Dark Creeper
Small shadow humanoid
Summoned Creature
HP your bloodied value; Healing Surges none, but you can expend a healing surge for the dark creeper if an effect allows it to spend one
Defenses your defenses, not including any temporary bonuses or penalties
Speed land 6
☼ Dancing Shadows ✦ Aura 2
You have partial concealment while you are in the aura.
⚔ Standard Action ✦ At-Will
Attack: Melee 1 (one creature); your level + 7 vs. AC
Hit: 1d6 + your Charisma modifier damage. The target takes 2d6 extra damage if the dark creeper has combat advantage against it.
Minor Action ✦ At-Will 1/round
Effect: The dark creeper either walks, shifts, runs, stands up, squeezes, or crawls.
Minor Action ✦ At-Will 1/round
Effect: The dark creeper shifts up to 2 squares. At the end of the shift, the dark creeper gains combat advantage against each enemy adjacent to it. The combat advantage lasts until the end of the current turn.
No Action ✦ Encounter
Trigger: The dark creeper drops to 0 hit points.
Effect: Each creature adjacent to the dark creeper is blinded (save ends).
Published in Heroes of Shadow, page(s) 94.