The Deluvian HourglassEpic Level
This roughly shaped hourglass is festooned with jewels that glow with inner elemental light. Its metal parts are dull silver, but they shift as if they were mercury. Inside the hourglass is a small mound of black sand.
The Deluvian Hourglass is a +5 implement with the following properties and powers.
Enhancement: Attack rolls and damage rolls
Critical: +5d6 damage, + 5d8 damage to immortal creatures
Property
The bearer of the hourglass is considered to be four levels higher when performing divination and scrying rituals.
Power ✦ Encounter (Immediate Reaction)
Use this power when you fail a saving throw. Reroll the saving throw.
Power ✦ Daily (Free Action)
You can speed up time for yourself alone. You gain an extra standard action during your next turn. This power consumes 1 ounce of primordial sand.
Power ✦ Daily (Minor Action)
You can perform a time stop (wizard 22). This power consumes 1 ounce of primordial sand.
It functions best in the hands of a character that uses an implement to make attacks. Unlike most artifacts, the Deluvian Hourglass requires a particular sort of fuel to power its most potent magic: primordial sand. The owner earns primordial sand by defeating epic foes (see the sidebar), but over time the hourglass demands ever more powerful primordial sand.
Goals of the Deluvian Hourglass
- Be present at moments of great historic significance, especially ones where future events hinge on the efforts of a few extraordinary individuals.
- Travel time and space to learn more about essential cosmic forces.
- Hasten the end of the world.
Roleplaying the Deluvian Hourglass
Insofar as the hourglass has a personality clear to mortals, it's an erratic and fickle presence. The shifting of the sands within the hourglass sounds like a whisper to its owner. At first, the hourglass has little to say, other than to briefly explain how its powers work and how to acquire more primordial sand. But as the hourglass sees the adventures that its possessor is undertaking, it starts to offer advice. It often suggests that its possessor use it to perform divination rituals that inquire about cosmos-shaking threats. As if it has observed this truth, it speaks in mysterious riddles about how things happen over and over again, without changing.
Primordial Sand
The Deluvian Hourglass starts with 2 ounces of primordial sand. It consumes primordial sand each time you use its mightiest powers. Fortunately, the hourglass can make more sand for itself. Whenever the party kills an epic-level, nonminion aberrant or immortal enemy in a battle where you used the hourglass, the hourglass destroys the body and leaves a one-ounce pile of primordial sand. It does so to only one enemy per battle, only the highest level enemy in that battle, and only 1d3 times per day. Further, the enemy turned into sand must be of your level or higher.
Concordance
| Starting score | 5 |
|---|---|
| Owner gains a level | +1d10 |
| Owner places an ounce of primordial sand in the hourglass | +1 |
| Owner makes significant progress on a quest involving the potential end of the world (maximum 1/week) | +1 |
| Owner remains on the same plane for 1 week | -1 |
| Hourglass has no primordial sand (maximum 1/week) | -2 |
| Owner prevents the world's end (maximum 1/week) | -2 |
Pleased (16-20)
"The force I wield is beyond time itself. How can you hope to hold out against its onslaught?"
The Deluvian Hourglass enhancement bonus increases to +6.
Critical: +6d6 damage, + 6d8 damage to immortal creatures
Power ✦ Encounter (Immediate Interrupt)
Use this power when you are hit by an attack. You can force an enemy to reroll any successful attack from the beginning of its resolution. If the rerolled attack fails to hit, then the enemy repeats that attack a third time—but this time you make all the decisions about the attack's targeting.
Satisfied (12–15)
"Fear not, friends. If something goes wrong, I can turn back time and correct it."
Power ✦ Encounter (Immediate Interrupt)
Use this power when ally misses with an attack. That ally can reroll the failed attack, and if the attack hits, it deals an extra 10 damage.
Normal (5–11)
"When the sand moves, I can hear it talking to me. And it says that the world is relying on us."
Unsatisfied (1–4)
"I get the feeling that the hourglass is responsible for the strange events we've been experiencing."
Property
Once per day, as an immediate interrupt when an ally hits with an attack, the hourglass can force that ally to reroll the attack. The attack deals only half damage even if it hits.
Angered (0 or lower)
"Help! The hourglass is trapping me within an endless loop of time! Stop it!"
Property
Once per encounter, as an immediate reaction to any action, the hourglass can trap any creature within a loop of time, forcing that creature to perform the exact same action it performed the previous round (save ends). At the beginning of its turn, the creature in the time loop teleports back to the square where it started the previous turn. Then it repeats the same sequence of actions, with no variation and without regard to the frequency of the power used or the presence of enemies.
Moving On
The hourglass disappears with little fanfare if it reaches a concordance of angered and its owner voluntarily relinquishes it. It sticks around long enough to allow an improvement in concordance and to toy with its owner.
Published in Dungeon Magazine 159.