConstant Ad hoc 0 Ad hoc 0 AC ADE5 true Attack vs. AC AttackBonus AttackBonus Ad hoc 0 Ad hoc Bite Melee true 79 Psychic Effects that target the mind. 0 Standard At-Will Reach 2 Hit Normal High AverageDamage Ad hoc -2.125 Ad hoc 2 DamageConstant Ad hoc 1 Ad hoc 8 2d8 + 7 damage, and the target loses 1 healing surge Miss None Medium AverageDamage Ad hoc 0 Ad hoc 2 DamageConstant Ad hoc 0 Ad hoc 0 Effect None Medium AverageDamage Ad hoc 0 Ad hoc 2 DamageConstant Ad hoc 0 Ad hoc 0 AC ADE5 true Attack vs. AC AttackBonus AttackBonus Ad hoc 0 Ad hoc Claw Melee true 0 Standard Recharge 5 Close blast 10 Hit Normal Medium AverageDamage Ad hoc 6.5 Ad hoc 3 DamageConstant Ad hoc 5 Ad hoc 6 3d6 + 11 psychic damage, and the target takes ongoing 5 psychic damage and is dazed (save ends both). Each time the target fails the saving throw against this effect, the purple dragon can slide it 3 squares. Miss None Medium AverageDamage Ad hoc 0 Ad hoc 2 DamageConstant Ad hoc 0 Ad hoc 0 Half damage, and the target is not dazed and does not take ongoing damage Effect None Medium AverageDamage Ad hoc 0 Ad hoc 2 DamageConstant Ad hoc 0 Ad hoc 0 Fortitude ADE1 true Attack vs. Fortitude AttackBonus AttackBonus Ad hoc 0 Ad hoc Breath Weapon Close false 79 Psychic Effects that target the mind. 0 Standard Encounter Close burst 5 targets enemies Hit None Medium AverageDamage Ad hoc 0.5 Ad hoc 0 DamageConstant Ad hoc 0 Ad hoc 8 the target suffers -4 to all defenses and gains vulnerable 5 all (save ends) Miss None Medium AverageDamage Ad hoc 0 Ad hoc 2 DamageConstant Ad hoc 0 Ad hoc 0 Effect None Medium AverageDamage Ad hoc 0 Ad hoc 2 DamageConstant Ad hoc 0 Ad hoc 0 Will ADE3 true Attack vs. Will AttackBonus AttackBonus Ad hoc 0 Ad hoc Terrifying Presence Close false 65 Fear A fear power inspires fright. This fright is often represented by a creature being forced to move, taking a penalty to attack rolls, or granting combat advantage. 0 Range Ad hoc 0 Ad hoc
If Etherkai begins its turn in direct sunlight it can take only a single standard action on its turn. If it ends the turn in direct sunlight, it also takes 160 damage.
Harmed by Sunlight Trait false 0
Minor Encounter Each target makes an opposed Arcana, Insight, or Endurance check versus Etherkai's Stealth check. If Etherkai beats the target, the target takes 4d6+17 psychic and necrotic damage. Close Burst 10 one or two creatures in burst Hit Normal Medium AverageDamage Ad hoc 0 Ad hoc 1 DamageConstant Ad hoc 0 Ad hoc 10 1d10 + 10 Miss None Medium AverageDamage Ad hoc 0 Ad hoc 1 DamageConstant Ad hoc 0 Ad hoc 0 Effect None Medium AverageDamage Ad hoc 0 Ad hoc 1 DamageConstant Ad hoc 0 Ad hoc 0 Soulsleep Assault Close Burst false Opening the Nightmare realms attack 0 b87ea081-4110-4360-a9aa-03668a1f6530 Minor Recharge when Opening the Nightmare Realms is next activated. Etherkai creates a Dark Vision in an empty square in burst 10. It is a medium-sized creature that shares Etherkai's defenses, immunities and resistances. The Dark Vision has a speed of fly 10 (hover) and has 160 hp. It disappears when Opening the Nightmare Realms expires. The Dark Vision acts on Etherkai's initiative minus 1, and can make the following attack as a standard action; +17 vs Will; Hit: Target chooses one: 3d8+13 psychic damage and -2 to defenses (save ends) or unconcious until the end of the target's next turn. Hit Normal Medium AverageDamage Ad hoc 0 Ad hoc 1 DamageConstant Ad hoc 0 Ad hoc 10 1d10 + 10 Miss None Medium AverageDamage Ad hoc 0 Ad hoc 1 DamageConstant Ad hoc 0 Ad hoc 0 Effect None Medium AverageDamage Ad hoc 0 Ad hoc 1 DamageConstant Ad hoc 0 Ad hoc 0 Dreams Made Manifest None false Opening the Nightmare Realms Summons 0 b87ea081-4110-4360-a9aa-03668a1f6530 Standard At-Will Burst 10 all enemies in burst. Hit Normal Medium AverageDamage Ad hoc 1.5 Ad hoc 3 DamageConstant Ad hoc -2.5 Ad hoc 8 3d8 + 3 psychic and necrotic damage and targets each lose 1 healing surge. Miss None Medium AverageDamage Ad hoc 0 Ad hoc 1 DamageConstant Ad hoc 0 Ad hoc 0 Effect None Medium AverageDamage Ad hoc 0 Ad hoc 1 DamageConstant Ad hoc 0 Ad hoc 0 For each healing surge taken from thiss attack, Etherkai gains 5 temporary hit points, which stack. Fortitude ADE1 true Attack vs. Fortitude AttackBonus AttackBonus Ad hoc 0 Ad hoc Nightmare Tribute None false 0 9ab5c5f4-5d6a-4a00-98e8-41c94971f3dc Range Ad hoc 0 Ad hoc
During Opening the Nightmare Realms, Etherkai can roll saving throws at the start of his turns instead of at the end of his turns.
Nightmarish Resilience Trait false 0
Initiative Ad hoc 0 Ad hoc VeryHigh HitPoints Ad hoc -0.0384615384615385 Ad hoc ActionPoints Ad hoc 0 Ad hoc SPLand Land Speed Ad hoc 1 Ad hoc SP2 Fly Some creatures can fly. Awesome, right? Speed Ad hoc 1 Ad hoc
(hover)
SPOverland Flight Overland Flight VeryHigh Speed Ad hoc 4 Ad hoc
SavingThrow SavingThrow Ad hoc 0 Ad hoc
80 Radiant Searing white light or shimmering colors. Resistance Ad hoc 0 Ad hoc 79 Psychic Effects that target the mind. Resistance Ad hoc 10 Ad hoc
73 Necrotic Purple-black energy that deadens flesh and wounds the soul. Resistance Ad hoc 10 Ad hoc
13 Experience Ad hoc 0 Ad hoc Controller af3aa200-2909-4b22-8647-527402926cac Etherkai, the Nightmare Dragon