Skald Training - Feats

Skald Training

Prerequisite: Bard, majestic word power
Benefit: You swap your majestic word for the skald's aura power. You and your allies can use minor actions to benefit from the aura only as many times during an encounter as you would be able to use majestic word.

Skald's AuraBard Utility

You chant, sing, or otherwise inspire your allies with your words, allowing them to draw the strength to battle on from your encouragement.

Encounter   ✦     Aura, Healing, Martial
Minor Action      Personal

Effect: You activate an aura 5 that lasts until the end of the encounter. If the aura ends prematurely for any reason, you can reactivate it during the encounter as a minor action.
    Twice per encounter but only once per turn, you or any ally in the aura can use a minor action to spend a healing surge and regain 1d6 additional hit points. Alternatively, you or any ally can use a minor action to allow an adjacent ally to spend a healing surge and regain the additional hit
points.
    Level 6: 2d6 additional hit points.
    Level 11: 3d6 additional hit points.
    Level 16: 4d6 additional hit points, and the healing can be used three times per encounter.
    Level 21: 5d6 additional hit points, and the healing can be used three times per encounter.
    Level 26: 6d6 additional hit points, and the healing can be used three times per encounter.


Published in Heroes of the Feywild, page(s) 130.