Standard Action
A standard action requires more effort than any other type and is usually the main action of a creature's turn. Examples: Most attack powers, using one's second wind, administering first aid to an ally.
| Action | Description |
|---|---|
| Administer a potion | Help an unconscious creature consume a potion |
| Aid another | Improve an ally's skill check or ability check |
| Aid attack | Improve an ally's attack roll |
| Aid defense | Improve an ally's defenses |
| Basic attack | Make a basic attack |
| Bull rush | Push a target 1 square and shift into the vacated space |
| Charge | Move and then make a melee basic attack or a bull rush |
| Coup de grace | Make a critical hit against a helpless enemy |
| Equip or stow a shield | Use a shield or put it away |
| Grab | Seize and hold an enemy |
| Ready an action | Ready an action to perform when a specified trigger occurs |
| Second wind | Spend a healing surge and gain a bonus to defenses (once per encounter) |
| Total defense | Gain a +2 to all defenses until next turn |
Published in Player's Handbook, page(s) 267, Rules Compendium, page(s) 194.