Fighter (Slayer)
CLASS TRAITS
Role: Striker.When tales are told of the most legendary warriors, slayers are the heroes those stories speak of. Slayers are elite shock troops, standing at the forefront of battle with a combination of strong armor, advanced tactical cunning, and a mastery of withering two-handed weapon attacks.
Power Source: Martial.
Key Abilities: Strength, Dexterity
Armor Proficiencies: Cloth, leather, hide, chainmail, scale.
Weapon Proficiencies: Simple melee, military melee, simple ranged, military ranged.
Bonus to Defense: +2 Fortitude.
Hit Points at 1st Level: 15+ Constitution Score.
Hit Points per Level Gained: 6
Healing Surges per Day: 9+ Constitution Modifier.
Trained Skills: From the class skills list below, choose 3 trained skills at 1st level.
Class Skills: Athletics (Str), Endurance (Con), Heal (Wis), Intimidate (Cha), Streetwise (Cha).
Class features: Heroic Slayer, Power Strike, Slayer Fighter Stances, Weapon Talent.
On the borderlands of civilization, the common folk are beset on all sides by a multitude of foes. Goblin invaders can outnumber a town's defenders five to one, and powerful giants and trolls can easily shrug off a spear thrust or a crossbow bolt. The slayer is trained to correct this imbalance. By pairing the heaviest melee weapons with fearless combat tactics, a slayer can score deadly blows against larger enemies or hew through mobs of lesser foes.
Slayers come from all backgrounds and societies. Some are warriors with only the most basic training, relying on raw fury and instinct to overwhelm their enemies. Others might be former soldiers whose homes have been destroyed like so many others on the borderlands, and who have sworn to use their martial skills for vengeance.
The slayer combines the best traits of a defender and a striker, with superior defenses backed by devastating weapon attacks. This class grants heavy armor proficiency and plenty of hit points, making a slayer the ideal warrior to stand at the front line of battle.
FIGHTER (SLAYER) CLASS FEATURES
Level 1:
HEROIC SLAYERYou gain a bonus to the damage rolls of weapon attacks. The bonus equals your Dexterity modifier.
POWER STRIKE
You gain the power strike power.
Power StrikeFighter Attack
By pushing yourself beyond your normal limits, you unleash your full wrath against a foe.
Encounter ✦ Martial, Weapon
No Action Special
Trigger: You hit an enemy with a melee basic attack using a weapon.
Target: The enemy you hit
Effect: The target takes 1[W] extra damage from the triggering attack.
Level 17: 2[W] extra damage.
Level 27: 3[W] extra damage.
Update (3/28/2011)
Change usage to "No Action" and change range to "Special".
SLAYER FIGHTER STANCES
You gain two of the following powers of your choice.
Battle WrathFighter Utility
You channel your anger into each strike, dealing devastating damage to your foes.
At-Will ✦ Martial, Stance
Minor Action Personal
Effect: You assume the battle wrath stance. Until the stance ends, you gain a +2 power bonus to the damage rolls of basic attacks using a weapon.
Level 11: +3 power bonus.
Level 21: +4 power bonus.
Berserker's ChargeFighter Utility
You channel your combat fury to run down your foes.
At-Will ✦ Martial, Stance
Minor Action Personal
Effect: You assume the berserker's charge stance. Until the stance ends, you gain a +2 power bonus to your speed when charging and a +2 power bonus to the attack rolls of your charge attacks.
Duelist's AssaultFighter Utility
You focus your attention on a lone enemy, tearing into it with deadly force.
At-Will ✦ Martial, Stance
Minor Action Personal
Effect: You assume the duelist's assault stance. Until the stance ends, you gain a +4 power bonus to melee weapon damage rolls with basic attacks against a target that has no creatures adjacent to it other than you.
Level 11: +6 power bonus.
Level 21: +8 power bonus.
Mobile BladeFighter Utility
The force of your weapon attack lets you spring away from your foe.
At-Will ✦ Martial, Stance
Minor Action Personal
Effect: You assume the mobile blade stance. Until the stance ends, whenever you hit an enemy with a basic attack using a weapon, you can move a number of squares up to your Dexterity modifier as a free action.
Poised AssaultFighter Utility
You settle into an offensive stance, your poise and focus making every strike count.
