Emblem of OssandryaParagon Level
This medallion, shaped like a shield and glowing with soft golden light, bears Corellon's star symbol in its center.
Wondrous Item
Properties
- You gain resist 10 poison.
- You gain a +1 item bonus to saving throws.
- You gain a +2 item bonus to Acrobatics, Athletics, and Diplomacy checks.
Power ✦ Encounter (Minor Action)
You transfer the Emblem of Ossandrya to an ally within 5 squares of you. That ally gains the powers and properties of the artifact, using your concordance to determine them.
Power ✦ Daily (Free Action)
Trigger: You make an attack roll or skill check and dislike the result. Effect: You reroll the attack or check and must use the second result.
Emblem of Ossandrya Lore
History DC 22: The legendary eladrin Ossandrya wore this emblem during the Last Battle of the Spiral Tower, when forces loyal to Corellon drove the wicked drow from the Feywild. Since then, it has appeared in times of great crisis, when good must stand strong against the powers of treachery and evil.
History DC 27: The Emblem of Ossandrya is far more devoted to the cause of justice and good than even Corellon. It drives its owner to pursue the highest ideals of heroic valor.
Goals of the Emblem of Ossandrya
- Nurture a group of heroes so that they can begin their epic destiny.
- Spread the story of those heroes and help their legend grow among the people of the world.
- Encourage daring acts, bold action, and clever stratagems.
Roleplaying the Emblem of Ossandrya
When a character first touches the Emblem of Ossandrya, it telepathically asks if the character and his or her allies seek glory for their heroic deeds. With an affirmative answer, the Emblem attaches itself to that character's armor or clothing, above and to the left of the character's heart. The Emblem is friendly and encouraging, but quickly grows impatient with those who are slow to seek adventure.
Concordance
| Starting Score | 5 |
|---|---|
| Owner gains a level | +1d10 |
| Owner completes a major quest | +2 |
| Owner is trained in Diplomacy | +1 |
| Owner is an eladrin | +1 |
| Owner fails to complete a major quest | -2 |
| Owner or an ally attacks a good or lawful good creature (maximum 1/encounter) | -2 |
Pleased (16-20)
"Friends, tales of our deeds shall find a fitting place among the legends of our world."
Properties
- You gain resist 20 poison.
- You gain a +4 item bonus to Acrobatics, Athletics, and Diplomacy checks.
Power (Healing) ✦ Encounter (Immediate Interrupt)
Trigger: An ally within 5 squares of you is reduced to 0 hit points or fewer. Effect: You transfer the Emblem to the triggering ally. That ally can spend a healing surge.
Satisfied (12–15)
"Did you see the baron's face when we told him of our battle at the chasm bridge? Truly, that will be a difficult tale for us to top...but we will!"
Properties
- You gain resist 15 poison.
- You gain a +3 item bonus to Acrobatics, Athletics, and Diplomacy checks.
Power ✦ Encounter (Immediate Interrupt)
Trigger: An ally within 5 squares of you fails a saving throw. Effect: You transfer the Emblem to the triggering ally. That ally can reroll the failed saving throw.
Normal (5–11)
"My friends, we are destined for greatness."
Unsatisfied (1–4)
"I cannot shake the feeling that we are meant for bigger things than recounting our exploits to tavernkeepers and besotted patrons."
Property
You take a -1 penalty to attack rolls. When you hit an enemy, the penalty is negated until you take a short rest or an extended rest.
Angered (0 or lower)
"Perhaps we should explore a lucrative career purveying woolen goods."
Properties
- You take a -1 penalty to attack rolls. When you hit an enemy, the penalty is negated until you take a short rest or an extended rest.
- You take a -2 penalty to saving throws instead of the +1 bonus the Emblem normally grants.
Moving On
"We have secured our legend; now others must secure theirs."
Published in Dungeon Master's Guide 2.