Confusion RayLevel 10+ Rare
A metal pole, about 1 foot long, ends in a spinning, multicolored disk. A switch on the end of the pole controls the spinning rate of the disk, and this switch is warm to the touch.
| Lvl 10 | +2 | 5,000 gp | Lvl 25 | +5 | 625,000 gp | |
| Lvl 15 | +3 | 25,000 gp | Lvl 30 | +6 | 3,125,000 gp | |
| Lvl 20 | +4 | 125,000 gp |
Implement: Wand
Enhancement Bonus: Attack rolls and damage rolls
Critical: +1d8 psychic damage per plus
Property
Malfunction: When you roll a 1 on an attack roll with this wand, you are dominated by the target of the attack against whom you rolled the 1 until the end of your next turn.
➶ Attack Power (Charm, Psychic) ✦ At-Will (Standard Action)
Attack: Ranged 5 (one creature); wand's level + 3 vs. Will
Hit: 2d6 psychic damage, and the target is dazed (save ends). Until this effect ends, you can use a free action at the start of each of your turns to slide the target up to 5 squares.
Level 15 or 20: 3d6 psychic damage.
Level 25 or 30: 4d6 psychic damage.
Published in Dragon Magazine 410.