Mekillot
Category: Mount
Price: 4,000 gp
Description: These massive creatures serve as draft animals given their tremendous pulling strength. They are aggressive, however, and have been known to turn on handlers.
| Speed per Hour | Speed per Day | Normal Load (lb.) | Heavy Load (lb.) | Push/Drag (lb.) |
|---|---|---|---|---|
| 3½ miles | 35 miles | 260 | 500 | 1300 |
Mekillot
Huge natural beast (mount, reptile)
Level 10 Soldier XP 500
| HP 108; Bloodied 54 | Initiative +8 |
| AC 26, Fortitude 25, Reflex 19, Will 23 | Perception+9 |
| Speed 7 | |
Standard Actions
(⚔) Bite ✦ At-Will
Attack: Melee 1 (one creature); +15 vs. AC
Hit: 2d10 + 6 damage, or 2d10 + 10 against a target grabbed by the mekillot.
⚔ Tongue Lash ✦ At-Will
Attack: Melee 3 (one creature); +13 vs. Fortitude. While the mekillot has a creature grabbed, it can attack only with bite, which it must use against the grabbed creature.
Hit: 4d6 + 5 damage, and the mekillot pulls the target 2 squares to a square adjacent to it. The mekillot then grabs the target. The mekillot can grab only one creature at a time.
⚔ Checking Charge (mount) ✦ Encounter
Requirement: The mekillot must be mounted by a friendly rider of 10th level or higher.
Effect: The mekillot charges, and each time it moves through an enemy's space for the first time during the charge, it pushes that enemy 1 square and knocks it prone. At the end of the charge, the mekillot's rider can make a melee basic attack as a free action.
Str 26 (+13) Dex 12 (+6) Wis 18 (+9)
Con 20 (+10) Int 2 (+1) Cha 4 (+2)
Alignment Unaligned Languages -
Published in Dark Sun Campaign Setting, page(s) 123.