Wand of ConjuringLevel 8+ Rare
This metal wand is covered in silvery runes that glow with arcane might. Here and there, strands and crystals seem to exude from it.
| Lvl 8 | +2 | 3,400 gp | Lvl 23 | +5 | 425,000 gp | |
| Lvl 13 | +3 | 17,000 gp | Lvl 28 | +6 | 2,125,000 gp | |
| Lvl 18 | +4 | 85,000 gp |
Implement: Wand
Enhancement Bonus: Attack rolls and damage rolls
Critical: +1d6 damage per plus, or +1d10 damage per plus when used with a conjuration attack
Utility Power (Varies, Zone) ✦ Encounter (Standard Action)
Effect: You create a zone in a wall 5 within 10 squares of you. The zone lasts until the end of your next turn. When you use this power, choose one of the following effects (a creature can take damage from the zone only once per turn):
Flame (Fire): Any creature that enters the zone or ends its turn there takes 5 fire damage.
Frost (Cold): Any creature that enters the zone or ends its turn there takes 2 cold damage, and it is slowed (save ends).
Darkness: The zone is heavily obscured.
Venom (Poison): The zone is lightly obscured, and any creature that enters the zone or ends its turn there takes 2 poison damage.
Level 13 or 18: Add 5 to the effect's damage, if any.
Level 23 or 28: Add 10 to the effect's damage, if any.
Published in Mordenkainen's Magnificent Emporium, page(s) 55.