NPC Mannerism
Describe a memorable characteristic of the NPC, something for the players to remember. They might forget a name, but they'll remember the blacksmith with the elaborate vocabulary. Roll or pick a mannerism from the table, or make up your own.
| d20 | Mannerism |
|---|---|
| 1 | Is prone to singing, whistling, or humming quietly |
| 2 | Speaks in rhymes or meter |
| 3 | Has particularly low or high voice |
| 4 | Slurs words, lisps, or stutters |
| 5 | Enunciates very clearly |
| 6 | Speaks loudly |
| 7 | Whispers |
| 8 | Uses flowery speech or long words |
| 9 | Frequently uses the wrong word |
| 10 | Uses colorful oaths and exclamations |
| 11 | Constantly makes jokes or puns |
| 12 | Is prone to predictions of certain doom |
| 13 | Fiddles and fidgets nervously |
| 14 | Squints |
| 15 | Stares into distance |
| 16 | Chews something |
| 17 | Paces |
| 18 | Taps fingers |
| 19 | Bites fingernails |
| 20 | Twirls hair or tugs beard |
Published in Dungeon Master's Guide, page(s) 186.