At-Will ✦ Martial, Stance
Minor Action Personal
Effect: You assume the poised assault stance. Until the stance ends, you gain a +1 power bonus to the attack rolls of basic attacks using a weapon.
Unfettered FuryFighter Utility
You embrace your inner fury, hitting fast and hard to mow through your foes.
At-Will ✦ Martial, Stance
Minor Action Personal
Effect: You assume the unfettered fury stance. Until the stance ends, you take a -2 penalty to attack rolls with weapon powers and gain a +4 power bonus to the damage rolls of basic attacks using a weapon.
Level 11: +6 power bonus.
Level 21: +8 power bonus.
WEAPON TALENT
You gain a +1 bonus to the attack rolls of weapon attacks.
Level 2:
LEVEL 2 SLAYER UTILITY POWERYou gain one of the following powers of your choice.
Crowd FightingFighter Utility 2
You roll with your foe's feeble attack, causing it to lash out at another nearby enemy.
Encounter ✦ Martial
Immediate Reaction Melee 1
Prerequisite: You must have training in Streetwise.
Trigger: An enemy misses you with a melee attack.
Target: One creature other than the triggering enemy
Effect: The target takes damage equal to 3 + your Dexterity modifier.
Minor ResurgenceFighter Utility 2
Your ability to withstand hardship grants you a temporary boost in combat.
Encounter ✦ Martial
Minor Action Personal
Prerequisite: You must have training in Endurance.
Requirement: You must be bloodied.
Effect: You gain 5 temporary hit points.
Level 11: 10 temporary hit points.
Level 21: 15 temporary hit points.
Single OutFighter Utility 2
Your fury in battle causes a nearby foe to quake with fear.
Encounter ✦ Fear, Martial
Minor Action Ranged 5
Prerequisite: You must have training in Intimidate.
Target: One enemy
Effect: The target grants combat advantage to you until the end of your next turn.
Sudden SprintFighter Utility 2
You put on a burst of speed as you launch yourself toward a foe.
Encounter ✦ Martial
Minor Action Personal
Prerequisite: You must have training in Athletics.
Effect: You move a number of squares up to your Dexterity modifier to a square adjacent to an enemy.
Level 3:
LEVEL 3 IMPROVED POWER STRIKEYou gain one more use of power strike per encounter, but you can still use it only once per turn.
Level 4:
QUICK SWAPOnce during each of your turns, you can take a free action to draw or stow a weapon and then draw another weapon.
Level 5:
MIGHTY SLAYERThe bonus to weapon damage rolls granted by your Heroic Slayer class feature increases to 2 + your Dexterity modifier.
Level 6:
LEVEL 6 SLAYER UTILITY POWERYou gain one of the following powers of your choice.
Get Up!Fighter Utility 6
The aid you provide gets a dying ally back on his or her feet.
Encounter ✦ Healing, Martial
Minor Action Melee 1
Prerequisite: You must have training in Heal.
Target: One dying ally
Effect: The target can spend a healing surge. He or she can then stand up as a free action.
Ignore WeaknessFighter Utility 6
A surge of inner strength helps you shrug off the lingering effects of your enemy's attacks.
Encounter ✦ Martial
No Action Personal
Prerequisite: You must have training in Endurance.
Trigger: You start your turn immobilized, slowed, or weakened by an effect that a save can end.
Effect: You make a saving throw with a +5 power bonus against the effect.
Line BreakerFighter Utility 6
You turn aside your enemies' attacks as you advance across the battlefield.
Encounter ✦ Martial
Move Action Personal
Prerequisite: You must have training in Athletics.
Effect: You move up to your speed. During this movement, you gain a +5 power bonus to all defenses against opportunity attacks.
Veteran GambitFighter Utility 6
By recognizing your enemy's tactics, you effortlessly predict the foe's next move.
Encounter ✦ Martial
Immediate Reaction Personal
Prerequisite: You must have training in Streetwise.
Trigger: An enemy hits you with a melee attack.
Effect: You gain a +2 power bonus to all defenses against the triggering enemy. The bonus lasts until the end of the triggering enemy's next turn.
Level 7:
LEVEL 7 EXTRA SLAYER STANCEYou gain one additional fighter stance.
