High
Dexterity
AB3
Ad hoc
0
Ad hoc
Constitution
AB2
Ad hoc
0
Ad hoc
Strength
AB1
Ad hoc
0
Ad hoc
Intelligence
AB4
Ad hoc
1
Ad hoc
High
Wisdom
AB5
Ad hoc
-1
Ad hoc
VeryHigh
Charisma
AB6
Ad hoc
2
Ad hoc
High
AC
DE5
Ad hoc
1
Ad hoc
High
Fortitude
DE1
Ad hoc
1
Ad hoc
High
Reflex
DE2
Ad hoc
1
Ad hoc
VeryHigh
Will
DE3
Ad hoc
0
Ad hoc
Attack vs. Fortitude
ADE1
Ad hoc
0
Ad hoc
Attack vs. Reflex
ADE2
Ad hoc
0
Ad hoc
Attack vs. Will
ADE3
Ad hoc
0
Ad hoc
Attack vs. Any
ADE4
Ad hoc
0
Ad hoc
Attack vs. AC
ADE5
Ad hoc
0
Ad hoc
false
Perception
SK17
Ad hoc
0
Ad hoc
false
Bluff
SK3
Ad hoc
0
Ad hoc
false
Diplomacy
SK6
Ad hoc
0
Ad hoc
true
Intimidate
SK14
Ad hoc
0
Ad hoc
true
Dungeoneering
SK7
Ad hoc
0
Ad hoc
true
Insight
SK13
Ad hoc
0
Ad hoc
false
Acrobatics
SK1
Ad hoc
0
Ad hoc
false
Arcana
SK2
Ad hoc
0
Ad hoc
false
Athletics
SK27
Ad hoc
0
Ad hoc
true
Endurance
SK8
Ad hoc
0
Ad hoc
false
Heal
SK9
Ad hoc
0
Ad hoc
false
History
SK11
Ad hoc
0
Ad hoc
false
Nature
SK16
Ad hoc
0
Ad hoc
false
Religion
SK18
Ad hoc
0
Ad hoc
true
Stealth
SK20
Ad hoc
0
Ad hoc
false
Streetwise
SK21
Ad hoc
0
Ad hoc
false
Thievery
SK23
Ad hoc
0
Ad hoc
4
Large
6
Natural
Natural creatures are native to the natural world.
13
Magical Beast
Magical beasts resemble beasts but often behave like people.
false
Solo
1
Common
Common is a debased form of Supernal, in the way that humans and halflings heard the first language.
2
Draconic
Draconic is a debased form of Supernal, in the way that dragons heard the first language.
4
Evil
10
11
blindsight
A creature that has blindsight can clearly see creatures or objects within a specified range and within line of effect, even if they are invisible or obscured. The creature otherwise relies on its normal vision.
20
Regeneration
Ad hoc
0
Ad hoc
44
Dragon
Dragons are reptilian creatures. Most of them have wings as well as a breath weapon.
Worldbreaker
Minor
At-Will
Ranged 10
targets a stunned or dazed creature
Hit
None
Medium
AverageDamage
Ad hoc
0.5
Ad hoc
0
DamageConstant
Ad hoc
0
Ad hoc
8
the target is dominated until the end of the Etherkai’s next turn. Etherkai can use dominating gaze on only one creature at a time
Miss
None
Medium
AverageDamage
Ad hoc
0
Ad hoc
2
DamageConstant
Ad hoc
0
Ad hoc
0
Effect
None
Medium
AverageDamage
Ad hoc
0
Ad hoc
2
DamageConstant
Ad hoc
0
Ad hoc
0
Will
ADE3
true
Attack vs. Will
AttackBonus
AttackBonus
Ad hoc
0
Ad hoc
Dominating Gaze
Ranged
false
61
Charm
A charm power controls a creature’s actions in some way. This control is often represented by the creature being forced to attack its ally or being subjected to the dominated condition.
468
Gaze
0
Free
Recharge
when at 320, and 160 hit points.
can only be used after going at or below 480 hit points during Etherkai's turn.
