The Traveler
Type: God
Alignment: Unaligned
Gender: Unknown
Sphere: Change, cunning, innovation, deception
Domain: Change, Creation, Trickery
The Traveler's commandments must often be inferred, for its holy texts are few. Its tenets are:
- Revealing your true self is weakness. Shroud yourself in misdirection and disguise so that even you do not know what dwells in your core.
- Nothing is permanent. Ensure that change improves your lot and damages your enemies.
- The best weapons are cunning plans and intricate deceptions. Mortal minds are predictable and easily manipulated.
The Traveler is part of The Dark Six. Complementing the Sovereign Host and its focus on the light of civilization, the Dark Six represent the darkness of the wilds. The two pantheons were once combined, but a great schism separated them. The Dark Six now oppose the Host on all fronts. Where the Sovereign Host is generally good, the Dark Six are by and large evil. Where the Sovereign Host values community and government, the Dark Six value individuality and anarchy. The Dark Six are cruel, passionate, brutal, and wild.
Published in Eberron Player's Guide, page(s) 17.