Head of VyrellisHeroic Level
This orb of darkest obsidian easily fits in the palm of your hand. As you stare into its inky depths, the severed head of an eladrin princess floats into view and you hear her sing-song voice, "I am Vyrellis, and I offer my assistance to whoever carries this orb."
The Head of Vyrellis is a wondrous item with the following properties and powers.
Property
You gain a +2 bonus to Arcana, History, and Religion checks and can make checks as if trained in those skills.
Power ✦ Encounter (Move Action)
You can teleport up to 7 squares.
Power ✦ Daily (Standard Action)
You are surrounded by a cyclone of biting cold wind. Creatures that begin their turn adjacent to you take 1d6 cold damage and are slowed until the start of their next turn.
Goals of the Head of Vyrellis
- Reunite the three splinters of Vyrellis's life force and escape with them from the Pyramid of Shadows.
- Destroy Karavakos or make sure he remains imprisoned in the Pyramid of Shadows.
The Head's additional goals are up to you, depending on how (or whether) you want to use the item beyond the scope of this adventure.
Roleplaying the Head of Vyrellis
The Head of Vyrellis is haughty, cultured, and eloquent—very much like a living eladrin noble.
Concordance
| Starting score | 5 |
|---|---|
| Owner gains a level | +1d10 |
| Owner is an eladrin | +2 |
| Owner is an elf | +1 |
| Each splinter of Vyrellis' life force retrieved | +3 |
Other modifiers to the Head's concordance, as well as details about moving on, are indicated throughout the adventure.
Pleased (16-20)
"Truly, you have greatness in you, hero."
Property
You gain resist 10 radiance.
Power (Illusion) ✦ Daily (Standard Action)
You become invisible until you miss with an attack or take damage.
Satisfied (12–15)
"You are doing well. If you don't foul things up, we might just get out of here."
Property
You gain a +1 bonus to Will defense.
Power (Psychic) ✦ Daily (Standard Action)
Close burst 3; +13 vs. Will; 2d6 + 3 psychic damage, and the target is dazed (save ends).
Normal (5–11)
"Well, you're better than hanging from a hook on the wall."
Unsatisfied (1–4)
"This will never do."
Special: You immediately lose one healing surge and start each new day with one less surge than the day before.
Angered (0 or lower)
"Imbecile! I insist you put me in the care of someone competent!"
Special: You take a -2 penalty to Will defense.
Published in H3 Pyramid of Shadows.