Hit
Normal
Medium
AverageDamage
Ad hoc
0
Ad hoc
1
DamageConstant
Ad hoc
0
Ad hoc
10
1d10 + 10
Miss
None
Medium
AverageDamage
Ad hoc
0
Ad hoc
2
DamageConstant
Ad hoc
0
Ad hoc
0
Effect
None
Medium
AverageDamage
Ad hoc
0
Ad hoc
2
DamageConstant
Ad hoc
0
Ad hoc
0
Etherkai immediately removes all dazed, stunned, restrained, unconcious or immobilized effects; See "Opening the Nightmare Realms" Opening; For three rounds, Etherkai can use all powers with the "Opening of the Nightmare Realms" keyword. For the duration of Opening the Nightmare Realms, Etherkai gains the insubstantial trait; Place 1d6+1 Nightmare Well markers on the table and roll effects for each; See "Nightmare Wells" for effects.
Opening the Nightmare Realms
None
false
Worldbreaker
0
3935f7ba-cc33-4fa2-84cd-6f987e99f0d6
Standard
At-Will
Reach 2
Hit
Normal
Low
AverageDamage
Ad hoc
5.125
Ad hoc
2
DamageConstant
Ad hoc
1.5
Ad hoc
8
2d8 + 7
damage, and the target takes ongoing 10 psychic and necrotic damage (save ends)
Miss
None
Medium
AverageDamage
Ad hoc
0
Ad hoc
2
DamageConstant
Ad hoc
0
Ad hoc
0
Effect
None
Medium
AverageDamage
Ad hoc
0
Ad hoc
2
DamageConstant
Ad hoc
0
Ad hoc
0
AC
ADE5
true
Attack vs. AC
AttackBonus
AttackBonus
Ad hoc
0
Ad hoc
Bite
Melee
true
79
Psychic
Effects that target the mind.
0
Standard
At-Will
Reach 2
Hit
Normal
High
AverageDamage
Ad hoc
-2.125
Ad hoc
2
DamageConstant
Ad hoc
1
Ad hoc
8
2d8 + 7
damage, and the target loses 1 healing surge
Miss
None
Medium
AverageDamage
Ad hoc
0
Ad hoc
2
DamageConstant
Ad hoc
0
Ad hoc
0
Effect
None
Medium
AverageDamage
Ad hoc
0
Ad hoc
2
DamageConstant
Ad hoc
0
Ad hoc
0
AC
ADE5
true
Attack vs. AC
AttackBonus
AttackBonus
Ad hoc
0
Ad hoc
Claw
Melee
true
0
Standard
Recharge
5
Close blast 10
Hit
Normal
Medium
AverageDamage
Ad hoc
6.5
Ad hoc
3
DamageConstant
Ad hoc
5
Ad hoc
6
3d6 + 11
psychic damage, and the target takes ongoing 5 psychic damage and is dazed (save ends both). Each time the target fails the saving throw against this effect, the purple dragon can slide it 3 squares.
Miss
None
Medium
AverageDamage
Ad hoc
0
Ad hoc
2
DamageConstant
Ad hoc
0
Ad hoc
0
Half damage, and the target is not dazed and does not take ongoing damage
Effect
None
Medium
AverageDamage
Ad hoc
0
Ad hoc
2
DamageConstant
Ad hoc
0
Ad hoc
0
Fortitude
ADE1
true
Attack vs. Fortitude
AttackBonus
AttackBonus
Ad hoc
0
Ad hoc
Breath Weapon
Close
false
79
Psychic
Effects that target the mind.
0
Standard
Encounter
Close burst 5
targets enemies
Hit
None
Medium
AverageDamage
Ad hoc
0.5
Ad hoc
0
DamageConstant
Ad hoc
0
Ad hoc
8
the target suffers -4 to all defenses and gains vulnerable 5 all (save ends)
Miss
None
Medium
AverageDamage
Ad hoc
0
Ad hoc
2
DamageConstant
Ad hoc
0
Ad hoc
0
Effect
None
Medium
AverageDamage
Ad hoc
0
Ad hoc
2
DamageConstant
Ad hoc
0
Ad hoc
0
Will
ADE3
true
Attack vs. Will
AttackBonus
AttackBonus
Ad hoc
0
Ad hoc
Terrifying Presence
Close
false
65
Fear
A fear power inspires fright. This fright is often represented by a creature being forced to move, taking a penalty to attack rolls, or granting combat advantage.
0
Range
Ad hoc
0
Ad hoc
If Etherkai begins its turn in direct sunlight it can take only a single standard action on its turn. If it ends the turn in direct sunlight, it also takes 160 damage.
