Armor of SacrificeLevel 5+ Uncommon
These plain robes offer no apparent defensive value, yet they aid your allies when they suffer.
| Lvl 5 | +1 | 1,000 gp | Lvl 20 | +4 | 125,000 gp | |
| Lvl 10 | +2 | 5,000 gp | Lvl 25 | +5 | 625,000 gp | |
| Lvl 15 | +3 | 25,000 gp | Lvl 30 | +6 | 3,125,000 gp |
Armor: Chain, scale or plate
Enhancement Bonus: AC
Power ✦ At-Will (Minor Action)
Use this power when you are adjacent to an ally who is subject to an effect that a save can end. The ally is no longer affected, and you now have the effect. You cannot make a saving throw against this effect until the end of your next turn.
Power (Healing) ✦ Daily (Minor Action)
Spend a healing surge. One ally within 5 squares of you regains hit points as though he or she had spent a healing surge.
Published in Adventurer's Vault, page(s) 41.