Battle WrathFighter Utility
You channel your anger into each strike, dealing devastating damage to your foes.
At-Will ✦ Martial, Stance
Minor Action Personal
Effect: You assume the battle wrath stance. Until the stance ends, you gain a +2 power bonus to the damage rolls of basic attacks using a weapon.
Level 11: +3 power bonus.
Level 21: +4 power bonus.
Berserker's ChargeFighter Utility
You channel your combat fury to run down your foes.
At-Will ✦ Martial, Stance
Minor Action Personal
Effect: You assume the berserker's charge stance. Until the stance ends, you gain a +2 power bonus to your speed when charging and a +2 power bonus to the attack rolls of your charge attacks.
Duelist's AssaultFighter Utility
You focus your attention on a lone enemy, tearing into it with deadly force.
At-Will ✦ Martial, Stance
Minor Action Personal
Effect: You assume the duelist's assault stance. Until the stance ends, you gain a +4 power bonus to melee weapon damage rolls with basic attacks against a target that has no creatures adjacent to it other than you.
Level 11: +6 power bonus.
Level 21: +8 power bonus.
Mobile BladeFighter Utility
The force of your weapon attack lets you spring away from your foe.
At-Will ✦ Martial, Stance
Minor Action Personal
Effect: You assume the mobile blade stance. Until the stance ends, whenever you hit an enemy with a basic attack using a weapon, you can move a number of squares up to your Dexterity modifier as a free action.
Poised AssaultFighter Utility
You settle into an offensive stance, your poise and focus making every strike count.
At-Will ✦ Martial, Stance
Minor Action Personal
Effect: You assume the poised assault stance. Until the stance ends, you gain a +1 power bonus to the attack rolls of basic attacks using a weapon.
Unfettered FuryFighter Utility
You embrace your inner fury, hitting fast and hard to mow through your foes.
At-Will ✦ Martial, Stance
Minor Action Personal
Effect: You assume the unfettered fury stance. Until the stance ends, you take a -2 penalty to attack rolls with weapon powers and gain a +4 power bonus to the damage rolls of basic attacks using a weapon.
Level 11: +6 power bonus.
Level 21: +8 power bonus.
SLAYER WEAPON SPECIALIZATION
You gain one of the following benefits of your choice.
Brutal Axe
When you use power strike with a two-handed axe, you can knock the target prone.
Rapid Quarterstaff
When you use power strike with a staff, all enemies adjacent to you other than the target of power strike suffer damage equal to your Dexterity modifier.
Sweeping Sword
When you use power strike with a two-handed blade, you can slide each enemy adjacent to you 1 square.
Level 9:
INEXORABLE SLAYERYou gain a +1 bonus to saving throws.
Level 10:
LEVEL 10 SLAYER UTILITY POWERYou gain one of the following powers of your choice.
ClearheadedFighter Utility 10
Your mental resilience and training let you shake off an effect that hinders you.
Encounter ✦ Martial
No Action Personal
Prerequisite: You must have training in Endurance.
Trigger: You start your turn dazed, dominated, or stunned by an effect that a save can end.
Effect: You make a saving throw with a +5 power bonus against the triggering effect.
Grim PresenceFighter Utility 10
Your frightful presence forces your enemies back.
Encounter ✦ Fear, Martial
Minor Action Close burst 1
Prerequisite: You must have training in Intimidate.
Target: Each enemy in the burst whose Will is equal to or less than 12 + your level
Effect: You can push each target 1 square.
Hold Your GroundFighter Utility 10
You demonstrate your physical superiority by resisting a foe's attempt to move you.
Encounter ✦ Martial
Immediate Interrupt Personal
Prerequisite: You must have training in Athletics.
Trigger: You are pulled, pushed, slid, or knocked prone.
Effect: You are not pulled, pushed, slid, or knocked prone.
Temporary ReliefFighter Utility 10
With a healer's focus, you look past the pain that plagues you.
Encounter ✦ Martial
No Action Personal
Prerequisite: You must have training in Heal.
Trigger: You take ongoing damage at the start of your turn.
Effect: You do not take the ongoing damage this turn. In addition, you make a saving throw against the ongoing damage, with a +5 power bonus.
