Powered ArmorLevel 10+ Rare
The armor appears to have been worked to create the illusion of a heavily muscled humanoid.
| Lvl 10 | +2 | 5,000 gp | Lvl 25 | +5 | 625,000 gp | |
| Lvl 15 | +3 | 25,000 gp | Lvl 30 | +6 | 3,125,000 gp | |
| Lvl 20 | +4 | 125,000 gp |
Armor: Plate
Enhancement Bonus: AC
Properties
- You can seal or unseal the armor as a minor action. While sealed, the armor provides 8 hours of breathable air. Once the air is used up, it replenishes after 6 hours.
- You gain blindsight and tremorsense, with a range equal to the armor's enhancement bonus.
- Your Strength score is considered 5 points higher for the purposes of determining encumbrance.
- Malfunction: When you roll a 1 on an attack roll, you are restrained and begin suffocating. You or an adjacent ally can use a standard action to make an Athletics check (hard DC of the item's level) to end this effect. You cannot seal or unseal the armor until this effect ends.
Utility Power ✦ Encounter (Minor Action)
Effect: You gain a fly speed equal to your speed until the end of your next turn.
Published in Dragon Magazine 410.