Standard of Eternal BattleParagon Level
This tattered standard bears the evidence of a dozen great wars and a thousand battles. Dedicated to the spirit of warfare, the banner patiently waits for worthy owners to carry it into combat.
Wondrous Item
Power ✦ At-Will (Minor Action)
Any owner of the Standard of Eternal Battle can cause it to display any coloration, crest, icon, emblem, or other mark. The chosen symbol remains until an owner uses a minor action to change it.
Power (Zone) ✦ Encounter (Standard Action)
When you plant the Standard in your space or an adjacent square, it creates a zone in a close burst 5. While within the zone, you and your allies gain a +1 power bonus to attack rolls and saving throws.
The Standard has no single owner, but it considers itself to belong to an entire party of heroes—as if they were a squad of soldiers. Any member of the characters' party can use the powers and properties of the Standard, and the actions of the group as a whole determine the artifact's concordance.
Standard of Eternal Battle Lore
History DC 22: A gift from the god Bane to an ancient hobgoblin conqueror, the Standard of Eternal Battle has flown over countless battlefields in every era of mortal history. It shares its creator's love for war, regardless of the cause or purpose of the conflict.
History DC 27: According to legend, the Standard can change hands only through violence—it must be won and claimed as a prize in battle.
Goals of the Standard of Eternal Battle
- Aid those whose goal is conquest through war, subduing a rebellious people, or unseating a usurper.
- Be carried by worthy owners. Lesser owners must improve or quickly be replaced or destroyed.
Roleplaying the Standard of Eternal Battle
The Standard of Eternal Battle is a manifestation of the spirit of warfare and conquest. To that end, it's crafty and suspicious, being a master and survivor of a hundred betrayals.
Concordance
| Starting Score | 5 |
|---|---|
| Owning group finds the Standard, rather than taking it from previous owners | -2 |
| Each member of owning group gains a level | +1d10 |
| Owning group contributes to the success of a war or major conquest | +4 |
| Member of owning group reduced to 0 hit points or fewer by an enemy | -1 |
| Member of owning group surrenders to an enemy | -2 |
| Owning group participates in losing effort of a war or major conquest | -4 |
Pleased (16-20)
"Even death cannot stay our hands! Fight on!"
Power (Healing) ✦ Daily (Immediate Interrupt)
Trigger: An enemy reduces you to 0 hit points or fewer while you're within the zone. Effect: You regain all your hit points and make a saving throw against each effect on you that a save can end.
Satisfied (12–15)
"We cannot be held back from victory!"
Power ✦ Encounter (Minor Action)
You and each ally within the zone make a saving throw with a +5 bonus, and you each gain combat advantage against the target of the next attack roll you make before the end of your next turn.
Normal (5–11)
"Let us prove ourselves worthy of the banner we fight under."
Unsatisfied (1–4)
"We have failed. We must put ourselves back on the path to glory."
Property
At the start of each encounter, if the level of the highest-level owner is equal to or lower than the level of any enemy in the encounter, the owners of the Standard take a -5 penalty to initiative checks for that encounter.
Angered (0 or lower)
"We have displeased the Standard. We must prove our worth before we perish!"
Properties
- At the start of each encounter, if the level of the highest-level owner is equal to or lower than the level of any enemy in the encounter, the owners of the Standard take a -10 penalty to initiative checks for that encounter.
- If planted, the Standard can be removed from the ground as a standard action by any creature in or adjacent to its square.
Moving On
"Our doom approaches."
Published in Dungeon Master's Guide 2.