Chosen
Your deity makes you the living vessel of his or her power in the mortal world.
Prerequisite: 21st level, any divine classYour deity chooses you to serve as his or her proxy in mortal affairs. You protect your deity's worshipers, battle your deity's enemies, and champion your deity's causes. To suit you for this task, your deity breathes into your soul a spark of divine energy that grants you powers comparable to those of a demigod.
As with the Demigod epic destiny detailed in the Player's Handbook, a divine spark increases all your powers. Unlike the Demigod, you are sworn to the service of a particular deity. While operating as an epic hero, you can function as a worldly exarch, receiving advice and commissions from your deity. Alternatively, you could be left on your own, advancing your deity's cause as you see fit.
Not all deities have the power or the inclination to elevate a Chosen of their own. Some deities can elevate several Chosen at the same time, although this circumstance is quite rare. Deities most often seek out mortals who are especially faithful for this task, but a few gods seem to take pleasure in selecting undeserving or fickle mortals for their earthly agents. Those around you will probably refer to you using the name of your deity, calling you “the Chosen of Selûne” or “the Chosen of Moradin.”
Divine Allies Bring Divine Enemies
You're a hero. It's not bad news that your deity's enemies want to eradicate you before you can achieve full divinity. Their efforts make your god's enemies easier to find. If other characters in the adventuring party are not happy about having a cosmological target painted on you, that can be up to the party or the DM to account for in the campaign's final tier.
Route to Immortality
Many Chosen can live for centuries. However, as a Chosen grows more powerful, the divine fire placed in his or her soul inevitably transfigures the mortal shell. When no vestige of the mortal life remains, it is time for the Chosen to ascend to the celestial court of his or her deity and champion the deity's cause in the immortal realms. No Chosen remains long in the mortal sphere once he or she has reached the pinnacle of divinely sponsored power.
CHOSEN FEATURES
All Chosen have the same class features as the Demigod epic destiny.Divine Spark (21st level): Increase two ability scores of your choice by 2 each.
Divine Recovery (24th level): The first time you are reduced to 0 hit points or fewer each day, you regain hit points equal to half your maximum hit points.
Divine Miracle (30th level): The first time you expend your last remaining encounter attack power during an encounter, you regain the use of one encounter attack power of your choice.
Anthem of ProgressChosen Utility 26
Erathis's grim efficiency inspires your comrades to their necessary work.
Daily ✦ Divine
Minor Action Close burst 10
Target: You and each ally in the burst
Effect: Until the end of the encounter, each target can score a critical hit with any at-will attack on a roll of 16–20.
Battle JudgementChosen Utility 26
You have learned to emulate Torm's decisive timing.
Daily ✦ Healing
Free Action Personal
Trigger: Your melee attack drops an enemy to 0 hit points or fewer
Effect: You regain hit points equal to the damage you dealt with the attack.
Celestial BalanceChosen Utility 26
Against the mightiest enemies, there is one hope: Pelor endures.
Daily ✦ Divine, Healing
Immediate Interrupt Close burst 10
Trigger: A creature within 10 squares of you spends an action point
Target: You or one ally in the burst
Effect: The target can spend a healing surge and gains a +1 bonus to all defenses until the end of the encounter.
Death Is NighChosen Utility 26
The shadow of the queen's wing falls over your fight.
Daily ✦ Divine
Minor Action Personal
Requirement: You or one of your allies must have failed a death saving throw during this encounter.
Effect: Until the end of the encounter, you and your allies gain a +2 bonus to attack rolls.
Divine Regeneration - ChosenChosen Utility 26
You ignite the divine spark that glows within you, unleashing a wave of regenerating energy for a short time.
Daily ✦ Healing
Minor Action Personal
Effect: You gain regeneration equal to your highest ability score until the end of the encounter.
Forge of CreationChosen Utility 26
The fervor of Moradin's ancient workshops of creation inspires you and your allies as you hammer upon your foes.
Daily ✦ Healing
Minor Action Personal
Effect: Until the end of your next turn, you and any of your allies who hit with at least one attack regain their second wind if they have already used it in this encounter, regain one healing surge, and gain the use of another daily magic item power.
Freedom Is LifeChosen Utility 26
Ribbons of glowing symbols flow out of you, linking you and your allies in a river of celestial light.
Daily ✦ Divine
Minor Action Personal
Effect: Until the end of your next turn, you and any allies within 20 squares of you gain a +10 bonus to saving throws.
High ArcanaChosen Utility 26
Corellon's mastery of the arcane allows you to choose between empowerment or defense for you and all your allies in the battle.
Daily ✦ Divine
Minor Action Close burst 10
Target: You and each ally in the burst
Effect: Until the end of the encounter, at the start of each target's turn, the target can choose to gain either a +2 power bonus to implement attack rolls or a +4 bonus to Fortitude, Reflex, and Will until the start of his or her next turn.