Harmed by Sunlight
Trait
false
0
Minor
Encounter
Each target makes an opposed Arcana, Insight, or Endurance check versus Etherkai's Stealth check. If Etherkai beats the target, the target takes 4d6+17 psychic and necrotic damage.
Close Burst 10
one or two creatures in burst
Hit
Normal
Medium
AverageDamage
Ad hoc
0
Ad hoc
1
DamageConstant
Ad hoc
0
Ad hoc
10
1d10 + 10
Miss
None
Medium
AverageDamage
Ad hoc
0
Ad hoc
1
DamageConstant
Ad hoc
0
Ad hoc
0
Effect
None
Medium
AverageDamage
Ad hoc
0
Ad hoc
1
DamageConstant
Ad hoc
0
Ad hoc
0
Soulsleep Assault
Close Burst
false
Opening the Nightmare realms attack
0
b87ea081-4110-4360-a9aa-03668a1f6530
Minor
Recharge
when Opening the Nightmare Realms is next activated.
Etherkai creates a Dark Vision in an empty square in burst 10. It is a medium-sized creature that shares Etherkai's defenses, immunities and resistances. The Dark Vision has a speed of fly 10 (hover) and has 160 hp. It disappears when Opening the Nightmare Realms expires. The Dark Vision acts on Etherkai's initiative minus 1, and can make the following attack as a standard action; +17 vs Will; Hit: Target chooses one: 3d8+13 psychic damage and -2 to defenses (save ends) or unconcious until the end of the target's next turn.
Hit
Normal
Medium
AverageDamage
Ad hoc
0
Ad hoc
1
DamageConstant
Ad hoc
0
Ad hoc
10
1d10 + 10
Miss
None
Medium
AverageDamage
Ad hoc
0
Ad hoc
1
DamageConstant
Ad hoc
0
Ad hoc
0
Effect
None
Medium
AverageDamage
Ad hoc
0
Ad hoc
1
DamageConstant
Ad hoc
0
Ad hoc
0
Dreams Made Manifest
None
false
Opening the Nightmare Realms Summons
0
b87ea081-4110-4360-a9aa-03668a1f6530
Standard
At-Will
Burst 10
all enemies in burst.
Hit
Normal
Medium
AverageDamage
Ad hoc
1.5
Ad hoc
3
DamageConstant
Ad hoc
-2.5
Ad hoc
8
3d8 + 3
psychic and necrotic damage and targets each lose 1 healing surge.
Miss
None
Medium
AverageDamage
Ad hoc
0
Ad hoc
1
DamageConstant
Ad hoc
0
Ad hoc
0
Effect
None
Medium
AverageDamage
Ad hoc
0
Ad hoc
1
DamageConstant
Ad hoc
0
Ad hoc
0
For each healing surge taken from thiss attack, Etherkai gains 5 temporary hit points, which stack.
Fortitude
ADE1
true
Attack vs. Fortitude
AttackBonus
AttackBonus
Ad hoc
0
Ad hoc
Nightmare Tribute
None
false
0
9ab5c5f4-5d6a-4a00-98e8-41c94971f3dc
Range
Ad hoc
0
Ad hoc
During Opening the Nightmare Realms, Etherkai can roll saving throws at the start of his turns instead of at the end of his turns.
Nightmarish Resilience
Trait
false
0
Initiative
Ad hoc
0
Ad hoc
VeryHigh
HitPoints
Ad hoc
-0.0384615384615385
Ad hoc
ActionPoints
Ad hoc
0
Ad hoc
SPLand
Land
Speed
Ad hoc
1
Ad hoc
SP2
Fly
Some creatures can fly. Awesome, right?
Speed
Ad hoc
1
Ad hoc
(hover)
SPOverland Flight
Overland Flight
VeryHigh
Speed
Ad hoc
4
Ad hoc
SavingThrow
SavingThrow
Ad hoc
0
Ad hoc
80
Radiant
Searing white light or shimmering colors.
Resistance
Ad hoc
0
Ad hoc
79
Psychic
Effects that target the mind.
Resistance
Ad hoc
10
Ad hoc
73
Necrotic
Purple-black energy that deadens flesh and wounds the soul.
Resistance
Ad hoc
10
Ad hoc
13
Experience
Ad hoc
0
Ad hoc
Controller
af3aa200-2909-4b22-8647-527402926cac
Etherkai, the Nightmare Dragon