Seed of WinterParagon Level
This outsized, pearlescent acorn is one of the fabled artifacts of the Winter Court of the Feywild. It is a potent reminder of the power the fey can hold over the environment.
The Seed of Winter is a +3 implement that acts as either a wand or a totem, and possesses the following properties.
Enhancement: Attack rolls and damage rolls
Critical: +3d6 cold damage, or +3d10 cold damage against creatures with the fire keyword
Properties
- You gain a +2 item bonus to Endurance checks and Intimidate checks.
- You gain ice walk.
- Enemies take a -2 penalty to saving throws against your powers that have the charm or fear keyword.
Power (Arcane, Cold, Implement) ✦ At-Will (Standard Action)
You can use ray of frost (wizard 1). You can use Intelligence, Wisdom, or Charisma for the attack roll.
Power (Arcane, Cold, Implement) ✦ Encounter (Standard Action)
You can use winter's wrath (wizard 7). You can use Intelligence, Wisdom, or Charisma for the attack roll.
Power (Cold, Implement, Primal, Reliable) ✦ Daily (Standard Action)
You can use devouring ice (druid 15). You can use Intelligence, Wisdom, or Charisma for the attack roll.
Goals of the Seed of Winter
- Bring the touch of winter to even the most sweltering climes.
- Oppose the agents of the Summer Fey and elemental fire.
- Demand obedience from the weak and frail.
- Be reunited with the Winter Court.
Roleplaying the Seed of Winter
The Seed of Winter communicates in a harsh female voice, which leaves an echo reminiscent of tinkling glass. It issues demands to its owner, and screams with rage when it is not obeyed. The more the user obeys the seed, the more he or she becomes aloof, cold, and authoritarian, willing to resort to harsh means to accomplish any task. Some say that the Seed of Winter contains the resonance of an archfey who once lived in the Winter Court.
Concordance
| Starting Score | 5 |
|---|---|
| Owner gains a level | +1d10 |
| Owner is a creature with the cold keyword | +2 |
| Owner has at least one power with the cold keyword | +1 |
| Owner kills a creature with the fire keyword (1/day) | +1 |
| Owner dominates or intimidates a creature (1/day) | +1 |
| Owner refuses the Seed (2/day) | -1 |
| Owner or an ally kills a creature with the cold keyword (1/day) | -2 |
| Owner frees a creature from mental control (1/day) | -2 |
Pleased (16-20)
"The Seed and I shall bring forth the icy grip of obedience to those who try to deny us."
The Seed's enhancement bonus increases to +4.
Critical: +4d6 cold damage, or +4d10 cold damage against creatures with the fire keyword
Property
You gain resist 10 cold.
Power (Charm) ✦ Daily (Minor Action)
An enemy within 5 squares of you makes a melee basic attack against an adjacent target of your choice.
Satisfied (12–15)
"The Seed and I prepare the weak for the bitter times ahead."
Property
You gain resist 5 cold.
Power ✦ Encounter (Free Action)
You can use this power when you hit an enemy with a power that slows the target. That enemy is immobilized instead.
Normal (5–11)
"The Seed asks only for my loyalty and to follow its wisdom."
Unsatisfied (1–4)
"The Seed chides me at every turn, wearing on my will. Nothing I do ever pleases it."
Property
You take a -2 penalty to your Will.
Special: You gain vulnerable 5 fire.
Angered (0 or lower)
"No! Leave me be! I have only cold sorrow now."
The Seed's enhancement bonus drops to +2.
Critical: +2d6 cold damage, or +2d10 cold damage against creatures with the fire keyword
Property
You take a -4 penalty to your Will.
Special: You gain vulnerable 10 fire.
Special: Whenever you would be slowed, you are immobilized instead.
Moving On
"The wintry reaches of the Feywild call again to the Seed."
Published in Dungeon Magazine 165.