Horn of LifeChosen Utility 26
As a foretaste of the feasts in Chauntea's dominion, her cornucopia spills its blessings upon you.
Daily ✦ Healing
Minor Action Close burst 20
Target: You or one ally in the burst
Effect: The target can spend a healing surge. At the start of each of your subsequent turns, until the end of the encounter, your ally with the fewest number of hit points above 0 gains regeneration 20 until the start of your next turn. The effect ends if you become unconscious.
Horns of the MoonChosen Utility 26
The goddess blesses and curses, sometimes in the same breath.
Daily ✦ Divine
Minor Action Personal
Effect: At the start of each of your turns until the end of the encounter, as a free action you choose one ally and one enemy within your line of sight. The ally you choose gains a +2 bonus to attack rolls until the start of your next turn. The enemy you choose takes a –2 penalty to all defenses until the start of your next turn.
Renewing DawnChosen Utility 26
A glimpse of the true sun flashes above the battlefield, sending flares that lance down into your foes.
Daily ✦ Healing, Radiant
Minor Action Personal
Effect: When you or one of your allies spends a healing surge before the end of your next turn, this power deals radiant damage equal to one-half your level + your Charisma modifier to an enemy within 5 squares of the creature that spent the healing surge.
Sustain Minor: The effect persists.
Addition (2/10/2009)
In the Effect line, add “before the end of your next turn” after “When you or one of your allies spends a healing surge”.
Sheltering WingsChosen Utility 26
It is no shame to take refuge beneath the Platinum Dragon's wings.
Daily ✦ Divine, Healing
Minor Action Melee 1
Effect: You regain hit points equal to your bloodied value. One ally adjacent to you also regains hit points equal to your bloodied value.
Sune's CensureChosen Utility 26
Your power forces your enemies to share their weaknesses.
Daily
Minor Action Close burst 20
Targets: Two creatures in the burst
Effect: Choose two targets. Extend the vulnerabilities of one target to the other until the end of the encounter, so that they are both vulnerable until the end of the encounter, even if the original ability was only temporary. If neither targets is vulnerable to a damage type, then both targets gain vulnerable 5 all until the end of the encounter.
Supreme KnowledgeChosen Utility 26
In the divine view, to understand is to control.
Daily
Immediate Interrupt Personal
Trigger: You are hit by an attack against Fortitude, Reflex, or Will
Effect: Make a monster knowledge check that corresponds to the creature that is attacking you. If your check result exceeds the monster's attack roll, the attack misses.
Tempus's GlareChosen Utility 26
You call this battle to the attention of the Lord of Battles. His divine glare hastens the fall of the incompetent.
Daily
Minor Action Personal
Effect: Until the end of the encounter, every creature that attacks you and fails to hit takes damage equal to onehalf its level.
Test of StrengthChosen Utility 26
Strong? Worthy? Kord will judge.
Daily ✦ Divine
Minor Action Melee 1
Target: You and one enemy
Effect: The targets simultaneously hit each other with melee basic attacks as free actions. If your attack deals more damage than the enemy's, you can take a standard action as a free action. Any attack roll you make with this standard action has a +4 power bonus.
True DeathChosen Utility 26
Your gesture strips the undead of their tricks. Only death is left to them.
Daily ✦ Healing
Minor Action Close burst 10
Target: Each undead creature in the burst
Effect: You regain 2d20 hit points for each target. Each target loses all its resistances, the insubstantial quality, and the ability to recharge powers (save ends all).
Aftereffect: Target loses all its resistances, insubstantial abilities, and ability to recharge powers (save ends all).
Unerring ForeknowledgeChosen Utility 26
Hints of action and intention spread like gossamer trails that only you and your friends can perceive. Follow the trails and pierce the veils of time.
Daily ✦ Divine
Minor Action Ranged 10
Target: One ally
Effect: The target can take an extra standard action on his or her next turn.
Sustain Minor: Choose a different ally within range. That ally can take an extra standard action on his or her next turn. You cannot choose an ally as a target of this power more than once during an encounter.
Waxing FortuneChosen Utility 26
Your battle fortune swells like the moon waxes toward full.
Daily
Minor Action Personal
Effect: Until the end of the encounter, on each of your turns, you gain a bonus to attack rolls equal to the number of bloodied, conscious creatures that are within 10 squares of you at the start of your turn.
Wild SurgeChosen Utility 26
Wild Melora blesses those who can kill for themselves.
Daily ✦ Divine
Minor Action Personal
Effect: Until the end of the encounter, you and any ally within 5 squares of you can score a critical hit with any daily attack power on a roll of 18–20.
Published in Forgotten Realms Player's Guide, page(s) 72, Divine Power, page(s) 152.