Level 13:
LEVEL 13 IMPROVED POWER STRIKEYou gain one more use of power strike per encounter, but you can still use it only once per turn.
Level 15:
PARAGON SLAYERThe bonus to weapon damage rolls granted by your Heroic Slayer class feature increases to 5 + your Dexterity modifier.
Level 16:
RELENTLESS ADVANCEYou gain the relentless advance power.
Relentless AdvanceFighter Utility 16
As you hew down one foe, you move forward to engage the next enemy.
Encounter ✦ Martial
Free Action Personal
Trigger: You reduce an enemy to 0 hit points.
Effect: You shift up to 3 squares.
Level 17:
LEVEL 17 EXTRA SLAYER STANCEYou gain one additional fighter stance.
Battle WrathFighter Utility
You channel your anger into each strike, dealing devastating damage to your foes.
At-Will ✦ Martial, Stance
Minor Action Personal
Effect: You assume the battle wrath stance. Until the stance ends, you gain a +2 power bonus to the damage rolls of basic attacks using a weapon.
Level 11: +3 power bonus.
Level 21: +4 power bonus.
Berserker's ChargeFighter Utility
You channel your combat fury to run down your foes.
At-Will ✦ Martial, Stance
Minor Action Personal
Effect: You assume the berserker's charge stance. Until the stance ends, you gain a +2 power bonus to your speed when charging and a +2 power bonus to the attack rolls of your charge attacks.
Duelist's AssaultFighter Utility
You focus your attention on a lone enemy, tearing into it with deadly force.
At-Will ✦ Martial, Stance
Minor Action Personal
Effect: You assume the duelist's assault stance. Until the stance ends, you gain a +4 power bonus to melee weapon damage rolls with basic attacks against a target that has no creatures adjacent to it other than you.
Level 11: +6 power bonus.
Level 21: +8 power bonus.
Mobile BladeFighter Utility
The force of your weapon attack lets you spring away from your foe.
At-Will ✦ Martial, Stance
Minor Action Personal
Effect: You assume the mobile blade stance. Until the stance ends, whenever you hit an enemy with a basic attack using a weapon, you can move a number of squares up to your Dexterity modifier as a free action.
Poised AssaultFighter Utility
You settle into an offensive stance, your poise and focus making every strike count.
At-Will ✦ Martial, Stance
Minor Action Personal
Effect: You assume the poised assault stance. Until the stance ends, you gain a +1 power bonus to the attack rolls of basic attacks using a weapon.
Unfettered FuryFighter Utility
You embrace your inner fury, hitting fast and hard to mow through your foes.
At-Will ✦ Martial, Stance
Minor Action Personal
Effect: You assume the unfettered fury stance. Until the stance ends, you take a -2 penalty to attack rolls with weapon powers and gain a +4 power bonus to the damage rolls of basic attacks using a weapon.
Level 11: +6 power bonus.
Level 21: +8 power bonus.
Level 19:
ARMORED MOBILITYWhile wearing heavy armor, you have resistance to all damage from opportunity attacks. The resistance equals 10 + your Dexterity modifier.
Level 22:
SLAYER'S DEFIANCEYou gain the slayer's defiance power.
Slayer's DefianceFighter Utility 22
As the fight winds on, you channel your pain into each attack you make.
Encounter ✦ Martial
Minor Action Personal
Requirement: You must be bloodied.
Effect: Until the end of your next turn, whenever you hit or miss with a melee attack, the target of the attack takes damage equal to your Dexterity modifier. This damage is in addition to any damage dealt normally by the hit or miss.
Level 23:
RELENTLESS SLAYERYou are immune to the slowed condition.
Level 24:
UNFETTERED SLAYERYou ignore penalties to speed for wearing heavy armor.
Level 25:
EPIC SLAYERThe bonus to weapon damage rolls granted by your Heroic Slayer class feature increases to 8 + your Dexterity modifier.
Level 29:
SPIRIT OF WARAt the start of your turn, you can make a saving throw against one effect that a save can end. If the saving throw succeeds, the effect ends, preventing it from affecting you on your current turn.
If the saving throw fails, you still make a saving throw against the effect at the end of your turn.
Published in Heroes of the Fallen Lands, page(s) 146.