Orb of LightHeroic Level
The Orb of Light appears to be a large and faintly glowing white pearl. When worn or wielded by a character capable of using a holy symbol as an implement, its surface shows the image of that character's deity.
The Orb of Light is a +2 holy symbol with the following properties and powers.
Enhancement: Attack rolls and damage rolls
Critical: +2d6 radiant damage, or +2d10 radiant damage against undead creatures
Property
You can speak and understand Supernal and read the Supernal script.
Power ✦ Encounter (Standard Action)
You can use turn undead (cleric class feature).
Power ✦ Encounter (Standard Action)
You can use radiant smite (paladin 1).
Power (Implement) ✦ Daily (Standard Action)
You can make an attack against each undead creature within 10 squares, using Wisdom vs. Will. On a hit, pull the target 8 squares.
Goals of the Orb of Light
- Destroy the undead, which are abominations on the earth.
- Protect the living from the depredations of the undead.
- Defeat the plans of Orcus and his allies and servants.
Roleplaying the Orb of Light
The Orb of Light rarely speaks to its owner. Instead, it sends the possessor emotions and, on occasion, inspirational images. Before a particularly dangerous and difficult battle against the undead, it might help its wielder feel less afraid by revealing a brief vision of all the people whose lives will be saved if the monsters are vanquished.
Concordance
| Starting score | 5 |
|---|---|
| Owner gains a level | +1d10 |
| Owner successfully protects someone from undead | +1 |
| Owner destroys an undead creature 1 or more levels higher than he is (maximum 1/day) | +1 |
| Owner fails to destroy an undead creature (maximum 1/encounter) | -2 |
| Owner flees from an undead creature (maximum 1/day) | -1 |
Transcendent (21 or higher)
"I am a just and good servant of life."
Power ✦ Daily (Free Action)
When you hit an undead creature and deal radiant damage, that target is stunned until the end of its next turn.
Pleased (16-20)
"I am the scourge of the unliving, a protector of life and a champion of the divine and radiant forces of good."
Property
You gain a +1 bonus to all defenses against undead creatures.
Power ✦ Encounter (Immediate Interrupt)
When an ally within 5 squares of you is hit by an attack. You can use shielding word (cleric 10), but only against attacks made by undead creatures.
Satisfied (12–15)
"I am a righteous protector of the living against the horrors of the walking dead."
Power ✦ Daily (Standard Action)
You can use searing light (cleric 7).
Normal (5–11)
"I must smite the undead horrors that walk the earth."
Unsatisfied (1–4)
"The Orb is disappointed in me."
Special: If an encounter includes undead enemies, you gain a -2 penalty to attacks that do not include an undead creature. This penalty applies whether you are using or even holding the Orb of Light.
Angered (0 or lower)
"The Orb considers me unworthy to bear it."
Special: Once per day, at the start of an encounter including undead enemies, the Orb teleports you to a space within 10 squares that is adjacent to the greatest number of undead. This penalty applies whether you are using or even holding the Orb.
Moving On
"We have made the world a better place."
Published in Open Grave.