Marauder's ArmorLevel 7+ Uncommon
This heavy, fur-lined armor is favored by barbarian pirates who rush into the fray.
| Lvl 7 | +2 | 2,600 gp | Lvl 22 | +5 | 325,000 gp | |
| Lvl 12 | +3 | 13,000 gp | Lvl 27 | +6 | 1,625,000 gp | |
| Lvl 17 | +4 | 65,000 gp |
Armor: Leather or hide
Enhancement Bonus: AC
Property
When you charge, you gain a +1 bonus to AC until the end of your next turn.
Level 12 or 17: Gain a +2 bonus to AC
Level 22 or 27: Gain a +3 bonus to AC
Power (Healing) ✦ Daily (Free Action)
Trigger: You hit with a charge attack.
Effect: You make a saving throw with a bonus equal to the armor's enhancement bonus, or you spend a healing surge and regain additional hit points equal to the armor's enhancement bonus.
Published in Adventurer's Vault 2, page(s) 10.