Dazed
✦ The creature doesn't get its normal complement of actions on its turn; it can take either a standard, a move, or a minor action. The creature can still take free actions.
✦ The creature can't take immediate actions or opportunity actions.
✦ The creature grants combat advantage.
✦ The creature can't flank.
The dazed condition is a common way of representing a general state of stupor. Dazed creatures don't act as quickly as normal or respond to danger as readily. A creature might be dazed because it took a hard blow to the head, a spell assaulted its mind, or a prayer called forth a clap of thunder around it.
Published in Player's Handbook, page(s) 277, Player's Handbook 3, page(s) 220, Rules Compendium, page(s) 229, Monster Vault: Threats to the Nentir Vale, page(s) 122.