Necklace of FireballsLevel 15+ Uncommon
A star ruby, glowing with inner fire, hangs from an iron chain.
| Lvl 15 | +3 | 25,000 gp | Lvl 25 | +5 | 625,000 gp | |
| Lvl 20 | +4 | 125,000 gp | Lvl 30 | +6 | 3,125,000 gp |
Neck Slot
Enhancement Bonus: Fortitude, Reflex, and Will
Power (Fire) ✦ Daily (Standard Action)
Pull the ruby from the necklace and throw it. Make an attack: Area burst 2 within 10 squares; Intelligence or Dexterity vs. Reflex (add the necklace's enhancement bonus to the attack roll); on a hit, the target takes fire damage equal to 5d6 + the necklace's enhancement bonus (half damage on a miss). After an extended rest, the necklace regrows a new ruby and can be used again.
Level 20: 6d6 + enhancement bonus fire damage.
Level 25: 7d6 + enhancement bonus fire damage.
Level 30: 8d6 + enhancement bonus fire damage.
Published in Adventurer's Vault, page(s) 153.